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Final Fantasy 7 (e)

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  ==================================================================
       F I N A L    F A N T A S Y    V I I    F A Q    v  1 . 6
  ==================================================================

                FINAL FANTASY VII FAQ v1.6  (PART TWO)
              for the Sony PlayStation  (English version)
                  by Kao Megura  


 Unpublished work Copyright 1997-1998 Kao Megura

 This FAQ is for private and personal use only.  It can only be
 reproduced electronically, and if placed on a web page or site, may be
 altered as long as this disclaimer and the above copyright notice
 appears in full.  This FAQ is not to be used for profitable/promotional
 purposes; this includes being used by publishers of magazines, guides,
 books, etc. or being incorporated into magazines, etc. in ANY way.
 This FAQ was created and is owned by me, Kao Megura .
 All copyrights and trademarks are acknowledged that are not specifically
 mentioned in this FAQ.  Please give credit where it is due.

The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment
of America.

This FAQ, and future revisions of it, can be found at:
--------------------------------------------------------------------
Kao Megura's Home Page          www.geocities.com/Tokyo/Pagoda/4610/
                                                      (or) i.am/kao/


------------------------------------
TABLE OF CONTENTS - FF7 FAQ PART ONE
------------------------------------

 1.  REVISION HISTORY
 2.  INTRODUCTION
 3.  DISC ONE WALKTHROUGH
        3.1   makoro power plant
        3.2   midgar city
        3.3   avalanche base
        3.4   mako reactor number 5
        3.5   sector 5 slums
        3.6   wall market
        3.7   the sewers / train yard revisited
        3.8   into the sky
        3.9   shinra headquarters building
        3.10  escape!
        3.11  kalm town / chocobo farm
        3.12  mythril mine / junon town
        3.13  shinra cargo ship
        3.14  costa del sol / new continent
        3.15  gold saucer
        3.16  gongaga town / cosmo canyon
        3.17  return of sephiroth
        3.18  the inventor
        3.19  betrayal
        3.20  the temple of the ancients
        3.21  bone village / sleeping forest
        3.22  forgotten capital / forgotten city

 4.  DISC TWO WALKTHROUGH
        4.1   the cave
        4.2   icicle inn
        4.3   lost in the snow
        4.4   the crater / whirlwind maze
        4.5   junon town attacked!
        4.6   where's cloud? / north corel express
        4.7   fort condor
        4.8   inside cloud's head
        4.9   100 leagues under the sea
        4.10  underwater adventure
        4.11  cid's rocket
        4.12  forgotten capital revisited / midgar city under siege

 5.  DISC THREE WALKTHROUGH
        5.1   northern crater

 6.  BONUS AREAS / THE WEAPONS
        6.1   ancient forest
        6.2   vincent's waterfall
        6.3   bonus materia locations
        6.4   yuffie's sub-quest


------------------------------------
TABLE OF CONTENTS - FF7 FAQ PART TWO
------------------------------------

 7.  APPENDIX
        7.1   materia list
        7.2   items and equipment
        7.3   shopping list
        7.4   monster list
        7.5   game shark code list
        7.6   having fun

 8.  ANSWERS TO THE MOST-ASKED QUESTIONS
 9.  SPECIAL THANKS


=========================================================================
  7.  APPENDIX
=========================================================================

-------------------------------------------------------------------------
  7.1  materia list
-------------------------------------------------------------------------

This section lists each Materia and explains it's abilities and other
information, listed alphabetically.

 =======================================================================
 SPELL MATERIA                                                     GREEN
 =======================================================================

 -----------------------------------------------------------------------
 BARRIER     spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Barrier         16           0            Rocket Town
  Level 2    MBarrier        24           5000
  Level 3    Reflect         30           15000
  Level 4    Wall            58           30000
  Level 5    --                           45000

  STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
                   MAGIC DEF +01  MAXHP -05%    MAX MP +05%

  Barrier protects you from physical attacks, MBarrier does the same
  in regards to magical attacks, and Reflect will bounce back a spell
  cast on you.  Note that two characters with Reflect can bounce a
  spell back between them for a long time.  Wall acts like Barrier
  plus MBarrier.


 -----------------------------------------------------------------------
 COMET       spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Comet           70           0            Forgotten Capital
  Level 2    Comet 2         110          12000
  Level 3    Demi 3          --           60000                             
                                                              
  STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
                   MAGIC DEF +01  MAXHP -05%    MAX MP +05%

  When used, causes physical damage x4 to one target (Comet), or to four
  targets (Comet 2).  However, Comet 2's damage is four times weaker
  than that of Comet.


 -----------------------------------------------------------------------
 CONTAIN     spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Freeze          82           0            Mideel, Disc 2
  Level 2    Break           86           5000         Give Mimett
  Level 3    Tornado         90           10000        greens to the     
  Level 4    Flare          100           15000        white chocobo and 
  Level 5    --                           60000        scratch it's ears
 
  STATUS CHANGES:  STRENGTH -04   VITALITY -02  MAGIC +04
                   MAGIC DEF +02  MAXHP -10%    MAXMP +10%

  Causes Ice, Earth, Wind, or Fire-element damage x4.  Freeze also has a
  10% percent chance of causing 'Paralyze', Break can cause 'Petrify',
  and Tornado can cause 'Confusion'.  This materia has a great secondary
  use if used along with the Added Effect materia, allowing you to
  attack and hit with these status conditions.  It's _especially_ good
  if you use the Master Command trick (see below) as well.


 -----------------------------------------------------------------------
 DESTRUCT    spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
  Level 1    DeBarrier       12           0            Fort Condor
  Level 2    DeSpell         20           6000         (Shinra Mansion,
  Level 3    Death           30           10000        Disc 1)
  Level 4    --              --           45000        Mideel, Disc 2-3

  STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
                   MAGIC DEF +01  MAXHP -05%    MAX MP +05%

  DeBarrier removes these special defenses: Barrier, MBarrier, Reflect,
  Peerless, Wall.  DeSpell removes the effects of indirect spells and
  statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill).
  Death instantly kills the target.


 -----------------------------------------------------------------------
 EARTH       spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Quake           6            0            Kalm Town
  Level 2    Quake 2         28           6000         Costa Del Sol
  Level 3    Quake 3         68           22000                             
  Level 4    --              --           40000                

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  When used, causes earth-element damage (x1...x3).


 -----------------------------------------------------------------------
 EXIT        spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Escape          16           0            Rocket Town
  Level 2    Remove          99           10000        (Disc 2-3 only)
  Level 3    --              --           30000

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  Escape allows you to flee a battle.  Remove will instantly kill all
  targets.


 -----------------------------------------------------------------------
 FIRE        spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Fire            4            0            Wall Market
  Level 2    Fire 2          22           2000         Costa Del Sol
  Level 3    Fire 3          55           18000        Fort Condor          
  Level 4    --              --           35000        Mideel
                                                       (Red 13)       
  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  When used, causes fire-element damage (x1...x3).


 -----------------------------------------------------------------------
 FULLCURE    spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    --              --           0            Cosmo Canyon
  Level 2    FullCure        99           3000         Disc 2-3, back
  Level 3    --              --           100000       of the Item Shop 

  STATUS CHANGES:  STRENGTH -04   VITALITY -02  MAGIC +04
                   MAGIC DEF +02  MAXHP -10%    MAXMP +10%

  Restores all lost HP.


 -----------------------------------------------------------------------
 GRAVITY     spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
  Level 1    Demi            14           0            Cosmo Canyon
  Level 2    Demi 2          33           10000        (after you kill
  Level 3    Demi 3          48           20000        Gi Nattak)           
  Level 4    --              --           40000                        
                                                              
  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  When used, causes gravity-element damage (x1, x2, x2.5).  Defenses
  don't prevent this spell from doing damage; it drains a foe's current
  HP by 1/4th, 1/2, or 3/4ths, respectively.


 -----------------------------------------------------------------------
 HEAL        spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Poizona         3            0            Kalm Town
  Level 2    Esuna           15           12000        Gongaga Village
  Level 3    Resist          120          52000        Upper Junon
  Level 4    --              --           60000

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  Poizona heals the 'Poison' status, Esuna heals any bad status ailment,
  and Resist prevents any bad status ailments.  However, if you have any
  ailments when it is cast, you can't get rid of them!  You can use this
  to your advantage by (for example), poisoning an enemy, then casting
  Resist on them so that they will stay poisoned.


 -----------------------------------------------------------------------
 ICE         spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Ice             4            0            Wall Market
  Level 2    Ice 2           22           2000         Costa Del Sol
  Level 3    Ice 3           55           18000        Fort Condor          
  Level 4    --              --           35000        Mideel
                                                       (Cloud)

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  When used, causes ice-element damage (x1...x3).
 

 -----------------------------------------------------------------------
 LIGHTNING   spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
  Level 1    Bolt            4            0            Wall Market
  Level 2    Bolt 2          22           2000         Costa Del Sol
  Level 3    Bolt 3          55           18000        Fort Condor          
  Level 4    --              --           35000        Mideel
                                                       (Cloud)

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  When used, causes lightning-element damage (x1...x3).


 -----------------------------------------------------------------------
 MASTER MAGIC           can find/buy at: 
 -----------------------------------------------------------------------
  Level 0               Kalm Town  (Disc 2/3 - trade the Earth Harp)
                        Cosmo Canyon  (bring mastered versions of all
                        21 spell materia to the Huge Green Materia).

  When equipped, you can cast any magic spell.


 -----------------------------------------------------------------------
 MYSTIFY     spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Confu           18           0            Gongaga Village
  Level 2    Berserk         28           12000        Cosmo Canyon
  Level 3    --              --           25000                          

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  Confu inflicts the 'Confusion' status (the enemy may attack
  themselves).  Berserk makes one character attack incessantly, but
  their attack power increases (while their hit rate decreases).


 -----------------------------------------------------------------------
 POISON      spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Bio             8            0            Kalm Town
  Level 2    Bio 2           36           5000         Costa Del Sol
  Level 3    Bio 3           80           20000        Shinra Building
  Level 4    --              --           38000        (in Floor 68)


  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  When used, causes poison-element damage (x1...x3).  It will continue
  to damage an enemy each round after it's intial casting, but will
  cause a smaller amount of damage.


 -----------------------------------------------------------------------
 RESTORE     spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
  Level 1    Cure            5            0            Sector 5 Slums
  Level 2    Cure 2          24           2500         Wall Market
  Level 3    Regen           30           17000        Mideel, Ft.Condor
  Level 4    Cure 3          64           24000        Costa Del Sol
  Level 5    --              --           40000        Mako Reactor #1

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  Recovers lost HP.  Regen will slowly restore HP to a character as the
  rounds progress, however, not much HP is restored per round.


 -----------------------------------------------------------------------
 REVIVE      spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Life            34           0            Upper Junon
  Level 2    Life 2          100          45000        Gongaga Village
  Level 3    --              --           55000        (Costa Del Sol,    
                                                       Disc 2-3 only)
  STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
                   MAGIC DEF +01  MAXHP -05%    MAX MP +05%

  Life will revive one person with 1/4th their total HP.  Life 2
  revives them with full HP.


 -----------------------------------------------------------------------
 SEAL        spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Sleepel         8            0            Upper Junon
  Level 2    Silence         24           10000        (Costa Del Sol,
  Level 3    --              --           20000        Disc 2-3 only)    

  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  Sleepel makes a person fall asleep.  Silence status (the target can't
  use enemy skills, summons, or magic spells).

 -----------------------------------------------------------------------
 SHIELD      spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    --              --           0            Northern Crater
  Level 2    Shield          180          10000
  Level 3    --              --           100000

  STATUS CHANGES:  STRENGTH -04   VITALITY -02  MAGIC +04
                   MAGIC DEF +02  MAXHP    -10%  MAXMP +10%

  Causes the 'Peerless' status (aka pratically invincible).


 -----------------------------------------------------------------------
 TIME        spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Haste           18           0            Gongaga Village
  Level 2    Slow            20           8000         Rocket Town
  Level 3    Stop            34           20000
  Level 4    --              --           42000

  STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
                   MAGIC DEF +01  MAXHP -05%    MAX MP +05%

  Haste will make your Time Bar increase faster.  Slow has the exact
  opposite effect.  Stop freezes the Time Bar, so that the victim
  never has a chance to do anything.


 -----------------------------------------------------------------------
 TRANSFORM   spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
  Level 1    Mini            10           0            North Corel
  Level 2    Toad            14           8000         Cosmo Canyon
  Level 3    --              --           24000        Gongaga Village   
                                                       Mideel, Mt. Corel
                                                       (Cait Sith)
  STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

  Mini will shrink a target, causing their physical attacks to do only
  1 point of damage.  Toad turns an enemy into a frog, and in this
  state, they are considerably weaker.


 -----------------------------------------------------------------------
 ULTIMA      spell name:     mp cost:     ap needed:   can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    --              --           0            N. Corel, Disc 2
  Level 2    Ultima          130          5000         Save the town, or
  Level 3    --              --           100000       at least get onto
                                                       the train
  STATUS CHANGES:  STRENGTH -04   VITALITY -02  MAGIC +04
                   MAGIC DEF +02  MAXHP -10%    MAXMP +10%

  Causes heavy non-element damage to all foes.  If you save Corel, you
  get this for free, otherwise, you have to buy it for 50,000 gil.  If
  you don't even get onto the Shinra train, you can't get it.


 =======================================================================
 COMMAND MATERIA                                                  YELLOW
 =======================================================================

 -----------------------------------------------------------------------
 DEATHBLOW   command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    D.Blow             0               Fort Condor, Rocket Town
  Level 2    --                 40000           Jungle (near Gongaga)

  Deathblow lets you perform an attack that will either miss or inflict
  double damage (50% chance of it hitting).  You can ensure that it
  hits by giving your character a weapon with high accuracy (Vincent's
  Shortbarrel has a 255 accuracy, which is the highest possible score.
  He'll never miss a Deathblow attempt!)  +1 bonus to Luck when worn.


 -----------------------------------------------------------------------
 DOUBLE CUT  command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    2x-cut             0               In the wrecked plane at
  Level 2    4x-cut             100000          the bottom of the sea
  Level 3    --                 150000          (Gelnika).

  2x-cut lets you attack one enemy twice.  4x-cut lets you attack four
  times against randomly-picked foes.  +2 bonus to Dexterity when worn.


 -----------------------------------------------------------------------
 ENEMY SKILL   command name:    can find/buy at: 
 -----------------------------------------------------------------------
  Level 0      Enemy Skill      Shinra Building (Floor 67), Upper Junon
                                (Respectable Inn), Forgotten Capital,
                                Chocobo Sage's house (the green chocobo)

  You can learn and use the skills of enemies.  See the 'Ansers to the
  Most-Asked Questions' section for a listing of Enemy Skills.


 -----------------------------------------------------------------------
 MANIPULATE  command name:      ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1    Manip.             0               Fort Condor, Rocket Town
  Level 2    --                 40000           (Disc 2-3 only)
                                                (Cait Sith)
  Control and command one enemy.  The neat thing about this is that a
  manipulated enemy has a Dexterity rating of zero, so even the
  quickest enemy (like the cactus men in the Corel Prison or the other
  type of cactus monsters on Cactaur Island), can be hit 100% of the
  time.


 -----------------------------------------------------------------------
 MASTER COMMAND         can find/buy at: 
 -----------------------------------------------------------------------
  Level 0               Kalm Town  (Disc 2/3 - trade the Earth Harp)                          
                        Cosmo Canyon  (bring mastered versions of
                        Deathblow, Throw, Manipulate, Morph, Mime,
                        Sense, and Steal to the Huge Yellow Materia)

  When equipped, you can use the same commands that you could use with
  the materia listed above.  There's a slick little trick you can do
  with this materia, though.  Attach it to a Support Materia, then
  equip a Command materia that can't be supported (specifically,
  Slash-All or Double Cut).  You can now use non-spell related support
  materia WITH either of these materia, allowing you to, for example,
  use the Morph ability with Slash All, or use Mug with Double Cut.


 -----------------------------------------------------------------------
 MIME        command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Mime               0               Cave in the Wutai Area
  Level 2    --                 100000          beyond the mountains

  Imitate the last action performed (recast spells, Limit Breaks, etc.)
  This even includes miming a character who chose to defend!  Note that
  you can only mimic your own Limit Breaks.  Very useful in that a
  mimicked action costs no MP, etc.--it's a free usage.


 -----------------------------------------------------------------------
 MORPH       command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Morph              0               Temple of the Ancients
  Level 2    --                 40000

  Turn a killed enemy into an item.  Your attack with this materia will
  cause greatly reduced damage unless you're using an Ultimate Weapon,
  though.

 
 -----------------------------------------------------------------------
 SENSE       command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Sense              0               Kalm Town
  Level 2    --                 40000           Upper Junon
                                                Wall Market Playground 
  Lets you see an enemy's statistics.  After looking at them with
  Sense, you can always see their current / maximum HP amount
  afterwards by pressing SELECT and highlighting that enemy.


 -----------------------------------------------------------------------
 SLASH-ALL   command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Slash-All          0               In the Ancient Forest  
  Level 2    Flash              100000
  Level 3    --                 150000

  Slash-All will attack all enemies at once.  Flash kills all enemies
  that you are facing.


 -----------------------------------------------------------------------
 STEAL       command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    Steal              0               Midgar City Sewers
  Level 2    Mug                40000           Kalm Town  
  Level 3    --                 50000

  Steal can be used to swipe an item from an enemy.  Mug lets you steal
  and attack at the same time.  +2 bonus to Dexterity when worn.


 -----------------------------------------------------------------------
 THROW       command name:      ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1    Throw              0               Fort Condor / Rocket
  Level 2    Coin               45000           Town (Disc 2-3 only)
  Level 3    --                 60000           (Yuffie)

  Throw lets you toss any weapon at an enemy excluding Red's hairpins.
  The damage done is the attack difference times 10.  The Coin ability
  lets you select how much Gil you want to toss at your enemy.  Every
  1000 coins inflict 100 points of damage, up to 9999 damage.  +1 bonus
  to Vitality when worn.


 -----------------------------------------------------------------------
 W-ITEM      command name:      ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1    W-Item             0               Midgar City (Disc 2); at
  Level 2    --                 250000          the end of the subway

  With this materia, you can use two items in one turn.  You can also
  duplicate any item!  The only requirement is that they have to be
  usable in battle.  To duplicate an item, select the one you want a
  copy of, then select any other item.  Cancel that item, then choose
  another item, then cancel it, too.  Every time you cancel the
  second item, the one you chose initially increases by one!


 -----------------------------------------------------------------------
 W-MAGIC     command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    W-Magic            0               Northern Crater; look  
  Level 2    --                 250000          near the trees in the
                                                area with the light

  Cast two magic spells in one turn with this materia.


 -----------------------------------------------------------------------
 W-SUMMON    command name:      ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1    W-Summ.            0               Gold Saucer's Battle   
  Level 2    --                 250000          Square; buy for 65000 BP

  Call two summoned allies in one turn with this materia.


 =======================================================================
 INDEPENDANT MATERIA                                              PURPLE
 =======================================================================

 -----------------------------------------------------------------------
 CHOCOBO LURE   effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1.0             0               Buy at the Chocobo Farm.
  Level 2       1.5             3000            In Disc 2-3, you can    
  Level 3       2.0             10000           find it near the pen's
  Level 4       3.0             30000           righthand corner.

  The chocobo encounter rate increases when you equip this materia.
  You'll get a +1 bonus to Luck when this materia is equipped.


 -----------------------------------------------------------------------
 COUNTER ATTACK  effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1        +20%            0               Mt. Nible (after you
  Level 2        +40%            10000           destroy the Materia    
  Level 3        +60%            20000           Keeper).
  Level 4        +80%            50000           Gold Saucer's Chocobo
  Level 5        +100%           100000          Square.
            
  If attacked, the person wearing this will counterattack a certain
  amount of the time.  You can counterattack once for every Counter
  Attack materia you have equipped.


 -----------------------------------------------------------------------
 COVER          effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +20%            0               Wall Market, Sector 6
  Level 2       +40%            2000            Slums (the garden).
  Level 3       +60%            10000
  Level 4       +80%            25000
  Level 5       +100%           40000

  When an ally is attacked, the person wearing this materia will guard
  them from attack a certain amount of the time, specified above.
  You'll get a +1 bonus to Vitality when this materia is equipped.


 -----------------------------------------------------------------------
 ENEMY AWAY     effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1/2             0               Gold Saucer's Chocobo  
  Level 2       1/4             8000            Square.
  Level 3       --              50000 

  The enemy encounter rate drops when you equip this materia.
  You'll get a +1 bonus to Luck when this materia is equipped.


 -----------------------------------------------------------------------
 ENEMY LURE     effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1.5             0               Gold Saucer's Battle   
  Level 2       2.0             8000            Square.                 
  Level 3       --              50000 

  The enemy encounter rate increases when you equip this materia.
  You'll get a -1 deficiency to Luck when this materia is equipped.


 -----------------------------------------------------------------------
 EXP. PLUS      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       x1.5            0               Gold Saucer's Wonder
  Level 2       x2.0            60000           Square.                 
  Level 3       --              150000

  You'll earn more exp. after winning a battle when this materia is worn.
  You'll get a +1 bonus to Luck when this materia is equipped.


 -----------------------------------------------------------------------
 GIL PLUS       effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       x1.5            0               Gold Saucer's Wonder   
  Level 2       x2.0            80000           Square.
  Level 3       --              150000

  You'll earn more gil after winning a battle when this materia is worn.
  You'll get a +1 bonus to Luck when this materia is equipped.


 -----------------------------------------------------------------------
 HP PLUS        effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +10%            0               Cosmo Canyon           
  Level 2       +20%            10000           Mideel Village
  Level 3       +30%            20000
  Level 4       +40%            30000
  Level 5       +50%            50000

  Your maximum HP amount increases when this materia is worn.


 -----------------------------------------------------------------------
 HP<->MP        effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               Cave in the desert     
  Level 2       --              80000           near Mt. Corel          

  When worn, you maximum HP and MP scores are switched.


 -----------------------------------------------------------------------
 LONG RANGE     effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               Mythril Mine, on the 
  Level 2       --              80000           ledge above the vine.

  When worn, you can attack from the back row with no penalty.  You can
  also attack out-of-reach enemies (usually the flying sort), with
  close-range weapons.  This materia will affect all 'target' materia
  as well, allowing you to Morph or Steal from normally out of range
  enemies, for example.


 -----------------------------------------------------------------------
 LUCK PLUS      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +10%            0               Temple of the Ancients
  Level 2       +20%            15000             
  Level 3       +30%            30000
  Level 4       +40%            60000
  Level 5       +50%            100000

  Your Luck score increases when this materia is worn.


 -----------------------------------------------------------------------
 MAGIC PLUS     effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +10%            0               Cave beyond the
  Level 2       +20%            10000           Forgotten Capital.
  Level 3       +30%            20000           Search near the bottom
  Level 4       +40%            30000           of the long ladder.
  Level 5       +50%            50000 

  Your Magic score increases when this materia is worn.


 -----------------------------------------------------------------------
 MEGA ALL       effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               In the Northern Crater.
  Level 2       --              10000           Press O while jumping
  Level 3       --              50000           between levels to grab
  Level 4       --              80000           the floating materia
  Level 5       --              160000          from the Lifestream.

  When worn, any command usable in battle affects all targets.  This
  includes Attack, which will become Slash-All.


 -----------------------------------------------------------------------
 MP PLUS        effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +10%            0               Cosmo Canyon           
  Level 2       +20%            10000           Mideel Village          
  Level 3       +30%            20000
  Level 4       +40%            30000
  Level 5       +50%            50000

  Your maximum MP amount increases when this materia is worn.


 -----------------------------------------------------------------------
 PRE-EMPTIVE    effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +6%             0               Gold Saucer's Battle
  Level 2       +12%            8000            Square.
  Level 3       +24%            20000
  Level 4       +36%            40000
  Level 5       +48%            80000 

  The person wearing this has a higher chance of attacking first during
  a battle.  You'll get a +2 bonus to Speed when this materia is
  equipped.


 -----------------------------------------------------------------------
 SPEED PLUS     effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +10%            0               Gold Saucer's Battle
  Level 2       +20%            15000           Square.
  Level 3       +30%            30000
  Level 4       +40%            60000
  Level 5       +50%            100000

  Your Speed score increases when this materia is worn.


 -----------------------------------------------------------------------
 UNDERWATER     effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               Kalm Town (trade the
                                                Guide Book for it).
  Negates the 20-minute time limit when fighting the Emerald Weapon.
  You can get as many of these as you want (as long as you have Guide
  Books), and since you can store an infinite number of AP on this
  materia, it's really handy to sell for money or to give to characters
  who benefit from having high AP amounts (like Barret and his Missing
  Score weapon).


 =======================================================================
 SUPPORT MATERIA                                                    BLUE
 =======================================================================

 Note that the DOUBLE CUT and SLASH-ALL materia cannot be supported
 unless you use my trusty Master Command trick (see the Master Command
 materia entry for more info.)

 -----------------------------------------------------------------------
 ADDED CUT      effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       --              0               Great Glacier; look on
  Level 2       --              200000          the 2nd screen of the
                                                northern 'switching
                                                crossroads' path.
  After using the materia that this is combined with, your character
  will make a single physical attack against the enemy targeted by
  the previous materia use (a random target is chosen if the materia
  affected a random or all targets).  Don't link this to a materia you
  can use on your allies, or you'll attack them.  Can support any magic,
  command, or summon materia.


 -----------------------------------------------------------------------
 ADDED EFFECT   effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       --              0               Cosmo Canyon, in the
  Level 2       --              100000          Gi Tribe cave.

  If this materia and the materia it is connected to are attached to
  your weapon, any attack you make can inflict the ailment of the
  attached materia (i.e. equip Poison, and when you attack an enemy,
  you may be able to poison them).  If both materia are attached to
  your armor, you are protected from the status ailment that materia
  can inflict (using the previous example, you'd be immune to poisonous
  attacks).  Can support Mystify, Poison, Seal, Time, Transform,
  Destruct, Contain, Choco/Mog, Hades, and Odin.  Note that this can
  be used to bypass certain limitations; for example, you can turn
  a flying enemy into a frog by attaching Transform or Hades to your
  weapon (this isn't normally possible).


 -----------------------------------------------------------------------
 ALL            effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       1 time          0               Sector 7 Slums
  Level 2       2 times         1500            Shinra Building (Fl. 68)
  Level 3       3 times         6000            Cargo Ship / Mt. Nibel
  Level 4       4 times         18000           Great Glacier
  Level 5       5 times         35000           Fort Condor (Disc 2-3)

  You can change the range of the attached materia so that it affects
  all targets instead of one.  The tradeoff is that the power of that
  materia decreases.  You can make sure to only target one enemy by
  pressing R1 when targetting the attached materia.  This materia works
  outside of battle, too.  Can support Restore, Heal (Poizona/Esuna),
  Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time,
  Barrier, Destruct, and FullCure.


 -----------------------------------------------------------------------
 COUNTER        effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       +30%            0               Northern Crater.  Look
  Level 2       +40%            40000           for it in the area with
  Level 3       +60%            80000           trees and the patch of
  Level 4       +80%            120000          shiny light.
  Level 5       +100%           200000

  Wearing this will make your character counterattack with the attached
  materia.  Can support any command materia except Enemy Skill and
  Master Command.


 -----------------------------------------------------------------------
 ELEMENTAL      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       Halved      *   0               Shinra Building, Fl. 62
  Level 2       No Damage   *   10000           Mt. Corel     
  Level 3       Absorbed HP *   40000           Nibelheim (Tifa's piano)
  Level 4       --              80000

  This works just like the 'Added Effect' materia, but it effects
  elemental damage types.  Equip it to your weapon along with a materia
  and you can attack and cause elemental damage.  Equip it to your armor
  and you are defended from that sort of element.  Can support Fire,
  Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva,
  Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut,
  Bahamut Zero.

  *  These apply to armor only.  The element will do half damage to you,
     then no damage at level 2, and at level 3, you will gain back HP
     equal to the damage that would have been inflicted by that element
     attack.


 -----------------------------------------------------------------------
 FINAL ATTACK   effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Win Dio's special battle
  Level 2       2 times         20000           at the Gold Saucer's
  Level 3       3 times         40000           Battle Square
  Level 4       4 times         80000                          
  Level 5       5 times         160000                                  

  When an ally wearing this is killed, they will use the connected
  materia before dying.  The power of the materia will always be the
  strongest one available.  This materia can only be used so many
  times per battle.  Note that it doesn't always work, either.  A
  smart tactic is to attach this to the Revive or Phoenix materia so
  that you'll be protected from dying.  Works with any materia!


 -----------------------------------------------------------------------
 HP ABSORB      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               Northern Crater     
  Level 2       --              100000                              

  If the connected materia can inflict damage on an enemy, 1/10th of
  that damage is given back to you in the form of HPs.  Can support
  Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain,
  Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All,
  Double Cut, Master Command, Mimic (if you mimicked something that did
  damage), W-Summon, W-Magic (using one of the abovementioned spells),
  or any summon materia.


 -----------------------------------------------------------------------
 MAGIC COUNTER  effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +30%            0               Gold Saucer's Chocobo
  Level 2       +40%            40000           Square.
  Level 3       +60%            80000
  Level 4       +80%            160000
  Level 5       +100%           300000

  Wearing this will make your character counterattack with the attached
  materia, always casting the best possible spell level available.  Can
  support any magic or summon materia.


 -----------------------------------------------------------------------
 MP ABSORB      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               Wutai (you must complete
  Level 2       --              100000          Yuffie's quest first).

  If the connected materia can inflict damage on an enemy, 1/10th of
  that damage is given back to you in the form of MPs.  Can support
  Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain,
  Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All,
  Double Cut, Master Command, Mimic (if you mimicked something that did
  damage), W-Summon, W-Magic (using one of the abovementioned spells),
  or any summon materia.


 -----------------------------------------------------------------------
 MP TURBO       effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       +10%            0               Temple of the Ancients
  Level 2       +20%            10000           
  Level 3       +30%            30000
  Level 4       +40%            60000
  Level 5       +50%            120000

  When attached to a materia, the standard MP cost increases. However,
  that spell becomes more effective by a certain percentage as well.
  Can support any Magic or Summon materia, and the Enemy Skill materia.


 -----------------------------------------------------------------------
 QUADRA MAGIC   effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       1 time          0               In the cave at the end 
  Level 2       2 times         40000           of the chain of           
  Level 3       3 times         80000           penninsulas near Mideel
  Level 4       4 times         120000                         
  Level 5       5 times         200000                                  

  When you cast any spell, summon, or enemy skill, it will be cast four
  times in succession with no increase in MP cost.  However, you cannot
  pick your targets for the successive castings, and the effectiveness
  of the spell, skill, or summon drops by 2/5ths.  Can support any
  Magic and Summon materia (except Knights of the Round), and the Enemy
  Skill materia.


 -----------------------------------------------------------------------
 SNEAK ATTACK   effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       +20%            0               Gold Saucer's Chocobo
  Level 2       +35%            20000           Square.
  Level 3       +50%            60000
  Level 4       +65%            100000
  Level 5       +80%            150000

  When worn, the person with this materia equipped has a percent chance
  of stepping forward before the first round has begun and using the
  attached materia.  This effect functions regardless of Pre-Emptive
  or Ambush-style battles.  The target of the attached materia is
  always chosen at random, and the CPU will always make your character
  use the best ability he has (Coin instead of Throw, Cure 3 instead of
  Cure 2, etc.)  Note that there is a direct relation between your
  Dexterity level and the success rate of this materia.  Wearing a
  Speed Plus materia, or an accessory that increases Dexterity, will
  make this materia more effective.  Can support any spell, command, or
  summon materia, excluding anything that causes the 'Slash-All' effect.


 -----------------------------------------------------------------------
 STEAL AS WELL  effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       --              0               Wutai.  Beyond the fire 
  Level 2       --              200000          pits in the Dachao area.

  After using the materia that this is combined with, your character
  will make one Steal attempt against the enemy the previous materia
  targeted (it works like 'Added Cut').  Can support any magic, command,
  or summon materia.


 =======================================================================
 SUMMON MATERIA                                                      RED
 =======================================================================

 -----------------------------------------------------------------------
 ALEXANDER      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               In the Great Glacier,
  Level 2       2 times         25000           touch the hot springs,
  Level 3       3 times         65000           then meet the person in
  Level 4       4 times         100000          the cave east of the
  Level 5       5 times         150000          rotating snowfield.

  STATUS CHANGES:  MAGIC +01  MDEF +01  MAXHP -05%  MAXMP +05%

  This summons costs 120 MP.  It will cause "Judgment", which inflicts
  holy-based damage.


 -----------------------------------------------------------------------
 BAHAMUT        effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Temple of the Ancients;
  Level 2       2 times         20000           after killing the Red
  Level 3       3 times         50000           Dragon.
  Level 4       4 times         80000
  Level 5       5 times         120000

  STATUS CHANGES:  MAGIC +01  MDEF +01  MAXHP -05%  MAXMP +05%

  This summons costs 100 MP.  It will cause "Mega Flare", which
  inflicts non-element damage.


 -----------------------------------------------------------------------
 BAHAMUT ZERO   effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Cosmo Canyon; take
  Level 2       2 times         35000           Bahamut and Neo Bahamut
  Level 3       3 times         120000          to the Huge Blue Materia
  Level 4       4 times         150000          in the observatory.
  Level 5       5 times         250000

  STATUS CHANGES:  MAGIC +04  MDEF +04  MAXHP -10%  MAXMP +15%

  This summons costs 180 MP.  It will cause "Tera Flare", which inflicts
  an immense amount of non-element damage.


 -----------------------------------------------------------------------
 CHOCO/MOG      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Listen to the chocobos 
  Level 2       2 times         2000            sing at the Chocobo Farm
  Level 3       3 times         14000
  Level 4       4 times         25000
  Level 5       5 times         35000

  STATUS CHANGES:  MAGIC +01  MAXHP -02%  MAXMP +02%

  This summons costs 14 MP.  It will cause "DeathBlow!!", which inflicts
  wind-based damage and may also cause paralysis (10% chance).  There
  is a 1-in-16 chance that you'll summon "Fat-Chocobo" instead, which
  causes a stronger physical attack against all enemies.  


 -----------------------------------------------------------------------
 HADES          effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               In the wrecked plane
  Level 2       2 times         35000           below the sea (Gelnika).
  Level 3       3 times         120000          Look near the broken
  Level 4       4 times         150000          helicopter.
  Level 5       5 times         250000

  STATUS CHANGES:  MAGIC +04  MDEF +04  MAXHP -10%  MAXMP +15%

  This summons costs 150 MP.  It will cause "Black Cauldron" which
  randomly inflicts Confuse, Frog, Minimu, Paralyze, Silence, Sleep,
  Slow, and Stop, in addition to causing non-element damage.


 -----------------------------------------------------------------------
 IFRIT          effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               On the Cargo Ship after
  Level 2       2 times         5000            killing Jenova*Birth.     
  Level 3       3 times         20000           
  Level 4       4 times         35000
  Level 5       5 times         60000

  STATUS CHANGES:  MAGIC +01  MAXHP -02%  MAXMP +02%

  This summons costs 34 MP.  It will cause "Hellfire", which inflicts
  fire-based damage.


 -----------------------------------------------------------------------
 KJATA          effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       1 time          0               In the Sleeping Forest;
  Level 2       2 times         22000           search the second screen
  Level 3       3 times         60000           for a floating materia. 
  Level 4       4 times         90000
  Level 5       5 times         140000

  STATUS CHANGES:  MAGIC +01  MDEF +01  MAXHP -05%  MAXMP +05%

  This summons costs 110 MP.  It will cause "Tetra-Disaster", which
  inflicts fire, ice, and lightning-based damage.  (YES!!  Only three
  types of elemental damage, _regardless_ of the earth-shaking stomp
  at the end!)


 -----------------------------------------------------------------------
 KNIGHTS OF THE ROUND  effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1              1 time          0               Use a gold
  Level 2              2 times         50000           chocobo to get to
  Level 3              3 times         200000          Round Island to
  Level 4              4 times         300000          the northwest (it
  Level 5              5 times         500000          doesn't appear on
                                                       the world map). 

  STATUS CHANGES:  MAGIC +08  MDEF +08  MAXHP -10%  MAXMP +20%

  This summons costs 250 MP.  It will cause "Ultimate End", which
  causes various types of elemental-based damage.


