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Final Fantasy Tactics (Deep Dungeon Guide) (e)

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______________________________________________________________________________
                         FFT Deep Dungeon guide v0.00
______________________________________________________________________________
Author: Notti
Email: Mahgnitton@hotmail.com
Last Updated: May 29th 1999
Faq Version: 0.00
______________________________________________________________________________
Disclaimer: This FAQ may be distributed only under certain conditions.
1) This FAQ is to remain unaltered.
2) Credit is given to me(Notti: Mahgnitton@hotmail.com ) for compiling it.
3) No monetery/barter/farm animals type compensation/gain shall be received 
for this FAQ without my written in detail permission.
4) It shall not be published by or in any 
magazine/periodical/manual/instruction/guidebook in an altered(back to 
condition 1 you dogs) or unaltered state without my expressed written 
permission.
______________________________________________________________________________
Contents
I. Deep Dungeon Maps
  N O G I A S
  T E R M I N A T E
  D E L T A
  V A L K Y R I E S
  M L A P A N
  T I G E R
  B R I D G E
  V O Y A G E
  H O R R O R
  E N D
 
II. Deep Dungeon Info/Tips
  DD Descrip 
  DD Access 
  DD Booty 
  DD Mood Lighting
  Got Zodiac?
  DD Big Bad Boss Stats
 
III. General FFT Tips
  The Real McDupe
  Blade of the Ninja
  Wet Poach
  The Crystal Method
  FFT, Power Gamer Style
 
IV. Conclusion
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I. Deep Dungeon Maps
______________________________________________________________________________
How to read the maps: First of all the maps are organized on an x/y grid. The 
top left corner of the map will correspond to the top left corner when you go 
into the deep dungeon if you think of the characters when they enter the DD 
levels as facing down. All possible party configuration starting points in the 
DD will be marked by asterisks(*). All the numbers are the heights of each 
panel on the map(^ signifies .5).
 
 
-----------N O G I A S-----------
 
0x|1  2  3  4  5  6  7  8  9  10
y_|______________________________
1 |23 24 24 17 17 17 7  3  3  2
  |*  *  *
2 |23 24 24 18 17 16 7  4^ 3  3
  |*  *  *
3 |24 24 24 16 16 16 6  5  2  3
  |*  *  *
4 |24 24 18 16 16 15 6  6  2  1
  |
5 |24 24 17 14 14 13 7  6  2  1
  |
6 |24 24 18 16 13 13 7  7  1  1
  |
7 |24 24 18 18 12 11 7  7  1  1
  |
8 |23 24 19^18 11^10 8  7  1  1
  |
9 |23 24 20 20 10 10 8^ 1  1  0
  |
10|22 22 21^20 10 9  9  0  0  0
  |
 
Good/Bad (x,y) Trap
Kiyomori/Phoenix Down (6,1) Death Trap
Glacier Gun/Phoenix Down (1,10) Sleeping Gas
Elixir/Phoenix Down (4,10) Steel Needle
Blaze Gun/Phoenix Down (8,8) Death Trap
 
 
-------T E R M I N A T E------
 
0x|1  2  3  4  5  6  7  8  9
y_|___________________________
1 |9  11 12 12 13 13 11 10 12
  |         *  *  *  *  *
2 |8  10 9  11 12 10 10 10 9
  |         *  *  *  *  *
3 |8  11 9  9  10 9  11 11 7
  |
4 |6  7  7  8  8  8  10 8  6
  |
5 |5  8  7  8  9  6  6  7  6
  |
6 |5  7  7  7  5  5  7  7  4
  |
7 |4  7  6  6  6  5  6  5  3
  |
8 |4  5  6  6  5  5  4  4  2
  |
9 |5  5  7  4  3  3  3  5  2
  |
10|3  3  3  4  3  2  2  3  1
  |
11|1  2  3  3  2  2  1  3  2
  |
12|1  2  2  0  0  3  1  1  2
  |
 
Good/Bad (x,y) Trap
Elixir/Phoenix Down (3,2) Degenerator
Blood Sword/Phoenix Down (7,5) Death Trap
Save the Queen/Phoenix Down (1,11) Sleeping Gas
Elixir/Phoenix Down (5,12) Steel Needle
 
