7777777777 7777777777 77777 77777 77777 77777 777 777 777 777 777 777 777 777 777 77 777 77 777 777 777 777 777 777 777 777 777 777 777 77 777 77 777 777 777 777 7777777 7777777 777 777 777 777 777 77 777 77 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 77777 777 777 77777 77777 777 77777 77777 ================================================================== F I N A L F A N T A S Y V I I F A Q v 1 . 6 ================================================================== FINAL FANTASY VII FAQ v1.6 (PART TWO) for the Sony PlayStation (English version) by Kao MeguraUnpublished work Copyright 1997-1998 Kao Megura This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment of America. This FAQ, and future revisions of it, can be found at: -------------------------------------------------------------------- Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/ (or) i.am/kao/ ------------------------------------ TABLE OF CONTENTS - FF7 FAQ PART ONE ------------------------------------ 1. REVISION HISTORY 2. INTRODUCTION 3. DISC ONE WALKTHROUGH 3.1 makoro power plant 3.2 midgar city 3.3 avalanche base 3.4 mako reactor number 5 3.5 sector 5 slums 3.6 wall market 3.7 the sewers / train yard revisited 3.8 into the sky 3.9 shinra headquarters building 3.10 escape! 3.11 kalm town / chocobo farm 3.12 mythril mine / junon town 3.13 shinra cargo ship 3.14 costa del sol / new continent 3.15 gold saucer 3.16 gongaga town / cosmo canyon 3.17 return of sephiroth 3.18 the inventor 3.19 betrayal 3.20 the temple of the ancients 3.21 bone village / sleeping forest 3.22 forgotten capital / forgotten city 4. DISC TWO WALKTHROUGH 4.1 the cave 4.2 icicle inn 4.3 lost in the snow 4.4 the crater / whirlwind maze 4.5 junon town attacked! 4.6 where's cloud? / north corel express 4.7 fort condor 4.8 inside cloud's head 4.9 100 leagues under the sea 4.10 underwater adventure 4.11 cid's rocket 4.12 forgotten capital revisited / midgar city under siege 5. DISC THREE WALKTHROUGH 5.1 northern crater 6. BONUS AREAS / THE WEAPONS 6.1 ancient forest 6.2 vincent's waterfall 6.3 bonus materia locations 6.4 yuffie's sub-quest ------------------------------------ TABLE OF CONTENTS - FF7 FAQ PART TWO ------------------------------------ 7. APPENDIX 7.1 materia list 7.2 items and equipment 7.3 shopping list 7.4 monster list 7.5 game shark code list 7.6 having fun 8. ANSWERS TO THE MOST-ASKED QUESTIONS 9. SPECIAL THANKS ========================================================================= 7. APPENDIX ========================================================================= ------------------------------------------------------------------------- 7.1 materia list ------------------------------------------------------------------------- This section lists each Materia and explains it's abilities and other information, listed alphabetically. ======================================================================= SPELL MATERIA GREEN ======================================================================= ----------------------------------------------------------------------- BARRIER spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Barrier 16 0 Rocket Town Level 2 MBarrier 24 5000 Level 3 Reflect 30 15000 Level 4 Wall 58 30000 Level 5 -- 45000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Barrier protects you from physical attacks, MBarrier does the same in regards to magical attacks, and Reflect will bounce back a spell cast on you. Note that two characters with Reflect can bounce a spell back between them for a long time. Wall acts like Barrier plus MBarrier. ----------------------------------------------------------------------- COMET spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Comet 70 0 Forgotten Capital Level 2 Comet 2 110 12000 Level 3 Demi 3 -- 60000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% When used, causes physical damage x4 to one target (Comet), or to four targets (Comet 2). However, Comet 2's damage is four times weaker than that of Comet. ----------------------------------------------------------------------- CONTAIN spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Freeze 82 0 Mideel, Disc 2 Level 2 Break 86 5000 Give Mimett Level 3 Tornado 90 10000 greens to the Level 4 Flare 100 15000 white chocobo and Level 5 -- 60000 scratch it's ears STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes Ice, Earth, Wind, or Fire-element damage x4. Freeze also has a 10% percent chance of causing 'Paralyze', Break can cause 'Petrify', and Tornado can cause 'Confusion'. This materia has a great secondary use if used along with the Added Effect materia, allowing you to attack and hit with these status conditions. It's _especially_ good if you use the Master Command trick (see below) as well. ----------------------------------------------------------------------- DESTRUCT spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 DeBarrier 12 0 Fort Condor Level 2 DeSpell 20 6000 (Shinra Mansion, Level 3 Death 30 10000 Disc 1) Level 4 -- -- 45000 Mideel, Disc 2-3 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% DeBarrier removes these special defenses: Barrier, MBarrier, Reflect, Peerless, Wall. DeSpell removes the effects of indirect spells and statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill). Death instantly kills the target. ----------------------------------------------------------------------- EARTH spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Quake 6 0 Kalm Town Level 2 Quake 2 28 6000 Costa Del Sol Level 3 Quake 3 68 22000 Level 4 -- -- 40000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes earth-element damage (x1...x3). ----------------------------------------------------------------------- EXIT spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Escape 16 0 Rocket Town Level 2 Remove 99 10000 (Disc 2-3 only) Level 3 -- -- 30000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Escape allows you to flee a battle. Remove will instantly kill all targets. ----------------------------------------------------------------------- FIRE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Fire 4 0 Wall Market Level 2 Fire 2 22 2000 Costa Del Sol Level 3 Fire 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Red 13) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes fire-element damage (x1...x3). ----------------------------------------------------------------------- FULLCURE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 Cosmo Canyon Level 2 FullCure 99 3000 Disc 2-3, back Level 3 -- -- 100000 of the Item Shop STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Restores all lost HP. ----------------------------------------------------------------------- GRAVITY spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Demi 14 0 Cosmo Canyon Level 2 Demi 2 33 10000 (after you kill Level 3 Demi 3 48 20000 Gi Nattak) Level 4 -- -- 40000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes gravity-element damage (x1, x2, x2.5). Defenses don't prevent this spell from doing damage; it drains a foe's current HP by 1/4th, 1/2, or 3/4ths, respectively. ----------------------------------------------------------------------- HEAL spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Poizona 3 0 Kalm Town Level 2 Esuna 15 12000 Gongaga Village Level 3 Resist 120 52000 Upper Junon Level 4 -- -- 60000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Poizona heals the 'Poison' status, Esuna heals any bad status ailment, and Resist prevents any bad status ailments. However, if you have any ailments when it is cast, you can't get rid of them! You can use this to your advantage by (for example), poisoning an enemy, then casting Resist on them so that they will stay poisoned. ----------------------------------------------------------------------- ICE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Ice 4 0 Wall Market Level 2 Ice 2 22 2000 Costa Del Sol Level 3 Ice 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Cloud) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes ice-element damage (x1...x3). ----------------------------------------------------------------------- LIGHTNING spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Bolt 4 0 Wall Market Level 2 Bolt 2 22 2000 Costa Del Sol Level 3 Bolt 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Cloud) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes lightning-element damage (x1...x3). ----------------------------------------------------------------------- MASTER MAGIC can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of all 21 spell materia to the Huge Green Materia). When equipped, you can cast any magic spell. ----------------------------------------------------------------------- MYSTIFY spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Confu 18 0 Gongaga Village Level 2 Berserk 28 12000 Cosmo Canyon Level 3 -- -- 25000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Confu inflicts the 'Confusion' status (the enemy may attack themselves). Berserk makes one character attack incessantly, but their attack power increases (while their hit rate decreases). ----------------------------------------------------------------------- POISON spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Bio 8 0 Kalm Town Level 2 Bio 2 36 5000 Costa Del Sol Level 3 Bio 3 80 20000 Shinra Building Level 4 -- -- 38000 (in Floor 68) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes poison-element damage (x1...x3). It will continue to damage an enemy each round after it's intial casting, but will cause a smaller amount of damage. ----------------------------------------------------------------------- RESTORE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Cure 5 0 Sector 5 Slums Level 2 Cure 2 24 2500 Wall Market Level 3 Regen 30 17000 Mideel, Ft.Condor Level 4 Cure 3 64 24000 Costa Del Sol Level 5 -- -- 40000 Mako Reactor #1 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Recovers lost HP. Regen will slowly restore HP to a character as the rounds progress, however, not much HP is restored per round. ----------------------------------------------------------------------- REVIVE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Life 34 0 Upper Junon Level 2 Life 2 100 45000 Gongaga Village Level 3 -- -- 55000 (Costa Del Sol, Disc 2-3 only) STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Life will revive one person with 1/4th their total HP. Life 2 revives them with full HP. ----------------------------------------------------------------------- SEAL spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Sleepel 8 0 Upper Junon Level 2 Silence 24 10000 (Costa Del Sol, Level 3 -- -- 20000 Disc 2-3 only) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Sleepel makes a person fall asleep. Silence status (the target can't use enemy skills, summons, or magic spells). ----------------------------------------------------------------------- SHIELD spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 Northern Crater Level 2 Shield 180 10000 Level 3 -- -- 100000 STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes the 'Peerless' status (aka pratically invincible). ----------------------------------------------------------------------- TIME spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Haste 18 0 Gongaga Village Level 2 Slow 20 8000 Rocket Town Level 3 Stop 34 20000 Level 4 -- -- 42000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Haste will make your Time Bar increase faster. Slow has the exact opposite effect. Stop freezes the Time Bar, so that the victim never has a chance to do anything. ----------------------------------------------------------------------- TRANSFORM spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Mini 10 0 North Corel Level 2 Toad 14 8000 Cosmo Canyon Level 3 -- -- 24000 Gongaga Village Mideel, Mt. Corel (Cait Sith) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Mini will shrink a target, causing their physical attacks to do only 1 point of damage. Toad turns an enemy into a frog, and in this state, they are considerably weaker. ----------------------------------------------------------------------- ULTIMA spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 N. Corel, Disc 2 Level 2 Ultima 130 5000 Save the town, or Level 3 -- -- 100000 at least get onto the train STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes heavy non-element damage to all foes. If you save Corel, you get this for free, otherwise, you have to buy it for 50,000 gil. If you don't even get onto the Shinra train, you can't get it. ======================================================================= COMMAND MATERIA YELLOW ======================================================================= ----------------------------------------------------------------------- DEATHBLOW command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 D.Blow 0 Fort Condor, Rocket Town Level 2 -- 40000 Jungle (near Gongaga) Deathblow lets you perform an attack that will either miss or inflict double damage (50% chance of it hitting). You can ensure that it hits by giving your character a weapon with high accuracy (Vincent's Shortbarrel has a 255 accuracy, which is the highest possible score. He'll never miss a Deathblow attempt!) +1 bonus to Luck when worn. ----------------------------------------------------------------------- DOUBLE CUT command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 2x-cut 0 In the wrecked plane at Level 2 4x-cut 100000 the bottom of the sea Level 3 -- 150000 (Gelnika). 2x-cut lets you attack one enemy twice. 4x-cut lets you attack four times against randomly-picked foes. +2 bonus to Dexterity when worn. ----------------------------------------------------------------------- ENEMY SKILL command name: can find/buy at: ----------------------------------------------------------------------- Level 0 Enemy Skill Shinra Building (Floor 67), Upper Junon (Respectable Inn), Forgotten Capital, Chocobo Sage's house (the green chocobo) You can learn and use the skills of enemies. See the 'Ansers to the Most-Asked Questions' section for a listing of Enemy Skills. ----------------------------------------------------------------------- MANIPULATE command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Manip. 0 Fort Condor, Rocket Town Level 2 -- 40000 (Disc 2-3 only) (Cait Sith) Control and command one enemy. The neat thing about this is that a manipulated enemy has a Dexterity rating of zero, so even the quickest enemy (like the cactus men in the Corel Prison or the other type of cactus monsters on Cactaur Island), can be hit 100% of the time. ----------------------------------------------------------------------- MASTER COMMAND can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of Deathblow, Throw, Manipulate, Morph, Mime, Sense, and Steal to the Huge Yellow Materia) When equipped, you can use the same commands that you could use with the materia listed above. There's a slick little trick you can do with this materia, though. Attach it to a Support Materia, then equip a Command materia that can't be supported (specifically, Slash-All or Double Cut). You can now use non-spell related support materia WITH either of these materia, allowing you to, for example, use the Morph ability with Slash All, or use Mug with Double Cut. ----------------------------------------------------------------------- MIME command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Mime 0 Cave in the Wutai Area Level 2 -- 100000 beyond the mountains Imitate the last action performed (recast spells, Limit Breaks, etc.) This even includes miming a character who chose to defend! Note that you can only mimic your own Limit Breaks. Very useful in that a mimicked action costs no MP, etc.--it's a free usage. ----------------------------------------------------------------------- MORPH command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Morph 0 Temple of the Ancients Level 2 -- 40000 Turn a killed enemy into an item. Your attack with this materia will cause greatly reduced damage unless you're using an Ultimate Weapon, though. ----------------------------------------------------------------------- SENSE command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Sense 0 Kalm Town Level 2 -- 40000 Upper Junon Wall Market Playground Lets you see an enemy's statistics. After looking at them with Sense, you can always see their current / maximum HP amount afterwards by pressing SELECT and highlighting that enemy. ----------------------------------------------------------------------- SLASH-ALL command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Slash-All 0 In the Ancient Forest Level 2 Flash 100000 Level 3 -- 150000 Slash-All will attack all enemies at once. Flash kills all enemies that you are facing. ----------------------------------------------------------------------- STEAL command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Steal 0 Midgar City Sewers Level 2 Mug 40000 Kalm Town Level 3 -- 50000 Steal can be used to swipe an item from an enemy. Mug lets you steal and attack at the same time. +2 bonus to Dexterity when worn. ----------------------------------------------------------------------- THROW command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Throw 0 Fort Condor / Rocket Level 2 Coin 45000 Town (Disc 2-3 only) Level 3 -- 60000 (Yuffie) Throw lets you toss any weapon at an enemy excluding Red's hairpins. The damage done is the attack difference times 10. The Coin ability lets you select how much Gil you want to toss at your enemy. Every 1000 coins inflict 100 points of damage, up to 9999 damage. +1 bonus to Vitality when worn. ----------------------------------------------------------------------- W-ITEM command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Item 0 Midgar City (Disc 2); at Level 2 -- 250000 the end of the subway With this materia, you can use two items in one turn. You can also duplicate any item! The only requirement is that they have to be usable in battle. To duplicate an item, select the one you want a copy of, then select any other item. Cancel that item, then choose another item, then cancel it, too. Every time you cancel the second item, the one you chose initially increases by one! ----------------------------------------------------------------------- W-MAGIC command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Magic 0 Northern Crater; look Level 2 -- 250000 near the trees in the area with the light Cast two magic spells in one turn with this materia. ----------------------------------------------------------------------- W-SUMMON command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Summ. 0 Gold Saucer's Battle Level 2 -- 250000 Square; buy for 65000 BP Call two summoned allies in one turn with this materia. ======================================================================= INDEPENDANT MATERIA PURPLE ======================================================================= ----------------------------------------------------------------------- CHOCOBO LURE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1.0 0 Buy at the Chocobo Farm. Level 2 1.5 3000 In Disc 2-3, you can Level 3 2.0 10000 find it near the pen's Level 4 3.0 30000 righthand corner. The chocobo encounter rate increases when you equip this materia. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- COUNTER ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Mt. Nible (after you Level 2 +40% 10000 destroy the Materia Level 3 +60% 20000 Keeper). Level 4 +80% 50000 Gold Saucer's Chocobo Level 5 +100% 100000 Square. If attacked, the person wearing this will counterattack a certain amount of the time. You can counterattack once for every Counter Attack materia you have equipped. ----------------------------------------------------------------------- COVER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Wall Market, Sector 6 Level 2 +40% 2000 Slums (the garden). Level 3 +60% 10000 Level 4 +80% 25000 Level 5 +100% 40000 When an ally is attacked, the person wearing this materia will guard them from attack a certain amount of the time, specified above. You'll get a +1 bonus to Vitality when this materia is equipped. ----------------------------------------------------------------------- ENEMY AWAY effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1/2 0 Gold Saucer's Chocobo Level 2 1/4 8000 Square. Level 3 -- 50000 The enemy encounter rate drops when you equip this materia. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- ENEMY LURE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1.5 0 Gold Saucer's Battle Level 2 2.0 8000 Square. Level 3 -- 50000 The enemy encounter rate increases when you equip this materia. You'll get a -1 deficiency to Luck when this materia is equipped. ----------------------------------------------------------------------- EXP. PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 x1.5 0 Gold Saucer's Wonder Level 2 x2.0 60000 Square. Level 3 -- 150000 You'll earn more exp. after winning a battle when this materia is worn. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- GIL PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 x1.5 0 Gold Saucer's Wonder Level 2 x2.0 80000 Square. Level 3 -- 150000 You'll earn more gil after winning a battle when this materia is worn. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- HP PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cosmo Canyon Level 2 +20% 10000 Mideel Village Level 3 +30% 20000 Level 4 +40% 30000 Level 5 +50% 50000 Your maximum HP amount increases when this materia is worn. ----------------------------------------------------------------------- HP<->MP effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Cave in the desert Level 2 -- 80000 near Mt. Corel When worn, you maximum HP and MP scores are switched. ----------------------------------------------------------------------- LONG RANGE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Mythril Mine, on the Level 2 -- 80000 ledge above the vine. When worn, you can attack from the back row with no penalty. You can also attack out-of-reach enemies (usually the flying sort), with close-range weapons. This materia will affect all 'target' materia as well, allowing you to Morph or Steal from normally out of range enemies, for example. ----------------------------------------------------------------------- LUCK PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Temple of the Ancients Level 2 +20% 15000 Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 100000 Your Luck score increases when this materia is worn. ----------------------------------------------------------------------- MAGIC PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cave beyond the Level 2 +20% 10000 Forgotten Capital. Level 3 +30% 20000 Search near the bottom Level 4 +40% 30000 of the long ladder. Level 5 +50% 50000 Your Magic score increases when this materia is worn. ----------------------------------------------------------------------- MEGA ALL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 In the Northern Crater. Level 2 -- 10000 Press O while jumping Level 3 -- 50000 between levels to grab Level 4 -- 80000 the floating materia Level 5 -- 160000 from the Lifestream. When worn, any command usable in battle affects all targets. This includes Attack, which will become Slash-All. ----------------------------------------------------------------------- MP PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cosmo Canyon Level 2 +20% 10000 Mideel Village Level 3 +30% 20000 Level 4 +40% 30000 Level 5 +50% 50000 Your maximum MP amount increases when this materia is worn. ----------------------------------------------------------------------- PRE-EMPTIVE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +6% 0 Gold Saucer's Battle Level 2 +12% 8000 Square. Level 3 +24% 20000 Level 4 +36% 40000 Level 5 +48% 80000 The person wearing this has a higher chance of attacking first during a battle. You'll get a +2 bonus to Speed when this materia is equipped. ----------------------------------------------------------------------- SPEED PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Gold Saucer's Battle Level 2 +20% 15000 Square. Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 100000 Your Speed score increases when this materia is worn. ----------------------------------------------------------------------- UNDERWATER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Kalm Town (trade the Guide Book for it). Negates the 20-minute time limit when fighting the Emerald Weapon. You can get as many of these as you want (as long as you have Guide Books), and since you can store an infinite number of AP on this materia, it's really handy to sell for money or to give to characters who benefit from having high AP amounts (like Barret and his Missing Score weapon). ======================================================================= SUPPORT MATERIA BLUE ======================================================================= Note that the DOUBLE CUT and SLASH-ALL materia cannot be supported unless you use my trusty Master Command trick (see the Master Command materia entry for more info.) ----------------------------------------------------------------------- ADDED CUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Great Glacier; look on Level 2 -- 200000 the 2nd screen of the northern 'switching crossroads' path. After using the materia that this is combined with, your character will make a single physical attack against the enemy targeted by the previous materia use (a random target is chosen if the materia affected a random or all targets). Don't link this to a materia you can use on your allies, or you'll attack them. Can support any magic, command, or summon materia. ----------------------------------------------------------------------- ADDED EFFECT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Cosmo Canyon, in the Level 2 -- 100000 Gi Tribe cave. If this materia and the materia it is connected to are attached to your weapon, any attack you make can inflict the ailment of the attached materia (i.e. equip Poison, and when you attack an enemy, you may be able to poison them). If both materia are attached to your armor, you are protected from the status ailment that materia can inflict (using the previous example, you'd be immune to poisonous attacks). Can support Mystify, Poison, Seal, Time, Transform, Destruct, Contain, Choco/Mog, Hades, and Odin. Note that this can be used to bypass certain limitations; for example, you can turn a flying enemy into a frog by attaching Transform or Hades to your weapon (this isn't normally possible). ----------------------------------------------------------------------- ALL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Sector 7 Slums Level 2 2 times 1500 Shinra Building (Fl. 68) Level 3 3 times 6000 Cargo Ship / Mt. Nibel Level 4 4 times 18000 Great Glacier Level 5 5 times 35000 Fort Condor (Disc 2-3) You can change the range of the attached materia so that it affects all targets instead of one. The tradeoff is that the power of that materia decreases. You can make sure to only target one enemy by pressing R1 when targetting the attached materia. This materia works outside of battle, too. Can support Restore, Heal (Poizona/Esuna), Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct, and FullCure. ----------------------------------------------------------------------- COUNTER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +30% 0 Northern Crater. Look Level 2 +40% 40000 for it in the area with Level 3 +60% 80000 trees and the patch of Level 4 +80% 120000 shiny light. Level 5 +100% 200000 Wearing this will make your character counterattack with the attached materia. Can support any command materia except Enemy Skill and Master Command. ----------------------------------------------------------------------- ELEMENTAL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Halved * 0 Shinra Building, Fl. 62 Level 2 No Damage * 10000 Mt. Corel Level 3 Absorbed HP * 40000 Nibelheim (Tifa's piano) Level 4 -- 80000 This works just like the 'Added Effect' materia, but it effects elemental damage types. Equip it to your weapon along with a materia and you can attack and cause elemental damage. Equip it to your armor and you are defended from that sort of element. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut, Bahamut Zero. * These apply to armor only. The element will do half damage to you, then no damage at level 2, and at level 3, you will gain back HP equal to the damage that would have been inflicted by that element attack. ----------------------------------------------------------------------- FINAL ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Win Dio's special battle Level 2 2 times 20000 at the Gold Saucer's Level 3 3 times 40000 Battle Square Level 4 4 times 80000 Level 5 5 times 160000 When an ally wearing this is killed, they will use the connected materia before dying. The power of the materia will always be the strongest one available. This materia can only be used so many times per battle. Note that it doesn't always work, either. A smart tactic is to attach this to the Revive or Phoenix materia so that you'll be protected from dying. Works with any materia! ----------------------------------------------------------------------- HP ABSORB effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Northern Crater Level 2 -- 100000 If the connected materia can inflict damage on an enemy, 1/10th of that damage is given back to you in the form of HPs. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if you mimicked something that did damage), W-Summon, W-Magic (using one of the abovementioned spells), or any summon materia. ----------------------------------------------------------------------- MAGIC COUNTER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +30% 0 Gold Saucer's Chocobo Level 2 +40% 40000 Square. Level 3 +60% 80000 Level 4 +80% 160000 Level 5 +100% 300000 Wearing this will make your character counterattack with the attached materia, always casting the best possible spell level available. Can support any magic or summon materia. ----------------------------------------------------------------------- MP ABSORB effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Wutai (you must complete Level 2 -- 100000 Yuffie's quest first). If the connected materia can inflict damage on an enemy, 1/10th of that damage is given back to you in the form of MPs. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if you mimicked something that did damage), W-Summon, W-Magic (using one of the abovementioned spells), or any summon materia. ----------------------------------------------------------------------- MP TURBO effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Temple of the Ancients Level 2 +20% 10000 Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 120000 When attached to a materia, the standard MP cost increases. However, that spell becomes more effective by a certain percentage as well. Can support any Magic or Summon materia, and the Enemy Skill materia. ----------------------------------------------------------------------- QUADRA MAGIC effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the cave at the end Level 2 2 times 40000 of the chain of Level 3 3 times 80000 penninsulas near Mideel Level 4 4 times 120000 Level 5 5 times 200000 When you cast any spell, summon, or enemy skill, it will be cast four times in succession with no increase in MP cost. However, you cannot pick your targets for the successive castings, and the effectiveness of the spell, skill, or summon drops by 2/5ths. Can support any Magic and Summon materia (except Knights of the Round), and the Enemy Skill materia. ----------------------------------------------------------------------- SNEAK ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Gold Saucer's Chocobo Level 2 +35% 20000 Square. Level 3 +50% 60000 Level 4 +65% 100000 Level 5 +80% 150000 When worn, the person with this materia equipped has a percent chance of stepping forward before the first round has begun and using the attached materia. This effect functions regardless of Pre-Emptive or Ambush-style battles. The target of the attached materia is always chosen at random, and the CPU will always make your character use the best ability he has (Coin instead of Throw, Cure 3 instead of Cure 2, etc.) Note that there is a direct relation between your Dexterity level and the success rate of this materia. Wearing a Speed Plus materia, or an accessory that increases Dexterity, will make this materia more effective. Can support any spell, command, or summon materia, excluding anything that causes the 'Slash-All' effect. ----------------------------------------------------------------------- STEAL AS WELL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Wutai. Beyond the fire Level 2 -- 200000 pits in the Dachao area. After using the materia that this is combined with, your character will make one Steal attempt against the enemy the previous materia targeted (it works like 'Added Cut'). Can support any magic, command, or summon materia. ======================================================================= SUMMON MATERIA RED ======================================================================= ----------------------------------------------------------------------- ALEXANDER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Great Glacier, Level 2 2 times 25000 touch the hot springs, Level 3 3 times 65000 then meet the person in Level 4 4 times 100000 the cave east of the Level 5 5 times 150000 rotating snowfield. STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 120 MP. It will cause "Judgment", which inflicts holy-based damage. ----------------------------------------------------------------------- BAHAMUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Temple of the Ancients; Level 2 2 times 20000 after killing the Red Level 3 3 times 50000 Dragon. Level 4 4 times 80000 Level 5 5 times 120000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 100 MP. It will cause "Mega Flare", which inflicts non-element damage. ----------------------------------------------------------------------- BAHAMUT ZERO effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Cosmo Canyon; take Level 2 2 times 35000 Bahamut and Neo Bahamut Level 3 3 times 120000 to the Huge Blue Materia Level 4 4 times 150000 in the observatory. Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 180 MP. It will cause "Tera Flare", which inflicts an immense amount of non-element damage. ----------------------------------------------------------------------- CHOCO/MOG effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Listen to the chocobos Level 2 2 times 2000 sing at the Chocobo Farm Level 3 3 times 14000 Level 4 4 times 25000 Level 5 5 times 35000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 14 MP. It will cause "DeathBlow!!", which inflicts wind-based damage and may also cause paralysis (10% chance). There is a 1-in-16 chance that you'll summon "Fat-Chocobo" instead, which causes a stronger physical attack against all enemies. ----------------------------------------------------------------------- HADES effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the wrecked plane Level 2 2 times 35000 below the sea (Gelnika). Level 3 3 times 120000 Look near the broken Level 4 4 times 150000 helicopter. Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 150 MP. It will cause "Black Cauldron" which randomly inflicts Confuse, Frog, Minimu, Paralyze, Silence, Sleep, Slow, and Stop, in addition to causing non-element damage. ----------------------------------------------------------------------- IFRIT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 On the Cargo Ship after Level 2 2 times 5000 killing Jenova*Birth. Level 3 3 times 20000 Level 4 4 times 35000 Level 5 5 times 60000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 34 MP. It will cause "Hellfire", which inflicts fire-based damage. ----------------------------------------------------------------------- KJATA effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Sleeping Forest; Level 2 2 times 22000 search the second screen Level 3 3 times 60000 for a floating materia. Level 4 4 times 90000 Level 5 5 times 140000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 110 MP. It will cause "Tetra-Disaster", which inflicts fire, ice, and lightning-based damage. (YES!! Only three types of elemental damage, _regardless_ of the earth-shaking stomp at the end!) ----------------------------------------------------------------------- KNIGHTS OF THE ROUND effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Use a gold Level 2 2 times 50000 chocobo to get to Level 3 3 times 200000 Round Island to Level 4 4 times 300000 the northwest (it Level 5 5 times 500000 doesn't appear on the world map). STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20% This summons costs 250 MP. It will cause "Ultimate End", which causes various types of elemental-based damage. ----------------------------------------------------------------------- LEVIATHAN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Have Yuffie beat Godo Level 2 2 times 18000 atop the Pagoda at Wutai Level 3 3 times 38000 and he'll give you this. Level 4 4 times 70000 Level 5 5 times 100000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 78 MP. It will cause "Tidal Wave", which inflicts water-based damage. ----------------------------------------------------------------------- MASTER SUMMON can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of all 16 materia to the Huge Red Materia). When equipped, you can summon any summoned monster an infinite number of times per round. ----------------------------------------------------------------------- NEO BAHAMUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Whirlwind Maze, Level 2 2 times 30000 search the bottom of the Level 3 3 times 80000 screen in the area with Level 4 4 times 140000 the first Save Point. Level 5 5 times 200000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 140 MP. It will cause "Giga Flare", which inflicts a large amount of non-element damage. ----------------------------------------------------------------------- ODIN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Open the locked safe in Level 2 2 times 16000 Nibelheim and defeat Level 3 3 times 32000 the monster inside. Level 4 4 times 65000 Level 5 5 times 80000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 80 MP. It will cause "Steel-Bladed Sword", which is an instant-kill attack. Against enemies that cannot be killed instantly, the "Gunge Lance" attack will be used instead, which causes non-element damage. ----------------------------------------------------------------------- PHOENIX effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Win the Fort Condor Level 2 2 times 28000 Huge Materia Quest in Level 3 3 times 70000 Disc 2. Level 4 4 times 120000 Level 5 5 times 800000 STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10% This summons costs 180 MP. It will cause "Phoenix Flame", which inflicts a large amount of fire based damage _and_ revives all dead allies with full HP. ----------------------------------------------------------------------- RAMUH effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the chocobo jockeys' Level 2 2 times 10000 room in the Golden Level 3 3 times 25000 Saucer. Level 4 4 times 50000 Level 5 5 times 70000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 40 MP. It will cause "Judgment Bolt", which inflicts lightning-based damage. ----------------------------------------------------------------------- SHIVA effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Save Priscilla in Junon Level 2 2 times 4000 and you'll get this Level 3 3 times 15000 Level 4 4 times 30000 Level 5 5 times 50000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 32 MP. It will cause "Diamond Dust", which inflicts ice-based damage. ----------------------------------------------------------------------- TITAN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Search the right side of Level 2 2 times 15000 the Meltdown Reactor Level 3 3 times 30000 after Tseng and Scarlett Level 4 4 times 60000 leave. Level 5 5 times 80000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 46 MP. It will cause "Anger of the Land", which inflicts earth-based damage. ----------------------------------------------------------------------- TYPOON effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 It's lying on a large Level 2 2 times 35000 tree branch in the Level 3 3 times 120000 Ancient Forest. Level 4 4 times 150000 Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 160 MP. It will cause "Disintergration", which is an instant-kill attack. Survivors are hit for non-element damage. ------------------------------------------------------------------------- 7.2 items and equipment ------------------------------------------------------------------------- This section contains a list of all the items, weapons, bracelets, and accessories in the game. ------------------------------------------------------------------------- ITEM NAME RANGE EFFECT WHEN USED ------------------------------------------------------------------------- Potion 1 Restores 100 HP Hi-Potion 1 Restores 500 HP X-Potion 1 Restores all lost HP Ether 1 Restores 100 MP Turbo Ether 1 Restores all lost MP Elixir 1 Restores all lost HP/MP Megalixir A Restores all lost HP/MP Phoenix Down 1 Revive with 1/10th HP Antidote 1 Cures 'Poison' status Soft 1 Cures 'Petrify' status Maiden's Kiss 1 Cures 'Toad' status Cornucopia 1 Cures 'Minimum' status Echo Screen 1 Cures 'Sleepel' status Hyper 1 Causes 'Fury' status, cures 'Sadness' status Tranquilizer 1 Causes 'Sadness' status, cures 'Fury' status Remedy 1 Cures any status ailment Smoke Bomb A Escape from battle if used on allies / enemies Speed Drink 1 Casts 'Haste' Hero Drink 1 Casts 'Mighty Guard' Vaccine 1 Prevents status ailments Grenade 1 Minor special damage Shrapnel 1 Medium fire damage Right arm 1 Heavy special damage Hourglass A Casts 'Stop' Kiss of Death A Same effect as 'All Over' Spider Web 9 A Casts 'Slow' Dream Powder A Casts 'Sleepel' Mute Mask A Casts 'Silence' War Gong A Casts 'Berserk' Loco weed A Casts 'Confuse' Fire Fang A Casts 'Fire 2' Fire Veil A Casts 'Fire 3' Antarctic Wind A Casts 'Ice 2' Ice Crystal A Casts 'Ice 3' Bolt Plume A Casts 'Bolt 2' Swift Bolt A Casts 'Bolt 3' Earth Drum A Casts 'Quake 2' Earth Mallet A Casts 'Quake 3' Deadly Waste A Casts 'Bio 2' M-Tentacles A Casts 'Bio 3' Stardust A Casts 'Comet 2' Vampire Fang 1 Gain HP stolen from target Ghost Hand 1 Gain MP stolen from target Vagyrisk Claw 1 Causes 'Petrify' Light Curtain A Casts 'Barrier' Lunar Curtain A Casts 'MBarrier' Mirror A Casts 'Reflect' Holy Torch A Casts 'Dispel' Bird Wing A Inflicts Wind damage Dragon Scales A Casts 'Aqua Breath' Imapler 1 Casts 'Toad' Shrivel A Casts 'Minimum' Eye drop 1 Cures 'Dark' status Molotov 1 Causes fire damage S-mine 1 Medium special damage 8inch Cannon 1 Heavy special damage Graviball 1 Casts 'Demi' T/S Bomb 1 Casts 'Demi 2' Ink 1 Causes 'Dark' Dazers 1 Causes 'Paralysis' Dragon Fang A Causes lightning damage Cauldron 1 Casts 'Smelly Breath' Sylkis Greens C Speed Plus, Stamina, and Appearance Up Reagan Greens C Stamina Up Mimett Greens C (no effect)* Cureil Greens C Stamina Up Pahsana Greens C Appearance Up Tantal Greens C Stamina and Appearance Up Krakka Greens C Appearance Up Gysahl Greens C Stamina Up Tent A Restores all HP/MP (Save Point or World Map) Power Source 1 'Power' up by one point Guard Source 1 'Guard' up by one point Magic Source 1 'Magic' up by one point Mind Source 1 'Mind' up by one point Speed Source 1 'Speed' up by one point Luck Source 1 'Luck' up by one point Zeio Nut - Used to breed chocobos Carob Nut - Used to breed chocobos Porov Nut - Used to breed chocobos Pram Nut - Used to breed chocobos Lasan Nut - Used to breed chocobos Saraha Nut - Used to breed chocobos Luchile Nut - Used to breed chocobos Pipio Nut - Used to breed chocobos Battery - Used in Midgar, Disc One Tissue - (no purpose) OmniSlash M Lv.4 Limit Break - Cloud Catastrophe M Lv.4 Limit Break - Barret Final Heaven M Lv.4 Limit Break - Tifa Great Gospel M Lv.4 Limit Break - Aeris Cosmo Memory M Lv.4 Limit Break - Red 13 All Creation M Lv.4 Limit Break - Yuffie Chaos M Lv.4 Limit Break - Vincent Highwind M Lv.4 Limit Break - Cid 1/35 soldier - Part of a set of twelve. Can be used during Fort Condor battles (?) Super Sweeper - (no purpose) Masamune Blade - (no purpose) Save Crystal - Make a Save Point once in the Northern Crater Fight Diary - (no purpose) Autograph - (no purpose) Gambler - (no purpose) Earth Harp - Trade for the Master Materias Desert Rose - Trade for the Gold Chocobo Guide Book - Trade for the Underwater Materia 1 = Affects one target only. A = Affects all targets (all allies or all enemies). C = Only Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these items restore 100 HP to the target. M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break. * = This item has no effect when used on Chocobos, but it can be used to get the Contain materia and can be used in conjunction with a Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'. ------------------------------------------------------------------------- WEAPON NAME ATK. HIT. HOLDERS AP ------------------------------------------------------------------------- ATK. = the attack power of this weapon. HIT. = the hit rating of this weapon. HOLDERS = If materia can be equipped to this weapon. (c - connected slots, s - single slots) AP = If materia attached to this weapon earn more AP per battle. CLOUD - SWORDS _________________________________________________________ Buster Sword 18 96 2c Mythril Saber 23 98 2c/1s Hardedge 32 98 2c/2s Butterfly Edge 39 100 4c Enhance Sword 43 107 8c Organics 62 103 4c/2s Crystal Sword 76 105 6c Force Stealer 36 100 3s APx2 Rune Blade 40 108 4s APx2 Murasame 51 100 4c/1s Nail Bat 70 100 none Yukiyoshi 56 100 2s Apocalypse 88 110 3s APx3 Heaven's Cloud 93 100 6s Ragnarok 97 105 6c Ultima Weapon 100 110 8c APx0 TIFA - GLOVES __________________________________________________________ Leather Glove 13 99 1s Metal Knuckle 18 102 2c Mythril Claw 24 106 2c/1s Grand Glove 31 110 2c/2s Tiger Fang 38 110 4c Dimond Knuckle 51 112 4c/1s Dragon Claw 62 114 4c/2s Crystal Glove 75 115 6c Motor Drive 27 106 3s APx2 Platinum Fist 30 108 4s APx2 Kaiser Knuckle 44 110 2c/6s Work Glove 68 114 none Powersoul 28 106 4s APx2 Master Fist 38 108 6s God's Hand 86 255 4c Premium Heart 99 112 8c APx0 - The Powersoul will power-up when Tifa is in critical condition (i.e. near death). - The Master Fist will power-up when Tifa is suffering from a status ailment. BARRET - CANNONS _______________________________________________________ Gatling Gun 14 97 1s Assault Gun 17 98 2c Cannon Ball 23 98 2c/1s Atomic Scissorss 32 99 2c/2s Heavy Vulcan 39 100 4c Chainsaw 52 100 4c/1s Microlaser 63 101 4c/2s A*M Cannon 77 103 6c W Machine Gun 30 100 3s APx2 Drill Arm 37 97 4s APx2 Solid Bazooka 61 100 8c Rocket Punch 62 110 none Enemy Launcher 35 100 2c/3s Pile Banger 90 80 6c APx0 Max Ray 97 98 6c Missing Score 98 108 8c APx0 - The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser, A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher, Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row. RED 13 - COMBS _________________________________________________________ Mythril Clip 24 100 2c/1s Diamond Pin 33 102 2c/2s Silver Barrette 40 110 4c Gold Barrette 50 104 4c/1s Adaman Clip 60 106 4c/2s Crystal Comb 76 108 6c Magic Comb 37 100 3s APx2 Plus Barrette 39 104 4s APx2 Centclip 58 108 8s Hairpin 57 120 none Seraph Comb 68 110 4s Behimoth Horn 91 75 6s Spring Gun Clip 87 100 6c Limited Moon 93 114 8c APx0 - The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles. AERIS - RODS __________________________________________________________ Guard Stick 12 99 1s Mythril Rod 16 100 2c Full Metal Staff 22 100 2c/1s Striking Staff 32 100 2c/2s Prism Staff 40 105 4c Aurora Rod 51 110 4c/1s Wizard Staff 28 100 3s APx2 Wizer Staff 33 100 4s APx2 Fairy Tale 37 103 7s Umbrella 58 118 none Princess Guard 52 111 6c/1s - The Princess Guard (should) power-up when protecting an ally. (NSS) CID - POLEARMS _________________________________________________________ Spear 44 97 2c/2s Slash Lance 56 98 4c/1s Trident 60 105 6s Mast Axe 64 99 4c/2s Partisan 78 100 6c Viper Halberd 58 102 4s APx2 Javelin 62 104 4c/1s APx2 Grow Lance 78 102 6c Mop 68 118 none Dragoon Lance 66 100 8s Scimitar 86 102 2c APx3 Flayer 100 100 6s Spirit Lance 92 112 4c Venus Gospel 97 103 8c APx0 YUFFIE - SHURIKEN ______________________________________________________ 4-point Shuriken 23 100 2c/1s Boomerang 30 101 2c/2s Pinwheel 37 104 4c Razor Ring 49 105 4c/1s Hawk Eye 61 107 4c/2s Crystal Cross 74 110 6c Wind Slash 30 103 3s APx2 Twin Viper 36 108 4s APx2 Spiral Shuriken 68 110 2c/6s Superball 68 120 none Magic Shuriken 64 113 3s Rising Sun 68 108 4c APx2 Oritsuru 90 116 4c/4s Conformer 96 112 8c APx0 - Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons. CAIT SITH - M-PHONES _________________________________________________ Yellow M-phone 36 100 2c/2s Green M-phone 41 100 4c Blue M-phone 48 100 4c/1s Red M-phone 60 100 4c/2s Crystal M-phone 74 100 6c White M-phone 35 102 3s APx2 Black M-phone 31 104 4s APx2 Silver M-phone 28 106 8s Trumpet Shell 68 118 none Gold M-phone 58 103 8c Battle Trumpet 95 95 6c APx0 Starlight Phone 88 102 8c HP Shout 95 110 8c APx0 VINCENT - GUNS _________________________________________________________ Quicksilver 38 110 2c/2s Shotgun 48 112 4c Shortbarrel 51 118 4c/1s Lariat 64 120 4c/2s Winchester 73 120 6c Peacemaker 38 118 2c/1s APx2 Buntline 48 124 4c APx2 Long Barrel R 66 255 8c Silver Rifle 62 120 none Sniper CR 42 255 4c Supershot ST 97 120 6c APx0 Outsider 80 120 4c/4s Death Penalty 99 115 8c APx0 - Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons. SEPHIROTH - KATANA _____________________________________________________ Masamune 99 255 6c - The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on Sephiroth is kinda useless since he already has one. ------------------------------------------------------------------------- BRACELET NAME DEF EVD MDF MEV HOLDERS AP ------------------------------------------------------------------------- DEF = the defense power of this bracelet. EVD = the evade rating of this bracelet. MDF = the magic defense rating of this bracelet. MEV = the magic evade rating of this bracelet. HOLDERS = If materia can be equipped to this bracelet (c - connected slots, s - single slots) AP = If materia attached to this bracelet earn more AP per battle. Bronze Bangle 8 0 0 0 none Iron Bangle 10 0 2 0 1s Titan Bangle 14 2 4 0 2s Mythril Armlet 18 3 8 0 2c Carbon Bangle 27 3 14 0 2c/1s Silver Armlet 34 4 22 0 2c/2s Gold Armlet 46 4 28 0 4c Diamond Bangle 57 6 37 0 4c/1s Crystal Bangle 70 8 45 1 6c Platinum Bangle 20 0 12 0 2s APx2 Rune Armlet 43 5 24 0 4s APx2 Edincoat 50 0 33 0 7s Wizard Bracelet 6 3 85 3 8c Adaman Bangle 93 0 23 0 2c Gigas Armlet 59 0 0 0 4c/1s APx0 Imperial Guard 82 0 74 0 6c Aegis Armlet 55 15 86 50 4c Fourth Brace 74 3 100 3 4c/1s Warrior Bangle 96 0 21 0 4c APx0 Shinra Beta 30 0 0 0 2c/2s Shinra Alpha 77 0 34 0 6c Four Slots 12 0 10 0 4s Fire Bracelet 72 8 52 3 4c Aurora Armlet 76 8 54 3 4c Bolt Bracelet 74 8 55 3 4c Dragon Armlet 58 3 47 2 6c Minerva Band 60 8 57 0 6c Escort Guard 62 5 55 0 6c Mystile 65 50 72 60 6c Zeidrich 100 15 98 18 none Precious Watch 0 0 0 0 8s Choco Bracelet 35 10 38 10 4s Fire Armlet - Absorb fire-based attacks. Aurora Armlet - Absorb Ice-based attacks. Bolt Armlet - Absorb lighting-based attacks. Dragon Armlet - Half damage from fire, Ice, and lightning- based attacks. Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Can only be worn by men (this includes Cait and Red 13). Ziedrich - Half damage from every damage type. Chocobracelet - Speed Plus increases by 30 points when worn. Minerva Band - Can only be worn by women (Aeris, Tifa, or Yuffie). ------------------------------------------------------------------------- ACCESSORY NAME EFFECT WHEN WORN ------------------------------------------------------------------------- Power Wrist Power goes up by 10 Protect Vest Strength goes up by 10 Earring Magic goes up by 10 Talisman Spirit goes up by 10 Choco Feather Speed Plus goes up by 10 Amulet Luck goes up by 10 Champion Belt Power and Strength go up by 30 Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' Elemental Touph Ring Strength and Spirit go up by 50 Circlet Magic and Spirit go up by 30 Star Pendant Immune to Poison Silver Glasses Immune to Dark Headband Immune to Sleepel Fairy Ring Immune to Poison and Darkness Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis White Cape Immune to Minimum and Toad Sprint Shoes Automatic 'Haste' in battle Peace Ring Immune to Sadness, Anger, Confusion, and Berserk Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion, Silence, Toad, Minimum, Slow Petrifying, Petrify, Condemned, Berserk, Paralysis, and Darkness Fire Ring Immune to fire-based attacks Ice Ring Immune to Ice-based attacks Bolt Ring Immune to lighting-based attacks Tetra Elemental Absorb fire, Ice, lightning and earth-based attacks Safety Bit Immune to Death, Slow Petrifying, Petrify and Condemned Fury Ring Automatic 'Berserk' in battle Curse Ring Status up (?); but you're Condemned during battles Protect Ring Automatic 'Barrier' and 'MBarrier' in battles Cat's Bell Regain 2 HP with each full step Reflect Ring Automatic 'Reflect' in battle Water Ring Absorbs water-based attacks Sneak Glove Increases success rate when using 'Steal' or 'Mug' HypnoCrown Increases success rate when using 'Control' Curse Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again. ------------------------------------------------------------------------- 7.3 shopping list ------------------------------------------------------------------------- This section is a list of each shop in the game and what you can purchase there. Please keep the following notation in mind: Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders. All the statistics below apply to all three discs. If the goods for sale or prices change from one disc to the next, then it will say '(location) - DISC #' afterwards, which is why a location may be listed more than once. MIDGAR - SECTION 7 TOWN ________________________________________________ INN - TOP OF BUILDING 10 gil MATERIA SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia WEAPON SHOP Iron Bangle 160 Bracelet - d10 1s Assault Gun 350 Barret - a17 2c Grenade 80 Item MIDGAR - SECTION 5 TOWN ________________________________________________ INN - AERIS' HOUSE 0 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Tent 500 Item MATERIA SHOP Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia WEAPON SHOP - MAN IN TRAILER Titan Bangle 280 Bracelet - d14 2s Grenade 80 Item MIDGAR - WALL MARKET ___________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Echo Screen 100 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Hi-Potion 300 Item Tent 500 Item MATERIA SHOP (after Section 7 is destroyed) Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia Cover 1000 Independent Materia WEAPON SHOP - GUN & MACHINE SHOP Mythril Rod 370 Aeris - a16 2c Metal Knuckle 320 Tifa - a18 2c Assault Gun 350 Barret - a17 2c Titan Bangle 280 Bracelet - d14 2s Mythril Armlet 350 Bracelet - d18 2c GUY ON THE LEFT Battery 300 Item (Disc 1 only) Sneak Glove 129000 Accessory (Disc 2+) SUPPORT PILLAR NEAR SECTOR 7 SLUMS _____________________________________ MAN SELLING ITEMS (during fight atop the power generator) Potion 50 gil Item Phoenix Down 300 Item Antidote 80 Item Grenade 80 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item SHINRA HQ, ACCESSORIES ROOM ____________________________________________ Potion 50 gil Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Tent 500 Item KALM TOWN ______________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Earth 1500 Magic Materia Poison 1500 Magic Materia Steal 1200 Command Materia Sense 1000 Command Materia Remedy 1500 Magic Materia WEAPON SHOP Mythril Saber 1000 Cloud - a23 2c/1s Cannon Ball 950 Barret - a23 2c/1s Mythril Claw 750 Tifa - a24 2c/1s Full Metal Staff 800 Aeris - a22 2c/1s Mythril Armlet 350 Bracelet - d18 2c/1s CHOCOBO FARM ___________________________________________________________ INN - MAIN HOUSE 100 gil KID IN BARN - FIRST TIME YOU MEET HIM Chocobo Plus 2000 Independent Materia KID IN BARN - FIRST CHOICE Lasan Nut 600 Item Saraha Nut 400 Item Luchile Nut 200 Item Pepio Nut 100 Item Mimetto Greens 1500 Item Curiel Greens 1000 Item Pahsana Greens 800 Item Tantal Greens 400 Item Krakka Greens 250 Item Gysahl Greens 100 Item MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3 Purchase Stall (1-6) 10000 Used to breed Chocobos Fort Condor ____________________________________________________________ INN - BEDROOM 0 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Fire 600 Magic Materia Lightning 600 Magic Materia Ice 600 Magic Materia Restore 750 Magic Materia FORT CONDOR - DISC TWO AND THREE _______________________________________ INN - BEDROOM 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item S-mine 1000 Item MATERIA SHOP Throw 10000 Command Materia Manipulate 10000 Command Materia Deathblow 10000 Command Materia Destruct 9000 Magic Materia All 20000 Combination Materia JUNON TOWN - OUTER AREA ________________________________________________ INN - WOMAN'S HOUSE 0 gil (you must save Purishira first) ITEM SHOP Mythril Armlet 350 Bracelet - d18 2c/1s Potion 50 Item Phoenix Down 300 Item Grenade 80 Item Tent 500 Item LIFT TO INNER AREA 10 JUNON TOWN - INNER AREA ________________________________________________ INN - FIFTH DOOR 30 gil (Disc 1) MATERIA SHOP - FIRST DOOR Sense 1000 Command Materia Seal 3000 Magic Materia Restore 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Hardedge 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissors 1400 Barret - a32 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s WEAPON SHOP 2 - SECOND DOOR Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Echo Screen 100 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Earth 1500 Magic Materia Poison 1500 Magic Materia WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Silver Glasses 3000 Accessory Headband 3000 Accessory WEAPON SHOP 5 - SEVENTH DOOR Mythril Saber 1000 Cloud - a23 2c/1s Cannon Ball 950 Barret - a23 2c/1s Mythril Claw 750 Tifa - a24 2c/1s Full Metal Staff 800 Aeris - a22 2c/1s Mythril Clip 800 Red XIII - a24 2c/1s JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________ INN - FIFTH DOOR 400 gil MATERIA SHOP - FIRST DOOR Sense 1000 Command Materia Seal 3000 Magic Materia Restore 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Rune Blade 3800 Cloud - a40 4s Enhance Sword 12000 Cloud - a43 8c W Machine Gun 2000 Barret - a30 3s Drill Arm 3300 Barret - a37 4s Platinum Fist 2700 Tifa - a30 4s Kaiser Knuckle 15000 Tifa - a44 2c/6s Fairy Tale 2500 Aeris - a37 7s WEAPON SHOP 2 - SECOND DOOR Wind Slash 2000 Yuffie - a30 3s Twin Viper 3200 Yuffie - a36 4s Viper Halberd 7000 Cid - a58 4s Dragoon Lance 6200 Cid - a66 8s Peacemaker 3500 Vincent - a38 2c/1s Buntline 6800 Vincent - a48 4c Magic Comb 2000 Red XIII - a37 3s Plus Barrette 3500 Red XIII - a39 4s Wizard Staff 1800 Aeris - a28 3s Wizer Staff 3200 Aeris - a33 4s WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Nail Bat 2800 Cloud - a70 none Rocket Punch 3200 Barret - a62 none Work Glove 2200 Tifa - a68 none Hairpin 6000 Red XIII - a57 none Superball 3000 Yuffie - a68 none Trumpet Shell 3000 Cait Sith - a68 none Mop 3200 Cid - a68 none Silver Rifle 3000 Vincent - a62 none WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Platinum Bangle 1800 Bracelet - d20 2s Powersoul 4200 Tifa - a28 4s Enemy Launcher 3300 Barret - a35 2c/3s Fuuma Shuriken 6000 Yuffie - a64 3s White M-phone 2300 Cait Sith - a35 3s Black M-phone 2800 Cait Sith - a31 4s Silver M-phone 3300 Cait Sith - a28 8s Sniper CR 3300 Vincent - a42 4c WEAPON SHOP 5 - SEVENTH DOOR Atomic Scissors 1400 Barret - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Yellow M-phone 500 Cait Sith - a36 2c/2s Spear 1200 Cid - a44 2c/2s Trident 7500 Cid - a60 6s Quicksilver 1000 Vincent - a38 2c/2s SHINRA BOAT ____________________________________________________________ MAN - FIRST OPTION x2 Super Drink 250 gil (restores HP/MP) MAN - SECOND OPTION Potion 50 Item Phoenix Down 300 Item COSTA DEL SOL __________________________________________________________ INN 200 gil BUYING A HOUSE 300000 MAN SELLING ITEMS Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Soft 150 Item Antidote 80 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Remedy 1500 Magic Materia Revive 3000 Magic Materia Restore 750 