 -----------------------------------------------------------------------
 LEVIATHAN      effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Have Yuffie beat Godo
  Level 2       2 times         18000           atop the Pagoda at Wutai
  Level 3       3 times         38000           and he'll give you this.
  Level 4       4 times         70000
  Level 5       5 times         100000

  STATUS CHANGES:  MAGIC +01  MDEF +01  MAXHP -05%  MAXMP +05%
  
  This summons costs 78 MP.  It will cause "Tidal Wave", which inflicts
  water-based damage.


 -----------------------------------------------------------------------
 MASTER SUMMON          can find/buy at: 
 -----------------------------------------------------------------------
  Level 0               Kalm Town  (Disc 2/3 - trade the Earth Harp)                          
                        Cosmo Canyon  (bring mastered versions of all
                        16 materia to the Huge Red Materia).

  When equipped, you can summon any summoned monster an infinite
  number of times per round.


 -----------------------------------------------------------------------
 NEO BAHAMUT    effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               In the Whirlwind Maze,
  Level 2       2 times         30000           search the bottom of the
  Level 3       3 times         80000           screen in the area with
  Level 4       4 times         140000          the first Save Point.
  Level 5       5 times         200000

  STATUS CHANGES:  MAGIC +01  MDEF +01  MAXHP -05%  MAXMP +05%

  This summons costs 140 MP.  It will cause "Giga Flare", which inflicts
  a large amount of non-element damage.


 -----------------------------------------------------------------------
 ODIN           effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Open the locked safe in
  Level 2       2 times         16000           Nibelheim and defeat
  Level 3       3 times         32000           the monster inside.
  Level 4       4 times         65000
  Level 5       5 times         80000

  STATUS CHANGES:  MAGIC +01  MDEF +01  MAXHP -05%  MAXMP +05%
  
  This summons costs 80 MP.  It will cause "Steel-Bladed Sword", which
  is an instant-kill attack.  Against enemies that cannot be killed
  instantly, the "Gunge Lance" attack will be used instead, which
  causes non-element damage.


 -----------------------------------------------------------------------
 PHOENIX        effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Win the Fort Condor
  Level 2       2 times         28000           Huge Materia Quest in
  Level 3       3 times         70000           Disc 2.
  Level 4       4 times         120000
  Level 5       5 times         800000

  STATUS CHANGES:  MAGIC +02  MDEF +02  MAXHP -10%  MAXMP +10%

  This summons costs 180 MP.  It will cause "Phoenix Flame", which
  inflicts a large amount of fire based damage _and_ revives all dead
  allies with full HP.


 -----------------------------------------------------------------------
 RAMUH          effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               In the chocobo jockeys'
  Level 2       2 times         10000           room in the Golden        
  Level 3       3 times         25000           Saucer.
  Level 4       4 times         50000
  Level 5       5 times         70000

  STATUS CHANGES:  MAGIC +01  MAXHP -02%  MAXMP +02%

  This summons costs 40 MP.  It will cause "Judgment Bolt", which
  inflicts lightning-based damage.


 -----------------------------------------------------------------------
 SHIVA          effect:         ap needed:      can find/buy at: 
 -----------------------------------------------------------------------
  Level 1       1 time          0               Save Priscilla in Junon
  Level 2       2 times         4000            and you'll get this       
  Level 3       3 times         15000
  Level 4       4 times         30000
  Level 5       5 times         50000

  STATUS CHANGES:  MAGIC +01  MAXHP -02%  MAXMP +02%

  This summons costs 32 MP.  It will cause "Diamond Dust", which
  inflicts ice-based damage.


 -----------------------------------------------------------------------
 TITAN          effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       1 time          0               Search the right side of
  Level 2       2 times         15000           the Meltdown Reactor
  Level 3       3 times         30000           after Tseng and Scarlett
  Level 4       4 times         60000           leave.
  Level 5       5 times         80000

  STATUS CHANGES:  MAGIC +01  MAXHP -02%  MAXMP +02%

  This summons costs 46 MP.  It will cause "Anger of the Land", which
  inflicts earth-based damage.


 -----------------------------------------------------------------------
 TYPOON         effect:         ap needed:      can find/buy at:
 -----------------------------------------------------------------------
  Level 1       1 time          0               It's lying on a large
  Level 2       2 times         35000           tree branch in the
  Level 3       3 times         120000          Ancient Forest.
  Level 4       4 times         150000
  Level 5       5 times         250000

  STATUS CHANGES:  MAGIC +04  MDEF +04  MAXHP -10%  MAXMP +15%

  This summons costs 160 MP.  It will cause "Disintergration", which
  is an instant-kill attack.  Survivors are hit for non-element damage.


-------------------------------------------------------------------------
  7.2  items and equipment
-------------------------------------------------------------------------

This section contains a list of all the items, weapons, bracelets, and
accessories in the game.

-------------------------------------------------------------------------
ITEM NAME          RANGE  EFFECT WHEN USED
-------------------------------------------------------------------------

Potion                1   Restores 100 HP
Hi-Potion             1   Restores 500 HP
X-Potion              1   Restores all lost HP
Ether                 1   Restores 100 MP
Turbo Ether           1   Restores all lost MP
Elixir                1   Restores all lost HP/MP
Megalixir             A   Restores all lost HP/MP
Phoenix Down          1   Revive with 1/10th HP
Antidote              1   Cures 'Poison' status
Soft                  1   Cures 'Petrify' status
Maiden's Kiss         1   Cures 'Toad' status
Cornucopia            1   Cures 'Minimum' status
Echo Screen           1   Cures 'Sleepel' status
Hyper                 1   Causes 'Fury' status, cures 'Sadness' status
Tranquilizer          1   Causes 'Sadness' status, cures 'Fury' status
Remedy                1   Cures any status ailment
Smoke Bomb            A   Escape from battle if used on allies / enemies
Speed Drink           1   Casts 'Haste'
Hero Drink            1   Casts 'Mighty Guard'
Vaccine               1   Prevents status ailments
Grenade               1   Minor special damage
Shrapnel              1   Medium fire damage
Right arm             1   Heavy special damage
Hourglass             A   Casts 'Stop'
Kiss of Death         A   Same effect as 'All Over'
Spider Web      9      A   Casts 'Slow'
Dream Powder          A   Casts 'Sleepel'
Mute Mask             A   Casts 'Silence'
War Gong              A   Casts 'Berserk'
Loco weed             A   Casts 'Confuse'
Fire Fang             A   Casts 'Fire 2'
Fire Veil             A   Casts 'Fire 3'
Antarctic Wind        A   Casts 'Ice 2'
Ice Crystal           A   Casts 'Ice 3'
Bolt Plume            A   Casts 'Bolt 2'
Swift Bolt            A   Casts 'Bolt 3'
Earth Drum            A   Casts 'Quake 2'
Earth Mallet          A   Casts 'Quake 3'
Deadly Waste          A   Casts 'Bio 2'
M-Tentacles           A   Casts 'Bio 3'
Stardust              A   Casts 'Comet 2'
Vampire Fang          1   Gain HP stolen from target
Ghost Hand            1   Gain MP stolen from target
Vagyrisk Claw         1   Causes 'Petrify'
Light Curtain         A   Casts 'Barrier'
Lunar Curtain         A   Casts 'MBarrier'
Mirror                A   Casts 'Reflect'
Holy Torch            A   Casts 'Dispel'
Bird Wing             A   Inflicts Wind damage
Dragon Scales         A   Casts 'Aqua Breath'
Imapler               1   Casts 'Toad'
Shrivel               A   Casts 'Minimum'
Eye drop              1   Cures 'Dark' status
Molotov               1   Causes fire damage
S-mine                1   Medium special damage
8inch Cannon          1   Heavy special damage
Graviball             1   Casts 'Demi'
T/S Bomb              1   Casts 'Demi 2'
Ink                   1   Causes 'Dark'
Dazers                1   Causes 'Paralysis'
Dragon Fang           A   Causes lightning damage
Cauldron              1   Casts 'Smelly Breath'
Sylkis Greens         C   Speed Plus, Stamina, and Appearance Up
Reagan Greens         C   Stamina Up
Mimett Greens         C   (no effect)*
Cureil Greens         C   Stamina Up
Pahsana Greens        C   Appearance Up
Tantal Greens         C   Stamina and Appearance Up
Krakka Greens         C   Appearance Up
Gysahl Greens         C   Stamina Up
Tent                  A   Restores all HP/MP (Save Point or World Map)
Power Source          1   'Power' up by one point
Guard Source          1   'Guard' up by one point
Magic Source          1   'Magic' up by one point
Mind Source           1   'Mind'  up by one point
Speed Source          1   'Speed' up by one point
Luck Source           1   'Luck'  up by one point
Zeio Nut              -   Used to breed chocobos
Carob Nut             -   Used to breed chocobos
Porov Nut             -   Used to breed chocobos
Pram Nut              -   Used to breed chocobos
Lasan Nut             -   Used to breed chocobos
Saraha Nut            -   Used to breed chocobos
Luchile Nut           -   Used to breed chocobos
Pipio Nut             -   Used to breed chocobos
Battery               -   Used in Midgar, Disc One
Tissue                -   (no purpose)
OmniSlash             M   Lv.4 Limit Break - Cloud
Catastrophe           M   Lv.4 Limit Break - Barret
Final Heaven          M   Lv.4 Limit Break - Tifa
Great Gospel          M   Lv.4 Limit Break - Aeris
Cosmo Memory          M   Lv.4 Limit Break - Red 13
All Creation          M   Lv.4 Limit Break - Yuffie
Chaos                 M   Lv.4 Limit Break - Vincent
Highwind              M   Lv.4 Limit Break - Cid
1/35 soldier          -   Part of a set of twelve.
                          Can be used during Fort Condor battles (?)
Super Sweeper         -   (no purpose)
Masamune Blade        -   (no purpose)
Save Crystal          -   Make a Save Point once in the Northern Crater
Fight Diary           -   (no purpose)
Autograph             -   (no purpose)
Gambler               -   (no purpose)
Earth Harp            -   Trade for the Master Materias
Desert Rose           -   Trade for the Gold Chocobo
Guide Book            -   Trade for the Underwater Materia

1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3.
    If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or
    her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used
    to get the Contain materia and can be used in conjunction with a
    Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'.


-------------------------------------------------------------------------
WEAPON NAME           ATK.    HIT.    HOLDERS   AP
-------------------------------------------------------------------------

ATK.    = the attack power of this weapon.
HIT.    = the hit rating of this weapon.
HOLDERS = If materia can be equipped to this weapon.
          (c - connected slots, s - single slots)
AP      = If materia attached to this weapon earn more AP per battle.

CLOUD - SWORDS  _________________________________________________________

Buster Sword           18      96     2c
Mythril Saber          23      98     2c/1s
Hardedge               32      98     2c/2s
Butterfly Edge         39     100     4c
Enhance Sword          43     107     8c
Organics               62     103     4c/2s
Crystal Sword          76     105     6c
Force Stealer          36     100     3s        APx2
Rune Blade             40     108     4s        APx2
Murasame               51     100     4c/1s
Nail Bat               70     100     none
Yukiyoshi              56     100     2s
Apocalypse             88     110     3s        APx3
Heaven's Cloud         93     100     6s
Ragnarok               97     105     6c
Ultima Weapon         100     110     8c        APx0


TIFA - GLOVES  __________________________________________________________

Leather Glove          13      99     1s
Metal Knuckle          18     102     2c
Mythril Claw           24     106     2c/1s
Grand Glove            31     110     2c/2s
Tiger Fang             38     110     4c
Dimond Knuckle         51     112     4c/1s
Dragon Claw            62     114     4c/2s
Crystal Glove          75     115     6c
Motor Drive            27     106     3s        APx2
Platinum Fist          30     108     4s        APx2
Kaiser Knuckle         44     110     2c/6s
Work Glove             68     114     none
Powersoul              28     106     4s        APx2
Master Fist            38     108     6s
God's Hand             86     255     4c
Premium Heart          99     112     8c        APx0

 - The Powersoul will power-up when Tifa is in critical condition
   (i.e. near death).
 - The Master Fist will power-up when Tifa is suffering from a status
   ailment.


BARRET - CANNONS  _______________________________________________________

Gatling Gun            14      97     1s
Assault Gun            17      98     2c
Cannon Ball            23      98     2c/1s
Atomic Scissorss       32      99     2c/2s
Heavy Vulcan           39     100     4c
Chainsaw               52     100     4c/1s
Microlaser             63     101     4c/2s
A*M Cannon             77     103     6c
W Machine Gun          30     100     3s        APx2
Drill Arm              37      97     4s        APx2
Solid Bazooka          61     100     8c
Rocket Punch           62     110     none
Enemy Launcher         35     100     2c/3s
Pile Banger            90      80     6c        APx0
Max Ray                97      98     6c
Missing Score          98     108     8c        APx0

 - The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
   A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
   Max Ray, and Missing Score are all projectile weapons.  They will
   cause the same amount of damage whether Barret is in the front or
   back row.


RED 13 - COMBS  _________________________________________________________

Mythril Clip           24     100     2c/1s
Diamond Pin            33     102     2c/2s
Silver Barrette        40     110     4c
Gold Barrette          50     104     4c/1s
Adaman Clip            60     106     4c/2s
Crystal Comb           76     108     6c
Magic Comb             37     100     3s        APx2
Plus Barrette          39     104     4s        APx2
Centclip               58     108     8s
Hairpin                57     120     none
Seraph Comb            68     110     4s
Behimoth Horn          91      75     6s
Spring Gun Clip        87     100     6c
Limited Moon           93     114     8c        APx0

 - The Hairpin will hit for the same amount of damage whether Red 13 is
   in the front or the back row during battles.


AERIS - RODS  __________________________________________________________

Guard Stick            12      99     1s
Mythril Rod            16     100     2c
Full Metal Staff       22     100     2c/1s
Striking Staff         32     100     2c/2s
Prism Staff            40     105     4c
Aurora Rod             51     110     4c/1s
Wizard Staff           28     100     3s        APx2
Wizer Staff            33     100     4s        APx2
Fairy Tale             37     103     7s
Umbrella               58     118     none
Princess Guard         52     111     6c/1s

 - The Princess Guard (should) power-up when protecting an ally.  (NSS)


CID - POLEARMS  _________________________________________________________

Spear                  44      97     2c/2s
Slash Lance            56      98     4c/1s
Trident                60     105     6s
Mast Axe               64      99     4c/2s
Partisan               78     100     6c
Viper Halberd          58     102     4s        APx2
Javelin                62     104     4c/1s     APx2
Grow Lance             78     102     6c
Mop                    68     118     none
Dragoon Lance          66     100     8s
Scimitar               86     102     2c        APx3
Flayer                100     100     6s
Spirit Lance           92     112     4c
Venus Gospel           97     103     8c        APx0


YUFFIE - SHURIKEN  ______________________________________________________

4-point Shuriken       23     100     2c/1s
Boomerang              30     101     2c/2s
Pinwheel               37     104     4c
Razor Ring             49     105     4c/1s
Hawk Eye               61     107     4c/2s
Crystal Cross          74     110     6c
Wind Slash             30     103     3s        APx2
Twin Viper             36     108     4s        APx2
Spiral Shuriken        68     110     2c/6s
Superball              68     120     none
Magic Shuriken         64     113     3s
Rising Sun             68     108     4c        APx2
Oritsuru               90     116     4c/4s
Conformer              96     112     8c        APx0

 - Yuffie will always strike for the same amount of damage whether she
   is in the front or back row since she uses projectile weapons.


CAIT SITH - M-PHONES  _________________________________________________

Yellow M-phone         36     100     2c/2s
Green M-phone          41     100     4c
Blue M-phone           48     100     4c/1s
Red M-phone            60     100     4c/2s
Crystal M-phone        74     100     6c
White M-phone          35     102     3s        APx2
Black M-phone          31     104     4s        APx2
Silver M-phone         28     106     8s
Trumpet Shell          68     118     none
Gold M-phone           58     103     8c
Battle Trumpet         95      95     6c        APx0
Starlight Phone        88     102     8c
HP Shout               95     110     8c        APx0


VINCENT - GUNS  _________________________________________________________

Quicksilver            38     110     2c/2s
Shotgun                48     112     4c
Shortbarrel            51     118     4c/1s
Lariat                 64     120     4c/2s
Winchester             73     120     6c
Peacemaker             38     118     2c/1s     APx2
Buntline               48     124     4c        APx2
Long Barrel R          66     255     8c
Silver Rifle           62     120     none
Sniper CR              42     255     4c
Supershot ST           97     120     6c        APx0
Outsider               80     120     4c/4s
Death Penalty          99     115     8c        APx0

 - Vincent will always strike for the same amount of damage whether he
   is in the front or back row since he uses projectile weapons.


SEPHIROTH - KATANA  _____________________________________________________

Masamune               99     255     6c

 - The materia description acts as if this item has no holders.  You can
   only get this weapon by using the Item Select GS code (look elsewhere
   in the FAQ for details).  It appears with a handgun icon, as if it
   were a weapon for Vincent, but he cannot equip it.  Equipping it on
   Sephiroth is kinda useless since he already has one.


-------------------------------------------------------------------------
BRACELET NAME        DEF  EVD  MDF  MEV  HOLDERS  AP
-------------------------------------------------------------------------

DEF     = the defense power of this bracelet.
EVD     = the evade rating of this bracelet.
MDF     = the magic defense rating of this bracelet.
MEV     = the magic evade rating of this bracelet.
HOLDERS = If materia can be equipped to this bracelet
          (c - connected slots, s - single slots)
AP      = If materia attached to this bracelet earn more AP per battle.

Bronze Bangle          8    0    0    0  none
Iron Bangle           10    0    2    0  1s
Titan Bangle          14    2    4    0  2s
Mythril Armlet        18    3    8    0  2c
Carbon Bangle         27    3   14    0  2c/1s
Silver Armlet         34    4   22    0  2c/2s
Gold Armlet           46    4   28    0  4c
Diamond Bangle        57    6   37    0  4c/1s
Crystal Bangle        70    8   45    1  6c
Platinum Bangle       20    0   12    0  2s     APx2
Rune Armlet           43    5   24    0  4s     APx2
Edincoat              50    0   33    0  7s
Wizard Bracelet        6    3   85    3  8c
Adaman Bangle         93    0   23    0  2c
Gigas Armlet          59    0    0    0  4c/1s  APx0
Imperial Guard        82    0   74    0  6c
Aegis Armlet          55   15   86   50  4c
Fourth Brace          74    3  100    3  4c/1s
Warrior Bangle        96    0   21    0  4c     APx0
Shinra Beta           30    0    0    0  2c/2s
Shinra Alpha          77    0   34    0  6c
Four Slots            12    0   10    0  4s
Fire Bracelet         72    8   52    3  4c
Aurora Armlet         76    8   54    3  4c
Bolt Bracelet         74    8   55    3  4c
Dragon Armlet         58    3   47    2  6c
Minerva Band          60    8   57    0  6c
Escort Guard          62    5   55    0  6c
Mystile               65   50   72   60  6c
Zeidrich             100   15   98   18  none
Precious Watch         0    0    0    0  8s
Choco Bracelet        35   10   38   10  4s

  Fire Armlet     -  Absorb fire-based attacks.
  Aurora Armlet   -  Absorb Ice-based attacks.
  Bolt Armlet     -  Absorb lighting-based attacks.
  Dragon Armlet   -  Half damage from fire, Ice, and lightning-
                     based attacks.
  Escort Guard    -  No damage from lighting, earth, water, or
                     poison-based attacks.  Can only be worn by
                     men (this includes Cait and Red 13).
  Ziedrich        -  Half damage from every damage type.
  Chocobracelet   -  Speed Plus increases by 30 points when worn.
  Minerva Band    -  Can only be worn by women (Aeris, Tifa,
                     or Yuffie).


-------------------------------------------------------------------------
ACCESSORY NAME       EFFECT WHEN WORN
-------------------------------------------------------------------------

Power Wrist          Power goes up by 10
Protect Vest         Strength goes up by 10
Earring              Magic goes up by 10
Talisman             Spirit goes up by 10
Choco Feather        Speed Plus goes up by 10
Amulet               Luck goes up by 10
Champion Belt        Power and Strength go up by 30
Poison Ring          Absorbs Poison-based attacks, and your attacks
                     strike with the 'Poison' Elemental
Touph Ring           Strength and Spirit go up by 50
Circlet              Magic and Spirit go up by 30
Star Pendant         Immune to Poison
Silver Glasses       Immune to Dark
Headband             Immune to Sleepel
Fairy Ring           Immune to Poison and Darkness
Jem Ring             Immune to Petrify, Slow Petrifying, and Paralysis
White Cape           Immune to Minimum and Toad
Sprint Shoes         Automatic 'Haste' in battle
Peace Ring           Immune to Sadness, Anger, Confusion, and Berserk
Ribbon               Immune to Sleepel, Poison, Sadness, Fury, Confusion,
                     Silence, Toad, Minimum, Slow Petrifying, Petrify,
                     Condemned, Berserk, Paralysis, and Darkness
Fire Ring            Immune to fire-based attacks
Ice Ring             Immune to Ice-based attacks
Bolt Ring            Immune to lighting-based attacks
Tetra Elemental      Absorb fire, Ice, lightning and earth-based
                     attacks
Safety Bit           Immune to Death, Slow Petrifying, Petrify and
                     Condemned
Fury Ring            Automatic 'Berserk' in battle
Curse Ring           Status up (?); but you're Condemned during battles
Protect Ring         Automatic 'Barrier' and 'MBarrier' in battles
Cat's Bell           Regain 2 HP with each full step
Reflect Ring         Automatic 'Reflect' in battle
Water Ring           Absorbs water-based attacks
Sneak Glove          Increases success rate when using 'Steal' or 'Mug'
HypnoCrown           Increases success rate when using 'Control'

  Curse Ring - If you die while wearing this ring (or if time runs
               out), and you are revived, the counter will not
               appear again.


-------------------------------------------------------------------------
  7.3  shopping list
-------------------------------------------------------------------------

This section is a list of each shop in the game and what you can purchase
there.  Please keep the following notation in mind:

Bracelet    - a bracelet anyone can wear.  'd' means 'Defense Power'
              and the number afterwards shows what your defense power
              will be changed to if this bracelet is equipped.  Next
              to that is a number and a letter; this indicates the
              number of Materia holders and whether they are single
              (s), or combined (c).
Weapon      - a weapon.  The name next to it indicates who can wield
              it.  'a' means 'Attack Power' and the number afterwards
              shows what your attack power will be changed to if this
              weapon is carried.  Next to that is a number and a
              letter; this indicates the number of Materia holders and
              whether they are single (s), or combined (c).  'None'
              means that that weapon has no Materia holders.

All the statistics below apply to all three discs.  If the goods for
sale or prices change from one disc to the next, then it will say
'(location) - DISC #' afterwards, which is why a location may be listed
more than once.


MIDGAR - SECTION 7 TOWN  ________________________________________________

INN - TOP OF BUILDING       10 gil

MATERIA SHOP
  Potion                    50      Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Fire                     600      Magic Materia
  Ice                      600      Magic Materia
  Lightning                600      Magic Materia
  Restore                  750      Magic Materia

WEAPON SHOP
  Iron Bangle              160      Bracelet  - d10  1s
  Assault Gun              350      Barret    - a17  2c
  Grenade                   80      Item


MIDGAR - SECTION 5 TOWN  ________________________________________________

INN - AERIS' HOUSE           0 gil

ITEM SHOP
  Potion                    50      Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Tent                     500      Item

MATERIA SHOP
  Fire                     600      Magic Materia
  Ice                      600      Magic Materia
  Lightning                600      Magic Materia
  Restore                  750      Magic Materia

WEAPON SHOP - MAN IN TRAILER
  Titan Bangle             280      Bracelet  - d14  2s
  Grenade                   80      Item


MIDGAR - WALL MARKET  ___________________________________________________

INN                        300 gil

ITEM SHOP
  Potion                    50      Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Echo Screen              100      Item
  Eye drop                  50      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Hi-Potion                300      Item
  Tent                     500      Item

MATERIA SHOP  (after Section 7 is destroyed)
  Fire                     600      Magic Materia
  Ice                      600      Magic Materia
  Lightning                600      Magic Materia
  Restore                  750      Magic Materia
  Cover                   1000      Independent Materia

WEAPON SHOP - GUN & MACHINE SHOP
  Mythril Rod              370      Aeris     - a16  2c
  Metal Knuckle            320      Tifa      - a18  2c
  Assault Gun              350      Barret    - a17  2c
  Titan Bangle             280      Bracelet  - d14  2s
  Mythril Armlet           350      Bracelet  - d18  2c

GUY ON THE LEFT
  Battery                  300      Item (Disc 1 only)
  Sneak Glove           129000      Accessory (Disc 2+)


SUPPORT PILLAR NEAR SECTOR 7 SLUMS  _____________________________________

MAN SELLING ITEMS (during fight atop the power generator)
  Potion                    50 gil  Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Grenade                   80      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item


SHINRA HQ, ACCESSORIES ROOM  ____________________________________________
  Potion                    50 gil  Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Eye drop                  50      Item
  Tent                     500      Item


KALM TOWN  ______________________________________________________________

INN                        300 gil

ITEM SHOP
  Potion                    50      Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Eye drop                  50      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item

MATERIA SHOP
  Earth                   1500      Magic Materia
  Poison                  1500      Magic Materia
  Steal                   1200      Command Materia
  Sense                   1000      Command Materia
  Remedy                  1500      Magic Materia

WEAPON SHOP
  Mythril Saber           1000      Cloud     - a23  2c/1s
  Cannon Ball              950      Barret    - a23  2c/1s
  Mythril Claw             750      Tifa      - a24  2c/1s
  Full Metal Staff         800      Aeris     - a22  2c/1s
  Mythril Armlet           350      Bracelet  - d18  2c/1s


CHOCOBO FARM  ___________________________________________________________

INN - MAIN HOUSE           100 gil

KID IN BARN - FIRST TIME YOU MEET HIM
  Chocobo Plus            2000      Independent Materia

KID IN BARN - FIRST CHOICE
  Lasan Nut                600      Item
  Saraha Nut               400      Item
  Luchile Nut              200      Item
  Pepio Nut                100      Item
  Mimetto Greens          1500      Item
  Curiel Greens           1000      Item
  Pahsana Greens           800      Item
  Tantal Greens            400      Item
  Krakka Greens            250      Item
  Gysahl Greens            100      Item

MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3
  Purchase Stall (1-6)   10000      Used to breed Chocobos


Fort Condor  ____________________________________________________________

INN - BEDROOM                0 gil

ITEM SHOP
  Potion                    50      Item
  Phoenix Down             300      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item

MATERIA SHOP
  Fire                     600      Magic Materia
  Lightning                600      Magic Materia
  Ice                      600      Magic Materia
  Restore                  750      Magic Materia


FORT CONDOR - DISC TWO AND THREE  _______________________________________

INN - BEDROOM                0 gil

ITEM SHOP
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item
  S-mine                  1000      Item

MATERIA SHOP
  Throw                  10000      Command Materia
  Manipulate             10000      Command Materia
  Deathblow              10000      Command Materia
  Destruct                9000      Magic Materia
  All                    20000      Combination Materia


JUNON TOWN - OUTER AREA  ________________________________________________

INN - WOMAN'S HOUSE          0 gil  (you must save Purishira first)

ITEM SHOP
  Mythril Armlet           350      Bracelet  - d18  2c/1s
  Potion                    50      Item
  Phoenix Down             300      Item
  Grenade                   80      Item
  Tent                     500      Item

LIFT TO INNER AREA          10


JUNON TOWN - INNER AREA  ________________________________________________

INN - FIFTH DOOR            30 gil (Disc 1)

MATERIA SHOP - FIRST DOOR
  Sense                   1000      Command Materia
  Seal                    3000      Magic Materia
  Restore                  750      Magic Materia
  Remedy                  1500      Magic Materia
  Resurrect               3000      Magic Materia

WEAPON SHOP - ALLEYWAY
  Hardedge                1500      Cloud     - a32  2c/2s
  Grand Glove             1200      Tifa      - a31  2c/2s
  Atomic Scissors         1400      Barret    - a32  2c/2s
  Striking Staff          1300      Aeris     - a32  2c/2s
  Diamond Pin             1300      Red XIII  - a33  2c/2s
  Boomerang               1400      Yuffie    - a30  2c/2s

WEAPON SHOP 2 - SECOND DOOR
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Eye drop                  50      Item
  Echo Screen              100      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item

WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
  Fire                     600      Magic Materia
  Ice                     600      Magic Materia
  Lightning                600      Magic Materia
  Earth                   1500      Magic Materia
  Poison                  1500      Magic Materia

WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
  Silver Glasses          3000      Accessory
  Headband                3000      Accessory

WEAPON SHOP 5 - SEVENTH DOOR
  Mythril Saber           1000      Cloud     - a23  2c/1s
  Cannon Ball              950      Barret    - a23  2c/1s
  Mythril Claw             750      Tifa      - a24  2c/1s
  Full Metal Staff         800      Aeris     - a22  2c/1s
  Mythril Clip             800      Red XIII  - a24  2c/1s


JUNON TOWN - INNER AREA - DISC TWO AND THREE  ___________________________

INN - FIFTH DOOR           400 gil

MATERIA SHOP - FIRST DOOR
  Sense                   1000      Command Materia
  Seal                    3000      Magic Materia
  Restore                  750      Magic Materia
  Remedy                  1500      Magic Materia
  Resurrect               3000      Magic Materia

WEAPON SHOP - ALLEYWAY
  Rune Blade              3800      Cloud     - a40  4s
  Enhance Sword          12000      Cloud     - a43  8c
  W Machine Gun           2000      Barret    - a30  3s
  Drill Arm               3300      Barret    - a37  4s
  Platinum Fist           2700      Tifa      - a30  4s
  Kaiser Knuckle         15000      Tifa      - a44  2c/6s
  Fairy Tale              2500      Aeris     - a37  7s

WEAPON SHOP 2 - SECOND DOOR
  Wind Slash              2000      Yuffie    - a30  3s
  Twin Viper              3200      Yuffie    - a36  4s
  Viper Halberd           7000      Cid       - a58  4s
  Dragoon Lance           6200      Cid       - a66  8s
  Peacemaker              3500      Vincent   - a38  2c/1s
  Buntline                6800      Vincent   - a48  4c
  Magic Comb              2000      Red XIII  - a37  3s
  Plus Barrette           3500      Red XIII  - a39  4s
  Wizard Staff            1800      Aeris     - a28  3s
  Wizer Staff             3200      Aeris     - a33  4s

WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR
  Nail Bat                2800      Cloud     - a70  none
  Rocket Punch            3200      Barret    - a62  none
  Work Glove              2200      Tifa      - a68  none
  Hairpin                 6000      Red XIII  - a57  none
  Superball               3000      Yuffie    - a68  none
  Trumpet Shell           3000      Cait Sith - a68  none
  Mop                     3200      Cid       - a68  none
  Silver Rifle            3000      Vincent   - a62  none

WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR
  Platinum Bangle         1800      Bracelet  - d20  2s
  Powersoul               4200      Tifa      - a28  4s
  Enemy Launcher          3300      Barret    - a35  2c/3s
  Fuuma Shuriken          6000      Yuffie    - a64  3s
  White M-phone           2300      Cait Sith - a35  3s
  Black M-phone           2800      Cait Sith - a31  4s
  Silver M-phone          3300      Cait Sith - a28  8s
  Sniper CR               3300      Vincent   - a42  4c

WEAPON SHOP 5 - SEVENTH DOOR
  Atomic Scissors         1400      Barret    - a32  2c/2s
  Grand Glove             1200      Tifa      - a31  2c/2s
  Striking Staff          1300      Aeris     - a32  2c/2s
  Diamond Pin             1300      Red XIII  - a33  2c/2s
  Boomerang               1400      Yuffie    - a30  2c/2s
  Yellow M-phone           500      Cait Sith - a36  2c/2s
  Spear                   1200      Cid       - a44  2c/2s
  Trident                 7500      Cid       - a60  6s
  Quicksilver             1000      Vincent   - a38  2c/2s


SHINRA BOAT  ____________________________________________________________

MAN - FIRST OPTION x2
  Super Drink              250 gil  (restores HP/MP)

MAN - SECOND OPTION
  Potion                    50      Item
  Phoenix Down             300      Item


COSTA DEL SOL  __________________________________________________________

INN                        200 gil
BUYING A HOUSE          300000

MAN SELLING ITEMS
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Soft                     150      Item
  Antidote                  80      Item
  Eye drop                  50      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item

MAN SELLING MATERIA
  Remedy                  1500      Magic Materia
  Revive                  3000      Magic Materia
  Restore                  750      Magic Materia
  Seal                    3000      Magic Materia
  Fire                     600      Magic Materia
  Ice                      600      Magic Materia
  Lightning                600      Magic Materia

MAN IN BAR
  Platinum Bangle         1800      Bracelet  - d20  2s
  Carbon Bangle            800      Bracelet  - d27  2c/1s
  Four Slots              1300      Bracelet  - d12  4s
  Molotov                  400      Item


COSTA DEL SOL - DISC TWO AND THREE  _____________________________________

INN                          0 gil
BUYING A HOUSE           30000

MAN SELLING ITEMS
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item

MAN SELLING MATERIA
  Fire                     600      Magic Materia
  Ice                      600      Magic Materia
  Lightning                600      Magic Materia
  Earth                   1500      Magic Materia
  Demi                    8000      Magic Materia
  Poison                  1500      Magic Materia

MAN IN BAR
  Solid Bazooka          16000      Barret    - a61  8c
  Sento Clip             14000      Red XIII  - a58  8s
  Spiral Shuriken        14000      Yuffie    - a68  2c/6s
  Long Barrel R          13000      Vincent   - a66  8c
  Gold M-phone           15000      Cait Sith - a58  8c
  S-mine                  1000      Item


NORTH COREL  ____________________________________________________________

INN                         50 gil

MAN SELLING ITEMS
  Potion                    50      Item
  Phoenix Down             300      Item
  Tent                     500      Item

MAN SELLING MATERIA
  Transform               5000      Magic Materia
  Maiden's Kiss            150      Item
  Cornucopia               150      Item
  Soft                     150      Item
  Hyper                    100      Item
  Tranquilizer             100      Item

MAN SELLING WEAPONS
  Carbon Bangle            800      Bracelet  - d27  2c/1s
  Force Stealer           2200      Cloud     - a36  3s
  Molotov                  400      Item


GOLD SAUCER  ____________________________________________________________

ENTRANCE FEE              3000 gil
ONE TIME ENTRANCE FEE    30000

ITEM SHOP
  Potion                    50      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Antidote                  80      Item
  Maiden's Kiss            150      Item
  Cornucopia               150      Item
  Soft                     150      Item
  Echo Screen              100      Item
  Hyper                    100      Item
  Tranquilizer             100      Item

TO USE OUTSIDE SAVE POINT    5 GP

GHOST SQUARE
  Ghost Hotel (Inn)          5

ROUND SQUARE
  Ferris Wheel               3

SPEED SQUARE
  'Shooting Coaster'        10
  1/35 soldier dolls     Prize      Item

BATTLE SQUARE
  Arena Battle              10

WONDER SQUARE  (DISC ONE)
  Potion                     1      Item
  Ether                     20      Item
  X-Potion                  80      Item
  Turbo Ether              100      Item
  Gold Ticket              300      Key Item
  Carob Nut                500      Item

WONDER SQUARE  (DISC TWO)
  Potion                     1      Item
  Ether                     20      Item
  X-Potion                  80      Item
  Turbo Ether              100      Item
  Gold Ticket              300      Key Item
  Carob Nut                500      Item
  Gil Plus                1000      Independent Materia
  EXP Plus                2000      Independent Materia

WONDER SQUARE GAMES
  Arm Wrestling            100 gil
  Basket Game              200
  Wonder Catcher           100
  Mog House                100
  Fortune Teller            50
  G Bike                   200
  3D Battler               200

NEW GAMES IN DISC TWO
  Snowboard                100 gil
  Submarine                200


GONGAGA TOWN  ___________________________________________________________

INN                        300 gil

ITEM SHOP
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Tent                     500      Item
  Maiden's Kiss            150      Item
  Cornucopia               150      Item
  Soft                     150      Item
  Hyper                    100      Item
  Tranquilizer             100      Item

ACCESSORY SHOP
  Headband                3000      Accessory
  Silver Glasses          3000      Accessory
  Star Pendant            4000      Accessory
  Talisman                4000      Accessory
  White Cape              5000      Accessory
  Fury Ring               5000      Accessory
  Mystify                 6000      Magic Materia
  Time                    6000      Magic Materia
  Remedy                  1500      Magic Materia
  Transform               5000      Magic Materia

