How to Kill the Bosses of FF3 japanese by Amar Kishan I wrote this guide after I beat the game, I didn't steal it from somewhere. If you wish to steal from this walkthrough, contact me first at: aukishan@ucdavis.edu (I'll be there for 3 more months) I believe that FF3j should've been released in the US, but it wasn't. I'm not responsible if you lose somewhere, so don't blame me. PS: If you didn't know, this is for NES. On with the guide.... ---------------------------------------------------------------------------------------------- FORMAT ---------------------------------------------------------------------------------------------- [Name]: [Location] [The party I used to kill it] [Hit Points] [Weak VS:] [Strong VS:] [No Effect:] [Uses:] [Reward:] [Strategy: A quick way to kill this guy!] ---------------------------------------------------------------------------------------------- ABBREVIATIONS ---------------------------------------------------------------------------------------------- HF: Heavy fighters (Fighters, Knights, Monks, Dragoons) BM: Black Mage WM: White Mage BW: Black Wizard WW: White Wizard N: Ninja S: Sage PhA: Physical Attack ---------------------------------------------------------------------------------------------- BOSSES ---------------------------------------------------------------------------------------------- Land Turtle: Altar Cave Fighter/Monk/WM/BM 120 Hp Weak VS: Attacks Reward: Access to the Wind Crystal Strategy: Attack him, healing only when neccesary. Lv.4+ is safe. Jinn: Cave of the Seal Fighter/Monk/WM/BM 480 Hp Weak VS: Ice Strong VS: Fire Uses: Attacks, Fire Magic Strategy: HF: Attack him. WM: Cure (All or Single) or use Ice items BM: Cast Ice or use Ice items Bahamut: Bahamut's Nest Fighter/Monk/WM/BM 60,000 Hp killing has no effect Strategy: RUN! RUN FAST!! Nepto: Bay of Nepto (South of the Nepto Shrine) Fighter/Monk/WM/BM 60,000 Hp killing has no effect Strategy: Hit reset. I hope you saved recently. Big Rat: Nepto Shrine Fighter/Monk/WM/BM 450 Hp Weak VS: Ice 2, Air Uses: Lv.2 elemental magic Reward: Nepto's Right Eye Strategy: This is TOUGH. This boss is fought in midget form, so put everyone in the back row. You can either have a HF/HF/WM/BM party, with HF assisting the WM in healing, or change your HF to either Black Mages or White Mages. To have good BM magic, you would have had to thought ahead at Canaan. But you can by Air at Tozas for your WM, so seriously consider it. Lv.11+ is a good bet. Medusa: Tower of Owen Fighter/Monk/WM/BM 980 Hp Weak VS: Fire Magic Uses: Break, PhA Srategy: HF: Attack WM:Heal the party, use soft BM: High end Fire magic, soft potions Hopefully, Medusa's Break spell will fail. In that case, she's easy. Guzco: Dwarven Cave Fighter/Monk/WM/BM 1400 Hp Weak VS: Ice Magic Uses: PhA, Fire Magic Reward:DwfHorn Strategy: HF: Attack WM: Heal BM: Ice 3 Guzco should fall easily enough this way. Salamander: Cave of Fire Fighter/Monk/WM/BM 2100 Hp Weak VS: Ice Magic/items/weapons Uses: Group Fire, PhA Reward: Acess to the Fire Crystal Strategy: This time around, Guzco isn't so easy. Fighters: Be sure that Salamand is NOT equipped, and the Freeze sword is! Freeze and Serpent were what I used. Second HF: Attack or use Icy Wind, Ice Blast WM: Cure 2 on everyone to counter Group Fire BM: Ice 3 Death (Wizard Hyn): Hyn's Flying Fortress Knight/Monk/WM/BM 1600 Hp Weak VS: variable Uses: Barrier Change, various elemental attacks, PhA