Magic Materia Seal 3000 Magic Materia Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia MAN IN BAR Platinum Bangle 1800 Bracelet - d20 2s Carbon Bangle 800 Bracelet - d27 2c/1s Four Slots 1300 Bracelet - d12 4s Molotov 400 Item COSTA DEL SOL - DISC TWO AND THREE _____________________________________ INN 0 gil BUYING A HOUSE 30000 MAN SELLING ITEMS Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Earth 1500 Magic Materia Demi 8000 Magic Materia Poison 1500 Magic Materia MAN IN BAR Solid Bazooka 16000 Barret - a61 8c Sento Clip 14000 Red XIII - a58 8s Spiral Shuriken 14000 Yuffie - a68 2c/6s Long Barrel R 13000 Vincent - a66 8c Gold M-phone 15000 Cait Sith - a58 8c S-mine 1000 Item NORTH COREL ____________________________________________________________ INN 50 gil MAN SELLING ITEMS Potion 50 Item Phoenix Down 300 Item Tent 500 Item MAN SELLING MATERIA Transform 5000 Magic Materia Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item MAN SELLING WEAPONS Carbon Bangle 800 Bracelet - d27 2c/1s Force Stealer 2200 Cloud - a36 3s Molotov 400 Item GOLD SAUCER ____________________________________________________________ ENTRANCE FEE 3000 gil ONE TIME ENTRANCE FEE 30000 ITEM SHOP Potion 50 Item Phoenix Down 300 Item Ether 1500 Item Antidote 80 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Echo Screen 100 Item Hyper 100 Item Tranquilizer 100 Item TO USE OUTSIDE SAVE POINT 5 GP GHOST SQUARE Ghost Hotel (Inn) 5 ROUND SQUARE Ferris Wheel 3 SPEED SQUARE 'Shooting Coaster' 10 1/35 soldier dolls Prize Item BATTLE SQUARE Arena Battle 10 WONDER SQUARE (DISC ONE) Potion 1 Item Ether 20 Item X-Potion 80 Item Turbo Ether 100 Item Gold Ticket 300 Key Item Carob Nut 500 Item WONDER SQUARE (DISC TWO) Potion 1 Item Ether 20 Item X-Potion 80 Item Turbo Ether 100 Item Gold Ticket 300 Key Item Carob Nut 500 Item Gil Plus 1000 Independent Materia EXP Plus 2000 Independent Materia WONDER SQUARE GAMES Arm Wrestling 100 gil Basket Game 200 Wonder Catcher 100 Mog House 100 Fortune Teller 50 G Bike 200 3D Battler 200 NEW GAMES IN DISC TWO Snowboard 100 gil Submarine 200 GONGAGA TOWN ___________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Tent 500 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item ACCESSORY SHOP Headband 3000 Accessory Silver Glasses 3000 Accessory Star Pendant 4000 Accessory Talisman 4000 Accessory White Cape 5000 Accessory Fury Ring 5000 Accessory Mystify 6000 Magic Materia Time 6000 Magic Materia Remedy 1500 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - ACCESSORY SHOP ATTIC Hardedge 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissors 1400 Barret - a32 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Impaler 500 Item Shrivel 400 Item Molotov 400 Item COSMO CANYON ___________________________________________________________ INN - SECOND FLOOR 100 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Tent 500 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item MATERIA SHOP MP Plus 8000 Independent Materia HP Plus 8000 Independent Materia Mystify 6000 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - TIGER LILY ARMS SHOP Butterfly Edge 2800 Cloud - a39 4c Tiger Fang 2500 Tifa - a38 4c Heavy Vulcan 2700 Barret - a39 4c Prism Staff 2600 Aeris - a40 4c Silver Barrette 2500 Red XIII - a40 4c Pinwheel 2600 Yuffie - a37 4c Green M-phone 2400 Cait Sith - a41 4c Silver Armlet 1300 Bracelet - d34 2c/2s COREL PRISON ___________________________________________________________ MAN IN BAR Potion 50 gil Phoenix Down 300 Tent 500 Nibelheim ______________________________________________________________ INN 100 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Tent 500 Item ROCKET TOWN - DISC ONE __________________________________________________ INN 100 gil ACCESSORY SHOP Super 3100 Vincent - a48 4c Gold Armlet 2000 Bracelet - d46 4c Power Wrist 7500 Accessory Protect Vest 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time 10000 Magic Materia ROCKET TOWN - DISC 2 ____________________________________________________ INN 300 gil ACCESSORY SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Tent 500 Item Barrier 10000 Magic Materia Destruct 10000 Magic Materia Time 6000 Magic Materia Throw 10000 Command Materia Deathblow 10000 Command Materia Manipulate 10000 Command Materia ITEM SHOP S-mine 1000 Item Gold Armlet 2000 Bracelet - d46 4c Edincoat 8000 Bracelet - d50 7c Power Wrist 7500 Accessory Protect Vest 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory Peace Ring 7500 Accessory Safety Bit 7500 Accessory WUTAI __________________________________________________________________ INN 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item Fire Veil 800 Item Swift Bolt 800 Item Choco Feather 10000 Accessory WEAPON SHOP Murasame 6500 Cloud - a51 4c/1s Diamond Knuckle 5800 Tifa - a51 4c/1s Chainsaw 6300 Barret - a52 4c/1s Aurora Rod 5800 Aeris - a51 4c/1s Gold Barrette 6000 Red XIII - a50 4c/1s Slash Lance 6500 Cid - a56 4c/1s Blue M-phone 5500 Cait Sith - a48 4c/1s Razor Ring 6000 Yuffie - a49 4c/1s Shortbarrel 6400 Vincent - a51 4c/1s BONE VILLAGE ___________________________________________________________ HEAD EXCAVATOR Placing Diggers 100 gil SECOND OPTION Diamond Bangle 3200 Bracelet - d57 4c/1s Rune Armlet 3700 Bracelet - d43 4s Potion 50 Item Hi-Potion 300 Item Phoenix Down 30 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item TEMPLE OF ANCIENTS _____________________________________________________ FIRST MEETING WITH THE OLD MAN Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Maiden's Kiss 150 Item Tent 500 Item ICICLE INN _____________________________________________________________ INN 200 gil WEAPON SHOP Organics 12000 Cloud - a62 4c/2s Dragon Claw 10000 Tifa - a62 4c/2s Microlaser 12000 Barret - a63 4c/2s Adaman Clip 11000 Red XIII - a60 4c/2s Hawk Eye 12000 Yuffie - a61 4c/2s Red M-phone 12000 Cait Sith - a60 4c/2s Mast Ax 13000 Cid - a64 4c/2s Lariat 12000 Vincent - a64 4c/2s Tent 500 Item Hi-Potion 300 Item CHOCOBO SAGE ___________________________________________________________ FIRST CHOICE Porov Nut 2000 gil Item Pram Nut 1500 Item Sylkis Greens 5000 Item Reagan Greens 3000 Item MIDEEL VILLAGE _________________________________________________________ INN - NURSE 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Remedy 1000 Item Tent 100 Item MATERIA SHOP HP Plus 8000 Independent Materia MP Plus 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Destruct 9000 Magic Materia WEAPON SHOP Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barret - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal M-phone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Bracelet 12000 Bracelet - d6 8c WOMAN SELLING ACCESSORIES Amulet 10000 Accessory Fire Ring 8000 Accessory Ice Ring 8000 Accessory Bolt Ring 8000 Accessory Fairy Ring 7000 Accessory Jem Ring 7500 Accessory White Cape 5000 Accessory MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________ INN - NURSE 0 gil MAN SELLING ITEMS Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Tent 500 Item WOMAN SELLING ACCESSORIES Amulet 10000 Accessory Fire Ring 8000 Accessory Ice Ring 8000 Accessory Bolt Ring 8000 Accessory Fairy Ring 7000 Accessory Jem Ring 7500 Accessory White Cape 5000 Accessory MAN SELLING MATERIA Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia HYPERACTIVE KID - FIRST CHOICE* Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Remedy 1000 Item Tent 500 Item HYPERACTIVE KID - SECOND CHOICE Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barret - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal M-phone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Bracelet 12000 Bracelet - d6 8c HYPERACTIVE KID - THIRD CHOICE HP Plus 8000 Independent Materia MP Plus 8000 Independent Materia Transform 5000 Magic Materia Demi 8000 Magic Materia Destruct 9000 Magic Materia * Depending on how many times you met the kid before Mideel was destroyed determines what he has for sale. ------------------------------------------------------------------------- 7.4 monster list ------------------------------------------------------------------------- This section lists each monster in the game and gives it's statistics, what you can win from it, where it's found at, and other information, all shown below. This section was based on a document written by someone from the Final Fantasy 7 Database Index (sp?) which was originally in Japanese. Thanks to WhisQ for rewriting the list! Aside from the SOLDIER classes, names that are capitalized indicate monsters who's stats WhisQ isn't sure of. ------------------------------------------------------------------------- NUMBERS ------------------------------------------------------------------------- 1st Ray LV: ?? EXP: 12 Win: ?? HP: 18 AP: 1 Steal: ?? MP: ?? Gil: 5 Morph: ?? Attacks: ?? Control: ?? Occurrence: Sector 1; No.1 Reactor. 2-Faced LV: 18 EXP: 100 Win: Hi-Potion HP: 330 AP: 10 Steal: Phoenix Down MP: 80 Gil: 156 Morph: ?? Attacks: Cure3; Self-destruct. Control: ?? Occurrence: Corel Prison. 8 eye LV: 30 EXP: 1000 Win: ?? HP: 500 AP: 100 Steal: n/a MP: 220 Gil: 720 Morph: Magic Source Attacks: (causes 'Darkness'); (drains HP 1200-1400 points). Control: n/a. Notes: Weak against Poison. Occurrence: Temple of the Ancients (talking clock passage III); [Battle Arena]. ------------------------------------------------------------------------- A ------------------------------------------------------------------------- Acrophies LV: 35 EXP: 800 Win: ?? HP: 2400 AP: 90 Steal: Water Ring MP: 220 Gil: 1200 Morph: n/a Attacks: Huge Tidal Wave. Control: n/a. Occurrence: Corral Valley; Corral Valley Cave; [Battle Square]. Adamantaimai LV: 30 EXP: 720 Win: Phoenix Down HP: 1600 AP: 100 Steal: Adaman Bangle MP: 240 Gil: 2000 Morph: n/a Attacks: (Light Shell); Barrier; MBarrier. Control: Light Shell; [Death Force]. Occurrence: Wutai Area (on shore); [Battle Square]. Aero Combatant LV: ?? EXP: 40 Win: Potion HP: 190 AP: 4 Steal: Potion MP: ?? Gil: 110 Morph: ?? Attacks: Propeller; Sword Rush. Control: ?? Occurrence: Plate Support (in Sector 7 slum). Allemagne LV: 48 EXP: 1300 Win: Eye drop HP: 8000 AP: 100 Steal: Eye drop MP: 200 Gil: 1360 Morph: n/a Attacks: ; Teardrop; Big Breath; L4 Death; L3 Flare. Control: Claw; L4 Death; L3 Flare. Notes: Weak against Wind. Occurrence: Inside Northern Cave; Inside the Planet. Ancient Dragon LV: 34 EXP: 800 Win: Turbo Ether HP: 2400 AP: 80 Steal: n/a MP: 450 Gil: 800 Morph: n/a Attacks: ; Southern Cross. Control: Horn; Southern Cross. Notes: Weak against Gravity. Occurrence: Temple of the Ancients (below the talking clock, when got hit by second hand); [Battle Square]. Ark Dragon LV: 18 EXP: 84 Win: Ether HP: 280 AP: 10 Steal: Ether MP: 124 Gil: 180 Morph: Phoenix Down Attacks: ; [Flame Thrower]. Control: Claw; [Flame Thrower]. Notes: Weak against Wind. Occurrence: Mythril Mine. Armored Golem LV: 41 EXP: 2500 Win: Echo Screen HP: 10000 AP: 100 Steal: Turbo Ether MP: 200 Gil: 2680 Morph: Guard Source Attacks: Snap; Golem Laser. Control: n/a. Occurrence: Inside Northern Cave. Attack Squad LV: 34 EXP: 300 Win: 8inch Cannon HP: 1300 AP: 10 Steal: Tranquilizer, S-Mine MP: 100 Gil: 420 Morph: n/a Attacks: ; Machine Gun; Grenade. Control: Machine Gun; Grenade; Smoke Bullet. Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor; Rocket Town; Wutai Area. ------------------------------------------------------------------------- B ------------------------------------------------------------------------- Bad Rap LV: 38 EXP: 1100 Win: Dazers HP: 9000 AP: 70 Steal: Ink MP: 120 Gil: 2500 Morph: Luck Source Attacks: Big Fang; Evil Poison (causes 'Darkness'). Control: n/a. Occurrence: Hallway (in Gelnika, the sunken plane). Bagnadrana LV: 16 EXP: 110 Win: Hi-Potion HP: 450 AP: 11 Steal: Diamond Pin MP: 60 Gil: 120 Morph: Guard Source Attacks: Fang; Poison Breath; Claw; Horn. Control: ?? Notes: Weak againts Cold. Occurrence: Corel Area (east side); Corel Reactor; Mt. Corel (west side). Bahba Velamyu LV: 23 EXP: 285 Win: Mute Mask HP: 640 AP: 20 Steal: n/a MP: 40 Gil: 280 Morph: Mute Mask Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence. Control: Bonecutter; Jumping Cutter; Magic Cutter. Occurrence: Nibel Area (mostly in forest). Bandersnatch LV: 30 EXP: 510 Win: Hi-Potion HP: 860 AP: 40 Steal: n/a MP: 100 Gil: 600 Morph: Ice Crystal Attacks: Bite; (summon enemy's allies). Control: n/a. Notes: Weak against Fire. Occurrence: Icicle Area; Great Glacier; Frostbite Cave. Bandit LV: 17 EXP: 99 Win: Tent HP: 360 AP: 10 Steal: X-Potion MP: 0 Gil: 220 Morph: ?? Attacks: Hold-up (steal money); Mug (steal item/accessories). Control: ?? Occurrence: Corel Prison. Battery Cap LV: 24 EXP: 270 Win: Eyedrop, Dazers HP: 640 AP: 32 Steal: Dazers MP: 58 Gil: 386 Morph: n/a Attacks: Four Laser; Seed Shoot. Control: n/a Occurrence: Nibel Area. Beachplug LV: 16 EXP: 95 Win: Hi-Potion HP: 200 AP: 10 Steal: n/a MP: 100 Gil: 155 Morph: Turbo Ether Attacks: ; Ice. Control: Bite; [Big Guard]; Ice. Occurrence: Corel Area; Gold Saucer Area; Gongaga Area. Always by the shore. Behemoth LV: 45 EXP: 1500 Win: ?? HP: 7000 AP: 100 Steal: War Gong, Phoenix Down MP: 400 Gil: 2200 Morph: n/a Attacks: Claw; Flare; [????]. Control: n/a Occurrence: Sector 8,Underground; [Battle Square]. Bizzare Bug LV: 28 EXP: 420 Win: X-Potion HP: 975 AP: 40 Steal: n/a MP: 0 Gil: 340 Morph: n/a Attacks: Poison Powder. Control: n/a Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square]. Black Bat LV: 25 EXP: 270 Win: Vampire Fang HP: 550 AP: 24 Steal: n/a MP: 0 Gil: 80 Morph: Vampire Fang Attacks: Blood Suck. Control: Blood Suck. Notes: Weak against Wind & Holy. Occurrence: Mansion,Basement & Hidden Steps. Bloatfloat LV: 18 EXP: 90 Win: Hi-Potion HP: 240 AP: 9 Steal: Soft MP: 0 Gil: 125 Morph: Hi-Potion Attacks: ; Vacuum; Hell Needle. Control: Bodyblow; Vacuum; Hell Needle. Notes: Weak against Wind. Occurrence: Corel Reactor; Mt. Corel. Blood Taste LV: ?? EXP: 24 Win: Antidote HP: 72 AP: 2 Steal: ?? MP: ?? Gil: 32 Morph: ?? Attacks: Tentacle Drain. Control: ?? Occurrence: No.5 Reactor. Blue Dragon LV: 41 EXP: 1200 Win: Dragon Armlet HP: 8800 AP: 200 Steal: n/a MP: 500 Gil: 1000 Morph: n/a Attacks: Blue Dragon Breath; Great Gale. Control: n/a. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Blugu LV: ?? EXP: 18 Win: Potion HP: 120 AP: 2 Steal: ?? MP: ?? Gil: 35 Morph: ?? Attacks: Hell Bubbles (cause 'Sleep'). Control: ?? Occurrence: Lower Sector 4 Plate. Bomb LV: 18 EXP: 150 Win: Shrapnel HP: 600 AP: 20 Steal: Right Arm MP: 30 Gil: 192 Morph: Shrapnel Attacks: Bomb Blast; Fire Ball. Control: n/a. Occurrence: Mt. Corel (on the long bridge to North Corel). Boundfat LV: 27 EXP: 420 Win: Dazers HP: 500 AP: 40 Steal: Dazers MP: 80 Gil: 350 Morph: Dazers Attacks: Ice2; Dark Needle; [Death Sentence]. Control: Ice2; Dark Needle; [Death Sentence]. Occurrence: Corral Valley; Corral Valley Cave; Forgotten City; [Battle Square]. Brain Pod LV: 15 EXP: 52 Win: Ether HP: 240 AP: 6 Steal: Antidote MP: 46 Gil: 95 Morph: Deadly Waste Attacks: ; Refuse; Refuse. Control: Bodyblow; Refuse; Refuse. Notes: Weak against Holy. This enemy has 2 types of 'Refuse'. One that cause 'Poison', the other causes 'Sleep'. Occurrence: Shinra Bldg.67f - 69f. Bull Motor LV: 19 EXP: 92 Win: Ether HP: 420 AP: 9 Steal: X-Potion MP: 96 Gil: 140 Morph: ?? Attacks: ; [Matra Magic]. Control: Bodyblow; [Matra Magic]. Occurrence: Corel Prison. ------------------------------------------------------------------------- C ------------------------------------------------------------------------- Cactuar LV: 20 EXP: 1 Win: ?? HP: 200 AP: 1 Steal: n/a MP: 20 Gil: 10000 Morph: Hi-Potion Attacks: ?? Control: n/a. Occurrence: Corel Desert. Cactuer LV: 40 EXP: 1000 Win: ?? HP: 6000 AP: 100 Steal: n/a MP: 120 Gil: 1000 Morph: Tetra Element Attacks: 1000 Needles. Control: 1000 Needles; Mystery Kick. Occurrence: Cactus Island; North Corel Areas. Capparwire LV: 15 EXP: 60 Win: Potion HP: 210 AP: 6 Steal: Ether MP: 20 Gil: 103 Morph: n/a Attacks: ; Grand Spark. Control: Wire Attack; Grand Spark. Occurrence: Junon Area (mostly forest and shore zone). Captain LV: 34 EXP: 850 Win: ?? HP: 2000 AP: 84 Steal: Shinra Alpha MP: 90 Gil: 1050 Morph: n/a Attacks: . Control: Machine Gun; Grenade. Occurrence: Inside Submarine. Castanets LV: 15 EXP: 65 Win: Hi-Potion HP: 190 AP: 7 Steal: n/a MP: 0 Gil: 113 Morph: n/a Attacks: 2-Stage attack; Scissors Spark. Control: 2-stage attack; Scissors Spark. Notes: Weak against Fire. Occurrence: Mythril Mine. Ceasar LV: ?? EXP: 23 Win: Potion HP: 120 AP: 2 Steal: Tranquilizer MP: ?? Gil: 55 Morph: ?? Attacks: Bubble. Control: ?? Occurrence: Sewer. Chocobo ------------------------------------------------------------------ Level HP MP EXP/AP/Gil Found in: ------------------------------------------------------------------ 13 130 13 n/a Grasslands Area 16 * 160 16 n/a Grasslands Area 19 190 30 n/a Junon Area 22 220 100 n/a Gold Saucer; Rocket Launch Pad Area 29 290 100 n/a Gold Saucer Area 30 300 100 n/a Wutai Area 33 330 100 n/a Icicle Area 36 * 360 100 n/a Mideel Area Win: n/a Notes: You can learn the Enemy Skill 'Chocobockle' Steal: n/a from the Chocobos with a '*' by their levels. Morph: n/a Refer to the 'Enemy Skills' list for details. Control: n/a Chocobos are invincible! \(^_^)/ (Christopher & Ghigee).................................................. Christopher LV: 34 EXP: 2000 Win: Phoenix Down, Ether HP: 6000 AP: 140 Steal: Earth Drum MP: 200 Gil: 1400 Morph: n/a Attacks: Aspil; Cure2; Bolt3; Stardust March; Frog Song. Control: n/a. Occurrence: Inside Norhtern Cave. Always with 'Gighee'. Gighee LV: 34 EXP: (shared) Win: Phoenix Down, Ether HP: 5500 AP: (shared) Steal: Elixir MP: 100 Gil: (shared) Morph: n/a Attacks: (tail slaps); Petrif-Eye; Stardust March. Control: n/a Occurrence: Inside Norhtern Cave. Always with 'Christopher'. Chuse Tank LV: ?? EXP: 23 Win: Potion HP: 36 AP: 2 Steal: ?? MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Rolling Claw. Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.; Lower Sector 4 Plate. Cokatolis LV: 17 EXP: 97 Win: Soft HP: 420 AP: 10 Steal: Soft MP: 0 Gil: 168 Morph: Soft Attacks: ; Bird Kick; Petrify Smog. Control: Bird Kick; Petrify Smog. Occurrence: Corel Area; Mt. Corel (west side). Corneo's Lackey LV: ?? EXP: 8 Win: ?? HP: ?? AP: 0 Steal: ?? MP: ?? Gil: 10 Morph: ?? Attacks: . Control: ?? Occurrence: Corneo's Hall,2f. Corvette LV: 36 EXP: 1050 Win: Loco weed HP: 3200 AP: 60 Steal: Hyper MP: 260 Gil: 2200 Morph: Light Curtain Attacks: ; Spinning Cut; Gash; Slap (causes 'Fury'). Control: Bodyblow; Spinning Cut; Gash. Occurrence: Underwater Reactor (in the glass passage). Crawler LV: 15 EXP: 56 Win: Hi-Potion HP: 140 AP: 6 Steal: n/a MP: 48 Gil: 65 Morph: n/a Attacks: Bite; Cold Breath. Control: Bite; Cold Breath. Notes: Weak against Earth. Occurrence: Mythril Mine. Crazy Saw LV: 44 EXP: 800 Win: Phoenix Down, Ether HP: 3900 AP: 80 Steal: Mute Mask MP: 340 Gil: 1300 Morph: Turbo Ether Control: Uppercut; Rifle. Attacks: (causes 'Confu'); Rifle. Occurrence: Sector 8,Underground. Notes: Weak against Lighting. Cripshay LV: 8 EXP: 26 Win: ?? HP: 100 AP: 3 Steal: Potion MP: 0 Gil: 53 Morph: ?? Attacks: Double Spike. Control: ?? Occurrence: ?? Cromwell LV: 42 EXP: 800 Win: 8inch Cannon HP: 3500 AP: 80 Steal: n/a MP: 120 Gil: 1500 Morph: n/a Attacks: Normal Shell. Control: Normal Shell. Occurrence: Sector 8,Underground. Crown Lance LV: 20 EXP: 225 Win: Hi-Potion HP: 440 AP: 23 Steal: n/a MP: 70 Gil: 400 Morph: Dream Powder Attacks: Sleepel; Deadly Needle; Bolt. Control: n/a Notes: Weak against Fire. Occurrence: Cosmo Area; Nibel Area; Rocket Launch Pad Area. Always by the shore. Crysales LV: 37 EXP: 800 Win: Ether HP: 1500 AP: 80 Steal: n/a MP: 100 Gil: 600 Morph: Dream Powder Attacks: ; Sleep Scales. Control: Bite; Sleep Scales. Occurrence: Mideel Area (mostly in forest). Cuahl LV: 33 EXP: 720 Win: Tranquilizer HP: 1300 AP: 70 Steal: Hi-Potion MP: 60 Gil: 800 Morph: Tranquilizer Attacks: Blaster. Control: Light Shell; Blaster. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Custom Sweeper LV: 15 EXP: 63 Win: Potion HP: 300 AP: 7 Steal: Atomic Scissors MP: 100 Gil: 120 Morph: X-Potion Attacks: W Machine Gun; Smog Shot; [Matra Magic]. Control: W Machine Gun; Smog Shot; [Matra Magic]. Notes: Weak againts Lighting. Occurrence: Midgar Area (near Midgar City area). ------------------------------------------------------------------------- D ------------------------------------------------------------------------- Dark Dragon LV: 57 EXP: 5000 Win: Elixir HP: 14000 AP: 350 Steal: Dragon Armlet MP: 600 Gil: 2500 Morph: Vaccine Attacks: Ultima; Dark Dragon Breath; Dragon Force. Control: [Laser]; [Dragon Force]. Occurrence: Inside Norhtern Cave. Death Claw LV: 19 EXP: 96 Win: Hi-Potion HP: 400 AP: 10 Steal: Platinum Bangle MP: 120 Gil: 168 Morph: ?? Attacks: Claw; Death Claw; Barrier; MBarrier; [Laser]. Control: Claw; Death Claw; Barrier; MBarrier; [Laser]. Occurrence: Corel Prison. Death Dealer LV: 48 EXP: 1800 Win: Kiss of Death, Potion HP: 7000 AP: 200 Steal: Turbo Ether MP: 400 Gil: 1200 Morph: n/a Attacks: Star; World; [Roulette]. Control: Spin Turn; [Roulette]. Occurrence: Inside Northern Cave. Death Machine LV: 35 EXP: 900 Win: ?? HP: 2500 AP: 80 Steal: W Machinegun MP: 150 Gil: 1200 Morph: n/a Attacks: W Machine Gun; 100 Needle; [Matra Magic]. Control: W Machine Gun; 100 Needle; [Matra Magic]. Occurrence: Junon Path. Deenglow LV: ?? EXP: 35 Win: Graviball HP: 120 AP: 4 Steal: Ether MP: ?? Gil: 70 Morph: ?? Control: ?? Attacks: . Occurrence: Train Graveyard. Desert Sahagin LV: 20 EXP: 230 Win: Potion HP: 580 AP: 21 Steal: Potion MP: 0 Gil: 300 Morph: Fire Veil Attacks: ; Sandgun. Control: Harpoon; Sandgun. Notes: Weak against Cold. Occurrence: Cosmo Area. Devil Ride LV: 13 EXP: 60 Win: Potion HP: 240 AP: 6 Steal: Hi-Potion MP: 0 Gil: 100 Morph: Hi-Potion Attacks: ; Drift Turn. Control: Wheelie; Drift Turn. Occurrence: Midgar Area (near Midgar City area). Diablo LV: 41 EXP: 1100 Win: ?? HP: 4000 AP: 70 Steal: n/a MP: 200 Gil: 1100 Morph: n/a Attacks: . Control: Horn Bomber; Flame; Cold. Occurrence: Ancient Forest. Diver Nest LV: 38 EXP: 1340 Win: ?? HP: 2800 AP: 60 Steal: n/a MP: 100 Gil: 1250 Morph: n/a Attacks: ; Big Wave; Tornade Wave. Control: Bodyblow; Big Wave; Tornade Wave. Occurrence: Underwater Reactor (in the glass passage). Doorbull LV: 35 EXP: 760 Win: Hi-Potion HP: 2800 AP: 50 Steal: Hi-Potion MP: 160 Gil: 680 Morph: n/a Attacks: Fang; Fire Shell; Light Shell. Control: n/a. Notes: Weak against Cold. Occurrence: Temple of the Ancients; [Battle Square]. Dorky Face LV: 23 EXP: 300 Win: Phoenix Down HP: 520 AP: 35 Steal: Echo Screen MP: 80 Gil: 202 Morph: Mute Mask Attacks: ; Funny Breath; Curse (causes 'Silence'). Control: Cutter; Funny Breath; Curse. Occurrence: Mansion (in Nibelheim). Dragon LV: 32 EXP: 900 Win: Fire Fang HP: 3500 AP: 110 Steal: Gold Armlet MP: 250 Gil: 1400 Morph: n/a Attacks: ; [Flame Thrower]. Control: Dragon Fang; [Flame Thrower]. Occurrence: Mt. Nibel; Mt. Nibel Cave. Dragon Rider LV: 35 EXP: 1000 Win: Hi-Potion HP: 3500 AP: 80 Steal: Hi-Potion MP: 180 Gil: 690 Morph: Mind Source Attacks: Dual Attack; Head Hunting; Head Hunting 2; Rider Breath. Control: n/a. Notes: Weak against Wind. Occurrence: Whirlwind Maze, Battle Square. Dragon Zombie LV: 54 EXP: 4000 Win: Cauldron, X-Potion HP: 13000 AP: 300 Steal: Cauldron MP: 400 Gil: 2800 Morph: Vaccine Attacks: Abnormal Breath; Body Tail; [Shadow Flare]; [Pandora's Box]. Control: n/a. Notes: Weak against Holy. Occurrence: Inside Northern Cave. Dual Horn LV: 30 EXP: 550 Win: Pepio Nut HP: 2500 AP: 45 Steal: Pepio Nut MP: 0 Gil: 500 Morph: n/a Attacks: ; Horn Rift. Control: Angle Punch; Horn Lift. Occurrence: Woodlands Area; Goblin Island; [Battle Square]. ------------------------------------------------------------------------- E ------------------------------------------------------------------------- Eagle Gun LV: 46 EXP: 2000 Win: X-Potion HP: 17000 AP: 90 Steal: Warrior Bangle MP: 40 Gil: 3800 Morph: n/a Attacks: Single Wing Fire; Dual Wing Fire. Control: n/a. Notes: Weak agaisnt Lighting. Occurrence: Coal Train (during Corel Huge Materia quest). Edgehead LV: 27 EXP: 370 Win: Smoke Bomb HP: 900 AP: 36 Steal: n/a MP: 80 Gil: 385 Morph: n/a Attacks: Scissors; Electric Burst. Control: Scissors; Electric Burst. Occurrence: Wutai Area. Elfadunk LV: 14 EXP: 64 Win: Potion HP: 220 AP: 7 Steal: Hi-Potion MP: 34 Gil: 140 Morph: n/a Attacks: ; Shower (causes 'Sadness'). Control: Bodyblow; Shower. Occurrence: Grasslands Area. Eligor LV: 14 EXP: 36 Win: Echo Screen HP: 300 AP: 4 Steal: Striking Staff MP: 50 Gil: 12 Morph: ?? Attacks: Mono Laser. Control: n/a. Occurrence: Train Graveyard. Epiolnis LV: 36 EXP: 950 Win: ?? HP: 1800 AP: 70 Steal: Wizard Bracelet MP: 90 Gil: 1500 Morph: n/a Attacks: Bird Kick; Catapult; Acid Rain. Control: Bird Kick; Catapult; Acid Rain. Occurrence: Ancient Forest. Evilhead LV: 28 EXP: 650 Win: Vampire Fang HP: 740 AP: 50 Steal: n/a MP: 45 Gil: 400 Morph: Holy Torch Attacks: Blood Suck; Ultrasound (causes 'Silence'+'Darkness'). Control: Blood Suck; Ultrasound. Occurrence: Inside of Gaea's Cliff; [Battle Square]. ------------------------------------------------------------------------- F ------------------------------------------------------------------------- Flapbeat LV: 18 EXP: 140 Win: T/S Bomb HP: 330 AP: 15 Steal: T/S Bomb MP: 60 Gil: 186 Morph: T/S Bomb Attacks: ; Flying Sickle. Control: Tailbeat; Flying Sickle. Notes: Weak agaisnt Wind. Occurrence: Gold Saucer Area. Flower Prong LV: 19 EXP: 240/220/200 Win: Earth Drum HP: 550 AP: 24/22/20 Steal: n/a MP: 68 Gil: 400/350/300 Morph: n/a Attacks: Bio2; Seed Bullet; W Laser; Pollen. Control: n/a. Notes: Weak against Fire and Earth. The three listings for EXP, AP and Gil correspond to the type of FLOWER PRONG; little, center, and big, respectively. Occurrence: Jungle (in Gongaga Area). Formula LV: 16 EXP: 65 Win: Hi-Potion HP: 240 AP: 7 Steal: Boomerang MP: 100 Gil: 120 Morph: Speed Drink Attacks: Blue Impulse; Cross Impulse. Control: n/a. Notes: Weak against Wind. Occurrence: Junon Area. Foulander LV: 27 EXP: 440 Win: Lunar Curtain, Fire Veil HP: 800 AP: 34 Steal: n/a MP: 100 Gil: 460 Morph: n/a Attacks: ; Flame Dance. Control: Claw; Flame Dance. Occurrence: Wutai,Da-Chao Statue; [Battle Square]. Frozen Nail LV: 28 EXP: 520 Win: n/a HP: 1300 AP: 50 Steal: n/a MP: 100 Gil: 800 Morph: n/a Attacks: Continu-Claw; Flying Sickle. Control: Continu-Claw; Flying Sickle. Occurrence: Great Glacier; [Battle Square]. ------------------------------------------------------------------------- G ------------------------------------------------------------------------- Gagighandi LV: 19 EXP: 173 Win: Soft HP: 480 AP: 18 Steal: Soft MP: 55 Gil: 220 Morph: Remedy Control: Claw; Stone Stare. Attacks: ; Stone Stare. Occurrence: Gongaga Area. Gargoyle LV: 43 EXP: 800 Win: X-Potion HP: 2000 AP: 80 Steal: X-Potion MP: 200 Gil: 2500 Morph: n/a Attacks: L4 Death. Control: n/a. Occurrence: Inside Northern Cave. Garuda LV: 29 EXP: 520 Win: Bolt Plume, Mute Mask. HP: 1400 AP: 30 Light Curtain MP: 200 Gil: 520 Steal: n/a Morph: n/a Attacks: ; Ice2; Dance (drain MP); Bolt2. Control: Rod; Ice2; Bolt2. Notes: Weak against Wind. Occurrence: Wutai,Da-Chao Statue; [Battle Square]. Gas Ducter LV: 42 EXP: 900 Win: ?? HP: 3000 AP: 75 Steal: n/a MP: 200 Gil: 1100 Morph: n/a Attacks: ; Smog Alert. Control: Punch; Smog Alert. Occurrence: Corel Train (during Corel Huge Materia quest). Ghirofelgo LV: 26 EXP: 380 Win: Phoenix Down HP: 1600 AP: 44 Steal: n/a MP: 0 Gil: 300 Morph: n/a Attacks: ?? Control: n/a. Occurrence: Mansion (in Nibelheim). Notes: Weak against Demi. Ghost LV: ?? EXP: 30 Win: Ghost Hand HP: 130 AP: 3 Steal: Ghost Hand MP: ?? Gil: 22 Morph: ?? Attacks: Drain; Fire. Control: ?? Occurrence: Train Graveyard. Ghost Ship LV: 44 EXP: 1600 Win: Phoenix Down HP: 6600 AP: 60 Steal: Phoenix Down MP: 100 Gil: 2000 Morph: Guide Book (new to USA) Attacks: St.Elmos Fire; Goannai (removing an ally from battle). Control: n/a. Notes: Weak against Holy. Occurrence: Underwater Reactor (in the glass passage); [Battle Square]. Gigas LV: 40 EXP: 840 Win: Earth Mallet HP: 3500 AP: 84 Steal: Gigas Armlet MP: 100 Gil: 560 Morph: n/a Attacks: Moon Wars. Control: n/a. Occurrence: Crater; [Battle Square]. Gi Spector LV: 23 EXP: 260 Win: Smoke Bomb HP: 450 AP: 20 Steal: n/a MP: 88 Gil: 150 Morph: ?? Attacks: Skewer; [Death Sentence]. Control: Skewer; Hell Spear; [Death Sentence]. Notes: Weak against Fire & Holy. Occurrence: Cave of the Gi. Goblin LV: 40 EXP: 20 Win: ?? HP: 2000 AP: 20 Steal: Zeio Nut MP: 80 Gil: 20 Morph: n/a Attacks: [Goblin Punch]; Sleepel. Control: Fight; [Goblin Punch]; Sleepel. Occurrence: Goblin Island; Round Island. Golem LV: 24 EXP: 300 Win: Hi-Potion HP: 1000 AP: 22 Steal: Turbo Ether MP: 0 Gil: 500 Morph: n/a Attacks: Megaton Punch; Finger Shot. Control: n/a. Occurrence: Cosmo Area. Grand Horn LV: 19 EXP: 180 Win: Hi-Potion, War Gong HP: 460 AP: 15 Steal: n/a MP: 43 Gil: 240 Morph: Hi-Potion Attacks: ; Grand Punch. Control: Punch; Grand Punch. Occurrence: Gongaga Area; Cosmo Area. (Grangalan, Grangalan Jr, Grangalan Sr.)................................ Grangalan LV: 16 EXP: 88 Win: Hi-Potion HP: 550 AP: 10 Steal: n/a MP: 60 Gil: 220 Morph: n/a Attacks: Silver Wheel; Dark Eye. Control: n/a. Occurrence: Corel Area. Grangalan Jr. LV: 15 EXP: 77 Win: Potion HP: 330 AP: 8 Steal: n/a MP: 40 Gil: 110 Morph: n/a Attacks: Silver Wheel; Sad Eye. Control: n/a. Occurrence: Corel Area. Part of Grangalan. Grangalan Sr. LV: 14 EXP: 66 Win: ?? HP: 110 AP: 6 Steal: n/a MP: 20 Gil: 55 Morph: n/a Attacks: Silver Wheel. Control: n/a. Occurrence: Corel Area. Part of Grangalan Jr. Grashstrike LV: ?? EXP: 20 Win: Spider Web HP: 42 AP: 2 Steal: ?? MP: ?? Gil: 20 Morph: ?? Attacks: Silk (causes 'Slow'). Control: ?? Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int. Gremlin LV: 36 EXP: 750 Win: Shrivel HP: 1500 AP: 60 Steal: Tent MP: 100 Gil: 750 Morph: X-Potion Attacks: ; Bad Mouth (causes 'Sadness'). Control: Claw. Occurrence: Whirlwind Maze; [Battle Square]. Grenade LV: 32 EXP: 900 Win: Right arm HP: 2000 AP: 100 Steal: Right arm MP: 0 Gil: 400 Morph: ?? Attacks: Gush; Bomb Blast. Control: n/a. Occurrence: Crater. Grenade Combatant LV: 10 EXP: 42 Win: Grenade HP: 130 AP: 4 Steal: Tranquilizer MP: 0 Gil: 72 Morph: Grenade Attacks: ; Hand Grenade. Control: Machine Gun; Hand Grenade. Occurrence: Shinra Bldg.1f & 3f. Griffin LV: 21 EXP: 260 Win: Phoenix Down HP: 760 AP: 25 Steal: Phoenix Down MP: 40 Gil: 350 Morph: Phoenix DOwn Attacks: Peacock (drains MP). Control: n/a. Occurrence: Cosmo Area. Grimguard LV: 31 EXP: 600 Win: Shrivel HP: 880 AP: 45 Steal: Shrivel MP: 120 Gil: 560 Morph: n/a Attacks: Grim Rod; Ice2; Bolt2; Spin Shield. Control: n/a. Occurrence: Corral Valley; Corral Valley Cave. (Grosspanzer)........................................................... Grosspanzer*Big (large gun tower) LV: 46 EXP: 800 Win: 8inch Cannon HP: 4600 AP: 80 Steal: n/a MP: 200 Gil: 3100 Morph: n/a Attacks: . Control: n/a. Notes: Weak against Lighting. Occurrence: Midgar,Sector 8. Grosspanzer*Small A (left gun tower) LV: 42 EXP: 600 Win: ?? HP: 2900 AP: 80 Steal: n/a MP: 160 Gil: 700 Morph: n/a Attacks: Control: n/a. Notes: Weak against Lighting. Occurrence: Midgar,Sector 8. Grosspanzer*Small B (right gun tower) LV: 42 EXP: 600 Win: ?? HP: 2900 AP: 80 Steal: n/a MP: 160 Gil: 700 Morph: n/a Attacks: Control: n/a. Notes: Weak against Lighting. Occurrence: Midgar,Sector 8. Grosspanzer*Mobile (main body) LV: 50 EXP: 400 Win: n/a HP: 10000 AP: 80 Steal: n/a MP: 300 Gil: 1400 Morph: n/a Attacks: . Control: n/a. Notes: Weak against Lighting. Destroy this section and the whole of Grosspanzer will be destroyed. Occurrence: Midgar,Sector 8. Grunt LV: ?? EXP: 22 Win: Potion HP: 40 AP: 2 Steal: ?? MP: ?? Gil: 15 Morph: ?? Attacks: Beam Gun. Control: ?? Occurrence: No.1 Reactor. Guard Hound LV: ?? EXP: 20 Win: Potion HP: 42 AP: 2 Steal: ?? MP: ?? Gil: 12 Morph: ?? Attacks: Tentacle. Control: ?? Occurrence: Sector 1 Station; Sector 1; No.1 Reactor; Inside the Church (in Sector 5 Slum). Guard System LV: 35 EXP: 1100 Win: Molotov HP: 2200 AP: 80 Steal: ?? MP: 200 Gil: 1200 Morph: ?? Attacks: Machine Gun (rapid attack); Rocket Launcher; Confu Missile. Control: ?? Occurrence: Junon Path. Guardian LV: 40 EXP: 940 Win: ?? HP: 4000 AP: 60 Steal: n/a MP: 340 Gil: 500 Morph: n/a Attacks: (rocket punch); Jumping Blow; W Rocket Punch. Control: n/a. Occurrence: Underwater Reactor. Gun Carrier LV: 39 EXP: 860 Win: ?? HP: 3400 AP: 75 Steal: n/a MP: 240 Gil: 1600 Morph: n/a Attacks: Bodyblow; Normal Shell; Abnormal Shell. Control: Bodyblow; Normal Shell. Notes: Weak against Lighting. Occurrence: Underwater Reactor. ------------------------------------------------------------------------ H ------------------------------------------------------------------------ Hammer Blaster LV: 12 EXP: 43 Win: Loco Weed HP: 210 AP: 5 Steal: Echo Screen MP: 0 Gil: 80 Morph: Smoke Bomb Attacks: ?? Control: n/a Occurrence: Shinra Bldg.63f; Shinra Bldg.65f; Shinra Bldg.67f; Shinra Bldg.68f. Hard Attacker LV: 32 EXP: 750 Win: Molotov HP: 2500 AP: 58 Steal: n/a MP: 150 Gil: 600 Morph: n/a Attacks: ; Oil. Control: Bodyblow; Oil. Occurrence: Underwater Reactor. Harpy LV: 18 EXP: 148 Win: ?? HP: 800 AP: 14 Steal: Striking Staff MP: 200 Gil: 210 Morph: Elixir Attacks: ; Poison Storm; [Aqualung]. Control: Claw; Poison Storm; [Aqualung]. Occurrence: Gold Saucer Area (mostly in desert pit area). Head Bomber LV: 35 EXP: 640 Win: Hyper HP: 1600 AP: 64 Steal: Tranquilizer MP: 200 Gil: 460 Morph: Tranquilizer Attacks: Dorsal Punch; Extreme Bomber. Control: Dorsal Punch. Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; [Battle Square]. Head Hunter LV: 30 EXP: 650 Win: Ether HP: 2000 AP: 80 Steal: Tranquilizer MP: 100 Gil: 1000 Morph: n/a Attacks: ; Rising Dagger. Control: Sickle; Rising Dagger. Occurrence: Mideel Area. Heavy Tank LV: 21 EXP: 340 Win: Hi-Potion HP: 1600 AP: 45 Steal: Phoenix Down MP: 25 Gil: 1300 Morph: Power Source Attacks: Wheelie Attack; Big Spiral. Control: Charge; Wheelie Attack; Big Spiral. Occurrence: Meltdown Reactor (in Gongaga Area). Hedgehog Pie LV: 6 EXP: 20 Win: Potion HP: 40 AP: 3 Steal: Ether MP: 52 Gil: 25 Morph: Ether Attacks: Fire. Control: Bodyblow; Fire. Notes: Weak against Cold. Occurrence: Inside the Church & Church Roof (in Sector 5 Slum); Sector 5 Slum; Sector 6. Heg LV: 22 EXP: 250 Win: Hi-Potion HP: 400 AP: 20 Steal: n/a MP: 0 Gil: 240 Morph: ?? Attacks: Halt Whip. Control: Poison Fang; Halt Whip. Notes: Weak against Cold. Occurrence: Cave of the Gi. Hell House LV: 11 EXP: 44 Win: Hi-Potion, Potion HP: 450 AP: 6 Steal: n/a MP: 0 Gil: 250 Morph: Potion Attacks: Hell Bomber; Suicide Drop; Hell Press; Lunattack. Control: n/a. Occurrence: Sector 6. Hell Raider VR2 LV: 18 EXP: 72 Win: Potion HP: 350 AP: 8 Steal: Hi-Potion MP: 50 Gil: 130 Morph: Hi-Potion Attacks: Electromag. Control: n/a. Occurrence: Junon Area; [Battle Square]. Hippogriff LV: 37 EXP: 800 Win: Echo Screen HP: 3000 AP: 80 Steal: n/a MP: 280 Gil: 1500 Morph: n/a Attacks: L2 Confu. Control: n/a. Occurrence: Mideel Area. Ho-Chu LV: 39 EXP: ?? Win: ?? HP: 8600 AP: ?? Steal: Circlet MP: 290 Gil: ?? Morph: Ribbon Attacks: Big Pollen; Whip Sting. Control: n/a. Notes: Weak against Water. Occurrence: [Battle Square]. Hungry LV: 33 EXP: 700 Win: Ether HP: 2000 AP: 60 Steal: n/a MP: 100 Gil: 600 Morph: n/a Attacks: Mini; Eat (removing an ally from battle). Control: n/a. Occurrence: Coral Valley; Coral Valley Cave; Frostbite Cave. ------------------------------------------------------------------------- I ------------------------------------------------------------------------- Ice Golem LV: 40 EXP: 1000 Win: Hi-Potion HP: 4000 AP: 70 Steal: Hi-Potion MP: 300 Gil: 1500 Morph: n/a Attacks: Cold Snap; Wide Grazer. Control: n/a. Occurrence: Great Glacier; Icicle Area; Gaea's Cliff; [Battle Square]. Icicle LV: 30 EXP: 500 Win: ?? HP: 3000 AP: 0 Steal: n/a MP: 300 Gil: 0 Morph: n/a Control: n/a. Attacks: Icicle Drop. Notes: Weak against Fire, Earth and Gravity. Occurrence: Inside of Gaea's Cliff. Ironite LV: 30 EXP: 900 Win: ?? HP: 2400 AP: 48 Steal: Phoenix Down MP: 100 Gil: 680 Morph: n/a Attacks: Bodyblow; Flying Upper; Sleepel. Control: Bodyblow; Flying Upper; Sleepel. Notes: Weak against Holy. Occurrence: Whirlwind Maze; [Battle Square]. Iron Man LV: 46 EXP: 10000 Win: Phoenix Down HP: 20000 AP: 150 Steal: Elixir MP: 100 Gil: 600 Morph: Escort Guard Attacks: Adrenalin; Grand Sword. Control: n/a. Notes: Weak against Water. Occurrence: Inside the Planet; [Battle Square]. ------------------------------------------------------------------------- J ------------------------------------------------------------------------- Jayjujayme LV: 28 EXP: 410 Win: Remedy, Deadly Waste HP: 640 AP: 35 Steal: n/a MP: 20 Gil: 350 Morph: n/a Attacks: Silk (cause 'Slow'); Thread (cause 'Stop'). Control: n/a. Occurrence: Wutai,Da-Chao Statue; [Battle Square]. Jemnezmy LV: 24 EXP: 510 Win: ?? HP: 800 AP: 50 Steal: n/a MP: 80 Gil: 400 Morph: n/a Attacks: Cold Breath; Toad; Fascination (cause 'Confu'). Control: n/a. Notes: Weak against Poison. Occurrence: Temple of the Ancients (talking clock passage I); [Battle Square]. Jersey LV: 25 EXP: 320 Win: Turbo Ether HP: 500 AP: 30 Steal: Turbo Ether MP: 100 Gil: 384 Morph: n/a Attacks: Spin Attack; Fire; [????]. Control: n/a Notes: If its scales weighted to its left, it can only be attacked by magic attack. If its scales weighted to its right, it can only be injured by physical attack. Occurrence: Mansion,2f; Mansion,Hidden Steps. Joker LV: 18 EXP: 150 Win: Hi-Potion HP: 370 AP: 30 Steal: n/a MP: 0 Gil: 260 Morph: n/a Attacks: Spade; Club; Diamond; Heart (heals your allies); Joker (instant death). Control: n/a. Notes: Weak against Wind. Occurrence: Gold Saucer Area. Jumping LV: 24 EXP: 400 Win: Hi-Potion HP: 999 AP: 30 Steal: n/a MP: 0 Gil: 50 Morph: Antarctic Wind Attacks: Club Sword; Dive Kick. Control: Club Sword; Dive Kick. Occurrence: Icicle Area; [Battle Square]. ------------------------------------------------------------------------- K ------------------------------------------------------------------------- Kalm Fang LV: 10 EXP: 53 Win: Potion HP: 160 AP: 5 Steal: Ether MP: 0 Gil: 92 Morph: Hi Potion Attacks: ; Bodyblow. Control: Fang; Bodyblow. Notes: Weak against Fire. Occurrence: Midgar Area. Kelzmelzer LV: 30 EXP: 410 Win: Potion HP: 800 AP: 35 Steal: Antidote MP: 0 Gil: 400 Morph: Antidote Attacks: ; Liquid Poison. Control: Claw; Liquid Poison. Occurrence: Woodlands Area; [Battle Square]. Killbin LV: 30 EXP: 700 Win: Ether HP: 3200 AP: 150 Steal: Turbo Ether MP: 380 Gil: 1000 Morph: Mind Source Attacks: (according to cube sides facing you). Control: n/a. Occurrence: Whirlwind Maze. Kimara Bug LV: 19 EXP: 190 Win: Hi-Potion HP: 700 AP: 19 Steal: Spider Web MP: 25 Gil: 278 Morph: Hourglass Attacks: Butterfly Attack; Stop Web; Spider Attack. Control: Butterfly Attack; Stop Web; Spider Attack. Occurrence: Jungle (in Gongaga Area). King Behemoth LV: 60 EXP: 2000 Win: X-Potion HP: 18000 AP: 250 Steal: Phoenix Down MP: 560 Gil: 950 Morph: n/a Attacks: Bite; Comet2; King Teel. Control: Behemoth Horn; Flare. Occurrence: Inside Northern Cave. Kyuvilduns LV: 24 EXP: 340 Win: Hi-Potion HP: 800 AP: 34 Steal: n/a MP: 0 Gil: 368 Morph: Hi-Potion Attacks: Lay Flat. Control: Lay Flat. Notes: Weak against Fire. Occurrence: Mt. Nibel; Mt. Nibel Cave; Rocket Launch Pad Area. ------------------------------------------------------------------------- L ------------------------------------------------------------------------- Land Worm LV: 22 EXP: 400 Win: Ether HP: 1500 AP: 40 Steal: Turbo Ether MP: 80 Gil: 256 Morph: Fire Fang Attacks: Earthquake; Sand Storm. Control: Earthquake; Sand Storm. Notes: Weak against Cold. Occurrence: Corel Desert. Lessaloploth LV: 34 EXP: 920 Win: Ether, Phoenix Down HP: 2000 AP: 65 Steal: Phoenix Down MP: 400 Gil: 1000 Morph: n/a Control: Wing Cut; Scorpion's Tail. Attacks: Wing Cut; Scorpion's Tail; Avalanche. Occurrence: Great Glacier; [Battle Square]. Notes: Weak against Wind. Laser Cannon LV: 9 EXP: 5 Win: ?? HP: 155 AP: 0 Steal: n/a MP: 0 Gil: 0 Morph: ?? Attacks: Laser Cannon; Paralysis Laser. Control: ?? Occurrence: Shinra Buidg.67f & 68f. Levrikon LV: 14 EXP: 65 Win: Hi-Potion HP: 200 AP: 7 Steal: Ether MP: 0 Gil: 128 Morph: Hi-Potion Attacks: Bird Kick; Flamming Peck. Control: Bird Kick; Flamming Peck. Occurrence: Grasslands Area. ------------------------------------------------------------------------- M ------------------------------------------------------------------------- Machine Gun LV: 8 EXP: 5 Win: ?? HP: 155 AP: 0 Steal: n/a MP: 0 Gil: 0 Morph: ?? Attacks: Machine Gun. Control: ?? Notes: Weak against Lighting. Occurrence: Shinra Bldg.67f & 68f. Madouge LV: 16 EXP: 70 Win: Hi-Potion HP: 220 AP: 8 Steal: Grand Glove MP: 0 Gil: 150 Morph: Hi-Potion Attacks: ; Swamp Shoot. Control: Ironball; Swamp Shoot. Occurrence: Mythril Mine. Magic Pot LV: 41 EXP: 8000 Win: Turbo Ether HP: 4096 AP: 1000 Steal: n/a MP: 128 Gil: 8500 Morph: n/a Attacks: (steal items, but you'll get them back if you win) Control: n/a. Notes: These guys will ask for Elixirs, and you better use one on them, because you can't damage them without feeding them first. Angel Whisper also works, if it hits. Occurrence: Inside Northern Cave. Magnade LV: 35 EXP: 980 Win: X-Potion HP: 1000 AP: 50 Steal: Phoenix Down MP: 100 Gil: 1200 Morph: n/a Attacks: Double Shield Throw; Powerful Kick. Control: n/a. Notes: Weak against Fire & Gravity. Occurrence: Great Glacier. Malboro LV: 44 EXP: 1000 Win: M-Tentacles HP: 4400 AP: 100 Steal: M-Tentacles MP: 900 Gil: 100 Morph: n/a Attacks: Frozen Beam; Bio2; [Bad Breath]. Control: n/a. Notes: Weak against Water. Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; Inside Northern Crater; [Battle Square]. Malldancer LV: 32 EXP: 500 Win: Hi-Potion HP: 600 AP: 56 Steal: Phoenix Down MP: 100 Gil: 700 Morph: X-Potion Attacks: ; Dance. Control: Claw; Dance (causes 'Slow'+'Darkness'). Occurrence: Corral Valley. Mandragora LV: 10 EXP: 55 Win: Lasan Nut HP: 120 AP: 6 Steal: Lasan Nut MP: 0 Gil: 135 Morph: Ether Attacks: ; Slow Dance. Control: Grass Punch; Slow Dance (causes 'Slow'). Occurrence: Grasslands Area. Manhole LV: 35 EXP: 900 Win: X-Potion HP: 2500 AP: 80 Steal: n/a MP: 110 Gil: 3000 Morph: n/a Attacks: Ice2; Fire2. Control: n/a. Occurrence: Sector 8,Underground. Marine LV: 16 EXP: 75 Win: Eye drop HP: 300 AP: 8 Steal: Shinra Beta MP: 20 Gil: 150 Morph: n/a Attacks: Grenade; Machine Gun; (smoke gun that causes 'Sleep'+ 'Darkness'). Control: ?? Occurrence: Machine Engine Room (in Shinra Cargo Ship). Master Tonberry LV: ?? EXP: 6000 Win: Megalixir HP: 44444 AP: 200 Steal: Elixir MP: 100 Gil: 6800 Morph: Ribbon Attacks: Everyone's Grudge; Knife. Control: n/a. Occurrence: Inside Northern Cave. Maximum Kimaira LV: 49 EXP: 1200 Win: ?? HP: 4000 AP: 90 Steal: n/a MP: 350 Gil: 3800 Morph: Guard Source Attacks: Northern Cross. Control: n/a. Occurrence: Mako Cannon; [Battle Square]. Mighty Grunt LV: 12 EXP: 50 Win: Tranquilizer HP: 230 AP: 5 Steal: Tranquilizer, Grenade MP: 0 Gil: 98 Morph: n/a Attacks: Double Shot; Roller Spin. Control: n/a. Occurrence: Shinra Bldg.2f; Shinra Bldg.59f & 60f. Mirage LV: 24 EXP: 290 Win: Mirror HP: 570 AP: 22 Steal: n/a MP: 0 Gil: 280 Morph: n/a Attacks: ?? Control: n/a. Occurrence: Mansion. Mono Drive LV: ?? EXP: 18 Win: Potion HP: 28 AP: 3 Steal: ?? MP: 28 Gil: 8 Morph: ?? Control: ?? Attacks: Fire. Occurrence: Sector 1 Station; Sector 1; Sector 1 Reactor. Moth Slasher LV: 13 EXP: 46 Win: ?? HP: 260 AP: 5 Steal: Carbon Bangle MP: 0 Gil: 75 Morph: ?? Attacks: Speed Slash. Control: ?? Notes: Weak against Lighting. Occurrence: Shinra Bldg.67f & 68f. Mover LV: 59 EXP: 0 Steal: Turbo Ether HP: 3000 AP: 800 Win: Turbo Ether MP: 120 Gil: 30000 Morph: Protect Ring Attacks: ?? Control: n/a. Occurrence: Inside Northern Cave. Mp LV: 2 EXP: 16 Win: Potion HP: 30 AP: 2 Steal: n/a MP: 0 Gil: 10 Morph: n/a Attacks: Machine Gun. Control: ?? Occurrence: Platform;Sector 1 Station;Sector 1;No. 1 Reactor; Inside the Church (in Sector 5 Slum). Mu LV: 12 EXP: 54 Win: ?? HP: 210 AP: 6 Steal: n/a MP: 52 Gil: 130 Morph: n/a Attacks: ; Hot Springs; Sewer; Sinking; [L4 Suicide]. Control: n/a. Occurrence: Grasslands Area. Mystery Ninja LV: 22 EXP: 240 Win: ?? HP: 800 AP: 0 Steal: n/a MP: 150 Gil: 800 Morph: ?? Attacks: . Control: ?? Notes: If you haven't already guessed, this is Yuffie. Occurrence: Junon Area (forests only). ------------------------------------------------------------------------- N ------------------------------------------------------------------------- Needle Kiss LV: 17 EXP: 75 Win: Bolt Plume HP: 180 AP: 8 STeal: Soft MP: 40 Gil: 130 Morph: Remedy Attacks: ; Thunder Kiss. Control: Diving Attack; Thunder Kiss. Notes: Weak against Wind. Occurrence: Corel Area; Mt. Corel. Nerosuferoth LV: 16 EXP: 53 Win: Hi Potion HP: 150 AP: 5 Steal: n/a MP: 20 Gil: 146 Morph: n/a Attacks: ; Heatwing. Control: Beak; Heatwing. Occurrence: Junon Area. Nibel Wolf LV: 23 EXP: 265 Win: Luchile Nut HP: 700 AP: 24 Steal: Luchile Nut MP: 0 Gil: 260 Morph: Hi Potion Attacks: ; Fang. Control: Bodyblow; Fang. Occurrence: Nibel & Rocket Launch Pad Area. ------------------------------------------------------------------------- P ------------------------------------------------------------------------- Parasite LV: 51 EXP: 1100 Win: Remedy HP: 6000 AP: 100 Steal: Remedy MP: 300 Gil: 1000 Morph: Remedy Attacks: Para Tail (causes 'Sadness'); Magic Extinguish. Control: Head Attack; [L5 Death]; [Magic Breath]. Notes: Weak against Wind & Holy. Occurrence: Inside Northern Cave. Pollensalta LV: 41 EXP: 1000 Win: X-Potion HP: 4000 AP: 100 Steal: Hyper MP: 220 Gil: 1000 Morph: n/a Attacks: Cold Breath; Fascination. Control: Fire3; Angel Whisper. Occurrence: Inside Northern Cave. Poodler LV: 42 EXP: 900 Win: ?? HP: 6000 AP: 70 Steal: Turbo Ether MP: 220 Gil: 2500 Morph: Speed Source Attacks: Fire. Control: n/a. Occurrence: Hallway (in Gelnika, the sunken plane). Proto Machinegun LV: ?? EXP: 16 Win: ?? HP: 100 AP: 2 Steal: ?? MP: ?? Gil: 15 Morph: ?? Attacks: Machine Gun. Control: ?? Occurrence: No.5 Reactor. Prowler LV: 12 EXP: 55 Win: Potion HP: 150 AP: 5 Steal: Ether MP: 0 Gil: 160 Morph: Hi Potion Control: Strike. Attacks: ; Grind. Occurrence: Midgar Area. ------------------------------------------------------------------------- Q ------------------------------------------------------------------------- Q. Machine Gun LV: 20 EXP: 600 Win: ?? HP: 1000 AP: 60 Steal: n/a MP: 0 Gil: 300 Morph: Hi-Potion Control: n/a. Attacks: Machine Gun. Notes: Weak against Lighting. Occurrence: Sea Bottom Makoro Path,and the Guard System Inside Area. ------------------------------------------------------------------------- R ------------------------------------------------------------------------- Razor Weed LV: 27 EXP: 375 Win: Tranquilizer, Loco Weed, HP: 1000 AP: 30 Hi-Potion MP: 145 Gil: 350 Steal: n/a Morph: n/a Attacks:; Spaz Voice. Control: Glasscutter; Spaz Voice; [Magic Hammer]. Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square]. Rilfsak LV: 40 EXP: 1000 Win: X-Potion HP: 2000 AP: 70 Steal: n/a MP: 500 Gil: 900 Morph: n/a Attacks: Autumn Leaves (causes 'Darkness'). Control: Blood Suck; Autumn Leaves. Occurrence: Ancient Forest. Rocket Launch LV: ?? EXP: 13 Win: ?? HP: 50 AP: 3 Steal: ?? MP: ?? Gil: 7 Morph: ?? Attacks: Rocket Launcher. Control: ?? Occurrence: Lower Sector 4 Plate; Winding Tunnel; No.5 Reactor. Rocket Launcher LV: 20 EXP: 600 Win: ?? HP: 1000 AP: 60 Steal: n/a MP: 0 Gil: 300 Morph: n/a Attacks: Rocket Launcher, Fray Missile. Control: n/a. Notes: Weak against Lighting. Occurrence: Junon Submarine Dock Roulette Cannon LV: 38 EXP: 1200 Win: X-Potion HP: 3000 AP: 100 Steal: n/a MP: 200 Gil: 1600 Morph: n/a Control: n/a Attacks: Rocket Launcher. Occurrence: Aljunon (in Junon Branch); Airport (in Junon Branch). Notes: Weak against Lighting. ------------------------------------------------------------------------- S ------------------------------------------------------------------------- Sahagin LV: ?? EXP: 30 Win: Potion, Hyper HP: 150 AP: 3 Steal: Hyper MP: ?? Gil: 89 Morph: ?? Control: ?? Attacks: Water Gun. Occurrence: Sewer. (Scissors Upper Half & Scissors Lower Half)............................. Scissors (Upper Half) LV: 33 EXP: 1000 Win: Turbo Ether HP: 2900 AP: 90 Steal: Ether MP: 88 Gil: 1400 Morph: n/a Attacks: Cross Scissor; Scissor Attack; Blood Nail; Scissor Tornado. Control: n/a. Notes: Weak against upper and lower body detachment. Occurrence: Inside Northern Cave. Scissors (Lower Half) LV: (shared) EXP: 3400 Win: (shared) HP: (shared) AP: 270 Steal: (shared) MP: (shared) Gil: 4200 Morph: (shared) Attacks: Scissor Kick; Confu. Control: n/a. Notes: Weak against upper and lower body detachment. May be weak against Steal or Ether? Occurrence: Part of 'Scissors' (Upper Half). Scotch LV: ?? EXP: 22 Win: ?? HP: ?? AP: 0 Steal: ?? MP: ?? Gil: 60 Morph: ?? Attacks: . Control: ?? Occurrence: Corneo's Hall,2f. Screamer LV: 26 EXP: 400 Win: Earth Drum HP: 800 AP: 33 Steal: n/a MP: 40 Gil: 400 Morph: Power Source Attacks: ; War Cry. Control: Ironball; Iron Attack; War Cry. Occurrence: Mt. Nibel; Nibel Reactor. Scrutin Eye LV: 15 EXP: 80 Win: Ether HP: 240 AP: 8 Steal: Ether MP: 60 Gil: 120 Morph: ?? Attacks: Fire2; Ice2. Control: ?? Notes: Weak against Wind. Occurrence: Machine Engine Room (in Shinra Cargo Ship). Sculpture LV: 32 EXP: 860 Win: Hyper HP: 1700 AP: 60 Steal: n/a MP: 100 Gil: 640 Morph: n/a Attacks: ; Fire Shell. Control: Bodyblow; Fire Shell. Notes: Weak against Holy. Occurrence: Whirlwind Maze; [Battle Square]. Sea Worm LV: 22 EXP: 1300 Win: ?? HP: 9000 AP: 200 Steal: Dragon Scales MP: 200 Gil: 5000 Morph: Dragon Scales Attacks: Earthquake; Sandstorm (cause 'Darkness'); Crush. Control: n/a. Notes: Weak against Cold. Occurrence: Mideel Area & North Corel Area (shore zones); [Battle Square]. Search Crown LV: 16 EXP: 80 Win: Hi-Potion HP: 150 AP: 8 Steal: Turbo Ether MP: 30 Gil: 111 Morph: Hi-Potion Attacks: Seed Shoot; Four Laser. Control: n/a. Occurrence: Mt. Corel. Senior Grunt LV: 35 EXP: 930 Win: S-mine HP: 2600 AP: 90 Steal: n/a MP: 245 Gil: 800 Morph: n/a Attacks: ; Harrier Beam; Water Wave. Control: Handclaw; Harrier Beam; Water Wave. Occurrence: Underwater Reactor; Rocket Town (during rocket launching). Serpent LV: 40 EXP: 1400 Win: ?? HP: 14000 AP: 70 Steal: Water Ring MP: 290 Gil: 2500 Morph: Mind Source Attacks: Viper Breath; [Aqualung]. Control: n/a. Notes: Weak against Wind. Occurrence: Cargo Room (in Gelnika, the sunken plane); [Battle Square]. Shadow Maker LV: 42 EXP: 500 Win: Turbo Ether HP: 2000 AP: 25 Steal: Graviball MP: 120 Gil: 500 Morph: n/a Attacks: (spark that causes 'Slow'). Control: n/a. Notes: Weak against Lighting. Occurrence: Winding Tunnel (in Sector 8). Shred LV: 32 EXP: 500 Win: Ether HP: 900 AP: 40 Steal: n/a MP: 100 Gil: 950 Morph: n/a Attacks: ; Crazy Claw; Cure3. Control: Tail; Crazy Claw; Cure3. Notes: Weak against Fire & Wind. Occurrence: Great Glacier; [Battle Square]. Skeeskee LV: 20 EXP: 222 Win: Hyper HP: 540 AP: 22 Steal: Tranquilizer MP: 0 Gil: 222 Morph: Hyper Attacks: ; Rage Bomber. Control: Beak; Rage Bomber. Occurrence: Cosmo Area. Slalom LV: 37 EXP: 700 Win: Deadly Waste HP: 1600 AP: 70 Steal: Smoke Bomb MP: 30 Gil: 1500 Morph: Hi Potion Attacks: ; Smog (cause 'Poison'); Smog (cause 'Darkness'). Control: Punch; Smog; Smog. Occurrence: Junon Path; Underwater Reactor. Slaps LV: 29 EXP: 370 Win: Hi Potion HP: 900 AP: 30 Steal: n/a MP: 50 Gil: 450 Morph: Hyper Attacks: Paralyzer Needle; Berserk Needle; Bug Needle. Control: n/a. Notes: Weak against Wind. Occurrence: Woodlands Area; [Battle Square]. Smogger LV: ?? EXP: 32 Win: Deadly Waste HP: 90 AP: 3 Steal: ?? MP: ?? Gil: 60 Morph: ?? Attacks: Smog. Control: ?? Occurrence: No.5 Reactor. Sneaky Step LV: 21 EXP: 270 Win: M-Tentacles HP: 600 AP: 24 Steal: n/a MP: 65 Gil: 330 Morph: ?? Attacks: Triple Attack; [Death Sentence]. Control: Triple Attack; [Death Sentence]. Occurrence: Cave of the Gi. Snow LV: 32 EXP: 500 Win: Ice Crystal HP: 4000 AP: 42 Steal: Circlet MP: 160 Gil: 700 Morph: n/a Attacks: Cold Breath; Ice2; Fascination. Control: n/a. Notes: Weak against Fire. Occurrence: Great Glacier; [Battle Square]. SOLDIER:1st LV: 44 EXP: 960 Win: ?? HP: 5000 AP: 90 Steal: Shinra Alpha MP: 400 Gil: 2400 Morph: n/a Attacks: Sword of Doom; Silence. Control: n/a. Occurrence: Mako Cannon. SOLDIER:2nd LV: 35 EXP: 1000 Win: X-Potion HP: 4000 AP: 85 Steal: Remedy MP: 340 Gil: 750 Morph: n/a Control: Fight; Sword of Doom. Attacks: ; Sword of Doom. Occurrence: Path 2; Aljunon; Airport; Junon Path; Submarine Dock. SOLDIER:3rd LV: 13 EXP: 54 Win: Loco weed HP: 250 AP: 6 Steal: Hardedge MP: 40 Gil: 116 Morph: n/a Attacks: Flying Sickle; Sleepel; Bolt2; Ice2. Control: n/a. Notes: Weak against Fire. Occurrence: Shinra Bldg.67f & 68f. Sonic Speed LV: 26 EXP: 370 Win: Hi-Potion HP: 750 AP: 28 Steal: Ether MP: 50 Gil: 330 Morph: Speed Drink Attacks: Harrier. Control: n/a. Notes: Weak against Wind. Occurrence: Mt. Nibel; Nibel Reactor. Special Combatant LV: ?? EXP: 28 Win: Grenade, Antidote HP: 60 AP: 3 Steal: ?? MP: ?? Gil: 40 Morph: ?? Attacks: Beam Gun; Wave. Control: ?? Occurrence: Winding Tunnel; Lower Sector 4 Plate. Spencer LV: 17 EXP: 110 Win: Saraha Nut HP: 250 AP: 11 Steal: Saraha Nut MP: 0 Gil: 175 Morph: n/a Attacks: Upper Cutter. Control: Upper Cutter; Swordblade. Occurrence: Gold Saucer Area. Spiral LV: 39 EXP: 700 Win: Hi-Potion HP: 2800 AP: 80 Steal: X-Potion MP: 100 Gil: 1300 Morph: Guard Source Attacks: Spin. Control: n/a. Occurrence: Mideel Area. Stilva LV: 40 EXP: 1000 Win: Ether HP: 2000 AP: 110 Steal: n/a MP: 300 Gil: 1100 Morph: Holy Torch Attacks: ; [Trine]; [Magic Breath]; Jump Attack; Big Horn. Control: Big Red Clipper; [Trine]; [Magic Breath]. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Stinger LV: 25 EXP: 290 Win: Hi-Potion HP: 2200 AP: 25 Steal: Ether MP: 60 Gil: 358 Morph: ?? Attacks: Sting Bomb; Stab. Control: n/a. Occurrence: Cave of the Gi. Submarine Crew LV: 32 EXP: 850 Win: S-mine, Shinra Beta HP: 1500 AP: 80 Steal: 8inch Cannon MP: 85 Gil: 500 Morph: n/a Attacks: ; Hand Grenade. Control: Machine Gun; Hand Grenade. Occurrence: Elevator (in Junon Path); Junon Path; Underwater Reactor; Inside Submarine. Sweeper LV: ?? EXP: 27 Win: ?? HP: 140 AP: 3 Steal: ?? MP: ?? Gil: 30 Morph: ?? Attacks: W Machine Gun; Smoke Shot. Control: ?? Notes: Weak against Lighting. Occurrence: No. 1 Reactor. Sword Dance LV: 11 EXP: 39 Win: Loco Weed HP: 160 AP: 6 Steal: Hyper MP: 0 Gil: 90 Morph: Light Curtain Attacks: ; Slap (causes 'Fury'); Saw. Control: Bodyblow; Slap; Saw. Occurrence: Shinra Bldg.65f. ------------------------------------------------------------------------- T ------------------------------------------------------------------------- Tail Vault LV: 28 EXP: 440 Win: Phoenix Down HP: 960 AP: 36 Steal: n/a MP: 0 Gil: 380 Morph: n/a Attacks: ; Somersault. Control: Bite; Somersault. Occurrence: Wutai Area; [Battle Square]. Thunderbird LV: 28 EXP: 385 Win: Bolt Plume, Echo Screen, HP: 800 AP: 36 Hi-Potion MP: 80 Gil: 420 Steal: Bolt Plume Morph: Swift Bolt Attacks: ; Lighting. Control: Stab; Lighting. Occurrence: Wutai Area. Tonadu LV: 30 EXP: 600 Win: Bird Wing HP: 1600 AP: 45 Steal: Bird Wing MP: 0 Gil: 600 Morph: n/a Attacks: ; Great Gale. Control: Claw; Great Gale; Big Sound. Notes: Weak against Wind. Occurrence: North Corel Area; Woodland Area; [Battle Square]. Tonberry LV: ?? EXP: ?? Win: ?? HP: ?? AP: ?? Steal: Turbo Ether MP: ?? Gil: ?? Morph: Elixir Attacks: Knife. Control: n/a. Occurrence: Crater; [Battle Square]. Touch Me LV: 18 EXP: 170 Win: Maiden's Kiss HP: 300 AP: 23 Steal: Impaler MP: 74 Gil: 180 Morph: Remedy Attacks: Frog Jab ; [Frog Song]. Control: Frog Jab ; [Frog Song]. Occurrence: Jungle (in Gongaga Area). Toxic Frog LV: 26 EXP: 420 Win: Impaler HP: 500 AP: 30 Steal: Impaler MP: 100 Gil: 260 Morph: Remedy Attacks: Frog Jab; [Frog song]. Control: Frog Jab; [Frog Song]; Poisona. Notes: Weak against Ice. Occurrence: Temple of the Ancients; [Battle Square]. Trickplay LV: 24 EXP: 480 Win: Hi-Potion HP: 1500 AP: 35 Steal: n/a MP: 100 Gil: 800 Morph: n/a Attacks: Gold Mountain; Magma; Geyser; Sinking; [L4 Suicide]. Control: n/a. Occurrence: Icicle Area; Forgotten City; [Battle Square]. Twin Brain LV: 25 EXP: 340 Win: Ether HP: 400 AP: 32 Steal: Ether MP: 20 Gil: 320 Morph: Turbo Ether Attacks: Stare Down; Absorb. Control: Stare Down; Absorb. Occurrence: Mt. Nibel; Mt. Nibel Cave; Nibel Reactor. ------------------------------------------------------------------------- U ------------------------------------------------------------------------- Under Lizard LV: 29 EXP: 440 Win: Remedy HP: 1400 AP: 45 Steal: Remedy MP: 140 Gil: 420 Morph: Remedy Attacks: ; Petrify Smog (cause 'Petrify'+'Toad'). Control: Bodyblow; Petrify Smog. Occurrence: Woodlands Area; Wutai Area; Goblin Island; Cactus Island; [Battle Square]. Underwater MP LV: 34 EXP: 820 Win: Shinra Alpha HP: 1000 AP: 80 Steal: Grenade MP: 100 Gil: 600 Morph: n/a Attacks: ; Hand Grenade. Control: Machine Gun ; Hand Grenade. Occurrence: Underwater Reactor. Unknown 1 LV: 50 EXP: 1500 Win: ?? HP: 11000 AP: 150 Steal: Fire Armlet MP: 110 Gil: 5000 Morph: Power Source Attacks: Tongue; Bite; Blaster. Control: n/a. Occurrence: Cargo Room & Research Room (both in Gelnika). Unknown 2 LV: 51 EXP: 3000 Win: ?? HP: 13000 AP: 300 Steal: Aurora Armlet MP: 130 Gil: 10000 Morph: Guard Source Attacks: Tentacle; Abnormal Breath; ? Needle (cause 'Darkness'). Control: n/a. Occurrence: Cargo Room & Research Room (both in Gelnika). Unknown 3 LV: 52 EXP: 2000 Win: ?? HP: 15000 AP: 200 Steal: Lighting Bracelet MP: 150 Gil: 7500 Morph: Magic Source Attacks: Bolt2; Poison Fang; Slap; Creepy Touch (cause 'Sadness'). Control: n/a. Occurrence: Cargo Room & Research Room (both in Gelnika); [Battle Square]. ------------------------------------------------------------------------- V ------------------------------------------------------------------------- Vagrisk LV: 19 EXP: 240 Win: Soft HP: 400 AP: 30 Steal: Soft MP: 50 Gil: 275 Morph: ?? Attacks: Quake2. Control: Gale; Stone Strike. Occurrence: Cosmo Area. Valron LV: 24 EXP: 300 Win: Hi-Potion HP: 950 AP: 30 Steal: n/a MP: 80 Gil: 300 Morph: Hi-Potion Attacks: ; MBarrier; DeSpell; Jump Kick; Demi3; Dive Kick. Control: Speed Punch; Jump Kick; Dive Kick. Occurrence: Nibel Area; Rocket Launch Pad Area. Vargid Police LV: 9 EXP: 44 Win: Phoenix Down HP: 140 AP: 7 Steal: Tranquilizer MP: 28 Gil: 40 Morph: Tranquilizer Attacks: Needle; Self-Destruct. Control: Needle. Occurrence: Shinra Bldg.67f & 69f. Velcher Task LV: 26 EXP: 320 Win: Hi-Potion HP: 900 AP: 31 Steal: Remedy MP: 28 Gil: 350 Morph: Remedy Attacks: ; Poison Blow. Control: Claw; Poison Blow. Occurrence: Rocket Launch Pad Area. Vice LV: 7 EXP: 24 Win: Potion HP: 68 AP: 3 Steal: Speed Drink MP: 0 Gil: 80 Morph: Potion Attacks: Steal. Control: Hit. Occurrence: Sector 5 Slum. Vlakorados LV: ?? EXP: 510 Win: Carob Nut HP: 33333 AP: 40 Steal: Carob Nut MP: 333 Gil: 460 Morph: Elixir Attacks: ; Violent Advance; Bolt Ball. Control: n/a. Occurrence: Icicle Area; [Battle Square]. ------------------------------------------------------------------------- W ------------------------------------------------------------------------- Warning Board LV: 12 EXP: 38 Win: ?? HP: 270 AP: 4 Steal: n/a MP: 0 Gil: 75 Morph: ?? Attacks: Machine Gun; Laser Cannon. Control: ?? Occurrence: Shinra Bldg.67f & 68f. Whole Eater LV: 9 EXP: 24 Win: ?? HP: 72 AP: 2 Steal: Potion MP: 0 Gil: 70 Morph: Potion Attacks: . Control: Sickle. Occurrence: Sector 5 Slum; Sector 6. Wind Wing LV: 36 EXP: 800 Win: Phoenix Down HP: 1900 AP: 60 Steal: Hi-Potion MP: 350 Gil: 500 Morph: Phoenix Down Attacks: ; Sham Neal; Aero3; [White Wind]. Control: Tailbeat; Sham Neal; Aero 3. Occurrence: Whirlwind Maze. Wolfmeister LV: 43 EXP: 10000 Win: ?? HP: 10000 AP: 100 Steal: n/a MP: 200 Gil: 600 Morph: n/a Attacks: Heavy Sword; Atomic Ray; [Big Guard]. Control: n/a. Notes: Weak against Water. Occurrence: Corel Train (during Corel Huge Materia quest). ------------------------------------------------------------------------- X ------------------------------------------------------------------------- XCannon LV: 46 EXP: 2000 Win: Turbo Ether HP: 20000 AP: 90 Steal: n/a MP: 100 Gil: 3000 Morph: n/a Attacks: Search; Target: set; Countdown; Dragon Cannon. Control: n/a. Notes: Weak against Lighting. Occurrence: Mako Cannon. ------------------------------------------------------------------------- Y ------------------------------------------------------------------------- (Ying & Yang)........................................................... Yang LV: 24 EXP: 300 Win: ?? HP: 1200 AP: 40 Steal: n/a MP: 220 Gil: 400 Morph: n/a Attacks: Ice2; Bolt2; Yang Suicide. Control: n/a. Occurrence: Mansion,Basement. Ying LV: 24 EXP: 400 Win: ?? HP: 1200 AP: 30 Steal: n/a MP: 0 Gil: 400 Morph: n/a Attacks: Sadistic Attack. Control: n/a. Occurrence: Mansion,Basement. ------------------------------------------------------------------------- Z ------------------------------------------------------------------------- Zemzelet LV: 17 EXP: 70 Win: Hi-Potion HP: 285 AP: 7 Steal: n/a MP: 36 Gil: 165 Morph: Hi-Potion Attacks: Thunderbolt. Control: Thunderbolt; [White Wind]. Notes: Weak against Wind. Occurrence: Junon Area. Zenene LV: 14 EXP: 58 Win: Ether HP: 250 AP: 6 Steal: Deadly Waste MP: 93 Gil: 60 Morph: Remedy Attacks: ; Piazzo Shower; Ghenghana. Control: Fang; Piazzo Shower; Ghenghana. Notes: Weak against Holy. Occurrence: Shinra Bldg.67f - 69f. Zolokalter LV: 30 EXP: 700 Win: X-Potion HP: 950 AP: 60 Steal: n/a MP: 90 Gil: 700 Morph: Antidote Attacks: ; Toxic Barf. Control: Bite; Toxic Barf. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Zuu LV: 27 EXP: 450 Win: Bird Wing HP: 1200 AP: 38 Steal: Bird Wing MP: 40 Gil: 430 Morph: Bird Wing Attacks: ; Great Gale. Control: n/a. Notes: Weak against Wind. Occurrence: Mt. Nibel; Nibel Reactor. ========================================================================= B O S S E S ========================================================================= (all the info. from here to Jenova is by yours truly) (The Turks: Reno, Rude, Elena)........................................... ________________________________________________________ FIRST ENCOUNTER Turks:Reno LV: ?? EXP: 290 Steal: n/a HP: ?? AP: 22 Win: Ether MP: ?? Gil: 500 Morph: ?? Control: ?? Attacks: Pyramid, Electromagnetic Rod Notes: Found in Midgar City. _______________________________________________________ SECOND ENCOUNTER Turks:Reno LV: 22 EXP: 660 Steal: n/a HP: 2000 AP: 60 Win: Fairy Tale MP: 80 Gil: 1500 Morph: ?? Control: ?? Attacks: Turks' Light Arrow Notes: Found in the Jungle. Turks:Rude LV: 23 EXP: 720 Steal: n/a HP: 2000 AP: 70 Win: X-Potion MP: 135 Gil: 2000 Morph: ?? Control: ?? Attacks: Fire Notes: Appears along with RENO. ________________________________________________________ THIRD ENCOUNTER Turks:Rude LV: 42 EXP: 3400 Steal: Ziedrich HP: 9000 AP: 80 Win: ?? MP: 240 Gil: 3000 Morph: n/a Control: n/a Attacks: MBarrier, Bolt 2, Cure 2. Notes: Appears atop the Rocket in Rocket Town. _______________________________________________________ FOURTH ENCOUNTER Turks:Reno LV: 42 EXP: 10500 Steal: Touph Ring HP: 15000 AP: 660 Win: ?? MP: 230 Gil: 9000 Morph: n/a Control: n/a Attacks: Neo Turks' Light Ray Notes: Found in Gelnika. Turks:Rude LV: 49 EXP: (shared) Steal: Ziedrich HP: 20000 AP: (shared) Win: ?? MP: 280 Gil: (shared) Morph: n/a Control: n/a Attacks: Bolt 2 Notes: Appears along with RENO. ________________________________________________________ FIFTH ENCOUNTER Turks:Elena LV: 53 EXP: 6400 Steal: Minerva Band HP: 30000 AP: 800 Win: ?? MP: 100 Gil: 7000 Morph: n/a Control: n/a Attacks: ?? Notes: She can absorb Ice-based attacks. Found in the Midgar City Underground (Disc 2) Turks:Reno LV: 50 EXP: 4500 Steal: Touph Ring HP: 25000 AP: 450 Win: ?? MP: 200 Gil: 3000 Morph: n/a Control: n/a Attacks: Electric Spirit Rod, Turks' Light Ray Notes: He can absorb Lighting-based attacks. Appears along with Elena and Rudo. Turks:Rudo LV: 51 EXP: 5500 Steal: Ziedrich HP: 28000 AP: 600 Win: ?? MP: 250 Gil: 5000 Morph: n/a Control: n/a Attacks: ??? Notes: He can absorb Flame-based attacks. Appears along with Elena and Reno. _______________________________________________________ BATTLE WITH HOJO Hojo LV: 50 EXP: 25000 Steal: n/a HP: 13000 AP: 2500 Win: ?? MP: 250 Gil: 6000 Morph: ?? Control: n/a Attacks: Capsule Notes: Can create Sample monsters (see below). Found atop the Mako Cannon. Bad Rap Sample LV: 34 EXP: n/a Steal: n/a HP: 11000 AP: n/a Win: ?? MP: 120 Gil: n/a Morph: n/a Control: n/a Attacks: Big Fang, Ibil Poison Notes: Created by Hojo. Poodler Sample LV: 42 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: ?? MP: 200 Gil: n/a Morph: n/a Control: n/a Attacks: ?? Notes: Created by Hojo. Helletic LV: 55 EXP: (shared) Steal: n/a HP: 26000 AP: (shared) Win: ?? MP: 200 Gil: (shared) Morph: ?? Control: n/a Attacks: Bio Gas, Confuse, Sleepel Notes: Second form of Hojo. Helletic (RIGHT ARM) LV: 55 EXP: (shared) Steal: n/a HP: 5000 AP: (shared) Win: ?? MP: 300 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HELLTIC. Helletic (LEFT ARM) LV: 55 EXP: (shared) Steal: n/a HP: 24000 AP: (shared) Win: ?? MP: 400 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HELLTIC. Lifeform Hojo-NA LV: 58 EXP: (shared) Steal: n/a HP: 30,000 AP: (shared) Win: Power Source MP: 100 Gil: (shared) Morph: n/a Control: n/a Attacks: Combo, Silence Notes: Final form of Hojo. __________________________________ FIRST BATTLE WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 0 Steal: Curse Ring HP: 100000 AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: ?? Attacks: Quake 2, Ultima Beam Notes: Found in Mideel (Disc 2). ___________________________________ AIR BATTLES WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 0 Steal: Circlet HP: continue AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam Notes: Found in Junon Lake, Mideel, Mt. Nibel, and North Corel. __________________________________ LAND BATTLES WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 0 Steal: Reflect Ring HP: continue AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam, Quake 2 Notes: Found in Mideel, Condor Fort, Northern Crater, and Gongaga. ___________________________________ LAST BATTLE WITH THE ULTIMATE WEAPON Ultimate Weapon LV: ?? EXP: 35000 Steal: n/a HP: ?? AP: 3500 Win: Ultima Weapon MP: 400 Gil: 25000 Morph: n/a Control: n/a Attacks: Ultima Beam, Shadow Flare (Enemy Skill) Notes: Found near Cosmo Canyon. _________________________________________ CONDOR FORT: SIMULATION BATTLE If you lose the Simulation Battle, you have to fight a Commander Grand Horn. It's level and stats. depends on which battle you're playing through (there are 7 of them). Cmd. Grand Horn LV: 19 EXP: 200 Steal: n/a HP: 2000 AP: 20 Win: Vagyrisk Claw MP: 100 Gil: 2400 Morph: ?? Control: ?? Attacks: Grand Attack Notes: (Simulation...first battle) Cmd. Grand Horn LV: 25 EXP: 400 Steal: n/a HP: 4000 AP: 40 Win: n/a MP: 200 Gil: 4800 Morph: n/a Control: n/a Attacks: Poison Breath Notes: (Simulation...second battle) Cmd. Grand Horn LV: 37 EXP: 800 Steal: n/a HP: 8000 AP: 80 Win: Imperial Guard MP: 300 Gil: 9600 Morph: n/a Control: n/a Attacks: Poison Breath, Grand Attack Notes: (Simulation...final battle) Jenova*SYNTHESISA LV: ?? EXP: 60000 Steal: n/a HP: ?? AP: 1000 Win: ?? MP: ?? Gil: 0 Morph: n/a Control: n/a Attacks: Absorb; Bio2; Ultima. Occurrence: Inside the Planet. Notes: Will count down from 5, then cast Ultima. If this happens, the battle ends, and if you're still alive, you receive no EXP or AP. Jenova*SYNTHESISB (Right Hand) LV: 61 EXP: (shared) Steal: n/a HP: 10000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of Jenova*SYNTHESIS. Jenova*SYNTHESISC (Left Hand) LV: 61 EXP: (shared) Steal: n/a HP: 8000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Occurrence: Part of Jenova*SYNTHESIS. ____________________________________________ FIRST BATTLE WITH SEPHIROTH Bizzaro*Sephiroth LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Bizzaro Energy. Occurrence: ???? (bottom of Norther Cave). Head Portion (B) LV: 61 EXP: n/a Steal: n/a HP: 2000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Demi3; Heartless Angel. Notes: Part of Bizzaro*Sephiroth (the head). Core (C) LV: 61 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Stigma. Notes: Part of Bizzaro*Sephiroth (the yellow core). Right Magic (D) LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Bolt3; Ice3; Quake3. Notes: Part of Bizzaro*Sephiroth (the right wing). Left Magic (E) LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Fire3; Stop. Notes: Part of Bizzare*Sephiroth (the left wing). ___________________________________________ SECOND BATTLE WITH SEPHIROTH Safer*Sephiroth LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Wall; Shadow Flare; Pale Horse; Super Nova; Break; DeSpell; Deen. Occurrence: His HP level is tripled (?) if Cloud is at level 98 or 99. _____________________________________________ LAST BATTLE WITH SEPHIROTH (Sephiroth) LV: ?? EXP: n/a Steal: n/a HP: 0 AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: (sword attack) Notes: You can only attack him using Cloud's Level 4 Limit Break (even if you don't have it yet). Even an attack that does 0 points of damage will kill him (via a GameShark :)). Sephiroth cannot kill you, even if you let him strike first. And if he does, you will automatically counterattack. There's no way to lose this battle, in other words. ------------------------------------------------------------------------- 7.5 game shark code list ------------------------------------------------------------------------- You need a Game Shark or a Pro Action Replay with version 1.98 software or later. Some of these codes don't work on a PAR, I don't know why. Don't forget to enter the Master Code (80000000 - 0000) first. CHARACTER SELECT - 3RD POSITION 8009CBDE - FF0x ------------------------------------------------------------------------- Enter this code, but replace the last digit with one of the following: x = 0 - Cloud Strife 1 - Barret Wallace 2 - Tifa Lockheart 3 - Aeris Gainsborough 4 - Red 13 5 - Yuffie Kisaragi 6 - Cait Sith (sometimes, Young Cloud) 7 - Vincent Valentine (sometimes, Sephiroth) 8 - Cid Hiwind 9 - A - B - C - <'Nau Purintingu'> (Now Printing) D - <'Nau Purintingu'> (Now Printing) When you turn on the code, the character in the 3rd position will turn into whatever character you specified. You may want to go into the PHS menu, turn off the code, and put the character in/out of the PHS groups a few times to 'debug' it a bit. When you return to the Main Menu screen, that person will have the portrait/stats. of the desired character. It is HIGHLY recommended that you have the 3rd space EMPTY when you use this code as in some cases, a preexisting character may overlap with the selected one. The result is that, when you enter a battle, that character does not appear, cannot interact, and his/her HP drops steadily until it hits zero. Using this code: Characters all start off at their 'base' level (1). If you use this code to get a character that you don't have at the moment (say picking Aeris while in Disc 2 or 3), they'll have the same stats and abilities as they did when you last had them in your party. If you level them up, change their equipment, etc., then save the game and use the code to replace them with another character and put them back in, any changes you made will be saved, too. Note that if you use this code to get a character you already have (say, if Cid is in the 3rd position and you put in the code for Cid), you'll get multiple copies of the character. This also happens if you have the code on while you try to pull a character in/out of the active group. Copied characters disappear when you exit the PHS menu. This code also has a chance of starting up the 'error checker' feature (see the 'Super Select' code for details). Yes, if you save the game, you save the added characters. The only way to remove them is to use the code to 'select' a new character, or to put them in PHS (inactive party) and then return to your Main Menu. Also note that sticking a 'selected' character in the first position will make Cloud disappear on-screen (you can still use the cursor). Finally, note that if you enter a conversation/event with a character you're not supposed to have (say, Sephiroth outside of the flashback or Aeris after Disc 1), the game may (and probably will) crash. The only exception to this are the 'general' quotes which a character will say automatically, regardless of who he/she is. Specific Character info.: Both Cloud and Aeris become 'permanent' members of either your active party or the inactive party. To remove them, you'll have to stick them in the third position (use Order), and put in a code for one of your normal characters. Sephiroth is still controlled by the computer, although you can take or change his equipment and Materia. As he only has one weapon (Masamune), using the 'Item Select' code to have this item is useless as it's the only weapon he can equip. Although it will act as if he and Young Cloud have Limit Breaks, they don't in actuality (if you look, you'll see that it's Vincent's and Cait's Breaks instead). This code has trouble realizing who is Cait Sith/Young Cloud and who is Vincent/Sephiroth, because of the way the characters' data is stored. As a result, you may not always get the character you want when trying to get either of these characters. The 'Chocobo' and 'Now Printing' are not real characters. They have no weapons, statistics, etc. (if you look, you'll see that they borrow the stats. of another character, usually your leader). If you try to enter a battle with one of them in your party, you get the 'overlap' result described above (as they are not playable). ITEM SELECT 8009CCxx - yzzz ------------------------------------------------------------------------- Please take note: As long as you follow the below guidelines (remember to be careful when putting in the two 'location' digits), this code should work. Several people have been complaining that they can't get the code to work--even the people with the same GS and version number as mine (1.98). If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game. I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner). And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the 'battle' glitch' described below (although it seems as if it's not in the English version). An example code would be 8009CCA8 - 202A for the Ghost Hand item, for those of you who don't understand how the x/y/z entries work. xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used. zzz = Item name: 000 = Potion 0A0 = Gatling Gun 001 = Hi-Potion 0A1 = Assault Gun 002 = X-Potion 0A2 = Cannon Ball 003 = Ether 0A3 = Atomic Scissorss 004 = Turbo Ether 0A4 = Heavy Vulcan 005 = Elixir 0A5 = Chainsaw 006 = Megalixir 0A6 = Microlaser 007 = Phoenix Down 0A7 = A*M Cannon 008 = Antidote 0A8 = W Machine Gun 009 = Soft 0A9 = Drill Arm 00A = Maiden's Kiss 0AA = Solid Bazooka 00B = Cornucopia 0AB = Rocket Punch 00C = Echo Screen 0AC = Enemy Launcher 00D = Hyper 0AD = Pile Banger 00E = Tranquilizer 0AE = Max Ray 00F = Remedy 0AF = Missing Score 010 = Smoke Bomb 0B0 = Mythril Clip 011 = Speed Drink 0B1 = Diamond Pin 012 = Hero Drink 0B2 = Silver Barrette 013 = Vaccine 0B3 = Gold Barrette 014 = Grenade 0B4 = Adaman Clip 015 = Shrapnel 0B5 = Crystal Comb 016 = Right arm 0B6 = Magic Comb 017 = Hourglass 0B7 = Plus Barrette 018 = Kiss of Death 0B8 = Centclip 019 = Spider Web 0B9 = Hairpin 01A = Dream Powder 0BA = Seraph Comb 01B = Mute Mask 0BB = Behimoth Horn 01C = War Gong 0BC = Spring Gun Clip 01D = Loco weed 0BD = Limited Moon 01E = Fire Fang 0BE = Guard Stick 01F = Fire Veil 0BF = Mythril Rod 020 = Antarctic Wind 0C0 = Full Metal Staff 021 = Ice Crystal 0C1 = Striking Staff 022 = Bolt Plume 0C2 = Prism Staff 023 = Swift Bolt 0C3 = Aurora Rod 024 = Earth Drum 0C4 = Wizard Staff 025 = Earth Mallet 0C5 = Wizer Staff 026 = Deadly Waste 0C6 = Fairy Tale 027 = M-Tentacles 0C7 = Umbrella 028 = Stardust 0C8 = Princess Guard 029 = Vampire Fang 0C9 = Spear 02A = Ghost Hand 0CA = Slash Lance 02B = Vagyrisk Claw 0CB = Trident 02C = Light Curtain 0CC = Mast Axe 02D = Lunar Curtain 0CD = Partisan 02E = Mirror 0CE = Viper Halberd 02F = Holy Torch 0CF = Javelin 030 = Bird Wing 0D0 = Grow Lance 031 = Dragon Scales 0D1 = Mop 032 = Impaler 0D2 = Dragoon Lance 033 = Shrivel 0D3 = Scimitar 034 = Eye drop 0D4 = Flayer 035 = Molotov 0D5 = Spirit Lance 036 = S-mine 0D6 = Venus Gospel 037 = 8inch Cannon 0D7 = 4-point Shuriken 038 = Graviball 0D8 = Boomerang 039 = T/S Bomb 0D9 = Pinwheel 03A = Ink 0DA = Razor Ring 03B = Dazers 0DB = Hawkeye 03C = Dragon Fang 0DC = Crystal Cross 03D = Cauldron 0DD = Wind Slash 03E = Sylkis Greens 0DE = Twin Viper 03F = Reagan Greens 0DF = Spiral Shuriken 040 = Mimett Greens 0E0 = Superball 041 = Curiel Greens 0E1 = Magic Shuriken 042 = Pahsana Greens 0E2 = Rising Sun 043 = Tantal Greens 0E3 = Oritsuru 044 = Krakka Greens 0E4 = Conformer 045 = Gysahl Greens 0E5 = Yellow M-phone 046 = Tent 0E6 = Green M-phone 047 = Power Source 0E7 = Blue M-phone 048 = Guard Source 0E8 = Red M-phone 049 = Magic Source 0E9 = Crystal M-phone 04A = Mind Source 0EA = White M-phone 04B = Speed Source 0EB = Black M-phone 04C = Luck Source 0EC = Silver M-phone 04D = Zeio Nut 0ED = Trumpet Shell 04E = Carob Nut 0EE = Gold M-phone 04F = Porov Nut 0EF = Battle Trumpet 050 = Pram Nut 0F0 = Starlight Phone 051 = Lasan Nut 0F1 = HP Shout 052 = Saraha Nut 0F2 = Quicksilver 053 = Luchile Nut 0F3 = Shotgun 054 = Pepio Nut 0F4 = Shortbarrel 055 = Battery 0F5 = Lariat 056 = Tissue 0F6 = Winchester 057 = Omnislash 0F7 = Peacemaker 058 = Catastrophe 0F8 = Buntline 059 = Final Heaven 0F9 = Long Barrel R 05A = Great Gospel 0FA = Silver Rifle 05B = Cosmo Memory 0FB = Sniper CR 05C = All Creation 0FC = Supershot ST 05D = Chaos 0FD = Outsider 05E = Highwind 0FE = Death Penalty 05F = 1/35 Soldier 0FF = Masamune 060 = Super Sweeper 100 = Bronze Bangle 061 = Masamune Blade 101 = Iron Bangle 062 = Save Crystal 102 = Titan Bangle 063 = Combat Diary 103 = Mythril Armlet 064 = Autograph 104 = Carbon Bangle 065 = Gambler 105 = Silver Armlet 066 = Desert Rose 106 = Gold Armlet 067 = Earth Harp 107 = Diamond Bangle 068 = Guide Book 108 = Crystal Bangle 069 = 109 = Platinum Bangle 06A = 10A = Rune Armlet 06B = 10B = Edincoat 06C = 10C = Wizard Bracelet 06D = 10D = Adaman Bangle 06E = 10E = Gigas Armlet 06F = 10F = Imperial Guard 070 = 110 = Aegis Armlet 071 = 111 = Fourth Bracelet 072 = 112 = Warrior Bangle 073 = 113 = Shinra Beta 074 = 114 = Shinra Alpha 075 = 115 = Four Slots 076 = 116 = Fire Armlet 077 = 117 = Aurora Armlet 078 = 118 = Bolt Armlet 079 = 119 = Dragon Armlet 07A = 11A = Minerva Band 07B = 11B = Escort Guard 07C = 11C = Mystile 07D = 11D = Ziedrich 07E = 11E = Precious Watch 07F = 11F = Chocobracelet 080 = Buster Sword 120 = Power Wrist 081 = Mythril Saber 121 = Protect Vest 082 = Hardedge 122 = Earring 083 = Butterfly Edge 123 = Talisman 084 = Enhance Sword 124 = Choco Feather 085 = Organics 125 = Amulet 086 = Crystal Sword 126 = Champion Belt 087 = Force Stealer 127 = Poison Ring 088 = Rune Blade 128 = Touph Ring 089 = Murasame 129 = Circlet 08A = Nail Bat 12A = Star Pendant 08B = Yoshiyuki 12B = Silver Glasses 08C = Apocalypse 12C = Headband 08D = Heaven's Cloud 12D = Fairy Ring 08E = Ragnarok 12E = Jem Ring 08F = Ultima Weapon 12F = White Cape 090 = Leather Glove 130 = Sprint Shoes 091 = Metal Knuckle 131 = Peace Ring 092 = Mythril Claw 132 = Ribbon 093 = Grand Glove 133 = Fire Ring 094 = Tiger Fang 134 = Ice Ring 095 = Diamond Knuckle 135 = Bolt Ring 096 = Dragon Claw 136 = Tetra Elemental 097 = Crystal Glove 137 = Safety Bit 098 = Motor Drive 138 = Fury Ring 099 = Platinum Fist 139 = Curse Ring 09A = Kaiser Knuckle 13A = Protect Ring 09B = Work Glove 13B = Cat's Bell 09C = Powersoul 13C = Reflect Ring 09D = Master Fist 13D = Water Ring 09E = God's Hand 13E = Sneak Glove 09F = Premium Heart 13F = HypnoCrown - Codes ending in 069 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think). - Codes ending in 080 - 08F are swords for Cloud. - Codes ending in 090 - 09F are claws for Tifa. - Codes ending in 0A0 - 0AF are cannons for Barret. - Codes ending in 0B0 - 0BD are combs for Red XIII. - Codes ending in 0BE - 0C8 are rods for Aeris. - Codes ending in 0C9 - 0D6 are spears for Cid. - Codes ending in 0D7 - 0E4 are shurikens for Yuffie. - Codes ending in 0E5 - 0F1 are M-phones for Cait Sith. - Codes ending in 0F2 - 0FE are handguns for Vincent. The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade. - Codes ending in 100 - 11F are defensive bracelets. - Codes ending in 120 - 13F are accessories you equip. - Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game. In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the 'Super Select' code listing). MATERIA SELECT 8009D0xx - 00yy ------------------------------------------------------------------------- Well well! Here's an interesting code. It works very much like the Item Select code above, except that you have to go into the Materia Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it). xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia: 00 = MP Plus 2E = (glitch) 01 = HP Plus 2F = (glitch) 02 = Speed Plus 30 = Master Command 03 = Magic Plus 31 = Fire 04 = Luck Plus 32 = Ice 05 = EXP. Plus 33 = Earth 06 = Gil Plus 34 = Lightning 07 = Enemy Away 35 = Restore 08 = Enemy Plus 36 = Heal 09 = Chocobo Plus 37 = Revive 0A = Pre-emptive 38 = Seal 0B = Long Range 39 = Mystify 0C = Mega All 3A = Transform 0D = Counter Attack 3B = Exit 0E = Slash-All 3C = Poison 0F = Double Cut 3D = Demi 10 = Cover 3E = Barrier 11 = Underwater 3F = 12 = HP <-> MP 40 = Comet 13 = W-Magic 41 = Time 14 = W-Summon 42 = 15 = W-Item 43 = 16 = 44 = Destruct 17 = All 45 = Contain 18 = Counter 46 = Full Cure 19 = Magic Counter 47 = Shield 1A = MP Turbo 48 = Ultima 1B = MP Absorb 49 = Master Magic 1C = HP Absorb 4A = Choco/Mog 1D = Elemental 4B = Shiva 1E = Added Effect 4C = Ifrit 1F = Sneak Attack 4D = Titan 20 = Final Attack 4E = Ramuh 21 = Added Cut 4F = Odin 22 = Steal as well 50 = Leviathan 23 = Quadra Magic 51 = Bahamut 24 = Steal 52 = Kjata 25 = Sense 53 = Alexander 26 = 54 = Phoenix 27 = Throw 55 = Neo Bahamut 28 = Morph 56 = Hades 29 = Deathblow 57 = Typoon 2A = Manipulate 58 = Bahamut ZERO 2B = Mime 59 = Knights of Round 2C = Enemy Skill ** 5A = Master Summon 2D = (glitch) 89 = (glitch) * Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release. Note that the Underwater materia has been made into a real, usable Materia! It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater Weapon monster). ** Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7). - Codes ending in 00 - 0D, 10 and 12 are Independant Materia. - Codes ending in 0E, 0F and 17 - 23 are Combination Materia. - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia. - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia. - Codes ending in 4A - 5A are Summon Materia. - Codes ending in 2D - 2F, 89 are game glitches and not real Materia. - However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced. - All other codes (5B - FF, excluding 89) are game glitches and not real Materia. For information on the disabled materia, refer to part 2 of my Japanese FF7 FAQ. However, here is a quick explanation: 16 - Booster : A Support materia with no use. 26 - Law : A Command materia with the Throw and Coin abilities. 3F - MBarrier: A Magic materia with the MBarrier spell (3 levels). 42 - Reflect : A Magic materia with the Reflect and Wall spells. 43 - Rifuabu : A Magic materia with the Wall spell (3 levels). and.... 11 - Underwater Breath : An Independent materia with no use. This was made into a real, usable materia called 'Underwater' in the US version. SUPER SELECT 800F389E - 0xxx ------------------------------------------------------------------------- NOTE: As far as I know, you have to enter this in your Comms Link and turn it on in-game in order for the code to work. It _will not_ work with a normal GameShark, as far as I know. Even with a Comms Link, I'm having trouble getting it to work (if you can only use Turbo Ethers or Phoenix Downs, the code isn't behaving properly, BTW). Basically, this code will let you do just about anything in battle. It works like this: - Use an item, and it will become whatever item you specified in terms of effect. You do lose one of whichever item you selected, though. - Cast a spell, and the spell will instead be the one specified. The amount of MP you lose is determined by the spell you selected via this code, not the one you chose in the spell menu. This also applies to using Summons and Enemy Skills. - Manipulate an enemy, and you can choose which power you want it to use, even ones that aren't listed. - Assuming the game doesn't crash :), you can enter an 'error checker' mode that allows you to exit out of battle immediately. This can be used against normal enemies and bosses, and while exiting out (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's considered a win for all practical purposes as events will continue normally should you exit out of a boss battle, etc. This code affects all your allies. You need at least one of the following in order to make use of this code: - One Magic Materia in order to cast spells. - One Summon Materia in order to call a summoned monster. - One Enemy Skill Materia in order to use Enemy Skills. - One Manipulate Materia in order to manipulate enemies. - At least one item that is usable in battles in order to change the effects of that item. - One character who has his Limit Break bar maxed out, at any level. (optional) This chart below shows how the number you enter into the code affects the resulting commands in battle: xxx = ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT ___________________________________________________________________ 0 Potion Cure DeathBlow!! Frog Song 1 Hi Potion Cure2 Diamond Dust L4 Suicide 2 X-Potion Cure3 Hellfire Magic Hammer 3 Ether Regen Judgement Bolt White Wind 4 Turbo Ether Poisona Anger of the Land Big Guard 5 Elixir Esuna Steel-Bladed Sword Angel Whisper 6 Megalixir Resist Tidal Wave Dragon Force 7 Phoenix Down Life Mega Flare Death Force 8 Antidote Life2 Tetra-Disaster Flame Thrower 9 Soft Mini Judgement Laser A Maiden's Kiss Toad Phoenix Flame Matra Magic B Cornucopia Sleepel Giga Flare Bad Breath C Echo Screen Confu Black Cauldron Beta D Hyper Silence Disintergration Aqualung E Tranquilizer Berserk Tera Flare Trine F Remedy Barrier Ultimate End Magic Breath 10 Smoke Bomb MBarrier MBarrier ???? 11 Speed Drink Reflect Reflect Goblin Punch 12 Hero Drink Wall Wall Chocobuckle 13 Vaccine Haste Haste L5 Death 14 Grenade Slow Slow Death Sentence 15 Shrapnel Stop Stop Roulette 16 Right arm DeBarrier DeBarrier Shadow Flare 17 Hourglass DeSpell DeSpell Pandora's Box 18 Kiss of Death Death Death Fat-Chocobo 19 Spider Web Escape Escape Gunge Lance 1A Dream Powder Remove Remove Beat Rush 1B Mute Mask Fire Fire Somersault 1C War Gong Fire2 Fire2 Waterkick 1D Loco weed Fire3 Fire3 Meteodrive 1E Fire Fang Ice Ice Final Heaven 1F Fire Veil Ice Ice2 Game Over 20 Antarctic Wind Ice Ice3 Death Joker 21 Ice Crystal Bolt Bolt 22 Bolt Plume Bolt 23 Swift Bolt Bolt 24 Earth Drum Quake 25 Earth Mallet Quake 26 Deadly Waste Quake 27 M-Tentacles Bio 28 Stardust Bio 29 Vampire Fang Bio 2A Ghost Hand Demi 2B Vagyrisk Claw Demi 2C Light Curtain Demi 2D Lunar Curtain Comet 2E Mirror Comet 2F Holy Torch Freeze 30 Bird Wing Break 31 Dragon Scales Tornado 32 Impaler Flare 33 Shrivel FullCure 34 Eye drop Ultima 35 Molotov Shield 36 S-mine 37 8inch Cannon 38 Graviball Choco/Mog 39 T/S Bomb Shiva 3A Ink Ifrit 3B Dazers Ramuh 3C Dragon Fang Titan 3D Cauldron Odin 3E Sylkis Greens Leviathan 3F Reagan Greens Bahamut 40 Mimett Greens Kjata 41 Curiel Greens Alexander 42 Pahsana Greens Phoenix 43 Tantal Greens Neo Bahamut 44 Krakka Greens Hades 45 Gysahl Greens Typoon 46 Tent Bahamut ZERO 47 Power Source Knights of Round 48 Guard Source Frog Song 49 Magic Source L4 Suicide 4A Mind Source Magic Hammer 4B Speed Source White Wind 4C Luck Source Big Guard 4D Zeio Nut Angel Whisper 4E Carob Nut Dragon Force 4F Porov Nut Death Force 50 Pram Nut Flame Thrower 51 Lasan Nut Laser 52 Saraha Nut Matra Magic 53 Luchile Nut Bad Breath 54 Pepio Nut Beta 55 Battery Aqualung 56 Tissue Trine 57 Omnislash Magic Breath 58 Catastrophe ???? 59 Final Heaven Goblin Punch 5A Great Gospel Chocobuckle 5B Cosmo Memory L5 Death 5C All Creation Death Sentence 5D Chaos Roulette 5E Highwind Shadow Flare 5F 1/35 soldier Pandora's Box 60 Super Sweeper 61 Masamune Blade 62 Save Crystal 63 Combat Diary 64 Autograph 65 Gambler 66 Desert Rose 67 Earth Harp 68 Guide Book and so on... (It would take forever to write out the whole thing. Refer to the Game Shark item list for the 'Item Select' code if you need help, and experiment with the other numbers with caution ^_^;) Notes __________________________________________________________________ USING ITEMS: - After 046, all items will do zero damage when used. The effect that goes with each item changes (Fire2, Vaccine, etc.) USING SPELLS: - 036 will instantly summon Death, who will kill one of your characters. - Using 037 gives you a blank spell, which you can never have enough MP to cast. - Using 038 - 047 casts a spell with the name of a Summoned Monster. All of these spells cause immense damage to the enemy, except Leviathan, which causes zero damage. - Using 048 - (onwards) casts a spell with the name of a Enemy Skill. The effect upon a target is very strange (looks like an Elixir being used, sounds like Barrier, etc.) but the result really is that particular Enemy Skill. USING SUMMONS: - Using 10 - 21 results in a Summon with the name of the current spell, and the summoned monster is the base monster onwards. The result is the corresponding base Enemy Skill (for example, 10 makes you cast MBarrier, which looks like Choco/Mog, and hits one enemy with the effects of Frong Song. On the other hand, 12 makes you cast Wall, which looks like Ifrit, and hits one enemy with the effects of Magic Hammer). USING ENEMY SKILLS: - Using 17 or 18 doesn't summon anything, but the resulting damage and range are similar to the Fat-Chocobo and Gunge Lance summonings. - Using 1A - 1E result in you casting Roulette. - Using 1F makes you cast Matra Magic. - Using 20 really does cause Death Joker (ouch)! USING THE MANIPULATE MATERIA: - Assuming you can manipulate an enemy, you need only change the number and try to use any of that enemy's powers to see what the result is. Note that if you go to far ahead (try to access a power that isn't there), you may crash the game or start up the 'error checker'. USING LIMIT BREAKS: - In most cases, using a Limit Break results in the 'error checker' starting up. However, be careful, because you may end up crashing the game if the code gives your characters someone else's Limit Break (in one case, Red 13 tried to use Gigadunk and the game crashed. Another time, he did Vincent's 'Satan Slam', and it worked!) CAUTION: - Using this code along with the 'Throw' command will hang the game as your character tries to throw repeatedly. - This code may cause enemies or allies to move to different locations on the screen, and will interfere with the zoom/position of the battle camera. - Some of the numbers will cause the game to hang. Others cause the 'error checker' to appear, so use them with caution. Okay, as you can tell, this code still requires much more testing. If you come up with any interesting results, please let me know. Right now, I'm trying to discover an easier, surefire method of calling up the 'error checker' using this code (as that would allow you to skip any battle instantly!) NO TIME LIMIT - ANY CHARACTER 800E7A48 - 000x ------------------------------------------------------------------------- Replace x with: 0 = Character in the 1st position 1 = Character in the 2nd position 2 = Character in the 3rd position When using this code, the affected character(s) will be given their chance to act during a battle immediately. You can also give them new commands while they are attacking, casting magic, etc (the only exception is during a Summon or if they get past the initial frames of a Limit Break). Otherwise, the battle is played out normally. This code can lead to some strange situations, like windows that don't close, or you may have chosen to cast a spell eight times in a row only to run out of MP after the third one (in which case, you simply waste the next 5 turns while the message "You don't have enough MP!" appears on the screen repeatedly. In some cases, there's nothing you can do about the windows, but if you try going into that particular window (say, the Limit Break window), and then exiting out, it should close. GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 - xxxx ------------------------------------------------------------------------- Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP. This code gives you hecka EXP when you win a battle, regardless of what kind of enemy you fought. That's all there is to it :) BATTLE COMMAND SELECT - 1ST POSITION 8009D8A4 - 02xx ------------------------------------------------------------------------- This code will make the third slot in your Battle Command window change to what you specified using this code: Replace xx with = 00 = Left 0F = 4x: 01 = Attack 10 = 02 = Magic 11 = Mug 03 = Summon 12 = Change 04 = Item 13 = Defend 05 = Steal 14 = Limit 06 = Sense 15 = W-Magic 07 = Coin 16 = W-Sum. 08 = Throw 17 = W-Item 09 = Morph 18 = Slash-All 0A = D.blow 19 = 2x-cut 0B = Manip. 