______________________________________________________________________________ FFT Deep Dungeon guide v0.00 ______________________________________________________________________________ Author: Notti Email: Mahgnitton@hotmail.com Last Updated: May 29th 1999 Faq Version: 0.00 ______________________________________________________________________________ Disclaimer: This FAQ may be distributed only under certain conditions. 1) This FAQ is to remain unaltered. 2) Credit is given to me(Notti: Mahgnitton@hotmail.com ) for compiling it. 3) No monetery/barter/farm animals type compensation/gain shall be received for this FAQ without my written in detail permission. 4) It shall not be published by or in any magazine/periodical/manual/instruction/guidebook in an altered(back to condition 1 you dogs) or unaltered state without my expressed written permission. ______________________________________________________________________________ Contents I. Deep Dungeon Maps N O G I A S T E R M I N A T E D E L T A V A L K Y R I E S M L A P A N T I G E R B R I D G E V O Y A G E H O R R O R E N D II. Deep Dungeon Info/Tips DD Descrip DD Access DD Booty DD Mood Lighting Got Zodiac? DD Big Bad Boss Stats III. General FFT Tips The Real McDupe Blade of the Ninja Wet Poach The Crystal Method FFT, Power Gamer Style IV. Conclusion ______________________________________________________________________________ I. Deep Dungeon Maps ______________________________________________________________________________ How to read the maps: First of all the maps are organized on an x/y grid. The top left corner of the map will correspond to the top left corner when you go into the deep dungeon if you think of the characters when they enter the DD levels as facing down. All possible party configuration starting points in the DD will be marked by asterisks(*). All the numbers are the heights of each panel on the map(^ signifies .5). -----------N O G I A S----------- 0x|1 2 3 4 5 6 7 8 9 10 y_|______________________________ 1 |23 24 24 17 17 17 7 3 3 2 |* * * 2 |23 24 24 18 17 16 7 4^ 3 3 |* * * 3 |24 24 24 16 16 16 6 5 2 3 |* * * 4 |24 24 18 16 16 15 6 6 2 1 | 5 |24 24 17 14 14 13 7 6 2 1 | 6 |24 24 18 16 13 13 7 7 1 1 | 7 |24 24 18 18 12 11 7 7 1 1 | 8 |23 24 19^18 11^10 8 7 1 1 | 9 |23 24 20 20 10 10 8^ 1 1 0 | 10|22 22 21^20 10 9 9 0 0 0 | Good/Bad (x,y) Trap Kiyomori/Phoenix Down (6,1) Death Trap Glacier Gun/Phoenix Down (1,10) Sleeping Gas Elixir/Phoenix Down (4,10) Steel Needle Blaze Gun/Phoenix Down (8,8) Death Trap -------T E R M I N A T E------ 0x|1 2 3 4 5 6 7 8 9 y_|___________________________ 1 |9 11 12 12 13 13 11 10 12 | * * * * * 2 |8 10 9 11 12 10 10 10 9 | * * * * * 3 |8 11 9 9 10 9 11 11 7 | 4 |6 7 7 8 8 8 10 8 6 | 5 |5 8 7 8 9 6 6 7 6 | 6 |5 7 7 7 5 5 7 7 4 | 7 |4 7 6 6 6 5 6 5 3 | 8 |4 5 6 6 5 5 4 4 2 | 9 |5 5 7 4 3 3 3 5 2 | 10|3 3 3 4 3 2 2 3 1 | 11|1 2 3 3 2 2 1 3 2 | 12|1 2 2 0 0 3 1 1 2 | Good/Bad (x,y) Trap Elixir/Phoenix Down (3,2) Degenerator Blood Sword/Phoenix Down (7,5) Death Trap Save the Queen/Phoenix Down (1,11) Sleeping Gas Elixir/Phoenix Down (5,12) Steel Needle ------------D E L T A------------ 0x|1 2 3 4 5 6 7 8 9 10 y_|______________________________ 1 |1 2 1^ 0 0 0 0 0 0^ 1 | * * * 2 |1 1 0 0 0 0 0 0 0 0 | * * * 3 |1 0 0 0 0 0 0 0 0 0 | * * * 4 |0 0 0 0 0 0 0 0 0 0 | 5 |0 0 1 1 0 0 0 0 0 0 | 6 |0 1^ 1 0 0 0 0 0 0 0 | 7 |0 2 4 0 0 0 0 4^ 2 0 | 8 |1 0^ 0 0 0 0 2^ 6 0 0 | 9 |0 0 0 0 0 0 0 0 0 0 | 10|0 0^ 1 0 0 1 1 0 0 0 | 11|0 0 2 3 0 0 1 0 0 0 | 12|0 0 0 0 0 0 0 0 0 0 | 13|0 0 0 0 0 1^ 0 0 0 0^ | 14|0 1 0 0 0 2 0 0 0 1 | 15|0 0 0 0 1 1 0 0 0 0 | 16|0 0 0 0 1 1 1 0 0 0 | Good/Bad (x,y) Trap Elixir/Phoenix Down (3,1) Steel Needle Mace of Zeus/Phoenix Down (2,10) Death Trap Yoichi Bow/Phoenix Down (8,7) Sleeping Gas Elixir/Phoenix Down (6,13) Death Trap -----------------V A L K Y R I E