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Final Fantasy 8 (e)

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Date: Wed, 17 Feb 1999 20:58:48 -0500

Here is a good start to Final Fantasy 8.
THE UNOFFICIAL FINAL FANTASY VIII(8) FAQ
Written and Produced by F. Barbiere
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D   I   S   C   L   A   I   M   E   R

This FAQ is intended for home and personal use only.  This FAQ may not be featured in a 
magazine, sold, or copied without written consent of the author.  Plagarism is not only
unjust to authors but it is also a serious crime.  Please help stop plagerism on the net

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F  O   R   W   A   R   D

Welcome to the Unofficial Final Fantasy VIII FAQ!  This FAQ was created for all those people
out there who want to play a game, but don't want to wait a year until the game is released
in America.  In this early version of the FAQ I will provide a walk through for the FF8.
Note that this FAQ will be updated as I get further in the game.  I will try to give explain
plot points to the best of my knowledge.  If you have any questions or comments on the FAQ,
NOT ON THE GAME, please e-mail me at vegita1997@earthlink.net. 

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D   I   S   C      1

Part One:  Meet Squall!  The Journey to the Fire Cave!

Squall will awaken in the infirmary.  He has just been injured by Seifer, his rival while
training.  The nurse will have a brief chat with you about your injury and being more careful.
She will call Quistis, your teacher, while a strange girl looks into your room.  You will then
see a FMV of Quistis walking through the doors.  Once you can move, simply follow Quistis until
you reach the class room.  Quistis will tell the class today's agenda(The SeeD exam is today, if
they pass it, students will be become full fledged SeeD members.  After the class dismisses, talk
to Quistis(she will have a group of kids around her).  She will tell you that you are to go find
a new Guardian Force, Ifrit.  Go back to your seat and activate the tutorial.  Watch it and you
may get a slight idea how to use the junction system.

Walk outside and proceed to the Elevator.  A strange girl will bump into you.  You will be given
two choices of what to say.  Pick the first one.  A brief dialog will follow and she will ask 
you to show her around.  Talk to the guy standing by the elevator.  He will give you some cards
that his little brother gave him.  You can play cards with someone by going up to them and 
pressing the square button.  Enter the elevator.  When you exit it you will be on the first
floor of the SeeD building.  It will cut to a scene of what looks like one of the directories in
a mall that tells where the stores are.  Squall will tell the girl about all of the locations.
If you happen to know the language, I suggest you listen :), otherwise read the following:

THE SeeD SCHOOL!

The SeeD school is actually laid out in a simplistic manner.  It is clock shaped, with passages
leading to all the rooms.  Here is a brief diagram:

                                       1
                                    8     2
                                 7     E     3
                                    6     4 
                                       5

1.  This is Squall's room.  Go here to recover and change clothing when needed.
2.  This is the Parking Lot.  I take it you go here when you need to deploy cars..?
3.  This is what I believe to be the training room.  It is like a big jungle and you can be 
attacked.  APPROACH WITH CAUTION!!!
4.  This is the cafeteria.
5.  This is the exit of the SeeD school and leads to the entrance.  NOT THE WORLD MAP
6.  This passage way leads to what appears to be a stage of some sort.
7.  This leads to the infirmary
8.  
E   The E stands for the Elevator

You should get fairly used to the layout of the school in a little bit.  When your done looking
around head to the exit and walk through the little doorway that says 'OUT'.  I know, it may
be obvious, but I didn't see it at first.  As you proceed, you will eventually find Quistis. 
Proceed to the world map.  Once you are on the world map, head to the east.  You will see a
little cave to the east, this is where you want to go.  If you get lost don't worry, because
you are stuck on a little island with only one other location than the cave and the SeeD school.

