____| | _) __ \ | | | | | __ \ _` | | | __| _` | _` | _ \ __ \ __| | | | | | | ( | | | | ( | ( | ( | | | _| _|\__, |_|_| _|\__, | ____/ _| \__,_|\__, |\___/ _| _| ____/ |___/ |___/ -------------------------------------------------------------------- Fighter/RPG Game Published by Natsume and developed by Culture Brain For the Nintendo 64 Wiler Faq (2D Mode) -------------------------------------------------------------------- Wiler Character Faq November 22, 1998 Version 1.1 Written by William "Aoi" Knight aknight@frontiernet.net {Table of Contents} I. Introduction II. Wiler's Data III. Movelist IV. Busters V. Juggling Physics/Juggles VI. Important Treasures VII. Shopping VIII.Tournament Mode/Circuit Mode/Ryumaou Tournament IX. Some Secrets (there are so many) X. Remarks :::Introduction::: Flying Dragon is a 2D & 3D fighting/rpg game for the Nintendo 64. It is one of the better fighting games for the N64, which is in dire need for fighting games. All the fighting games are on the Playstation which could maybe change. Anyways this game is sorta reminiscent of the Tobal series. In Flying Dragon you can build up your fighter into a supreme fighting machine by winning in the circuit over and over and collecting treasures along the way which help make your fighter stronger which is in 2D mode. 2D mode can also be customized so that you can have 3D elements applied such as sidesteps and other moves which aren't normally 2D nature. In 3D mode you fight in a "Virtual" tournament atmosphere without ringouts which is pretty cool. The characters are regular size and aren't super deformed like 2D mode. Natsume and Culture Brain have done a excellent job at creating Flying Dragon. Enjoy! :::Wiler's Data::: Wiler is a former CIA Special Attack Force Member and is very skilled in close combat. :::Movelist::: Body Blow ----- forward+B Knee Kick ----- forward+A Squat Punch --- down+B Sit Spinkick -- down+A Sonic Buster -- C down Tornado Kick -- forward+C down ST Rolling Sobat -- back +C down ST Leg Slicer ----- down+C down SD Wakigatame (reversal) --- (hold R) back+B SD Captured (reversal) ----- (hold R) back+A Forward Suplex ------------- (in close) C down N.D.T. Driver -------------- (in close) down,back +C down JB Breaker ----------------- (in close) forward,back+C down Sidestep -------- L (with sidestep option on for 2D Mode) Block ----------- R {Busters} Sonic 1000 ---- C back Sonic 1000000 - forward+C back Jungle Circus - up+C back Wiler Bomb ---- down,forward+C back {Combinations} Combination 1 ---- B,B,B Combination 2 ---- B,B,forward+B,B,B Combination 3 ---- B,B,A Combination 4 ---- B,A Combination 5 ---- A,A Combination 6 ---- A,down+A :::Busters::: The Secret Buster Gauge (SB) will increase with each successful hit on a opponent. When the gauge is filled, you will be able to do a Secret Buster attack. The SB Stock is the remaining secret busters you can do. Those are indicated by the little yellow balls above the SB gauge which is the SB Stock Meter. You will earn more secret busters as you keep playing the game. Secret Busters are found within the "Operation Files". :::Juggling Physics::: Juggling in Flying Dragon is somewhat like Tobal 2. The juggle starters are mediocre but get the job done. Wiler has 2 juggle starters which are the Knee Kick (forward+A) and the last punch in Combination 1 (B,B,B). Juggling in 2D mode is pretty easy as opposed to 3D mode. What to look for is the "\" in the opponent's legs as you intiate a juggle starter. When their legs form a diagonal line upwards (their body forming a "\" shape), that's when you get down and dirty and start connecting more moves to create juggles. It's pretty simple and that's the simplest way to define the juggling system in Flying Dragon for both 2D and 3D mode. {Juggles} Here are some of Wiler's juggles. I will put some movies up showcasing his juggles which can go up to 22 hits, YES 22 phenomenal hits including Secret Busters which jaz up the juggle. The most I've gotten is 22 maybe you can get more hits? You never know. The engine in this game will allow you to get big hit juggles off. Check out the legend and read the juggles carefully. It was hard to try and explain the cancellation parts of the juggle so read carefully before sending questions. I should have movies soon so you can see what the juggles look like. --Legend-- * means cancel move into next move [note] You must earn the rest of the secret busters like : Sonic 1000000 - forward+C back Jungle Circus - up+C back Wiler Bomb ---- down,forward+C back You initially start out with Sonic 1000 --- C back [Side Hint] You can always throw a Wiler Bomb after finishing a juggle cause the opponent usually ends up across the screen. That can make most of these juggles here 100% damage wise. So you can breeze through the circuit and earn treasures. 