 
------------D E L T A------------
 
0x|1  2  3  4  5  6  7  8  9  10
y_|______________________________
1 |1  2  1^ 0  0  0  0  0  0^ 1
  |            *  *  *
2 |1  1  0  0  0  0  0  0  0  0
  |            *  *  *
3 |1  0  0  0  0  0  0  0  0  0
  |            *  *  *
4 |0  0  0  0  0  0  0  0  0  0
  |
5 |0  0  1  1  0  0  0  0  0  0
  |
6 |0  1^ 1  0  0  0  0  0  0  0
  |
7 |0  2  4  0  0  0  0  4^ 2  0
  |
8 |1  0^ 0  0  0  0  2^ 6  0  0
  |
9 |0  0  0  0  0  0  0  0  0  0
  |
10|0  0^ 1  0  0  1  1  0  0  0
  |
11|0  0  2  3  0  0  1  0  0  0
  |
12|0  0  0  0  0  0  0  0  0  0
  |
13|0  0  0  0  0  1^ 0  0  0  0^
  |
14|0  1  0  0  0  2  0  0  0  1
  |
15|0  0  0  0  1  1  0  0  0  0
  |
16|0  0  0  0  1  1  1  0  0  0
  |
 
Good/Bad (x,y) Trap
Elixir/Phoenix Down (3,1) Steel Needle
Mace of Zeus/Phoenix Down (2,10) Death Trap
Yoichi Bow/Phoenix Down (8,7) Sleeping Gas
Elixir/Phoenix Down (6,13) Death Trap
 
 
-----------------V A L K Y R I E S-----------------
 
0x|1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16
y_|________________________________________________
1 |9  9  8  0  0  0  0  0  3  4  4  0  0  0  0  0
  |*  *  *
2 |9  9  9  0  0  0  0  5  5  5  4  4  0  0  0  0
  |*  *  *
3 |9  9  9  8  0  0  0  5  5  5  4  4  0  0  0  0
  |*  *  *
4 |0  8  8  8  0  0  5  5  5  4  4  4  3  0  0  0
  |
5 |0  0  8  8  0  0  5  5  5  0  4  4  3  0  1  1
  |
6 |0  0  8  8  0  0  6  6  5  0  0  3  3  0  1  1
  |
7 |0  0  8  8  7  0  6  6  6  0  0  3  3  0  1  1
  |
8 |0  0  7  7  7  6  6  6  6  0  0  3  3  2  1  1
  |
9 |0  0  7  7  7  7  6  6  0  0  0  3  3  2  2  1
  |
10|0  0  0  5  7  7  6  6  0  0  0  0  2  2  2  0
  |
11|0  0  0  5  5  4  4  0  0  0  0  0  0  0  0  0
  |
 
Good/Bad (x,y) Trap
Kaiser Plate/Phoenix Down (11,1) Sleeping Gas
Elixir/Phoenix Down (4,9) Death Trap
Fairy Harp/Phoenix Down (11,2) Death Trap
Faith Rod/Phoenix Down (12,3) Steel Needle
 
 
-------M L A P A N------
 
0x|1  2  3  4  5  6  7
y_|_____________________
1 |7  9  9  10 10 11 11
  |
2 |7  9  10 10 10 11 11
  |
3 |7  7  10 10 11 11 11
  |
4 |6  7  18 18 18 12 12
  |      *  *  *
5 |6  6  17 18 18 12 12
  |      *  *  *
6 |3  5  17 17 17 13 13
  |      *  *
7 |2  5  17 16 13 13 13
  |
8 |2  2  2  10 10 0  0
  |
9 |2  2  2  1  1  0  0
  |
10|0  0  1  1  0  0  0
  |
11|0  0  0  0  0  1  1
  |
12|1  1  0  0  1  1  1
  |
 
Good/Bad (x,y) Trap
Iga Knife/Phoenix Down (1,1) Sleep Gas
Excalibur/Phoenix Down (3,4) Death Trap
Elixir/Phoenix Down (1,7) Steel Needle
Elixir/Phoenix Down (7,1) Death Trap
 
 
--------------T I G E R-------------
 
0x|1  2  3  4  5  6  7  8  9  10 11
y_|_________________________________
1 |0  0  7^ 2  2  3  3  3  9  5  5
  |                           *  *
2 |0  0  8  2  2  3  3  4  9  5  5
  |                           *  *
3 |1  0  7  2  2  2  3  4  9  5  5
  |                           *  *
4 |1  1  9  2  2  7  4  4  10 6  5
  |                              *
5 |1  1  8  2  2  8  4  4  9^ 6  6
  |
6 |0  1  7  2  2  7^ 4  4  9  6  6
  |
7 |0  0  7  2  2  8^ 4  4  9  6  5
  |
8 |0  0  0  0  1  11 4  4  5  5  5
  |
9 |0  0  0  0  1  8^ 4  4  4  5  5
  |
10|0  0  0  1  1  7  4  4  4  5  5
  |
 
