Fatal Fury - First Contact (e)

Cover
GAROU DENSETSU:  FIRST CONTACT (FATAL FURY:  FIRST CONTACT)  -- FAQ v1.0
for the NEO GEO POCKET (COLOR)
written by James Kuroki (orochi@ix.netcom.com)



This FAQ is for personal use only.  This means no selling of
the FAQ, any using this FAQ to gain a prophet.  Do not use as
prizes, and must be distributed freely.  Must post this on a
free website, where it can be access freely, and must not be 
edited.  NO plagarizing of this FAQ in anyway.  My name, James
Kuroki, must be on this FAQ at all times.  I will not 
tolerate those who take credit for my work.  Under the 
International Copyright Law, I have any right to take action
in the case that I find you plagarizing.  What's the point
of copying, anyways?  It just shows how low those people are
and that they probably can't play the game.

Neo Geo Pocket Color and Fatal Fury series is a (c) of SNK of
Japan and America.

------------------------------------------------------------------

========================
Contents
========================

A) How to Play
B) Characters
   -Move List
   -Move Analysis/Combos
    1)  Andy Bogard
    2)  Terry Bogard
    3)  Joe Hisgashi
    4)  Geese Howard
    5)  Billy Kane
    6)  Kim Kaphwan
    7)  Wolfgang Krauser
    8)  Li Xian Fei
    9)  Mai Shiranui
    10) Rick Strowd
    11) Ryuji Yamazaki
    12) Alfred
C) Secrets
D) Revision History
E) Comments 
F) Special Thanks




 ========================================================================
 1.  HOW TO PLAY
 ========================================================================

   ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
    \ | /
 b -- n -- f     Walk Back / Block       Neutral         Walk Forward
    / | \
  db  d  df      Crouch / Low Block      Crouch          Crawl Forward


A (lightly)          --   Punch
B (lightly)          --   Kick
A or B (press hard)  --   Strong Attack
Option               --   Pause


A + B                  ---  Evade Attack (Dodges while counter-attacking)
A + B (in air)         ---  Twist (changes direction facing in mid-air)
f, f                   ---  Dash
b, b                   ---  Backstep
f or b + option        ---  Taunt
Tap ub or uf           ---  Small jump
A + B (while falling, right when you hit the ground)  ---  Technical Rise
      --(jumps back up w/o laying on ground)

Breakshot ---  while blocking, do a certain move (only when 
               you have enough power (H) and you can Guard Cancel.    

Abrreviations for this FAQ:

qcf / qcb   -  Roll (d,df,f) or (d,db,b) on the joystick.
hcf / hcb   -  Roll (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
               Note that d, b is the same as qcb, etc. 
H           -  Shows that the move is a Breakshot
S           -  Shows that the move is a Super
P           -  Shows that the move is a Potential
A           -  A (Punch) Button
B           -  B (Kick) Button
C           -  A or B held down (Strong Attack)
               Note:  I will put in parentheses the button I suggest 
               you should use for strong attack
T           -  Throw

========================================================================
 2.  CHARACTER MOVE LIST
========================================================================

------------------------------------------------------------------------
Andy Bogard
------------------------------------------------------------------------

T   Uchi-Mata           f or b + C
    Asebi-Geri          f + B
H   Hishoken            qcb + A
H   Geki Hishoken       qcb + B
H   Kuu Ha Dan          hcf + B
    Zan Ei Ken          qcf + A or C (A)
    Shippu Uraken       (after Str. Zan Ei Ken) f + A
H   Shoryudan           f, d, df + A
    Genei Shiranui      (in air) qcb + B
S   Cho Reppa Dan       qcb, hcf + B
P   Dan Dadan           qcb, hcf + A, A repeatedly
    
    
    
------------------------------------------------------------------------
Terry Bogard
------------------------------------------------------------------------
    
T   Buster Throw        f or b + C
    Back Spin Kick      f  + B
H   Power Wave          qcf + A
H   Round Wave          hcf + A
H   Burn Knuckle        hcb + A or C (A)
H   Crack Shoot         hcb + B
    Rising Tackle       d, u + A
S   Power Geyser        qcb, hcf + B
P   Triple Geyser       qcb, hcf + A




------------------------------------------------------------------------
Joe Higashi
------------------------------------------------------------------------ 
 