WEAPON SHOP - ACCESSORY SHOP ATTIC
  Hardedge                1500      Cloud     - a32  2c/2s
  Grand Glove             1200      Tifa      - a31  2c/2s
  Atomic Scissors         1400      Barret    - a32  2c/2s
  Striking Staff          1300      Aeris     - a32  2c/2s
  Diamond Pin             1300      Red XIII  - a33  2c/2s
  Boomerang               1400      Yuffie    - a30  2c/2s
  Impaler                  500      Item
  Shrivel                  400      Item
  Molotov                  400      Item


COSMO CANYON  ___________________________________________________________

INN - SECOND FLOOR         100 gil

ITEM SHOP
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Tent                     500      Item
  Maiden's Kiss            150      Item
  Cornucopia               150      Item
  Soft                     150      Item
  Hyper                    100      Item
  Tranquilizer             100      Item

MATERIA SHOP
  MP Plus                 8000      Independent Materia
  HP Plus                 8000      Independent Materia
  Mystify                 6000      Magic Materia
  Transform               5000      Magic Materia

WEAPON SHOP - TIGER LILY ARMS SHOP
  Butterfly Edge          2800      Cloud     - a39  4c
  Tiger Fang              2500      Tifa      - a38  4c
  Heavy Vulcan            2700      Barret    - a39  4c
  Prism Staff             2600      Aeris     - a40  4c
  Silver Barrette         2500      Red XIII  - a40  4c
  Pinwheel                2600      Yuffie    - a37  4c
  Green M-phone           2400      Cait Sith - a41  4c
  Silver Armlet           1300      Bracelet  - d34  2c/2s


COREL PRISON  ___________________________________________________________

MAN IN BAR
  Potion                    50  gil
  Phoenix Down             300
  Tent                     500


Nibelheim  ______________________________________________________________

INN                        100 gil

ITEM SHOP
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Tent                     500      Item


ROCKET TOWN - DISC ONE __________________________________________________

INN                       100 gil

ACCESSORY SHOP
  Super                   3100      Vincent   - a48  4c
  Gold Armlet             2000      Bracelet  - d46  4c
  Power Wrist             7500      Accessory
  Protect Vest            3500      Accessory
  Earring                 7500      Accessory
  Talisman                4000      Accessory

ITEM SHOP
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item
  Barrier                10000      Magic Materia
  Seperation             10000      Magic Materia
  Time                   10000      Magic Materia


ROCKET TOWN - DISC 2 ____________________________________________________

INN                        300 gil

ACCESSORY SHOP
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Tent                     500      Item
  Barrier                10000      Magic Materia
  Destruct               10000      Magic Materia
  Time                    6000      Magic Materia
  Throw                  10000      Command Materia
  Deathblow              10000      Command Materia
  Manipulate             10000      Command Materia

ITEM SHOP
  S-mine                  1000      Item
  Gold Armlet             2000      Bracelet  - d46  4c
  Edincoat                8000      Bracelet  - d50  7c
  Power Wrist             7500      Accessory
  Protect Vest            3500      Accessory
  Earring                 7500      Accessory
  Talisman                4000      Accessory
  Peace Ring              7500      Accessory
  Safety Bit              7500      Accessory


WUTAI  __________________________________________________________________

INN                          0 gil

ITEM SHOP
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item
  Fire Veil                800      Item
  Swift Bolt               800      Item
  Choco Feather          10000      Accessory

WEAPON SHOP
  Murasame                6500      Cloud     - a51  4c/1s
  Diamond Knuckle         5800      Tifa      - a51  4c/1s
  Chainsaw                6300      Barret    - a52  4c/1s
  Aurora Rod              5800      Aeris     - a51  4c/1s
  Gold Barrette           6000      Red XIII  - a50  4c/1s
  Slash Lance             6500      Cid       - a56  4c/1s
  Blue M-phone            5500      Cait Sith - a48  4c/1s
  Razor Ring              6000      Yuffie    - a49  4c/1s
  Shortbarrel             6400      Vincent   - a51  4c/1s


BONE VILLAGE  ___________________________________________________________

HEAD EXCAVATOR
  Placing Diggers          100 gil
SECOND OPTION
  Diamond Bangle          3200      Bracelet  - d57  4c/1s
  Rune Armlet             3700      Bracelet  - d43  4s
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down              30      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Tent                     500      Item


TEMPLE OF ANCIENTS  _____________________________________________________

FIRST MEETING WITH THE OLD MAN
  Potion                    50      Item
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Maiden's Kiss            150      Item
  Tent                     500      Item


ICICLE INN  _____________________________________________________________

INN                        200 gil

WEAPON SHOP
  Organics               12000      Cloud     - a62  4c/2s
  Dragon Claw            10000      Tifa      - a62  4c/2s
  Microlaser             12000      Barret    - a63  4c/2s
  Adaman Clip            11000      Red XIII  - a60  4c/2s
  Hawk Eye               12000      Yuffie    - a61  4c/2s
  Red M-phone            12000      Cait Sith - a60  4c/2s
  Mast Ax                13000      Cid       - a64  4c/2s
  Lariat                 12000      Vincent   - a64  4c/2s
  Tent                     500      Item
  Hi-Potion                300      Item


CHOCOBO SAGE  ___________________________________________________________

FIRST CHOICE
  Porov Nut               2000 gil  Item
  Pram Nut                1500      Item
  Sylkis Greens           5000      Item
  Reagan Greens           3000      Item


MIDEEL VILLAGE  _________________________________________________________

INN - NURSE                  0 gil

ITEM SHOP
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Remedy                  1000      Item
  Tent                     100      Item

MATERIA SHOP
  HP Plus                 8000      Independent Materia
  MP Plus                 8000      Independent Materia
  Transform               5000      Magic Materia
  Gravity                 8000      Magic Materia
  Destruct                9000      Magic Materia

WEAPON SHOP
  Crystal Sword          18000      Cloud     - a76  6c
  Crystal Glove          16000      Tifa      - a75  6c
  A.M Cannon             18000      Barret    - a77  6c
  Crystal Comb           17000      Red XIII  - a76  6c
  Crystal Cross          18000      Yuffie    - a74  6c
  Crystal M-phone        18000      Cait Sith - a74  6c
  Partisan               19000      Cid       - a78  6c
  Winchester             18000      Vincent   - a73  6c
  Crystal Bangle          4800      Bracelet  - d70  6c
  Wizard Bracelet        12000      Bracelet  - d6   8c

WOMAN SELLING ACCESSORIES
  Amulet                 10000      Accessory
  Fire Ring               8000      Accessory
  Ice Ring                8000      Accessory
  Bolt Ring               8000      Accessory
  Fairy Ring              7000      Accessory
  Jem Ring                7500      Accessory
  White Cape              5000      Accessory


MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3  ________________________

INN - NURSE                  0 gil

MAN SELLING ITEMS
  Potion                    50      Item
  Phoenix Down             300      Item
  Antidote                  80      Item
  Tent                     500      Item

WOMAN SELLING ACCESSORIES
  Amulet                 10000      Accessory
  Fire Ring               8000      Accessory
  Ice Ring                8000      Accessory
  Bolt Ring               8000      Accessory
  Fairy Ring              7000      Accessory
  Jem Ring                7500      Accessory
  White Cape              5000      Accessory

MAN SELLING MATERIA
  Fire                     600      Magic Materia
  Ice                      600      Magic Materia
  Lightning                600      Magic Materia
  Restore                  750      Magic Materia

HYPERACTIVE KID - FIRST CHOICE*
  Hi-Potion                300      Item
  Phoenix Down             300      Item
  Ether                   1500      Item
  Hyper                    100      Item
  Tranquilizer             100      Item
  Remedy                  1000      Item
  Tent                     500      Item

HYPERACTIVE KID - SECOND CHOICE
  Crystal Sword          18000      Cloud     - a76  6c
  Crystal Glove          16000      Tifa      - a75  6c
  A.M Cannon             18000      Barret    - a77  6c
  Crystal Comb           17000      Red XIII  - a76  6c
  Crystal Cross          18000      Yuffie    - a74  6c
  Crystal M-phone        18000      Cait Sith - a74  6c
  Partisan               19000      Cid       - a78  6c
  Winchester             18000      Vincent   - a73  6c
  Crystal Bangle          4800      Bracelet  - d70  6c
  Wizard Bracelet        12000      Bracelet  - d6   8c

HYPERACTIVE KID - THIRD CHOICE
  HP Plus                 8000      Independent Materia
  MP Plus                 8000      Independent Materia
  Transform               5000      Magic Materia
  Demi                    8000      Magic Materia
  Destruct                9000      Magic Materia

* Depending on how many times you met the kid before Mideel was
  destroyed determines what he has for sale.


-------------------------------------------------------------------------
  7.4  monster list
-------------------------------------------------------------------------

This section lists each monster in the game and gives it's statistics,
what you can win from it, where it's found at, and other information,
all shown below.

This section was based on a document written by someone from the Final
Fantasy 7 Database Index (sp?) which was originally in Japanese.  Thanks
to WhisQ for rewriting the list!  Aside from the SOLDIER classes, names
that are capitalized indicate monsters who's stats WhisQ isn't sure of.


-------------------------------------------------------------------------
NUMBERS
-------------------------------------------------------------------------
1st Ray
   	LV: ??          EXP: 12           Win:   ??
   	HP: 18          AP:  1            Steal: ??
   	MP: ??          Gil: 5            Morph: ??
   	Attacks: ??
	Control: ??
  	Occurrence:  Sector 1; No.1 Reactor.

2-Faced
   	LV: 18          EXP: 100          Win:   Hi-Potion
   	HP: 330         AP:  10           Steal: Phoenix Down
   	MP: 80          Gil: 156          Morph: ??
   	Attacks: Cure3; Self-destruct.
	Control: ??
  	Occurrence: Corel Prison.

8 eye
  	LV: 30          EXP: 1000         Win:   ??
  	HP: 500         AP:  100          Steal: n/a
  	MP: 220         Gil: 720          Morph: Magic Source
  	Attacks: (causes 'Darkness'); (drains HP 1200-1400 points).
  	Control: n/a.
	Notes: Weak against Poison.
  	Occurrence: Temple of the Ancients (talking clock passage III);
			[Battle Arena].

-------------------------------------------------------------------------
A
-------------------------------------------------------------------------
Acrophies
  	LV: 35          EXP: 800          Win:   ??
  	HP: 2400        AP:  90           Steal: Water Ring
  	MP: 220         Gil: 1200         Morph: n/a
	Attacks: Huge Tidal Wave.
  	Control: n/a.
   	Occurrence: Corral Valley; Corral Valley Cave; [Battle Square].

Adamantaimai
  	LV: 30          EXP: 720          Win:   Phoenix Down
  	HP: 1600        AP:  100          Steal: Adaman Bangle
  	MP: 240         Gil: 2000         Morph: n/a
	Attacks: (Light Shell); Barrier; MBarrier.
  	Control: Light Shell; [Death Force].
  	Occurrence: Wutai Area (on shore); [Battle Square].

Aero Combatant
  	LV: ??          EXP: 40           Win:   Potion
  	HP: 190         AP:  4            Steal: Potion
  	MP: ??          Gil: 110          Morph: ??
	Attacks: Propeller; Sword Rush.
  	Control: ??
  	Occurrence: Plate Support (in Sector 7 slum).

Allemagne
  	LV: 48          EXP: 1300         Win:   Eye drop
  	HP: 8000        AP:  100          Steal: Eye drop
  	MP: 200         Gil: 1360         Morph: n/a
  	Attacks: ; Teardrop; Big Breath; L4 Death; L3 Flare.
	Control: Claw; L4 Death; L3 Flare.
  	Notes: Weak against Wind.
  	Occurrence: Inside Northern Cave; Inside the Planet.

Ancient Dragon
  	LV: 34          EXP: 800          Win:   Turbo Ether
  	HP: 2400        AP:  80           Steal: n/a
  	MP: 450         Gil: 800          Morph: n/a
  	Attacks: ; Southern Cross.
  	Control: Horn; Southern Cross.
	Notes: Weak against Gravity.
  	Occurrence: Temple of the Ancients (below the talking clock,
		      when got hit by second hand); [Battle Square].

Ark Dragon
  	LV: 18         EXP:  84           Win:   Ether
  	HP: 280        AP:   10           Steal: Ether
  	MP: 124        Gil:  180          Morph: Phoenix Down
  	Attacks: ; [Flame Thrower].
  	Control: Claw; [Flame Thrower].
  	Notes: Weak against Wind.
  	Occurrence: Mythril Mine.

Armored Golem
  	LV: 41          EXP: 2500         Win:   Echo Screen
  	HP: 10000       AP:  100          Steal: Turbo Ether
  	MP: 200         Gil: 2680         Morph: Guard Source
  	Attacks: Snap; Golem Laser.
	Control: n/a.
  	Occurrence: Inside Northern Cave.

Attack Squad
  	LV: 34          EXP: 300          Win:   8inch Cannon
  	HP: 1300        AP:  10           Steal: Tranquilizer, S-Mine
  	MP: 100         Gil: 420          Morph: n/a
  	Attacks: ; Machine Gun; Grenade.
  	Control: Machine Gun; Grenade; Smoke Bullet.
  	Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor;
        Rocket Town; Wutai Area.

-------------------------------------------------------------------------
B
-------------------------------------------------------------------------
Bad Rap
	LV: 38          EXP: 1100         Win:   Dazers
  	HP: 9000        AP:  70           Steal: Ink
  	MP: 120         Gil: 2500         Morph: Luck Source
  	Attacks: Big Fang; Evil Poison (causes 'Darkness').
  	Control: n/a.
  	Occurrence: Hallway (in Gelnika, the sunken plane).

Bagnadrana
  	LV: 16          EXP: 110          Win:   Hi-Potion
  	HP: 450         AP:  11           Steal: Diamond Pin
  	MP: 60          Gil: 120          Morph: Guard Source
  	Attacks: Fang; Poison Breath; Claw; Horn.
  	Control: ??
  	Notes: Weak againts Cold.
  	Occurrence: Corel Area (east side); Corel Reactor;
		  	Mt. Corel (west side).

Bahba Velamyu
  	LV: 23          EXP: 285          Win:   Mute Mask
  	HP: 640         AP:  20           Steal: n/a
  	MP: 40          Gil: 280          Morph: Mute Mask
  	Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence.
  	Control: Bonecutter; Jumping Cutter; Magic Cutter.
  	Occurrence: Nibel Area (mostly in forest).

Bandersnatch
  	LV: 30          EXP: 510          Win:   Hi-Potion
  	HP: 860         AP:  40           Steal: n/a
  	MP: 100         Gil: 600          Morph: Ice Crystal
	Attacks: Bite; (summon enemy's allies).
	Control: n/a.
  	Notes: Weak against Fire.
  	Occurrence: Icicle Area; Great Glacier; Frostbite Cave.
  	
Bandit
  	LV: 17          EXP: 99           Win:   Tent
  	HP: 360         AP:  10           Steal: X-Potion
  	MP: 0           Gil: 220          Morph: ??
	Attacks: Hold-up (steal money); Mug (steal item/accessories).
	Control: ??
    	Occurrence: Corel Prison.

Battery Cap
  	LV: 24          EXP: 270          Win:   Eyedrop, Dazers
  	HP: 640         AP:  32           Steal: Dazers
  	MP: 58          Gil: 386          Morph: n/a
  	Attacks: Four Laser; Seed Shoot.
  	Control: n/a
  	Occurrence: Nibel Area.

Beachplug
  	LV: 16          EXP: 95           Win:   Hi-Potion
  	HP: 200         AP:  10           Steal: n/a
  	MP: 100         Gil: 155          Morph: Turbo Ether
  	Attacks: ; Ice.
  	Control: Bite; [Big Guard]; Ice.
  	Occurrence: Corel Area; Gold Saucer Area; Gongaga Area.
		   	Always by the shore.

Behemoth
  	LV: 45          EXP: 1500         Win:   ??
  	HP: 7000        AP:  100          Steal: War Gong, Phoenix Down
  	MP: 400         Gil: 2200         Morph: n/a
  	Attacks: Claw; Flare; [????].
	Control: n/a
  	Occurrence: Sector 8,Underground; [Battle Square].

Bizzare Bug
  	LV: 28          EXP: 420          Win:   X-Potion
  	HP: 975         AP:  40           Steal: n/a
  	MP: 0           Gil: 340          Morph: n/a
  	Attacks: Poison Powder.
  	Control: n/a
  	Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square].

Black Bat
  	LV: 25          EXP: 270          Win:   Vampire Fang
  	HP: 550         AP:  24           Steal: n/a
  	MP: 0           Gil: 80           Morph: Vampire Fang
  	Attacks: Blood Suck.
  	Control: Blood Suck.
  	Notes: Weak against Wind & Holy.
  	Occurrence: Mansion,Basement & Hidden Steps.

Bloatfloat
  	LV: 18          EXP: 90           Win:   Hi-Potion
  	HP: 240         AP:  9            Steal: Soft
  	MP: 0           Gil: 125          Morph: Hi-Potion
  	Attacks: ; Vacuum; Hell Needle.
  	Control: Bodyblow; Vacuum; Hell Needle.
  	Notes: Weak against Wind.
  	Occurrence: Corel Reactor; Mt. Corel.

Blood Taste
  	LV: ??          EXP: 24           Win:   Antidote
  	HP: 72          AP:  2            Steal: ??
  	MP: ??          Gil: 32           Morph: ??
  	Attacks: Tentacle Drain.
  	Control: ??
  	Occurrence: No.5 Reactor.

Blue Dragon
  	LV: 41          EXP: 1200         Win:   Dragon Armlet
  	HP: 8800        AP:  200          Steal: n/a
  	MP: 500         Gil: 1000         Morph: n/a
  	Attacks: Blue Dragon Breath; Great Gale.
  	Control: n/a.
  	Occurrence: Inside of Gaea's Cliff; [Battle Square].

Blugu
  	LV: ??          EXP: 18           Win:   Potion
  	HP: 120         AP:  2            Steal: ??
  	MP: ??          Gil: 35           Morph: ??
  	Attacks: Hell Bubbles (cause 'Sleep').
  	Control: ??
  	Occurrence: Lower Sector 4 Plate.

Bomb
  	LV: 18          EXP: 150          Win:   Shrapnel
  	HP: 600         AP:  20           Steal: Right Arm
  	MP: 30          Gil: 192          Morph: Shrapnel
  	Attacks: Bomb Blast; Fire Ball.
  	Control: n/a.
  	Occurrence: Mt. Corel (on the long bridge to North Corel).

Boundfat
  	LV: 27          EXP: 420          Win:   Dazers
  	HP: 500         AP:  40           Steal: Dazers
  	MP: 80          Gil: 350          Morph: Dazers
  	Attacks: Ice2; Dark Needle; [Death Sentence].
  	Control: Ice2; Dark Needle; [Death Sentence].
  	Occurrence: Corral Valley; Corral Valley Cave; Forgotten City;
		  	[Battle Square].

Brain Pod
  	LV: 15          EXP: 52           Win:   Ether
  	HP: 240         AP:  6            Steal: Antidote
  	MP: 46          Gil: 95           Morph: Deadly Waste
  	Attacks: ; Refuse; Refuse.
  	Control: Bodyblow; Refuse; Refuse.
  	Notes: Weak against Holy.  This enemy has 2 types of 'Refuse'.
         	 One that cause 'Poison', the other causes 'Sleep'.
  	Occurrence: Shinra Bldg.67f - 69f.

Bull Motor
  	LV: 19          EXP: 92           Win:   Ether
  	HP: 420         AP:  9            Steal: X-Potion
  	MP: 96          Gil: 140          Morph: ??
  	Attacks: ; [Matra Magic].
  	Control: Bodyblow; [Matra Magic].
  	Occurrence: Corel Prison.

-------------------------------------------------------------------------
C
-------------------------------------------------------------------------
Cactuar
  	LV: 20          EXP: 1            Win:   ??
  	HP: 200         AP:  1            Steal: n/a
  	MP: 20          Gil: 10000        Morph: Hi-Potion
  	Attacks: ??
  	Control: n/a.
  	Occurrence: Corel Desert.

Cactuer
  	LV: 40          EXP: 1000         Win:   ??
  	HP: 6000        AP:  100          Steal: n/a
  	MP: 120         Gil: 1000         Morph: Tetra Element
  	Attacks: 1000 Needles.
  	Control: 1000 Needles; Mystery Kick.
  	Occurrence: Cactus Island; North Corel Areas.

Capparwire
  	LV: 15          EXP: 60           Win:   Potion
  	HP: 210         AP:  6            Steal: Ether
  	MP: 20          Gil: 103          Morph: n/a
  	Attacks: ; Grand Spark.
  	Control: Wire Attack; Grand Spark.
  	Occurrence: Junon Area (mostly forest and shore zone).

Captain
  	LV: 34          EXP: 850          Win:   ??
  	HP: 2000        AP:  84           Steal: Shinra Alpha
  	MP: 90          Gil: 1050         Morph: n/a
  	Attacks: .
  	Control: Machine Gun; Grenade.
  	Occurrence: Inside Submarine.

Castanets
  	LV: 15          EXP: 65           Win:   Hi-Potion
  	HP: 190         AP:  7            Steal: n/a
  	MP: 0           Gil: 113          Morph: n/a
  	Attacks: 2-Stage attack; Scissors Spark.
  	Control: 2-stage attack; Scissors Spark.
  	Notes: Weak against Fire.
  	Occurrence: Mythril Mine.

Ceasar
	LV: ??          EXP: 23           Win:   Potion
	HP: 120         AP:  2            Steal: Tranquilizer
	MP: ??          Gil: 55           Morph: ??
	Attacks: Bubble.
	Control: ??
	Occurrence: Sewer.

Chocobo
  	------------------------------------------------------------------
  	Level     HP       MP   EXP/AP/Gil            Found in:
  	------------------------------------------------------------------
  	 13      130       13      n/a      Grasslands Area
  	 16 *    160       16      n/a      Grasslands Area
  	 19      190       30      n/a      Junon Area
  	 22      220      100      n/a      Gold Saucer; Rocket Launch
							Pad Area
  	 29      290      100      n/a      Gold Saucer Area
  	 30      300      100      n/a      Wutai Area
  	 33      330      100      n/a      Icicle Area
  	 36 *    360      100      n/a      Mideel Area

  Win:     n/a   Notes:  You can learn the Enemy Skill 'Chocobockle'
  Steal:   n/a           from the Chocobos with a '*' by their levels.
  Morph:   n/a           Refer to the 'Enemy Skills' list for details.
  Control: n/a           Chocobos are invincible!  \(^_^)/

(Christopher & Ghigee)..................................................
Christopher
  	LV: 34          EXP: 2000         Win:   Phoenix Down, Ether
  	HP: 6000        AP:  140          Steal: Earth Drum
  	MP: 200         Gil: 1400         Morph: n/a
  	Attacks: Aspil; Cure2; Bolt3; Stardust March; Frog Song.
  	Control: n/a.
  	Occurrence: Inside Norhtern Cave.  Always with 'Gighee'.
Gighee
  	LV: 34          EXP: (shared)     Win:   Phoenix Down, Ether
  	HP: 5500        AP:  (shared)     Steal: Elixir
  	MP: 100         Gil: (shared)     Morph: n/a
  	Attacks: (tail slaps); Petrif-Eye; Stardust March.
  	Control: n/a
  	Occurrence: Inside Norhtern Cave.  Always with 'Christopher'.

Chuse Tank
  	LV: ??          EXP: 23           Win:   Potion
  	HP: 36          AP:  2            Steal: ??
  	MP: ??          Gil: 30           Morph: ??
  	Control: ??
  	Attacks: Rolling Claw.
  	Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.; 
	  	  	Lower Sector 4 Plate.

Cokatolis
  	LV: 17          EXP: 97           Win:   Soft
  	HP: 420         AP:  10           Steal: Soft
  	MP: 0           Gil: 168          Morph: Soft
  	Attacks: ; Bird Kick; Petrify Smog.
  	Control: Bird Kick; Petrify Smog.
  	Occurrence: Corel Area; Mt. Corel (west side).

Corneo's Lackey
  	LV: ??          EXP: 8            Win:   ??
  	HP: ??          AP:  0            Steal: ??
  	MP: ??          Gil: 10           Morph: ??
  	Attacks: .
  	Control: ??
  	Occurrence: Corneo's Hall,2f.

Corvette
  	LV: 36          EXP: 1050         Win:   Loco weed
  	HP: 3200        AP:  60           Steal: Hyper
  	MP: 260         Gil: 2200         Morph: Light Curtain
  	Attacks: ; Spinning Cut; Gash; Slap (causes 'Fury').
  	Control: Bodyblow; Spinning Cut; Gash.
  	Occurrence: Underwater Reactor (in the glass passage).

Crawler
  	LV: 15          EXP: 56           Win:   Hi-Potion
  	HP: 140         AP:  6            Steal: n/a
  	MP: 48          Gil: 65           Morph: n/a
  	Attacks: Bite; Cold Breath.
  	Control: Bite; Cold Breath.
  	Notes: Weak against Earth.
  	Occurrence: Mythril Mine.

Crazy Saw
  	LV: 44          EXP: 800          Win:   Phoenix Down, Ether
  	HP: 3900        AP:  80           Steal: Mute Mask
  	MP: 340         Gil: 1300         Morph: Turbo Ether
  	Control: Uppercut; Rifle.
  	Attacks:  (causes 'Confu'); Rifle.
  	Occurrence: Sector 8,Underground.
  	Notes: Weak against Lighting.

Cripshay
  	LV: 8           EXP: 26           Win:   ??
  	HP: 100         AP:  3            Steal: Potion
  	MP: 0           Gil: 53           Morph: ??
	Attacks: Double Spike.
  	Control: ??
  	Occurrence: ??

Cromwell
  	LV: 42          EXP: 800          Win:   8inch Cannon
  	HP: 3500        AP:  80           Steal: n/a
  	MP: 120         Gil: 1500         Morph: n/a
  	Attacks: Normal Shell.
  	Control: Normal Shell.
  	Occurrence: Sector 8,Underground.

Crown Lance
  	LV: 20          EXP: 225          Win:   Hi-Potion
  	HP: 440         AP:  23           Steal: n/a
  	MP: 70          Gil: 400          Morph: Dream Powder
  	Attacks: Sleepel; Deadly Needle; Bolt.
  	Control: n/a
  	Notes: Weak against Fire.
  	Occurrence: Cosmo Area; Nibel Area; Rocket Launch Pad Area.
              	Always by the shore.

Crysales
  	LV: 37          EXP: 800          Win:   Ether
  	HP: 1500        AP:  80           Steal: n/a
  	MP: 100         Gil: 600          Morph: Dream Powder
  	Attacks: ; Sleep Scales.
  	Control: Bite; Sleep Scales.
  	Occurrence: Mideel Area (mostly in forest).

Cuahl
  	LV: 33          EXP: 720          Win:   Tranquilizer
  	HP: 1300        AP:  70           Steal: Hi-Potion
  	MP: 60          Gil: 800          Morph: Tranquilizer
  	Attacks: Blaster.
  	Control: Light Shell; Blaster.
  	Occurrence: Inside of Gaea's Cliff; [Battle Square].

Custom Sweeper
  	LV: 15          EXP: 63           Win:   Potion
  	HP: 300         AP:  7            Steal: Atomic Scissors
  	MP: 100         Gil: 120          Morph: X-Potion
  	Attacks: W Machine Gun; Smog Shot; [Matra Magic].
  	Control: W Machine Gun; Smog Shot; [Matra Magic].
  	Notes: Weak againts Lighting.
  	Occurrence: Midgar Area (near Midgar City area).

-------------------------------------------------------------------------
D
-------------------------------------------------------------------------
Dark Dragon
	LV: 57          EXP: 5000         Win:   Elixir
  	HP: 14000       AP:  350          Steal: Dragon Armlet
  	MP: 600         Gil: 2500         Morph: Vaccine
  	Attacks: Ultima; Dark Dragon Breath; Dragon Force.
  	Control: [Laser]; [Dragon Force].
  	Occurrence: Inside Norhtern Cave.

Death Claw
  	LV: 19          EXP: 96           Win:   Hi-Potion
  	HP: 400         AP:  10           Steal: Platinum Bangle
  	MP: 120         Gil: 168          Morph: ??
  	Attacks: Claw; Death Claw; Barrier; MBarrier; [Laser].
  	Control: Claw; Death Claw; Barrier; MBarrier; [Laser].
  	Occurrence: Corel Prison.

Death Dealer
  	LV: 48          EXP: 1800         Win:   Kiss of Death, Potion
  	HP: 7000        AP:  200          Steal: Turbo Ether
  	MP: 400         Gil: 1200         Morph: n/a
  	Attacks: Star; World; [Roulette].
  	Control: Spin Turn; [Roulette].
  	Occurrence: Inside Northern Cave.

Death Machine
  	LV: 35          EXP: 900          Win:   ??
  	HP: 2500        AP:  80           Steal: W Machinegun
  	MP: 150         Gil: 1200         Morph: n/a
  	Attacks: W Machine Gun; 100 Needle; [Matra Magic].
  	Control: W Machine Gun; 100 Needle; [Matra Magic].
  	Occurrence: Junon Path.

Deenglow
  	LV: ??          EXP: 35           Win:   Graviball
  	HP: 120         AP:  4            Steal: Ether
  	MP: ??          Gil: 70           Morph: ??
  	Control: ??
  	Attacks: .
  	Occurrence: Train Graveyard.

Desert Sahagin
 	LV: 20          EXP: 230          Win:   Potion
  	HP: 580         AP:  21           Steal: Potion
  	MP: 0           Gil: 300          Morph: Fire Veil
  	Attacks: ; Sandgun.
  	Control: Harpoon; Sandgun.
  	Notes: Weak against Cold.
  	Occurrence: Cosmo Area.

Devil Ride
  	LV: 13          EXP: 60           Win:   Potion
  	HP: 240         AP:  6            Steal: Hi-Potion
  	MP: 0           Gil: 100          Morph: Hi-Potion
  	Attacks: ; Drift Turn.
  	Control: Wheelie; Drift Turn.
  	Occurrence: Midgar Area (near Midgar City area).

Diablo
  	LV: 41          EXP: 1100         Win:   ??
  	HP: 4000        AP:  70           Steal: n/a
  	MP: 200         Gil: 1100         Morph: n/a
  	Attacks: .
  	Control: Horn Bomber; Flame; Cold.
  	Occurrence: Ancient Forest.

Diver Nest
  	LV: 38          EXP: 1340         Win:   ??
  	HP: 2800        AP:  60           Steal: n/a
  	MP: 100         Gil: 1250         Morph: n/a
  	Attacks: ; Big Wave; Tornade Wave.
  	Control: Bodyblow; Big Wave; Tornade Wave.
  	Occurrence: Underwater Reactor (in the glass passage).

Doorbull
  	LV: 35          EXP: 760          Win:   Hi-Potion
  	HP: 2800        AP:  50           Steal: Hi-Potion
  	MP: 160         Gil: 680          Morph: n/a
  	Attacks: Fang; Fire Shell; Light Shell.
  	Control: n/a.
  	Notes: Weak against Cold.
  	Occurrence: Temple of the Ancients; [Battle Square].

Dorky Face
  	LV: 23          EXP: 300          Win:   Phoenix Down
  	HP: 520         AP:  35           Steal: Echo Screen
  	MP: 80          Gil: 202          Morph: Mute Mask
  	Attacks: ; Funny Breath; Curse (causes 'Silence').
  	Control: Cutter; Funny Breath; Curse.
  	Occurrence: Mansion (in Nibelheim).

Dragon
  	LV: 32          EXP: 900          Win:   Fire Fang
  	HP: 3500        AP:  110          Steal: Gold Armlet
  	MP: 250         Gil: 1400         Morph: n/a
  	Attacks: ; [Flame Thrower].
  	Control: Dragon Fang; [Flame Thrower].
  	Occurrence: Mt. Nibel; Mt. Nibel Cave.

Dragon Rider
  	LV: 35          EXP: 1000         Win:   Hi-Potion
  	HP: 3500        AP:  80           Steal: Hi-Potion
  	MP: 180         Gil: 690          Morph: Mind Source
  	Attacks: Dual Attack; Head Hunting; Head Hunting 2; Rider Breath.
  	Control: n/a.
        Notes: Weak against Wind.
        Occurrence: Whirlwind Maze, Battle Square.

Dragon Zombie
  	LV: 54          EXP: 4000         Win:   Cauldron, X-Potion
  	HP: 13000       AP:  300          Steal: Cauldron
  	MP: 400         Gil: 2800         Morph: Vaccine
  	Attacks: Abnormal Breath; Body Tail; [Shadow Flare];
		   [Pandora's Box].
  	Control: n/a.
  	Notes: Weak against Holy.
  	Occurrence: Inside Northern Cave.

Dual Horn
  	LV: 30          EXP: 550          Win:   Pepio Nut
  	HP: 2500        AP:  45           Steal: Pepio Nut
  	MP: 0           Gil: 500          Morph: n/a
  	Attacks: ; Horn Rift.
  	Control: Angle Punch; Horn Lift.
  	Occurrence: Woodlands Area; Goblin Island; [Battle Square].

-------------------------------------------------------------------------
E
-------------------------------------------------------------------------
Eagle Gun
  	LV: 46          EXP: 2000         Win:   X-Potion
  	HP: 17000       AP:    90         Steal: Warrior Bangle
  	MP: 40          Gil: 3800         Morph: n/a
  	Attacks: Single Wing Fire; Dual Wing Fire.
  	Control: n/a.
  	Notes: Weak agaisnt Lighting.
  	Occurrence: Coal Train (during Corel Huge Materia quest).

Edgehead
  	LV: 27          EXP: 370          Win:   Smoke Bomb
  	HP: 900         AP:  36           Steal: n/a
  	MP: 80          Gil: 385          Morph: n/a
  	Attacks: Scissors; Electric Burst.
  	Control: Scissors; Electric Burst.
  	Occurrence: Wutai Area.

Elfadunk
  	LV: 14          EXP: 64           Win:   Potion
  	HP: 220         AP:  7            Steal: Hi-Potion
  	MP: 34          Gil: 140          Morph: n/a
  	Attacks: ; Shower (causes 'Sadness').
  	Control: Bodyblow; Shower.
  	Occurrence: Grasslands Area.

Eligor
  	LV: 14          EXP: 36           Win:   Echo Screen
  	HP: 300         AP:  4            Steal: Striking Staff
  	MP: 50          Gil: 12           Morph: ??
  	Attacks: Mono Laser.
  	Control: n/a.
  	Occurrence: Train Graveyard.

Epiolnis
  	LV: 36          EXP: 950          Win:   ??
  	HP: 1800        AP:  70           Steal: Wizard Bracelet
  	MP: 90          Gil: 1500         Morph: n/a
  	Attacks: Bird Kick; Catapult; Acid Rain.
  	Control: Bird Kick; Catapult; Acid Rain.
  	Occurrence: Ancient Forest.

Evilhead
  	LV: 28          EXP: 650          Win:   Vampire Fang
  	HP: 740         AP:  50           Steal: n/a
  	MP: 45          Gil: 400          Morph: Holy Torch
  	Attacks: Blood Suck; Ultrasound (causes 'Silence'+'Darkness').
  	Control: Blood Suck; Ultrasound.
  	Occurrence: Inside of Gaea's Cliff; [Battle Square].

-------------------------------------------------------------------------
F
-------------------------------------------------------------------------
Flapbeat
  	LV: 18          EXP: 140          Win:   T/S Bomb
  	HP: 330         AP:  15           Steal: T/S Bomb
  	MP: 60          Gil: 186          Morph: T/S Bomb
  	Attacks: ; Flying Sickle.
  	Control: Tailbeat; Flying Sickle.
  	Notes: Weak agaisnt Wind.
  	Occurrence: Gold Saucer Area.

Flower Prong
  	LV: 19          EXP: 240/220/200  Win:   Earth Drum
  	HP: 550         AP:  24/22/20     Steal: n/a
  	MP: 68          Gil: 400/350/300  Morph: n/a
  	Attacks: Bio2; Seed Bullet; W Laser; Pollen.
  	Control: n/a.
  	Notes: Weak against Fire and Earth.  The three listings for EXP,
		 AP and Gil correspond to the type of FLOWER PRONG;
                 little, center, and big, respectively.
  	Occurrence: Jungle (in Gongaga Area).