1A = Flash 0C = Mime 1B = 4x-cut 0D = E.Skill 1C = 0E = All: 1D = Normal abilities will work as they should, but some of them function a little differently. Note that none of the commands that make use of the Summon screen actually reduce your character's MP, although you must have enough MP to be able to select that summon spell. Left - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in no effect for that character's turn. Change - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character changing row position. Defend - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character defending for that turn. Limit - When used, this brings up the Summon Screen (you must have one or more Summon Materia equipped for this to work). Choosing a summon results in the character's respective Limit Break. The 'Limit' ability is by far the best one, because you can use any limit break providing you have seven Summon materia equipped (4 in the case of Vincent, 2 for Cait Sith), without having to change break levels or fill your Limit Bar. Even better: if you try to use a Limit Break you don't have (the 8th summon for most characters, the 2nd, 4th, 6th, 8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith), you get a _perfect_ 'error checker' allowing you to bypass _any_ battle, boss or otherwise! Codes submitted by contributors: CHARACTER SELECT - SEE THEM DURING THE GAME 8009CBDC - xxyy submitted by Igancio DeLucas 8009CBDE - 00zz ------------------------------------------------------------------------- Replace xx, yy, and zz with the number that represents your character. This code allows you to choose three characters at one time: xx, yy, zz = 00 - Cloud Strife 01 - Barret Wallace 02 - Tifa Lockheart 03 - Aeris Gainsborough 04 - Red 13 05 - Yuffie Kisaragi 06 - Cait Sith (sometimes, Young Cloud) 07 - Vincent Valentine (sometimes, Sephiroth) 08 - Cid Hiwind 09 - 0A - 0B - 0C - <'Nau Purintingu'> (Now Printing) 0D - <'Nau Purintingu'> (Now Printing) With this code, the character in the first position (use the 'Order' command from the main menu) can be seen in the rendered areas (note that it may be the second position, this seems to happen from time to time). In the World Map, your character will be Cloud unless one of the characters has been specified as Tifa or Cid, in which case, that character will be the one shown regardless of order. Note that only Cloud can climb up ladders and do other acts other than walking or running, and if you try to do such an activity with another character, you will hear the sound of that character doing something, but they won't actually do it, and if you try again, the game may glitch. Also, note that your character won't always appear in some areas, and that they won't actually change until you exit an area. An even stranger glitch is that, if you start a game saved in the World Map, that you are transported, usually out into the ocean at the far edges of the map. I haven't found a use for this yet, but it's interesting, to say the least. Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code listed below, including glitches and game bugs (having a character die in battle, the trouble with the Sephiroth, Now Printing character codes, having the leader be invisible, activating the 'error checker', etc.) USE ANY OPTION ANYWHERE 8009D2A4 - xxxx submitted by Ignacio DeLucas 8009D2A6 - 0000 ------------------------------------------------------------------------- With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible w/out the code. Replace xxxx with 0000 for no options available (heh), but the one you'll want to use is FFFF, which gives you all abilities. Note that if you have less than 3 characters (and no characters in the 'inactive' group), and you enter the PHS menu, you can't exit out, as you have to make a three-member party but won't have enough members. Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one. SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------- With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve. Replace xxxx with 0000 for the worst rating, or 5500 for the best rating. Note that you should turn this code on _after_ the commander tells you to get in line, or the game may glitch (as in, he'll never ask you to get moving, so you'll stay marching). SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------- With this code activated, during the drill part of Rufus' send-off to Costa Del Sol (the part where you must follow the soldier's lead and turn, act, etc.), you can set the score Rufus gives you depending on his attitude. Replace xxxx with 0000 for the worst score, or 0014 for the best score. SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 - xxxx submitted by Ignacio DeLucas ------------------------------------------------------------------------- When turned on, this code can be used to determine the score you'll receive from the G-Bike game at the Gold Saucer (not the actual G-bike scenario when you escape from the Shinra Headquarters). Replace xxxx with 0000 for the worst score, or 2000 for the best score. FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE' 800F5CF0 - 4000 submitted by Ignacio DeLucas 800F5D34 - 4000 800F5D78 - 4000 800F5DBC - 4000 800F5E00 - 4000 ------------------------------------------------------------------------- When you use the 'Sense' command on an enemy, it shows you it's vital stats. Afterward, pressing Select and highlighting a 'sensed' enemy with the cursor (usually when choosing a target), will display that enemy's amount of current/maximum HP. With this code activated, you can see the current/maximum HP of any enemy in the game, as if you had scanned them. Note that this code will work on _every_ enemy and boss, but that enemies that aren't normally able to be 'scanned' may have misleading amounts of HP, or they may cause this game to freeze, in which case, you'll have to reset the game. TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 - 0004 submitted by Ignacio DeLucas ------------------------------------------------------------------------- (Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh* for telling me about this, repeatedly.... ^_^;) (Just to clear up any confusion, this is the same code as my Gold Chocobo code for the Japanese version of FF7. However, since Mr. DeLucas not only tested my code for me but corrected it so that it'd work on the US version, he gets credit for doing all the work :)) You must be riding a tame chocobo (any color) for this code to work (you can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more information). When this code is activated, your chocobo will gain all the abilties that a gold chocobo would have (it can go over rivers, mountains, the sea, etc.) Remember, though, you can't leave the World Map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have 'reverted' to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the desert around the Gold Saucer. ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below) submitted by Ignacio DeLucas ------------------------------------------------------------------------ Since all of these codes only apply to Cloud, and because they all work in the same way, I'm listing these codes together: Any Weapon attack strikes with all Elemental types: 8009D888 - FFFF This code works just as it says. However, if an enemy is immune to a certain type of element, then they will be healed instead of harmed regardless of the other active elements. Take half damage from all Elements: 8009D88A - FFFF Take No damage from all Elements: 8009D88C - FFFF Absorb all Element damage as HP: 8009D88E - FFFF (Remember that for these last three codes, you're also able to defend against the unlisted 'non-element' damage type.) Any Weapon attack strikes with all Status Ailments: 8009D890 - FFFF 8009D892 - FFFF (With this code, the 'Petrified' status takes precedence over all other status afflictions, so while you are attacking with every status effect, the one that will override the others is 'Petrify'. If you haven't already realized this, using Slash All along with this code lets you petrify all enemies with one attack, instantly making you win the battle..... :)) Cloud is unaffected by all Status Ailments: 8009D894 - FFFF 8009D896 - FFFF (Unfortunately, this code seems to affect beneficial status changes as well, such as Haste.) GAIN LOTS OF ABILITY POINTS 8009D7DC - 8FFF submitted by Jeff Wong ------------------------------------------------------------------------- When you win a battle, you'll gain lots of AP. Don't change the number to a value higher than 8FFF or you won't actually earn the AP listed. UNLIMITED GIL 8009D260 - FFFF submitted by Jeff Wong ------------------------------------------------------------------------- This code gives you a huge amount of gil, which you'll always have the same amount of as long as the switch is up. You can save your game in order to retain all the extra money, too. HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 - 270F submitted by Jeff Wong ------------------------------------------------------------------------- The title says it all. You'll have 9999 GP, and if you save the game, you'll retain all that GP, too. HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 - FDE8 submitted by Jeff Wong edited by Dave Upton ------------------------------------------------------------------------- This works much like the last two codes in that you'll have lots of BP, and that number won't decrease as long as the switch is up. However, since BP are temporary, if you leave the Battle Square with the switch off, all your BP are lost. NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C - 0000 NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000 submitted by Jeff Wong ------------------------------------------------------------------------- Both of these codes are listed together because they function similarily, and you'll want to use them both ^_^; As long as the switch is up, you'll never run into battles, however, you _will_ have to fight boss battles and other unavoidable confrontations. KEY ITEM SELECT (see below) submitted by Charles Mac Donald ------------------------------------------------------------------------- Yup, someone finally came up with a Key Item Select code (I've been trying to make one since the earliest versions of my Japanese FAQ way back in March), and it's none other than Charles MacDonald! I'll let him explain how the code works from here: 8009 D2C8 FFFF - 1st 16 items 8009 D2CA FFFF - 2nd 16 items 8009 D2CC FFFF - 3rd 16 items 8009 D2CE 0007 - Last 3 items For those interested, the item(s) you get correspond to the individual bits enabled within the longword. In regard to the last set of items, there are only three, so don't enable bits for the non-existant items. Also, certain key items (Like PHS) you can't use immediately, even though you have that item. That's because the use of some items are story-driven. You just have to wait [until they become normally usable]. (Okay, back to me!) Obviously this code is cool because it lets you have all the items, but as they are story-driven (like CGFM2 sez), you can't (for example), have the Sector 5 Key in your inventory and return to Midgar City in Disc One. Still, though, this code is worth having (since it turns out it's possible to make one after all). ------------------------------------------------------------------------- 7.6 having fun ------------------------------------------------------------------------- A good deal of the chocobo racing and snowboarding information in this section comes from Martin Debes, David McGrath, and KFattyPro2, so give them a hand, please! THE BATTLE SQUARE ----------------------------------------------------- To play this game, go to the Battle Square and enter the main building. Talk to the lady by the righthand booth and she'll give you an option. Choose the top one to enter the Battle Arena, or the bottom one to decline. It costs 10 GP to enter the Battle Arena each time. Should you accept, you have to choose which character will fight by himself in the Arena. Once inside the Arena, you have to fight 8 consecutive battles against randomly-picked sets of monsters. Fighting is done normally, and you can use anything you have equipped (weapons, spell materia, command materia, items, etc.) to attack your enemies with. Each time you finish a battle, you get the message 'GREAT!' and you're then told how many BP (Battle Points) you've won in that particular battle (it's on the right side of the window). You have two options; pick the left one to keep fighting or the right one to give up and leave the Arena. If you choose to keep fighting, a slot machine appears prior to your next bout and you have to press O to stop the wheel. Whatever you land on will have a significant effect upon you as soon as the next battle starts. However, most of these conditions can be remedied by using items, and some (such as Minimum) won't even affect you if you're wearing an accessory that protects you from that type of status ailment. Below is a list of many of the various results you may land on: Poison - 'Poisoned' status. Frog - 'Toad' status. Mini-Cloud - 'Minimum' status. Red Orb - Disables Red (Summon) Materia. Yellow Orb - Disables Yellow (Command) Materia. Green Orb - Disables Green (Magic) Materia. Purple Orb - Disables Purple (Independent) Materia. Blue Orb - Disables Blue (Support) Materia. Five Orbs - Disables all Materia. Ring - Disables accessories. Bag - Disables items. Luck Plus 7 - No ailment for that round. Boots - Time Bar is cut in half. HP & MP - Max HP and MP is halved. MP Sign - Max MP is halved. MP Zero - Max MP is reduced to 0. Sword - Attack power is lowered. Bracelet - Your defense is lowered. Stopwatch - Time spent in the Battle Arena times 30 is given to you in damage. Lv. Down - This lowers your level by 5, 10, 15.... Cure - Gain back 9999 HP. The worse off your character is, the more Battle Points you earn. So if you have no life left, all your materia are sealed, and you're poisoned, you'll get more BP then having beaten all the matches with no serious injuries or handicaps. Of course, it is possible to cheat. For example, if your Magic materia have been disabled but you just used Mimic after casting a magic spell, you can mimic yourself to still use that spell. Or if you have Throw combined to a Counter Attack materia and youritems are disabled, you will still hurl one of your throwable items. Each time you choose to keep fighting, yet another bar appears on the slot machine. And because the eight battles are continuous, you'll keep whatever ailment you landed on in the last battle (unless you cured it), and get another ailment as well, making the battles progressively harder as you suffer from more and more handicaps. You do not gain AP, EXP, or gil for fighting in the Battle Arena. You can't learn enemy skills, either, even if you proceed to win all eight battles. You can Steal or Morph enemies to get items, but that's it. Using Limit Breaks in the Arena won't deplete your Limit bar when the battles are over, though. Your fighting spree ends if: - You win all 8 battles. - You choose to give up after completing a battle. - You cast Escape on yourself or use an item that has a similar effect. - You run away :) - You are killed during the course of the battles :( Unless you're killed or run away, you will keep all the Battle Points that you've earned from each fight. What's more, you can continuously enter the Battle Arena (providing that you have enough GP) and fight over and over to pick up even more Battle Points. However, you lose _all_ your BP if you leave the Battle Square, so you have to get the number of points you want in one trip. You can trade in the Points you've earned for prizes by going to the machines on the left or right side of the entrance and examining them. The following chart appears if you have enough BP to purchase something. Note that it changes multiple times and so is listed for Disc 1, later in Disc 1, and then for Disc 2 and 3. NAME COST Potion 80 BP (Disc 1) Phoenix Down 160 Shrapnel 320 Ether 640 Mimett Greens 1280 Fury Ring 2560 Enemy Lure 5120 Pre-emptive 10240 Speed Plus 20480 Champion Belt 41960 Phoenix Down 100 BP (later in Disc 1) Remedy 200 Mimett Greens 400 Enemy Lure 800 Choco Feather 1600 S-mine 3200 Pre-emptive 6400 Speed Plus 12800 Champion Belt 25600 OmniSlash 51200 Remedy 100 BP (Disc 2 or 3) Enemy Lure 250 Right arm 500 Pre-emptive 1000 Reagan Greens 2000 Speed Plus 4000 Stardust 8000 Champion Belt 16000 OmniSlash 32000 W-Summon 64000 You can buy as many of each item as you like if you have enough BP. Note that the first time you win 8 battles in a row, you can get a free pair of Sprint Shoes from the person standing at the foot of the flight of stairs outside (the one that says that she doesn't like fighters who are 'all talk'). THE SPEED SQUARE ------------------------------------------------------ In the Speed Square, you have to shoot down targets while riding in a roller coaster. The main thing to remember is that firing with a full gauge is better than constantly firing a near-empty gauge. There are some invisible targets and hidden targets--it's up to you to find them, but here's a few pointers for high scorers: the red things coming out of the lava are worth 70 points, the riverboat will give you more points depending on how long you shoot it, and one of the lights near the end of the ride can be broken for another 200 points. Prizes from this square include: Over 3000 points - Masamune, Custom Sweeper, 1/35th soldier Over 5000 points - Umbrella (Disc 1), Flayer (Disc 2-3) You can earn multiple 1/35th soldiers here, too. THE WONDER SQUARE ----------------------------------------------------- There are a bunch of games in this Square that you can play to earn GP or other prizes. (SUBMARINE GAME) The first play nets you 20 GP. The first time you win the following battles, you'll get an item. - Underwater Huge Materia Battle: Ink - Level 1: T/S Bomb - Level 2: Dragon Fang - Level 3: Dragon Scales - Level 4: Cauldron (ARM-WRESTLING GAME) You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2 GP for 100 gil by fighting the 'normal' wrestler. (MOG HOUSE GAME) The first time you win at 'Mog House' the person standing behind you will give you 30 GP. (BASKETBALL GAME) The first 10 dunks in a row are worth 1 GP, the 11th will double that amount to 20 GP. The next ten dunks are worth 1 GP, and the 22nd dunk doubles that to 60 GP. This continues at every next dunk, presumably (33, 44, etc.) (BIKE-RACING GAME) You can earn 10 GP instead of 2 GP if you score over 10,000 points. In addition, you'll get a Speed Plus materia the first time you do this. (WONDER CATCHER GAME) Possible prizes include: Nothing (!), 1 GP, 3 GP, Potion, 80 GP. (3D BATTLER GAME) Being beaten by the first two opponents nets you nothing, the third gets you 2 GP, and the fourth lands you 20 GP. (SNOWBOARD RACING) If Tifa or Cid is in your party, they'll randomly ask if they can play in your place. Check out Tifa on the snowboard! Blue and Green balloons are worth 3 and 5 points, respectively. Blue are semi-hard, while Green take a bit of skill to collect. Don't forget to edge (R1)! It'll help you take corners a lot easier. If you're going fast enough when you reach the goal, jump right before you pass the sign. You'll fly through, hit the retaining barrier at the end, and fly right back out again!) The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD (70-100?) Course A ______________________________________________________________ Speed up before coming to the course, then jump at the first cliff so you can nab the Blue balloon. If you miss it, press Start and choose RETRY -- it won't cost you any more Gil. (With free continues, one wonders how Shinra makes any money on this game!) Keep collecting balloons and avoiding obstacles until you see the Moogle holding the arrow. Ether slow down or take the curve creatively; I recommend the former, since a Blue balloon is soon after, surrounded by snow chocobos. A while later is the downhill portion -- don't miss the Blue balloon on your way in -- and this is your place to gain some speed. Just avoid the obstacles! Near the end you'll have to swerve around some igloos; make sure you do it at a high enough speed to clear the arch up ahead so you can collect the Green balloon. The first time you score at least 90 points, you'll get 20 GP and a Safety Bit. Course B ______________________________________________________________ Don't miss the Blue balloon, but try to miss the rock under it. A couple of sharp turns soon after requires skillful turning. Too little, and you'll hit the walls. Too much, and you'll spin out. After a few more curves, you'll come to a metal-lined area with a Blue balloon near the beginning. Following that is a sharp curve, then a forest with another Blue balloon between two trees. Right at the end is an arch, beyond which is a Green balloon over a snow chocobo. Time the jump right to clear the chocobo. Several sharp turns challenge you soon after -- be careful not to hit the warning signs! -- and then you're given a breather with a slow curve to the left. There's one more short curve, then the goal. Course C ______________________________________________________________ Soon after you enter the course is a line of 8 red balloons followed by a cliff and a blue balloon. Collect 'em (and RETRY if you don't.) Beware the unmarked sharp turns that follow, and watch out for the snowman -- that blue thing is his hat, not a balloon.... Next are the ice caves. Dodge falling icicles, and don't go straight through in the cavern areas, as chunks of ice will fall from the ceiling. Dodge around the chunks, and collect the balloons. Soon after the second cavern area is the exit; be sure to collect the Blue balloon as you jump out. The rocky area after the caves shouldn't present too much of a challenge, but the curves soon after may. Near the bottom, you'll come across Blue and Green balloons, each well protected; don't hit the obstacles in front, or the balloons will fly away. Two balloons after is the exit. Time Attack ___________________________________________________________ Score at least a Good -- 70 points -- on each of the three tracks, and a yellow balloon will appear at the beginning of the track. Collect it and all the obstacles'll disappear from the courses. The objective now is to race your way through the courses. Your best race time since the PSX was turned on will be represented by a ghost moogle. Press START during the game and you'll be able to select between a snowboarding or a sledding moogle. (You'll also be able to change the ground texture from snow to checkered.) Stay ahead of the moogle, and you'll have beaten your old time. (On the straightaway at the end of Course A, either make sure Cloud is centered, or that he has a good lawyer...) The ranks in Time Attack are Fail, Poor, and Average. There are surely more. As far as snowboarding goes: W/ Ballons get -Good (beginner) 30 GP + Safety Bit -Good (advanced) nothing -Good (crazy) nothing I finally broke sec. on the beginner course (53.824) which gave me a "super" (the best) which meant that I had achieved a super on every course. Now there is a new "ghost" I can race against!!! It is a little cactrot (cactus type enemy from FFIII) I forget what they are called on this game however, it races me down the hill running. If you get 97/100 on advanced course you will get 100 GP and "All" Materia (>95 ?? may work too) If you get 96/100 on the crazy course you will get 300GP and a Crystal Bangle (>90 ?? may work too) CHOCOBO RACING -------------------------------------------------------- Again, Tifa or Cid will randomly ask to take your place in the race if they're in your party. There are four ranks in the Chocobo Races. In increasing order, they are: C, B, A, and S. Placing first moves you up in rank. Place first in S a few times, and you'll win a prize pack of sorts for being so good: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a "Counter Attack" Materia. (This only happens once) Beware that sometimes you'll race against Teioh, whose Chocobo's stats are always higher than your own (+15 km, +250 stamina). You *can* beat him, but it gets progressively more difficult as you advance in rank. Incidentally, once you race a Chocobo to S rank, you can bet at that rank. To win the bonus in S-Class 10 races need to be won (by the same chocobo). The win ratio is 7:5:3 i.e. for best prizes only have 3/15 (1/5) chance. Green, Black & Gold chocobos also have an advantage in the racing, as they are not slowed by Space (Short), or the Waterfall (Long Course). Chocobo Racing Prize List: Prize GP Ranks Potion 5 C (Buy for 1 GP) Phoenix Down 10 CBAS Hyper 10 CB Tranquiliser 10 CB Hi-Potion 15 CBA Hero Drink 15 BAS Antarctic Wind 20 CBA Bolt Plume 20 CBAS Fire Fang 20 CBA Ether 30 CBA (Buy for 20 GP) Ice Crystal 50 AS Swift Bolt 50 AS Fire Veil 50 AS Turbo Ether 150 B S (Buy for 100 GP) Elixir 200 BAS Enemy Away 300 AS Sneak Attack 300 AS Counter Attack 300 AS Precious Watch 300 S Megalixir 300 S Chocobracelet 400 S Magic Counter 500 S Cat's Bell 500 AS Sprint Shoes 500 S FORT CONDOR BATTLES --------------------------------------------------- You can fight at the Fort Condor during any disc, although if you want the Huge Materia, you'll have to play and win at least once in Disc Two. What's written here are brief instructions and simple strategies to win. The object of the game is to prevent the enemy from taking your land (this is indicated by a pink bar to the left of the screen), and to wipe your foes out before they finish you off. Your guys are blue; the enemy's force is red. In the beginning, you'll be in control of a cursor and there are no enemies on the screen. You can use this time to place your allies before the battle begins (while you can place icons during the battle, it's easier to start off right now). You can only set people as far as the red line; if you can't place a person, a red X appears over the hand cursor. Placing icons costs money (gil). Remember, you can't place bad guys! The types and statistics of each icon (good and bad) are as follows: Note that not all of these will be available initially (like the Fire Catapult and Tristoner). STATS. OF THE GOOD GUYS _______________________________________________ NAME HP ATTACK RANGE COST STRONG/WEAK VS Stoner 100 20 1~4 480 n/a Tristoner 150 30 1~5 1000 n/a Catapult 100 18 1~5 480 n/a Fire Catapult 120 25 1~6 600 n/a Fighter 200 30 1 400 n/a Attacker 180 25 1 420 Beast/Barbarian Defender 220 35 1 440 Barbarian/Wyvern Shooter 160 20 1~3 520 Wyvern/Beast Repairer 160 10 1 480 n/a Worker 160 15 1 400 n/a STATS. OF THE BAD GUYS ________________________________________________ NAME HP STRONG AND WEAK AGAINST Beast 230 Shooters / Attackers Wyvern* 190 Defenders / Shooters Barbarian 100 Attackers / Defenders Commander 250 ??? * These guys can fly over obstacles, giving them more range. The bad part about all this is that it cost real money (your money!) to play this game. So it's best that you stock up on gil before playing. However, you'll be paid gil for every ally left standing when the battle ends. If you have 12 1/35 soldiers, you won't need to pay for your army, though. To buy an icon, use the controller to select them and press O. Then choose where you want to place one and press O again. If you're placing a (Fire) Catapult or (Tri)stoner, then you'll see a red circle or wedge-shape when you place them; this indicates their line of fire. Use the Control Pad to choose how you want them to aim their attack. When you're ready, press X and choose the top option. The battle begins! Your controls work like this: O Accept a command. Place the cursor over a character and place this button and you'll be given an option; see the list of icons to see what options are available. X Decline a command L1 / L2 Decrease the Speed Plus of the battle R1 / R2 Increase the Speed Plus of the battle Start Pause/unpause the game Select Show/hide instruction