T   Joe Special                f or b + C (A)
    Sliding                    df + B
H   Hurricane Upper            hcf + A
H   Bakuretsu Hurricane        hcf + B
H   Bakuretsu Punch            A repeatedly
    Bakuretsu Finish (weak)    (during Bakuretsu P.) qcf + A
    Bakuretsu Finish (strong)  (during Bakuretsu P.) qcf + B
H   Tiger Kick                 f, d, df + B
    Slash Kick                 qcf + B or C (B)
S   Screw Upper                f, hcf + B
P   Thunder Fire               f, hcf + A



------------------------------------------------------------------------
Geese Howard
------------------------------------------------------------------------

T    Kosatsu-nage              f or b + C 
     Hien Shikkyaku            f + A
     Raiko Mawashi-geri        b + B
H    Reppu-ken                 qcb + A
H    Double Reppu-ken          qcb + B
     Shinkuu-nage              (close to opponent) hcf + Str (B)
     Raijin Gouha Nage         (close to opponent on ground) d + A
S    Raging Storm              f, hcf + B
P    Rashomon                  (close to oppponent) hcf + A
P    Deadly Rave               f, hcf + A, A, A, B, B, B, A, B, qcf + AB
          *Note:  I'm not sure of the Deadly Rave Command yet*



------------------------------------------------------------------------
Billy Kane
------------------------------------------------------------------------

T    Ippon-tsuri Nage                     f or b + C
     San-Setsu-Kon Chuudan-Uchi           b, f + A
     Kaen San-Setsu-Kon Chuudan-Tsuki     (during Chuudan-Uchi) b, f + A
H    Suzaku-Otoshi                        qcb + A
     Shippu-Kon                           A repeatedly
H    Kyo=Shyuu Hisho-Kon                  hcf + B
H    Ka-Ryu Tsuigeki-Kon                  hcb + B
S    Cho-Kaen Shippu-Kon                  f, hcf + B
S    Guren Sakkon                         f, df, d + A
P    Salamander Stream                    f, hcf + A



------------------------------------------------------------------------
Kim Kaphwan
------------------------------------------------------------------------

T    Karada-Otoshi                         f or b + C
     Neri-chagi                            f + B
     Kuusa-Jin                             d, u + A --> d + A
H    Hien Zan                              d, u + B
H    Han-Getsu Zan                         hcb + B or C (B)
     Hisho Kyaku                           (in air) d + B --> df + B
S    Ho-ou Tenbu Kyaku                     (in air) hcf + B
P    Ho-ou Kyaku                           qcb, hcf + A


------------------------------------------------------------------------
Wolfgang Krauser
------------------------------------------------------------------------

T    Knee Smasher           f or b + C
     Death Hammer           f + A
H    Blitz Ball - High      qcb + A
H    Blitz Ball - Low       qcb + B
H    Leg Tomahawk           qcf + B
     Kaiser Claw            f, d, df + A
     Lift-Up Blow           (close to opponent) hcb + B
S    Kaiser Wave            f, hcf + B (hold for power)
P    Gigantic Cyclone       (close to opponent) hcf + A
P    Unlimited Desire       hcb, f + A, A, B, B, A, B, A, B. B. A, 
                            B (or b, d, db + AB)
        *Note:  I'm not sure of the Unlimited Desire Command yet*                             



------------------------------------------------------------------------
Li Xiangfei
------------------------------------------------------------------------

T     Ryokuchi Kouen                 f or b + C
      Kou Sou Tai                    b + B
H     Nanpa                          qcf + A or C (A)
H     Ten Hou Zan                    f, d, df + B
      Senri Chuu-ou                  qcf + B
      Senri Chuu-ou - Kankuu         after Senri Chuu-ou, f + B
      Senri Chuu-ou - Shin Sai Pa    after Senri Chuu-oh, qcb + B  
S (H) Dai Tetsu-Jin                  f, hcf + B
P     Majin-Ga                       (close to opponent) hcf + A




------------------------------------------------------------------------
Mai Shiranui
------------------------------------------------------------------------

T    Fuusha Kuzushi - Kai         f or b + C
     Hane-Geri                    when getting up, C (B)
     Sankaku-Tobi                 in air by the edge, uf
     Ryu no Mai                   b + A
H    Ka Chou Sen                  qcf + A
H    Ryu En Bu                    qcb + A
H    Hissatsu Shinobi-Bachi       hcf + A
H    Sayo Chi-Dori                qcb + B
     Musasabi no Mai              (in air) d + AB
S    Cho Hissatsu Shinobi-Bachi   f, qcf + B
P    Hana-Arashi                  f, qcf + C (A) (hold for range)