Formula
  	LV: 16          EXP: 65           Win:   Hi-Potion
  	HP: 240         AP:  7            Steal: Boomerang
  	MP: 100         Gil: 120          Morph: Speed Drink
  	Attacks: Blue Impulse; Cross Impulse.
  	Control: n/a.
  	Notes: Weak against Wind.
  	Occurrence: Junon Area.

Foulander
  	LV: 27          EXP: 440          Win:   Lunar Curtain, Fire Veil
  	HP: 800         AP:  34           Steal: n/a
  	MP: 100         Gil: 460          Morph: n/a
  	Attacks: ; Flame Dance.
  	Control: Claw; Flame Dance.
  	Occurrence: Wutai,Da-Chao Statue; [Battle Square].

Frozen Nail
  	LV: 28          EXP: 520          Win:   n/a
  	HP: 1300        AP:  50           Steal: n/a
  	MP: 100         Gil: 800          Morph: n/a
  	Attacks: Continu-Claw; Flying Sickle.
  	Control: Continu-Claw; Flying Sickle.
  	Occurrence: Great Glacier; [Battle Square].

-------------------------------------------------------------------------
G
-------------------------------------------------------------------------
Gagighandi
  	LV: 19          EXP: 173          Win:   Soft
  	HP: 480         AP:  18           Steal: Soft
  	MP: 55          Gil: 220          Morph: Remedy
  	Control: Claw; Stone Stare.
  	Attacks: ; Stone Stare.
  	Occurrence: Gongaga Area.

Gargoyle
  	LV: 43          EXP: 800          Win:   X-Potion
  	HP: 2000        AP:  80           Steal: X-Potion
  	MP: 200         Gil: 2500         Morph: n/a
  	Attacks: L4 Death.
  	Control: n/a.
  	Occurrence: Inside Northern Cave.

Garuda
  	LV: 29          EXP: 520          Win:   Bolt Plume, Mute Mask.
  	HP: 1400        AP:  30                  Light Curtain
  	MP: 200         Gil: 520          Steal: n/a
                                        Morph: n/a
  	Attacks: ; Ice2; Dance (drain MP); Bolt2.
  	Control: Rod; Ice2; Bolt2.
  	Notes: Weak against Wind.
  	Occurrence: Wutai,Da-Chao Statue; [Battle Square].

Gas Ducter
  	LV: 42          EXP: 900          Win:   ??
  	HP: 3000        AP:  75           Steal: n/a
  	MP: 200         Gil: 1100         Morph: n/a
  	Attacks: ; Smog Alert.
  	Control: Punch; Smog Alert.
  	Occurrence: Corel Train (during Corel Huge Materia quest).

Ghirofelgo
  	LV: 26          EXP: 380          Win:   Phoenix Down
  	HP: 1600        AP:  44           Steal: n/a
  	MP: 0           Gil: 300          Morph: n/a
  	Attacks: ??
  	Control: n/a.
  	Occurrence: Mansion (in Nibelheim).
  	Notes: Weak against Demi.

Ghost
  	LV: ??          EXP: 30           Win:   Ghost Hand
  	HP: 130         AP:  3            Steal: Ghost Hand
  	MP: ??          Gil: 22           Morph: ??
  	Attacks: Drain; Fire.
  	Control: ??
  	Occurrence: Train Graveyard.

Ghost Ship
  	LV: 44          EXP: 1600         Win:   Phoenix Down
  	HP: 6600        AP:  60           Steal: Phoenix Down
  	MP: 100         Gil: 2000         Morph: Guide Book (new to USA)
  	Attacks: St.Elmos Fire; Goannai (removing an ally from battle).
  	Control: n/a.
  	Notes: Weak against Holy. 
  	Occurrence: Underwater Reactor (in the glass passage); 
		  	[Battle Square].

Gigas
  	LV: 40          EXP: 840          Win:   Earth Mallet
  	HP: 3500        AP:  84           Steal: Gigas Armlet
  	MP: 100         Gil: 560          Morph: n/a
  	Attacks: Moon Wars.
  	Control: n/a.
  	Occurrence: Crater; [Battle Square].

Gi Spector
  	LV: 23          EXP: 260          Win:   Smoke Bomb
  	HP: 450         AP:  20           Steal: n/a
  	MP: 88          Gil: 150          Morph: ??
  	Attacks: Skewer; [Death Sentence].
  	Control: Skewer; Hell Spear; [Death Sentence].
  	Notes: Weak against Fire & Holy. 
  	Occurrence: Cave of the Gi.

Goblin
  	LV: 40          EXP: 20           Win:   ??
  	HP: 2000        AP:  20           Steal: Zeio Nut
  	MP: 80          Gil: 20           Morph: n/a
  	Attacks: [Goblin Punch]; Sleepel.
  	Control: Fight; [Goblin Punch]; Sleepel.
  	Occurrence: Goblin Island; Round Island.

Golem
  	LV: 24          EXP: 300          Win:   Hi-Potion
  	HP: 1000        AP:  22           Steal: Turbo Ether
  	MP: 0           Gil: 500          Morph: n/a
  	Attacks: Megaton Punch; Finger Shot.
  	Control: n/a.
  	Occurrence: Cosmo Area.

Grand Horn
  	LV: 19          EXP: 180          Win:   Hi-Potion, War Gong
  	HP: 460         AP:  15           Steal: n/a
  	MP: 43          Gil: 240          Morph: Hi-Potion
  	Attacks: ; Grand Punch.
  	Control: Punch; Grand Punch.
  	Occurrence: Gongaga Area; Cosmo Area.

(Grangalan, Grangalan Jr, Grangalan Sr.)................................
Grangalan
  	LV: 16          EXP: 88           Win:   Hi-Potion
  	HP: 550         AP:  10           Steal: n/a
  	MP: 60          Gil: 220          Morph: n/a
  	Attacks: Silver Wheel; Dark Eye.
  	Control: n/a.
  	Occurrence: Corel Area.
Grangalan Jr.
  	LV: 15          EXP: 77           Win:   Potion
  	HP: 330         AP:  8            Steal: n/a
  	MP: 40          Gil: 110          Morph: n/a
  	Attacks: Silver Wheel; Sad Eye.
  	Control: n/a.
  	Occurrence: Corel Area.  Part of Grangalan.
Grangalan Sr.
  	LV: 14          EXP: 66           Win:   ??
  	HP: 110         AP:  6            Steal: n/a
  	MP: 20          Gil: 55           Morph: n/a
  	Attacks: Silver Wheel.
  	Control: n/a.
  	Occurrence: Corel Area.  Part of Grangalan Jr.

Grashstrike
  	LV: ??          EXP: 20           Win:   Spider Web
  	HP: 42          AP:  2            Steal: ??
  	MP: ??          Gil: 20           Morph: ??
  	Attacks: Silk (causes 'Slow').
  	Control: ??
  	Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.

Gremlin
  	LV: 36          EXP: 750          Win:   Shrivel
  	HP: 1500        AP:  60           Steal: Tent
  	MP: 100         Gil: 750          Morph: X-Potion
  	Attacks: ; Bad Mouth (causes 'Sadness').
  	Control: Claw.
  	Occurrence: Whirlwind Maze; [Battle Square].

Grenade
  	LV: 32          EXP: 900          Win:   Right arm
  	HP: 2000        AP:  100          Steal: Right arm
  	MP: 0           Gil: 400          Morph: ??
  	Attacks: Gush; Bomb Blast.
  	Control: n/a.
  	Occurrence: Crater.

Grenade Combatant
  	LV: 10          EXP: 42           Win:   Grenade
  	HP: 130         AP:  4            Steal: Tranquilizer
  	MP: 0           Gil: 72           Morph: Grenade
  	Attacks: ; Hand Grenade.
  	Control: Machine Gun; Hand Grenade.
  	Occurrence: Shinra Bldg.1f & 3f.

Griffin
  	LV: 21          EXP: 260          Win:   Phoenix Down
  	HP: 760         AP:  25           Steal: Phoenix Down
  	MP: 40          Gil: 350          Morph: Phoenix DOwn
  	Attacks: Peacock (drains MP).
  	Control: n/a.
  	Occurrence: Cosmo Area.

Grimguard
  	LV: 31          EXP: 600          Win:   Shrivel
  	HP: 880         AP:  45           Steal: Shrivel
  	MP: 120         Gil: 560          Morph: n/a
  	Attacks: Grim Rod; Ice2; Bolt2; Spin Shield.
  	Control: n/a.
  	Occurrence: Corral Valley; Corral Valley Cave.

(Grosspanzer)...........................................................
Grosspanzer*Big (large gun tower)
  	LV: 46          EXP: 800          Win:   8inch Cannon
  	HP: 4600        AP:  80           Steal: n/a
  	MP: 200         Gil: 3100         Morph: n/a
  	Attacks: .
  	Control: n/a.
  	Notes: Weak against Lighting.
  	Occurrence: Midgar,Sector 8.
Grosspanzer*Small A (left gun tower)
  	LV: 42          EXP: 600          Win:   ??
  	HP: 2900        AP:  80           Steal: n/a
  	MP: 160         Gil: 700          Morph: n/a
  	Attacks: 
  	Control: n/a.
  	Notes: Weak against Lighting.
  	Occurrence: Midgar,Sector 8.
Grosspanzer*Small B (right gun tower)
  	LV: 42          EXP: 600          Win:   ??
  	HP: 2900        AP:  80           Steal: n/a
  	MP: 160         Gil: 700          Morph: n/a
  	Attacks: 
  	Control: n/a.
  	Notes: Weak against Lighting.
  	Occurrence: Midgar,Sector 8.
Grosspanzer*Mobile (main body)
  	LV: 50          EXP: 400          Win:   n/a
        HP: 10000       AP:  80           Steal: n/a
  	MP: 300         Gil: 1400         Morph: n/a
  	Attacks: .
  	Control: n/a.
        Notes: Weak against Lighting.  Destroy this section
               and the whole of Grosspanzer will be destroyed.
  	Occurrence: Midgar,Sector 8.  

Grunt
  	LV: ??          EXP: 22           Win:   Potion
  	HP: 40          AP:  2            Steal: ??
  	MP: ??          Gil: 15           Morph: ??
  	Attacks: Beam Gun.
  	Control: ??
  	Occurrence: No.1 Reactor.

Guard Hound
  	LV: ??          EXP: 20           Win:   Potion
  	HP: 42          AP:  2            Steal: ??
  	MP: ??          Gil: 12           Morph: ??
  	Attacks: Tentacle.
  	Control: ??
  	Occurrence: Sector 1 Station; Sector 1; No.1 Reactor; 
			Inside the Church (in Sector 5 Slum).

Guard System
  	LV: 35          EXP: 1100         Win:   Molotov
  	HP: 2200        AP:    80         Steal: ??
  	MP: 200         Gil: 1200         Morph: ??
  	Attacks: Machine Gun (rapid attack); Rocket Launcher;
		   Confu Missile.
  	Control: ??
  	Occurrence: Junon Path.

Guardian
  	LV: 40          EXP: 940          Win:   ??
  	HP: 4000        AP:  60           Steal: n/a
  	MP: 340         Gil: 500          Morph: n/a
  	Attacks: (rocket punch); Jumping Blow; W Rocket Punch.
  	Control: n/a.
  	Occurrence: Underwater Reactor.

Gun Carrier
  	LV: 39          EXP: 860          Win:   ??
  	HP: 3400        AP:  75           Steal: n/a
  	MP: 240         Gil: 1600         Morph: n/a
  	Attacks: Bodyblow; Normal Shell; Abnormal Shell.
  	Control: Bodyblow; Normal Shell.
  	Notes: Weak against Lighting.
  	Occurrence: Underwater Reactor.

------------------------------------------------------------------------
H
------------------------------------------------------------------------
Hammer Blaster
  	LV: 12          EXP: 43           Win:   Loco Weed
  	HP: 210         AP:  5            Steal: Echo Screen
  	MP: 0           Gil: 80           Morph: Smoke Bomb
  	Attacks: ??
  	Control: n/a
  	Occurrence: Shinra Bldg.63f; Shinra Bldg.65f; Shinra Bldg.67f;
              	Shinra Bldg.68f.

Hard Attacker
  	LV: 32          EXP: 750          Win:   Molotov
  	HP: 2500        AP:  58           Steal: n/a
  	MP: 150         Gil: 600          Morph: n/a
  	Attacks: ; Oil.
  	Control: Bodyblow; Oil.
  	Occurrence: Underwater Reactor.

Harpy
  	LV: 18          EXP: 148          Win:   ??
  	HP: 800         AP:  14           Steal: Striking Staff
  	MP: 200         Gil: 210          Morph: Elixir
  	Attacks: ; Poison Storm; [Aqualung].
  	Control: Claw; Poison Storm; [Aqualung].
  	Occurrence: Gold Saucer Area (mostly in desert pit area).

Head Bomber
  	LV: 35          EXP: 640          Win:   Hyper
  	HP: 1600        AP:  64           Steal: Tranquilizer
  	MP: 200         Gil: 460          Morph: Tranquilizer
  	Attacks: Dorsal Punch; Extreme Bomber.
  	Control: Dorsal Punch.
  	Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; [Battle
        Square].

Head Hunter
  	LV: 30          EXP: 650          Win:   Ether
  	HP: 2000        AP:  80           Steal: Tranquilizer
  	MP: 100         Gil: 1000         Morph: n/a
  	Attacks: ; Rising Dagger.
  	Control: Sickle; Rising Dagger.
  	Occurrence: Mideel Area.

Heavy Tank
  	LV: 21          EXP: 340          Win:   Hi-Potion
  	HP: 1600        AP:  45           Steal: Phoenix Down
  	MP: 25          Gil: 1300         Morph: Power Source
  	Attacks: Wheelie Attack; Big Spiral.
  	Control: Charge; Wheelie Attack; Big Spiral.
  	Occurrence: Meltdown Reactor (in Gongaga Area).

Hedgehog Pie
  	LV: 6           EXP: 20           Win:   Potion
  	HP: 40          AP:  3            Steal: Ether
  	MP: 52          Gil: 25           Morph: Ether
  	Attacks: Fire.
  	Control: Bodyblow; Fire.
  	Notes: Weak against Cold.
  	Occurrence: Inside the Church & Church Roof (in Sector 5 Slum);
        Sector 5 Slum; Sector 6.

Heg
  	LV: 22          EXP: 250          Win:   Hi-Potion
  	HP: 400         AP:  20           Steal: n/a
  	MP: 0           Gil: 240          Morph: ??
  	Attacks: Halt Whip.
  	Control: Poison Fang; Halt Whip.
  	Notes: Weak against Cold.
  	Occurrence: Cave of the Gi.

Hell House
  	LV: 11          EXP: 44           Win:   Hi-Potion, Potion
  	HP: 450         AP:  6            Steal: n/a
  	MP: 0           Gil: 250          Morph: Potion
  	Attacks: Hell Bomber; Suicide Drop; Hell Press; Lunattack.
  	Control: n/a.
  	Occurrence: Sector 6.

Hell Raider VR2
  	LV: 18          EXP: 72           Win:   Potion
  	HP: 350         AP:  8            Steal: Hi-Potion
  	MP: 50          Gil: 130          Morph: Hi-Potion
  	Attacks: Electromag.
  	Control: n/a.
  	Occurrence: Junon Area; [Battle Square].

Hippogriff
  	LV: 37          EXP: 800          Win:   Echo Screen
  	HP: 3000        AP:  80           Steal: n/a
  	MP: 280         Gil: 1500         Morph: n/a
  	Attacks: L2 Confu.
  	Control: n/a.
  	Occurrence: Mideel Area.

Ho-Chu
  	LV: 39          EXP: ??           Win:   ??
  	HP: 8600        AP:  ??           Steal: Circlet
  	MP: 290         Gil: ??           Morph: Ribbon
  	Attacks: Big Pollen; Whip Sting.
  	Control: n/a.
  	Notes: Weak against Water.
  	Occurrence: [Battle Square]. 

Hungry
  	LV: 33          EXP: 700          Win:   Ether
  	HP: 2000        AP:  60           Steal: n/a
  	MP: 100         Gil: 600          Morph: n/a
  	Attacks: Mini; Eat (removing an ally from battle).
  	Control: n/a.
  	Occurrence: Coral Valley; Coral Valley Cave; Frostbite Cave.

-------------------------------------------------------------------------
I
-------------------------------------------------------------------------
Ice Golem
  	LV: 40          EXP: 1000         Win:   Hi-Potion
  	HP: 4000        AP:  70           Steal: Hi-Potion
  	MP: 300         Gil: 1500         Morph: n/a
  	Attacks: Cold Snap; Wide Grazer.
  	Control: n/a.
  	Occurrence: Great Glacier; Icicle Area; Gaea's Cliff;
		  	[Battle Square].

Icicle
  	LV: 30          EXP: 500          Win:   ??
  	HP: 3000        AP:  0            Steal: n/a
  	MP: 300         Gil: 0            Morph: n/a
  	Control: n/a.
  	Attacks: Icicle Drop.
  	Notes: Weak against Fire, Earth and Gravity.         
  	Occurrence: Inside of Gaea's Cliff.

Ironite
  	LV: 30          EXP: 900          Win:   ??
  	HP: 2400        AP:  48           Steal: Phoenix Down
  	MP: 100         Gil: 680          Morph: n/a
  	Attacks: Bodyblow; Flying Upper; Sleepel.
  	Control: Bodyblow; Flying Upper; Sleepel.
  	Notes: Weak against Holy.
  	Occurrence: Whirlwind Maze; [Battle Square].

Iron Man
  	LV: 46          EXP: 10000        Win:   Phoenix Down
  	HP: 20000       AP:  150          Steal: Elixir
  	MP: 100         Gil: 600          Morph: Escort Guard
  	Attacks: Adrenalin; Grand Sword.
  	Control: n/a.
  	Notes: Weak against Water.
  	Occurrence: Inside the Planet; [Battle Square].
	
-------------------------------------------------------------------------
J
-------------------------------------------------------------------------
Jayjujayme
  	LV: 28          EXP: 410          Win:   Remedy, Deadly Waste
  	HP: 640         AP:  35           Steal: n/a
  	MP: 20          Gil: 350          Morph: n/a
  	Attacks: Silk (cause 'Slow'); Thread (cause 'Stop').
  	Control: n/a.
  	Occurrence: Wutai,Da-Chao Statue; [Battle Square].

Jemnezmy
  	LV: 24          EXP: 510          Win:   ??
  	HP: 800         AP:  50           Steal: n/a
  	MP: 80          Gil: 400          Morph: n/a
  	Attacks: Cold Breath; Toad; Fascination (cause 'Confu').
  	Control: n/a.
  	Notes: Weak against Poison.
  	Occurrence: Temple of the Ancients (talking clock passage I);
			[Battle Square].

Jersey
	LV: 25          EXP: 320          Win:   Turbo Ether
  	HP: 500         AP:  30           Steal: Turbo Ether
  	MP: 100         Gil: 384          Morph: n/a
  	Attacks: Spin Attack; Fire; [????].
  	Control: n/a
	Notes: If its scales weighted to its left, it can only be
		 attacked by magic attack.  If its scales weighted to its
                 right, it can only be injured by physical attack.
  	Occurrence: Mansion,2f; Mansion,Hidden Steps.

Joker
  	LV: 18          EXP: 150          Win:   Hi-Potion
  	HP: 370         AP:  30           Steal: n/a
  	MP: 0           Gil: 260          Morph: n/a
  	Attacks: Spade; Club; Diamond; Heart (heals your allies); Joker
		   (instant death).
  	Control: n/a.
  	Notes: Weak against Wind.
  	Occurrence: Gold Saucer Area.

Jumping
  	LV: 24          EXP: 400          Win:   Hi-Potion
  	HP: 999         AP:  30           Steal: n/a
  	MP: 0           Gil: 50           Morph: Antarctic Wind
  	Attacks: Club Sword; Dive Kick.
  	Control: Club Sword; Dive Kick.
  	Occurrence: Icicle Area; [Battle Square].

-------------------------------------------------------------------------
K
-------------------------------------------------------------------------
Kalm Fang
  	LV: 10          EXP: 53           Win:   Potion
  	HP: 160         AP:  5            Steal: Ether
  	MP: 0           Gil: 92           Morph: Hi Potion
  	Attacks: ; Bodyblow.
  	Control: Fang; Bodyblow.
  	Notes: Weak against Fire.
  	Occurrence: Midgar Area.

Kelzmelzer
  	LV: 30          EXP: 410          Win:   Potion
  	HP: 800         AP:  35           Steal: Antidote
  	MP: 0           Gil: 400          Morph: Antidote
  	Attacks: ; Liquid Poison.
  	Control: Claw; Liquid Poison.
  	Occurrence: Woodlands Area; [Battle Square].

Killbin
  	LV: 30          EXP: 700          Win:   Ether
  	HP: 3200        AP:  150          Steal: Turbo Ether
  	MP: 380         Gil: 1000         Morph: Mind Source
  	Attacks: (according to cube sides facing you).
  	Control: n/a.
  	Occurrence: Whirlwind Maze.

Kimara Bug
  	LV: 19          EXP: 190          Win:   Hi-Potion
  	HP: 700         AP:  19           Steal: Spider Web
  	MP: 25          Gil: 278          Morph: Hourglass
  	Attacks: Butterfly Attack; Stop Web; Spider Attack.
  	Control: Butterfly Attack; Stop Web; Spider Attack.
  	Occurrence: Jungle (in Gongaga Area).

King Behemoth
  	LV: 60          EXP: 2000         Win:   X-Potion
  	HP: 18000       AP:  250          Steal: Phoenix Down
  	MP: 560         Gil: 950          Morph: n/a
  	Attacks: Bite; Comet2; King Teel.
  	Control: Behemoth Horn; Flare.
  	Occurrence: Inside Northern Cave.

Kyuvilduns
  	LV: 24          EXP: 340          Win:   Hi-Potion
  	HP: 800         AP:  34           Steal: n/a
  	MP: 0           Gil: 368          Morph: Hi-Potion
  	Attacks: Lay Flat.
  	Control: Lay Flat.
  	Notes: Weak against Fire.
  	Occurrence: Mt. Nibel; Mt. Nibel Cave; Rocket Launch Pad Area.

-------------------------------------------------------------------------
L
-------------------------------------------------------------------------
Land Worm
  	LV: 22          EXP: 400          Win:   Ether
  	HP: 1500        AP:  40           Steal: Turbo Ether
  	MP: 80          Gil: 256          Morph: Fire Fang
  	Attacks: Earthquake; Sand Storm.
  	Control: Earthquake; Sand Storm.
  	Notes: Weak against Cold.
  	Occurrence: Corel Desert.

Lessaloploth
  	LV: 34           EXP: 920         Win:   Ether, Phoenix Down
  	HP: 2000         AP:  65          Steal: Phoenix Down
        MP: 400          Gil: 1000        Morph: n/a
  	Control: Wing Cut; Scorpion's Tail.
  	Attacks: Wing Cut; Scorpion's Tail; Avalanche.
  	Occurrence: Great Glacier; [Battle Square].
  	Notes: Weak against Wind.

Laser Cannon
  	LV: 9           EXP: 5            Win:   ??
  	HP: 155         AP:  0            Steal: n/a
  	MP: 0           Gil: 0            Morph: ??
  	Attacks: Laser Cannon; Paralysis Laser.
  	Control: ??
  	Occurrence: Shinra Buidg.67f & 68f.

Levrikon
  	LV: 14          EXP: 65           Win:   Hi-Potion
  	HP: 200         AP:  7            Steal: Ether
  	MP: 0           Gil: 128          Morph: Hi-Potion
  	Attacks: Bird Kick; Flamming Peck.
  	Control: Bird Kick; Flamming Peck.
  	Occurrence: Grasslands Area.

-------------------------------------------------------------------------
M
-------------------------------------------------------------------------
Machine Gun
  	LV: 8           EXP: 5            Win:   ??
  	HP: 155         AP:  0            Steal: n/a
  	MP: 0           Gil: 0            Morph: ??
  	Attacks: Machine Gun.
  	Control: ??
  	Notes: Weak against Lighting.
  	Occurrence: Shinra Bldg.67f & 68f.

Madouge
  	LV: 16          EXP: 70           Win:   Hi-Potion
  	HP: 220         AP:  8            Steal: Grand Glove
  	MP: 0           Gil: 150          Morph: Hi-Potion
  	Attacks: ; Swamp Shoot.
  	Control: Ironball; Swamp Shoot.
  	Occurrence: Mythril Mine.

Magic Pot
  	LV: 41          EXP: 8000         Win:   Turbo Ether
  	HP: 4096        AP:  1000         Steal: n/a
  	MP: 128         Gil: 8500         Morph: n/a
  	Attacks: (steal items, but you'll get them back if you win)
  	Control: n/a.
  	Notes: These guys will ask for Elixirs, and you better use one
         	 on them, because you can't damage them without feeding
         	 them first.  Angel Whisper also works, if it hits.
  	Occurrence: Inside Northern Cave.
          
Magnade
  	LV: 35          EXP: 980          Win:   X-Potion
  	HP: 1000        AP:  50           Steal: Phoenix Down
  	MP: 100         Gil: 1200         Morph: n/a
  	Attacks: Double Shield Throw; Powerful Kick.
  	Control: n/a.
  	Notes: Weak against Fire & Gravity.   
  	Occurrence: Great Glacier.

Malboro
  	LV: 44          EXP: 1000         Win:   M-Tentacles
  	HP: 4400        AP:  100          Steal: M-Tentacles
  	MP: 900         Gil: 100          Morph: n/a
  	Attacks: Frozen Beam; Bio2; [Bad Breath].
  	Control: n/a.
  	Notes: Weak against Water.
  	Occurrence: Gaea's Cliff; Inside of Gaea's Cliff; Inside
 		  Northern Crater; [Battle Square].

Malldancer
  	LV: 32          EXP: 500          Win:   Hi-Potion
  	HP: 600         AP:  56           Steal: Phoenix Down
  	MP: 100         Gil: 700          Morph: X-Potion
 	Attacks: ; Dance.
  	Control: Claw; Dance (causes 'Slow'+'Darkness').
 	Occurrence: Corral Valley.

Mandragora
  	LV: 10          EXP: 55           Win:   Lasan Nut
  	HP: 120         AP:  6            Steal: Lasan Nut
  	MP: 0           Gil: 135          Morph: Ether
  	Attacks: ; Slow Dance.
  	Control: Grass Punch; Slow Dance (causes 'Slow').
  	Occurrence: Grasslands Area.

Manhole
	LV: 35          EXP: 900          Win:   X-Potion
	HP: 2500        AP:  80           Steal: n/a
  	MP: 110         Gil: 3000         Morph: n/a
  	Attacks: Ice2; Fire2.
  	Control: n/a.
  	Occurrence: Sector 8,Underground.

Marine
  	LV: 16          EXP: 75           Win:   Eye drop
  	HP: 300         AP:  8            Steal: Shinra Beta
  	MP: 20          Gil: 150          Morph: n/a
  	Attacks: Grenade; Machine Gun; (smoke gun that causes 'Sleep'+
		   'Darkness').
  	Control: ??
	Occurrence: Machine Engine Room (in Shinra Cargo Ship).

Master Tonberry
  	LV: ??          EXP: 6000         Win:   Megalixir
  	HP: 44444       AP:  200          Steal: Elixir
  	MP: 100         Gil: 6800         Morph: Ribbon
  	Attacks: Everyone's Grudge; Knife.
  	Control: n/a.
  	Occurrence: Inside Northern Cave.
	
Maximum Kimaira
  	LV: 49          EXP: 1200         Win:   ??
  	HP: 4000        AP:  90           Steal: n/a
  	MP: 350         Gil: 3800         Morph: Guard Source
  	Attacks: Northern Cross.
  	Control: n/a.
  	Occurrence: Mako Cannon; [Battle Square].

Mighty Grunt
  	LV: 12          EXP: 50           Win:   Tranquilizer
  	HP: 230         AP:  5            Steal: Tranquilizer, Grenade
  	MP: 0           Gil: 98           Morph: n/a
  	Attacks: Double Shot; Roller Spin.
  	Control: n/a.
  	Occurrence: Shinra Bldg.2f; Shinra Bldg.59f & 60f.

Mirage
  	LV: 24          EXP: 290          Win:   Mirror
  	HP: 570         AP:  22           Steal: n/a
  	MP: 0           Gil: 280          Morph: n/a
  	Attacks: ??
  	Control: n/a.
  	Occurrence: Mansion.

Mono Drive
  	LV: ??          EXP: 18           Win:   Potion
  	HP: 28          AP:  3            Steal: ??
  	MP: 28          Gil: 8            Morph: ??
  	Control: ??
  	Attacks: Fire.
  	Occurrence: Sector 1 Station; Sector 1; Sector 1 Reactor.

Moth Slasher
  	LV: 13          EXP: 46           Win:   ??
  	HP: 260         AP:  5            Steal: Carbon Bangle
  	MP: 0           Gil: 75           Morph: ??
  	Attacks: Speed Slash.
  	Control: ??
  	Notes: Weak against Lighting.
  	Occurrence: Shinra Bldg.67f & 68f.

Mover
  	LV: 59          EXP: 0            Steal: Turbo Ether
  	HP: 3000        AP:  800          Win:   Turbo Ether
  	MP: 120         Gil: 30000        Morph: Protect Ring
   	Attacks: ??
 	Control: n/a.
  	Occurrence: Inside Northern Cave.

Mp
  	LV: 2           EXP: 16           Win:   Potion
  	HP: 30          AP:  2            Steal: n/a
  	MP: 0           Gil: 10           Morph: n/a
  	Attacks: Machine Gun.
  	Control: ??
  	Occurrence: Platform;Sector 1 Station;Sector 1;No. 1 Reactor;
              	Inside the Church (in Sector 5 Slum).

Mu
  	LV: 12          EXP: 54           Win:   ??
  	HP: 210         AP:  6            Steal: n/a
  	MP: 52          Gil: 130          Morph: n/a
  	Attacks: ; Hot Springs; Sewer; Sinking; [L4 Suicide].
  	Control: n/a.
  	Occurrence: Grasslands Area.

Mystery Ninja
  	LV: 22          EXP: 240          Win:   ??
  	HP: 800         AP:  0            Steal: n/a
  	MP: 150         Gil: 800          Morph: ??
  	Attacks: .
  	Control: ??
  	Notes: If you haven't already guessed, this is Yuffie.
  	Occurrence: Junon Area (forests only).

-------------------------------------------------------------------------
N
-------------------------------------------------------------------------
Needle Kiss
  	LV: 17          EXP: 75           Win:   Bolt Plume
   	HP: 180         AP:  8            STeal: Soft
  	MP: 40          Gil: 130          Morph: Remedy
  	Attacks: ; Thunder Kiss.
  	Control: Diving Attack; Thunder Kiss.
  	Notes: Weak against Wind.
  	Occurrence: Corel Area; Mt. Corel.

Nerosuferoth
  	LV: 16          EXP: 53           Win:   Hi Potion
  	HP: 150         AP:  5            Steal: n/a
  	MP: 20          Gil: 146          Morph: n/a
  	Attacks: ; Heatwing.
  	Control: Beak; Heatwing.
  	Occurrence: Junon Area.

Nibel Wolf
  	LV: 23          EXP: 265          Win:   Luchile Nut
  	HP: 700         AP:  24           Steal: Luchile Nut
  	MP: 0           Gil: 260          Morph: Hi Potion
  	Attacks: ; Fang.
  	Control: Bodyblow; Fang.
  	Occurrence: Nibel & Rocket Launch Pad Area.

-------------------------------------------------------------------------
P
-------------------------------------------------------------------------
Parasite
  	LV: 51          EXP: 1100         Win:   Remedy
  	HP: 6000        AP:  100          Steal: Remedy
  	MP: 300         Gil: 1000         Morph: Remedy
  	Attacks: Para Tail (causes 'Sadness'); Magic Extinguish.
  	Control: Head Attack; [L5 Death]; [Magic Breath].
  	Notes: Weak against Wind & Holy.
  	Occurrence: Inside Northern Cave.

Pollensalta
  	LV: 41          EXP: 1000         Win:   X-Potion
  	HP: 4000        AP:  100          Steal: Hyper
  	MP: 220         Gil: 1000         Morph: n/a
  	Attacks: Cold Breath; Fascination.
  	Control: Fire3; Angel Whisper.
  	Occurrence: Inside Northern Cave.

Poodler
  	LV: 42          EXP: 900          Win:   ??
  	HP: 6000        AP:  70           Steal: Turbo Ether
  	MP: 220         Gil: 2500         Morph: Speed Source
  	Attacks: Fire.
  	Control: n/a.
  	Occurrence: Hallway (in Gelnika, the sunken plane).

Proto Machinegun
  	LV: ??          EXP: 16           Win:   ??
  	HP: 100         AP:  2            Steal: ??
  	MP: ??          Gil: 15           Morph: ??
  	Attacks: Machine Gun.
  	Control: ??
  	Occurrence: No.5 Reactor.

Prowler
  	LV: 12          EXP: 55           Win:   Potion
  	HP: 150         AP:  5            Steal: Ether
  	MP: 0           Gil: 160          Morph: Hi Potion
  	Control: Strike.
  	Attacks: ; Grind.
  	Occurrence: Midgar Area.

-------------------------------------------------------------------------
Q
-------------------------------------------------------------------------
Q. Machine Gun
  	LV: 20          EXP: 600          Win:   ??
  	HP: 1000        AP:  60           Steal: n/a
  	MP: 0           Gil: 300          Morph: Hi-Potion
  	Control: n/a.
  	Attacks: Machine Gun.
  	Notes: Weak against Lighting.
  	Occurrence: Sea Bottom Makoro Path,and the Guard System Inside
        Area.

-------------------------------------------------------------------------
R
-------------------------------------------------------------------------
Razor Weed
  	LV: 27          EXP: 375          Win:   Tranquilizer, Loco Weed,
  	HP: 1000        AP:  30                  Hi-Potion
  	MP: 145         Gil: 350          Steal: n/a
                                        Morph: n/a
  	Attacks: ; Spaz Voice.
  	Control: Glasscutter; Spaz Voice; [Magic Hammer].
  	Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square].

Rilfsak
  	LV: 40          EXP: 1000         Win:   X-Potion
  	HP: 2000        AP:  70           Steal: n/a
  	MP: 500         Gil: 900          Morph: n/a
  	Attacks: Autumn Leaves (causes 'Darkness').
  	Control: Blood Suck; Autumn Leaves.
  	Occurrence: Ancient Forest.

Rocket Launch
  	LV: ??          EXP: 13           Win:   ??
  	HP: 50          AP:  3            Steal: ??
  	MP: ??          Gil: 7            Morph: ??
  	Attacks: Rocket Launcher.
  	Control: ??
  	Occurrence: Lower Sector 4 Plate; Winding Tunnel; No.5 Reactor.

Rocket Launcher
  	LV: 20          EXP: 600          Win:   ??
  	HP: 1000        AP:  60           Steal: n/a
  	MP: 0           Gil: 300          Morph: n/a
  	Attacks: Rocket Launcher, Fray Missile.
  	Control: n/a.
  	Notes: Weak against Lighting.
  	Occurrence: Junon Submarine Dock

Roulette Cannon
  	LV: 38          EXP: 1200         Win:   X-Potion
  	HP: 3000        AP:  100          Steal: n/a
  	MP: 200         Gil: 1600         Morph: n/a
  	Control: n/a
  	Attacks: Rocket Launcher.
  	Occurrence: Aljunon (in Junon Branch); Airport (in Junon Branch).
  	Notes: Weak against Lighting.

-------------------------------------------------------------------------
S
-------------------------------------------------------------------------
Sahagin
  	LV: ??          EXP: 30           Win:   Potion, Hyper
  	HP: 150         AP:  3            Steal: Hyper
  	MP: ??          Gil: 89           Morph: ??
  	Control: ??
  	Attacks: Water Gun.
  	Occurrence: Sewer.

(Scissors Upper Half & Scissors Lower Half).............................
Scissors (Upper Half)
  	LV: 33          EXP: 1000         Win:   Turbo Ether
  	HP: 2900        AP:  90           Steal: Ether
        MP: 88          Gil: 1400         Morph: n/a
  	Attacks: Cross Scissor; Scissor Attack; Blood Nail;
		   Scissor Tornado.
  	Control: n/a.
  	Notes: Weak against upper and lower body detachment.
  	Occurrence: Inside Northern Cave.  
Scissors (Lower Half)
  	LV: (shared)    EXP: 3400         Win:   (shared)
  	HP: (shared)    AP:  270          Steal: (shared)
  	MP: (shared)    Gil: 4200         Morph: (shared)
  	Attacks: Scissor Kick; Confu.
  	Control: n/a.
  	Notes: Weak against upper and lower body detachment.  May be weak 
	   	 against Steal or Ether?
  	Occurrence: Part of 'Scissors' (Upper Half).  