screen Pad Moves cursor/put over ally or foe to see their statistics and the direction they're heading in. Every time one of your icons finishes walking, enters battle, or is killed, you will be asked if you want to go to their location/give them a new command (if they died, it asks if you want to place a new one). Press O to accept, or X to decline. ICON OPTIONS __________________________________________________________ Stoner TOP OPTION - DIRECTION. You can redirect TriStoner either type of droppers' line of fire. BOTTOM OPTION - REMOVE. The dropper is destroyed. Catapult TOP OPTION - DIRECTION You can redirect Fire Catapult either type of catapult's line of fire. BOTTOM OPTION - REMOVE. The catapult is destroyed. Fighter OPTION - ACTION. Pick where you want any of the Defender three icons to move to and press O. If they Shooter can't walk to a certain location, an X appears over the cursor. Repairer OPTION - ACTION. Works just like the ACTION command explained above. If you make a Repairer walk near a damaged Catapult, Fire Catapult, Boulder, or Triple Boulder, he can repair them (give them back HPs). These guys can automatically fight, too. Worker TOP OPTION - ACTION. Works just like the WALK command explained above. BOTTOM OPTION - BOMB. Creates a bomb that explodes when enemies approach. The 'Dismantle' command for the catapults and droppers may seem useless, but once an enemy force has passed beyond the range of one of these icons, they are useless. To free up space for more icons, (you can only have 20 at a time, remember?) you'll want to use this ability. Basically, the battle is fairly automatic. People attack when close, the catapults and droppers fire continuously. All you have to do is move, replenish, and place new members. The battle ends when the 'land taken' meter maxes out (i.e. they reach the little brown hut) or you win the battle by destroying all the enemies. Including the boss who shows up when most of the enemy force is defeated, there are about 40 enemies in total, who climb up the screen in a more or less steady, continuous wave. If you've played FF3, this feels a little like those 'mass-crazy-fight-till-you drop battles', but without the rush of adrenaline that usually accompanies such a fight. (Note that you'll have to wait a while before another fight is available. Also, as far as I can tell, there's no point in donating money since you'll have to spend Gil to hire troops, anyway.) The prizes you win from each battle changes with each new battle. STRATEGY FOR THE HUGE MATERIA BATTLE Hope you have some money. Start by placing Tristoner at the top of each path and angle their line of fire to follow the path (that's 4). Then, buy another one and place it at the main junction and make it fire straight forward. Now, purchase four Fire Catapults and place them at the bottom of the paths, as close to the red line as you can. Angle their line of fire to hit where the Tristoners can't. If you can spare the gil, place two more just a little ways south and to either side from the main Tristoners for added protection. Still with me? Place some Defenders and Attackers down at the bottom, then place a whole bunch of Fighters, Attackers, and Defenders at the top of the screen. Last, add in some Shooters in hard-to-reach areas where they can pelt the enemy. As your installments are destroyed/killed, all you have to do is place new ones. EXPENSIVE STRATEGY If you have a _lot_ of cash, then just go crazy with the Tristoners and keep placing new ones (since they'll instantly fire). If the enemy gains too much ground, start amassing forces of Defenders and Attackers to take your opponents out and defend your installations. The boss is easy to kill since he's slow and shows up when there's not a lot of people left (leaving him all buy himself). Just gang up on him with Defenders and Fighters, and if you've placed them earlier, try to steer him towards the Bombs that the Workers can lay. ========================================================================= 8. ANSWERS TO THE MOST-ASKED QUESTIONS ========================================================================= This section contains answers to the questions that people just can't stop asking. This is for those of you who refuse to read the rest of the FAQ and want your answers _now_! Questions are listed roughly in the order that their answers come up during the game. ----------------------------------------------------------------------- How do I learn Enemy Skills, and where are all the Skills at? ----------------------------------------------------------------------- To use an Enemy Skill, you need an Enemy Skill materia. With one equipped, go into a battle. If an enemy uses their Skill on you, you'll spin around and a message will appear stating that you've learned it. You _have_ to then win the battle; if you run away, you will not have learned it. Some enemies will not use their Skills normally. In some cases, you can control them using the Manipulate materia and then make them use their skill. You can't have a friend use a skill on you in order to learn it, but if you have more than one Enemy Skill materia equipped, you can learn the skill for all materia at the same time. Here's a list of available skills: ------------------------------------------------------------------- ANGEL WHISPER COSTS 50 MP ------------------------------------------------------------------- - This skill brings the target back to life and cures any status ailments. It _sets_ the targets HP to a random amount (usually in excess of 7000 points. However, this can mean trouble for characters with high HP, as they will actually have their life lowered by this skill. Note that the 'setting HP' aspect of this spell doesn't affect enemies. - Learn from the women in the yellow swimsuits (Polan Solita) you meet in the Northern Crater (Disc 3 only). - You can manipulate a Polan Solita. ------------------------------------------------------------------- AQUALUNG COSTS 34 MP ------------------------------------------------------------------- - All targets are hit for water damage. - Learn from Jenova*Birth in the Forgotten Capital (Disc 1), or from the chimera-like Harpy in the Corel Desert, or from the floating dragon-like monster (Serpent) in the sunken plane near the Gold Saucer (Disc 2 or later). - You can meet Harpies if you walk around the edge of the desert (even if you don't have the Buggy). Then just manipulate one when you meet it. ------------------------------------------------------------------- BAD BREATH COSTS 58 MP ------------------------------------------------------------------- - Inflicts multiple status ailments on all enemies, including: Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel. - Learn from the green creatures with big mouths (Mobors) on the outside ledges in Gaea's Cliff (Disc 2). You can also meet them in the Northern Crater. - Be sure to have some protective accessories equipped (such as a Ribbon), or you may be too weakened to kill the Molbor after it attacks. ------------------------------------------------------------------- BETA COSTS 35 MP ------------------------------------------------------------------- - All targets are hit for fire-based damage. - Learn from the shadow snake (Midgar Zolom) in the marsh near the Chocobo Farm. - Midgar Zolom won't use this skill until he's been severely weakened (he'll start waving back and forth). ------------------------------------------------------------------- BIG GUARD COSTS 56 MP ------------------------------------------------------------------- - This skill has the same effect as casting Haste, Barrier, and MBarrier on all your allies. - You can learn it from the shelled cratures (Beach Blug) that live on the shore near Gongaga Town. - You have to manipulate this enemy in order to learn the skill. ------------------------------------------------------------------- CHOCOBUCKLE COSTS 3 MP ------------------------------------------------------------------- - One foe is hit for special damage. This attack does 1 point of damage for each time that you've run away from a battle since starting the game. - To learn it, purchase some Mimett Greens, and make sure you know L4 Suicide. Go fight some Chocobos outside of the Chocobo Farm, or fight Chocobos living near Mideel. If the Chocobo you fight has a level that's a multiple of 4, use a Mimett Green on it, then cast L4 Suicide on it. It should counterattack with the Chocobuckle Skill. ------------------------------------------------------------------- DEATH FORCE COSTS 3 MP ------------------------------------------------------------------- - One ally becomes immune to instant death attacks. - Learn from the huge turtles (Adamantaimai) by the shoreline of the westernmost continent (near Wutai). - You can control an Adamantaimai. ------------------------------------------------------------------- DEATH SENTENCE COSTS 10 MP ------------------------------------------------------------------- - One enemy is condemned (they die when the counter reaches zero). - Learn from the Sneaky Steps in the Sealed Cave below Cosmo Canyon (Disc 1 only), or from the yellow Bound Fats that live in the area before and behind the Forgotten Capital. - You can control a Bound Fat. ------------------------------------------------------------------- DRAGON FORCE COSTS 19 MP ------------------------------------------------------------------- - This skill increases your physical defense and magic defense rating. - Learn from the Dark Dragons in the Northern Crater. - You can't learn this unless you manipulate a Dark Dragon. ------------------------------------------------------------------- FLAME THROWER COSTS 10 MP ------------------------------------------------------------------- - A stream of fire will burn one enemy for fire-based damage. - Learn from the yellow dragons (Archdragon) in the Mythril Mine, or from the Dragons in the mountains behind Nibelheim. - You can control a Dragon or Archdragon. ------------------------------------------------------------------- FROG SONG COSTS 5 MP ------------------------------------------------------------------- - Transforms one enemy into a frog and puts them to sleep. - Learn from the green frogs (Touch Me) in the circular forest near Gongaga. - You can manipulate a Touch Me. ------------------------------------------------------------------- GOBLIN PUNCH COSTS 0 MP ------------------------------------------------------------------- - One enemy is hit for physical damage. The damage inflicted is multiplied if your opponent has the same exp. level that you do. - Learn from the boxing glove-wearing Goblins found on the only forested island in the northeast area of the map (Goblin Isle). - You can manipulate a Goblin. ------------------------------------------------------------------- L4 SUICIDE COSTS 10 MP ------------------------------------------------------------------- - Any enemy with an experience level that is a multiple of 4 loses almost all of their HP. They may also be afflicted with the Minimum status. - Learn from the squirrels (Mu) found near the Chocobo Farm. ------------------------------------------------------------------- L5 DEATH COSTS 22 MP ------------------------------------------------------------------- - Any enemy whose level is a multiple of 5 is instandly killed. - Learn from the blue, leech-like Parasites in the Northern Crater. - You can manipulate a Parasite. ------------------------------------------------------------------- LASER COSTS 16 MP ------------------------------------------------------------------- - This skill reduces an enemy's HP by one-half. - Learn from the Death Claws in the Corel Prison (Disc 1 only), or from the Dark Dragons in the Northern Crater. - You can manipulate both the Death Claws and Dark Dragons. ------------------------------------------------------------------- MAGIC BREATH COSTS 75 MP ------------------------------------------------------------------- - All enemies are hit for fire, ice, and lightning-based damage. - Learn from the crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the blue, leech-like Parasites in the Northern Crater. - You can manipulate a Parasite. ------------------------------------------------------------------- MAGIC HAMMER COSTS 3 MP ------------------------------------------------------------------- - One enemy is bopped on the head. They lose up to 100 MP, which will be given to you. It's worth noting that most enemies who rely on magic attacks will be unable to do much of anything if their MP is drained to zero. This includes quite a few of the bosses. - Learn from the plant-like begins (Razor Weed), found on the tip of the westernmost continent (north of Wutai). - You can manipulate a Razor Weed. ------------------------------------------------------------------- MATRA MAGIC COSTS 8 MP ------------------------------------------------------------------- - When used, you'll fire a volley of missiles at one enemy for magical damage. - Learn from the large machines (Sweeper Custom) near the Midgar Area, or from the wheeled robots in the underwater section of Junon (Disc 2 only). - You can manipulate a Sweeper Custom. ------------------------------------------------------------------- PANDORA'S BOX COSTS 110 MP ------------------------------------------------------------------- - All enemies are hit for physical damage. - You can learn this from the Dragon Zombies in the Northern Crater. ------------------------------------------------------------------- ROULETTE COSTS 6 MP ------------------------------------------------------------------- - When used, one friend or foe is randomly killed. - Learn from the floating card-jesters (Death Dealer) in the Northern Crater. - You can control a Death Dealer. ------------------------------------------------------------------- SHADOW FLARE COSTS 100 MP ------------------------------------------------------------------- - When used, one foe is attacked and takes magic damage. - Learn from the Ultimate Weapon (Disc 2 or 3), or from the Dragon Zombies in the Northern Crater. - The Ultimate Weapon will use this skill before dying, so just concentrate on killing it in order to learn it. ------------------------------------------------------------------- TRINE COSTS 20 MP ------------------------------------------------------------------- - All targets are hit for lightning-based damage. - Learn from Godo on the top floor of the pagoda in Wutai, or from the red crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the spider-like Materia Keeper boss in the mountains behind Nibelheim (Disc 1 only). ------------------------------------------------------------------- WHITE WIND COSTS 34 MP ------------------------------------------------------------------- - All allies will regain back lost HP depending on the current HP of the caster. Everyone will also have their status ailments cured. - Learn from the white and green monsters (Zemzelett) in the grassy area near Junon. You can also learn it from the winged serpents (Wind Wing) if you're hit by a barrier in the Whirlwind Maze (Disc 2 only). - You can't learn this skill from a Zemzelett unless you manipulate it. ------------------------------------------------------------------- ???? COSTS 3 MP ------------------------------------------------------------------- - One enemy recieves non-elemental damage. The amount inflicted is equal to the amount of damage the caster has recieved in battle thus far. - From the balance-like monsters (Jersey) in Nibelheim's Shinra Mansion. You can also learn it from the purple Behemoths you encounter when raiding Midgar (Disc 2 only). You can't learn this skill unless you take damage from it. ----------------------------------------------------------------------- How do I get Yuffie Kisaragi to join my party? ----------------------------------------------------------------------- She can join during any disc. You can meet her on foot, or in the Buggy. The two places that she appears most often are the forests beyond the Gold Saucer (in the Gongaga Ara), and most forests in the Junon Area. After a few battles, you should run into a fight with Yuffie. She's easy to defeat and shouldn't pose too much of a problem. When the battle ends, you'll appear in a plain with Yuffie lying nearby. To get her to join your party, talk to her and respond to her like this: Reply: Not interested (talk to her again) Reply: ......petrified Reply: Wait a second! Reply: ......That's right. Reply: ......Let's hurry on. If you try to use the Save Point nearby, or if you give a wrong answer, Yuffie will escape and steal some gil from you. This means that you have to re-find and re-fight her, then go through the same conversation again, if you want her to join. ----------------------------------------------------------------------- Who is this guy near the Gold Saucer who exchanges gil for GP? ----------------------------------------------------------------------- Every time you arrive at the Gold Saucer, there is a 1-in-60 chance that a man will be standing near the back of the screen, past the Save Point. If you go up and talk to him, he will sell you one GP for 100 gil. You can exchange up to 100 GP from him. ----------------------------------------------------------------------- How do I open the safe in Nibelheim? ----------------------------------------------------------------------- Well, the hints are as follows, for those who want to try it for themselves: - When reading the paper, move the cursor down to the blank space and try and choose it. - Examine the area around the bed on the upper floor. Then go out and look in the hallway nearby. - Search the opposite end of the broken piano. - Open the chest in the greenhouse, then examine the chest again for another clue. The real problem is that most people forget that the safe's lock is just like a real one, so you have to go in more than one direction when selecting the numbers and you can't go past the number you want. The actual lock code is: RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97 When you open the safe, you'll be attacked by a monster, Lost Number. _____________________________________________________________________ BOSS TIPS: LOST NUMBER LV: 35 HP: 7000 MP: 300 This boss can be taken out just by attacking and using Limit Breaks. Magic spells (Fire, Ice, Lighting) that are at level 2 are also okay to use. Heal yourself and use Summon Materia (like Choco/Mog) and you'll win in no time. Aside from physical attacks, all this guy can really do is use a Bolt 2 spell on you, but it only does 400-500 points of damage to one character, so it's nothing to worry about. Rarely, he does a double-fisted hammer punch to one character that averages 2200 points of damage, though, so pack in some Phoenix Downs before trying to tackle him. If you blow off his red half (the one that uses magic) his physical attacks become more aggressive, so keep your HP up. Likewise, if his purple half is destroyed first, the Lost Number will use more mid-level spells, like Quake 2, against your party. It is possible to kill this boss without either part of it dying (by stunning it using the 'Choco/Mog' spell). _____________________________________________________________________ ----------------------------------------------------------------------- How do I get Vincent Valentine to join my party? ----------------------------------------------------------------------- Vincent can also join your party during any disc. Go to Nibelheim and enter the Shinra Mansion. Go to the pink cavern beneath the hidden spiral stairway, and open the northern door (the portal just before the library). To open the door, you'll need the gold key from the safe (see above). Once inside, go to the purple coffin and press O. To get him to join you, respond in the following manner: Reply: Talk about Sephiroth. (When the coffin closes, press O again.) Reply: Who are you? Then, try to leave the pink cavern and he'll join you. Vincent cannot join you during Cloud's flashback, just so you know. ----------------------------------------------------------------------- What am I supposed to do with the sleeping man near Midgar? ----------------------------------------------------------------------- The sleeping man will give you something when you have won a certain number of battles. You can find him in a cave a little ways south and east of Midgar. You'll need the Buggy, the Airship, or the Green, Blue, Black, or Gold Chocobo to get to him. If you want to get to him using the Buggy, drive it _into_ Costa Del Sol and you will have the option of transporting it back to the continent where Midgar is. Inside the cave is the sleeping man, of course. He'll usually tell you how many wins you've gotten so far. - If your last two digits are odd, he'll give you Mythril. - If your last two digits are even, he'll give you an item (usually a Bolt Ring or Ice Ring). If you have a piece of Mythril, you can take it to the blacksmith who lives in the house on the penninsula near the Gold Saucer. He'll let you trade the Mythril for a Gold Armlet (in the long wooden chest), or the Great Gospel Manual (in the metal lid on the upper floor). You can return to the sleeping man and get as many rings or pieces of Mythril as you like. ----------------------------------------------------------------------- What's the point of playing Tifa's piano? ----------------------------------------------------------------------- Go to Nibelheim during Disc 2 or 3, when Tifa is in your party. Go into Tifa's house, and head upstairs to where her piano is. Choose the botom option twice, then press: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X* You should find 1 gil between the piano keys. Play the piano again, and you'll find an Elemental materia. On your third play, Tifa will find a letter from Zangan and her Limit Break manual. * You can also play this theme (the 'Highwind' theme), by pressing: D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D Or by using a combination of buttons and directions. But you don't usually find anything this way. Getting items from the piano is a bit iffy at times, and don't expect it to work out exactly as I've listed here. ----------------------------------------------------------------------- How do I get back into Midgar? (Sector 5 Key) ----------------------------------------------------------------------- In Disc 2 or 3, talk to the man standing by the doors near Midgar. He won't appear until you've rescued Cloud from Mideel village. Then go to Bone Village (where you dug up the Luna Harp), and dig near the tip of the destroyed plane atop the dinosaur's skull. Stand under the nose of the plane, face upward, then dig to find the key. You can use the key to return to Midgar. There's not much to do here, but you can get Tifa's Ultimate Weapon from the ITEM building in the Wall Market, and you can buy the Sneak Glove from the Machine & Gun shop (where you bought the Batteries), also in the Wall Market. ----------------------------------------------------------------------- Where are all the Turtles' Paradise Flyers? ----------------------------------------------------------------------- There are six of these flyers scattered across the world. You can take the flyers to Wutai and give them to the restaurant owner in return for one of every kind of Source item, and a Megalixir. The location of the six flyers are at: - One's in Midgar City, in the second floor of the southeastern building north of Aeris' house (look at the papers taped to the wall near the stairwell). - Another is in the Shinra Building, on the first floor, check out the board with papers on it near the elevators. You can only read this at the beginning of the game or when you raid Midgar in Disc 2. - The next one is in the Gold Saucer. Go to the Ghost Square and enter the hotel. Read the sign that says 'SHOP' next to the shop entrance. - Two of them are in Cosmo Canyon. One is stapled to the lefthand wooden post on the Tigerlily Arms Shop. The other is the gold paper by the door on the second floor of the inn (the entrance is behind some haning cloth near the bonfire). - The last one is in Wutai. It's on the bottom floor of Yuffie's house--it looks like a wall scroll hanging to the right of the doorway. You can't get to it unless you've done the Yuffie's quest, though. ----------------------------------------------------------------------- How do I get all the Huge Materia, and what are they used for? ----------------------------------------------------------------------- You can get the Huge Materia from these locations during Disc 2: - You'll get one if you prevent the Shinra train from crashing into North Corel. - You'll get one if you win the battle at Fort Condor. - You'll get one if you destroy the red submarine after finding it in the Underwater Mako Reactor in Junon, then go and search the red submarine using your submarine afterwards. - You'll get one if you use the correct code to free the Materia warhead from Cid's Rocket when it's launched into space. Note that regardless of the color of the Huge Materia during the game, you _earn_ them in the _order_ they're stored in the game. So while the materia in Cid's Rocket is blue, you'll get the Red Huge Materia from it if you skipped/failed the submarine quest. You can take all your Huge Materia to Bugenhagen's observatory in Cosmo Canyon. After leaving them there, you can do the following: - Get mastered versions of all spell materia and take them to the Huge Green Materia to get a Master Magic materia. - Get mastered versions of all summon materia and take them to the Huge Red Materia to get a Master Summon materia. - Get mastered versions of Deathblow, Throw, Manipulate, Morph, Mine, Sense, and Steal materias and take them to the Huge Yellow Materia to get the Master Command materia. - Take the Bahamut and Neo-Bahamut summon materias to the Huge Blue Materia to get the Bahamut Zero materia (you don't need to master Bahamut or Neo-Bahamut). ----------------------------------------------------------------------- Where are all the Ultimate Weapons? ----------------------------------------------------------------------- All Ultimate Weapons have zero materia growth, but they have eight connected holders. Best of all, they can power-up and do more damage under certain conditions, and when using the Morph materia, the damage done only drops to 1/3rd instead of 1/8th. The only exception to this is Aeris' Ultimate Weapon, which has seven holders and can gain AP. Here's where they are and how you can power them up: - Cloud's "Ultima Weapon" can be gotten from killing the Ultimate Weapon who flies around the World Map in Disc 2 or 3. This weapon does damage based on the difference between Cloud's current and maximum HP scores. So when you have full HP, you'll do more damage, whereas if Cloud's life was 32/4400, he'd do much less damage. - Barret's "Missing Score" can be found while climbing up the stairs to the Mako Cannon for the battle with Hojo during the end of Disc 2. The chest holding his Ultimate Weapon cannot be seen or opened unless he's in your party. Barett's weapon does more damage if you equip a materia with lots of MP on it (such as a mastered materia). - Tifa's "Premium Heart" can be found in Midgar during Disc 2 or 3. Get the Sector 5 Key from Bone Village and go to Wall Market. Go into the building labeled ITEM and examine the computer. If Tifa attempts a Limit Break but gets a MISS for one of her slots, the power of this weapon will increase. - Aeris' "Princess Guard" can be found in the Temple of the Ancients during Disc 1. Open the chest in one of the corridors connected to the clock puzzle in order to find it. When Aeris'a allies are in critical condition or are killed, this weapon becomes stronger. - Red XIII's "Limited Moon" can be gotten at Cosmo Canyon prior to the raid on Midgar in Disc 2 (or at anytime in Disc 3). Go to the observatory and meet with Bugenhagen with Red 13 in your party in order to get this item. The Limited Moon does more damage depending on how much MP Red XIII currently has (it works just like Cloud's Ultimate Weapon, but uses MP instead of HP). - Cait's "HP Shout" can be found in the Shinra Building during the raid on Midgar in Disc 2. Look in the back row of lockers on the 64th floor. Just like the Ultima Weapon, the HP Shout does more damage depending on how close Cait's current HP is to his maximum HP score. - Cid's "Venus Gospel" can be gotten in Rocket Town. After the Huge Materia Quest that resulted in the destruction of Cid's rocket, go back to Rocket Town. Talk to the old man who gave Cloud the Yushiyoki several times and he'll give Cid the Venus Gospel. This weapon will do more damage depending on Cid's MP amount, just like Red's Limited Moon. - Yuffie's "Conformer" can be found in one of the chests in the wrecked underwater plane called "Gelnika". If Yuffie's opponents are of a higher level than Yuffie's, she'll do more damage with this weapon. - Vincent Valentine's "Death Penalty" can be gotten Disc 2 or 3. Put him in your party and visit Lucresia in the Waterfall Cavern on the western continent (you need the submarine or a Green Chocobo). Then visit her later on in the same disc, or in the next disc, and you'll find the Death Penalty waiting for you, as well as Vincent's Limit Break Manual. The Death Penalty's power raises in proportion to how many enemies Vincent has killed since joining your party. ----------------------------------------------------------------------- How do I learn my character's Limit Breaks? ----------------------------------------------------------------------- Every character has seven Limit Breaks, excluding Cait Sith, who has two of them, and Vincent, who has four breaks. To earn your Limit Breaks: Level 1, first break: - You start with this one already. Level 1, second break - Use your first break of that level 8 times. Level 2, first break: - Kill 80 enemies. Your character has to be the one to deliver the killing blow in order to have it count. You can kill an enemy in any way (spell, Morph, use an item, etc.) Vincent only has to kill 60 enemies in order to fulfill this requirement. Level 2, second break: - Use your first break of that level 6 times. Level 3, first break: - See 'Level 2, first break' notes. Level 3, second break: - You must use your first break of that level 4 times. Level 4, extreme limit break: - Learn all your character's other