Final Fantasy VII General FAQ Version 1.0 By LightRanma@aol.com Copyright 1999 -------------------------------------------------------------------------------- ---- ----------------- TABLE OF CONTENTS ----------------- I. Introduction II. Materia List III. Spell List IV. Limit Break List V. Level 4 Limit Break Locations VI. Ultimate Weapons Locations VII. Summon Materia Locations VIII. Weapon List IX. Emerald Weapon and Ruby Weapon X. Enemy Skills Guide XI. Chocobo Breeding XII. Crazy Materia Combinations XIII. Conclusion XIV. Thanks -------------------------------------------------------------------------------- ---- ---------------- I. Introduction ---------------- Welcome to my newest FAQ! I've recieved immense feedback on my other FAQs (99% of it positive), and, since people seem to love my FAQs, I'll keep writing more of them! I've recently been reliving my Final Fantasy VII days, and I love the game even more than before. (Still not as much as Xenogears, though.) It inspired me to write a FAQ on the lesser aspects of the game, such as where to get all of the Ultimate Weapons and the Level 4 Limit Breaks. Few people have done EVERYTHING there is to do in this game, and this FAQ is here to help those people. Hope you enjoy my newest FAQ! As always, if you have any questions about any RPG, or want to submit something, you can write me at [LightRanma@aol.com]. Now, on with the FAQ! -------------------------------------------------------------------------------- ---- ---------------- II. Materia List ---------------- This is a complete (I hope) list of all the Materia in the game. I include what Spells are learned frome each Materia, where each Materia can be FIRST FOUND OR BOUGHT, and how much Gil a mastered version can be sold for. For the Command, Independent, and Support Materia, I will provide a description for each. - Magic (Green) Materia - Fire (Fire, Fire 2, Fire 3) Location: Sector 7 Materia Shop Sell: 42000 Gil Ice (Ice, Ice 2, Ice 3) Location: Sector 7 Materia Shop Sell: 42000 Gil Lightning (Bolt, Bolt 2, Bolt 3) Location: Sector 7 Materia Shop Sell: 42000 Gil Earth (Quake, Quake 2, Quake 3) Location: Kalm Materia Shop Sell: 105000 Gil Poison (Bio, Bio 2, Bio 3) Location: Shinra Building Sell: 105000 Gil Gravity (Demi, Demi 2, Demi 3) Location: Cave of the Gi Sell: 560000 Gil Restore (Cure, Cure 2, Regen, Cure 3) Location: Sector 7 Materia Shop Sell: 52500 Gil Treatment (Poisona, Esuna, Resist) Location: Kalm Materia Shop Sell: 105000 Gil Revive (Life, Life 2) Location: Junon Materia Shop Sell: 105000 Gil Seal (Sleepel, Silence) Location: Junon Materia Shop Sell: 210000 Gil Destruct (DeBarrier, DeSpell, Death) Location: Shinra Mansion Sell: 630000 Gil Transform (Mini, Toad) Location: North Corel Materia Shop. Sell: 350000 Gil Exit (Escape, Remove) Location: Rocket Town Materia Shop Sell: 700000 Gil Mystify (Confu, Berserk) Location: Gongaga Materia Shop Sell: 420000 Gil Barrier (Barrier, MBarrier, Reflect, Wall) Location: Rocket Town Materia Shop Sell: 700000 Gil Time (Haste, Slow, Stop) Location: Gongaga Materia Shop Sell: 420000 Gil Shield (Shield) Location: Final Dungeon Sell: 1 Gil Comet (Comet, Comet 2) Location: City of the Ancients Sell: 1400000 Gil Contain (Freeze, Break, Tornado, Flare) Location: Mideel Sell: 1 Gil Full Cure (Full Cure) Location: Cosmo Canyon Sell: 1 Gil Ultima (Ultima) Location: North Corel Sell: 1 Gil Master Magic (All Spells) Location: Cosmo Canyon Sell: 1 Gil - Support (Blue) Materia - All Location: Sector 7 Slums Sell: 1400000 Gil Whenever linked to a Materia that usually only affects one enemy, it will effect all enemies. The number of time you can use All in battle depends on the Materia's level. Added Effect Location: Cave of the Gi Sell: 1 Gil This Materia takes advantage of an effect that it is linked with. For example, if linked to a "Poison" Materia on a weapon, that weapon will sometimes strike an enemy with Poison. If linked to a "Poison" Materia on an armor, that armor will gain protection against Poison. Elemental Location: Shinra Building Sell: 1 Gil If linked to a Materia with Elemental properties (such as Fire) on a weapon, that weapon will gain Fire-Elemental power. If the same is done on an armor instead, that armor will gain protection from Fire-Elemental attacks. HP Absorb Location: Wutai Sell: 1 Gil HP will be absorbed from an enemy when you strike it if equipped on a weapon. MP Absorb Location: Wutai Sell: 1 Gil MP will be absorbed from an enemy when you strike it if equipped on a weapon. Steal as Well Location: Wutai Dai-Chao Statues Sell: 1 Gil When the Materia this is linked to is used, the character will attempt to steal from the enemy as well. MP Turbo Location: Whirlwind Maze Sell: 1 Gil When the Magic or Summon Materia this is linked to is used, the Spell's attack power will increase by n% (depending on the Materia's level), and the MP cost of the Spell will increase by n%. Sneak Attack Location: Gold Saucer Chocobo Racing Sell: 1 Gil The Materia this is linked to will automatically be used at the start of the battle, before the enemies can attack. This happens n% of the time (depending on the Materia's level). Added Cut Location: Downed Gelnika Plane Sell: 1 Gil When the Materia this is linked to is used, the character also uses a regular attack on an enemy. Magic Counter Location: Gold Saucer Chocobo Racing Sell: 1 Gil When the character this Materia is equipped on is successfully attacked, the linked Materia will automatically activate the highest level Spell it has available. This happens n% of the time, depending on the Materia's level. Quadra Magic Location: Mideel Area Materia Cave Sell: 1 Gil When the Magic or Summon Materia this is linked to is used, the selected Spell will be cast four times in a row, at no additional MP cost. The number of times this effect can be used in a battle depends on the Materia's level. Command Counter Location: Final Dungeon Sell: 1 Gil Whatever Command (and only Command) Materia this is linked to will be automatically activated when the character is attacked. The chance of this happening depends on the Materia's level. Final Attack Location: Gold Saucer Secret Duel Sell: 1 Gil When the character this Materia is equipped on dies, the Materia it's linked to will automatically activate its most powerfuk available Spell. Best when used with a revivial Spell, such as Life, Life 2, or Phoenix. The number of times this effect can be used depends on the Materia's level. - Command (Yellow) Materia - Steal (Steal, Mug) Location: Midgar Sewers Sell: 84000 Gil This allows the selected character to steal an item/weapon/armor/accessory from an enemy, if it has one. Mug allows the character to do this and attack in the same turn. Sense (Sense) Location: Midgar Sector 6 Playground Sell: 70000 Gil When used, this tells you the selected enemy's HP, Max HP, MP, Max MP, Level, and Elemental Weakness. You can continue to view that selected enemy's stats by pressing the Select Button. Doesn't work on all Bosses. Deathblow (Deathblow) Location: Gongaga Jungle Sell: 700000 Gil This is an attack that hits far less often, but does double the damage if it does. Manipulate (Manipulate) Location: Cait Sith begins with this Materia. Sell: 700000 Gil The enemy hit with this attack is completely under your control until it's hit by a party member or fellow enemy. The character manipulating also loses all his/her turns until that happens. Morph (Morph) Location: Temple of the Ancients Sell: 1 Gil Allows you to do a special attack that does 1/8 damage if it hits, but morphs the enemy into an item/weapon/armor/accessory if it's the killing blow. Throw (Throw, Coin Toss) Location: Yuffie begins with this Materia. Sell: 700000 Gil Allows you to throw any weapon in your inventory at an enemy and do high damage. You lose that weapon permanently. Coin Toss allows you to throw Gil at your enemy for damage (10 Gil = 1 HP). Slash All (Slash All, Flash Slash) Location: Ancient Forest Sell: 1 Gil Causes your regular attack to hit all enemies, but does 1/3 less damage. Flash Slash makes your regular attack target all enemies, and kills them instantly if it hits. Very effective. Double Cut (Double Cut, Quadra Cut) Location: Downed Gelnika Plane Sell: 1 Gil When you attack an enemy normally, they are hit two separate times for maximum damage. When Quadra Cut is used, you attack four times, hitting enemies at random for maximum damage each time. W-Item (W-Item) Location: Midgar Sector 8 Subway Sell: 1 Gil W-Item replaces Item on your battle menu and the character can now use two items in one turn. W-Magic (W-Magic) Location: Final Dungeon Sell: 1 Gil W-Magic replaces Magic on your battle menu and the character can now use two Spells in one turn. W-Summon (W-Summon) Location: Gold Saucer Battle Arena Sell: 1 Gil W-Summon replaces Summon on your battle menu and