S----------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 y_|________________________________________________ 1 |9 9 8 0 0 0 0 0 3 4 4 0 0 0 0 0 |* * * 2 |9 9 9 0 0 0 0 5 5 5 4 4 0 0 0 0 |* * * 3 |9 9 9 8 0 0 0 5 5 5 4 4 0 0 0 0 |* * * 4 |0 8 8 8 0 0 5 5 5 4 4 4 3 0 0 0 | 5 |0 0 8 8 0 0 5 5 5 0 4 4 3 0 1 1 | 6 |0 0 8 8 0 0 6 6 5 0 0 3 3 0 1 1 | 7 |0 0 8 8 7 0 6 6 6 0 0 3 3 0 1 1 | 8 |0 0 7 7 7 6 6 6 6 0 0 3 3 2 1 1 | 9 |0 0 7 7 7 7 6 6 0 0 0 3 3 2 2 1 | 10|0 0 0 5 7 7 6 6 0 0 0 0 2 2 2 0 | 11|0 0 0 5 5 4 4 0 0 0 0 0 0 0 0 0 | Good/Bad (x,y) Trap Kaiser Plate/Phoenix Down (11,1) Sleeping Gas Elixir/Phoenix Down (4,9) Death Trap Fairy Harp/Phoenix Down (11,2) Death Trap Faith Rod/Phoenix Down (12,3) Steel Needle -------M L A P A N------ 0x|1 2 3 4 5 6 7 y_|_____________________ 1 |7 9 9 10 10 11 11 | 2 |7 9 10 10 10 11 11 | 3 |7 7 10 10 11 11 11 | 4 |6 7 18 18 18 12 12 | * * * 5 |6 6 17 18 18 12 12 | * * * 6 |3 5 17 17 17 13 13 | * * 7 |2 5 17 16 13 13 13 | 8 |2 2 2 10 10 0 0 | 9 |2 2 2 1 1 0 0 | 10|0 0 1 1 0 0 0 | 11|0 0 0 0 0 1 1 | 12|1 1 0 0 1 1 1 | Good/Bad (x,y) Trap Iga Knife/Phoenix Down (1,1) Sleep Gas Excalibur/Phoenix Down (3,4) Death Trap Elixir/Phoenix Down (1,7) Steel Needle Elixir/Phoenix Down (7,1) Death Trap --------------T I G E R------------- 0x|1 2 3 4 5 6 7 8 9 10 11 y_|_________________________________ 1 |0 0 7^ 2 2 3 3 3 9 5 5 | * * 2 |0 0 8 2 2 3 3 4 9 5 5 | * * 3 |1 0 7 2 2 2 3 4 9 5 5 | * * 4 |1 1 9 2 2 7 4 4 10 6 5 | * 5 |1 1 8 2 2 8 4 4 9^ 6 6 | 6 |0 1 7 2 2 7^ 4 4 9 6 6 | 7 |0 0 7 2 2 8^ 4 4 9 6 5 | 8 |0 0 0 0 1 11 4 4 5 5 5 | 9 |0 0 0 0 1 8^ 4 4 4 5 5 | 10|0 0 0 1 1 7 4 4 4 5 5 | Good/Bad (x,y) Trap Secret Clothes/Phoenix Down (10,1) Sleeping Gas Cursed Ring/Phoenix Down (10,2) Steel Needle Elixir/Phoenix Down (11,1) Death Trap Blast Gun/Phoenix Down (11,2 ) Death Trap ----------B R I D G E--------- 0x|1 2 3 4 5 6 7 8 9 y_|___________________________ 1 |0 0 0 10 10 10 4 3 3 | * * * 2 |0 0 0 9 10 10 4 3 3 | * * * 3 |0^ 0 7 9 12 12 4 4 3 | * * * 4 |0^ 0^ 8 12 12 12 4 4 2 | 5 |1 1 7 13 13 12 3 3 2 | 6 |1 1 2 12 4 3 3 2 2 | 7 |2 2 2 7 6 6 3 2 2 | 8 |2 2 2 7 7 7 7 2 2 | 9 |2 2^ 9 11^7 7 7 3 3 | 10|2^ 2^ 8 13 11 5 4 3 3 | 11|2^ 3 3 13 12 5 4 4 3 | 12|3 3 3 10 10 9 6 4 2 | 13|3 3 3 3 5 7 7 2 2 | 14|0 0 2 3 3 2 2 2 2 | 15|0 0 0 0 2 2 2 2 2 | Good/Bad (x,y) Trap Elixir/Phoenix Down (5,1) Death Trap Koga Knife/Phoenix Down (5,3) Death Trap Sage Staff/Phoenix Down (5,5) Sleeping Gas Elixir/Phoenix Down (5,11) Steel Needle ----------------V O Y A G E--------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 13 y_|_______________________________________ 1 |3 3 11 11 11 11 8 0 0 0 0 0 0 | * * * * 2 |3 3 11 11 11 11 11 0 0 0 0 0 0 | * * * * 3 |3 3 11 11 11 11 11 8 7 0 0 0 0 | 4 |3 3 3 10 11 11 11 11 11 11 9 6 0 | 5 |0 3 3 9 11 11 11 11 11 11 11 11 9 | 6 |0 3 3 3 10 11 11 11 11 11 11 11 11 | 7 |0 1^ 3 3 3 3 3 9 11 11 11 11 11 | 8 |0 0 0 3 3 3 3 3 3 9 11 11 11 | 9 |0 0 0 0 0 0 2 3 3 4 11 11 10 | 10|0 0 0 0 0 0 0 1^ 3 4 11 11 10 | 11|0 0 0 0 0 0 0 0 4 4 10 10 10 | 12|0 0 0 0 0 0 0 0 4 4 4 7 9 | 13|0 0 0 0 0 0 0 0 3 3 4 5 6 | 14|0 0 0 0 0 0 0 0 2 3 3 5 5 | Good/Bad (x,y) Trap Elixir/Phoenix Down (3,4) Steel Needle Ragnarok/Phoenix Down (4,6) Sleeping Gas Robe of Lords/Phoenix Down (7,7) Death Trap Perseus Bow/Phoenix Down (9,8) Death Trap --------------H O R R O R-------------- 0x|1 2 3 4 5 6 7 8 9 10 11 12 y_|____________________________________ 1 |0 0 1 1 1 1 1 1 0 0 0 0 | 2 |1 1 1 1 2 2 1 1 1 1 1 1 | 3 |1 1 0 9 9 2 2 1 1 2 2 1 | * * 4 |1 2 0 9 9 2 2 0 0 2 2 2 | * * 5 |1 2 2 9 9 9 3 9 2 2 8 8 | * * 6 |2 2 2 9 9 9 3 9 8 2 8 8 | 7 |2 2 0 0 0 3 3 0 1 1 7 8 | 8 |0 0 0 0 0 3 3 1 1 1 7 8 | 9 |0 0 4 5 5 5 6 6 7 7 7 7 | 10|0 0 4 5 5 6 6 6 7 7 7 0 | Good/Bad (x,y) Trap Elixir/Phoenix Down (2,7) Steel Needle Grand Helmet/Phoenix Down (9,6) Death Trap Maximillian/Phoenix Down (3,10) Sleeping