Strategy: I'll put it this way- you can have a Scholar to find his new weakness, or kill him before he Barrier Changes (like me). For me, he was weak to Ice 3 the first few rounds. HF: Attack WM: Cure, Attack BM:Nail him with Ice 3. Hopefully, he'll be dead before he Barrier Changes. If not, cast Fire 1 and Ice 1 (you'll have fewer casts of lit) to find his new weakness. Kraken: Cave of Water Knight/Monk/WM/BM 1950 Hp Weak VS: Lit Uses: Versatile Attacks Reward: Access to the Water Crystal Strategy: This is a tough battle.HF: Attack WM: Cure 2 (All, Single) BM: Lit Magic If you are having trouble, Lv. up outside. It'll pay off later :) Goldor: Goldor's Mansion Knight/Master/WM/BM 2250 Hp Strong VS: Ice, Lit No Effect: Fire Uses: PhA (50-150), Elemental Magic(150-400), and Ice 3 (600+) Reward: Key to the Enterprise Strategy: See why I told you to level up earlier? Well, you should be Lv.21+ to kill him. HF: Attack, Jump WM: Cure 2 every round(!) BM: Ice 3 (very weak), help heal Phoenix: Salonia Castle Dragoon/Dragoon/WM/BM 5000 Hp Weak VS: wind attacks Strong VS: everything else! Uses: Bolt (Lit magic on all, 300-400 damage) Strategy: This battle is tougher than it seems. Get two Dragoons, equip them (Salonia Tower, weapon shop(?)) and go to the top floor of Salonia Tower. Walk back and forth, fighting until you are Lv.27. Rest, buy some high potions, save, and enter the Castle. Watch the scene and fight the Phoenix. Dragoons: Jump WM: Cure 2 on all every round BM: Use High potions to heal either himself or the WM. If you are lucky, each Dragoon will do 1000+ damage to the Phoenix. 3 turns, he's dead. Odin: Salonia Basement Dragoon/Dragoon/WM/BM 7000 Hp Weak VS: Fire 3 Uses: Multi-Slice (400-600 damage, all) Reward:Odin Call Spell Starategy: HF: attack, Jump WM: Cure 3 on all BM: Nail him with Fire 3! Hidden Sage: Fargabaad Paladin/Dragoon/WM/BM 1100 Hp Weak VS: various elemental magic Uses:PhA Strategy: Paladin:He should be fasted, with the two katanas from the cave equipped. Have him attack. HF: Attack/Jump WM:Fast on Paladin, mabye the other HF, and cast Cure 3-4 on all each round BM: Fire 3, Quake, then start casting lower level spells. Leviathan: Leviathan's Cave Paladin/Caller/WM/BM 7000 Hp Weak VS: Lit 3 Uses: Wave,PhA Reward: Leviathan's call spell Strategy: LEVITATHAN ONLY ATTACKS IF YOU HAVE A CALLER IN YOUR PARTY. If you normally use one, your fine. Otherwise (like me), change your weaker HF into one, put him in the back row (Give him odin's spell if you have it, but you don't need to). HF: Attack Caller: Use Hi-potions, best call magic you have WM: Cure 3-4 on all BM: Lit 3 Bahamut: Cave of Bahamut Paladin/Dragoon/WM/BM 7500 Hp strong against: Meteo Uses: Mega Flare (1000-2000 all) Reward: The BEST call spell!!!! Strategy: I highly suggest you have a fast dragoon for this one! HF: Attack Dragoon: Jump WM: Cure 4 all BM: The best spells you got... If you are lucky, the Dragoon will jump before the Mega flare, thus safe from the damage. For me, he was the only one who survived. Paladin: Cave of Darkness Paladin/Dragoon/WM/BM 6500 Hp Weak VS: Quake Uses: PhA (600-1000) Reward: Wind Fang Strategy: HF: Attack, Jump WM: Cure 3-4 BM:Quake Easy boss Paladin: Labyrinth of the Ancients Paladin/Dragoon/WM/BM 7800 Hp Weak VS: Fire 3 (more than Quake) Uses: PhA(600-1000) Reward: Earth Fang Strategy: HF: Attack, Jump WM: Cure 3-4 BM:Fire 3, then Quake Easier boss Dorga: Dorga's House Paladin/Dragoon/WW/BW 