Once you arrive at the cave, you will be on a little walk way.  Proceed forward and talk to the
guards in front of the cave.  They will ask you if you are ready to enter.  Select the first
response, which is 'yes'.  Now, the guards will ask how long you want the time limit to be 
inside the cave.  Even if you are a seasoned RPG player, I highly reccomend you choose 40 min.
This is because you need to fight a boss and he has a lot of life and takes a while to beat.
Once inside the cave just keep going along the path.  There are no mazes and the whole thing
is pretty linear.  Make your way to the room with the pig pillars and the flaming hole in the
floor.  During you whole little 'cave trip' Quistis will be saying stupid things like "All my
students always do their best when I'm around".  Anyway, one you're in the room Ifrit will come
out of the hole and attack you.

                                    !!!!BOSS FIGHT!!!!
Congratulations, you made it to your first boss!  But don't get all excited yet, you still have
to beat him!  Be sure you equipped all your Guardians.  I highly suggest that your battle menu
looks like this:

Attack
Item
GF
Draw

You might want to give Quistis a Magic instead of Item if she has any spells stored that could be
useful.  DItto with Squall.  But you always want someone who can use items, just incase you
need to heal (Potions) or Revive (Phoenix Down).  Alright, the most important thing to remember
when fighting Ifrit(and all the enemies in the cave for that matter)is never use fire!  It will
only heal him(them) and make the battle longer.  Use your Guardians to attack Ifrit and the 
battle should be pretty easy.  He has a bit of life though, so it may take a while(I bet you
wished you had chosen 40 minutes instead of 10, huh hotshot?).  Take down Ifrit and he gives
you the power to summon him in battler.

Congratulations!  If you're reading this you probably beat Ifrit!  If not, then what are you
doing?  Get your butt back in the game!  NOTE:  Some of you might remember Ifrit and Shiva
from FF7.  They look much cooler now, don't they?  Anyway, fight your way back to the entrance
and the guards will compliment you on a job well done.  Return to the SeeD academy and get ready
for your final exam:  A FIGHT AGAINST GALBADIAN SOLDIERS!

Part 2:  The Final Exam!  The Battle at the Dolem Dukedom!

Return to the school and Quistis will depart from your party.  She will tell you to meet her in
the lobby(remember that room like a clock?  That's the lobby.)  First return to your room and
change into the SeeD uniform.  Do this by going next to your bed and hitting the action button.
When you get to the lobby  you will be 
introduced to your partner, Zell Dincht.  Zell will be introduced in an awesome FMV of him
doing karate in the hallway. Quistis tells you 'He's uh, a lively boy!'  Squall responds with
'..You mean he's annoying.'.  Zell introduced himself and Squall gives him the cold shoulder.
Zell begins to comment about their 'mutual hate' for Seifer(that blond guy who gave you that 
nice ol' battle scar?  "It's only a flesh wound".  Yeah, sure it is.)  Just as Zell begins to go
off about how much about he hates are blond haired bud', Quistis gives him the exciting news that
their Squad leader will be none other than, you guessed it, lovable old Seifer!  Quistis calls
out Seifer and he comes by with his "groupies" Fujin and Raijin.

Seifer and Zell share some kind words which involves Seifer calling Zell a chicken punk.  He's
not quite the friendly type.  Just as Zell as the verbal fist fight gets good, are lovable 
principal CID shows up.  Now, you all know by now that Cid has been in every FF game to date, and
this time he's the principal.  Really puts the PAL in principal, huh?  Cid briefs are happy
threesome on what their to do, he also tell them that even if they die, the SeeD soldiers 
accompanying them will do the job.  No pressure, no pressure.  After your nice chat with Cid,
you follow Seifer to a van and your off to kick some Galbadian butt.

While in the van Zell keeps asking Squall if he can see his Gunblade.  Squall doesn't respond
and calls Squall a bastard.  He stands up and practices some karate and Seifer tells him to sit
down and shut up.  You arrive in the port town and happily proceed to the docks.  Here simply
follow your buddies onto the ship.  Inside you will be briefed.  Here's the scoop:

The Galbadian Army invaded the Dolem Dukedom a few hours ago.  The Dolem Dukedom sent a help
message to the Garden and they sent some SeeD recruits to check it out.  The mission is to
go in and wipe out enemy soldiers.  You are also to keep them from activating the communications
tower.  Easy enough, huh?  After the briefing Seifer will 'command' you to go up and check out 
the situation.  Once you go up to the decks you'll be greeted with an FMV.  Now unless you've
been living under a rock for the last year you have probably played the FF8 demo.  This is the
demo, but is slightly modified to fit the game.  For those of you who have not played the demo,
read on, for those of you who have, skip this part.