Limit Breaks (6 for everyone but Cait, 3 for Vincent). Then use your character's Limit Break Manual on that person. I suggest giving your character the Slash All materia or some spell that injures all enemies when trying to learn your first break for each new level. Try to find an area where you can fight many, easy to kill enemies at once (like near Mideel). As for second breaks, try using a Hyper on the character whose break you want to learn, then give them a Cover materia so they'll take more damage and consequently have their Limit Break bars fill faster. If you're really desperate, give them a weak bracelet and a weak weapon so that they'll take more damage and be able to use their break more times without killing their opponent per battle. If anyone has any corrections for the Limit Break learning process, let me know, but please keep in mind that there's a glitch that affects the learning process (it's explained in the next question). As for those Limit Break Manuals, you can find them listed here: CLOUD STRIFE You must earn a varying number of battle points at the Gold Saucer in _one visit_. You can then trade them in for the manual. BARRET WALLACE Get it from a lady wearing a hat in one of the buildings in North Corel after the train ride in Disc 2. TIFA LOCKHEART Go to Nibelheim in Disc 2 and play the 'Highwind' theme on the piano with Tifa in your party. AERIS GAINSBOROUGH Get xx wins in battle (where xx are two odd digits, for example: 33, 175 or 291). Then go to the cave where the sleeping man is and he'll give you the Mythril. Head to the blacksmith's house by the Gold Saucer, give him the Mythril, then climb up the stairs and examine the metal lid at the end of the walkway. Once you get the Highwind, doing this is a snap. But Aeris will have already left you by then. So, to get her manual while she's still in your party in Disc 1, do the following: Hop on the Gold Saucer Buggy. If you haven't gotten it yet, keep playing until you've finished the Gold Saucer area. Then pilot the Buggy _into_ Costa Del Sol. You'll enter the town as if you had walked into it. Go to the harbor and talk to the sailor by the boat. Choose the top option to pay 100 gil and you can then walk along the dock and enter a ship, which will return to Junon Town. Although there's not much new here, you will get a different reaction from most people because you're no longer dressed up as a guard. Anyway, once you exit the city (the fastest way is to take the helicopter-- refer to the end of section 4e for details), you'll find that you've brought the Buggy with you! From here, it's a simple matter of heading towards the river, crossing it at the ford below the waterfall, then heading up to the cave where the sleeping man is. And after getting the Mythril, you have to go _all_ the way back to the Eastern Continent so you can reach the blacksmith's house. Well, don't say I didn't warn you! RED XIII Go to Nibelheim and unlock the safe in the right wing of Sephiroth's Mansion (use the code in section 8 if you don't know how). You'll receive Red 13's manual from the boss when you defeat him. YUFFIE KISARAGI Return to Wutai after completing Yuffie's sub-quest. Head to the pagoda and beat the five bosses within--she'll get her manual once Godo is defeated in battle. VINCENT VALENTINE Once you have the submarine or a Green, Black, or Gold Chocobo, go to the waterfall in the middle of the Western Continent. If you enter the waterfall from the left side with Vincent in your party, he'll meet a girl from his past (Rukuresshia). You have to visit the falls twice, once during Disc 2 and again before raiding Midgar City; it's during your second visit that you'll get his manual. CID HIGHWIND After you get a submarine, go underwater and search for the wrecked plane near the southern part of the World Map, between the Western and Eastern continents. His manual is in one of the treasure chests inside the plane. ----------------------------------------------------------------------- I should be able to use my Limit Break Manual, but I can't? Why? ----------------------------------------------------------------------- It's a glitch found in every version of FF7 that I know of aside from the original Japanese version. You may earn no Limit Breaks, or start with all of them, learn a lot of them or none of them in one go, or (as is most common), not be able to use your Limit Break Manual when you're ready to. There's no way around this short of restarting and playing a new game (and hoping that it doesn't happen again). ----------------------------------------------------------------------- What is the 'special battle' in the Gold Saucer's Battle Square? ----------------------------------------------------------------------- You can enter this in Disc 2 after you get Cloud back in your party. Go to the Battle Square and earn enough BP to get the W-Summon materia and Cloud's Limit Break Manual (use it so that you have all seven limit breaks). Then go and kill the Ultima Weapon, get the Ultimate Weapon. Now, return to the gold Saucer and Dio will sponsor a special battle for you. You'll have to fight against many tough enemies (mostly bosses). Win the battles and you'll get lots of rare items, including the Cat's Bell, the Gambler, and so on. The easiest way to win the special battle is to Mime something powerful or useful like a healing spell or Knights of the Round, so that even if you lose use of your magic or summon materia, you'll still be in the clear. ----------------------------------------------------------------------- How do I raise those damn Chocobos? ----------------------------------------------------------------------- You're going to need a lot of money, patience, and luck if you want to raise chocobos. The payoff is that you can breed chocobos that can swim, climb over mountains and go to places normal vehicles can't reach. Here are some brief instructions. Remember, there is a random element to Chocobo breeding, so it may take a couple of tries to get the kind of Chocobo you desire. Also, be sure to save after correctly completing a step as you'll undoubtedly have to reset a couple of times during the breeding process. - After getting the Highwind in Disc 2, return to the Chocobo Farm. You can purchase stalls from Choco Bill for 10000 gil per stall, and you'll need at least four stalls (you can purchase six total). Remember, after you don't need chocobos any more, you should just kick them out to make room. - Before you can start breeding, though, you need to stock up on supplies. Fly to either Bone Village or the Chocobo Sage's house. If you run around on the grass, you'll eventually fight an enemy called Vlakoradus. Fight that enemy three times, stealing a Carob Nut from it each time (you'll need the Steal materia first). Then, go to the Goblin Island or Round Island and steal a Zeio Nut from the Goblins that live there. Finally, go to the Chocobo Sage's house and purchase 40 Sylkis greens from him. - Equip a Chocobo Lure materia. Fly to the chocobo tracks near the Gold Saucer (by the shore), and capture a chocobo. Press X to dismount from the chocobo, and choose the option to return it to the Chocobo Farm. You need to capture 2 chocobos from here, although you can get the other chocobo later or not get it at all, if you wish. - Now, fly to the chocobo tracks near Mideel. Capture a chocobo here, and send it back to the Chocobo Farm. IMPORTANT NOTE: The gender of a Chocobo is not determined until you return to the Chocobo Farm and name them. Therefore, it is advised that you save your game before naming them. That way, if you don't get the kinds you want (see below), then you can reset and try naming them again and seeing if their gender changed. - Return to the Chocobo Farm and talk to Choco Billy. Name your Chocobos (this will put them in the stalls). Now, go up to your chocobos and examine them by pressing O. You'll want to make sure that you have one male and one female (or two males and one of any gender, if you caught three chocobos). Furthermore, one of them should be the running kind (usually you'll want the females), and the other should be the walking kind (usually, this should be the males). Your third chocobo needs to be a 'runner' type. - So, you have at least one male and female, and one is a walker and the other is a runner, right? If not, you'll have to release the chocobos that aren't the ones you want and go and capture more (or reset, if you heeded the important note). - Choose to mate the chocobos, and tell Choco Billy that you want to feed them a Carob Nut as well. Hopefully, you'll get a colored chocobo the next day! It should be green or blue. If not, you'll have to reset and give it another go. Keep note of your baby chocobo's gender--it's very crucial later on. IMPORTANT NOTE 2: Later on in this process, you can race chocobos at the Gold Saucer (see below). However, if you have trouble getting the correct type of chocobo during these few steps, you can optionally choose to race them. The better your chocobo's race class is, the higher chance you have of getting the needed color type of chocobo. Remember that you don't _have_ to race your chocobos, but the chance of getting a new type of chocobo is very low otherwise. If you want to have better chances at winning the races, feed your Chocobos various types of Greens until you get the message 'no improvement....' to make sure that you've maxed out that trait of your bird. - At this point, waste some time, then mate your unused 'runner' chocobo with the green chocobo. You can repeat the last few steps (get a chocobo from the Gold Saucer, get a chocobo from Mideel, make sure they're both the correct types, and breed them using a Carob Nut). Or, if you got two other chocobos the first time around, you can then breed them together. Your third choice is to use the same pair of chocobos that you just breeded. In that case, you'll have to waste some game time, as chocobos that have just mated can't do it immediately again. - In any case, you'll want to breed your chocobos together and get a blue chocobo, using the steps outlined above. Your blue chocobo MUST be the opposite gender of your green chocobo, or you can't mate them. Feed the blue chick and the green chick 10 Sylkis Greens each. (these next 2 steps are optional) - Get in the Highwind and go to the Gold Saucer via North Corel's ropeway. Go to the Chocobo Square and talk to Ester. Tell her that you want to race using either your green or blue chocobo. The goal here is to keep racing until your chocobo's race level reaches A. To do this, win the races consistently; it will take a couple of tries. To ensure winning, just use Automatic Mode for most of the race and hold R1 + R2 to recover lost Stamina while racing, or all four shoulder buttons to run faster. After one chocobo has hit rank A, do the whole racing process again with the other one. - Once your green and blue chocobos are both rank A, return to the Chocobo Farm. Breed the two chocobos together, using your last Carob Nut (refer to the above steps for help). If everything worked out, you'll have a black chocobo. - Fly to the Northern Continent (the snowy one), and look for Chocobo tracks on the western edge of the continent. Land and then capture a chocobo at the tracks. Return to the Chocobo Barn and name it (it should be the opposite gender of your black chocobo, and should be the 'dashing' kind--it runs very fast with it's head down). (this step is optional, but you still have to feed them a Zeio Nut) - Now for the fun part. Feed 10 Sylkis Greens to the black chocobo and the dashing yellow chocobo. Then, go _back_ to the Gold Saucer and race both Chocobos up to race class A again! When they're both at rank A, go back to the Chocobo Farm and tell Choco Billy that you want to mate them, using the Zeio Nut this time around. With a little luck, you'll get the Gold Chocobo! Unlike wild chocobos that you can catch, the ones that you've named are tamer, and if you get off them, they will stay where you left them until you get back on. You can also ride a tame chocobo into the Highwind and transport them around with you on the airship. YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The sole advantage is that a chocobo is a lot quicker than walking. BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls. They can also walk in shallow water, just like Cid's airplane could. GREEN CHOCOBOS can run over mountains, even the pointed mountains by Nivelheim. They can also dash over _most_ cliffs and drops. BLACK CHOCOBOS can walk along rivers and move around in shallow water. They can also run over mountains and cliffs. Unlike the blue or green chocobos, the black variety can go over any cliff or drop: even walk up or down waterfalls, enter the canyon surrounding the Ancient City, or walk _over_ the ice forest that you have to traverse in Disc 2 after the snowboard scene! GOLD CHOCOBOS can do everything a black chocobo can--they can also walk in the ocean, allowing you to go anywhere you want, even into the desert surrounding the Gold Saucer (just like the Saucer vehicle). Truly the ultimate in transportation! In case you didn't know about it, you can rotate the chocobo you're viewing when using the various options in the Chocobo Farm by holding the R1 or L1 buttons :) ----------------------------------------------------------------------- How do I kill the Ruby Weapon? ----------------------------------------------------------------------- The Ruby Weapon appears in the Corel Desert near the Gold Saucer after you the Diamond Weapon is destroyed in Disc 2. I suggest that you use the characters with triple AP growth weapons (Cloud, Cid, Red 13, Yuffie, etc.), so that you can take advantage of all the AP you'll earn. Equip your characters with Mystiles, or if you don't want to, Rune Armlet or Platinum Bangles. If your HP is low, you may also consider wearing fire-protective equipment (or use the Elemental Materia + Fire / Phoenix when equipped to your weapon). As for accessories, give everyone Ribbons. Concerning materia, you'll need three Master Commands, or one or two Mimic materia. You'll also need one Master Summon, Hades, or Knights of the Round materia. Finally, you need one W-Summon materia, one HP Absorb materia, and then three Revive materia for each of you and as many HP Plus materia as you need. If your magic powers are low, I suggest a Magic Plus materia as well. Bring along plenty of Elixirs, Megalixirs, X-Potions, and Turbo Ethers. You can be any level to beat the Ruby Weapon, although you need enough MP to cast Knights of the Round. Kill off your two allies before the round begins, or just after the round begins. This way, you have a much lower chance of it using 'Whirlsand' once you revive your allies. Once the Ruby Weapon sticks it's arms into the ground, revive your friends. One character should have these materia: Master Summon attached to HP Absorb, and W-Summon. Or, Knights of the Round + HP Absorb, Hades, and W-Summon. All characters should have a Master Command or Mimic materia. All you need to do is have one character W-Summon Knights of the Round and Hades, then have all three characters mimic that until the Ruby Weapon dies. It's that easy! This is because Hades keeps the Ruby Weapon 'stopped', so you can attack it without fear. If your characters die, revive them and restart the process of mimicking one character's W-Summon. However, this isn't likely to happen, as the HP Absorb materia will give back thousands of HP to each character when they mimic the W-Summon casting. Alternately, you can W-Summon Knights of the Round twice. This will allow you to win much faster, but is also more risky. STATISTICS OF RUBY WEAPON: LV: ?? EXP: 50000 Steal: n/a HP: 1000000 AP: 50000 Win: Desert Rose MP: ??? Gil: 50000 Morph: n/a Control: n/a Attacks: * Whirlsand (removes one character from your party for the duration of the battle) * Grand Sweep (damages all allies for 5000+ damage) * (a claw attack that hits one ally for 3500+ damage) Ruby Ray (causes around 3000 damage to one ally, plus Confusion) Ruby Fire (causes Fire-based damage to one ally) Ultima (used as a counterattack, as per the spell) Shadow Flare (Enemy Skill) Ruby's attacks can also cause 'Toad' and 'Slow Petrify'. * Can't be used when the 'Ruby's Tentacles' are present. Notes: - Can dig it's hand into the ground, turning them into additions called 'Ruby's Tentacles'. - The Ruby Weapon cannot be 'sensed'. Attack: The Ruby Weapon has a host of deadly attacks when it's tentacles aren't around, so it's in your best interest to get it to stick it's hands into the ground so as to reduce it's arsenal. It will use the Ruby Ray and Ruby Fire often, sometimes twice in a row. It also casts the Ultima spell as a _counterattack_. This means that if you W-Summon Hades and KoR, and it isn't currently paralyzed, it may use Ultima _between_ the first a second spell cast. There's no real way to defend against this aside from having high life, although the Mystile bracelet has such a high magic evade rate that you can dodge Ultima about 70% of the time. STATISTICS OF RUBY'S TENTACLES LV: ?? EXP: (shared) Steal: n/a HP: 50,000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: n/a Control: n/a Attacks: (causes variable damage to one opponent) (drains variable MP from one opponent) Notes: - There are two of these. They fight independently of the Ruby Weapon. - Neither of them can be 'sensed'. Attack: Generally, you don't have to worry about these two parts of the Ruby Weapon. The damage they inflict varies (less damage as your life gets lower, sort of like the Demi spells), but their ability to sap MP can be a problem if you're forced to stop miming KoR + Hades and revive a character. For that reason, keep plenty of MP-restoring items on hand. ----------------------------------------------------------------------- How do I kill the Emerald Weapon? ----------------------------------------------------------------------- The Emerald weapon will appear on the ocean flor once you've gotten a gray or red Shinra submarine in Disc 2. I suggest using Cloud, Barret, and Yuffie. Give Cloud the Ragnarok, and Barret and Yuffie should use the Missing Score and Conformer. Give your characters all Wizard Braces, but one person should be wearing a Ziedrich or Escort Guard. Each person should also be carrying a Revive or Phoenix materia, and one person should have an Underwater materia. Give as many Counter Attack and HP Plus materia as you can manage to each person as well. It's important that one person is wearing less materia than the rest so that they will survive the Aire Tam Storm attack (see below). The easiest way to get lots of Counter Attack materia is to replace Barett with Cid, then give each character their triple AP growth weapon. Go to the Northern Crater (you must be in Disc 3), and fight the Magic Pots and Movers. Or, beat the Ruby Weapon first and have a couple of Counter Attack materia equipped in order to get them maxed out quickly. You should also have plenty of Megalixirs, Elixirs, X-Potions, and Turbo Ethers on you. Your level should be pretty high, but I was able to beat the Emerald Weapon at Level 30 due to lots of HP Plus materia being equipped. The only real problem is keeping your HP high as possible, which is easier at a higher level. The trick to beating the Emerald Weapon is that when it attacks you, you'll counterattack with all the Counter Attack materia you're wearing. This means that you could technically earn up to 48 attacks inflicting 9999 damage per round, although more realistically, you should have about 8 Counter Attack materia per person. All you really have to do is concentrate on staying alive. You may want to use Final Attack + Revive, but it doesn't always work. Just keep everyone's life above 8800 and you'll be okay. Your main concern is the Aire Tam Storm, which causes damage equal to the number of materia someone is wearing. If one person has less materia equipped than the others, he can survive the attack and then resurrect the others. Alternately, you can use the 'W-Summon Knights of the Round twice' strategy listed for the Ruby Weapon. STATISTICS OF EMERALD WEAPON: LV: ?? EXP: 50000 Steal: n/a HP: 1000000 AP: 50000 Win: Earth Harp MP: 100 Gil: 50000 Morph: n/a Control: n/a Attacks: Emerald Shoot (around 8000 damage to one target) Emerald Beam (around 6000 damage to all targets + DeSpell) Revenge Stamp (around 3000 damage to all targets) Aire Tam Storm (inflicts varying damage to all targets) Notes: - Has four body parts, called 'Eyes'. It can rejuvanate them once they are all destroyed, but it takes a few rounds. - The Emerald Weapon cannot be 'sensed'. Attack: The Emerald Weapon will use the Emerald Shoot repeatedly. After a while, it will use the Emerald Beam, then expose the four Eyes. It will continue to use Emerald Shoot, and will counterattack with the Revenge Stamp every time an Eye is killed. When all four Eyes are killed, it will go back to relying solely on the Emerald Shoot, but in a few rounds it will use Emerald Beam again, and then rejuvanate and re- expose all four Eyes. The Aire Tam Storm inflicts more damage to a character if they're wearing more materia. STATISTICS OF EYE: LV: ?? EXP: (shared) Steal: n/a HP: ~25000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: n/a Control: n/a Attacks: (causes 5000+ damage to one opponent) (drains 550+ MP from one opponent) Notes: - There are four of these. They fight independently of the Emerald Weapon. - None of them can be 'sensed'. Attack: Once the Emerald Weapon exposes these, they will continually fire beams at your party. It's a good idea to kill them all as soon as possible, but watch out for the Weapon's 'Aire Tam Storm' attack after destroying the last Eye. ----------------------------------------------------------------------- Where is the Guide Book, and what can I do with it? ----------------------------------------------------------------------- To get it, go to Junon and head towards the Underwater Mako Reactor (take the elevator at the end of the long gray hall that divides Junon into two halves). There is an area two screens long that consists of a large glass ceiling allowing you to see the sea around you. Go to the second screen (where the entrance to the reactor is), and keep fighting battles until you encounter a Ghost Ship. Morph it, and it will become a Guide Book. If you return to Kalm after the Diamond Weapon is defeated, a man there will be asking for the Guide Book. Give it to him, and he'll give you the Underwater Materia, which you can use to negate the time limit during your battle with the Emerald Weapon. ----------------------------------------------------------------------- What else can I get from this guy in Kalm? ----------------------------------------------------------------------- Kill the Ruby Weapon and you'll get the Desert Rose, which you can trade for a Gold Chocobo. Kill the Emerald Weapon and you'll get the Earth Harp, which you can trade for a set of Master Magic, Command, and Summon materia. ----------------------------------------------------------------------- What's this item duplication trick I hear about? ----------------------------------------------------------------------- All you need to do is get the W-Item materia from the tunnels beneath Midgar at the end of Disc 2. The only requirement to the trick is that the item you want to duplicate must be usable in battle. To duplicate an item, select the one you want a copy of, then select any other item. Cancel that item, then choose another item, then cancel it, too. Every time you cancel the second item, the one you chose initially increases by one! This trick can be used to get a lot of Gil by purchasing a Sylkis Greens, duplicating it, then selling it, since it has the highest resale value of any item in the game. ----------------------------------------------------------------------- Speaking of items, tell me what the 1/35 Soldiers do, and what the (no purpose) items are used for! ----------------------------------------------------------------------- If you get all 12 of the 1/35 soldier items, you won't have to pay any money in the Fort Condor battles (I haven't tested this myself). You can get a couple of them in Junon, and win the rest in the Gold Saucer, at the Speed Square. As for the (no purpose) items, they aren't used for anything! That's why I wrote that they had no purpose! The Diary, Tissue, Gambler, Masamune Blade, Sweeper, and the rest of them have _no use whatsoever_. ----------------------------------------------------------------------- What's the Lucky Sevens condition I get in battle sometimes? ----------------------------------------------------------------------- This condition occurs when one of your characters has a current HP amount of 7777. This can be done via getting injured, equipping materia, or raising levels. The person affected by Lucky Sevens will make one _normal_ attack against each enemy when their Time Bar is filled, even if you have materia like Slash-All equipped. Assuming that person doesn't miss, they'll always strike for 7777 damage, even if an enemy has special defenses. The person with Lucky Sevens will automatically attack and cannot be made to perform any other action (even if you're wearing a Counter materia). The drawback to this condition is that your HP drops to 1 point after the battle ends. Charles Lee has sent me various methods on getting this all the time: 4 Examples (please read them all): 1. Cloud's HP status at the Status Window, let's say, is: 7177/9038 How do you get 7777 current HP points? That is, how to get 7777/9038? Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud. 7177+100+500=7777 Now if you go into a battle, Cloud will be in "Lucky Sevens". 2. Cloud's HP status is: 3577/7397 (Note that the MAXIMUM HP POINTS is now less than 7777.) How can you get the "Lucky Sevens" in this example? Ans: Raise your maximum HP by equipping HP Plus materia(s). Suppose after equipping one HP Plus materia, Cloud's HP status becomes: 3577/9038 To get 7777/9038, you can now use 2 Potions (2*100) and 8 Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777 3. HP status is: 7781/9999 How to get HP to be 7777/9999 for YOUR NEXT BATTLE? Let your enemy hit you for a few times. When your current HP is close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777, BUT NOT 7777 since you automatically go into "Lucky Sevens" mode but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast "Toad" on him so that he will hit you for 1 point damage only. When your current HP reaches 6777 (or 5777, 4777, 3777, 2777, 1777, or 777), kill the enemy immediately. As soon as the battle is over, go to the Status Window and use (Hi-)Potions to add your current HP to 7777. Now when you enter your next battle, you should be able to sneak attack 62 times (which is what the Lucky Sevens does) with each of your attack doing 7777 pts of damage. 4. HP status is: 7775/9999 How do you get 7777/9999? Ans: Let your enemies (or allies) hit you until your current HP is close to but above xx77. Suppose after taking some damage, your current HP is now 6285 (close to and above 6277). Quickly cast "Toad" on your enemy transforming him into a frog and let him hit you until your current HP is 6277. Immediately kill him and use 3 Hi-Potions to add your HP to 7777. Note that when a character is in the Lucky Sevens condition, he or she will continuously attack 62 times. When two characters have Lucky Sevens, they will attack 63 times _total_. So if you have more characters in this condition, you'll do less damage overall. ----------------------------------------------------------------------- Is there really a way to view FMV scenes in my PlayStation? ----------------------------------------------------------------------- Yes, but it's a bit random. Before any FMV sequence begins, take out the disc you're using and quickly put in another disc. If you're lucky, another FMV scene will be loaded. That's it! This trick only works if you have a Yaroze, a modified PlayStation, or if the model number is SCPH-1000. Thanks goes to EBWells for correcting me on this. ----------------------------------------------------------------------- Are there other endings to this game? ----------------------------------------------------------------------- No! There really and truly are no other endings aside from the one you see. And while I'm on the subject of rumors, Aeris cannot be revived after Disc 1, you can't play with Sephiroth or Young Cloud without a Game Shark code (see above), and the last boss if always Sephiroth. _Any_ rumor that you hear that is not mentioned in this FAQ is false, please believe me. ========================================================================= 9. SPECIAL THANKS ========================================================================= Before I start adding other people to this list, I'd like to thank everyone who contributed to my Japanese FF7 FAQ. I wouldn't have made it this far without your help! In particular, I want to thank the following people for their contributions/inspiration: Andrew Vestal, Edmund Chiu, Erwind, Ian Kelley, Ignacio de Lucas, James Smith, Lim Kheng Chye, Nikki, Tatsushi Nakao, and the Final Fantasy VII Database (Index). As for the American FAQ, my thanks go to: WhisQ, Nawapong Nakjang, Kenneth Edward Whitten, Paul Nathans, Tom Kinkaid, Andreas Skotner, Phil Rutschman, Jason J. Lukman, KFattyPro2, da Chiken, Eric Eyer, David McGrath, Issac Chong, TKCS Oliphant, Eddie LaRusic, Gary Yang, Zachary Keene, Karl Martin, Eric Capps, Paul M. Arezina, Mike Henry, Jen, Dave Upton, Justin L. Young, Mark Ruidera, Charsten Baermann, Roger Christman, Charles Lee, Jeff Wong, Frosty, Brian Evans, EBWells (Reinhart), Elric, Kythorn, Charles MacDonald, Ignacio de Lucas, Clement, Kameron, Benny Kee, Chuck Cochems, Frank Grayson, Michael Geoff Bridge, Martin Debes (for most all of the new stuff in 1.6, thanks a ton), and Versus Books. And the ever-proud members of the Idiot List are: Raymond Heng, MadCow (Jeremy Sherman), Game Cave (yes, the rumor is true, they did give me a hard time when the now-defunct UOSHP helped me boycott them), Mark, and Lord Gares. Remember folks, don't use this stuff without my permission! I'm absolutely serious about protecting my work (and I have done so in one situation already). Well, hope you enjoyed this FAQ! :) Unpublished work Copyright 1997-1998 Kao Megura