4500 Hp Weak VS: Fire 3, Quake Uses: Quake, Drain, Brk 2 Reward: Eureka Key Strategy: Caution: Brk 2 is HIGHLY EFFECTIVE. Have Soft Potions ready! HF: Attack,Jump WW: Cure 3-4 all, Soft BM: Fire 3, Quake, Soft potions Une: Dorga's House Paladin/Dragoon/WW/BW 4500 Hp Weak VS: Fire 3 Uses: Wall, Gale,Group Ice Reward: Sylx key Strategy: HF: Attack, Jump WW: Cure 2-3-4 all, single BW: Fire 3, but be wary of the round she casts wall... Neo Hyn: Eureka Paladin/Dragoon/WW/BW 7040 Hp Weak VS: variable No Effect: Quake Uses: Group Fire,PhA Reward: Decimator Boomerang Strategy: HF: Attack/Jump WW: Cure 3-4 all BW: For me, Lit 3 worked the first few rounds...try to kill him before the Bariier Change. Pink Assassin: Eureka Paladin/Dragoon/WW/BW 9000 Hp Uses: Party Stun, PhA (1000) Reward: Masamune Strategy: Assuming only your wizards are paralyzed, just attack, jump, and heal when necesarry. Easy. Red Barbarian: Eureka Paladin/Dragoon/WW/BW 12000 Hp Weak VS: Fire 3 Strong VS: claws, lit Uses: PhA(700-1200) Reward: Excalibur Strategy: HF: Attack, Jump WW: Cure 3-4 all BW: Fire 3 Werewolf Sorcerer: Eureka Paladin/Dragoon/WW/BW 10000 Hp Weak VS: Fire 3 Uses:Flare, PhA Reward: Eldest Strategy: HF: Attack, Jump WW: Wall every one, then Cure 3-4 all BW: Fire 3 Giant: Eureka Paladin/Dragoon/WW/BW 12000 Hp Weak VS: Fire 3 Uses: Quake, Wall, PhA Reward: A good sword Strategy: HF: Attack, Jump WW: Cure 3-4 all BW: Fire 3, but be wary of wall. NOTE: FROM NOW ON, I HIGHLY RECOMMEND HAVING A N/N/S/S PARTY. EACH SAGE SHOULD HAVE CURE 4 AND BAHAMUT, EACH NINJA-THE BEST WEAPONS, AND A LARGE STOCK PILE OF SHURIKENS (44 AT LEAST). BEFORE USING THE SYLX KEY, MAKE SURE YOU HAVE EVERYTHING YOU WILL POSSIBLY NEED TO FIGHT THE TOUGHEST BATTLES OF THE GAME. I WAS LV. 60 AT THIS POINT...RUNNING AROUND IN EUREKA MAKES LEVEL GAINING FAST:) BEFORE FIGHTING THE FINAL BOSSES, YOU MAY WISH TO GET ALL FOUR RIBBONS AND EQUIP THEM. Demon King Zande: Crystal Tower N/N/S/S 21000 Hp Weak VS: Flare, Bahamut Strong VS: Claws, Holy No Effect: Gale Uses: Meteo (2000-4000 all), Peep, Quake (1000-2000), PhA (600-1500) Strategy: N: Double up on Shurikens and hurl them, each pair is 6000+ S: Cure 4, Bahamut Cloud of Darkness: Crystal Tower N/N/S/S 65000 Hp- your weapons can't harm her. Strategy: Parry or something as she kills you. Death Hound: Crystal Tower-Upper Left Path N/N/S/S 23000 Hp Weak VS: Bahamut, Shurikens Uses: Bolt (600-900 all) Strategy: N: either regular attack or Shuriken toss S: Cure 4, Bahamut Plant Fiend: Crystal Tower-Lower Left Path N/N/S/S 32000 Hp Weak VS: Shuriken, Bahamut Uses:Quake (1000-3000), Brk 2, Meteo (2000-4000), Drain (700+) Strategy: N: regular attack, shuriken toss S: Cure 4, Bahamut Yellow Dragon: Crystal Tower-Upper Riht Path N/N/S/S 29000 Hp Weak VS: Bahamut, Shurikens Uses: PhA (4000-8000) Strategy: You want to kill this guy fast! N: double Shuriken Toss S: Cure 4 (mabye), Bahamut Plague: Crystal Tower-Lower Right Path N/N/S/S 35000 Hp Weak VS: Bahamut, Shuriken Uses: Meteo (3000-4000), Group Fire, Group Ice, Quake Strategy: regular attack, shuriken toss S: Cure 4, Bahamut Cloud of Darkness: Top of Crystal Tower N/N/S/S 65000 Hp Weak VS: Bahamut, Shuriken Uses: Flare Wawe (1000-2000 all) Strategy: Assuming you actually rescued the four Dark Warriors, this boss is easy. If you didn't, you can't hurt her. N: Shuriken Toss (Fasted if you wish) S: Fast, Cure 4, Bahamut. Insanely easy, for a Final Boss!