Gas Venetian Shield/Phoenix Down (9,5 ) Death Trap -------------------E N D------------------ 0x|1 2 3 4 5 6 7 8 9 10 11 12 13 y_|_______________________________________ 1 |0 0 0 0 0 15 15 15 0 0 0 0 0 | 2 |0 0 0 13 13 15 15 15 0 0 0 0 0 | 3 |0 0 13 13 13 15 15 15 0 0 0 0 0 | 4 |0 12 12 13 13 13 0 0 0 1 1 1 0 | * * 5 |11 12 12 12 12 0 0 0 0 1 1 1 0 | * * * 6 |11 12 12 12 0 0 0 0 0 1 1 1 2 | * * * * 7 |11 11 9 0 0 0 0 0 0 0 2 2 2 | * * * 8 |11 11 9 9 0 0 0 0 0 3 3 2 2 | * * 9 |9 9 9 9 8 0 0 0 0 3 3 3 3 | 10|0 9 9 8 8 7 0 5 5 3 3 3 0 | 11|0 0 8 8 7 7 6 5 5 5 5 0 0 | 12|0 0 0 5 6 6 6 6 5 5 0 0 0 | 13|0 0 0 0 6 6 6 6 5 0 0 0 0 | Good/Bad (x,y) Trap Elixir/Phoenix Down (6,3) ---- Chirijiraden/Phoenix Down (6,1) ---- Elixir/Phoenix Down (8,1) ---- Chaos Blade/Phoenix Down (8,3) ---- ______________________________________________________________________________ II. Deep Dungeon Info/Tips ______________________________________________________________________________ ** DD Descrip **************************************************************** The Deep Dungeon is 10 deep, dark and dank levels ending with a Ramza-required Zodiac Boss battle(you can however return to any level at any time once you gain access to them). Inside the DD there are many powerful monsters and humans, generally at a much higher level than your characters unless you are already buffed out at level 99. This place contains the most powerful items in the game, you'll definetly want to collect them. The DD also contains probably the single strongest boss in the game, Elidibs(if you come prepared, not a prob), surrounded by a group of 6 Apandas. He has the single most powerful summon in the game, Zodiac, which you'll want at least one of your summoners to learn(you can teach it to others later)... you only get the chance at nabbing this summon however in this one battle, don't kill Elidibs till you get it... and finally you'll get a new ally when you finish this battle, a Byblos. He is a strange type of Apanda and he will join your party after the battle(if you didn't KILL him in the battle. He's a GUEST, not an enemy! ;P ). ** DD Access ***************************************************************** To actually get the Deep Dungeon to appear on the map in the first place you need to be at the end of chapter 4 after the battle at Murond Holy Place but not have entered the final sequence of battles at Orbonne Monastery. Then you need to go to Warjilis Trade City. An automated cut scene will take place and afterwards the Deep Dungeon will appear on the map with a path coming from Warjilis. When you go to the DD on the map you will only have access to the first level, NOGIAS. To gain access to further levels of the DD you need to find the exit that is in each stage. The exit is random(supposedly) so to find it you need to be lucky and step DIRECTLY on it(you DON'T need Move/Find Item). The best way to do this is to kill all enemies except one and sleep+chicken(0 brave) it and then search, panel by panel. ** DD Booty ****************************************************************** There are 4 treasures on each stage of DD. Most are extremely rare(one of a kind) and powerful. To get them look at the DD maps above and find the panels they are located on. You need someone with the Move/Find Item ability equipped to get the actual treasure. There is one catch... for most every treasure panel in the game there is a bad item and a good item. To get the GOOD item you need LOW BRAVE. That is the secret. The formula for your chances of finding the item is: 100-brave=percent% of finding the good item(you only have one chance of getting an item). Many people use Rafa or Beowulf since they have low brave to do this(or you can use Threaten, Chicken, or Foxbird to lower anyone's brave). The lowest you can get your brave and still find items