the character can now use two Summons in one turn. Mime (Mime) Location: Wutai Area Materia Cave Sell: 1 Gil When this option is selected, the character mimics the action of the last character. Master Command Location: Cosmo Canyon Sell: 1 Gil Allows you to use every Command in the game. - Independent (Purple) Materia - Cover Location: Aeris' House Sell: 70000 Gil Whoever this Materia is equipped on will randomly take hits for the other characters. This happens n% of the time, depending on the Materia's level. Counter Attack Location: Gold Saucer Chocobo Racing Sell: 1 Gil Whoever this Materia is equipped on will randomly counter attack an enemy when he or she is attacked. This happens n% of the time, depending on the Materia's level. Long Range Location: Mythril Mine Sell: 1 Gil The character equipped with this can attack will full power from the Back Row, and can successfully attack flying enemies or enemies that are otherwise out of reach. HP Plus Location: Cosmo Canyon Materia Shop Sell: 56000 Gil Raises the selected character's HP by n%, depending on the Materia's level. MP Plus Location: Cosmo Canyon Materia Shop Sell: 56000 Gil Raises the selected character's MP by n%, depending on the Materia's level. Luck Plus Location: Temple of the Ancients Sell: 1050000 Gil Raises the selected character's Luck by n%, depending on the Materia's level. Magic Plus Location: Zango Valley Sell: 1400000 Gil Raises the character's Magic Attack by n%, depending on the Materia's level. Speed Plus Location: Gold Saucer Battle Arena Sell: 1400000 Gil Raises the character's Speed by n%, depending on the Materia's level. EXP Plus Location: Gold Saucer Wonder Square Sell: 1 Gil The EXP recieved at the end of a battle raises by 50% if the Materia's at Level 1 and doubles if it's at Level 2. Gil Plus Location: Gold Saucer Wonder Square Sell: 1 Gil The Gil recieved at the end of a battle raises by 50% if the Materia's at Level 1 and doubles if it's at Level 2. Pre-Emptive Location: Gold Saucer Wonder Square Sell: 1 Gil The rate of pre-emptive battles you get will be increased by n%, depending on the Materia's level. Chocobo Lure Location: Chocobo Ranch Sell: 1 Gil This Materia attracts Chocobos into a battle (while you're walking on Chocobo Tracks) when equipped. The rate of Chocobo Fights you'll have increases with the Materia's level. Enemy Lure Location: Gold Saucer Battle Arena Sell: 1 Gil This Materia increases the number of random enemy encounters when equipped. At Level 1, the rate of encounters increases 50%, and at Level 2, it doubles. Enemy Away Location: Gold Saucer Chocobo Races Sell: 1 Gil This Materia decreases the number of random enemy encounters when equipped. At Level 1, the rate of encounters decrease by 50%, and at Level 2, the rate of encounters decrease by 75%. HP/MP Switch Location: North Corel Area Materia Cave Sell: 1 Gil This Materia switches your HP and MP values. So, for example, if your Max HP is 9999, and your Max MP is 999, you'll get a Max MP value of 9999 and a Max HP value of 999. For all the difficulty in getting this, it seems to be one completely useless chunk of rock. Mega All Location: Final Dungeon Sell: 1 Gil When this is equipped, "Attack" becomes "Slash All" on the Battle Menu and just about every other Command (Steal, Sense, Morph, Deathblow, Control) now affects all enemies in the battle. - Summon (Red) Materia - Choco/Mog (Deathblow!!!, Fat Chocobo) Location: Chocobo Ranch Sell: 1 Gil This summons a Chocobo and a Moogle (NOT A MOG, DAMMIT!!) to bash into the enemies for some light type-less damage, and also causes Stop randomly. Additionally, you may get an alternate attack called "Fat Chocobo" that causes a, um.. fat Chocobo to fall from the sky and damage all enemies for a bit more than Deathblow!!!. This happens about 1 in 16 times. Shiva (Diamond Dust) Location: Junon Sell: 1 Gil The Water Goddess is summoned and does a small amount of Water-Elemental damage to all enemies. Ifrit (Hellfire) Location: Shinra Boat Sell: 1 Gil The Fire God is summoned and does a small amount of Fire-Elemental damage to all enemies. This is slightly stronger than Shiva. Ramuh (Judgement Bolt) Location: Gold Saucer Chocobo Jockey Room Sell: 1 Gil The Lightning God is summoned and does a small amount of Lightning-Elemental damage to all enemies. This is slightly stronger than Ifrit. Titan (Anger of the Earth) Location: Gongaga Jungle Sell: 1 Gil The Earth Elemental is summoned and does a moderate amount of Earth-Elemental damage to all enemies. This is slightly stronger than Ramuh. Odin (Steel Bladed Sword, Gungnir) Location: Shinra Mansion Sell: 1 Gil The god Odin is summoned and kills all enemies instantly using Steel-Bladed Sword. If the enemy is directly unkillable (a Boss, for example), Gungnir will be used, which will cause heavy non-Elemental damage on one enemy. Leviathan (Tidal Wave) Location: Pagoda Wutai Sell: 1 Gil The Water Elemental is summoned and does a heavy amount of Water-Elemental damage to all enemies. This attack is twice as strong as Titan. Bahamut (Mega Flare) Location: Temple of the Ancients Sell: 1 Gil The God of the Dragons is summoned and does heavy Non-Elemental damage to all enemies. About as powerful as Leviathan, but much more effective against Bosses. Kjata (Tri-Disaster) Location: Sleeping Forest Sell: 1 Gil Kujata is summoned and does heavy Fire, Water, and Lightning-Elemental damage to all enemies (in three different waves). Much stronger than Bahamut and Leviathan. Alexander (Holy Judgement) Location: Ice Gate Sell: 1 Gil The Holy Elemental is summoned and does massive Holy-Elemental damage to all enemies. Stronger than Kjata. Bahamut Neo (Giga Flare) Location: Whirlwind Maze Sell: 1 Gil The God of the Dragons is summoned and does very massive non-Elemental damage to all enemies. The damage is high regardless of the enemy's defenses. Phoenix (Phoenix Flames) Location: Condor Fort Sell: 1 Gil The Fire Elemental is summoned and does a moderately heavy amount of Fire- Elemental damage to all enemies, and casts Life 2 on the party. Not as strong as Alexander or Bahamut Neo, but you get to be revived.. best when linked to Final Attack. Hades (Black Cauldron) Location: Downed Gelnika Plane Sell: 1 Gil The Darkness God is summoned and does a very heavy amount of Darkness-Elemental damage to all enemies, plus causes Sleep, Silence, Mini, Frog, Slow, Confuse, and Paralysis (when it can be done). Bahamut ZERO (Terra Flare) Location: Cosmo Canyon Sell: 1 Gil The God of the Dragons is summoned and does an incredibly massive amount of non- Elemental damage to all enemies. The strongest Summon next to Knights of the Round. Typoon (Disintegration) Location: Ancient Forest Sell: 1 Gil Typoon is summoned and does a heavy amount of non-Elemental damage to all enemies. Kills some enemies instantly. Kind of a strange/usless Summon I think, but it looks cool. Knights of the Round (Ultimate End) Location: Round Island Materia Cave Sell: 1 Gil The thirteen Knights of the Round Table are summoned and each one hits all enemies for incredibly massive damage each. Typically does 70,000-130,000 HP of damage to all enemies, and kills Bizarro-Sephiroth in one hit. Master Summon Location: Cosmo Canyon Sell: 1 Gil Allows the character this is equipped on to use every Summon Spell in the game, an unlimited number of times. -------------------------------------------------------------------------------- ---- --------------- III. Spell List --------------- All: Can be All'ed - White (Healing) Magic - Cure: Restores a small amount of HP to the target. (All) Cure 2: Restores a medium amount of HP to the target. (All) Cure 3: Restores a large amount of HP to the target. (All) Life: Revives the target and restores 1/4 of their HP. (All) Life 2: Revives the target and restores all of their HP. (All) Regen: Allows the target to slowly regenerate HP. (All) Poisona: Nullifies Poison on one target. (All) Esuna: Nullifies every Status Ailment on one target. (All) Resist: Prevents all Status Ailments on the target for the remainder of the battle. (All) Full Cure: Restores all HP to one target. - Black (Attacking) Magic - Fire: Does a small amount of Fire-Elemental damage to one target. (All) Fire 2: Does a medium amount of Fire-Elemental damage to one target. (All) Fire 3: Does a large amount of Fire-Elemental damage to one target. (All) Ice: Does a small amount of Water-Elemental damage to one target. (All) Ice 2: Does a medium amount of Water-Elemental damage to one target. (All) Ice 3: Does a large amount of Water-Elemental damage to one target. (All) Bolt: Does a small amount of Lightning-Elemental damage to one target. (All) Bolt 2: Does a medium amount of Lightning-Elemental damage to one target. (All) Bolt 3: Does a large amount of Lightning-Elemental damage to one target. (All) Quake: Does a small amount of Earth-Elemental damage to one target. (All) Quake 2: Does a medium amount of Earth-Elemental damage to one target. (All) Quake 3: Does a large amount of Earth-Elemental damage to one target. (All) Bio: Does a small amount of Poison-typed damage, and may cause Poison to one target. (All) Bio 2: Does a medium amount of Poison-typed damage, and may cause Poison to one target. (All) Bio 3: Does a large amount of Poison-typed damage, and may cause Poison to one target. (All) Demi: Hits one target for 1/4 of their HP; not effective against some Bosses. (All) Demi 2: Hits one target for 1/2 of their HP; not effective against some Bosses.