Good/Bad (x,y) Trap
Secret Clothes/Phoenix Down (10,1) Sleeping Gas
Cursed Ring/Phoenix Down (10,2) Steel Needle
Elixir/Phoenix Down (11,1) Death Trap
Blast Gun/Phoenix Down (11,2 ) Death Trap
 
 
----------B R I D G E---------
 
0x|1  2  3  4  5  6  7  8  9
y_|___________________________
1 |0  0  0  10 10 10 4  3  3
  |                  *  *  *
2 |0  0  0  9  10 10 4  3  3
  |                  *  *  *
3 |0^ 0  7  9  12 12 4  4  3
  |                  *  *  *
4 |0^ 0^ 8  12 12 12 4  4  2
  |
5 |1  1  7  13 13 12 3  3  2
  |
6 |1  1  2  12 4  3  3  2  2
  |
7 |2  2  2  7  6  6  3  2  2
  |
8 |2  2  2  7  7  7  7  2  2
  |
9 |2  2^ 9  11^7  7  7  3  3
  |
10|2^ 2^ 8  13 11 5  4  3  3
  |
11|2^ 3  3  13 12 5  4  4  3
  |
12|3  3  3  10 10 9  6  4  2
  |
13|3  3  3  3  5  7  7  2  2
  |
14|0  0  2  3  3  2  2  2  2
  |
15|0  0  0  0  2  2  2  2  2
  |
 
Good/Bad (x,y) Trap
Elixir/Phoenix Down (5,1) Death Trap
Koga Knife/Phoenix Down (5,3) Death Trap
Sage Staff/Phoenix Down (5,5) Sleeping Gas
Elixir/Phoenix Down (5,11) Steel Needle
 
 
----------------V O Y A G E---------------
 
0x|1  2  3  4  5  6  7  8  9  10 11 12 13
y_|_______________________________________
1 |3  3  11 11 11 11 8  0  0  0  0  0  0
  |      *  *  *  *
2 |3  3  11 11 11 11 11 0  0  0  0  0  0
  |      *  *  *  *
3 |3  3  11 11 11 11 11 8  7  0  0  0  0
  |
4 |3  3  3  10 11 11 11 11 11 11 9  6  0
  |
5 |0  3  3  9  11 11 11 11 11 11 11 11 9
  |
6 |0  3  3  3  10 11 11 11 11 11 11 11 11
  |
7 |0  1^ 3  3  3  3  3  9  11 11 11 11 11
  |
8 |0  0  0  3  3  3  3  3  3  9  11 11 11
  |
9 |0  0  0  0  0  0  2  3  3  4  11 11 10
  |
10|0  0  0  0  0  0  0  1^ 3  4  11 11 10
  |
11|0  0  0  0  0  0  0  0  4  4  10 10 10
  |
12|0  0  0  0  0  0  0  0  4  4  4  7  9
  |
13|0  0  0  0  0  0  0  0  3  3  4  5  6
  |
14|0  0  0  0  0  0  0  0  2  3  3  5  5
  |
 
Good/Bad (x,y) Trap
Elixir/Phoenix Down (3,4) Steel Needle
Ragnarok/Phoenix Down (4,6) Sleeping Gas
Robe of Lords/Phoenix Down (7,7) Death Trap
Perseus Bow/Phoenix Down (9,8) Death Trap
 
 
--------------H O R R O R--------------
 
0x|1  2  3  4  5  6  7  8  9  10 11 12 
y_|____________________________________
1 |0  0  1  1  1  1  1  1  0  0  0  0
  |
2 |1  1  1  1  2  2  1  1  1  1  1  1
  |
3 |1  1  0  9  9  2  2  1  1  2  2  1
  |         *  *
4 |1  2  0  9  9  2  2  0  0  2  2  2
  |         *  *
5 |1  2  2  9  9  9  3  9  2  2  8  8
  |         *  *
6 |2  2  2  9  9  9  3  9  8  2  8  8
  |
7 |2  2  0  0  0  3  3  0  1  1  7  8
  |
8 |0  0  0  0  0  3  3  1  1  1  7  8
  |
9 |0  0  4  5  5  5  6  6  7  7  7  7
  |
10|0  0  4  5  5  6  6  6  7  7  7  0
  |
 