------------------------------------------------------------------------
Rick Strowd
------------------------------------------------------------------------

T    Gun-Ho                  f or b+ C 
     Smash Sword             f + C
H    Shooting Star (weak)    qcf + A
H    Shooting Star (strong)  qcf + C (A)
H    Divine Blast            qcb + B
H    Fake Divine Blast       (during Divine Blast hop-back) AB
H    Blazing Sun Burst       qcb + A
H    Helion                  f, d, df + A
     Full Moon Fever         hcb + B (hold)
H    Shooting Star EX        (during S or P power) qcf + C (A) (wastes 
                             some bar)
S    Gaia Breath             f, hcf + B
P    Howling Bull            f, hcf + A



------------------------------------------------------------------------
Ryuji Yamazaki
------------------------------------------------------------------------

T    Bun-Nage                      f or b + C
     Bussashi                      f + A
H    Hebi-Tsukai Jyou-dan          qcb + A (hold)
H    Hebi-Tsukai Chuu-dan          hcb + A (hold)
H    Hebi-Tsukai Ge-dan            b, d, db + A  (hold)
H    Hebi-Tsukai MAX               hold Hebi-Tsukai for 4 sec or more 
H    Sabaki no Aizara              f, d, df + A
     Yaki-Ire                      f, d, df + B
     Todome                        (near opponent on groud) d, d + A
S    Guillotine                    f, hcf + B
P    Drill                         (near opponent) hcf + A - A rapidly
      Ichi-Dan (Punch-kick combo)  A 0-1 times
      Ni-Dan (Kick-stomp combo)    A 2-4 times
      San-Dan (Pachiki combo)      A 5-7 times
      Yon-Dan (Hebi-Tsukai flash)  A 8+ times
      Go-Dan (Bai-Gaeshi flash)    A 13 times, when flashing red, AB


------------------------------------------------------------------------
Alfred
------------------------------------------------------------------------

T    Sonic Wing               f or b + C
     Fokker                   (in air) d + B
     F Step Kick              f + B
     Step Kick                b + B
H    Critical Wing            qcb + A
H    Augmentor Wing           qcf + A
H    Diver Jens               qcf + B
     Mayday Mayday            (in air) qcf + B - B, B, B, B
     S. TOL                   f, uf,u + B
S    Shock Stall              (in air) qcb + AB
P    Wave Rider               qcb, hcf + A
    


========================================================================
Secrects
========================================================================

------------------------------------------------------------------------
Fight Alfred
------------------------------------------------------------------------

In order to fight Alfred in the 9th (bonus) stage, you must:
  -not continue (you can still lose rounds)
  -KO the opponent at least 3 times with P. Power
              or 5 times with S. Power

------------------------------------------------------------------------
Play as Alfred
------------------------------------------------------------------------

Just beat him in the bonus stage and he will become available in between
Xiangfei and Rick.



========================================================================
Version History
========================================================================

version 0.0 - started on 6/5/99

version 1.0 - released on 6/14/99


========================================================================
Comments
========================================================================

Hello.  This is my second FAQ, but actually it's not.  I've done a 
couple other FAQs, but never got around to finish it (I never had the
time nor the will after two months to finish it).  I really enjoy my
Neo Geo Pocket Color.  If you want one, go to your local import store
(I'm sure they have one) or order directly from SNK of America 
(http://www.neogeo-usa.com/).  In my opinion, this is the best portable
out there.  

I'm releasing the first version of the FAQ.  Just so I know it's out 
there.  I still have to input combos and strategies/move ananlysis 
section, so don't worry.

Anyone know how to get LAO?  He's the guy in the intro, getting beat up.
I know he's in there because 1) in the intro they show him in the normal
fighting screen (in RB2 it was all cinema) and 2) I saw him in my 
magazine "Neo Geo Freak" fighting!  So if you know email me at 
orochi@ix.netcom.com, ok?

Oh, yeah, if you know the exact command for Geese's Deadly Rave or 
Krauser's Unlimited Desire (or any other move I missed), email me.


========================================================================
Thanks
========================================================================

Thank you SNK of Japan for this kick-ass portable game machine and
games such as this.

Neo Geo Freak, my personal guide to all SNK related games.

Gamest, my arcade magazine.  They RB2 guides helped me read some of the
characters (esp. Xiangfei's).



Unpublished Work  Copyright 1999  James Kuroki