(All) Demi 3: Hits one target for 3/4 of their HP; not effective against some Bosses.(All) Comet: Hits one target for very heavy damage (4000+). Comet 2: Hits all enemies for heavy damage. Freeze: Hits one enemy for massive Water-Elemental damage (5000+). Break: Hits one enemy for massive Earth-Elemental damage (5250+); may Petrify the target. Tornado: Hits one enemy for massive Wind-Elemental damage (5500+). Flare: Hits one enemy for massive Fire-Elemental damage (6000+). Death: Kills one target instantly; not effective against Bosses. (All) Remove: Removes all enemies from battle, ending the battle instantly. Not effective against Bosses. (All) Ultima: Hits all enemies for massive damage (5000+). - Gray (Effect) Magic - Sleepel: Randomly puts the target to Sleep. (All) Silence: Randomly Silences the target. (All) Mini: Randomly causes "Mini" condition on the target. (All) Toad: Randomly causes "Toad" condition on the target. (All) Confu: Randomly Confuses the target. (All) Berserk: Randomly causes "Berserk" condition on the target. (All) DeBarrier: Destroys all barriers (Barrier, MBarrier, Reflect, Wall, Shield) on the target. (All) DeSpell: Destroys all barriers and nullifies Haste, Slow, Stop, Death Sentence, Regen, and Resist. (All) Haste: Speeds up the target's Active Time Guage, allowing for more turns. (All) Slow: Slows down the target's Active Time Guage, forcing less turns. (All) Stop: Stops the target's Active Time Guage. (All) Barrier: Puts a Barrier on the target, which cuts all Physical damage by 50% for a limited time. (All) MBarrier: Puts a Magic Barrier on the target, which cuts all Magic damage by 50% for a limited time. (All) Reflect: Allows the target to reflect the next four Spells that hit him/her back at the caster. (All) Wall: All Physical and Magic damage done to the target is cut by 50% for a limited time. (All) Escape: Allows the party to escape from battle immediately. Shield: Puts a Shield on the target, protecting him/her from all Physical damage and allowing the target to absorb all Elemental (but not type-less) damage as HP. -------------------------------------------------------------------------------- ---- -------------------- IV. Limit Break List -------------------- Here, I'll give you a description of every Limit Break in the game. First off, a little fact that most people DON'T know: Limit Breaks are not learned at random. The first Limit Break in a set is learned by killing 80 enemies (the person who gets the killing blow gets the kill). The oly exception is Vincent, who must only kill 60 enemies. The second Limit Break in a set is learned after the first one is used eight times. The easiest way, I think, to kill as many enemies as possible in the shortest amount of time is to use a weak Summon Spell (such as Ifrit or Ramuh) against large groups of weak enemies (groups as big as four or five enemies can be found in the Corel Mountains). Anyway, however you decide to do it, good luck. - Cloud Strife - Level 1 Limit Breaks Braver: Cloud leaps high into the air, and brings his sword down upon one enemy for light damage. Cross-Slash: Cloud cuts the kanji "Kyou" into a single enemy, doing slightly more damage than Braver and paralyzing the enemy. Doesn't paralyze some Bosses. Level 2 Limit Breaks Blade Beam: Cloud fires a beam from his sword at one enemy for moderate damage. The beam then splits apart and hits all other enemies for 1/4 the damage. Climhazzard: Cloud drives his sword into an enemy, and then leaps high into the air, doing heavy damage. Level 3 Limit Breaks Meteorain: Cloud leaps into the air and fires six meteors at random enemies, with each one doing light to moderate damage. Finishing Touch: Cloud forms a tornado that instantly destroys most regular enemies, and does serious damage to those that live. It does moderate damage to Bosses, but you're probably better off with Meteorain when fighting Bosses. Level 4 Limit Break Omnislash: Cloud launches a flashy, fierce, 15-hit combo against all enemies, hitting them at random for moderate to heavy damage each. - Tifa Lockheart - Tifa's Limit Breaks are a bit different from everyone else's - each new Limit Break is added to a combo, and each hit depends on what the Slots land on. If you land on a "Hit", that Limit Break will hit. If it lands on a "Miss", that Limit Break will be skipped. If it lands on a "Yeah!", that Limit Break will hit AND do extra damage. The slots become increasingly hard with each new Limit Break. Level 1 Limit Breaks Beat Rush: Tifa launches a small combo against an enemy, for light damage. Somersault: Tifa somersault kicks an enemy for light damage. Level 2 Limit Breaks Waterkick: Tifa sweep kicks an enemy for moderate damage. Meteodrive: Tifa performs a suplex on an enemy for moderate damage. Level 3 Limit Breaks Dolphin Blow: Tifa summons a dolphin (?) and performs an uppercut against an enemy, for moderate to heavy damage. Meteor Strike: Tifa shows off her strength and leaps high into the air with the enemy, and slams it down, head first, into the ground, for heavy damage. Level 4 Limit Break Final Heaven: Tifa focuses her ki into her index finger and hits one enemy with a huge blast of energy, for incredibly massive damage. Don't even try for a "Yeah!" on this one.. it's vitually impossible. A 7-hit combo with a few "Yeah!"s is powerful enough. - Barret Wallace - Level 1 Limit Breaks Big Shot: Barret focuses energy into his gun-arm and hits one enemy with a big blast of energy, for light to moderate damage. Mindblow: Barret focuses a different, blue energy into his gun-arm and hits an enemy with it, draining its MP. Great against Bosses with powerful Magic attacks. Level 2 Limit Breaks Grenade Bomb: Barret fires a grenade into the enemy group, doing moderate damage to all enemies. Hammerblow: Using all of his strength, Barret drives into one enemy, completely eliminating it from the battle. Useless against some enemies and all Bosses. It doesn't do any direct damage. Level 3 Limit Breaks Satellite Beam: Barret summons lasers from space that hit all enemies for moderate to heavy damage each. Ungarmax: Barret fires 18 rounds at the enemy group, with each hit doing light damage. Level 4 Limit Break Catastrophe: Using his gun-arm, Barret launches himself into the air and fires a massive beam of super-heated plasma energy at all enemies, hitting them 20 times at random for moderate damage each. - Aeris Gainsborough - Level 1 Limit Breaks Healing Wind: Aeris summons a gentle breeze that recovers half of each character's Max HP (i.e a character with 400 max HP would recover 200 HP). Seal Evil: Aeris casts a curse on all enemies, which Stops and Silences them, effectively sealing their spell-casting abilities. Level 2 Limit Breaks Breath of the Earth: Aeris summons a healing energy and nullifies all negative and positive Status Ailments. Fury Brand: Sacrificing her own Limit Break, Aeris fills the Limit Guages of her other party members with a strong energy. Level 3 Limit Breaks Planet Protector: Aeris summons golden energy which surrounds the members, making them invulnerable for a limited time. Pulse of Life: Aeris brings forth a healing light that refills everyone's HP and MP, removes all Status Ailments, AND completely restores any dead party members. Level 4 Limit Break Great Gospel: A heavenly beam of light engulfs all the party members, restoring all their HP and MP, AND making them invincible for a limited time. - Red XIII - Level 1 Limit Breaks Sled Fang: Red XIII charges through an enemy with great force, causing moderate damage. Lunatic High: Red XIII emits a yellow beam which casts Haste on everyone, and increases their Evade % by 50%. Level 2 Limit Breaks Blood Fang: Red XIII charges through an enemy and refills his HP and MP to that of the enemy's current MP level. Stardust Ray: Ten energy stars fall from the sky and strike random enemies, with each hit doing light damage. Level 3 Limit Breaks Howling Moon: Red XIII leaps in front of the full moon, and casts Haste and Berserk on himself, as well as raises his Attack Power significantly. This Limit Break has its obvious advantages and disadvantages. Earth Rave: Red XIII launches a five-hit Elemental combo that hits each time