1. B,B,B (starter), forward+A, forward+A, C down, C back 2. B,B,B (starter), forward+A, C down*forward+B (can also be forward+A or forward+C down they do the same move), (let all three sonic kick hit then cancel) C down*C back or foward+C back 3. forward+A (starter), forward+A,forward+A,forward+A,forward+A,forward+A, 4. forward+A (starter), forward+A,forward+A,forward+A, (let one sonic kick hit then cancel) C down*forward+B, (let all three sonic kick hit then cancel)C down*C back or forward+C back 5. forward+A (starter), B,B,B, forward+A, (let one sonic kick hit then cancel) C down*forward+B, (let all three sonic kicks hit then cancel)C down*C back or forward+C back 6. [22 hit juggle] forward+A (starter), forward+A, forward+A, forward+A, (let one sonic kick hit then cancel) C down*forward+B, (let all three sonic kicks hit then cancel) C down*forward+C back 7. B,B,B, forward+A, forward+A, B,B,B Try other variations. I have so many variations of these juggles here, but there is enough example here to build upon and work with. :::Important Treasures::: These are by far the most helpful, there are many many other treasures but check these out. {7 wonders} -- they will tell secrets about the game. {Operation Files} -- they will contain your secret busters. {Strategy Book Series} -- they will contain strategies on defeating the Platinum characters. {Key Scrolls} -- Contain special hints about finding treasure items. :::Shopping::: Visit the girl in the store often to purchase items. Most of them you will gain as you progress, but many other items are useful in certain stages as you progress. You will need certain items to help you beat Platinum characters and win medals or you can rough it and try to beat them and their special powers. If you are a regular customer, the girl will strike deals with you and hold certain items for you at reasonable prices. If you earn the item while fighting, the girl may accept the item back for about the same price you paid cause you will have 2 of the same item in your item book and you can just sell it for credits toward purchases. The girl will develop a attitude if you look around then leave and don't buy anything. She also won't hold items for you. The girl develops a personality as you visit her shop. You can tell through the text. :::Tournament Mode/Circuit Mode/Ryumaou Tournament::: Tournament Mode you battle it out with either a friend or the computer. You have up to 8 players and final in a single elimination tournament format. Circuit Mode you battle the computer to win 10 special medals from the Platinum Characters. In the end you must battle Ryumaou to get medals 9 and 10. This Ryumaou is different from the first one you encounter. The first was a Platinum Ryumaou the last one is the regular Ryumaou but has the powers of the other Platinum characters such as Bokuchin's "Immortality" power. Ryumaou Tournament occurs when Ryumaou himself challenges you to fight in his tournament. You will be pitted against all the Platinum Characters then fight Ryumaou. :::Some Secrets::: Here are some of the exciting treasures you can find in Flying Dragon which must be obtained after continuous play. They can be found in your item book. Music CD.....Listen to music in Flying Dragon To get it you must fight up to the 18th battle. Beat the tournament right before the championships and you receive the Music CD. You can listen to all the characters stage music from 2D and 3D mode. Skull....Access Ryumaou as a playable character To get the skull play the first Ryumaou Tournament when Ryumaou personally invites you. When you defeat him you will get a skull making Ryumaou available. He is offscreen on the character select screen. Bokuchin Drop....Access Bokuchin as a playable character To get the Bokuchin Drop (famous candy from Youkan City in China) you must wait for Bokuchin to challenge you, when you defeat him he will leave the candy behind. He is also offscreen on the character select screen. Universe Watch....Infinite continues You can buy this in the shop for a hefty price or earn it after continuous play. :::Remarks::: Well this is pretty much a short faq for me but it gets you started with a few treasures to check out. It may get very boring playing over and over but as you progress you get new treasures that make the game more exciting. I will put up some movies of the juggles later. My next project will be for Virtual Pool 64 which I've reserved until it's release. Enjoy this faq, if you like pool I'll have a faq for that game too, but feel free to ask questions. Flying Dragon is c 1998 Natsume Inc. & Culture Brain Inc. Flying Dragon:Wiler Faq is c 1998 Aoi. Please do not plagerize this faq just ask permission.