is 10, so you still have a 1 in 10 chance of getting the bad item. And finally, be careful of enemy treasure hun... THIEFS! Some enemies come equipped with Move/Find item and they pick up the items... you'll never have a chance to get them then :( ** DD Mood Lighting ********************************************************** Oh, one more thing about every stage... they are completely dark. That means you can't see the stage at all UNLESS you kill something and have a crystal pop out. When the crystal is out it shines and the stage lights up somewhat... a total of 4 crystals is needed to light up a stage totally. One trick to helping you navigate the darkness is to have at least one person in battle with Teleport(hell... you'll want all characters to have Teleport in the DD... lots of walls and high cliffs here) and then press X on him in battle to see his possible movements and that will light up ALL the accessible panels in the stage, very handy. ** Got Zodiac? *************************************************************** Only Elidibs casts this ultra powerful/yet slow and costly summon. To learn this spell you need to have a summoner on your team get hit by the spell AND SURVIVE it... then they may learn it(always worked for me however). The absolute easiest way to do this is bring your characters into battle with MP Switch and a someone Singing the Angel Song(you might also want 108 Gems to stop Frog+Poison to help encourage Elidibs to cast Zodiac). Finish off the Apandas, Petrify Byblos... now group your characters together(remember the summoner) but with some space inbetween and Elidibs will most likely cast the spell(Remember, he ONLY has ~1200 MP... so don't play around, you might want to Hi-Ether him if he needs it then). If the summoner survives(MP Switch)... the spell should be yours(if in Options you still have Navigation Message turned ON you will get a prompt box(those prompts are annoying, turn them off) asking if you want to learn the spell, if not you can tell if the spell was learnedif the character breifly has the battle cursor over them. BTW, this works for most every Summon I think). Now you want to transfer the spell to others? Well if you are a daring FFT player you can go into the END battle with 5 summoners... that's 5 characters you can get Elidibs to cast Zodiac on(only one person can learn Zodiac at a time even if many summoners get hit). To further teach this summon to your other characters you need to teach this spell to ENEMY summoners first. It's the same theory that you used for your team to learn the spell, have an enemy summoner survive and learn the spell(you'll know if they got the summon if they get that battle cursor thing on them for a moment). Unfortunately you can't give the enemy MP Switch... so what you should do is have YOUR Summoner with Zodiac be a Lancer with a Summon secondary(Lancers SUCK with magic). If the spell will kill the enemy summoner try casting Shell on him... if that STILL isn't enough, Solution the enemy once(if you solution them too much they might not cast Zodiac back at you)... then cast Zodiac on the enemy summoner. If the enemy learns it, on their next turn they will try to cast it generally if your team is grouped together. If the enemy refuses to cast it(make sure they have the needed 99 MP) try casting Don't Move on him and standing JUST out of range with one Knight on your team with Equip Change(put on items that weaken the elemental summons he is casting, Fire or Ice Shield and the White Robe...), if this still doesn't work you can get desperate and Break/Steal all his equips, then kill him. HOPEFULLY, he will leave a crystal. Have the person that wants the spell pick up the crystal and take the abilities, HOPEFULLY the Zodiac summon will be one of the abilities on the listing. If the crystal method is just not