for moderate damage. Level 4 Limit Break Cosmo Memory: Red XIII absorbs star energy, and after charging up, fires a massive atomic beam of red energy at all enemies, doing incredibly massive damage to each (usually 9999 in the higher levels). - Cait Sith - Cait Sith has only two Limit Breaks, although his second Limit Break is divided up into eight different attacks. Level 1 Limit Break Dice: Cait Sith throws two to six dice at the enemy. The resulting number is multiplied by 100, 200, 300, or 400 and the enemy takes that much damage. Level 2 Limit Break Slots: You get to try your luck at a slot machine to determine the attack used. There are eight attacks total: Toy Box - When you don't get three of a kind, you get a random item from the Toy Box dropped on the enemy group. This can be a Fat Chocobo, icicles, a huge weight, etc. Toy Soldiers - When you get three Crowns, Cait Sith summons an army of small toy soldiers who attack enemies at random for fairly heavy damage each. Mog Dance - Incorrectly named, you get MOOGLE (not MOG, dammit!!) DANCE when you get three Stars. Moogle Dance causes a moogle to appear and completely restore the party. This is one of the best and most common results. Lucky Gal - When you score three Hearts, a cute girl dressed as a bunny appears and blows all of your party members a kiss, which makes every hit during the battle a critical hit until the end of the battle. Random Summon Spell - When you get three Bars, a random Summon Spell (out of the ones you've gotten so far) will be cast on the enemies, at no MP cost for you. Unfortunately, this means that you'll never have a chance of scoring Knights of the Round at an early part of the game. ^_~ Combine - When you get three Cait Siths, Cait Sith becomes one with the party members. Cait Sith's new HP total is that of everyone's max HP added together (ex. Cloud has 1000 max HP, Red XIII has 1500 max HP, and Cait Sith as 2000 max HP, 2000+1500+1000 = 4500 max HP). Mega Cait Sith's attacks to fairly massive damage. All Over - When you score Cait Sith's face, all enemies in the battle are killed instantly, regardless of whether they have protection from it or not. Watch out, though - if you mess up, you may accidentally get.. Joker Death - When Cait Sith gets a Bar instead of the right side of his face, all enemies die instantly.. but so do you. Ribbons do not prevent this. Game Over. Hope you saved recently. ^_^;; - Cid Highwind - Level 1 Limit Breaks Boost Jump: Cid leaps high into the air, and then lands on a single enemy, spear-first, for moderate damage. Dynamite: Cid whips out a stick of dynamite, lights it with his cigarette, and throws it into the midst of the enemy group, hitting them all for light damage. Cool. Level 2 Limit Breaks Hyper Jump: Cid leaps high into the sky, and then lands hard, creating a blast of energy that hits all enemies for moderate damage. Dragon: Cid summons a dragon that appears and attacks one enemy for light damage. Cid then gains that enemy's current MP worth of HP and MP. Level 3 Limit Breaks Dragon Dive: Cid jumps high into the sky and lands on the enemies, spear-first, six different times, hitting enemies at random for light to moderate damage. Big Brawl: Cid jumps into the middle of the enemy group and launches an eight- hit combo that hits enemies at random for light damage each (a little weaker than Dragon Dive, but hits two more times). Level 4 Limit Break Highwind: Cid signals to the Highwind, which responds by firing 18 missiles at the enemy group, hitting them at random for light damage each. - Yuffie Kisaragi - Level 1 Limit Breaks Greased Lighting: Yuffie cuts deep into one enemy for moderate damage. Clear Tranquil: Yuffie surrounds each of her party members with a blue aura, which heals them to 50% of their current max HP (i.e, 1000 HP would be restored to someone with 2000 max HP). Level 2 Limit Breaks Landscaper: Yuffie creates a giant shockwave that runs along the ground, hitting all enemies for moderate damage. Bloodfest: Yuffie launches into a ten-hit combo, which hits enemies at random for light damage each hit. Level 3 Limit Breaks Gauntlet: Yuffie creates a giant blast of energy that hits all enemies for equally heavy damage, regardless of their defenses. Doom of the Living: Similar to Bloodfest, Yuffie launches into a 15-hit combo that creates cool purple explosions when they hit for the same light damage. Level 4 Limit Break All Creation: Yuffie creates a massive, luminescent energy wave that blows away all enemies for lethal damage (9999 HP in the later levels). - Vincent Valentine - Vincent has four Limit Breaks in which he turns into a various beasts. Each beast cannot be controlled, and they have two attacks that they use at random. This obviosuly has its advantages and disadvantages. Level 1 Limit Break Galian Beast: Vincent turns into a purple demon-beast with increased Speed, Evade %, and a 30% higher max HP level. This is the fastest of Vincent's forms. Berserk Dance - The Galian Beast launches a small combo on one enemy for light damage. Beast Flare - The Galian Beast creates orange orbs that explode around the enemies, hitting them all for fairly heavy Fire-Elemental damage. Level 2 Limit Break Death Gigas: Vincent turns into a Frankenstein-like creature with increased Defense Power and double the HP, but reduced Speed and low Magic Defense. Gigadunk - The Death Gigas slams an enemy for heavy damage. Livewire - The Death Gigas hits all enemies with a blast of electrical energy, for moderate Lightning-Elemental damage. Level 3 Limit Break Hell Masker: Vincent turns into a freaky horror-movie guy with a chainsaw who sports high Defense Power but low Attack Power. Splattercombo - The Hell Masker hits a single enemy five times with his chainsaw for light damage each hit. The total damage this does, though, is less than a single Gigadunk would do. Nightmare - The Hell Masker hits one enemy with Sleep, Poison, Cofusion, Silence, Frog AND Mini conditions. That's nice, but it only hits one enemy. Level 4 Limit Break Chaos: Vincent turns into an ultra cool Satan-demon like creature with incredibly high Attack Power, Defense Power, Magic Defense, and Speed. Chaos Saber - Chaos uses his Chaos Saber to deliver the same damage as Gigadunk does.. but to every enemy! Satan Slam - If the huge skull coming out of the ground doesn't kill every enemy instantly, then the flying skulls, which do massive damage to all enemies, will. ^_^ -------------------------------------------------------------------------------- ---- -------------------------------- V. Level 4 Limit Break Locations -------------------------------- Here, you'll find all the locations of the Level 4 Limit Break items. Remember, to use these items, the character must have mastered (learned) all six previous Limit Breaks. - Cloud - Omnislash: In Disc 2, win 32000 BP (Battle Points) at the Gold Saucer Battle Square, and exchange them for the Omnislash item. - Tifa - Final Heaven: After Cloud regains his senses in Mideel during Disc 2, go back to Nibelheim with Cloud in the lead and play Tifa's piano. Play the following song: X, Square, Triangle, R1+Triangle, R1+Square, X, Square, Triangle, R1+X, Circle, X, Square, Triangle. Not only will you find out what happened to Tifa after the Nibelheim incident, you'll get the Final Heaven item. - Barret - Catastrophe: After you save North Corel from the Shinra Train (you have to save the town to get this) in Disc 2, go to the house on the west hill, and talk to the woman inside. She'll give you the Catastrophe item as thanks for saving the town. Cool. - Aeris - Great Gospel: First, drive into Costa Del Sol with the Buggy and sneak a ride in the Shinra Boat. Make your way out of Junon, and you'll find that you're still in your Buggy. In this area, look for shallows that the Buggy can cross. Once you cross the shallows, you'll come to the Sleeping Man's cave. Talk to him, and he'll give you.. nothing. But talk to him when you've run away a number of times where the last two digits in the number are the same (i.e. 11, 22, 33, 44, etc.), and he'll either give you a Lightning Ring or Mythril. If you get the Lightning Ring, make the numbers match up again and talk to the Sleeping Man one more time. In any case, once you get Mythril, you're in buisness. Now head back to the Gongaga Area and look for the Blacksmith's house. Give the Mythril to him, and he'll allow you to choose an item from either the small or large box. Choose the small one; it contains the Great Gospel item! The large one cantains Gold Armor. Yay. Remember, good things do come in small packages. This can only be done in Disc 1, for obvious reasons. - Red XIII - Cosmo Memory: During any Disc (preferably Disc 1), in the Shinra Mansion, open the safe using the combination Right 36, Left 10, Right 59, Right 97 before the time runs out. If