Scotch
  	LV: ??          EXP: 22           Win:   ??
  	HP: ??          AP:  0            Steal: ??
  	MP: ??          Gil: 60           Morph: ??
  	Attacks: .
  	Control: ??
  	Occurrence: Corneo's Hall,2f.

Screamer
  	LV: 26          EXP: 400          Win:   Earth Drum
  	HP: 800         AP:  33           Steal: n/a
  	MP: 40          Gil: 400          Morph: Power Source
  	Attacks: ; War Cry.
  	Control: Ironball; Iron Attack; War Cry.
  	Occurrence: Mt. Nibel; Nibel Reactor.

Scrutin Eye
  	LV: 15          EXP: 80           Win:   Ether
  	HP: 240         AP:  8            Steal: Ether
  	MP: 60          Gil: 120          Morph: ??
  	Attacks: Fire2; Ice2.
  	Control: ??
  	Notes: Weak against Wind.
  	Occurrence: Machine Engine Room (in Shinra Cargo Ship).

Sculpture
  	LV: 32          EXP: 860          Win:   Hyper
  	HP: 1700        AP:  60           Steal: n/a
  	MP: 100         Gil: 640          Morph: n/a
  	Attacks: ; Fire Shell.
  	Control: Bodyblow; Fire Shell.
  	Notes: Weak against Holy.
  	Occurrence: Whirlwind Maze; [Battle Square].

Sea Worm
  	LV: 22          EXP: 1300         Win:   ??
  	HP: 9000        AP:  200          Steal: Dragon Scales
  	MP: 200         Gil: 5000         Morph: Dragon Scales
  	Attacks: Earthquake; Sandstorm (cause 'Darkness'); Crush.
  	Control: n/a.
  	Notes: Weak against Cold.
  	Occurrence: Mideel Area & North Corel Area (shore zones); 
			[Battle Square].

Search Crown
  	LV: 16          EXP: 80           Win:   Hi-Potion
  	HP: 150         AP:  8            Steal: Turbo Ether
  	MP: 30          Gil: 111          Morph: Hi-Potion
  	Attacks: Seed Shoot; Four Laser.
  	Control: n/a.
  	Occurrence: Mt. Corel.

Senior Grunt
  	LV: 35          EXP: 930          Win:   S-mine
  	HP: 2600        AP:  90           Steal: n/a
  	MP: 245         Gil: 800          Morph: n/a
  	Attacks: ; Harrier Beam; Water Wave.
  	Control: Handclaw; Harrier Beam; Water Wave.
  	Occurrence: Underwater Reactor; Rocket Town (during rocket
        launching).

Serpent
  	LV: 40          EXP: 1400         Win:   ??
  	HP: 14000       AP:  70           Steal: Water Ring
  	MP: 290         Gil: 2500         Morph: Mind Source
  	Attacks: Viper Breath; [Aqualung].
  	Control: n/a.
	Notes: Weak against Wind.
  	Occurrence: Cargo Room (in Gelnika, the sunken plane);
		  	[Battle Square].

Shadow Maker
  	LV: 42          EXP: 500          Win:   Turbo Ether
  	HP: 2000        AP:  25           Steal: Graviball
  	MP: 120         Gil: 500          Morph: n/a
  	Attacks: (spark that causes 'Slow').
  	Control: n/a.
  	Notes: Weak against Lighting.
  	Occurrence: Winding Tunnel (in Sector 8).

Shred
  	LV: 32          EXP: 500          Win:   Ether
  	HP: 900         AP:  40           Steal: n/a
  	MP: 100         Gil: 950          Morph: n/a
  	Attacks: ; Crazy Claw; Cure3.
  	Control: Tail; Crazy Claw; Cure3.
  	Notes: Weak against Fire & Wind.
  	Occurrence: Great Glacier; [Battle Square].

Skeeskee
  	LV: 20          EXP: 222          Win:   Hyper
  	HP: 540         AP:  22           Steal: Tranquilizer
  	MP: 0           Gil: 222          Morph: Hyper
  	Attacks: ; Rage Bomber.
  	Control: Beak; Rage Bomber.
  	Occurrence: Cosmo Area.

Slalom
  	LV: 37          EXP: 700          Win:   Deadly Waste
  	HP: 1600        AP:  70           Steal: Smoke Bomb
  	MP: 30          Gil: 1500         Morph: Hi Potion
  	Attacks: ; Smog (cause 'Poison'); Smog (cause 'Darkness').
  	Control: Punch; Smog; Smog.
  	Occurrence: Junon Path; Underwater Reactor.

Slaps
  	LV: 29          EXP: 370          Win:   Hi Potion
  	HP: 900         AP:  30           Steal: n/a
  	MP: 50          Gil: 450          Morph: Hyper
  	Attacks: Paralyzer Needle; Berserk Needle; Bug Needle.
  	Control: n/a.
  	Notes: Weak against Wind.
  	Occurrence: Woodlands Area; [Battle Square].

Smogger
  	LV: ??          EXP: 32           Win:   Deadly Waste
  	HP: 90          AP:  3            Steal: ??
  	MP: ??          Gil: 60           Morph: ??
  	Attacks: Smog.
  	Control: ??
  	Occurrence: No.5 Reactor.

Sneaky Step
  	LV: 21          EXP: 270          Win:   M-Tentacles
  	HP: 600         AP:  24           Steal: n/a
  	MP: 65          Gil: 330          Morph: ??
  	Attacks: Triple Attack; [Death Sentence].
  	Control: Triple Attack; [Death Sentence].
  	Occurrence: Cave of the Gi.

Snow
  	LV: 32          EXP: 500          Win:   Ice Crystal
  	HP: 4000        AP:  42           Steal: Circlet
  	MP: 160         Gil: 700          Morph: n/a
  	Attacks: Cold Breath; Ice2; Fascination.
  	Control: n/a.
  	Notes: Weak against Fire.
  	Occurrence: Great Glacier; [Battle Square].

SOLDIER:1st
  	LV: 44          EXP: 960          Win:   ??
  	HP: 5000        AP:  90           Steal: Shinra Alpha
  	MP: 400         Gil: 2400         Morph: n/a
  	Attacks: Sword of Doom; Silence.
  	Control: n/a.
  	Occurrence: Mako Cannon.

SOLDIER:2nd
  	LV: 35          EXP: 1000         Win:   X-Potion
  	HP: 4000        AP:  85           Steal: Remedy
  	MP: 340         Gil: 750          Morph: n/a
  	Control: Fight; Sword of Doom.
  	Attacks: ; Sword of Doom.
  	Occurrence: Path 2; Aljunon; Airport; Junon Path;
		 	Submarine Dock.

SOLDIER:3rd
  	LV: 13          EXP: 54           Win:   Loco weed
  	HP: 250         AP:  6            Steal: Hardedge
  	MP: 40          Gil: 116          Morph: n/a
  	Attacks: Flying Sickle; Sleepel; Bolt2; Ice2.
  	Control: n/a.
  	Notes: Weak against Fire.
  	Occurrence: Shinra Bldg.67f & 68f.

Sonic Speed
  	LV: 26          EXP: 370          Win:   Hi-Potion
  	HP: 750         AP:  28           Steal: Ether
  	MP: 50          Gil: 330          Morph: Speed Drink
  	Attacks: Harrier.
  	Control: n/a.
  	Notes: Weak against Wind.
  	Occurrence: Mt. Nibel; Nibel Reactor.

Special Combatant
  	LV: ??          EXP: 28           Win:   Grenade, Antidote
  	HP: 60          AP:  3            Steal: ??
  	MP: ??          Gil: 40           Morph: ??
  	Attacks: Beam Gun; Wave.
  	Control: ??
  	Occurrence: Winding Tunnel; Lower Sector 4 Plate.

Spencer
  	LV: 17          EXP: 110          Win:   Saraha Nut
  	HP: 250         AP:  11           Steal: Saraha Nut
  	MP: 0           Gil: 175          Morph: n/a
  	Attacks: Upper Cutter.
  	Control: Upper Cutter; Swordblade.
  	Occurrence: Gold Saucer Area.

Spiral
  	LV: 39          EXP: 700          Win:   Hi-Potion
  	HP: 2800        AP:  80           Steal: X-Potion
  	MP: 100         Gil: 1300         Morph: Guard Source
  	Attacks: Spin.
  	Control: n/a.
  	Occurrence: Mideel Area.

Stilva
  	LV: 40          EXP: 1000         Win:   Ether
  	HP: 2000        AP:  110          Steal: n/a
  	MP: 300         Gil: 1100         Morph: Holy Torch
  	Attacks: ; [Trine]; [Magic Breath]; Jump Attack;
		   Big Horn.
  	Control: Big Red Clipper; [Trine]; [Magic Breath].
  	Occurrence: Inside of Gaea's Cliff; [Battle Square].

Stinger
  	LV: 25          EXP: 290          Win:   Hi-Potion
  	HP: 2200        AP:  25           Steal: Ether
  	MP: 60          Gil: 358          Morph: ??
  	Attacks: Sting Bomb; Stab.
  	Control: n/a.
  	Occurrence: Cave of the Gi.

Submarine Crew
  	LV: 32          EXP: 850          Win:   S-mine, Shinra Beta
  	HP: 1500        AP:  80           Steal: 8inch Cannon
  	MP: 85          Gil: 500          Morph: n/a
  	Attacks: ; Hand Grenade.
  	Control: Machine Gun; Hand Grenade.
  	Occurrence: Elevator (in Junon Path); Junon Path;
			Underwater Reactor; Inside Submarine.

Sweeper
  	LV: ??          EXP: 27           Win:   ??
  	HP: 140         AP:  3            Steal: ??
  	MP: ??          Gil: 30           Morph: ??
  	Attacks: W Machine Gun; Smoke Shot.
  	Control: ??
  	Notes: Weak against Lighting.
  	Occurrence: No. 1 Reactor.

Sword Dance
  	LV: 11          EXP: 39           Win:   Loco Weed
  	HP: 160         AP:  6            Steal: Hyper
  	MP: 0           Gil: 90           Morph: Light Curtain
  	Attacks: ; Slap (causes 'Fury'); Saw.
  	Control: Bodyblow; Slap; Saw.
  	Occurrence: Shinra Bldg.65f.

-------------------------------------------------------------------------
T
-------------------------------------------------------------------------
Tail Vault
  	LV: 28          EXP: 440          Win:   Phoenix Down
  	HP: 960         AP:  36           Steal: n/a
  	MP: 0           Gil: 380          Morph: n/a
  	Attacks: ; Somersault.
  	Control: Bite; Somersault.
  	Occurrence: Wutai Area; [Battle Square].

Thunderbird
  	LV: 28          EXP: 385          Win:   Bolt Plume, Echo Screen,
  	HP: 800         AP:  36                  Hi-Potion
  	MP: 80          Gil: 420          Steal: Bolt Plume
                                        Morph: Swift Bolt
  	Attacks: ; Lighting.
  	Control: Stab; Lighting.
  	Occurrence: Wutai Area.

Tonadu
  	LV: 30          EXP: 600          Win:   Bird Wing
  	HP: 1600        AP:  45           Steal: Bird Wing
  	MP: 0           Gil: 600          Morph: n/a
  	Attacks: ; Great Gale.
  	Control: Claw; Great Gale; Big Sound.
  	Notes: Weak against Wind.
  	Occurrence: North Corel Area; Woodland Area; [Battle Square].

Tonberry
  	LV: ??          EXP: ??           Win:   ??
  	HP: ??          AP:  ??           Steal: Turbo Ether
  	MP: ??          Gil: ??           Morph: Elixir
  	Attacks: Knife.
  	Control: n/a.
  	Occurrence: Crater; [Battle Square].

Touch Me
  	LV: 18          EXP: 170          Win:   Maiden's Kiss
  	HP: 300         AP:  23           Steal: Impaler
  	MP: 74          Gil: 180          Morph: Remedy
  	Attacks: Frog Jab ; [Frog Song].
  	Control: Frog Jab ; [Frog Song].
  	Occurrence: Jungle (in Gongaga Area).

Toxic Frog
  	LV: 26          EXP: 420          Win:   Impaler
  	HP: 500         AP:  30           Steal: Impaler
  	MP: 100         Gil: 260          Morph: Remedy
  	Attacks: Frog Jab; [Frog song].
  	Control: Frog Jab; [Frog Song]; Poisona.
  	Notes: Weak against Ice.
  	Occurrence: Temple of the Ancients; [Battle Square].

Trickplay
  	LV: 24          EXP: 480          Win:   Hi-Potion
  	HP: 1500        AP:  35           Steal: n/a
  	MP: 100         Gil: 800          Morph: n/a
  	Attacks: Gold Mountain; Magma; Geyser; Sinking; [L4 Suicide].
  	Control: n/a.
  	Occurrence: Icicle Area; Forgotten City; [Battle Square].

Twin Brain
  	LV: 25          EXP: 340          Win:   Ether
  	HP: 400         AP:  32           Steal: Ether
  	MP: 20          Gil: 320          Morph: Turbo Ether
  	Attacks: Stare Down; Absorb.
  	Control: Stare Down; Absorb.
  	Occurrence: Mt. Nibel; Mt. Nibel Cave; Nibel Reactor.

-------------------------------------------------------------------------
U
-------------------------------------------------------------------------
Under Lizard
  	LV: 29          EXP: 440          Win:   Remedy
  	HP: 1400        AP:  45           Steal: Remedy
  	MP: 140         Gil: 420          Morph: Remedy
  	Attacks: ; Petrify Smog (cause 'Petrify'+'Toad').
  	Control: Bodyblow; Petrify Smog.
  	Occurrence: Woodlands Area; Wutai Area; Goblin Island; Cactus
        Island; [Battle Square].

Underwater MP
  	LV: 34          EXP: 820          Win:   Shinra Alpha
  	HP: 1000        AP:  80           Steal: Grenade
  	MP: 100         Gil: 600          Morph: n/a
  	Attacks:  ; Hand Grenade.
  	Control: Machine Gun ; Hand Grenade.
  	Occurrence: Underwater Reactor.

Unknown 1
  	LV: 50          EXP: 1500         Win:   ??
  	HP: 11000       AP:  150          Steal: Fire Armlet
  	MP: 110         Gil: 5000         Morph: Power Source
  	Attacks: Tongue; Bite; Blaster.
  	Control: n/a.
  	Occurrence: Cargo Room & Research Room (both in Gelnika).

Unknown 2
  	LV: 51          EXP: 3000         Win:   ??
  	HP: 13000       AP:  300          Steal: Aurora Armlet
  	MP: 130         Gil: 10000        Morph: Guard Source
        Attacks: Tentacle; Abnormal Breath; ? Needle (cause 'Darkness').
  	Control: n/a.
  	Occurrence: Cargo Room & Research Room (both in Gelnika).

Unknown 3
  	LV: 52          EXP: 2000         Win:   ??
  	HP: 15000       AP:  200          Steal: Lighting Bracelet
  	MP: 150         Gil: 7500         Morph: Magic Source
  	Attacks: Bolt2; Poison Fang; Slap; Creepy Touch
        (cause 'Sadness').
  	Control: n/a.
  	Occurrence: Cargo Room & Research Room (both in Gelnika);
		      [Battle Square].

-------------------------------------------------------------------------
V
-------------------------------------------------------------------------
Vagrisk
  	LV: 19          EXP: 240          Win:   Soft
  	HP: 400         AP:  30           Steal: Soft
  	MP: 50          Gil: 275          Morph: ??
  	Attacks: Quake2.
  	Control: Gale; Stone Strike.
  	Occurrence: Cosmo Area.

Valron
  	LV: 24          EXP: 300          Win:   Hi-Potion
  	HP: 950         AP:  30           Steal: n/a
  	MP: 80          Gil: 300          Morph: Hi-Potion
  	Attacks: ; MBarrier; DeSpell; Jump Kick; Demi3; 
		   Dive Kick.
  	Control: Speed Punch; Jump Kick; Dive Kick.
  	Occurrence: Nibel Area; Rocket Launch Pad Area.

Vargid Police
  	LV: 9           EXP: 44           Win:   Phoenix Down
  	HP: 140         AP:  7            Steal: Tranquilizer
  	MP: 28          Gil: 40           Morph: Tranquilizer
  	Attacks: Needle; Self-Destruct.
  	Control: Needle.
  	Occurrence: Shinra Bldg.67f & 69f.

Velcher Task
  	LV: 26          EXP: 320          Win:   Hi-Potion
  	HP: 900         AP:  31           Steal: Remedy
  	MP: 28          Gil: 350          Morph: Remedy
  	Attacks: ; Poison Blow.
  	Control: Claw; Poison Blow.
  	Occurrence: Rocket Launch Pad Area.

Vice
  	LV: 7           EXP: 24           Win:   Potion
  	HP: 68          AP:  3            Steal: Speed Drink
  	MP: 0           Gil: 80           Morph: Potion
  	Attacks: Steal.
  	Control: Hit.
  	Occurrence: Sector 5 Slum.
	
Vlakorados
  	LV: ??          EXP: 510          Win:   Carob Nut
  	HP: 33333       AP:  40           Steal: Carob Nut
  	MP: 333         Gil: 460          Morph: Elixir
  	Attacks: ; Violent Advance; Bolt Ball.
  	Control: n/a.
  	Occurrence: Icicle Area; [Battle Square].

-------------------------------------------------------------------------
W
-------------------------------------------------------------------------
Warning Board
  	LV: 12          EXP: 38           Win:   ??
  	HP: 270         AP:  4            Steal: n/a
  	MP: 0           Gil: 75           Morph: ??
  	Attacks: Machine Gun; Laser Cannon.
  	Control: ??
  	Occurrence: Shinra Bldg.67f & 68f.

Whole Eater
  	LV: 9           EXP: 24           Win:   ??
  	HP: 72          AP:  2            Steal: Potion
  	MP: 0           Gil: 70           Morph: Potion
  	Attacks: .
  	Control: Sickle.
  	Occurrence: Sector 5 Slum; Sector 6.

Wind Wing
  	LV: 36          EXP: 800          Win:   Phoenix Down
  	HP: 1900        AP:  60           Steal: Hi-Potion
  	MP: 350         Gil: 500          Morph: Phoenix Down
  	Attacks: ; Sham Neal; Aero3; [White Wind].
  	Control: Tailbeat; Sham Neal; Aero 3.
  	Occurrence: Whirlwind Maze.

Wolfmeister
  	LV: 43          EXP: 10000        Win:   ??
  	HP: 10000       AP:  100          Steal: n/a
  	MP: 200         Gil: 600          Morph: n/a
  	Attacks: Heavy Sword; Atomic Ray; [Big Guard].
  	Control: n/a.
  	Notes: Weak against Water.
  	Occurrence: Corel Train (during Corel Huge Materia quest).

-------------------------------------------------------------------------
X
-------------------------------------------------------------------------
XCannon
  	LV: 46          EXP: 2000         Win:   Turbo Ether
  	HP: 20000       AP:  90           Steal: n/a
  	MP: 100         Gil: 3000         Morph: n/a
  	Attacks: Search; Target: set; Countdown; Dragon Cannon.
  	Control: n/a.
  	Notes: Weak against Lighting.
  	Occurrence: Mako Cannon.

-------------------------------------------------------------------------
Y
-------------------------------------------------------------------------
(Ying & Yang)...........................................................
Yang
  	LV: 24          EXP: 300          Win:   ??
  	HP: 1200        AP:  40           Steal: n/a
  	MP: 220         Gil: 400          Morph: n/a
  	Attacks: Ice2; Bolt2; Yang Suicide.
  	Control: n/a.
  	Occurrence: Mansion,Basement.
Ying
  	LV: 24          EXP: 400          Win:   ??
  	HP: 1200        AP:  30           Steal: n/a
  	MP: 0           Gil: 400          Morph: n/a
  	Attacks: Sadistic Attack.
  	Control: n/a.
  	Occurrence: Mansion,Basement.

-------------------------------------------------------------------------
Z
-------------------------------------------------------------------------
Zemzelet
  	LV: 17          EXP: 70           Win:   Hi-Potion
  	HP: 285         AP:  7            Steal: n/a
  	MP: 36          Gil: 165          Morph: Hi-Potion
 	Attacks: Thunderbolt.
  	Control: Thunderbolt; [White Wind].
  	Notes: Weak against Wind.
  	Occurrence: Junon Area.

Zenene
  	LV: 14          EXP: 58           Win:   Ether
  	HP: 250         AP:  6            Steal: Deadly Waste
  	MP: 93          Gil: 60           Morph: Remedy
  	Attacks: ; Piazzo Shower; Ghenghana.
  	Control: Fang; Piazzo Shower; Ghenghana.
  	Notes: Weak against Holy.
  	Occurrence: Shinra Bldg.67f - 69f. 

Zolokalter
  	LV: 30          EXP: 700          Win:   X-Potion
  	HP: 950         AP:  60           Steal: n/a
  	MP: 90          Gil: 700          Morph: Antidote
  	Attacks: ; Toxic Barf.
  	Control: Bite; Toxic Barf.
  	Occurrence: Inside of Gaea's Cliff; [Battle Square].

Zuu
  	LV: 27          EXP: 450          Win:   Bird Wing
  	HP: 1200        AP:  38           Steal: Bird Wing
  	MP: 40          Gil: 430          Morph: Bird Wing
  	Attacks: ; Great Gale.
  	Control: n/a.
  	Notes: Weak against Wind.
  	Occurrence: Mt. Nibel; Nibel Reactor.


=========================================================================
B O S S E S
=========================================================================

(all the info. from here to Jenova is by yours truly)

(The Turks: Reno, Rude, Elena)...........................................

________________________________________________________  FIRST ENCOUNTER

Turks:Reno
  LV: ??          EXP: 290         Steal: n/a
  HP: ??          AP:  22          Win:   Ether
  MP: ??          Gil: 500         Morph: ??
  Control: ??
  Attacks: Pyramid, Electromagnetic Rod
  Notes:   Found in Midgar City.


_______________________________________________________  SECOND ENCOUNTER

Turks:Reno
  LV: 22          EXP: 660         Steal: n/a
  HP: 2000        AP:  60          Win:   Fairy Tale
  MP: 80          Gil: 1500        Morph: ??
  Control: ??
  Attacks: Turks' Light Arrow
  Notes:   Found in the Jungle.


Turks:Rude
  LV: 23          EXP: 720         Steal: n/a
  HP: 2000        AP:  70          Win:   X-Potion
  MP: 135         Gil: 2000        Morph: ??
  Control: ??
  Attacks: Fire
  Notes:   Appears along with RENO.


________________________________________________________  THIRD ENCOUNTER

Turks:Rude
  LV: 42          EXP: 3400        Steal: Ziedrich
  HP: 9000        AP:  80          Win:   ??
  MP: 240         Gil: 3000        Morph: n/a
  Control: n/a
  Attacks: MBarrier, Bolt 2, Cure 2.
  Notes:   Appears atop the Rocket in Rocket Town.


_______________________________________________________  FOURTH ENCOUNTER

Turks:Reno
  LV: 42          EXP: 10500       Steal: Touph Ring
  HP: 15000       AP:  660         Win:   ??
  MP: 230         Gil: 9000        Morph: n/a
  Control: n/a
  Attacks: Neo Turks' Light Ray
  Notes:   Found in Gelnika.


Turks:Rude
  LV: 49          EXP: (shared)    Steal: Ziedrich
  HP: 20000       AP:  (shared)    Win:   ??
  MP: 280         Gil: (shared)    Morph: n/a
  Control: n/a
  Attacks: Bolt 2
  Notes:   Appears along with RENO.


________________________________________________________  FIFTH ENCOUNTER

Turks:Elena
  LV: 53          EXP: 6400        Steal: Minerva Band
  HP: 30000       AP:  800         Win:   ??
  MP: 100         Gil: 7000        Morph: n/a
  Control: n/a
  Attacks: ??
  Notes:   She can absorb Ice-based attacks.  Found in the
           Midgar City Underground (Disc 2)


Turks:Reno
  LV: 50          EXP: 4500        Steal: Touph Ring
  HP: 25000       AP:  450         Win:   ??
  MP: 200         Gil: 3000        Morph: n/a
  Control: n/a
  Attacks: Electric Spirit Rod, Turks' Light Ray
  Notes:   He can absorb Lighting-based attacks.  Appears along with
           Elena and Rudo.


Turks:Rudo
  LV: 51          EXP: 5500        Steal: Ziedrich
  HP: 28000       AP:  600         Win:   ??
  MP: 250         Gil: 5000        Morph: n/a
  Control: n/a
  Attacks: ???
  Notes:   He can absorb Flame-based attacks.  Appears along with
           Elena and Reno.


_______________________________________________________  BATTLE WITH HOJO

Hojo
  LV: 50          EXP: 25000       Steal: n/a
  HP: 13000       AP:  2500        Win:   ??
  MP: 250         Gil: 6000        Morph: ??
  Control: n/a
  Attacks: Capsule
  Notes:   Can create Sample monsters (see below).  Found atop the
           Mako Cannon.


Bad Rap Sample
  LV: 34          EXP: n/a         Steal: n/a
  HP: 11000       AP:  n/a         Win:   ??
  MP: 120         Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Big Fang, Ibil Poison
  Notes:   Created by Hojo.


Poodler Sample
  LV: 42          EXP: n/a         Steal: n/a
  HP: 10000       AP:  n/a         Win:   ??
  MP: 200         Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: ??
  Notes:   Created by Hojo.


Helletic
  LV: 55          EXP: (shared)    Steal: n/a
  HP: 26000       AP:  (shared)    Win:   ??
  MP: 200         Gil: (shared)    Morph: ??
  Control: n/a
  Attacks: Bio Gas, Confuse, Sleepel
  Notes:   Second form of Hojo.


Helletic (RIGHT ARM)
  LV: 55          EXP: (shared)    Steal: n/a
  HP: 5000        AP:  (shared)    Win:   ??
  MP: 300         Gil: (shared)    Morph: ??
  Control: n/a
  Attacks: ??
  Notes:   Part of HELLTIC.


Helletic (LEFT ARM)
  LV: 55          EXP: (shared)    Steal: n/a
  HP: 24000       AP:  (shared)    Win:   ??
  MP: 400         Gil: (shared)    Morph: ??
  Control: n/a
  Attacks: ??
  Notes:   Part of HELLTIC.


Lifeform Hojo-NA
  LV: 58          EXP: (shared)    Steal: n/a
  HP: 30,000      AP:  (shared)    Win:   Power Source
  MP: 100         Gil: (shared)    Morph: n/a
  Control: n/a
  Attacks: Combo, Silence
  Notes:   Final form of Hojo.


__________________________________  FIRST BATTLE WITH THE ULTIMATE WEAPON

Ultimate Weapon
  LV: ??          EXP: 0           Steal: Curse Ring
  HP: 100000      AP:  0           Win:   ??
  MP: ??          Gil: 0           Morph: ??
  Control: ??
  Attacks: Quake 2, Ultima Beam
  Notes:   Found in Mideel (Disc 2).


___________________________________  AIR BATTLES WITH THE ULTIMATE WEAPON

Ultimate Weapon
  LV: ??          EXP: 0           Steal: Circlet
  HP: continue    AP:  0           Win:   ??
  MP: ??          Gil: 0           Morph: ??
  Control: n/a
  Attacks: Ultima Beam
  Notes:   Found in Junon Lake, Mideel, Mt. Nibel, and North Corel.


__________________________________  LAND BATTLES WITH THE ULTIMATE WEAPON

Ultimate Weapon
  LV: ??          EXP: 0           Steal: Reflect Ring
  HP: continue    AP:  0           Win:   ??
  MP: ??          Gil: 0           Morph: ??
  Control: n/a
  Attacks: Ultima Beam, Quake 2
  Notes:   Found in Mideel, Condor Fort, Northern Crater, and Gongaga.


___________________________________  LAST BATTLE WITH THE ULTIMATE WEAPON

Ultimate Weapon
  LV: ??          EXP: 35000       Steal: n/a
  HP: ??          AP:  3500        Win:   Ultima Weapon
  MP: 400         Gil: 25000       Morph: n/a
  Control: n/a
  Attacks: Ultima Beam, Shadow Flare (Enemy Skill)
  Notes:   Found near Cosmo Canyon.


_________________________________________  CONDOR FORT: SIMULATION BATTLE

If you lose the Simulation Battle, you have to fight a Commander
Grand Horn.  It's level and stats. depends on which battle you're
playing through (there are 7 of them).


Cmd. Grand Horn
  LV: 19          EXP: 200         Steal: n/a
  HP: 2000        AP:  20          Win:   Vagyrisk Claw
  MP: 100         Gil: 2400        Morph: ??
  Control: ??
  Attacks: Grand Attack
  Notes:   (Simulation...first battle)


Cmd. Grand Horn
  LV: 25          EXP: 400         Steal: n/a
  HP: 4000        AP:  40          Win:   n/a
  MP: 200         Gil: 4800        Morph: n/a
  Control: n/a
  Attacks: Poison Breath
  Notes:   (Simulation...second battle)


Cmd. Grand Horn
  LV: 37          EXP: 800         Steal: n/a
  HP: 8000        AP:  80          Win:   Imperial Guard
  MP: 300         Gil: 9600        Morph: n/a
  Control: n/a
  Attacks: Poison Breath, Grand Attack
  Notes:   (Simulation...final battle)


Jenova*SYNTHESISA
  LV: ??          EXP: 60000       Steal: n/a
  HP: ??          AP:  1000        Win:   ??
  MP: ??          Gil: 0           Morph: n/a
  Control: n/a
  Attacks: Absorb; Bio2; Ultima.
  Occurrence: Inside the Planet.
  Notes: Will count down from 5, then cast Ultima.  If this happens, the
  battle ends, and if you're still alive, you receive no EXP or AP.

Jenova*SYNTHESISB (Right Hand)
  LV: 61          EXP: (shared)    Steal: n/a
  HP: 10000       AP:  (shared)    Win:   ??
  MP: 600         Gil: (shared)    Morph: n/a
  Control: n/a
  Attacks: ??
  Notes: Part of Jenova*SYNTHESIS.

Jenova*SYNTHESISC (Left Hand)
  LV: 61          EXP: (shared)    Steal: n/a
  HP: 8000        AP:  (shared)    Win:   ??
  MP: 600         Gil: (shared)    Morph: n/a
  Control: n/a
  Attacks: ??
  Occurrence: Part of Jenova*SYNTHESIS.


____________________________________________  FIRST BATTLE WITH SEPHIROTH

Bizzaro*Sephiroth
  LV: ??          EXP: n/a         Steal: n/a
  HP: ??          AP:  n/a         Win:   n/a
  MP: ??          Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Bizzaro Energy.
  Occurrence: ???? (bottom of Norther Cave).

Head Portion (B)
  LV: 61          EXP: n/a         Steal: n/a
  HP: 2000        AP:  n/a         Win:   n/a
  MP: 400         Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Demi3; Heartless Angel.
  Notes: Part of Bizzaro*Sephiroth (the head).

Core (C)
  LV: 61          EXP: n/a         Steal: n/a
  HP: 10000       AP:  n/a         Win:   n/a
  MP: 400         Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Stigma.
  Notes: Part of Bizzaro*Sephiroth (the yellow core).

Right Magic (D)
  LV: 61          EXP: n/a         Steal: n/a
  HP: 4000        AP:  n/a         Win:   n/a
  MP: 400         Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Bolt3; Ice3; Quake3.
  Notes: Part of Bizzaro*Sephiroth (the right wing).

Left Magic (E)
  LV: 61          EXP: n/a         Steal: n/a
  HP: 4000        AP:  n/a         Win:   n/a
  MP: 400         Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Fire3; Stop.
  Notes: Part of Bizzare*Sephiroth (the left wing).

___________________________________________  SECOND BATTLE WITH SEPHIROTH
Safer*Sephiroth
  LV: ??          EXP: n/a         Steal: n/a
  HP: ??          AP:  n/a         Win:   n/a
  MP: ??          Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: Wall; Shadow Flare; Pale Horse; Super Nova; Break;
	     DeSpell; Deen.
  Occurrence: His HP level is tripled (?) if Cloud is
		  at level 98 or 99.

_____________________________________________  LAST BATTLE WITH SEPHIROTH
  (Sephiroth)
  LV: ??          EXP: n/a         Steal: n/a
  HP: 0           AP:  n/a         Win:   n/a
  MP: ??          Gil: n/a         Morph: n/a
  Control: n/a
  Attacks: (sword attack)
  Notes: You can only attack him using Cloud's Level 4 Limit Break
         (even if you don't have it yet).  Even an attack that does
         0 points of damage will kill him (via a GameShark :)).
         Sephiroth cannot kill you, even if you let him strike first.
         And if he does, you will automatically counterattack.
         There's no way to lose this battle, in other words.


-------------------------------------------------------------------------
  7.5  game shark code list
-------------------------------------------------------------------------

   You need a Game Shark or a Pro Action Replay with version 1.98
   software or later.  Some of these codes don't work on a PAR, I don't
   know why.  Don't forget to enter the Master Code (80000000 - 0000)
   first.

CHARACTER SELECT - 3RD POSITION                           8009CBDE - FF0x
-------------------------------------------------------------------------
Enter this code, but replace the last digit with one of the following:

        x = 0  -  Cloud Strife
            1  -  Barret Wallace
            2  -  Tifa Lockheart
            3  -  Aeris Gainsborough
            4  -  Red 13
            5  -  Yuffie Kisaragi
            6  -  Cait Sith         (sometimes, Young Cloud)
            7  -  Vincent Valentine (sometimes, Sephiroth)
            8  -  Cid Hiwind
            9  -  
            A  -  
            B  -  
            C  -  <'Nau Purintingu'>  (Now Printing)
            D  -  <'Nau Purintingu'>  (Now Printing)

When you turn on the code, the character in the 3rd position will turn
into whatever character you specified.  You may want to go into the
PHS menu, turn off the code, and put the character in/out of the PHS
groups a few times to 'debug' it a bit.  When you return to the Main
Menu screen, that person will have the portrait/stats. of the desired
character.

It is HIGHLY recommended that you have the 3rd space EMPTY when you
use this code as in some cases, a preexisting character may overlap
with the selected one.  The result is that, when you enter a battle,
that character does not appear, cannot interact, and his/her HP drops
steadily until it hits zero.

Using this code:

Characters all start off at their 'base' level (1).  If you use this
code to get a character that you don't have at the moment (say picking
Aeris while in Disc 2 or 3), they'll have the same stats and abilities
as they did when you last had them in your party.  If you level them
up, change their equipment, etc., then save the game and use the code
to replace them with another character and put them back in, any changes
you made will be saved, too.  Note that if you use this code to get a
character you already have (say, if Cid is in the 3rd position and you
put in the code for Cid), you'll get multiple copies of the character.
This also happens if you have the code on while you try to pull a
character in/out of the active group.  Copied characters disappear when
you exit the PHS menu.  This code also has a chance of starting up the
'error checker' feature (see the 'Super Select' code for details).

Yes, if you save the game, you save the added characters.  The only way
to remove them is to use the code to 'select' a new character, or to
put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a 'selected' character in the first position
will make Cloud disappear on-screen (you can still use the cursor).

Finally, note that if you enter a conversation/event with a character
you're not supposed to have (say, Sephiroth outside of the flashback
or Aeris after Disc 1), the game may (and probably will) crash.  The
only exception to this are the 'general' quotes which a character will
say automatically, regardless of who he/she is.

Specific Character info.:

Both Cloud and Aeris become 'permanent' members of either your active
party or the inactive party.  To remove them, you'll have to stick
them in the third position (use Order), and put in a code for one of
your normal characters.

Sephiroth is still controlled by the computer, although you can take or
change his equipment and Materia.  As he only has one weapon (Masamune),
using the 'Item Select' code to have this item is useless as it's the
only weapon he can equip.  Although it will act as if he and Young Cloud
have Limit Breaks, they don't in actuality (if you look, you'll see
that it's Vincent's and Cait's Breaks instead).

This code has trouble realizing who is Cait Sith/Young Cloud and who
is Vincent/Sephiroth, because of the way the characters' data is
stored.  As a result, you may not always get the character you want
when trying to get either of these characters.

The 'Chocobo' and 'Now Printing' are not real characters.  They have
no weapons, statistics, etc. (if you look, you'll see that they
borrow the stats. of another character, usually your leader).  If you
try to enter a battle with one of them in your party, you get the
'overlap' result described above (as they are not playable).