happening(too random for you?) you can try inviting the enemy summoner and then going into battle again with the newly aquired summoner(make him a Ninja with no items on) and then kill them in battle(you'll get a casualty in the brave story) and again HOPEFULLY get the crystal to pop out, however with this Invite method if it doesn't work out you can just reset and try again =) ** DD Big Bad Boss Stats ***************************************************** Here's Elidibs stats as best I could figure(still need to refine the #s somewhat and check for ALL the statuses/elementals... send help by mail if you want)... Name: Elidibs Job: Serpentarius Zodiac: Serpentarius? Level: 75 Exp: Random? MaxHP: 2700-3000?? MaxMP: 1100-1300?? Brave: 68-70? Faith: ??? Move: 4 Jump: ??? Speed: 7 Physical: 5 Magical: 15 C-EV: 3 Weapon: ??? Shield: ??? Helmet: ??? Armor: ??? Accessory: ??? Main Ability: ??? Secondary: ??? Reaction: Counter Support: ??? Movement: ??? Status/Elemental No Undead No Silence No Berserk No Confuse No Don't Act No Sleep No Petrify No Death Sentence No Chicken No Invite No Charm ______________________________________________________________________________ III. General FFT Tips ______________________________________________________________________________ ** The Real McDupe *********************************************************** Until now, most cheaters have had to make due with the old "DUPE" method which not only worked on barely a third of the Rare Weapon list but you had to pay for it too... well no more! Not only can you TRUELY dupe MOST EVERY RARE WEAPON in the game, you can also DUPE shields =D The method is as follows: Put the weapon or shield you want to dupe in the bottom hand(NO TWO SWORD ABILITY! That makes the trick NOT work) and give your character ALL your items that he can equip that have the highest HP, Attack, PEvade and go into a shop that's BEST weapons or shields, THAT YOU CAN EQUIP, are WEAKER(if the same strength, will only work if your's is more expensive than the shop's best) than the one you want to do dupe. Now if those conditions are satisified go to the "Fitting room", pick the character with the item to dupe, choose "Try it on", pick the TOP hand, choose any weapon on the list(or shield if that's what you want)... this should make you lose the item in your second hand(that's why no TWO SWORDS), now choose "Best fit"... it SHOULD be your original items :) , now choose "OK".... There ya go... item dupe successful =) Now that you know how to do it, here's how to dupe stuff REAL easy, REAL fast... you just need some tips. Tip one, dupe with males(no bags!). Tip two, always give your character that is going to dupe, the best items(better than the store's anyway) that you can give him(so the store doesn't replace the items when you "best fit" them). Tip three, make sure that the character that is going to dupe has the highest HP max for a human on the team(so they will be first in line at the fitting room... Equip Armor and making the other humans Bards and Dancers with no armor is more than enough). Tip four(this is the FAST part), you don't have to exit the store to RE-dupe items(yay!!!)... after the final step I gave above on the method to dupe in the first place, press X twice, this will bring you to the main shop screen out of the "Fitting room", now go though the process again :) By going to the main screen you can reset the duping process and with the tips(1, 2 and 3) I gave you it should be easy to press the buttons(and one directional) quick and dupe, dupe, dupe, fast, fast, fast. NEVER use the old method again. With the Real Dupe you can dupe MOST all rare items(at the beginning of the game duping is now possible). The only ones you can't do this for are the Nagrarok(poachable), Healing Staff(poachable) and the Mace of Zues(argh!). They are all too weak