and when you open it, you'll fight a tough Boss, Lost Number. After defeating it, you'll not only get the Odin Summon Materia, but you'll get the Cosmo Memory item. - Cait Sith - Cait Sith does not have a Level 4 Limit Break. - Cid - Highwind: I can't give you specific directions to it, but it's hidden in the Downed Shinra Plane in Discs 2 and 3. The item IS well-hidden, but it's worth it, just like every other treasure down there is. Watch out for Emerald Weapon!! - Yuffie - All Creation: Defeat the five Gods of the Wutai Pagoda to recieve the Leviathan Summon Materia and the All Creation item. This can be done during any Disc, but Disc 1 is preferable. - Vincent - Chaos: Visit Lucrecia's Cave with Vincent in your party during Disc 2, and then visit again in Disc 3 with Vincent in your party. Vincen't Ultimate Weapon and the Chaos item will be waiting for him. -------------------------------------------------------------------------------- ---- ------------------------------ VI. Ultimate Weapons Locations ------------------------------ In this section, I'll tell you where to find every character's Ultimate Weapon. Note that even though every Ultimate Weapon has four linked Materia slots and the highest Attack Power, it doesn't have ANY Materia growth rate, so it's kind of like a double-edged sword. - Cloud - Ultima Weapon: In Disc 3, you may (and probably will) run into Ultimate Weapon while riding the Highwind in the Overworld. You have to ram him with the Highwind to get him to attack you, and every time you defeat him, he'll run away temporarily. Your only option, unfortunately, is to chase him in the Highwind again. Once you defeat him enough (he has 100000 HP), he'll retreat to his final resting place, Cosmo Canyon. Defeat him in that area, and he'll yield Cloud's Ultimate Weapon, the.. Ultima Weapon. Additionally, he'll provide access to the Ancient Forest. - Tifa - Premium Heart: In Disc 2 or 3, return to Bone Village and look for the "Sector 5 Key" (mistranslation). Once you dig it up, you'll be able to open the Sector 7 Door that blocks your access to Midgar. Not much has changed, but if you go to Wall Market and go to the room with the machine gun mounted on the ceiling, you'll find that the computer has been fixed.. temporarily. Access it and you'll get Tifa's Ultimate Weapon, the Premium Heart. - Barret - Missing Score: In Disc 2, during the raid of Midgar, you'll find the Missing Score in a treasure box on the stairs leading up to Hojo.. but only if Barret is currently in your party. Bummer. -_- - Aeris - Princess Guard: You can find Aeris' Ultimate Weapon, the Princess Guard, in the Temple of the Ancients, behind the IIII Door (yeah, IIII, not IV), during Disc 1. Seems a little late to be getting it, though.. - Red XIII - Limited Moon: Return to Cosmo Canyon anytime in Disc 3 with Red XIII in your party, and speak to Bugenhagen. A new event will unfold, and you'll end up getting Red XIII's Ultimate Weapon, the Limited Moon. - Cait Sith - HP Shout: When you return to Midgar and raid the Shinra Building in Disc 2, return to the 64th Floor and check the locker that Cloud previously said he found a megaphone. He'll realize that he needs it for Cait Sith now, and it just so happens to be Cait Sith's Ultimate Weapon, the HP Shout. - Cid - Venus Gospel: When all of the Huge Materia events in Disc 2 are over, talk to the guy in Rocket Town who is sentimental about the rocket three times (you'll know him by the fact that all he does is look at it). He'll give you Cid's Ultimate Weapon, the Venus Gospel. - Yuffie - Conformer: In Disc 2 or 3, go to the Downed Gelnika plane and go to the Laboratory section (it's kinda hard to find as the door to that section isn't very well marked). One of the items here is Yuffie's Ultimate Weapon, the Conformer. - Vincent - Death Penalty: In Disc 2, go to Lucrecia's Cave with Vincent in your party. Return in Disc 3, and you'll get Vincent's Ultimate Weapon, the Death Penalty (you get this at the same time you get his Level 4 Limit Break, Chaos). -------------------------------------------------------------------------------- ---- ----------------------------- VII. Summon Materia Locations ----------------------------- This section will help you to find each and every Summon Materia in the game. You don't want to miss any of them, because not only are they powerful, but they look incredibly cool too. Choco/Mog: Find this at the Chocobo Ranch. The first time you enter, talk to the Chocobo nearest to you. Select "Wark!", and the Chocobos will do a cute little dance for you. All of this concludes with you walking away with the Choco/Mog Summon Materia. Shiva: Priscilla will give this Materia to you after you save her from Bottomswell in Junon, the first time you visit. Ifrit: Jenova-BIRTH (on the Shinra Boat) will drop this when you beat her. Ramuh: In the Chocobo Jockey Room you stay in when you're racing to escape from Corel Prison. You'll know where it is by its flashing. Titan: In Gongaga, check the location where Scarlet says she's found a "useless" Materia. Titan maybe useless to her, but.. whatever.. ^_~ Odin: It can be found inside of the safe in the Shinra Mansion, once you beat the Boss of the safe, Lost Number. Leviathan: Godo will give this Materia to Yuffie when she beats him at the top of the Wutai Pagoda. You get this at the same time you get her Level 4 Limit Break item, All Creation. Bahamut: The Red Dragon will drop this when you beat it inside of the Temple of the Ancients. Kjata: Find this in the Sleeping Forest. It's easy to miss, as it's hidden on the left side of the screen, and it appears and disappears at will. When you see a shining red ball, go to where you see it and it will fall into your possesion soon enough. Alexander: This one is incredibly hard to get (I missed it my first time through the Ice Gate). I can't give you directions, so I suggest that you check out one of the great FAQs at GameFAQs that can. I WILL tell you, however, that you first must dip your hands in the hot springs, and then touch the Ice Witch, who is found in an extremely out-of-the-way cave in the massive Ice Gate maze. Good luck. It's worth it. Phoenix: Just win at the Fort Condor Huge Materia Event (either by doing the stupid war/strategy-game or by cranking up the speed and waiting for the Boss to come to you). Either way, you'll get the Phoenix Summon Materia once you win. Bahamut Neo: This one's extremely hard to miss. It's laying right in the middle of your path through the Whirlwind Maze. Hades: This one can be found in the Downed Gelnika Plane. It's generally easy to find. If you have THAT much trouble, just E-mail me. ^_^ Bahamut ZERO: Examine the Blue Huge Materia when you have both Bahamut and Bahamut Neo in your posession, and you'll be given the almighty Bahamut ZERO Summon Materia. Typoon: This can be found (although it's really not worth it) in the Ancient Forest. It does look cool, but it just really sucks. Knights of the Round: This legendary Materia can be found in the Round Island Materia Cave, which can only be reached on the back of a self-bred Gold Chocobo. See the Chocobo Breeding Section for more information. -------------------------------------------------------------------------------- ---- ----------------- VIII. Weapon List ----------------- Here's a list of all the Weapons in the game, their Attack Power, their Materia growth rate, their Materia slot layouts, and where they're FIRST found. - Cloud - Buster Sword Attack: 18 Growth: Normal Slot: O-O Found: Cloud starts with this Weapon. Mythril Saber Attack: 23 Growth: Normal Slot: O-O O Found: Kalm Weapon Shop Hardedge Attack: 32 Growth: Normal Slot: O-O O O Found: Junon Weapon Shop Force Stealer Attack: 36 Growth: Double Slot: O O O Found: Win at Junon Parade Butterfly Edge Attack: 39 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Rune Blade Attack: 40 Growth: Double Slot: O O O O Found: Mt. Nibel Yoshiyuki Attack: 56 Growth: Normal Slot: O O Found: Rocket Town Murasame Attack: 51 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Organics Attack: 62 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Nail Bat Attack: 70 Growth: None Slot: None Found: Temple of the Ancients Enhance Sword Attack: 43 Growth: Normal Slot: O-O O-O O-O O-O Found: Gaea's Cliff Crystal Sword Attack: 76 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop Apocalypse Attack: 88 Growth: Triple Slot: O O O Found: Ancient Forest Heaven's Cloud Attack: 93 Growth: Normal Slot: O O O O O O Found: Downed Gelnika Plane Ragnarok Attack: 97 Growth: Normal Slot: O-O O-O O-O Found: Win from Proud Clod (Boss) Ultima Weapon Attack: 100 Growth: None Slot: O-O O-O O-O O-O Found: Win from Ultimate Weapon (Boss), see Part VI - Tifa - Leather Glove Attack: 13 Growth: Normal Slot: O Found: Tifa starts with this Weapon. Metal Knuckle