ITEM SELECT                                               8009CCxx - yzzz
-------------------------------------------------------------------------
Please take note:  As long as you follow the below guidelines (remember
to be careful when putting in the two 'location' digits), this code
should work.  Several people have been complaining that they can't get
the code to work--even the people with the same GS and version number
as mine (1.98).  If you've _carefully_ tried this code and can't get any
results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I'm sorry I can't offer more help to
those with problems concerning this code or the Materia Select code
(they both work in the same manner).

And yes, saving your game with this code _will_ save the items into
memory--you'll still have to be careful that you don't end up with the
'battle' glitch' described below (although it seems as if it's not in
the English version).

An example code would be 8009CCA8 - 202A for the Ghost Hand item, for
those of you who don't understand how the x/y/z entries work.

xx = Location where item appears on the Item Select Screen.  You can
     change this number to enter the code multiple times to have
     multiple items of your choice, but you _must_ use EVEN numbers
     (i.e. C2, 9A, or 88) or the game may glitch.  Also, if this code
     would put an item over an occupied space and not a blank one, the
     game may freeze or the item may not appear.  Finally, try to keep
     the location range between 8_ and C_ or the game may crash.

  y = No. of items; you'll have an infinite amount unless you turn
      the switch off (usually).  The number you enter is converted
      to hexidecimal form (so what you put in won't correlate with
      the # of items you get).  Keep in mind that 0 is a valid
      number and can be used.

zzz = Item name:

000 = Potion                            0A0 = Gatling Gun
001 = Hi-Potion                         0A1 = Assault Gun
002 = X-Potion                          0A2 = Cannon Ball
003 = Ether                             0A3 = Atomic Scissorss
004 = Turbo Ether                       0A4 = Heavy Vulcan
005 = Elixir                            0A5 = Chainsaw
006 = Megalixir                         0A6 = Microlaser
007 = Phoenix Down                      0A7 = A*M Cannon
008 = Antidote                          0A8 = W Machine Gun
009 = Soft                              0A9 = Drill Arm
00A = Maiden's Kiss                     0AA = Solid Bazooka
00B = Cornucopia                        0AB = Rocket Punch
00C = Echo Screen                       0AC = Enemy Launcher
00D = Hyper                             0AD = Pile Banger
00E = Tranquilizer                      0AE = Max Ray
00F = Remedy                            0AF = Missing Score
010 = Smoke Bomb                        0B0 = Mythril Clip
011 = Speed Drink                       0B1 = Diamond Pin
012 = Hero Drink                        0B2 = Silver Barrette
013 = Vaccine                           0B3 = Gold Barrette
014 = Grenade                           0B4 = Adaman Clip
015 = Shrapnel                          0B5 = Crystal Comb
016 = Right arm                         0B6 = Magic Comb
017 = Hourglass                         0B7 = Plus Barrette
018 = Kiss of Death                     0B8 = Centclip
019 = Spider Web                        0B9 = Hairpin
01A = Dream Powder                      0BA = Seraph Comb
01B = Mute Mask                         0BB = Behimoth Horn
01C = War Gong                          0BC = Spring Gun Clip
01D = Loco weed                         0BD = Limited Moon
01E = Fire Fang                         0BE = Guard Stick
01F = Fire Veil                         0BF = Mythril Rod
020 = Antarctic Wind                    0C0 = Full Metal Staff
021 = Ice Crystal                       0C1 = Striking Staff
022 = Bolt Plume                        0C2 = Prism Staff
023 = Swift Bolt                        0C3 = Aurora Rod
024 = Earth Drum                        0C4 = Wizard Staff
025 = Earth Mallet                      0C5 = Wizer Staff
026 = Deadly Waste                      0C6 = Fairy Tale
027 = M-Tentacles                       0C7 = Umbrella
028 = Stardust                          0C8 = Princess Guard
029 = Vampire Fang                      0C9 = Spear
02A = Ghost Hand                        0CA = Slash Lance
02B = Vagyrisk Claw                     0CB = Trident
02C = Light Curtain                     0CC = Mast Axe
02D = Lunar Curtain                     0CD = Partisan
02E = Mirror                            0CE = Viper Halberd
02F = Holy Torch                        0CF = Javelin
030 = Bird Wing                         0D0 = Grow Lance
031 = Dragon Scales                     0D1 = Mop
032 = Impaler                           0D2 = Dragoon Lance
033 = Shrivel                           0D3 = Scimitar
034 = Eye drop                          0D4 = Flayer
035 = Molotov                           0D5 = Spirit Lance
036 = S-mine                            0D6 = Venus Gospel
037 = 8inch Cannon                      0D7 = 4-point Shuriken
038 = Graviball                         0D8 = Boomerang
039 = T/S Bomb                          0D9 = Pinwheel
03A = Ink                               0DA = Razor Ring
03B = Dazers                            0DB = Hawkeye
03C = Dragon Fang                       0DC = Crystal Cross
03D = Cauldron                          0DD = Wind Slash
03E = Sylkis Greens                     0DE = Twin Viper
03F = Reagan Greens                     0DF = Spiral Shuriken
040 = Mimett Greens                     0E0 = Superball
041 = Curiel Greens                     0E1 = Magic Shuriken
042 = Pahsana Greens                    0E2 = Rising Sun
043 = Tantal Greens                     0E3 = Oritsuru
044 = Krakka Greens                     0E4 = Conformer
045 = Gysahl Greens                     0E5 = Yellow M-phone
046 = Tent                              0E6 = Green M-phone
047 = Power Source                      0E7 = Blue M-phone
048 = Guard Source                      0E8 = Red M-phone
049 = Magic Source                      0E9 = Crystal M-phone
04A = Mind Source                       0EA = White M-phone
04B = Speed Source                      0EB = Black M-phone
04C = Luck Source                       0EC = Silver M-phone
04D = Zeio Nut                          0ED = Trumpet Shell
04E = Carob Nut                         0EE = Gold M-phone
04F = Porov Nut                         0EF = Battle Trumpet
050 = Pram Nut                          0F0 = Starlight Phone
051 = Lasan Nut                         0F1 = HP Shout
052 = Saraha Nut                        0F2 = Quicksilver
053 = Luchile Nut                       0F3 = Shotgun
054 = Pepio Nut                         0F4 = Shortbarrel
055 = Battery                           0F5 = Lariat
056 = Tissue                            0F6 = Winchester
057 = Omnislash                         0F7 = Peacemaker
058 = Catastrophe                       0F8 = Buntline
059 = Final Heaven                      0F9 = Long Barrel R
05A = Great Gospel                      0FA = Silver Rifle
05B = Cosmo Memory                      0FB = Sniper CR
05C = All Creation                      0FC = Supershot ST
05D = Chaos                             0FD = Outsider
05E = Highwind                          0FE = Death Penalty
05F = 1/35 Soldier                      0FF = Masamune
060 = Super Sweeper                     100 = Bronze Bangle
061 = Masamune Blade                    101 = Iron Bangle
062 = Save Crystal                      102 = Titan Bangle
063 = Combat Diary                      103 = Mythril Armlet
064 = Autograph                         104 = Carbon Bangle
065 = Gambler                           105 = Silver Armlet
066 = Desert Rose                  106 = Gold Armlet
067 = Earth Harp                   107 = Diamond Bangle
068 = Guide Book                   108 = Crystal Bangle
069 =                            109 = Platinum Bangle
06A =                            10A = Rune Armlet
06B =                            10B = Edincoat
06C =                            10C = Wizard Bracelet
06D =                            10D = Adaman Bangle
06E =                            10E = Gigas Armlet
06F =                            10F = Imperial Guard
070 =                            110 = Aegis Armlet
071 =                            111 = Fourth Bracelet
072 =                            112 = Warrior Bangle
073 =                            113 = Shinra Beta
074 =                            114 = Shinra Alpha
075 =                            115 = Four Slots
076 =                            116 = Fire Armlet
077 =                            117 = Aurora Armlet
078 =                            118 = Bolt Armlet
079 =                            119 = Dragon Armlet
07A =                            11A = Minerva Band
07B =                            11B = Escort Guard
07C =                            11C = Mystile
07D =                            11D = Ziedrich
07E =                            11E = Precious Watch
07F =                            11F = Chocobracelet
080 = Buster Sword                      120 = Power Wrist
081 = Mythril Saber                     121 = Protect Vest
082 = Hardedge                          122 = Earring
083 = Butterfly Edge                    123 = Talisman
084 = Enhance Sword                     124 = Choco Feather
085 = Organics                          125 = Amulet
086 = Crystal Sword                     126 = Champion Belt
087 = Force Stealer                     127 = Poison Ring
088 = Rune Blade                        128 = Touph Ring
089 = Murasame                          129 = Circlet
08A = Nail Bat                          12A = Star Pendant
08B = Yoshiyuki                         12B = Silver Glasses
08C = Apocalypse                        12C = Headband
08D = Heaven's Cloud                    12D = Fairy Ring
08E = Ragnarok                          12E = Jem Ring
08F = Ultima Weapon                     12F = White Cape
090 = Leather Glove                     130 = Sprint Shoes
091 = Metal Knuckle                     131 = Peace Ring
092 = Mythril Claw                      132 = Ribbon
093 = Grand Glove                       133 = Fire Ring
094 = Tiger Fang                        134 = Ice Ring
095 = Diamond Knuckle                   135 = Bolt Ring
096 = Dragon Claw                       136 = Tetra Elemental
097 = Crystal Glove                     137 = Safety Bit
098 = Motor Drive                       138 = Fury Ring
099 = Platinum Fist                     139 = Curse Ring
09A = Kaiser Knuckle                    13A = Protect Ring
09B = Work Glove                        13B = Cat's Bell
09C = Powersoul                         13C = Reflect Ring
09D = Master Fist                       13D = Water Ring
09E = God's Hand                        13E = Sneak Glove
09F = Premium Heart                     13F = HypnoCrown

 -   Codes ending in 069 - 07F give you these items.  As of right now,
     I don't know what their purpose is (they may be disabled Key
     Items, I think).
 -   Codes ending in 080 - 08F are swords for Cloud.
 -   Codes ending in 090 - 09F are claws for Tifa.
 -   Codes ending in 0A0 - 0AF are cannons for Barret.
 -   Codes ending in 0B0 - 0BD are combs for Red XIII.
 -   Codes ending in 0BE - 0C8 are rods for Aeris.
 -   Codes ending in 0C9 - 0D6 are spears for Cid.
 -   Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
 -   Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
 -   Codes ending in 0F2 - 0FE are handguns for Vincent.
     The code ending in 0FF looks like a gun, but it is in
     fact Sephiroth's Masamune blade.
 -   Codes ending in 100 - 11F are defensive bracelets.
 -   Codes ending in 120 - 13F are accessories you equip.
 -   Codes ending in 140 - FFF are 'glitch' items that don't exist
     and have no purpose/effect on the game.

In the Japanese version of FF7, having 'selected' items in your inventory
would cause an 'error checker' to appear (see it's description under the
'Super Select' code listing).


MATERIA SELECT                                            8009D0xx - 00yy
-------------------------------------------------------------------------
Well well!  Here's an interesting code.  It works very much like the
Item Select code above, except that you have to go into the Materia
Screen.  As long as the switch is up, you have an infinite number of
whatever Materia you've selected.  The only bad thing about this code
is that it will sometimes start off the Materia orbs with 'beyond master'
levels, meaning that you can use all their abilities, but you can't get
another one by mastering it.  According to Mr. DeLucas, this is because
of their position (so if you want a materia with lots of AP, find a
code/position that works and remember it).

xx = Location where the materia appears on the Materia Menu.  You can
     change this number to enter the code multiple times to have
     multiple materia of your choice, but you _must_ use EVEN numbers
     (i.e. A0, C4, or 86) or the game may glitch.  Also, if this code
     would put a materia over an occupied space and not a blank one, the
     game may freeze or the materia may not appear.  Finally, try to
     keep the location range between 8_ and C_ or the game may crash.

yy = Name of Materia:

00 = MP Plus                            2E = (glitch)
01 = HP Plus                            2F = (glitch)
02 = Speed Plus                         30 = Master Command
03 = Magic Plus                         31 = Fire
04 = Luck Plus                          32 = Ice
05 = EXP. Plus                          33 = Earth
06 = Gil Plus                           34 = Lightning
07 = Enemy Away                         35 = Restore
08 = Enemy Plus                         36 = Heal
09 = Chocobo Plus                       37 = Revive
0A = Pre-emptive                        38 = Seal
0B = Long Range                         39 = Mystify
0C = Mega All                           3A = Transform
0D = Counter Attack                     3B = Exit
0E = Slash-All                          3C = Poison
0F = Double Cut                         3D = Demi
10 = Cover                              3E = Barrier
11 = Underwater     3F = 
12 = HP <-> MP                          40 = Comet
13 = W-Magic                            41 = Time
14 = W-Summon                           42 = 
15 = W-Item                             43 = 
16 =         44 = Destruct
17 = All                                45 = Contain
18 = Counter                            46 = Full Cure
19 = Magic Counter                      47 = Shield
1A = MP Turbo                           48 = Ultima
1B = MP Absorb                          49 = Master Magic
1C = HP Absorb                          4A = Choco/Mog
1D = Elemental                          4B = Shiva
1E = Added Effect                       4C = Ifrit
1F = Sneak Attack                       4D = Titan
20 = Final Attack                       4E = Ramuh
21 = Added Cut                          4F = Odin
22 = Steal as well                      50 = Leviathan
23 = Quadra Magic                       51 = Bahamut
24 = Steal                              52 = Kjata
25 = Sense                              53 = Alexander
26 =             54 = Phoenix
27 = Throw                              55 = Neo Bahamut
28 = Morph                              56 = Hades
29 = Deathblow                          57 = Typoon
2A = Manipulate                         58 = Bahamut ZERO
2B = Mime                               59 = Knights of Round
2C = Enemy Skill **                     5A = Master Summon
2D = (glitch)                           89 = (glitch)

*   Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
    you can't normally get during the game.  In the Japanese game,
    they were still usable, but their abilities, descriptions, and
    other stats. have been removed/altered in this release.

    Note that the Underwater materia has been made into a
    real, usable Materia!  It's not used to revive Aerith, but to
    explore more of the underwater areas (and fight the underwater
    Weapon monster).

**  Starts off with a variable number of stars (usually missing the
    first eight or stars 3, 6, and 7).

 - Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
 - Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
 - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
 - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
 - Codes ending in 4A - 5A are Summon Materia.
 - Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
 - However, equipping the '089' materia will raise most of your stats.
   to 255 and your MAX MP to 999, although your HP will be dramatically
   reduced.
 - All other codes (5B - FF, excluding 89) are game glitches and not
   real Materia.

For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ.  However, here is a quick explanation:

 16 - Booster : A Support materia with no use.
 26 - Law     : A Command materia with the Throw and Coin abilities.
 3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
 42 - Reflect : A Magic materia with the Reflect and Wall spells.
 43 - Rifuabu : A Magic materia with the Wall spell (3 levels).

 and....

  11 - Underwater Breath : An Independent materia with no use.  This
       was made into a real, usable materia called 'Underwater' in the
       US version.


SUPER SELECT                                              800F389E - 0xxx
-------------------------------------------------------------------------
NOTE:  As far as I know, you have to enter this in your Comms Link and
turn it on in-game in order for the code to work.  It _will not_ work
with a normal GameShark, as far as I know.  Even with a Comms Link, I'm
having trouble getting it to work (if you can only use Turbo Ethers or
Phoenix Downs, the code isn't behaving properly, BTW).

Basically, this code will let you do just about anything in battle.  It
works like this:

 - Use an item, and it will become whatever item you specified in terms
   of effect.  You do lose one of whichever item you selected, though.

 - Cast a spell, and the spell will instead be the one specified.  The
   amount of MP you lose is determined by the spell you selected via
   this code, not the one you chose in the spell menu.  This also
   applies to using Summons and Enemy Skills.

 - Manipulate an enemy, and you can choose which power you want it to
   use, even ones that aren't listed.

 - Assuming the game doesn't crash :), you can enter an 'error checker'
   mode that allows you to exit out of battle immediately.  This can
   be used against normal enemies and bosses, and while exiting out
   (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's
   considered a win for all practical purposes as events will continue
   normally should you exit out of a boss battle, etc.

This code affects all your allies.  You need at least one of the
following in order to make use of this code:

 - One Magic Materia in order to cast spells.
 - One Summon Materia in order to call a summoned monster.
 - One Enemy Skill Materia in order to use Enemy Skills.
 - One Manipulate Materia in order to manipulate enemies.
 - At least one item that is usable in battles in order to change the
   effects of that item.
 - One character who has his Limit Break bar maxed out, at any level.
   (optional)

This chart below shows how the number you enter into the code affects
the resulting commands in battle:

xxx =

     ITEM RESULT     SPELL RESULT    SUMMON RESULT       E. SKILL RESULT
     ___________________________________________________________________
0    Potion          Cure            DeathBlow!!         Frog Song
1    Hi Potion       Cure2           Diamond Dust        L4 Suicide
2    X-Potion        Cure3           Hellfire            Magic Hammer
3    Ether           Regen           Judgement Bolt      White Wind
4    Turbo Ether     Poisona         Anger of the Land   Big Guard
5    Elixir          Esuna           Steel-Bladed Sword  Angel Whisper
6    Megalixir       Resist          Tidal Wave          Dragon Force
7    Phoenix Down    Life            Mega Flare          Death Force
8    Antidote        Life2           Tetra-Disaster      Flame Thrower
9    Soft            Mini            Judgement           Laser
A    Maiden's Kiss   Toad            Phoenix Flame       Matra Magic
B    Cornucopia      Sleepel         Giga Flare          Bad Breath
C    Echo Screen     Confu           Black Cauldron      Beta
D    Hyper           Silence         Disintergration     Aqualung
E    Tranquilizer    Berserk         Tera Flare          Trine
F    Remedy          Barrier         Ultimate End        Magic Breath
10   Smoke Bomb      MBarrier        MBarrier            ????
11   Speed Drink     Reflect         Reflect             Goblin Punch
12   Hero Drink      Wall            Wall                Chocobuckle
13   Vaccine         Haste           Haste               L5 Death
14   Grenade         Slow            Slow                Death Sentence
15   Shrapnel        Stop            Stop                Roulette
16   Right arm       DeBarrier       DeBarrier           Shadow Flare
17   Hourglass       DeSpell         DeSpell             Pandora's Box
18   Kiss of Death   Death           Death               Fat-Chocobo
19   Spider Web      Escape          Escape              Gunge Lance
1A   Dream Powder    Remove          Remove              Beat Rush
1B   Mute Mask       Fire            Fire                Somersault
1C   War Gong        Fire2           Fire2               Waterkick
1D   Loco weed       Fire3           Fire3               Meteodrive
1E   Fire Fang       Ice             Ice                 Final Heaven
1F   Fire Veil       Ice             Ice2                Game Over
20   Antarctic Wind  Ice             Ice3                Death Joker
21   Ice Crystal     Bolt            Bolt                
22   Bolt Plume      Bolt            
23   Swift Bolt      Bolt
24   Earth Drum      Quake
25   Earth Mallet    Quake
26   Deadly Waste    Quake
27   M-Tentacles     Bio
28   Stardust        Bio
29   Vampire Fang    Bio
2A   Ghost Hand      Demi
2B   Vagyrisk Claw   Demi
2C   Light Curtain   Demi
2D   Lunar Curtain   Comet
2E   Mirror          Comet
2F   Holy Torch      Freeze
30   Bird Wing       Break
31   Dragon Scales   Tornado
32   Impaler         Flare
33   Shrivel         FullCure
34   Eye drop        Ultima
35   Molotov         Shield
36   S-mine          
37   8inch Cannon    
38   Graviball       Choco/Mog
39   T/S Bomb        Shiva
3A   Ink             Ifrit
3B   Dazers          Ramuh
3C   Dragon Fang     Titan
3D   Cauldron        Odin
3E   Sylkis Greens   Leviathan
3F   Reagan Greens   Bahamut
40   Mimett Greens   Kjata
41   Curiel Greens   Alexander
42   Pahsana Greens  Phoenix
43   Tantal Greens   Neo Bahamut
44   Krakka Greens   Hades
45   Gysahl Greens   Typoon
46   Tent            Bahamut ZERO
47   Power Source    Knights of Round
48   Guard Source    Frog Song
49   Magic Source    L4 Suicide
4A   Mind Source     Magic Hammer
4B   Speed Source    White Wind
4C   Luck Source     Big Guard
4D   Zeio Nut        Angel Whisper
4E   Carob Nut       Dragon Force
4F   Porov Nut       Death Force
50   Pram Nut        Flame Thrower
51   Lasan Nut       Laser
52   Saraha Nut      Matra Magic
53   Luchile Nut     Bad Breath
54   Pepio Nut       Beta
55   Battery         Aqualung
56   Tissue          Trine
57   Omnislash       Magic Breath
58   Catastrophe     ????
59   Final Heaven    Goblin Punch
5A   Great Gospel    Chocobuckle
5B   Cosmo Memory    L5 Death
5C   All Creation    Death Sentence
5D   Chaos           Roulette
5E   Highwind        Shadow Flare
5F   1/35 soldier    Pandora's Box
60   Super Sweeper
61   Masamune Blade
62   Save Crystal
63   Combat Diary
64   Autograph
65   Gambler
66   Desert Rose
67   Earth Harp
68   Guide Book

and so on...  (It would take forever to write out the whole thing.  Refer
to the Game Shark item list for the 'Item Select' code if you need help,
and experiment with the other numbers with caution ^_^;)

Notes  __________________________________________________________________

USING ITEMS:
- After 046, all items will do zero damage when used.  The effect that
  goes with each item changes (Fire2, Vaccine, etc.)

USING SPELLS:
- 036 will instantly summon Death, who will kill one of your
  characters.
- Using 037 gives you a blank spell, which you can never have enough
  MP to cast.
- Using 038 - 047 casts a spell with the name of a Summoned Monster.
  All of these spells cause immense damage to the enemy, except
  Leviathan, which causes zero damage.
- Using 048 - (onwards) casts a spell with the name of a Enemy Skill.
  The effect upon a target is very strange (looks like an Elixir being
  used, sounds like Barrier, etc.) but the result really is that
  particular Enemy Skill.

USING SUMMONS:
- Using 10 - 21 results in a Summon with the name of the current spell,
  and the summoned monster is the base monster onwards.  The result is
  the corresponding base Enemy Skill (for example, 10 makes you cast
  MBarrier, which looks like Choco/Mog, and hits one enemy with the
  effects of Frong Song.  On the other hand, 12 makes you cast Wall,
  which looks like Ifrit, and hits one enemy with the effects of Magic
  Hammer).

USING ENEMY SKILLS:
- Using 17 or 18 doesn't summon anything, but the resulting damage and
  range are similar to the Fat-Chocobo and Gunge Lance summonings.
- Using 1A - 1E result in you casting Roulette.
- Using 1F makes you cast Matra Magic.
- Using 20 really does cause Death Joker (ouch)!

USING THE MANIPULATE MATERIA:
- Assuming you can manipulate an enemy, you need only change the number
  and try to use any of that enemy's powers to see what the result is.
  Note that if you go to far ahead (try to access a power that isn't
  there), you may crash the game or start up the 'error checker'.

USING LIMIT BREAKS:
- In most cases, using a Limit Break results in the 'error checker'
  starting up.  However, be careful, because you may end up crashing
  the game if the code gives your characters someone else's Limit
  Break (in one case, Red 13 tried to use Gigadunk and the game
  crashed.  Another time, he did Vincent's 'Satan Slam', and it
  worked!)

CAUTION:
- Using this code along with the 'Throw' command will hang the game as
  your character tries to throw repeatedly.
- This code may cause enemies or allies to move to different locations
  on the screen, and will interfere with the zoom/position of the
  battle camera.
- Some of the numbers will cause the game to hang.  Others cause the
  'error checker' to appear, so use them with caution.

Okay, as you can tell, this code still requires much more testing.  If
you come up with any interesting results, please let me know.  Right
now, I'm trying to discover an easier, surefire method of calling up
the 'error checker' using this code (as that would allow you to skip
any battle instantly!)


NO TIME LIMIT - ANY CHARACTER                             800E7A48 - 000x
-------------------------------------------------------------------------
Replace x with:

               0 = Character in the 1st position
               1 = Character in the 2nd position
               2 = Character in the 3rd position

When using this code, the affected character(s) will be given their
chance to act during a battle immediately.  You can also give them new
commands while they are attacking, casting magic, etc (the only
exception is during a Summon or if they get past the initial frames of
a Limit Break).  Otherwise, the battle is played out normally.

This code can lead to some strange situations, like windows that don't
close, or you may have chosen to cast a spell eight times in a row only
to run out of MP after the third one (in which case, you simply waste
the next 5 turns while the message "You don't have enough MP!" appears
on the screen repeatedly.  In some cases, there's nothing you can do
about the windows, but if you try going into that particular window
(say, the Limit Break window), and then exiting out, it should close.


GAIN LOTS OF EXPERIENCE POINTS                            8009D7D8 - xxxx
-------------------------------------------------------------------------
Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP.

This code gives you hecka EXP when you win a battle, regardless of what
kind of enemy you fought.  That's all there is to it :)


BATTLE COMMAND SELECT - 1ST POSITION                      8009D8A4 - 02xx
-------------------------------------------------------------------------
This code will make the third slot in your Battle Command window change
to what you specified using this code:

Replace xx with =

00 = Left            0F = 4x:
01 = Attack          10 = 
02 = Magic           11 = Mug
03 = Summon          12 = Change
04 = Item            13 = Defend
05 = Steal           14 = Limit
06 = Sense           15 = W-Magic
07 = Coin            16 = W-Sum.
08 = Throw           17 = W-Item
09 = Morph           18 = Slash-All
0A = D.blow          19 = 2x-cut
0B = Manip.          1A = Flash
0C = Mime            1B = 4x-cut
0D = E.Skill         1C = 
0E = All:            1D = 

Normal abilities will work as they should, but some of them function a
little differently.  Note that none of the commands that make use of
the Summon screen actually reduce your character's MP, although you
must have enough MP to be able to select that summon spell.

Left    - When used, this brings up the Summon Screen (you must have at
          least one equipped Summon Materia for this to work).  Choosing
          a summon results in no effect for that character's turn.

Change  - When used, this brings up the Summon Screen (you must have at
          least one equipped Summon Materia for this to work).  Choosing
          a summon results in the character changing row position.

Defend  - When used, this brings up the Summon Screen (you must have at
          least one equipped Summon Materia for this to work).  Choosing
          a summon results in the character defending for that turn.

Limit   - When used, this brings up the Summon Screen (you must have one
          or more Summon Materia equipped for this to work).  Choosing
          a summon results in the character's respective Limit Break.

The 'Limit' ability is by far the best one, because you can use any
limit break providing you have seven Summon materia equipped (4 in the
case of Vincent, 2 for Cait Sith), without having to change break levels
or fill your Limit Bar.  Even better: if you try to use a Limit Break
you don't have (the 8th summon for most characters, the 2nd, 4th, 6th,
8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith),
you get a _perfect_ 'error checker' allowing you to bypass _any_ battle,
boss or otherwise!


Codes submitted by contributors:

CHARACTER SELECT - SEE THEM DURING THE GAME               8009CBDC - xxyy
submitted by Igancio DeLucas         8009CBDE - 00zz
-------------------------------------------------------------------------
Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time:

xx, yy, zz = 00  -  Cloud Strife
             01  -  Barret Wallace
             02  -  Tifa Lockheart
             03  -  Aeris Gainsborough
             04  -  Red 13
             05  -  Yuffie Kisaragi
             06  -  Cait Sith         (sometimes, Young Cloud)
             07  -  Vincent Valentine (sometimes, Sephiroth)
             08  -  Cid Hiwind
             09  -  
             0A  -  
             0B  -  
             0C  -  <'Nau Purintingu'>  (Now Printing)
             0D  -  <'Nau Purintingu'>  (Now Printing)

With this code, the character in the first position (use the 'Order'
command from the main menu) can be seen in the rendered areas (note that
it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the
characters has been specified as Tifa or Cid, in which case, that
character will be the one shown regardless of order.  Note that only
Cloud can climb up ladders and do other acts other than walking or
running, and if you try to do such an activity with another character,
you will hear the sound of that character doing something, but they
won't actually do it, and if you try again, the game may glitch.  Also,
note that your character won't always appear in some areas, and that
they won't actually change until you exit an area.  An even stranger
glitch is that, if you start a game saved in the World Map, that you
are transported, usually out into the ocean at the far edges of the
map.  I haven't found a use for this yet, but it's interesting, to say
the least.

Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code
listed below, including glitches and game bugs (having a character die
in battle, the trouble with the Sephiroth, Now Printing character codes,
having the leader be invisible, activating the 'error checker', etc.)


USE ANY OPTION ANYWHERE                                   8009D2A4 - xxxx
submitted by Ignacio DeLucas         8009D2A6 - 0000
-------------------------------------------------------------------------
With this code, all of the Main Menu options are available during any
point of the game, even if they are greyed out or not supposed to be
visible w/out the code.

Replace xxxx with 0000 for no options available (heh), but the one you'll
want to use is FFFF, which gives you all abilities.  Note that if you
have less than 3 characters (and no characters in the 'inactive' group),
and you enter the PHS menu, you can't exit out, as you have to make a
three-member party but won't have enough members.

Mr. DeLucas would like to stress that credit is also due to the original
creator of the 'Save Anywhere' code, whoever he/she is, because he used
that person's code as a basis for this one.


SET TELEVISION RATING IN JUNON TOWN PARADE                80075E40 - xxxx
submitted by Ignacio DeLucas 
-------------------------------------------------------------------------
With this code on, during the part in Junon Town (in Disc 1) where you
are supposed to march behind the soldiers, you can set the percentile
rating you recieve.  Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.

Note that you should turn this code on _after_ the commander tells you to
get in line, or the game may glitch (as in, he'll never ask you to get
moving, so you'll stay marching).


SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF           80075E3A - xxxx
submitted by Ignacio DeLucas 
-------------------------------------------------------------------------
With this code activated, during the drill part of Rufus' send-off to
Costa Del Sol (the part where you must follow the soldier's lead and
turn, act, etc.), you can set the score Rufus gives you depending on his
attitude.  Replace xxxx with 0000 for the worst score, or 0014 for the
best score.


SET POINTS EARNED FROM PLAYING G-BIKE GAME                800BDFB4 - xxxx
submitted by Ignacio DeLucas 
-------------------------------------------------------------------------
When turned on, this code can be used to determine the score you'll
receive from the G-Bike game at the Gold Saucer (not the actual G-bike
scenario when you escape from the Shinra Headquarters).  Replace xxxx
with 0000 for the worst score, or 2000 for the best score.


FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE'  800F5CF0 - 4000
submitted by Ignacio DeLucas         800F5D34 - 4000
                                                          800F5D78 - 4000
                                                          800F5DBC - 4000
                                                          800F5E00 - 4000
-------------------------------------------------------------------------
When you use the 'Sense' command on an enemy, it shows you it's vital
stats.  Afterward, pressing Select and highlighting a 'sensed' enemy
with the cursor (usually when choosing a target), will display that
enemy's amount of current/maximum HP.  With this code activated, you can
see the current/maximum HP of any enemy in the game, as if you had
scanned them.

Note that this code will work on _every_ enemy and boss, but that enemies
that aren't normally able to be 'scanned' may have misleading amounts of
HP, or they may cause this game to freeze, in which case, you'll have to
reset the game.


TURN ANY TAME CHOCOBO INTO A GOLD ONE                     800E5674 - 0004
submitted by Ignacio DeLucas 
-------------------------------------------------------------------------

(Yeah, I fixed the 3/E mistake.  Thank you everyone *sarcastic sigh*
for telling me about this, repeatedly.... ^_^;)

(Just to clear up any confusion, this is the same code as my Gold Chocobo
code for the Japanese version of FF7.  However, since Mr. DeLucas not
only tested my code for me but corrected it so that it'd work on the US
version, he gets credit for doing all the work :))

You must be riding a tame chocobo (any color) for this code to work (you
can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more
information).  When this code is activated, your chocobo will gain all
the abilties that a gold chocobo would have (it can go over rivers,
mountains, the sea, etc.)  Remember, though, you can't leave the World
Map while the code is on, so you'll have to turn off the code before
entering any area.  When you come back out, the chocobo will have
'reverted' to normal, so you'll have to get back on and flip the switch
up again to re-activate the code.  Also, the code sometime glitches if
you enter the desert around the Gold Saucer.


ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS               (see below)
submitted by Ignacio DeLucas 
------------------------------------------------------------------------
Since all of these codes only apply to Cloud, and because they all work
in the same way, I'm listing these codes together:

Any Weapon attack strikes with all Elemental types:
8009D888 - FFFF

This code works just as it says.  However, if an enemy is immune to a
certain type of element, then they will be healed instead of harmed
regardless of the other active elements.

Take half damage from all Elements:
8009D88A - FFFF

Take No damage from all Elements:
8009D88C - FFFF

Absorb all Element damage as HP:
8009D88E - FFFF

(Remember that for these last three codes, you're also able to defend
against the unlisted 'non-element' damage type.)

Any Weapon attack strikes with all Status Ailments:
8009D890 - FFFF
8009D892 - FFFF

(With this code, the 'Petrified' status takes precedence over all other
status afflictions, so while you are attacking with every status effect,
the one that will override the others is 'Petrify'.  If you haven't
already realized this, using Slash All along with this code lets you
petrify all enemies with one attack, instantly making you win the
battle..... :))

Cloud is unaffected by all Status Ailments:
8009D894 - FFFF
8009D896 - FFFF

(Unfortunately, this code seems to affect beneficial status changes as
well, such as Haste.)


GAIN LOTS OF ABILITY POINTS                               8009D7DC - 8FFF
submitted by Jeff Wong 
-------------------------------------------------------------------------
When you win a battle, you'll gain lots of AP.  Don't change the number
to a value higher than 8FFF or you won't actually earn the AP listed.


UNLIMITED GIL                                             8009D260 - FFFF
submitted by Jeff Wong 
-------------------------------------------------------------------------
This code gives you a huge amount of gil, which you'll always have the
same amount of as long as the switch is up.  You can save your game in
order to retain all the extra money, too.


HAVE 9999 GOLD PIECES AT THE GOLD SAUCER                  8009D3D2 - 270F
submitted by Jeff Wong 
-------------------------------------------------------------------------
The title says it all.  You'll have 9999 GP, and if you save the game,
you'll retain all that GP, too.


HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER               8009D3D8 - FDE8
submitted by Jeff Wong 
edited by Dave Upton   
-------------------------------------------------------------------------
This works much like the last two codes in that you'll have lots of BP,
and that number won't decrease as long as the switch is up.  However,
since BP are temporary, if you leave the Battle Square with the switch
off, all your BP are lost.


NO RANDOM BATTLES WHILE ON THE WORLD MAP                  8007173C - 0000
NO RANDOM BATTLES WHILE IN A RENDERED AREA                8011627C - 0000
submitted by Jeff Wong 
-------------------------------------------------------------------------
Both of these codes are listed together because they function similarily,
and you'll want to use them both ^_^;  As long as the switch is up,
you'll never run into battles, however, you _will_ have to fight boss
battles and other unavoidable confrontations.


KEY ITEM SELECT                                           (see below)
submitted by Charles Mac Donald 
-------------------------------------------------------------------------

Yup, someone finally came up with a Key Item Select code (I've been
trying to make one since the earliest versions of my Japanese FAQ way
back in March), and it's none other than Charles MacDonald!  I'll let
him explain how the code works from here:

8009 D2C8 FFFF - 1st  16 items
8009 D2CA FFFF - 2nd  16 items
8009 D2CC FFFF - 3rd  16 items
8009 D2CE 0007 - Last  3 items
             
For those interested, the item(s) you get correspond to the individual
bits enabled within the longword. In regard to the last set of items,
there are only three, so don't enable bits for the non-existant items.

Also, certain key items (Like PHS) you can't use immediately, even
though you have that item.  That's because the use of some items are
story-driven.  You just have to wait [until they become normally
usable].

(Okay, back to me!)

Obviously this code is cool because it lets you have all the items, but
as they are story-driven (like CGFM2 sez), you can't (for example),
have the Sector 5 Key in your inventory and return to Midgar City in
Disc One.  Still, though, this code is worth having (since it turns out
it's possible to make one after all).


-------------------------------------------------------------------------
  7.6  having fun
-------------------------------------------------------------------------

 A good deal of the chocobo racing and snowboarding information in this
 section comes from Martin Debes, David McGrath, and KFattyPro2, so give
 them a hand, please!