Once you arrive on shore just follow Seifer.  You will be attacked multiple times before random
encounters begin.  Follow Seifer until you come to the town square.  You will stop and Seifer 
will tell you to look for enemies.  In the upper right hand corner(by the car) there is a soldier
who you must kill.  Kill em' and go talk to Seifer.  You'll wait a bit and Seifer will comment
on being bored.  Talk to Zell, who is pacing around.  After that you will see the dog bark and
some Galbadian troops will march around the corner.  Follow the troops and you'll go up a hill.
You will be attacked by some monsters and such, nothing big.  Continue up the hill until you
come to the hill above the tower.  You will be introduced to a new character named Selphie.
She is part of Squad A(you are with Squad B)and is a messenger.  The characters will babble and
Seifer will run off.  Follow Selphie down the hill(the first choice is to jump).  She is now
part of your party.

Eventually you will see a scene of Biggs and Wedge arguing.  No real relevance.  Wedge says he
saw a monster.  When you come up the elevator the tower will activate in a cool FMV.  Biggs and
Wedge will attack you.  FIght them off for a little while and a huge monster will attack all of
you.  It's time for another boss.  Fight this one off using you Guardians, as you did with Ifrit.
One minor note though, you might want to keep one character open to heal with potions, this
guy can be a pain.

After you slay the beast, proceed down the tower.  SAVE.  Once you get outside, Biggs will 
activate a huge crab monster that will chase you.  Fight off the crab with Guardians and heal
every now and then.  When he falls over, run away.  The crab only has a few attacks that really
hurt you so be weary.  Continue the same way you came until you get to the streets.  The crab 
will chase you the whole way and you'll have to fight him 4 to 5 times.  Once you get to the 
streets, keep going.  You'll eventually see a way cool FMV which ends with Quistis pumping the
crab full of led.  Congratualations, you just passed.

When you return to the port you'll have a brief chat in which Quistis congratulates you and
Seifer is his normal asshole self.  Fujin and Raijin come to greet Seifer and they take the
van back home, leaving you, Zell, and Selphie to find your own way home.  Doh!  Just walk up
the paths.  You might want to stay at the hotel(first choice, the one with the 100 in it)for
100g.  After you rest, go to the screen with the dude sitting on the bench.  He'll talk with
Zell and ask him how he's doing.  The two are apparently familiar.  Go over to the right side
of the screen and enter the second little hole.  It's Zell's house!  Talk to Zell's mom and
she'll comment about not having many visitors and how nice it is that Zell brought some friends
over.  Try to go to Zell's room(up the stairs)and he tells you it's 'sacred territory, y'know?'.
Yeah, we know :).  Continue to leave town and follow the road back home.

Part 3:  Squall Falls in Love!  Dancin' the Night Away!

When you return go to the lobby and talk to Cid.  He will tell you nice job, blah, blah, blah.
After his little speech, go to the right and talk to Seifer.  Cid tells blondie that he was not
accepted into SeeD(he failed the exam)because he did not use good teamwork.  Seifer fumes.
Go to the elevator and go upstairs.  Talk to everyone and eventually CId will come up.  He will
inform everyone that Zell, Selphie, and Squall passed the test and are now official SeeD troops.
Everyone else failed :).  Our heroes are happy, everyone else gives a snap and a stomp on the
floor.  THe game cuts to the awards ceromony.  After that, go to the second floor and everyone 
will clap.  It should be night time now and you should go, or be in, Squall's room.  Change into
your SeeD uniform(isn't it pretty?).  Talk to Selphie and leave.  You will be in a big ball
room now.  Zell will talk to you and you'll shrug him off.  While drinking you catch a glimpse 
of a lovely girl.  You will first talk to Quistis for a while.  An awesome FMV of Squall dancing
with the girl in blue will follow.  Afterwards, you will return to your room.  Change back into
leisure clothes and go to the training room.  Quistis will meet you in the hall.  Follow the
left door passage until you get to the glowing door.  Go through it.  You will be on a balcony
and will talk to Quistis for a while(I have no idea what is going on).  After you leave, continue
to the right.  At the end of the passageways you will see a girl getting attacked by a huge
dragonfly.  Fight the dragonfly.  He's very easy.  Just use Guardians.  You will go to bed.