Attack: 18 Growth: Normal Slot: O-O Found: Wall Market Weapon Shop Mythril Claw Attack: 24 Growth: Normal Slot: O-O O Found: Kalm Weapon Shop Motor Drive Attack: 27 Growth: Double Slot: O O O Found: Costa del Sol Grand Glove Attack: 31 Growth: Normal Slot: O-O O O Found: Junon Weapon Shop Tiger Fang Attack: 38 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Platinum Fist Attack: 30 Growth: Double Slot: O O O O Found: Nibelheim Powersoul Attack: 28 Growth: Double Slot: O O O O Found: Mt. Nibel Diamond Knuckle Attack: 51 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Work Glove Attack: 24 Growth: None Slot: None Found: Temple of the Ancients Dragon Claw Attack: 62 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Kaiser Knuckle Attack: 44 Growth: Normal Slot: O-O O O O O O O Found: Whirlwind Maze Crystal Grab Attack: 75 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop God's Hand Attack: 86 Growth: Normal Slot: O-O O-O Found: Win from Carry Armor (Boss) Master Fist Attack: 38 Growth: Normal Slot: O O O O O O Found: Shinra Building Premium Heart Attack: 99 Growth: None Slot: O-O O-O O-O O-O Found: Wall Market, see Part VI - Barret - Gatling Gun Attack: 14 Growth: Normal Slot: O Found: Barret starts with this Weapon. Assault Gun Attack: 17 Growth: Normal Slot: O-O Found: Sector 8 Weapon Shop Atomic Scissors Attack: 32 Growth: Normal Slot: O-O O O Found: Junon Weapon Shop Cannon Ball Attack: 23 Growth: Normal Slot: O-O O Found: Kalm Weapon Shop W Machine Gun Attack: 30 Growth: Double Slot: O O O Found: Mt. Corel Hard Vulcan Attack: 39 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Enemy Launcher Attack: 35 Growth: Normal Slot: O-O O O O Found: Shinra Mansion Drill Arm Attack: 37 Growth: Double Slot: O O O O Found: Rocket Town Chainsaw Attack: 52 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Rocket Punch Attack: 62 Growth: None Slot: None Found: Temple of the Ancients Microlaser Attack: 63 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Solid Bazooka Attack: 61 Growth: Normal Slot: O-O O-O O-O O-O Found: Costa del Sol Weapon Shop (Post-Meteor) AM Cannon Attack: 77 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop Maximum Ray Attack: 97 Growth: Normal Slot: O-O O-O O-O Found: Sector 8 Pile Bunker Attack: 90 Growth: None Slot: O-O O-O O-O Found: Shinra Building Missing Score Attack: 98 Growth: None Slot: O-O O-O O-O O-O Found: Sister Ray, see Part VI - Aeris - Guard Rod Attack: 12 Growth: Normal Slot: O Found: Aeris starts with this Weapon. Mythril Rod Attack: 16 Growth: Normal Slot: ?? (I need this info) Found: Wall Market Weapon Shop Striking Staff Attack: 32 Growth: Normal Slot: O-O O O Found: Junon Weapon Shop Full Metal Staff Attack: 22 Growth: Double Slot: O-O O Found: Kalm Weapon Shop Wizard Staff Attack: 28 Growth: Double Slot: O O O Found: Mt. Corel Umbrella Attack: 58 Growth: None Slot: None Found: Gold Saucer Speed Arena Fairy Tale Attack: 37 Growth: Normal Slot: O O O O O O O Found: Win from Reno (Boss) Prism Staff Attack: 40 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Wiser Staff Attack: 33 Growth: Double Slot: O O O O Found: Win from Gi Nanataku (Boss) Aurora Rod Attack: 51 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Princess Guard Attack: 52 Growth: Normal Slot: O-O O-O O-O O Found: Temple of the Ancients - Red XIII - Mythril Clip Attack: 24 Growth: Normal Slot: O-O O Found: Red XIII starts with this Weapon. Magic Comb Attack: 37 Growth: Double Slot: O O O Found: Fort Condor Diamond Pin Attack: 33 Growth: Double Slot: O-O O O Found: Junon Materia Shop Silver Barrette Attack: 40 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Seraph Comb Attack: 68 Growth: Normal Slot: O O O O Found: Cave of the Gi Plus Barrette Attack: 39 Growth: Double Slot: O O O O Found: Mt. Nibel Gold Barrette Attack: 50 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Hairpin Attack: 57 Growth: None Slot: None Found: Wutai Adaman Clip Attack: 60 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Materia Shop Centclip Attack: 58 Growth: Normal Slot: O O O O O O O O Found: Costa del Sol (Post Meteor) Crystal Comb Attack: 76 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop Spring Gun Clip Attack: 87 Growth: Normal Slot: O-O O-O O-O Found: Ancient Forest Behemoth Horn Attack: 91 Growth: Normal Slot: O O O O O O Found: Shinra Building Limited Moon Attack: 93 Growth: None Slot: O-O O-O O-O O-O Found: Cosmo Canyon, see Part VI - Cait Sith - Yellow Megaphone Attack: 36 Growth: Normal Slot: O-O O O Found: Cait Sith starts with this Weapon. White Megaphone Attack: 35 Growth: Double Slot: O O O Found: Gongaga Green Megaphone Attack: 41 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Black Megaphone Attack: 31 Growth: Double Slot: O O O O Found: Cave of the Gi Silver Megaphone Attack: 28 Growth: Normal Slot: O O O O O O O O Found: Shinra Mansion Blue Megaphone Attack: 48 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Trumpet Shell Attack: 68 Growth: None Slot: None Found: Temple of the Ancients Red Megaphone Attack: 60 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Gold Megaphone Attack: 58 Growth: Normal Slot: O-O O-O O-O O-O Found: Costa del Sol Weapon Shop (Post Meteor) Crystal Megaphone Attack: 74 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop Battle Trumpet Attack: 95 Growth: None Slot: O-O O-O O-O Found: Underwater Reactor Starlight Phone Attack: 88 Growth: Normal Slot: O-O O-O O-O O-O Found: Sector 8 HP Shout Attack: 95 Growth: None Slot: O-O O-O O-O O-O Found: Shinra Building, see Part VI - Cid - Spear Attack: 44 Growth: Normal Slot: O-O O-O Found: Cid starts with this Weapon. Slash Lance Attack: 56 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Dragoon Lance Attack: 66 Growth: Normal Slot: O O O O O O O O Found: Da-Chao Cave Trident Attack: 60 Growth: Normal Slot: O O O O O O Found: Temple of the Ancients Mop Attack: 68 Growth: None Slot: None Found: Bone Village Viper Halberd Attack: 58 Growth: Double Slot: O O O O Found: Zango Valley Mast Ax Attack: 64 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Javelin Attack: 62 Growth: Double Slot: O-O O-O O Found: Gaea's Cliff Partisan Attack: 78 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop. Scimitar Attack: 86 Growth: Triple Slot: O-O Found: Underwater Reactor Flayer Attack: 100 Growth: Normal Slot: O O O O O O Found: Gold Saucer Speed Arena (Disc 2 or 3) Spirit Lance Attack: 92 Growth: Normal Slot: O-O O-O Found: Downed Gelnika Plane Grow Lance Attack: 78 Growth: Normal Slot: O-O O-O O-O Found: Shinra Building Venus Gospel Attack: 97 Growth: None Slot: O-O O-O O-O O-O Found: Rocket Town, see Part VI - Yuffie - 4-Point Shruiken Attack: 23 Growth: Normal Slot: O-O O Found: Yuffie starts with this Weapon Boomerang Attack: 30 Growth: Normal Slot: O-O O O Found: Junon Weapon Shop Wind Slash Attack: 30 Growth: Double Slot: O O O Found: Shinra Boat Pinwheel Attack: 37 Growth: Normal Slot: O-O O-O Found: Cosmo Canyon Weapon Shop Twin Viper Attack: 36 Growth: Double Slot: O O O O Found: Shinra Mansion Razor Ring Attack: 49 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Magic Shruiken Attack: 64 Growth: Normal Slot: O O O Found: Wutai Hawkeye Attack: 61 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Superball Attack: 68 Growth: None Slot: None Found: Fort Condor Spiral Shruiken Attack: 68 Growth: Normal Slot: O-O O O O O O O Found: Costa del Sol Weapon Shop (Post Meteor) Crystal Cross Attack: 74 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop Rising Sun Attack: 68 Growth: Double Slot: O-O O-O Found: Steal from Diamond Weapon (Boss) Oritsuru Attack: 90 Growth: Normal Slot: O-O O-O O O O O Found: Da-Chao Cave Conformer Attack: 96 Growth: None Slot: O-O O-O O-O O-O Found: Downed Gelnika Plane - Vincent - Quicksilver Attack: 38 Growth: Normal Slot: O-O O O Found: Vincent starts with this Weapon Peacemaker Attack: 38 Growth: Double Slot: O-O O Found: Kalm Sniper CR Attack: 42 Growth: Normal Slot: O-O O-O Found: Mt. Nibel Shotgun Attack: 48 Growth: Normal Slot: O-O O-O Found: Rocket Town Weapon Shop Shortbarrel Attack: 51 Growth: Normal Slot: O-O O-O O Found: Wutai Weapon Shop Silver Rifle Attack: 62 Growth: None Slot: None Found: Temple of the Ancients Buntline Attack: 48 Growth: Double Slot: O-O O-O Found: Bone Village Lariat Attack: 64 Growth: Normal Slot: O-O O-O O O Found: Icicle Lodge Weapon Shop Longbarrel R Attack: 66 Growth: Normal Slot: O-O O-O O-O O-O Found: Costa del Sol Weapon Shop (Post Meteor). Winchester Attack: 73 Growth: Normal Slot: O-O O-O O-O Found: Mideel Weapon Shop Supershot ST Attack: 97 Growth: None Slot: O-O O-O O-O Found: Ancient Forest Outsider Attack: 80 Growth: Normal Slot: O-O O-O O O O O Found: Downed Gelnika Plane Death Penalty Attack: 99 Growth: None Slot: O-O O-O O-O O-O Found: Lucrecia's Cave, see Part VI -------------------------------------------------------------------------------- ---- ---------------------------------- IX. Emerald Weapon and Ruby Weapon ---------------------------------- This Section provides what I think are the best strategies for beating those two sons of bitches, Emerald and Ruby Weapon. I DID beat them, by the way. And yes, I am showing off. ^_~ - Emerald Weapon - The "easier" of the two bosses, he's a sinch if you have the right Materia. And without a GameShark, the right Materia will take ages to get. First off, you need to eliminate that damned 20 minute timer Square threw in. To do this, go to the Underwater Reactor and walk around in one of those big aqua tubes until you fight a Ghost Ship enemy. Now, Morph it using the "Morph" Materia. Take the Item you get back to the man I call the "Kalm Dude" (in Kalm, obviously), and you'll get the Underwater Materia for it. (No, this Materia is NOT used to revive Aeris. Because Aeris CANNOT be revived.) This will allow your party to breathe under water, eliminating the timer. Now, you want three Mime Materia, Knights of the Round, some Turbo Ethers, and the Phoenix Summon Materia with a mastered Final Attack Materia linked to it. Also, try to have an Enemy Skill Materia with Big Guard learned. And high HP and MP Levels, and all of the Ultimate Weapons would help too. Now, go find him, and get ready for a tough- ass fight. Immediately use Big Guard to boost your Defense. Then, when the character with the Knights of the Round Materia is ready, cast it. And the Mime it with the next character. And then Mime it with the other character. And Mime again. And again. And KotR to Emmy to Hell and back. At one point, he will use his super-ultra-mega-death-blasto-destructo-hell-hahaha-attack. In other words, he'll kill you no matter what (9999 on everyone). Not to worry; you have your Phoenix and Revive combination. Once you're back up and running, cast Big Guard again, and start the KotR chain again. Remember, Emmy has 1,000,000 HP, so it will take awhile. But you'll win. Once you do, you recieve the Earth Harp. Take the Earth Harp back to the Kalm Dude and he'll give you a Master Magic, Master Summon, and Master Command Materia for your efforts. Congrats. - Ruby Weapon - Ugh, I hate this thing. It's at least 10 times harder than Emmy was.. and all you get is a stinkin' Gold Chocobo for it. Oh, big deal. You should've had one years ago by this point in the game. Oh well. Anyway, here's the deal: load one character (preferably with EXTREMELY high HP and MP levels, like Cloud) with the W-Summon Materia (Master), Knights of the Round (Master), Mime (Master), Final Attack linked to Revive (both Master), the Shield Materia (Master), a Ribbon, and the Mystile Armor (to have a 50% chance of avoiding Ruby's repeated Ultima-casting). A few HP Plus Materias wouldn't hurt either. Now, engage Ruby. And keep engaging the damn thing until your He-Man/Woman character (the one with everything on him/her) is the lucky one to survive Ruby's Whirlsand attack (which throws a character out of the battle). Then, cast Shield on yourself, and start miming Knights of the Round, and focus on the stalks. One the stalks are down, focus on Ruby itself until she goes down. If (and when) your Shield gives out, stop the chain, cast Shield again, use a Megalixir or Turbo Ether, and start the chain again. Like Emmy, Ruby has 1,000,000 HP to chip away at, so.. good luck. If you beat it, you'll recieve the Desert Rose. Take this back to the Kalm Dude, and he'll give you a Gold Chocobo. Woo-hoo. Well, at least you can.. brag. Or something. Right, that's it. Brag. Yay. -------------------------------------------------------------------------------- ---- --------------------- X. Enemy Skills Guide --------------------- This section will list all 24 learnable Enemy Skills (including Chocobuckle), what they do, what enemies they can be learned from, where those enemies are found, and how many MP it costs. Angel Whisper: Completely restores HP and Status of a single ally, and also works like Life 2 if used on a dead ally. You can learn it from the Pollensalita, in the Final Dungeon. It costs 50 MP. Aqualung: Does a high amount of Water-Elemental damage to all enemies. You can learn it from the Chimera in the desert surrounding the Gold Saucer, or from Jenova-LIFE. It costs 34 MP. Bad Breath: Attempts to inflict Poison, Sleep, Mini, Frog, and Confuse on all enemies. Doesn't work on some Bosses. You can learn it from the Molbor, found on Gaea's Cliff. It costs 58 MP. Beta: Does a moderate amount of Fire-Elemental damage to all enemies. You can only learn it from the Midgar Zolom, and that's if you survive the attack anyway. It costs 35 MP. Big Guard: One of the best Enemy Skills. It casts Barrier, MBarrier, and Haste on all of your party. You can learn it from the Beach Plug enemy, found on the Costa del Sol beach. It costs a whopping 56 MP for one use, though.. Chocobuckle: This is the single hardest Enemy Skill to get, but it can be very effective. First, fight the Mu enemies around the Chocobo Ranch, and stall until they cast their Enemy Skill, Level 4 Suicide, on you. They rarely cast it, so prepare for a long battle. Once you learn it, kill them and go to the Chocobo Ranch. Buy three Mimett Greens, and then fight a Level 16 Chocobo (use "Sense" Materia to check). Now, feed all three Mimett Greens to him, one after the other. Once you've done that, use Level 4 Suicide on the poor guy. He won't die, but he'll be so pissed off that he'll respond with Chocobuckle, allowing you to learn it. Well, that's it. Now run away from hundreds of battles and you can do 9999 damage to all enemies for a measly 3 MP. Have fun. ^_^ Death Force: Attempts to cast Death Sentence on a single target, and/or kill the target instantly. Doesn't work on Bosses. It can be learned from the Adamantaimai in the area around Wutai. It costs 3 MP. Death Roulette: One character in the battle, be it ally or enemy, will be killed instantly. Doesn't work on Bosses. It can be learned from the Death Dealer in the Final Dungeon. It costs 6 MP. Death Sentence: Inflicts one enemy with Death Sentence. Doesn't work on Bosses. You can learn it from the Sneaky Step or Death Spector in the Cave of the Gi. It costs 10 MP to use. Dragon Force: One ally's Defense and Magic Defense is increased by 50%. You can learn it from the Dark Dragon in the Final Dungeon. Costs 19 MP to use. Flame Thrower: Does a moderate amount of Fire-Elemental damage to a single target. You can learn it from the Archdragon in the Mythril Mine. Costs 10 MP. Frog Song: Attempts to inflict Frog and Sleep on a single target. Also heals a member who is a Frog. Doesn't work on most Bosses. It can be learned from the Touch Me (uh..) in the Gongaga Area. Costs a whopping 120 MP.. Goblin Punch: Does very light Non-Elemental damage to a single target. If target is the same Level as user, it will do heavy Non-Elemental damage. Learn it from the Goblin on Goblin Island. Costs 0 MP, as it's pretty damn useless.. Laser: Reduces a single target's HP by 50% (if it has 6000 HP, will hit for 3000). Doesn't work on Bosses. Learn it from the Bull Motor in Corel Prison. Costs 16 MP. Level 4 Suicide: Inflicts Death Sentence and Mini on targets whose Level is a multiple of 4 (4, 8, 12, 16, etc..). Doesn't work on Bosses. Learn it from the Mu in the area around the Chocobo Ranch. Costs 10 MP. Level 5 Death: Instantly kills all enemies whose Level is a multiple of 5 (5, 10, 15, 20, etc..). Doesn't work on Bosses, obviously. Learn it from the Parasite in the Final Dungeon. Costs 22 MP. Magic Breath: Does moderate to heavy Fire, Water, and Lightning-Elemental damage to all enemies. Learn it from the Stilv in Gaea's Cliff. Costs 75 MP. Magic Hammer: Steals 100 MP (if possible) from a single target. Learn it from the Razor Weeds in the Wutai area. Costs 120 MP. Matra Magic: Does light Non-Elemental damage to all enemies. Learn it from the Custom Sweepers in the Midgar Area. Costs 8 MP. Pandora's Box: Hits all enemies for moderate to heavy Non-Elemental damage. Learn it from the Dragon Zombie in the Final Dungeon. Costs a whopping 110 MP. Shadow Flare: Hits one enemy for extrememly heavy Non-Elemental damage. Learn it from Ultima Weapon, as his last resort death attack. If he hits someone other than the person with E. Skill equipped, just reset and try again, because this is worth having. Costs 100 MP for every use.. Trine: Does a moderate amount of Lightning-Elemental damage to all enemies. Learn it from the Materia Keeper (Boss) on Mt. Nibel, or from the Stilv, at Gaea's Cliff. Costs 20 MP. White Wind: Refills HP of all allies by an amount equal to the caster's current HP level. Learn it from the Zemzelett, in the area around Junon. You must have the "Manipulate" Materia, because he will (obviously) never use it on you willingly. Costs 