 THE BATTLE SQUARE  -----------------------------------------------------

 To play this game, go to the Battle Square and enter the main building.
 Talk to the lady by the righthand booth and she'll give you an option.
 Choose the top one to enter the Battle Arena, or the bottom one to
 decline.  It costs 10 GP to enter the Battle Arena each time.  Should
 you accept, you have to choose which character will fight by himself
 in the Arena.

 Once inside the Arena, you have to fight 8 consecutive battles against
 randomly-picked sets of monsters.  Fighting is done normally, and you
 can use anything you have equipped (weapons, spell materia, command
 materia, items, etc.) to attack your enemies with.  Each time you finish
 a battle, you get the message 'GREAT!' and you're then told how many BP
 (Battle Points) you've won in that particular battle (it's on the right
 side of the window).  You have two options; pick the left one to keep
 fighting or the right one to give up and leave the Arena.

 If you choose to keep fighting, a slot machine appears prior to your
 next bout and you have to press O to stop the wheel.  Whatever you land
 on will have a significant effect upon you as soon as the next battle
 starts.  However, most of these conditions can be remedied by using
 items, and some (such as Minimum) won't even affect you if you're
 wearing an accessory that protects you from that type of status ailment.
 Below is a list of many of the various results you may land on:

           Poison        -    'Poisoned' status.
           Frog          -    'Toad' status.
           Mini-Cloud    -    'Minimum' status.
           Red Orb       -    Disables Red (Summon) Materia.
           Yellow Orb    -    Disables Yellow (Command) Materia.
           Green Orb     -    Disables Green (Magic) Materia.
           Purple Orb    -    Disables Purple (Independent) Materia.
           Blue Orb      -    Disables Blue (Support) Materia.
           Five Orbs     -    Disables all Materia.
           Ring          -    Disables accessories.
           Bag           -    Disables items.
           Luck Plus 7   -    No ailment for that round.
           Boots         -    Time Bar is cut in half.
           HP & MP       -    Max HP and MP is halved.
           MP Sign       -    Max MP is halved.
           MP Zero       -    Max MP is reduced to 0.
           Sword         -    Attack power is lowered.
           Bracelet      -    Your defense is lowered.
           Stopwatch     -    Time spent in the Battle Arena times
                              30 is given to you in damage.
           Lv. Down      -    This lowers your level by 5, 10, 15....
           Cure          -    Gain back 9999 HP.

 The worse off your character is, the more Battle Points you earn.
 So if you have no life left, all your materia are sealed, and you're
 poisoned, you'll get more BP then having beaten all the matches with
 no serious injuries or handicaps.  Of course, it is possible to cheat.
 For example, if your Magic materia have been disabled but you just
 used Mimic after casting a magic spell, you can mimic yourself to
 still use that spell.  Or if you have Throw combined to a Counter
 Attack materia and youritems are disabled, you will still hurl one of
 your throwable items.

 Each time you choose to keep fighting, yet another bar appears on the
 slot machine.  And because the eight battles are continuous, you'll keep
 whatever ailment you landed on in the last battle (unless you cured it),
 and get another ailment as well, making the battles progressively harder
 as you suffer from more and more handicaps.

 You do not gain AP, EXP, or gil for fighting in the Battle Arena.  You
 can't learn enemy skills, either, even if you proceed to win all eight
 battles.  You can Steal or Morph enemies to get items, but that's it.
 Using Limit Breaks in the Arena won't deplete your Limit bar when the
 battles are over, though.  Your fighting spree ends if:

  - You win all 8 battles.
  - You choose to give up after completing a battle.
  - You cast Escape on yourself or use an item that has a similar effect.
  - You run away :)
  - You are killed during the course of the battles :(

 Unless you're killed or run away, you will keep all the Battle Points
 that you've earned from each fight.  What's more, you can continuously
 enter the Battle Arena (providing that you have enough GP) and fight
 over and over to pick up even more Battle Points.  However, you lose
 _all_ your BP if you leave the Battle Square, so you have to get the
 number of points you want in one trip.  You can trade in the Points
 you've earned for prizes by going to the machines on the left or right
 side of the entrance and examining them.  The following chart appears
 if you have enough BP to purchase something.  Note that it changes
 multiple times and so is listed for Disc 1, later in Disc 1, and then
 for Disc 2 and 3.
 

 NAME                    COST
 Potion                    80 BP  (Disc 1)
 Phoenix Down             160
 Shrapnel                 320
 Ether                    640
 Mimett Greens           1280
 Fury Ring               2560
 Enemy Lure              5120
 Pre-emptive            10240
 Speed Plus             20480
 Champion Belt          41960

 Phoenix Down             100 BP  (later in Disc 1)
 Remedy                   200
 Mimett Greens            400
 Enemy Lure               800
 Choco Feather           1600
 S-mine                  3200
 Pre-emptive             6400
 Speed Plus             12800
 Champion Belt          25600
 OmniSlash              51200

 Remedy                   100 BP  (Disc 2 or 3)
 Enemy Lure               250
 Right arm                500
 Pre-emptive             1000
 Reagan Greens           2000
 Speed Plus              4000
 Stardust                8000
 Champion Belt          16000
 OmniSlash              32000
 W-Summon               64000
 
 You can buy as many of each item as you like if you have enough BP.

 Note that the first time you win 8 battles in a row, you can get a
 free pair of Sprint Shoes from the person standing at the foot of
 the flight of stairs outside (the one that says that she doesn't like
 fighters who are 'all talk').
 

 THE SPEED SQUARE  ------------------------------------------------------

 In the Speed Square, you have to shoot down targets while riding in a
 roller coaster.  The main thing to remember is that firing with a full
 gauge is better than constantly firing a near-empty gauge.  There are
 some invisible targets and hidden targets--it's up to you to find them,
 but here's a few pointers for high scorers:  the red things coming out
 of the lava are worth 70 points, the riverboat will give you more
 points depending on how long you shoot it, and one of the lights near
 the end of the ride can be broken for another 200 points.

 Prizes from this square include:

  Over 3000 points - Masamune, Custom Sweeper, 1/35th soldier
  Over 5000 points - Umbrella (Disc 1), Flayer (Disc 2-3)

 You can earn multiple 1/35th soldiers here, too.


 THE WONDER SQUARE  -----------------------------------------------------

 There are a bunch of games in this Square that you can play to earn
 GP or other prizes.

 (SUBMARINE GAME)

 The first play nets you 20 GP.  The first time you win the following
 battles, you'll get an item.

   - Underwater Huge Materia Battle:  Ink
   - Level 1:                         T/S Bomb
   - Level 2:                         Dragon Fang
   - Level 3:                         Dragon Scales
   - Level 4:                         Cauldron

 (ARM-WRESTLING GAME)

 You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2 GP
 for 100 gil by fighting the 'normal' wrestler.

 (MOG HOUSE GAME)

 The first time you win at 'Mog House' the person standing behind you
 will give you 30 GP.

 (BASKETBALL GAME)

 The first 10 dunks in a row are worth 1 GP, the 11th will double that
 amount to 20 GP.  The next ten dunks are worth 1 GP, and the 22nd dunk
 doubles that to 60 GP.  This continues at every next dunk, presumably
 (33, 44, etc.)

 (BIKE-RACING GAME)

 You can earn 10 GP instead of 2 GP if you score over 10,000 points.  In
 addition, you'll get a Speed Plus materia the first time you do this.

 (WONDER CATCHER GAME)

 Possible prizes include:  Nothing (!), 1 GP, 3 GP, Potion, 80 GP.

 (3D BATTLER GAME)

 Being beaten by the first two opponents nets you nothing, the third
 gets you 2 GP, and the fourth lands you 20 GP.

 (SNOWBOARD RACING)

 If Tifa or Cid is in your party, they'll randomly ask if they can play
 in your place.  Check out Tifa on the snowboard!

 Blue and Green balloons are worth 3 and 5 points, respectively.  Blue
 are semi-hard, while Green take a bit of skill to collect.  Don't forget
 to edge (R1)! It'll help you take corners a lot easier.  If you're going
 fast enough when you reach the goal, jump right before you pass the
 sign.  You'll fly through, hit the retaining barrier at the end, and fly
 right back out again!)

 The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD
 (70-100?)

 Course A  ______________________________________________________________

 Speed up before coming to the course, then jump at the first cliff so
 you can nab the Blue balloon.  If you miss it, press Start and choose
 RETRY -- it won't cost you any more Gil.  (With free continues, one
 wonders how Shinra makes any money on this game!)  Keep collecting
 balloons and avoiding obstacles until you see the Moogle holding the
 arrow.  Ether slow down or take the curve creatively; I recommend the
 former, since a Blue balloon is soon after, surrounded by snow chocobos.
 A while later is the downhill portion -- don't miss the Blue balloon on
 your way in -- and this is your place to gain some speed.  Just avoid
 the obstacles!  Near the end you'll have to swerve around some igloos;
 make sure you do it at a high enough speed to clear the arch up ahead
 so you can collect the Green balloon.  The first time you score at
 least 90 points, you'll get 20 GP and a Safety Bit.

 Course B  ______________________________________________________________

 Don't miss the Blue balloon, but try to miss the rock under it.  A
 couple of sharp turns soon after requires skillful turning.  Too little,
 and you'll hit the walls.  Too much, and you'll spin out.  After a few
 more curves, you'll come to a metal-lined area with a Blue balloon near
 the beginning.  Following that is a sharp curve, then a forest with
 another Blue balloon between two trees.  Right at the end is an arch,
 beyond which is a Green balloon over a snow chocobo.  Time the jump
 right to clear the chocobo.  Several sharp turns challenge you soon
 after -- be careful not to hit the warning signs! -- and then you're
 given a breather with a slow curve to the left.  There's one more short
 curve, then the goal.

 Course C  ______________________________________________________________

 Soon after you enter the course is a line of 8 red balloons followed
 by a cliff and a blue balloon.  Collect 'em (and RETRY if you don't.)
 Beware the unmarked sharp turns that follow, and watch out for the
 snowman -- that blue thing is his hat, not a balloon....  Next are the
 ice caves.  Dodge falling icicles, and don't go straight through in the
 cavern areas, as chunks of ice will fall from the ceiling.  Dodge around
 the chunks, and collect the balloons.  Soon after the second cavern area
 is the exit; be sure to collect the Blue balloon as you jump out.  The
 rocky area after the caves shouldn't present too much of a challenge,
 but the curves soon after may.  Near the bottom, you'll come across Blue
 and Green balloons, each well protected; don't hit the obstacles in
 front, or the balloons will fly away.  Two balloons after is the exit.

 Time Attack  ___________________________________________________________

 Score at least a Good -- 70 points -- on each of the three tracks, and
 a yellow balloon will appear at the beginning of the track.  Collect it
 and all the obstacles'll disappear from the courses.  The objective now
 is to race your way through the courses.  Your best race time since the
 PSX was turned on will be represented by a ghost moogle.  Press START
 during the game and you'll be able to select between a snowboarding or
 a sledding moogle.  (You'll also be able to change the ground texture
 from snow to checkered.) Stay ahead of the moogle, and you'll have
 beaten your old time.  (On the straightaway at the end of Course A,
 either make sure Cloud is centered, or that he has a good lawyer...)
 The ranks in Time Attack are Fail, Poor, and Average.  There are
 surely more.

 As far as snowboarding goes:

 W/ Ballons               get

 -Good (beginner)        30 GP + Safety Bit
 -Good (advanced)        nothing
 -Good (crazy)           nothing

 I finally broke sec. on the beginner course (53.824) which gave me a
 "super" (the best) which meant that I had achieved a super on every
 course.  Now there is a new "ghost" I can race against!!!  It is a
 little cactrot (cactus type enemy from FFIII) I forget what they are
 called on this game however, it races me down the hill running.

 If you get 97/100 on advanced course you will get 100 GP and "All"
 Materia (>95 ?? may work too)

 If you get 96/100 on the crazy course you will get 300GP and a Crystal
 Bangle (>90 ?? may work too)

 CHOCOBO RACING  --------------------------------------------------------

 Again, Tifa or Cid will randomly ask to take your place in the race if
 they're in your party.

 There are four ranks in the Chocobo Races.  In increasing order, they
 are: C, B, A, and S.  Placing first moves you up in rank.  Place first
 in S a few times, and you'll win a prize pack of sorts for being so
 good: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a
 "Counter Attack" Materia.  (This only happens once)  Beware that
 sometimes you'll race against Teioh, whose Chocobo's stats are always
 higher than your own (+15 km, +250 stamina).  You *can* beat him, but
 it gets progressively more difficult as you advance in rank.
 Incidentally, once you race a Chocobo to S rank, you can bet at that
 rank.

 To win the bonus in S-Class 10 races need to be won (by the same
 chocobo).  The win ratio is 7:5:3 i.e. for best prizes only have 3/15
 (1/5) chance.  Green, Black & Gold chocobos also have an advantage in
 the racing, as they are not slowed by Space (Short), or the Waterfall
 (Long Course).

 Chocobo Racing Prize List:

 Prize            GP  Ranks

 Potion            5  C      (Buy for 1 GP)
 Phoenix Down     10  CBAS
 Hyper            10  CB
 Tranquiliser     10  CB
 Hi-Potion        15  CBA
 Hero Drink       15   BAS
 Antarctic Wind   20  CBA
 Bolt Plume       20  CBAS
 Fire Fang        20  CBA
 Ether            30  CBA    (Buy for 20 GP)
 Ice Crystal      50    AS
 Swift Bolt       50    AS
 Fire Veil        50    AS
 Turbo Ether     150   B S   (Buy for 100 GP)
 Elixir          200   BAS
 Enemy Away      300    AS
 Sneak Attack    300    AS
 Counter Attack  300    AS
 Precious Watch  300     S
 Megalixir       300     S
 Chocobracelet   400     S
 Magic Counter   500     S
 Cat's Bell      500    AS
 Sprint Shoes    500     S


 FORT CONDOR BATTLES  ---------------------------------------------------

 You can fight at the Fort Condor during any disc, although if you want
 the Huge Materia, you'll have to play and win at least once in Disc Two.
 What's written here are brief instructions and simple strategies to win.
 The object of the game is to prevent the enemy from taking your land
 (this is indicated by a pink bar to the left of the screen), and to wipe
 your foes out before they finish you off.  Your guys are blue; the
 enemy's force is red.

 In the beginning, you'll be in control of a cursor and there are no
 enemies on the screen.  You can use this time to place your allies
 before the battle begins (while you can place icons during the battle,
 it's easier to start off right now).  You can only set people as far
 as the red line; if you can't place a person, a red X appears over the
 hand cursor.  Placing icons costs money (gil).  Remember, you can't
 place bad guys!  The types and statistics of each icon (good and bad)
 are as follows:

 Note that not all of these will be available initially (like the Fire
 Catapult and Tristoner).

 STATS. OF THE GOOD GUYS  _______________________________________________

 NAME                    HP      ATTACK  RANGE   COST    STRONG/WEAK VS
 Stoner                  100     20      1~4     480     n/a
 Tristoner               150     30      1~5     1000    n/a
 Catapult                100     18      1~5     480     n/a
 Fire Catapult           120     25      1~6     600     n/a
 Fighter                 200     30      1       400     n/a
 Attacker                180     25      1       420     Beast/Barbarian
 Defender                220     35      1       440     Barbarian/Wyvern
 Shooter                 160     20      1~3     520     Wyvern/Beast
 Repairer                160     10      1       480     n/a
 Worker                  160     15      1       400     n/a


 STATS. OF THE BAD GUYS  ________________________________________________

 NAME                    HP              STRONG AND WEAK AGAINST
 Beast                   230             Shooters / Attackers
 Wyvern*                 190             Defenders / Shooters
 Barbarian               100             Attackers / Defenders
 Commander               250             ???

 *   These guys can fly over obstacles, giving them more range.

 The bad part about all this is that it cost real money (your money!) to
 play this game.  So it's best that you stock up on gil before playing.
 However, you'll be paid gil for every ally left standing when the battle
 ends.  If you have 12 1/35 soldiers, you won't need to pay for your
 army, though.  To buy an icon, use the controller to select them and
 press O.  Then choose where you want to place one and press O again.  If
 you're placing a (Fire) Catapult or (Tri)stoner, then you'll see a red
 circle or wedge-shape when you place them; this indicates their line of
 fire.  Use the Control Pad to choose how you want them to aim their
 attack.

 When you're ready, press X and choose the top option.  The battle
 begins!  Your controls work like this:

 O               Accept a command.  Place the cursor over a character
                 and place this button and you'll be given an option;
                 see the list of icons to see what options are available.
 X               Decline a command
 L1 / L2         Decrease the Speed Plus of the battle
 R1 / R2         Increase the Speed Plus of the battle
 Start           Pause/unpause the game
 Select          Show/hide instruction screen
 Pad             Moves cursor/put over ally or foe to see their
                 statistics and the direction they're heading in.
 
 Every time one of your icons finishes walking, enters battle, or is
 killed, you will be asked if you want to go to their location/give them
 a new command (if they died, it asks if you want to place a new one).
 Press O to accept, or X to decline.


 ICON OPTIONS  __________________________________________________________


 Stoner                  TOP OPTION - DIRECTION.  You can redirect
 TriStoner               either type of droppers' line of fire.
                         BOTTOM OPTION - REMOVE.  The dropper is
                         destroyed.
 
 Catapult                TOP OPTION - DIRECTION  You can redirect
 Fire Catapult           either type of catapult's line of fire.
                         BOTTOM OPTION - REMOVE. The catapult is
                         destroyed.
 
 Fighter                 OPTION - ACTION.  Pick where you want any of the
 Defender                three icons to move to and press O.  If they
 Shooter                 can't walk to a certain location, an X appears
                         over the cursor.
 
 Repairer                OPTION - ACTION.  Works just like the ACTION
                         command explained above.

                         If you make a Repairer walk near a damaged
                         Catapult, Fire Catapult, Boulder, or Triple
                         Boulder, he can repair them (give them back
                         HPs).  These guys can automatically fight, too.
 
 Worker                  TOP OPTION - ACTION.  Works just like the WALK
                         command explained above.
                         BOTTOM OPTION - BOMB.  Creates a bomb that
                         explodes when enemies approach.
 
 The 'Dismantle' command for the catapults and droppers may seem useless,
 but once an enemy force has passed beyond the range of one of these
 icons, they are useless.  To free up space for more icons, (you can only
 have 20 at a time, remember?) you'll want to use this ability.

 Basically, the battle is fairly automatic.  People attack when close,
 the catapults and droppers fire continuously.  All you have to do is
 move, replenish, and place new members.  The battle ends when the 'land
 taken' meter maxes out (i.e. they reach the little brown hut) or you
 win the battle by destroying all the enemies.  Including the boss who
 shows up when most of the enemy force is defeated, there are about 40
 enemies in total, who climb up the screen in a more or less steady,
 continuous wave.  If you've played FF3, this feels a little like those
 'mass-crazy-fight-till-you drop battles', but without the rush of
 adrenaline that usually accompanies such a fight.  (Note that you'll
 have to wait a while before another fight is
 available.  Also, as far as I can tell, there's no point in donating
 money since you'll have to spend Gil to hire troops, anyway.)  The
 prizes you win from each battle changes with each new battle.

 STRATEGY FOR THE HUGE MATERIA BATTLE

 Hope you have some money.  Start by placing Tristoner at the top of each
 path and angle their line of fire to follow the path (that's 4).  Then,
 buy another one and place it at the main junction and make it fire
 straight forward.  Now, purchase four Fire Catapults and place them at
 the bottom of the paths, as close to the red line as you can.  Angle
 their line of fire to hit where the Tristoners can't.  If you can spare
 the gil, place two more just a little ways south and to either side from
 the main Tristoners for added protection.  Still with me?  Place some
 Defenders and Attackers down at the bottom, then place a whole bunch of
 Fighters, Attackers, and Defenders at the top of the screen.  Last, add
 in some Shooters in hard-to-reach areas where they can pelt the enemy.
 As your installments are destroyed/killed, all you have to do is place
 new ones.

 EXPENSIVE STRATEGY

 If you have a _lot_ of cash, then just go crazy with the Tristoners and
 keep placing new ones (since they'll instantly fire).  If the enemy
 gains too much ground, start amassing forces of Defenders and Attackers
 to take your opponents out and defend your installations.  The boss is
 easy to kill since he's slow and shows up when there's not a lot of
 people left (leaving him all buy himself).  Just gang up on him with
 Defenders and Fighters, and if you've placed them earlier, try to steer
 him towards the Bombs that the Workers can lay.


=========================================================================
  8.  ANSWERS TO THE MOST-ASKED QUESTIONS
=========================================================================

This section contains answers to the questions that people just can't
stop asking.  This is for those of you who refuse to read the rest of
the FAQ and want your answers _now_!  Questions are listed roughly in
the order that their answers come up during the game.

 -----------------------------------------------------------------------
 How do I learn Enemy Skills, and where are all the Skills at?
 -----------------------------------------------------------------------

   To use an Enemy Skill, you need an Enemy Skill materia.  With one
   equipped, go into a battle.  If an enemy uses their Skill on you,
   you'll spin around and a message will appear stating that you've
   learned it.  You _have_ to then win the battle; if you run away, you
   will not have learned it.  Some enemies will not use their Skills
   normally.  In some cases, you can control them using the Manipulate
   materia and then make them use their skill.  You can't have a friend
   use a skill on you in order to learn it, but if you have more than
   one Enemy Skill materia equipped, you can learn the skill for all
   materia at the same time.  Here's a list of available skills:

   -------------------------------------------------------------------
   ANGEL WHISPER                                           COSTS 50 MP
   -------------------------------------------------------------------

    - This skill brings the target back to life and cures any status
      ailments.  It _sets_ the targets HP to a random amount (usually
      in excess of 7000 points.  However, this can mean trouble for
      characters with high HP, as they will actually have their life
      lowered by this skill.  Note that the 'setting HP' aspect of
      this spell doesn't affect enemies.
    - Learn from the women in the yellow swimsuits (Polan Solita) you
      meet in the Northern Crater (Disc 3 only).
    - You can manipulate a Polan Solita.

   -------------------------------------------------------------------
   AQUALUNG                                                COSTS 34 MP
   -------------------------------------------------------------------

    - All targets are hit for water damage.
    - Learn from Jenova*Birth in the Forgotten Capital (Disc 1), or
      from the chimera-like Harpy in the Corel Desert, or from the
      floating dragon-like monster (Serpent) in the sunken plane near
      the Gold Saucer (Disc 2 or later).
    - You can meet Harpies if you walk around the edge of the desert
      (even if you don't have the Buggy).  Then just manipulate one
      when you meet it.

   -------------------------------------------------------------------
   BAD BREATH                                              COSTS 58 MP
   -------------------------------------------------------------------

    - Inflicts multiple status ailments on all enemies, including:
      Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
    - Learn from the green creatures with big mouths (Mobors) on the
      outside ledges in Gaea's Cliff (Disc 2).  You can also meet
      them in the Northern Crater.
    - Be sure to have some protective accessories equipped (such as
      a Ribbon), or you may be too weakened to kill the Molbor after
      it attacks.

   -------------------------------------------------------------------
   BETA                                                    COSTS 35 MP
   -------------------------------------------------------------------

    - All targets are hit for fire-based damage.
    - Learn from the shadow snake (Midgar Zolom) in the marsh near
      the Chocobo Farm.
    - Midgar Zolom won't use this skill until he's been severely
      weakened (he'll start waving back and forth).

   -------------------------------------------------------------------
   BIG GUARD                                               COSTS 56 MP
   -------------------------------------------------------------------

    - This skill has the same effect as casting Haste, Barrier, and
      MBarrier on all your allies.
    - You can learn it from the shelled cratures (Beach Blug) that
      live on the shore near Gongaga Town.
    - You have to manipulate this enemy in order to learn the skill.

   -------------------------------------------------------------------
   CHOCOBUCKLE                                              COSTS 3 MP
   -------------------------------------------------------------------

    - One foe is hit for special damage.  This attack does 1 point of
      damage for each time that you've run away from a battle since
      starting the game.
    - To learn it, purchase some Mimett Greens, and make sure you know
      L4 Suicide.  Go fight some Chocobos outside of the Chocobo Farm,
      or fight Chocobos living near Mideel.  If the Chocobo you fight
      has a level that's a multiple of 4, use a Mimett Green on it,
      then cast L4 Suicide on it.  It should counterattack with the
      Chocobuckle Skill.

   -------------------------------------------------------------------
   DEATH FORCE                                              COSTS 3 MP
   -------------------------------------------------------------------

    - One ally becomes immune to instant death attacks.
    - Learn from the huge turtles (Adamantaimai) by the shoreline of
      the westernmost continent (near Wutai).
    - You can control an Adamantaimai.

   -------------------------------------------------------------------
   DEATH SENTENCE                                          COSTS 10 MP
   -------------------------------------------------------------------

    - One enemy is condemned (they die when the counter reaches zero).
    - Learn from the Sneaky Steps in the Sealed Cave below Cosmo
      Canyon (Disc 1 only), or from the yellow Bound Fats that live in
      the area before and behind the Forgotten Capital.
    - You can control a Bound Fat.

   -------------------------------------------------------------------
   DRAGON FORCE                                            COSTS 19 MP
   -------------------------------------------------------------------

    - This skill increases your physical defense and magic defense
      rating.
    - Learn from the Dark Dragons in the Northern Crater.
    - You can't learn this unless you manipulate a Dark Dragon.

   -------------------------------------------------------------------
   FLAME THROWER                                           COSTS 10 MP
   -------------------------------------------------------------------

    - A stream of fire will burn one enemy for fire-based damage.
    - Learn from the yellow dragons (Archdragon) in the Mythril Mine,
      or from the Dragons in the mountains behind Nibelheim.
    - You can control a Dragon or Archdragon.

   -------------------------------------------------------------------
   FROG SONG                                                COSTS 5 MP
   -------------------------------------------------------------------

    - Transforms one enemy into a frog and puts them to sleep.
    - Learn from the green frogs (Touch Me) in the circular forest
      near Gongaga.
    - You can manipulate a Touch Me.

   -------------------------------------------------------------------
   GOBLIN PUNCH                                             COSTS 0 MP
   -------------------------------------------------------------------

    - One enemy is hit for physical damage.  The damage inflicted is
      multiplied if your opponent has the same exp. level that you do.
    - Learn from the boxing glove-wearing Goblins found on the only
      forested island in the northeast area of the map (Goblin Isle).
    - You can manipulate a Goblin.

   -------------------------------------------------------------------
   L4 SUICIDE                                              COSTS 10 MP
   -------------------------------------------------------------------

    - Any enemy with an experience level that is a multiple of 4 loses
      almost all of their HP.  They may also be afflicted with the
      Minimum status.
    - Learn from the squirrels (Mu) found near the Chocobo Farm.

   -------------------------------------------------------------------
   L5 DEATH                                                COSTS 22 MP
   -------------------------------------------------------------------

    - Any enemy whose level is a multiple of 5 is instandly killed.
    - Learn from the blue, leech-like Parasites in the Northern
      Crater.
    - You can manipulate a Parasite.

   -------------------------------------------------------------------
   LASER                                                   COSTS 16 MP
   -------------------------------------------------------------------

    - This skill reduces an enemy's HP by one-half.
    - Learn from the Death Claws in the Corel Prison (Disc 1 only), or
      from the Dark Dragons in the Northern Crater.
    - You can manipulate both the Death Claws and Dark Dragons.
 
   -------------------------------------------------------------------
   MAGIC BREATH                                            COSTS 75 MP
   -------------------------------------------------------------------

    - All enemies are hit for fire, ice, and lightning-based damage.
    - Learn from the crab-like Stilves in Gaea's Cliff (Disc 2 only),
      or from the blue, leech-like Parasites in the Northern Crater.
    - You can manipulate a Parasite.

   -------------------------------------------------------------------
   MAGIC HAMMER                                             COSTS 3 MP
   -------------------------------------------------------------------

    - One enemy is bopped on the head.  They lose up to 100 MP, which
      will be given to you.  It's worth noting that most enemies who
      rely on magic attacks will be unable to do much of anything if
      their MP is drained to zero.  This includes quite a few of the
      bosses.
    - Learn from the plant-like begins (Razor Weed), found on the tip
      of the westernmost continent (north of Wutai).
    - You can manipulate a Razor Weed.
   
   -------------------------------------------------------------------
   MATRA MAGIC                                              COSTS 8 MP
   -------------------------------------------------------------------

    - When used, you'll fire a volley of missiles at one enemy for
      magical damage.
    - Learn from the large machines (Sweeper Custom) near the Midgar
      Area, or from the wheeled robots in the underwater section of
      Junon (Disc 2 only).
    - You can manipulate a Sweeper Custom.

   -------------------------------------------------------------------
   PANDORA'S BOX                                          COSTS 110 MP
   -------------------------------------------------------------------

    - All enemies are hit for physical damage.
    - You can learn this from the Dragon Zombies in the Northern
      Crater.

   -------------------------------------------------------------------
   ROULETTE                                                 COSTS 6 MP
   -------------------------------------------------------------------

    - When used, one friend or foe is randomly killed.
    - Learn from the floating card-jesters (Death Dealer) in the
      Northern Crater.
    - You can control a Death Dealer.

   -------------------------------------------------------------------
   SHADOW FLARE                                           COSTS 100 MP
   -------------------------------------------------------------------

    - When used, one foe is attacked and takes magic damage.
    - Learn from the Ultimate Weapon (Disc 2 or 3), or from the
      Dragon Zombies in the Northern Crater.
    - The Ultimate Weapon will use this skill before dying, so just
      concentrate on killing it in order to learn it.

   -------------------------------------------------------------------
   TRINE                                                   COSTS 20 MP
   -------------------------------------------------------------------

    - All targets are hit for lightning-based damage.
    - Learn from Godo on the top floor of the pagoda in Wutai, or
      from the red crab-like Stilves in Gaea's Cliff (Disc 2 only),
      or from the spider-like Materia Keeper boss in the mountains
      behind Nibelheim (Disc 1 only).

   -------------------------------------------------------------------
   WHITE WIND                                              COSTS 34 MP
   -------------------------------------------------------------------

    - All allies will regain back lost HP depending on the current HP
      of the caster.  Everyone will also have their status ailments
      cured.
    - Learn from the white and green monsters (Zemzelett) in the
      grassy area near Junon.  You can also learn it from the winged
      serpents (Wind Wing) if you're hit by a barrier in the Whirlwind
      Maze (Disc 2 only).
    - You can't learn this skill from a Zemzelett unless you manipulate
      it.

   -------------------------------------------------------------------
   ????                                                     COSTS 3 MP
   -------------------------------------------------------------------

    - One enemy recieves non-elemental damage.  The amount inflicted
      is equal to the amount of damage the caster has recieved in
      battle thus far.
    - From the balance-like monsters (Jersey) in Nibelheim's Shinra
      Mansion.  You can also learn it from the purple Behemoths you
      encounter when raiding Midgar (Disc 2 only).  You can't learn
      this skill unless you take damage from it.


 -----------------------------------------------------------------------
 How do I get Yuffie Kisaragi to join my party?
 -----------------------------------------------------------------------

   She can join during any disc.  You can meet her on foot, or in the
   Buggy.  The two places that she appears most often are the forests
   beyond the Gold Saucer (in the Gongaga Ara), and most forests in the
   Junon Area.  After a few battles, you should run into a fight with
   Yuffie.  She's easy to defeat and shouldn't pose too much of a
   problem.  When the battle ends, you'll appear in a plain with Yuffie
   lying nearby.  To get her to join your party, talk to her and respond
   to her like this:

   Reply: Not interested
   (talk to her again)
   Reply: ......petrified
   Reply: Wait a second!
   Reply: ......That's right.
   Reply: ......Let's hurry on.

   If you try to use the Save Point nearby, or if you give a wrong
   answer, Yuffie will escape and steal some gil from you.  This means
   that you have to re-find and re-fight her, then go through the same
   conversation again, if you want her to join.


 -----------------------------------------------------------------------
 Who is this guy near the Gold Saucer who exchanges gil for GP?
 -----------------------------------------------------------------------

   Every time you arrive at the Gold Saucer, there is a 1-in-60 chance
   that a man will be standing near the back of the screen, past the
   Save Point.  If you go up and talk to him, he will sell you one GP
   for 100 gil.  You can exchange up to 100 GP from him.


 -----------------------------------------------------------------------
 How do I open the safe in Nibelheim?
 -----------------------------------------------------------------------

   Well, the hints are as follows, for those who want to try it for
   themselves:

    - When reading the paper, move the cursor down to the blank space
      and try and choose it.
    - Examine the area around the bed on the upper floor.  Then go out
      and look in the hallway nearby.
    - Search the opposite end of the broken piano.
    - Open the chest in the greenhouse, then examine the chest again
      for another clue.

   The real problem is that most people forget that the safe's lock is
   just like a real one, so you have to go in more than one direction
   when selecting the numbers and you can't go past the number you want.
   The actual lock code is:

        RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97

   When you open the safe, you'll be attacked by a monster, Lost Number.

   _____________________________________________________________________
   BOSS TIPS: LOST NUMBER                      LV: 35  HP: 7000  MP: 300

   This boss can be taken out just by attacking and using Limit Breaks.
   Magic spells (Fire, Ice, Lighting) that are at level 2 are also okay
   to use.  Heal yourself and use Summon Materia (like Choco/Mog) and
   you'll win in no time.  Aside from physical attacks, all this guy can
   really do is use a Bolt 2 spell on you, but it only does 400-500
   points of damage to one character, so it's nothing to worry about.
   Rarely, he does a double-fisted hammer punch to one character that
   averages 2200 points of damage, though, so pack in some Phoenix Downs
   before trying to tackle him.  If you blow off his red half (the one
   that uses magic) his physical attacks become more aggressive, so keep
   your HP up.  Likewise, if his purple half is destroyed first, the
   Lost Number will use more mid-level spells, like Quake 2, against
   your party.  It is possible to kill this boss without either part of
   it dying (by stunning it using the 'Choco/Mog' spell).
   _____________________________________________________________________


 -----------------------------------------------------------------------
 How do I get Vincent Valentine to join my party?
 -----------------------------------------------------------------------

   Vincent can also join your party during any disc.  Go to Nibelheim
   and enter the Shinra Mansion.  Go to the pink cavern beneath the
   hidden spiral stairway, and open the northern door (the portal just
   before the library).  To open the door, you'll need the gold key
   from the safe (see above).  Once inside, go to the purple coffin and
   press O.  To get him to join you, respond in the following manner:

   Reply: Talk about Sephiroth.
   (When the coffin closes, press O again.)
   Reply: Who are you?

   Then, try to leave the pink cavern and he'll join you.  Vincent
   cannot join you during Cloud's flashback, just so you know.


 -----------------------------------------------------------------------
 What am I supposed to do with the sleeping man near Midgar?
 -----------------------------------------------------------------------

   The sleeping man will give you something when you have won a certain
   number of battles.  You can find him in a cave a little ways south
   and east of Midgar.  You'll need the Buggy, the Airship, or the
   Green, Blue, Black, or Gold Chocobo to get to him.  If you want to
   get to him using the Buggy, drive it _into_ Costa Del Sol and you
   will have the option of transporting it back to the continent where
   Midgar is.

   Inside the cave is the sleeping man, of course.  He'll usually tell
   you how many wins you've gotten so far.  

    - If your last two digits are odd, he'll give you Mythril.
    - If your last two digits are even, he'll give you an item
      (usually a Bolt Ring or Ice Ring).

   If you have a piece of Mythril, you can take it to the blacksmith
   who lives in the house on the penninsula near the Gold Saucer.
   He'll let you trade the Mythril for a Gold Armlet (in the long
   wooden chest), or the Great Gospel Manual (in the metal lid on
   the upper floor).  You can return to the sleeping man and get as
   many rings or pieces of Mythril as you like.


 -----------------------------------------------------------------------
 What's the point of playing Tifa's piano?
 -----------------------------------------------------------------------

   Go to Nibelheim during Disc 2 or 3, when Tifa is in your party.  Go
   into Tifa's house, and head upstairs to where her piano is.  Choose
   the botom option twice, then press:

                X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X*

   You should find 1 gil between the piano keys.  Play the piano again,
   and you'll find an Elemental materia.  On your third play, Tifa will
   find a letter from Zangan and her Limit Break manual.

   * You can also play this theme (the 'Highwind' theme), by pressing:

                D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D

   Or by using a combination of buttons and directions.  But you don't
   usually find anything this way.  Getting items from the piano is
   a bit iffy at times, and don't expect it to work out exactly as I've
   listed here.