Good/Bad (x,y) Trap
Elixir/Phoenix Down (2,7) Steel Needle
Grand Helmet/Phoenix Down (9,6) Death Trap
Maximillian/Phoenix Down (3,10) Sleeping Gas
Venetian Shield/Phoenix Down (9,5 ) Death Trap
 
 
-------------------E N D------------------
 
0x|1  2  3  4  5  6  7  8  9  10 11 12 13 
y_|_______________________________________
1 |0  0  0  0  0  15 15 15 0  0  0  0  0
  |
2 |0  0  0  13 13 15 15 15 0  0  0  0  0
  |
3 |0  0  13 13 13 15 15 15 0  0  0  0  0
  |
4 |0  12 12 13 13 13 0  0  0  1  1  1  0
  |                           *     *
5 |11 12 12 12 12 0  0  0  0  1  1  1  0
  |                           *  *  *
6 |11 12 12 12 0  0  0  0  0  1  1  1  2
  |                           *  *  *  *
7 |11 11 9  0  0  0  0  0  0  0  2  2  2
  |                              *  *  *
8 |11 11 9  9  0  0  0  0  0  3  3  2  2
  |                                 *  *
9 |9  9  9  9  8  0  0  0  0  3  3  3  3
  |
10|0  9  9  8  8  7  0  5  5  3  3  3  0
  |
11|0  0  8  8  7  7  6  5  5  5  5  0  0
  |
12|0  0  0  5  6  6  6  6  5  5  0  0  0
  |
13|0  0  0  0  6  6  6  6  5  0  0  0  0
  |
 
Good/Bad (x,y) Trap
Elixir/Phoenix Down (6,3) ----
Chirijiraden/Phoenix Down (6,1) ----
Elixir/Phoenix Down (8,1) ----
Chaos Blade/Phoenix Down (8,3) ----
______________________________________________________________________________
II. Deep Dungeon Info/Tips
______________________________________________________________________________
** DD Descrip ****************************************************************
 
The Deep Dungeon is 10 deep, dark and dank levels ending with a Ramza-required 
Zodiac Boss battle(you can however return to any level at any time once you 
gain access to them). Inside the DD there are many powerful monsters and 
humans, generally at a much higher level than your characters unless you are 
already buffed out at level 99. This place contains the most powerful items in 
the game, you'll definetly want to collect them. The DD also contains probably 
the single strongest boss in the game, Elidibs(if you come prepared, not a 
prob), surrounded by a group of 6 Apandas. He has the single most powerful 
summon in the game, Zodiac, which you'll want at least one of your summoners 
to learn(you can teach it to others later)... you only get the chance at 
nabbing this summon however in this one battle, don't kill Elidibs till you 
get it... and finally you'll get a new ally when you finish this battle, a 
Byblos. He is a strange type of Apanda and he will join your party after the 
battle(if you didn't KILL him in the battle. He's a GUEST, not an enemy! ;P ).
 
** DD Access *****************************************************************
 
To actually get the Deep Dungeon to appear on the map in the first place you 
need to be at the end of chapter 4 after the battle at Murond Holy Place but 
not have entered the final sequence of battles at Orbonne Monastery. Then you 
need to go to Warjilis Trade City. An automated cut scene will take place and 
afterwards the Deep Dungeon will appear on the map with a path coming from 
Warjilis. When you go to the DD on the map you will only have access to the 
first level, NOGIAS. To gain access to further levels of the DD you need to 
find the exit that is in each stage. The exit is random(supposedly) so to find 
it you need to be lucky and step DIRECTLY on it(you DON'T need Move/Find 
Item). The best way to do this is to kill all enemies except one and 
sleep+chicken(0 brave) it and then search, panel by panel.
 
** DD Booty ******************************************************************
 
There are 4 treasures on each stage of DD. Most are extremely rare(one of a 
kind) and powerful. To get them look at the DD maps above and find the panels 
they are located on. You need someone with the Move/Find Item ability equipped 
to get the actual treasure. There is one catch... for most every treasure 
panel in the game there is a bad item and a good item. To get the GOOD item 
you need LOW BRAVE. That is the secret. The formula for your chances of 
finding the item is: 100-brave=percent% of finding the good item(you only have 
one chance of getting an item). Many people use Rafa or Beowulf since they 
have low brave to do this(or you can use Threaten, Chicken, or Foxbird to 
lower anyone's brave). The lowest you can get your brave and still find items 
is 10, so you still have a 1 in 10 chance of getting the bad item. And 
finally, be careful of enemy treasure hun... THIEFS! Some enemies come 
equipped with Move/Find item and they pick up the items... you'll never have a 
chance to get them then :(
 