34 MP. ????: (Yes, that's what it's called) One target takes an amount of Non-Elemental damage equal to that of your Max HP level, minus your current HP level. Learn it from the Judge in the Shinra Mansion. It costs 3 MP. -------------------------------------------------------------------------------- ---- -------------------- XI. Chocobo Breeding -------------------- This section will teach you how to breed that damned elusive Gold Chocobo. Remember, Chocobo Breeding can be started as early as Mid-Disc 2. The sooner you get Knights of the Round, the better. The following is a list of the different types of Chocobos and what they can do: --- Yellow Chocobo: The Normal Chocobo. It can run across fields, and not much else. Green Chocobo: The Mountain Chocobo. It can run across fields, and pass mountains with ease. Blue Chocobo: The River Chocobo. It can run across fields, and wade through shallow water and rivers easily. Black Chocobo: The Mountain/River Chocobo: It can run across fields, climb mountains, AND wade through rivers. Gold Chocobo: The Sea Chocobo. It can do everything the other Chocobos can, and can also run across the sea, letting you go anywhere. --- This is a list of the different Greens and the stats they raise. Always buy Greens from the Chocobo Sage, as he has the best and most rare ones. Gysahl Greens: 100 Gil: Raises Speed and Stamina. 1 Green will do nothing; 10 Greens will yield a .7% increase in Stam.; 30 Greens will yield a 6.7% increase in Speed and a 2.8% increase in Stam. Krakka Greens: 250 Gil: Raises Intelligence. Tantal Greens: 400 Gil: Raises Stamina and Intelligence. 1 Green will do nothing; 10 Greens will raise Stam. by 2.2%; 30 Greens will raise Stam. by 11.1%. Pashana Greens: 400 Gil: Raises Intelligence and Tameness. Curiel Greens: 1000 Gil: Raises Speed and Stamina. 1 Green will do nothing; 10 Greens will raise Stam. by 3.2%; 30 Greens will raise Speed by 5.7% and Stam. by 9%. Mimett Greens: 1500 Gil: Raises Speed. 1 Green will do nothing; 10 Greens will raise Speed by 7.7%; 30 Greens will raise Speed by 17.9%. Reagan Greens: 3000 Gil: Raises Speed and Stamina. 1 Green will raise Stam. by 1%; 10 Greens will raise Speed by 25% and Stam. by 12%; 30 Greens will raise Speed by 79% and Stam. by 36.4%. Sylkis Greens: 5000 Gil: Raises Speed, Stamina, Intelligence, and Tameness. 1 Green will raise Speed by 11.4% and Stam. by 3.1%; 10 Greens will raise Speed by 68% and Stam. by 22.3%; 30 Greens will raise Speed by 75.9% and Stam. by 119%. NOTE: Reagan Greens and Sylkis Greens are only available from the Chocobo Sage. --- The following is a step-by-step walkthrough of raising a Gold Chocobo. Step 1: Go to the Chocobo Ranch and buy as many Chocobo Pens as you can, with the money you have (you'll need a lot). Step 2: Catch two "Good" Chocobos, found at the Chocobo Tracks near the Gold Sacuer. Now, feed them both the Greens they need until you raise their stats (Speed, Stamina, Intelligence, and Tameness) to their maximum levels (not too hard, since these are relatively basic Chocobos). Now, race them until they get to at LEAST A Class in the Chocobo Races, and bring them back to their Pens. Now go to the Icicle Area (right next to the Chocobo Sage's house) and fight a Brachioladus. Steal a Carob Nut from it. Go back to the Chocobo Ranch. ***SAVE***. Breed your two Chocobos together using the Carob Nut. If you get a Blue Chocobo or Green Chocobo of either gender, congrats! Keep it! If you just get another Yellow Chocobo, reset and try again since you just saved. Keep trying until you get a Blue or Green Chocobo of either gender. Step 3: Repeat Step 2 completely, and keep resetting until you get: - A Green Male Chocobo if you bred a Blue Female the first time - A Green Female Chocobo if you bred a Blue Male the first time - A Blue Male Chocobo if you bred a Green Female the first time - A Blue Female Chocobo if you bred a Green Male Chocobo the first time Personally, I got a Green Male and a Blue Female. Step 4: Raise both the Blue and Green Chocobos to at least A Class (S Class is better), get another Carob Nut, go to back to the Chocobo Ranch, and SAVE. Breed the Blue and the Green Chocobo using the Carob Nut, and you'll probably get a Black Chocobo of either gender. That's what you want. If you got a Black one, congrats! Go on to the next step! If not, keep trying until you do. Step 5: Go to the Frozen Continent and find the Chocobo Tracks there, and catch as many Yellow Chocobos as your number of free Pens will allow. Then, go back and have them rated. Chances are you'll have a "Wonderful" Chocobo (they're only found there). If you don't, don't despair; they're very rare, and you may have to try multiple times to get one. Once you get a Wonderful Chocobo, MAKE SURE IT IS THE OPPOSITE SEX OF YOUR BLACK CHOCOBO (I needed a Female), and raise that and your Black Chocobo up to S Class (MUST be S Class). Step 6: Once your Black Chocobo and Wonderful Yellow Chocobo are champion racers, go to Goblin Island and fight some Goblins. Steal a Zeio Nut from them. Go back to the Chocobo Ranch, and mate your Black Chocobo and your Wonderful Yellow Chocobo together, using your new Zeio Nut. If both parents were S Class like I suggested, and you used the Zeio Nut to breed them, you hve a pretty good chance of getting your Gold Chocobo. It may take a few tries though; I had champion racers and di everything perfectly, and it still took me like 15 tries. So, have patience and you'll get one eventually. Congrats! Now go get Mime, HP<--->MP, Knights of the Round, and Quadra Magic! -------------------------------------------------------------------------------- ---- ------------------------------- XII. Crazy Materia Combinations ------------------------------- Here, you'll find some Materia combinations that are stupidly powerful, extremely effective, or just plain whacked out weird. ^_~ Quadra Magic + Fire, Added Cut + Fire, MP Turbo + Fire, Added Steal + Fire, MP Absorb + Fire, Magic Counter + Fire, HP Absorb + Fire, W-Magic, Magic Plus (All Fire Mastered, Quadra Magic Mastered) - This combo casts Fire 3 at random targets four times, pausing in between to steal the target's possesion before dying and giving the caster a HP and MP bonus. Then, you perform a normal attack, and then.. thanks to W-Magic, it HAPPENS ALL OVER AGAIN!! Kill those bastards!! :D Quadra Magic + Contain, W-Magic (Quadra Magic and Contain Mastered) - This combo is basic, but the results are devastating.. to the enemies, that is. With a Mastered Quadra Magic and a Mastered Contain linked together, you will cast all of Contain's four ultra-powerful spells.. twice. Yes, twice for EACH Spell. Now, throw in that W-Magic and you'll do it all over again.. for a total of 16 devastating Spells. Even Seraph Sephiroth would have a bad time with this. :D Deathblow + Added Cut, Deathblow + Added Steal, MP Absorb + Deathblow (All high levels) - This isn't quite as revolutionary as the two combos before this, but it's still effective nonetheless. First off, if you use Deathblow every turn, not only will you attack twice every turn and do double damage when you DO hit, you'll also attempt to steal, and with MP Absorb, you can absorb MP at the same time! Ok, so it's not so amazing, but.. I like it.. ^_~ Magic Counter + Comet, Command Counter + Deathblow, Counter Attack (as many as you have), Defend, HP Plus (a lot of 'em) (All at Master or high levels) - Let's get to the point. When the enemy attacks the lucky character, he's &%^$ed. First, he gets himself stuck with three regular attacks, a Deathblow, and a shitload of comets. And none of your members have even had their turns yet. 'Nuff said. -------------------------------------------------------------------------------- ---- ---------------- XIII. Conclusion ---------------- Well, I hope you enjoyed my latest (and biggest so far) FAQ. I know it's an older game, but it's an instant classic, and is one of THE best games ever made. The only games I think surpass it are Xenogears, Chrono Trigger, Final Fantasy VI, and Final Fantasy Tactics. So, dust off that FFVII game and get everything you missed the first time.. because trust me, it's hella fun. Look for more FAQs from me soon! Later! ^_^ -------------------------------------------------------------------------------- ---- ----------- XIV. Thanks ----------- First and foremost, I'd like to thank Versus Books for their Unofficial Final Fantasy VII Ultimate Guide. Without it, many sections of this FAQ would not have been possible. Secondly, kudos go to BradyGAMES for their Officiall Final Fantasy VII Strategy Guide. Although not as good as the former, it helped me. Well, no one has submitted anything yet, so.. that's it. Later, everyone. -------------------------------------------------------------------------------- ---- Copyright 1999 LightRanma@aol.com