and cheap... if you can find a way, let me know :) A very easy place to dupe weapons is Gariland Magic City. They have that lone little Broad Sword sitting there. What you do is give your non sword using character "Equip Sword" and then he can dupe most of his items(without looking for a shop that has items you want... Gariland doesn't have shields though). This free duping is also a good way to make money for anything you may need it for :) *cough* dupe FS Bags *cough*.... Just let it be known... duping IS a cheat, so don't fool yourself, cheater :) ** Blade of the Ninja ******************************************************** While the above method is considered cheating, this should not be. They gave you the ability to do SPECIFICALLY this, so use it if you want and ease your conscience =P I'm sure most know this trick, but for the sake of completeness I will include it. There is a "reaction" ability called "Catch" that you can learn from the Theif job. What it does is CATCHES(duh) weapons thrown at you from Ninjas. Really specific use eh? Well, most Ninjas throw worthless crap at you... it's really not all that great... TILL you run into level 90+ Ninjas! Wooo, they throw Chaos Blades, Excaliburs, Madlemgens, Chirijiradens, Masamunes, Scorpion Tails... lots of awesome stuff, you just need to have Catch on and they'll practically just give it to you :) The best place to do this is in the Deep Dungeon on the HORROR level(it can be done ANYWHERE there are humans with THROW(Ninjas mostly)). Very often(compared or other special looking battles) you'll run into a group of Ninjas and Samurai(8 enemies total, at least 2 of either kind) in the DD's HORROR battlefield. This is the best place for several reasons, 1) This battle pops up often enough. 2) You start out a high point and they have make a long trek to get close to you(so they throw stuff). 3) Not only does it take a while for them to get up to you(easy to set up and wait), the only way to get to you is through a single point, EASILY blocked. The point to be blocked however is a Death Sentence Trap... several ways around this of course. You can set someone to stand on the trap that has Immunity to death. Like a Ribbon, Cachusha, Barette, Judo Outift, Chameleon Robe, Defense Ring, Angel Ring, Cursed Ring, White Staff.... Another way to block off the path is to have someone stand on THE OTHER SIDE of the hole(non trapped). The only thing about that is that you DON'T WANT the Ninjas to start using normal attacks on you. The best way to do this is make this person Transparent. I like to use a Vanish Mantle or Secret Clothes(you can use Sunken State too, have a Wizard bop him over the head to make him Transparent) and just make that character not ever do anything except to move into place, the CPU will never be the wiser :) Now that you know why HORROR is good for this, I suggest you bring 4-5 range attackers/catchers, 2 Healers(Math is good, who cares if you heal the Ninjas) and 1 main blocker(Transparent or Death immunity... try to give them High HP+Regen too incase they get hit). Some abilities that are good are Guns and Bows, Orlandu, Beowulf, Meliadoul, Math, Summon and give them all Catch. You should also have a few with Battle Skill so you can injure the Ninja's stats and equips. That was the basics, here are some specifics: WHAT the Ninjas throw is based on 2 things, their level and what abilities they have(most random Ninjas do NOT have ALL the throw abilities, or even many). I am making a chart now that will tell you what a Ninja throws at what level but it is really incomplete(help will be accepted)... but here is an idea to try out for yourself... levels... can... be... changed... in... battle. This is a good place to use those Battle Skills... break ONE of their weapons and their Physical Strength, then LET them hit you(try not