** DD Mood Lighting **********************************************************

Oh, one more thing about every stage... they are completely dark. That means 
you can't see the stage at all UNLESS you kill something and have a crystal 
pop out. When the crystal is out it shines and the stage lights up somewhat... 
a total of 4 crystals is needed to light up a stage totally. One trick to 
helping you navigate the darkness is to have at least one person in battle 
with Teleport(hell... you'll want all characters to have Teleport in the DD... 
lots of walls and high cliffs here) and then press X on him in battle to see 
his possible movements and that will light up ALL the accessible panels in the 
stage, very handy.
 
** Got Zodiac? ***************************************************************
 
Only Elidibs casts this ultra powerful/yet slow and costly summon. To learn 
this spell you need to have a summoner on your team get hit by the spell AND 
SURVIVE it... then they may learn it(always worked for me however). The 
absolute easiest way to do this is bring your characters into battle with MP 
Switch and a someone Singing the Angel Song(you might also want 108 Gems to 
stop Frog+Poison to help encourage Elidibs to cast Zodiac). Finish off the 
Apandas, Petrify Byblos... now group your characters together(remember the 
summoner) but with some space inbetween and Elidibs will most likely cast the 
spell(Remember, he ONLY has ~1200 MP... so don't play around, you might want 
to Hi-Ether him if he needs it then). If the summoner survives(MP Switch)... 
the spell should be yours(if in Options you still have Navigation Message 
turned ON you will get a prompt box(those prompts are annoying, turn them off) 
asking if you want to learn the spell, if not you can tell if the spell was 
learnedif the character breifly has the battle cursor over them. BTW, this 
works for most every Summon I think). 
 
Now you want to transfer the spell to others? Well if you are a daring FFT 
player you can go into the END battle with 5 summoners... that's 5 characters 
you can get Elidibs to cast Zodiac on(only one person can learn Zodiac at a 
time even if many summoners get hit). To further teach this summon to your 
other characters  you need to teach this spell to ENEMY summoners first. It's 
the same theory that you used for your team to learn the spell, have an enemy 
summoner survive and learn the spell(you'll know if they got the summon if 
they get that battle cursor thing on them for a moment). Unfortunately you 
can't give the enemy MP Switch... so what you should do is have YOUR Summoner 
with Zodiac be a Lancer with a Summon secondary(Lancers SUCK with magic). If 
the spell will kill the enemy summoner try casting Shell on him... if that 
STILL isn't enough, Solution the enemy once(if you solution them too much they 
might not cast Zodiac back at you)... then cast Zodiac on the enemy summoner. 
If the enemy learns it, on their next turn they will try to cast it generally 
if your team is grouped together. If the enemy refuses to cast it(make sure 
they have the needed 99 MP) try casting Don't Move on him and standing JUST 
out of range with one Knight on your team with Equip Change(put on items that 
weaken the elemental summons he is casting, Fire or Ice Shield and the White 
Robe...), if this still doesn't work you can get desperate and Break/Steal all 
his equips, then kill him. HOPEFULLY, he will leave a crystal. Have the person 
that wants the spell pick up the crystal and take the abilities, HOPEFULLY the 
Zodiac summon will be one of the abilities on the listing. If the crystal 
method is just not happening(too random for you?) you can try inviting the 
enemy summoner and then going into battle again with the newly aquired 
summoner(make him a Ninja with no items on) and then kill them in 
battle(you'll get a casualty in the brave story) and again HOPEFULLY get the 
crystal to pop out, however with this Invite method if it doesn't work out you 
can just reset and try again =)
 
** DD Big Bad Boss Stats *****************************************************
 
Here's Elidibs stats as best I could figure(still need to refine the #s 
somewhat and check for ALL the statuses/elementals... send help by mail if you 
want)...
 
Name: Elidibs
Job: Serpentarius
Zodiac: Serpentarius?
Level: 75
Exp: Random?
MaxHP: 2700-3000??
MaxMP: 1100-1300??
Brave: 68-70?
Faith: ???
Move: 4
Jump: ???
Speed: 7
Physical: 5
Magical: 15
C-EV: 3
Weapon: ???
Shield: ???
Helmet: ???
Armor: ???
Accessory: ???
Main Ability: ???
Secondary: ???
Reaction: Counter
Support: ???
Movement: ???
 