 -----------------------------------------------------------------------
 How do I get back into Midgar?  (Sector 5 Key)
 -----------------------------------------------------------------------

   In Disc 2 or 3, talk to the man standing by the doors near Midgar.
   He won't appear until you've rescued Cloud from Mideel village.  Then
   go to Bone Village (where you dug up the Luna Harp), and dig near
   the tip of the destroyed plane atop the dinosaur's skull.  Stand
   under the nose of the plane, face upward, then dig to find the key.
   You can use the key to return to Midgar.  There's not much to do
   here, but you can get Tifa's Ultimate Weapon from the ITEM building
   in the Wall Market, and you can buy the Sneak Glove from the
   Machine & Gun shop (where you bought the Batteries), also in the
   Wall Market.


 -----------------------------------------------------------------------
 Where are all the Turtles' Paradise Flyers?
 -----------------------------------------------------------------------

   There are six of these flyers scattered across the world.  You can
   take the flyers to Wutai and give them to the restaurant owner in
   return for one of every kind of Source item, and a Megalixir.  The
   location of the six flyers are at:

    - One's in Midgar City, in the second floor of the southeastern
      building north of Aeris' house (look at the papers taped to the
      wall near the stairwell).

    - Another is in the Shinra Building, on the first floor, check out
      the board with papers on it near the elevators.  You can only
      read this at the beginning of the game or when you raid Midgar
      in Disc 2.

    - The next one is in the Gold Saucer.  Go to the Ghost Square and
      enter the hotel.  Read the sign that says 'SHOP' next to the
      shop entrance.

    - Two of them are in Cosmo Canyon.  One is stapled to the lefthand
      wooden post on the Tigerlily Arms Shop.  The other is the gold
      paper by the door on the second floor of the inn (the entrance
      is behind some haning cloth near the bonfire).

    - The last one is in Wutai.  It's on the bottom floor of Yuffie's
      house--it looks like a wall scroll hanging to the right of the
      doorway.  You can't get to it unless you've done the Yuffie's
      quest, though.


 -----------------------------------------------------------------------
 How do I get all the Huge Materia, and what are they used for?
 -----------------------------------------------------------------------

   You can get the Huge Materia from these locations during Disc 2:

    - You'll get one if you prevent the Shinra train from crashing into
      North Corel.
    - You'll get one if you win the battle at Fort Condor.
    - You'll get one if you destroy the red submarine after finding it
      in the Underwater Mako Reactor in Junon, then go and search the
      red submarine using your submarine afterwards.
    - You'll get one if you use the correct code to free the Materia
      warhead from Cid's Rocket when it's launched into space.

    Note that regardless of the color of the Huge Materia during the
    game, you _earn_ them in the _order_ they're stored in the game.
    So while the materia in Cid's Rocket is blue, you'll get the Red
    Huge Materia from it if you skipped/failed the submarine quest.

    You can take all your Huge Materia to Bugenhagen's observatory in
    Cosmo Canyon.  After leaving them there, you can do the following:

    - Get mastered versions of all spell materia and take them to the
      Huge Green Materia to get a Master Magic materia.

    - Get mastered versions of all summon materia and take them to the
      Huge Red Materia to get a Master Summon materia.

    - Get mastered versions of Deathblow, Throw, Manipulate, Morph,
      Mine, Sense, and Steal materias and take them to the Huge Yellow
      Materia to get the Master Command materia.

    - Take the Bahamut and Neo-Bahamut summon materias to the Huge
      Blue Materia to get the Bahamut Zero materia (you don't need
      to master Bahamut or Neo-Bahamut).


 -----------------------------------------------------------------------
 Where are all the Ultimate Weapons?
 -----------------------------------------------------------------------

 All Ultimate Weapons have zero materia growth, but they have eight
 connected holders.  Best of all, they can power-up and do more damage
 under certain conditions, and when using the Morph materia, the damage
 done only drops to 1/3rd instead of 1/8th.  The only exception to this
 is Aeris' Ultimate Weapon, which has seven holders and can gain AP.
 Here's where they are and how you can power them up:

 - Cloud's "Ultima Weapon" can be gotten from killing the Ultimate
   Weapon who flies around the World Map in Disc 2 or 3.  This weapon
   does damage based on the difference between Cloud's current and
   maximum HP scores.  So when you have full HP, you'll do more
   damage, whereas if Cloud's life was 32/4400, he'd do much less
   damage.

 - Barret's "Missing Score" can be found while climbing up the stairs
   to the Mako Cannon for the battle with Hojo during the end of Disc
   2.  The chest holding his Ultimate Weapon cannot be seen or opened
   unless he's in your party.  Barett's weapon does more damage if you
   equip a materia with lots of MP on it (such as a mastered materia).

 - Tifa's "Premium Heart" can be found in Midgar during Disc 2 or 3.
   Get the Sector 5 Key from Bone Village and go to Wall Market.  Go
   into the building labeled ITEM and examine the computer.  If Tifa
   attempts a Limit Break but gets a MISS for one of her slots, the
   power of this weapon will increase.

 - Aeris' "Princess Guard" can be found in the Temple of the Ancients
   during Disc 1.  Open the chest in one of the corridors connected to
   the clock puzzle in order to find it.  When Aeris'a allies are in
   critical condition or are killed, this weapon becomes stronger.

 - Red XIII's "Limited Moon" can be gotten at Cosmo Canyon prior to
   the raid on Midgar in Disc 2 (or at anytime in Disc 3).  Go to the
   observatory and meet with Bugenhagen with Red 13 in your party in
   order to get this item.  The Limited Moon does more damage
   depending on how much MP Red XIII currently has (it works just like
   Cloud's Ultimate Weapon, but uses MP instead of HP).

 - Cait's "HP Shout" can be found in the Shinra Building during the
   raid on Midgar in Disc 2.  Look in the back row of lockers on
   the 64th floor.  Just like the Ultima Weapon, the HP Shout does
   more damage depending on how close Cait's current HP is to his
   maximum HP score.

 - Cid's "Venus Gospel" can be gotten in Rocket Town.  After the
   Huge Materia Quest that resulted in the destruction of Cid's rocket,
   go back to Rocket Town.  Talk to the old man who gave Cloud the
   Yushiyoki several times and he'll give Cid the Venus Gospel.  This
   weapon will do more damage depending on Cid's MP amount, just like
   Red's Limited Moon.

 - Yuffie's "Conformer" can be found in one of the chests in the wrecked
   underwater plane called "Gelnika".  If Yuffie's opponents are of a
   higher level than Yuffie's, she'll do more damage with this weapon.

 - Vincent Valentine's "Death Penalty" can be gotten Disc 2 or 3.  Put
   him in your party and visit Lucresia in the Waterfall Cavern on
   the western continent (you need the submarine or a Green Chocobo).
   Then visit her later on in the same disc, or in the next disc, and
   you'll find the Death Penalty waiting for you, as well as Vincent's
   Limit Break Manual.  The Death Penalty's power raises in proportion
   to how many enemies Vincent has killed since joining your party.


 -----------------------------------------------------------------------
 How do I learn my character's Limit Breaks?
 -----------------------------------------------------------------------

  Every character has seven Limit Breaks, excluding Cait Sith, who has
  two of them, and Vincent, who has four breaks.  To earn your Limit
  Breaks:

  Level 1, first break:
   - You start with this one already.

  Level 1, second break
   - Use your first break of that level 8 times.

  Level 2, first break:
   - Kill 80 enemies.  Your character has to be the one to deliver
     the killing blow in order to have it count.  You can kill an
     enemy in any way (spell, Morph, use an item, etc.)  Vincent
     only has to kill 60 enemies in order to fulfill this requirement.

  Level 2, second break:
   - Use your first break of that level 6 times.

  Level 3, first break:
   - See 'Level 2, first break' notes.

  Level 3, second break:
   - You must use your first break of that level 4 times.

  Level 4, extreme limit break:
   - Learn all your character's other Limit Breaks (6 for everyone
     but Cait, 3 for Vincent).  Then use your character's Limit Break
     Manual on that person.

  I suggest giving your character the Slash All materia or some spell
  that injures all enemies when trying to learn your first break for
  each new level.  Try to find an area where you can fight many, easy
  to kill enemies at once (like near Mideel).

  As for second breaks, try using a Hyper on the character whose break
  you want to learn, then give them a Cover materia so they'll take
  more damage and consequently have their Limit Break bars fill faster.
  If you're really desperate, give them a weak bracelet and a weak
  weapon so that they'll take more damage and be able to use their
  break more times without killing their opponent per battle.

  If anyone has any corrections for the Limit Break learning process,
  let me know, but please keep in mind that there's a glitch that
  affects the learning process (it's explained in the next question).
  As for those Limit Break Manuals, you can find them listed here:

   CLOUD STRIFE
   You must earn a varying number of battle points at the Gold Saucer
   in _one visit_.  You can then trade them in for the manual.

   BARRET WALLACE
   Get it from a lady wearing a hat in one of the buildings in North
   Corel after the train ride in Disc 2.

   TIFA LOCKHEART
   Go to Nibelheim in Disc 2 and play the 'Highwind' theme on the
   piano with Tifa in your party.

   AERIS GAINSBOROUGH
   Get xx wins in battle (where xx are two odd digits, for example: 33,
   175 or 291).  Then go to the cave where the sleeping man is and
   he'll give you the Mythril.  Head to the blacksmith's house by the
   Gold Saucer, give him the Mythril, then climb up the stairs and
   examine the metal lid at the end of the walkway.  Once you get the
   Highwind, doing this is a snap.  But Aeris will have already left you
   by then.  So, to get her manual while she's still in your party in
   Disc 1, do the following:

   Hop on the Gold Saucer Buggy.  If you haven't gotten it yet, keep
   playing until you've finished the Gold Saucer area.  Then pilot the
   Buggy _into_ Costa Del Sol.  You'll enter the town as if you had
   walked into it.  Go to the harbor and talk to the sailor by the boat.
   Choose the top option to pay 100 gil and you can then walk along the
   dock and enter a ship, which will return to Junon Town.  Although
   there's not much new here, you will get a different reaction from
   most people because you're no longer dressed up as a guard.  Anyway,
   once you exit the city (the fastest way is to take the helicopter--
   refer to the end of section 4e for details), you'll find that you've
   brought the Buggy with you!  From here, it's a simple matter of
   heading towards the river, crossing it at the ford below the
   waterfall, then heading up to the cave where the sleeping man is.
   And after getting the Mythril, you have to go _all_ the way back to
   the Eastern Continent so you can reach the blacksmith's house.
   Well, don't say I didn't warn you!

   RED XIII
   Go to Nibelheim and unlock the safe in the right wing of Sephiroth's
   Mansion (use the code in section 8 if you don't know how).  You'll
   receive Red 13's manual from the boss when you defeat him.

   YUFFIE KISARAGI
   Return to Wutai after completing Yuffie's sub-quest.  Head to the
   pagoda and beat the five bosses within--she'll get her manual once
   Godo is defeated in battle.

   VINCENT VALENTINE
   Once you have the submarine or a Green, Black, or Gold Chocobo, go to
   the waterfall in the middle of the Western Continent.  If you enter
   the waterfall from the left side with Vincent in your party, he'll
   meet a girl from his past (Rukuresshia).  You have to visit the falls
   twice, once during Disc 2 and again before raiding Midgar City; it's
   during your second visit that you'll get his manual.

   CID HIGHWIND
   After you get a submarine, go underwater and search for the wrecked
   plane near the southern part of the World Map, between the Western
   and Eastern continents.  His manual is in one of the treasure chests
   inside the plane.


 -----------------------------------------------------------------------
 I should be able to use my Limit Break Manual, but I can't?  Why?
 -----------------------------------------------------------------------

   It's a glitch found in every version of FF7 that I know of aside
   from the original Japanese version.  You may earn no Limit Breaks,
   or start with all of them, learn a lot of them or none of them in
   one go, or (as is most common), not be able to use your Limit Break
   Manual when you're ready to.  There's no way around this short of
   restarting and playing a new game (and hoping that it doesn't happen
   again).


 -----------------------------------------------------------------------
 What is the 'special battle' in the Gold Saucer's Battle Square?
 -----------------------------------------------------------------------

   You can enter this in Disc 2 after you get Cloud back in your party.
   Go to the Battle Square and earn enough BP to get the W-Summon
   materia and Cloud's Limit Break Manual (use it so that you have all
   seven limit breaks).  Then go and kill the Ultima Weapon, get the
   Ultimate Weapon.  Now, return to the gold Saucer and Dio will sponsor
   a special battle for you.  You'll have to fight against many tough
   enemies (mostly bosses).  Win the battles and you'll get lots of rare
   items, including the Cat's Bell, the Gambler, and so on.  The easiest
   way to win the special battle is to Mime something powerful or useful
   like a healing spell or Knights of the Round, so that even if you
   lose use of your magic or summon materia, you'll still be in the
   clear.


 -----------------------------------------------------------------------
 How do I raise those damn Chocobos?
 -----------------------------------------------------------------------

   You're going to need a lot of money, patience, and luck if you want
   to raise chocobos.  The payoff is that you can breed chocobos that
   can swim, climb over mountains and go to places normal vehicles can't
   reach.

   Here are some brief instructions.  Remember, there is a random
   element to Chocobo breeding, so it may take a couple of tries to get
   the kind of Chocobo you desire.  Also, be sure to save after
   correctly completing a step as you'll undoubtedly have to reset a
   couple of times during the breeding process.

   - After getting the Highwind in Disc 2, return to the Chocobo Farm.
     You can purchase stalls from Choco Bill for 10000 gil per stall,
     and you'll need at least four stalls (you can purchase six total).
     Remember, after you don't need chocobos any more, you should just
     kick them out to make room.

   - Before you can start breeding, though, you need to stock up on
     supplies.  Fly to either Bone Village or the Chocobo Sage's
     house.  If you run around on the grass, you'll eventually fight
     an enemy called Vlakoradus.  Fight that enemy three times,
     stealing a Carob Nut from it each time (you'll need the Steal
     materia first).  Then, go to the Goblin Island or Round Island
     and steal a Zeio Nut from the Goblins that live there.  Finally,
     go to the Chocobo Sage's house and purchase 40 Sylkis greens
     from him.

   - Equip a Chocobo Lure materia.  Fly to the chocobo tracks near
     the Gold Saucer (by the shore), and capture a chocobo.  Press
     X to dismount from the chocobo, and choose the option to return
     it to the Chocobo Farm.  You need to capture 2 chocobos from
     here, although you can get the other chocobo later or not get it
     at all, if you wish.

   - Now, fly to the chocobo tracks near Mideel.  Capture a chocobo
     here, and send it back to the Chocobo Farm.

   IMPORTANT NOTE:  The gender of a Chocobo is not determined until you
   return to the Chocobo Farm and name them.  Therefore, it is advised
   that you save your game before naming them.  That way, if you don't
   get the kinds you want (see below), then you can reset and try naming
   them again and seeing if their gender changed.

   - Return to the Chocobo Farm and talk to Choco Billy.  Name your
     Chocobos (this will put them in the stalls).  Now, go up to
     your chocobos and examine them by pressing O.  You'll want to
     make sure that you have one male and one female (or two males
     and one of any gender, if you caught three chocobos).
     Furthermore, one of them should be the running kind (usually
     you'll want the females), and the other should be the walking kind
     (usually, this should be the males).  Your third chocobo needs to
     be a 'runner' type.

   - So, you have at least one male and female, and one is a walker
     and the other is a runner, right?  If not, you'll have to
     release the chocobos that aren't the ones you want and go and
     capture more (or reset, if you heeded the important note).

   - Choose to mate the chocobos, and tell Choco Billy that you
     want to feed them a Carob Nut as well.  Hopefully, you'll
     get a colored chocobo the next day!  It should be green or
     blue.  If not, you'll have to reset and give it another go.
     Keep note of your baby chocobo's gender--it's very crucial
     later on.

   IMPORTANT NOTE 2:  Later on in this process, you can race chocobos at
   the Gold Saucer (see below).  However, if you have trouble getting
   the correct type of chocobo during these few steps, you can
   optionally choose to race them.  The better your chocobo's race class
   is, the higher chance you have of getting the needed color type of
   chocobo.  Remember that you don't _have_ to race your chocobos, but
   the chance of getting a new type of chocobo is very low otherwise.
   If you want to have better chances at winning the races, feed your
   Chocobos various types of Greens until you get the message 'no
   improvement....' to make sure that you've maxed out that trait of
   your bird.

   - At this point, waste some time, then mate your unused 'runner'
     chocobo with the green chocobo.  You can repeat the last few steps
     (get a chocobo from the Gold Saucer, get a chocobo from Mideel,
     make sure they're both the correct types, and breed them using a
     Carob Nut).  Or, if you got two other chocobos the first time
     around, you can then breed them together.  Your third choice
     is to use the same pair of chocobos that you just breeded.  In
     that case, you'll have to waste some game time, as chocobos that
     have just mated can't do it immediately again.

   - In any case, you'll want to breed your chocobos together and get
     a blue chocobo, using the steps outlined above.  Your blue chocobo
     MUST be the opposite gender of your green chocobo, or you can't
     mate them.  Feed the blue chick and the green chick 10 Sylkis
     Greens each.

   (these next 2 steps are optional)

   - Get in the Highwind and go to the Gold Saucer via North Corel's
     ropeway.  Go to the Chocobo Square and talk to Ester.  Tell her
     that you want to race using either your green or blue chocobo.
     The goal here is to keep racing until your chocobo's race level
     reaches A.  To do this, win the races consistently; it will take
     a couple of tries.  To ensure winning, just use Automatic Mode
     for most of the race and hold R1 + R2 to recover lost Stamina
     while racing, or all four shoulder buttons to run faster.  After
     one chocobo has hit rank A, do the whole racing process again with
     the other one.

   - Once your green and blue chocobos are both rank A, return to the
     Chocobo Farm.  Breed the two chocobos together, using your last
     Carob Nut (refer to the above steps for help).  If everything
     worked out, you'll have a black chocobo.

   - Fly to the Northern Continent (the snowy one), and look for
     Chocobo tracks on the western edge of the continent.  Land and
     then capture a chocobo at the tracks.  Return to the Chocobo
     Barn and name it (it should be the opposite gender of your
     black chocobo, and should be the 'dashing' kind--it runs very
     fast with it's head down).

   (this step is optional, but you still have to feed them a Zeio Nut)

   - Now for the fun part.  Feed 10 Sylkis Greens to the black chocobo
     and the dashing yellow chocobo.  Then, go _back_ to the Gold
     Saucer and race both Chocobos up to race class A again!  When
     they're both at rank A, go back to the Chocobo Farm and tell
     Choco Billy that you want to mate them, using the Zeio Nut this
     time around.  With a little luck, you'll get the Gold Chocobo!

   Unlike wild chocobos that you can catch, the ones that you've named
   are tamer, and if you get off them, they will stay where you left
   them until you get back on.  You can also ride a tame chocobo into
   the Highwind and transport them around with you on the airship.

   YELLOW CHOCOBOS can go anywhere you can normally get to on foot.  The
   sole advantage is that a chocobo is a lot quicker than walking.

   BLUE CHOCOBOS can walk along rivers, but they can't go past
   waterfalls.  They can also walk in shallow water, just like Cid's
   airplane could.

   GREEN CHOCOBOS can run over mountains, even the pointed mountains by
   Nivelheim.  They can also dash over _most_ cliffs and drops.

   BLACK CHOCOBOS can walk along rivers and move around in shallow
   water.  They can also run over mountains and cliffs.  Unlike the blue
   or green chocobos, the black variety can go over any cliff or drop:
   even walk up or down waterfalls, enter the canyon surrounding the
   Ancient City, or walk _over_ the ice forest that you have to traverse
   in Disc 2 after the snowboard scene!

   GOLD CHOCOBOS can do everything a black chocobo can--they can also
   walk in the ocean, allowing you to go anywhere you want, even into
   the desert surrounding the Gold Saucer (just like the Saucer
   vehicle).  Truly the ultimate in transportation!

   In case you didn't know about it, you can rotate the chocobo you're
   viewing when using the various options in the Chocobo Farm by holding
   the R1 or L1 buttons :)


 -----------------------------------------------------------------------
 How do I kill the Ruby Weapon?
 -----------------------------------------------------------------------

   The Ruby Weapon appears in the Corel Desert near the Gold Saucer
   after you the Diamond Weapon is destroyed in Disc 2.  I suggest
   that you use the characters with triple AP growth weapons (Cloud,
   Cid, Red 13, Yuffie, etc.), so that you can take advantage of all
   the AP you'll earn.  Equip your characters with Mystiles, or
   if you don't want to, Rune Armlet or Platinum Bangles.  If your
   HP is low, you may also consider wearing fire-protective equipment
   (or use the Elemental Materia + Fire / Phoenix when equipped to
   your weapon).  As for accessories, give everyone Ribbons.

   Concerning materia, you'll need three Master Commands, or one or
   two Mimic materia.  You'll also need one Master Summon, Hades,
   or Knights of the Round materia.  Finally, you need one W-Summon
   materia, one HP Absorb materia, and then three Revive materia for
   each of you and as many HP Plus materia as you need.  If your
   magic powers are low, I suggest a Magic Plus materia as well.
   Bring along plenty of Elixirs, Megalixirs, X-Potions, and Turbo
   Ethers.

   You can be any level to beat the Ruby Weapon, although you need
   enough MP to cast Knights of the Round.  Kill off your two allies
   before the round begins, or just after the round begins.  This
   way, you have a much lower chance of it using 'Whirlsand' once
   you revive your allies.  Once the Ruby Weapon sticks it's arms
   into the ground, revive your friends.  One character should have
   these materia:  Master Summon attached to HP Absorb, and W-Summon.
   Or, Knights of the Round + HP Absorb, Hades, and W-Summon.  All
   characters should have a Master Command or Mimic materia.  All you
   need to do is have one character W-Summon Knights of the Round and
   Hades, then have all three characters mimic that until the Ruby
   Weapon dies.  It's that easy!

   This is because Hades keeps the Ruby Weapon 'stopped', so you
   can attack it without fear.  If your characters die, revive them
   and restart the process of mimicking one character's W-Summon.
   However, this isn't likely to happen, as the HP Absorb materia
   will give back thousands of HP to each character when they mimic
   the W-Summon casting.  Alternately, you can W-Summon Knights of
   the Round twice.  This will allow you to win much faster, but is
   also more risky.

   STATISTICS OF RUBY WEAPON:

   LV: ??          EXP: 50000       Steal: n/a
   HP: 1000000     AP:  50000       Win:   Desert Rose
   MP: ???         Gil: 50000       Morph: n/a
   Control: n/a
   Attacks: * Whirlsand  (removes one character from your party
                         for the duration of the battle)
          * Grand Sweep  (damages all allies for 5000+ damage)
          *     (a claw attack that hits one ally for
                         3500+ damage)
            Ruby Ray     (causes around 3000 damage to one ally, plus
                          Confusion)
            Ruby Fire    (causes Fire-based damage to one ally)
            Ultima       (used as a counterattack, as per the spell)
            Shadow Flare (Enemy Skill)

            Ruby's attacks can also cause 'Toad' and 'Slow Petrify'.
  
   *  Can't be used when the 'Ruby's Tentacles' are present.

   Notes:   - Can dig it's hand into the ground, turning them into
              additions called 'Ruby's Tentacles'.
            - The Ruby Weapon cannot be 'sensed'.
  
   Attack:  The Ruby Weapon has a host of deadly attacks when it's
            tentacles aren't around, so it's in your best interest
            to get it to stick it's hands into the ground so as to
            reduce it's arsenal.  It will use the Ruby Ray and Ruby
            Fire often, sometimes twice in a row.
  
            It also casts the Ultima spell as a _counterattack_.  This
            means that if you W-Summon Hades and KoR, and it isn't
            currently paralyzed, it may use Ultima _between_ the first
            a second spell cast.  There's no real way to defend against
            this aside from having high life, although the Mystile
            bracelet has such a high magic evade rate that you can
            dodge Ultima about 70% of the time.
  
   
   STATISTICS OF RUBY'S TENTACLES

   LV: ??          EXP: (shared)    Steal: n/a
   HP: 50,000      AP:  (shared)    Win:   (shared)
   MP: 0           Gil: (shared)    Morph: n/a
   Control: n/a
   Attacks:   (causes variable damage to one opponent)
              (drains variable MP from one opponent)

   Notes:   - There are two of these.  They fight independently of
              the Ruby Weapon.
            - Neither of them can be 'sensed'.
   
   Attack:  Generally, you don't have to worry about these two
            parts of the Ruby Weapon.  The damage they inflict
            varies (less damage as your life gets lower, sort of
            like the Demi spells), but their ability to sap MP
            can be a problem if you're forced to stop miming
            KoR + Hades and revive a character.  For that reason,
            keep plenty of MP-restoring items on hand.


 -----------------------------------------------------------------------
 How do I kill the Emerald Weapon?
 -----------------------------------------------------------------------

   The Emerald weapon will appear on the ocean flor once you've gotten
   a gray or red Shinra submarine in Disc 2.  I suggest using Cloud,
   Barret, and Yuffie.  Give Cloud the Ragnarok, and Barret and Yuffie
   should use the Missing Score and Conformer.  Give your characters
   all Wizard Braces, but one person should be wearing a Ziedrich or
   Escort Guard.  Each person should also be carrying a Revive or
   Phoenix materia, and one person should have an Underwater materia.
   Give as many Counter Attack and HP Plus materia as you can manage to
   each person as well.  It's important that one person is wearing less
   materia than the rest so that they will survive the Aire Tam Storm
   attack (see below).  The easiest way to get lots of Counter Attack
   materia is to replace Barett with Cid, then give each character their
   triple AP growth weapon.  Go to the Northern Crater (you must be in
   Disc 3), and fight the Magic Pots and Movers.  Or, beat the Ruby
   Weapon first and have a couple of Counter Attack materia equipped
   in order to get them maxed out quickly.

   You should also have plenty of Megalixirs, Elixirs, X-Potions, and
   Turbo Ethers on you.  Your level should be pretty high, but I was
   able to beat the Emerald Weapon at Level 30 due to lots of HP Plus
   materia being equipped.  The only real problem is keeping your HP
   high as possible, which is easier at a higher level.

   The trick to beating the Emerald Weapon is that when it attacks you,
   you'll counterattack with all the Counter Attack materia you're
   wearing.  This means that you could technically earn up to 48 attacks
   inflicting 9999 damage per round, although more realistically, you
   should have about 8 Counter Attack materia per person.  All you
   really have to do is concentrate on staying alive.  You may want to
   use Final Attack + Revive, but it doesn't always work.  Just keep
   everyone's life above 8800 and you'll be okay.  Your main concern is
   the Aire Tam Storm, which causes damage equal to the number of
   materia someone is wearing.  If one person has less materia equipped
   than the others, he can survive the attack and then resurrect the
   others.  Alternately, you can use the 'W-Summon Knights of the Round
   twice' strategy listed for the Ruby Weapon.

   STATISTICS OF EMERALD WEAPON:

   LV: ??          EXP: 50000       Steal: n/a
   HP: 1000000     AP:  50000       Win:   Earth Harp
   MP: 100         Gil: 50000       Morph: n/a
   Control: n/a
   Attacks: Emerald Shoot  (around 8000 damage to one target)
            Emerald Beam   (around 6000 damage to all targets + DeSpell)
            Revenge Stamp  (around 3000 damage to all targets)
            Aire Tam Storm (inflicts varying damage to all targets)

   Notes:   - Has four body parts, called 'Eyes'.  It can rejuvanate
              them once they are all destroyed, but it takes a few
              rounds.
            - The Emerald Weapon cannot be 'sensed'.

   Attack:  The Emerald Weapon will use the Emerald Shoot repeatedly.
            After a while, it will use the Emerald Beam, then expose the
            four Eyes.  It will continue to use Emerald Shoot, and will
            counterattack with the Revenge Stamp every time an Eye is
            killed.  When all four Eyes are killed, it will go back to
            relying solely on the Emerald Shoot, but in a few rounds it
            will use Emerald Beam again, and then rejuvanate and re-
            expose all four Eyes.  The Aire Tam Storm inflicts more
            damage to a character if they're wearing more materia.

   STATISTICS OF EYE:

   LV: ??          EXP: (shared)    Steal: n/a
   HP: ~25000      AP:  (shared)    Win:   (shared)
   MP: 0           Gil: (shared)    Morph: n/a
   Control: n/a
   Attacks:   (causes 5000+ damage to one opponent)
              (drains 550+ MP from one opponent)
   
   Notes:   - There are four of these.  They fight independently of the
              Emerald Weapon.
            - None of them can be 'sensed'.
   
   Attack:  Once the Emerald Weapon exposes these, they will continually
            fire beams at your party.  It's a good idea to kill them all
            as soon as possible, but watch out for the Weapon's 'Aire
            Tam Storm' attack after destroying the last Eye.


 -----------------------------------------------------------------------
 Where is the Guide Book, and what can I do with it?
 -----------------------------------------------------------------------

   To get it, go to Junon and head towards the Underwater Mako Reactor
   (take the elevator at the end of the long gray hall that divides
   Junon into two halves).  There is an area two screens long that
   consists of a large glass ceiling allowing you to see the sea around
   you.  Go to the second screen (where the entrance to the reactor is),
   and keep fighting battles until you encounter a Ghost Ship.  Morph
   it, and it will become a Guide Book.

   If you return to Kalm after the Diamond Weapon is defeated, a man
   there will be asking for the Guide Book.  Give it to him, and he'll
   give you the Underwater Materia, which you can use to negate the
   time limit during your battle with the Emerald Weapon.


 -----------------------------------------------------------------------
 What else can I get from this guy in Kalm?
 -----------------------------------------------------------------------

   Kill the Ruby Weapon and you'll get the Desert Rose, which you can
   trade for a Gold Chocobo.  Kill the Emerald Weapon and you'll get the
   Earth Harp, which you can trade for a set of Master Magic, Command,
   and Summon materia.


 -----------------------------------------------------------------------
 What's this item duplication trick I hear about?
 -----------------------------------------------------------------------

  All you need to do is get the W-Item materia from the tunnels beneath
  Midgar at the end of Disc 2.  The only requirement to the trick is
  that the item you want to duplicate must be usable in battle.  To
  duplicate an item, select the one you want a copy of, then select any
  other item.  Cancel that item, then choose another item, then cancel
  it, too.  Every time you cancel the second item, the one you chose
  initially increases by one!  This trick can be used to get a lot of
  Gil by purchasing a Sylkis Greens, duplicating it, then selling it,
  since it has the highest resale value of any item in the game.


 -----------------------------------------------------------------------
 Speaking of items, tell me what the 1/35 Soldiers do, and what the
 (no purpose) items are used for!
 -----------------------------------------------------------------------

   If you get all 12 of the 1/35 soldier items, you won't have to pay
   any money in the Fort Condor battles (I haven't tested this myself).
   You can get a couple of them in Junon, and win the rest in the
   Gold Saucer, at the Speed Square.

   As for the (no purpose) items, they aren't used for anything!  That's
   why I wrote that they had no purpose!  The Diary, Tissue, Gambler,
   Masamune Blade, Sweeper, and the rest of them have _no use
   whatsoever_.


 -----------------------------------------------------------------------
 What's the Lucky Sevens condition I get in battle sometimes?
 -----------------------------------------------------------------------

   This condition occurs when one of your characters has a current HP
   amount of 7777.  This can be done via getting injured, equipping
   materia, or raising levels.

   The person affected by Lucky Sevens will make one _normal_ attack
   against each enemy when their Time Bar is filled, even if you have
   materia like Slash-All equipped.  Assuming that person doesn't
   miss, they'll always strike for 7777 damage, even if an enemy has
   special defenses.  The person with Lucky Sevens will automatically
   attack and cannot be made to perform any other action (even if
   you're wearing a Counter materia).  The drawback to this condition
   is that your HP drops to 1 point after the battle ends.

   Charles Lee has sent me various methods on getting this all the time:

   4 Examples (please read them all):

   1. Cloud's HP status at the Status Window, let's say, is: 7177/9038
      How do you get 7777 current HP points?
      That is, how to get 7777/9038?

   Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud.
      7177+100+500=7777
      Now if you go into a battle, Cloud will be in "Lucky Sevens".

   2. Cloud's HP status is: 3577/7397
      (Note that the MAXIMUM HP POINTS is now less than 7777.)
      How can you get the "Lucky Sevens" in this example?

   Ans: Raise your maximum HP by equipping HP Plus materia(s).
      Suppose after equipping one HP Plus materia, Cloud's HP status
      becomes: 3577/9038
      To get 7777/9038, you can now use 2 Potions (2*100) and 8
      Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777

   3. HP status is: 7781/9999
      How to get HP to be 7777/9999 for YOUR NEXT BATTLE?

      Let your enemy hit you for a few times.  When your current HP is
      close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777,
      BUT NOT 7777 since you automatically go into "Lucky Sevens" mode
      but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast
      "Toad" on him so that he will hit you for 1 point damage only.
      When your current HP reaches 6777 (or 5777, 4777, 3777, 2777,
      1777, or 777), kill the enemy immediately.  As soon as the battle
      is over, go to the Status Window and use (Hi-)Potions to add your
      current HP to 7777.  Now when you enter your next battle, you
      should be able to sneak attack 62 times (which is what the Lucky
      Sevens does) with each of your attack doing 7777 pts of damage.

   4. HP status is: 7775/9999
      How do you get 7777/9999?

   Ans: Let your enemies (or allies) hit you until your current HP is
      close to but above xx77.  Suppose after taking some damage, your
      current HP is now 6285 (close to and above 6277).  Quickly cast
      "Toad" on your enemy transforming him into a frog and let him hit
      you until your current HP is 6277.  Immediately kill him and use
      3 Hi-Potions to add your HP to 7777.

   Note that when a character is in the Lucky Sevens condition, he or
   she will continuously attack 62 times.  When two characters have
   Lucky Sevens, they will attack 63 times _total_.  So if you have
   more characters in this condition, you'll do less damage overall.


 -----------------------------------------------------------------------
 Is there really a way to view FMV scenes in my PlayStation?
 -----------------------------------------------------------------------

   Yes, but it's a bit random.  Before any FMV sequence begins, take
   out the disc you're using and quickly put in another disc.  If you're
   lucky, another FMV scene will be loaded.  That's it!

   This trick only works if you have a Yaroze, a modified PlayStation,
   or if the model number is SCPH-1000.  Thanks goes to EBWells for
   correcting me on this.


 -----------------------------------------------------------------------
 Are there other endings to this game?
 -----------------------------------------------------------------------

   No!  There really and truly are no other endings aside from the one
   you see.  And while I'm on the subject of rumors, Aeris cannot be
   revived after Disc 1, you can't play with Sephiroth or Young Cloud
   without a Game Shark code (see above), and the last boss if always
   Sephiroth.  _Any_ rumor that you hear that is not mentioned in this
   FAQ is false, please believe me.


=========================================================================
  9.  SPECIAL THANKS
=========================================================================

Before I start adding other people to this list, I'd like to thank
everyone who contributed to my Japanese FF7 FAQ.  I wouldn't have made
it this far without your help!  In particular, I want to thank the
following people for their contributions/inspiration:  Andrew Vestal,
Edmund Chiu, Erwind, Ian Kelley, Ignacio de Lucas, James Smith, Lim
Kheng Chye, Nikki, Tatsushi Nakao, and the Final Fantasy VII Database
(Index).

As for the American FAQ, my thanks go to:

WhisQ, Nawapong Nakjang, Kenneth Edward Whitten, Paul Nathans, Tom
Kinkaid, Andreas Skotner, Phil Rutschman, Jason J. Lukman, KFattyPro2,
da Chiken, Eric Eyer, David McGrath, Issac Chong, TKCS Oliphant, Eddie
LaRusic, Gary Yang, Zachary Keene, Karl Martin, Eric Capps, Paul M.
Arezina, Mike Henry, Jen, Dave Upton, Justin L. Young, Mark Ruidera,
Charsten Baermann, Roger Christman, Charles Lee, Jeff Wong, Frosty,
Brian Evans, EBWells (Reinhart), Elric, Kythorn, Charles MacDonald,
Ignacio de Lucas, Clement, Kameron, Benny Kee, Chuck Cochems, Frank
Grayson, Michael Geoff Bridge, Martin Debes (for most all of the new
stuff in 1.6, thanks a ton), and Versus Books.

And the ever-proud members of the Idiot List are: Raymond Heng, MadCow
(Jeremy Sherman), Game Cave (yes, the rumor is true, they did give me
a hard time when the now-defunct UOSHP helped me boycott them), Mark,
and Lord Gares.  Remember folks, don't use this stuff without my
permission!  I'm absolutely serious about protecting my work (and I
have done so in one situation already).

Well, hope you enjoyed this FAQ! :)

Unpublished work Copyright 1997-1998 Kao Megura