to have people with Shields and Blade Grasp)... whatever it takes to get their levels up(EXP). Another consideration is to take a Mind Flare into battle and use his special monster skill, Level Blast. This LOWERS levels and could be useful for experimenting. ** Wet Poach ***************************************************************** Now here is a pretty worthless trick, it has certain esoteric uses but for the most part, it's useless. If you poach a monster in level 2 deepness water, their body WON'T dissappear, then you can raise them from the dead and REPOACH them... now you're probably thinking, "Notti, that sounds damn useful... I could poach a WildBo, Porky, or Uribo for as much as I want!" Well yes, that's what I thought :| BUT, one thing that unravels this fine plan... most monsters hate water(dammit!). It was actually suprising to me how many can't actually enter the water... AND then there are those who can enter the water but don't sink(grrrr). Here's an alphabetical list of the enemies that CAN be put into deep water: Black Goblin Bone Snatch Gobbledeguk Goblin Living Bone Mindflare Pisco Demon Skeleton Squidlarkin Not a SINGLE useful poachable in the lot >:( The best that you can say for this trick is that all poached items cost half as much as they would if you got them straight from the regular shop. Other monsters that might have worked but don't are... Chocobos, they float to level 1 deepness in level 2 deepness waters. Morbols, they walk on the water's surface. Grenades and Ghosts, they FLOAT above it all.... If you actually want to use this trick, it's easiest if you bring your own monster and then move him into the waters, then kill him with a Secret Hunt character and then revive(I like the Monk's Revive best... so I like my whole team to be a lot of Secret Hunted Monks). I haven't checked for the BEST battlefield to do this on but I've used Bariaus Valley. What you want to look for is a level 2 deepness water tile that you can surround. I THINK Bariaus Valley has spots that you can surround with 3 characters... not sure... been awhile... next version of the FAQ I'll check this out more :) ** The Crystal Method ******************************************************** This is a simple method of transfering MANY abilities from one character to another(probably from one of your generics to one of your special new characters cause you want more space, this will save you alot of time in reaquiring abilities). Here's how it works, basically it's killing one of your own troops and then having another member of your team taking his crystal :) IMO this is how you should go about it. First take your NEW character and get him ACCESS to as many jobs(18 jobs, no need for Mime, Females get Dancer, Males get Bard) as you can. Secondly you should be buying abilities but I recommend buying all the cheapest ones(quantity, not quality). The reason for this is because you DON'T want to waste the crystal transfer on low JP abilities since it seems to give a fraction of the abilities possible(however the crystal may also figure the JP of the abilities offered but I doubt it...). Thirdly, take the OLD character and make him a Ninja and no equips and bring him into battle with the NEW character. Have someone kill the OLD character and then wait. Hopefully he'll turn into a crystal instead of a treasure(hate that), then have the new character pick up his crystal and choose abilities.... WOW, look at that list... it's huge ain't it :) If there's a SPECIFIC ability or abilities that you wanted, you can reset and try again because the choice of abilities given by the crystal appears to be random(if you can figure it out, mail...). The one down side to this is that you get a casualty in the Brave Story but most people don't care about that unless they are going for a Master File. ** FFT, Power