Status/Elemental
No Undead
No Silence
No Berserk
No Confuse
No Don't Act
No Sleep
No Petrify
No Death Sentence
No Chicken
No Invite
No Charm
______________________________________________________________________________
III. General FFT Tips
______________________________________________________________________________
** The Real McDupe ***********************************************************
 
Until now, most cheaters have had to make due with the old "DUPE" method which 
not only worked on barely a third of the Rare Weapon list but you had to pay 
for it too... well no more! Not only can you TRUELY dupe MOST EVERY RARE 
WEAPON in the game, you can also DUPE shields =D
 
The method is as follows: Put the weapon or shield you want to dupe in the 
bottom hand(NO TWO SWORD ABILITY! That makes the trick NOT work) and give your 
character ALL your items that he can equip that have the highest HP, Attack, 
PEvade and go into a shop that's BEST weapons or shields, THAT YOU CAN EQUIP, 
are WEAKER(if the same strength, will only work if your's is more expensive 
than the shop's best) than the one you want to do dupe. Now if those 
conditions are satisified go to the "Fitting room", pick the character with 
the item to dupe, choose "Try it on", pick the TOP hand, choose any weapon on 
the list(or shield if that's what you want)... this should make you lose the 
item in your second hand(that's why no TWO SWORDS), now choose "Best fit"... 
it SHOULD be your original items :) , now choose "OK".... There ya go... item 
dupe successful =)
 
Now that you know how to do it, here's how to dupe stuff REAL easy, REAL 
fast... you just need some tips. Tip one, dupe with males(no bags!). Tip two, 
always give your character that is going to dupe, the best items(better than 
the store's anyway) that you can give him(so the store doesn't replace the 
items when you "best fit" them). Tip three, make sure that the character that 
is going to dupe has the highest HP max for a human on the team(so they will 
be first in line at the fitting room... Equip Armor and making the other 
humans Bards and Dancers with no armor is more than enough). Tip four(this is 
the FAST part), you don't have to exit the store to RE-dupe items(yay!!!)... 
after the final step I gave above on the method to dupe in the first place, 
press X twice, this will bring you to the main shop screen out of the "Fitting 
room", now go though the process again :) By going to the main screen you can 
reset the duping process and with the tips(1, 2 and 3) I gave you it should be 
easy to press the buttons(and one directional) quick and dupe, dupe, dupe, 
fast, fast, fast.
 
NEVER use the old method again. With the Real Dupe you can dupe MOST all rare 
items(at the beginning of the game duping is now possible). The only ones you 
can't do this for are the Nagrarok(poachable), Healing Staff(poachable) and 
the Mace of Zues(argh!). They are all too weak and cheap... if you can find a 
way, let me know :) A very easy place to dupe weapons is Gariland Magic City. 
They have that lone little Broad Sword sitting there. What you do is give your 
non sword using character "Equip Sword" and then he can dupe most of his 
items(without looking for a shop that has items you want... Gariland doesn't 
have shields though). This free duping is also a good way to make money for 
anything you may need it for :) *cough* dupe FS Bags *cough*.... Just let it 
be known... duping IS a cheat, so don't fool yourself, cheater :)
 
** Blade of the Ninja ********************************************************
 
While the above method is considered cheating, this should not be. They gave 
you the ability to do SPECIFICALLY this, so use it if you want and ease your 
conscience =P I'm sure most know this trick, but for the sake of completeness 
I will include it. 
 
There is a "reaction" ability called "Catch" that you can learn from the Theif 
job. What it does is CATCHES(duh) weapons thrown at you from Ninjas. Really 
specific use eh? Well, most Ninjas throw worthless crap at you... it's really 
not all that great... TILL you run into level 90+ Ninjas! Wooo, they throw 
Chaos Blades, Excaliburs, Madlemgens, Chirijiradens, Masamunes, Scorpion 
Tails... lots of awesome stuff, you just need to have Catch on and they'll 
practically just give it to you :) 
 