Part 4:  TrAiN TrIpS!  The Mysterious Laguna Loire!

When you wake up make your way to the lobby, then to the screen right before the world map.  Cid
and Selphie will be waiting.  You begin speaking and Zell comes ripping in on a cool airboard.
Just as he finishes his entrance CId tells the guards to confiscate the board(a very funny scene)
Cid gives you your first mission as SeeD agents.  All I know is that it involves trains.  After
your briefing go to the world map and walk to the Sea Port.  On the screen with the guy sitting
on the bench go all the way to the left.  There will be a train station there.  Walk inside and
get in the train.  You and your party will chill on the train for a little and proceed to your
room.  Zell will chat, and suddenly Selphie walks in.  She appears sick.  She passes out on the
couch and so does Zell.  A annoying beep goes off and you get sent into a pscho trip a la
Cloud from FF7.

Before you know it you are controlling a group of three Galbadian soldiers.  The leader of the 
group is Laguna Loire.  HE is accompanied by two soldiers who are really cool.  Simply follow
the path in the grass till you come to the truck.  You'll have to fight off lots of creatures
before you get to the truck.  The truck will pull into town.  Get out of the truck and head down.
You will see a hotel with 'Galbadia' on it.  Go inside.  Once inside the hotel, head down the 
stairs on the right side.  Talk to the waitress standing in the center of the screen.  You and
your buddies will sit down and chat.  Eventually a girl will start playing the piano.  Go talk 
to her and you'll pretend to stub your foot.  Go sit down when she finishes her song.  As
soon as your friends go to the bar go upstairs and talk to the guy at the desk.  You will go
up to the hotel room and chat with the piano girl again.  The scene will eventually fade....

Part 5:  Choo Choo!  Offrail Adventures!

When your party awakens you will once again control Squall and Co.  You will eventually get off 
the train and be at a huge train station.  Head down and watch the guy almost get hit by a train,
very funny.  You will get on that train.  You'll chat with a bunch of people who seem scared, 
then one guy will just go and continually puke in the corner.  Confused?  I was.  Go through the
door at the top of the screen and save.  Keep going up until you meet up with the blue dress clad
girl.  She will hug you and you will chat.  She will tell you her name(Rinoa)and you'll meet her
dog.  Go back to the main room and everyone will talk.  Evenytually you'll be led into a room
with the puky guy and his friend.  He will explain something about trains to you and it will
show the same stupid animation of trains hooking together about 20 times.  You will be prompted
to enter numeric codes at one time.  Look for the corresponding buttons.  What's the point of 
this mess?  To steal an engine from the Galbadian army?  Why?  I don't know.

Alright, talk to the puky guy's friend.  He'll ask you if you're ready, the top choice is yes.
The scene will cut to your party and Rinoa on top of the train.  Follow Rinoa until she makes
you stop and the code thing starts.  Here's what's going on:

THE TRAIN GAME!

The way this works is that you are trying to unhook the train car from the rest.  You do this
by jumping down and putting codes into a little device that looks like a calculator.  Rinoa
will tell you the code and you have to hit the corresponding buttons on the controller.  Sounds
easy enough right?  WRONG.  Galbadian soldiers are patrolling the cars and if they see you, you
lose.  The way you do this is you hit down to jump down.  Rinoa will tell you the code and
so forth.  Hit L1 to look over to the left.  If you see the soldiers walking towards you, hit
up and you will return to the top of the train.  Keep doing this until the car unhooks.  You will
have to do this again after you finish the first one.  Overall, it's pretty easy.  After you're
done you'll be inside the train.  Save.


That's all for now.  Please watch out for updates!  Later, otaku!