Gamer Style **************************************************** Want high stats? Want REALLY high stats? Well keep on reading.... There is a method of doing this but it takes awhile, this is only for the type of people who in FF7 got all their characters up to really high stats with Sources. The basic theory is to level DOWN as a BAD job and then level UP as a GOOD job. Leveling down can be done in 2 ways. Degenerator traps(if you try to Teleport while on a trap and it fails you will REACTIVATE the trap, use it. A Degenerator can be found in the DD) or the Monster Skill of a Mind Flare monster called Level Blast. Leveling up can be done in anyway you see fit however I have a tip or two :) Give your character EXP Gained Up and the Steal EXP Ability. With this you can now steal EXP from your team mates and you SHOULD be going up 1 level every turn if you are at a very low level. Another okay level up trick is to use Bard or Dancer skills plus Gained EXP Up. Until I get a good listing of what's ACTUALLY good to level up as and what's good to level down as I'll go by basic "What the characters do when you TURN them into a job" stats. According to that theory the BEST job seems to be Mime, except it stinks in MP. And the BEST to go DOWN as is Calculator, except it does have good MP. So basically if you DEGENERATE as a Calc and then level back up as a Mime you will get a very good increase in all stats EXCEPT MP, which will plummet. According to Job Transform stats(which I have not shown to actually have, in the slightest, any relation to what you get when you LEVEL UP... remember) here's the best for each stat: HP: Mime MP: Summoner Speed: Mime or Ninja Physical: Monk Magical: Wizard ______________________________________________________________________________ IV. Conclusion ______________________________________________________________________________ Phew, finished... for now :) This is a kinda rushed, let me not study for my college finals FAQ... not to mention my first published FAQ =) There are definitely typos, errors, and all kinds of general mis-information in this FAQ. Please e-mail and tell me about them at Mahgnitton@hotmail.com. Also feel free to give me recommendations/suggestions and info at that address too. In the next rev of this FAQ I should have a Credit(Alias, Email, Reason/Comment, Web Page) section so your tireless emails will be acknowledged if you wish(make sure you tell me if you DON'T want credit, or not to put up your email and what alias you want... and if you have a webpage for me to put up), cause I generally won't be able to get back to you when you send mail. Ahhh... and finally, here's some FFT sites I heartily give my official stamp of approval to, please visit and have fun playing Tactics: Want to talk about Final Fantasy Tactics? http://on.starblvd.net/meet/faileinc2 http://www.insidetheweb.com/mbs.cgi/mb102321 http://ffonline.com/cgi-local/ffboard/forumdisplay.cgi?action=topics&number=6 http://www.clubs.yahoo.com/clubs/fftrealm http://www.clubs.yahoo.com/clubs/allfinalfantasytactics http://www.thegia.com/cgi-bin/wwwthreads/wwwthreads.pl http://www.rpgamer.com/board/ff_psx/ http://www.rpgamer.com/board/ff/ Some great sites for FFT info out there: http://www.rpgamer.com/games/ff/fft/fft.html http://www.gamefaqs.com/console/psx/game/20051.html http://www.geocities.com/TimesSquare/Labyrinth/6750/enter.html http://www.geocities.com/TimesSquare/Corner/7145/frame.html http://www.geocities.com/TimesSquare/8226/ http://www.geocities.com/TimesSquare/Fortress/5240/index3.html http://www.geocities.com/TimesSquare/Chasm/1665/main.htm http://www.icybrian.simplenet.com/fftactics.html http://www.members.tripod.com/~Maco144/fftframesn.html http://www.squaresoft.com/web/games/fft/fft-index2.html _________________________________________________________________________*FIN*