The best place to do this is in the Deep Dungeon on the HORROR level(it can be 
done ANYWHERE there are humans with THROW(Ninjas mostly)). Very often(compared 
or other special looking battles) you'll run into a group of Ninjas and 
Samurai(8 enemies total, at least 2 of either kind) in the DD's HORROR 
battlefield. This is the best place for several reasons, 1) This battle pops 
up often enough. 2) You start out a high point and they have make a long trek 
to get close to you(so they throw stuff). 3) Not only does it take a while for 
them to get up to you(easy to set up and wait), the only way to get to you is 
through a single point, EASILY blocked. The point to be blocked however is a 
Death Sentence Trap... several ways around this of course. You can set someone 
to stand on the trap that has Immunity to death. Like a Ribbon, Cachusha, 
Barette, Judo Outift, Chameleon Robe, Defense Ring, Angel Ring, Cursed Ring, 
White Staff.... Another way to block off the path is to have someone stand on 
THE OTHER SIDE of the hole(non trapped). The only thing about that is that you 
DON'T WANT the Ninjas to start using normal attacks on you. The best way to do 
this is make this person Transparent. I like to use a Vanish Mantle or Secret 
Clothes(you can use Sunken State too, have a Wizard bop him over the head to 
make him Transparent) and just make that character not ever do anything except 
to move into place, the CPU will never be the wiser :)
 
Now that you know why HORROR is good for this, I suggest you bring 4-5 range 
attackers/catchers, 2 Healers(Math is good, who cares if you heal the Ninjas) 
and 1 main blocker(Transparent or Death immunity... try to give them High 
HP+Regen too incase they get hit). Some abilities that are good are Guns and 
Bows, Orlandu, Beowulf, Meliadoul, Math, Summon and give them all Catch. You 
should also have a few with Battle Skill so you can injure the Ninja's stats 
and equips. 
 
That was the basics, here are some specifics: WHAT the Ninjas throw is based 
on 2 things, their level and what abilities they have(most random Ninjas do 
NOT have ALL the throw abilities, or even many). I am making a chart now that 
will tell you what a Ninja throws at what level but it is really 
incomplete(help will be accepted)... but here is an idea to try out for 
yourself... levels... can... be... changed... in... battle. This is a good 
place to use those Battle Skills... break ONE of their weapons and their 
Physical Strength, then LET them hit you(try not to have people with Shields 
and Blade Grasp)... whatever it takes to get their levels up(EXP). Another 
consideration is to take a Mind Flare into battle and use his special monster 
skill, Level Blast. This LOWERS levels and could be useful for experimenting.
 
** Wet Poach *****************************************************************
 
Now here is a pretty worthless trick, it has certain esoteric uses but for the 
most part, it's useless. If you poach a monster in level 2 deepness water, 
their body WON'T dissappear, then you can raise them from the dead and REPOACH 
them... now you're probably thinking, "Notti, that sounds damn useful... I 
could poach a WildBo, Porky, or Uribo for as much as I want!" Well yes, that's 
what I thought :| BUT, one thing that unravels this fine plan... most monsters 
hate water(dammit!). It was actually suprising to me how many can't actually 
enter the water... AND then there are those who can enter the water but don't 
sink(grrrr). Here's an alphabetical list of the enemies that CAN be put into 
deep water:
 
Black Goblin
Bone Snatch
Gobbledeguk
Goblin
Living Bone
Mindflare
Pisco Demon
Skeleton
Squidlarkin
 
Not a SINGLE useful poachable in the lot >:( The best that you can say for 
this trick is that all poached items cost half as much as they would if you 
got them straight from the regular shop. Other monsters that might have worked 
but don't are... Chocobos, they float to level 1 deepness in level 2 deepness 
waters. Morbols, they walk on the water's surface. Grenades and Ghosts, they  
FLOAT above it all.... If you actually want to use this trick, it's easiest if 
you bring your own monster and then move him into the waters, then kill him 
with a Secret Hunt character and then revive(I like the Monk's Revive best... 
so I like my whole team to be a lot of Secret Hunted Monks). I haven't checked 
for the BEST battlefield to do this on but I've used Bariaus Valley. What you 
want to look for is a level 2 deepness water tile that you can surround. I 
THINK Bariaus Valley has spots that you can surround with 3 characters... not 
sure... been awhile... next version of the FAQ I'll check this out more :)
 
** The Crystal Method ********************************************************
 
This is a simple method of transfering MANY abilities from one character to 
another(probably from one of your generics to one of your special new 
characters cause you want more space, this will save you alot of time in 
reaquiring abilities). 
 
Here's how it works, basically it's killing one of your own troops and then 
having another member of your team taking his crystal :) IMO this is how you 
should go about it. First take your NEW character and get him ACCESS to as 
many jobs(18 jobs, no need for Mime, Females get Dancer, Males get Bard) as 
you can. Secondly you should be buying abilities but I recommend buying all 
the cheapest ones(quantity, not quality). The reason for this is because you 
DON'T want to waste the crystal transfer on low JP abilities since it seems to 
give a fraction of the abilities possible(however the crystal may also figure 
the JP of the abilities offered but I doubt it...). Thirdly, take the OLD 
character and make him a Ninja and no equips and bring him into battle with 
the NEW character. Have someone kill the OLD character and then wait. 
Hopefully he'll turn into a crystal instead of a treasure(hate that), then 
have the new character pick up his crystal and choose abilities.... WOW, look 
at that list... it's huge ain't it :) If there's a SPECIFIC ability or 
abilities that you wanted, you can reset and try again because the choice of 
abilities given by the crystal appears to be random(if you can figure it out, 
mail...). The one down side to this is that you get a casualty in the Brave 
Story but most people don't care about that unless they are going for a Master 
File.
 
** FFT, Power Gamer Style ****************************************************
 
Want high stats? Want REALLY high stats? Well keep on reading.... There is a 
method of doing this but it takes awhile, this is only for the type of people 
who in FF7 got all their characters up to really high stats with Sources. The 
basic theory is to level DOWN as a BAD job and then level UP as a GOOD job. 
Leveling down can be done in 2 ways. Degenerator traps(if you try to Teleport 
while on a trap and it fails you will REACTIVATE the trap, use it. A 
Degenerator can be found in the DD) or the Monster Skill of a Mind Flare 
monster called Level Blast. Leveling up can be done in anyway you see fit 
however I have a tip or two :) Give your character EXP Gained Up and the Steal 
EXP Ability. With this you can now steal EXP from your team mates and you 
SHOULD be going up 1 level every turn if you are at a very low level. Another 
okay level up trick is to use Bard or Dancer skills plus Gained EXP Up. 
 
Until I get a good listing of what's ACTUALLY good to level up as and what's 
good to level down as I'll go by basic "What the characters do when you TURN 
them into a job" stats. According to that theory the BEST job seems to be 
Mime, except it stinks in MP. And the BEST to go DOWN as is Calculator, except 
it does have good MP. So basically if you DEGENERATE as a Calc and then level 
back up as a Mime you will get a very good increase in all stats EXCEPT MP, 
which will plummet. According to Job Transform stats(which I have not shown to 
actually have, in the slightest, any relation to what you get when you LEVEL 
UP... remember) here's the best for each stat:
 
HP: Mime
MP: Summoner
Speed: Mime or Ninja
Physical: Monk
Magical: Wizard
______________________________________________________________________________
IV. Conclusion
______________________________________________________________________________
Phew, finished... for now :) This is a kinda rushed, let me not study for my 
college finals FAQ... not to mention my first published FAQ =) There are 
definitely typos, errors, and all kinds of general mis-information in this 
FAQ. Please e-mail and tell me about them at Mahgnitton@hotmail.com. Also feel 
free to give me recommendations/suggestions and info at that address too. In 
the next rev of this FAQ I should have a Credit(Alias, Email, Reason/Comment, 
Web Page) section so your tireless emails will be acknowledged if you 
wish(make sure you tell me if you DON'T want credit, or not to put up your 
email and what alias you want... and if you have a webpage for me to put up), 
cause I generally won't be able to get back to you when you send mail.
 
Ahhh... and finally, here's some FFT sites I heartily give my official stamp 
of approval to, please visit and have fun playing Tactics:
 
Want to talk about Final Fantasy Tactics?
http://on.starblvd.net/meet/faileinc2
http://www.insidetheweb.com/mbs.cgi/mb102321
http://ffonline.com/cgi-local/ffboard/forumdisplay.cgi?action=topics&number=6
http://www.clubs.yahoo.com/clubs/fftrealm
http://www.clubs.yahoo.com/clubs/allfinalfantasytactics
http://www.thegia.com/cgi-bin/wwwthreads/wwwthreads.pl
http://www.rpgamer.com/board/ff_psx/
http://www.rpgamer.com/board/ff/
 
Some great sites for FFT info out there:
http://www.rpgamer.com/games/ff/fft/fft.html
http://www.gamefaqs.com/console/psx/game/20051.html
http://www.geocities.com/TimesSquare/Labyrinth/6750/enter.html
http://www.geocities.com/TimesSquare/Corner/7145/frame.html
http://www.geocities.com/TimesSquare/8226/
http://www.geocities.com/TimesSquare/Fortress/5240/index3.html
http://www.geocities.com/TimesSquare/Chasm/1665/main.htm
http://www.icybrian.simplenet.com/fftactics.html
http://www.members.tripod.com/~Maco144/fftframesn.html
http://www.squaresoft.com/web/games/fft/fft-index2.html
_________________________________________________________________________*FIN*