WALKTHROUGH FOR THE 11TH HOUR THE SEQUEL TO THE 7TH GUEST *** final revision*** By Mark Fox Internet: webber@idirect.com CompuServe: 102731,314 Visit my WWW page at http://web.idirect.com/~webber Important: This version of my walkthrough is a straight, text-only conversion of the MS Word 6.0 version. Therefore, due to formatting constraints, some of the following puzzle solutions may be difficult to understand. The 11th Hour: The sequel to the 7th Guest and the 7th Guest are Trademarks of Virgin Interactive Entertainment, Inc. and Trilobyte, Inc. Game Facts and Tips: Few people know that you can move from room to room in the 11th hour by clicking on available rooms from your Map in the Game Book. (Please note that this function only becomes available once you have finished the game for the first time and allowed all of the closing credits to roll.) This saves a great deal of time traveling around the house. You may, however, use your right mouse button to eliminate transitions (i.e. moving from one spot to another). Once you finish the game you will be awarded with an "Open House" file which will allow you access to all rooms, puzzles, videos etc. for when you next start the game (this feature is also available in the 7th Guest). It also allows you to watch all of the video clips as a near-feature length movie. The name of the woman who talks to you through your game book is Samantha. She is your "Techno - Psychic Ally" and can provide you with help and hints to game puzzles and riddles. Listen to her carefully! If you ever get stuck on a puzzle or riddle, you can open your game book and click on the fastforward ((() button to get a hint from Samantha. You can continue pressing the fastforward button until she starts to repeat herself. The disadvantage to using her is that she will eventually run out of "power" and won't be able to maintain a connection with you later on in the game when you may need her the most. Before you can actually start playing the game, you will be presented with a graphic of three skulls. The skull on the right of your screen has a very faint X in its right (your left) eye. You must click on this X to begin the actual game. Once this is done, You must wait through the lengthy opening credits (i.e. Virgin Interactive grandfather clock graphic and the flying Trilobyte pyramid graphic). To avoid this annoyance, simply type "pp" (without the quotes) before you click on the skull's X. You will then be able to fastforward through the opening credits by clicking on your right mouse button. I suggest you save your game often to avoid frustration. I also suggest that you read through your game manual at least once. Walkthrough: At the start of the game your cursor will be blinking. This action indicates that you should look at your Game Book. Do this by clicking at the top of the screen. Your Goal is to try to save Robin (your female companion) and to destroy the evil house if possible. In order to do this you must solve puzzles and find the solutions to many tricky riddles. Puzzles are 3D games which you can virtually manipulate. Riddles are given to you to solve by Stauf through your Game Book. - Open your Game Book. Your first riddle is "Winter coat worn for a mixer." The voice you hear is that of Stauf. To solve this riddle, go to the Library and click on the bottle of tonic water which is on top of the fireplace. You will get to watch a video clip (press the Play button on your GameBook ((). - Your next riddle is "Rolling rock, bottle cap." You must solve a puzzle before you can solve this riddle. Go to Brian Dutton's room (see your map) and click on the Cash Register Puzzle at the back, right side of the room. The object of the puzzle is to make both sides of the display equal one another. Since you start with 162, both sides must equal 81. To solve the puzzle do the following: In the top row, depress the number 25, and the last three keys (5,10,10). In the bottom row depress the last four keys (10,10,1,10). In this room you will notice a champagne bottle on the floor close to the TV - click on it. Now click on the cork to solve the riddle (Video Clip). - Your next riddle is "Artsy, excited, lecher." Your must first solve a Chess Puzzle before you can solve this riddle. The chess puzzle is in the main foyer on a table near the grandfather clock. Click on the puzzle. To solve it, you must switch the positions of the white and black knights. Move your knights according to the positions on the following chart. 1 2345678910Move down the columns from left to right. 1 to 410 to 210 to 410 to 24 to 104 to 102 to 104 to 1010 to 26 to 41 to 76 to 47 to 14 to 14 to 14 to 11 to 41 to 710 to 41 to 74 to 107 to 54 to 610 to 45 to 710 to 41 to 44 to 17 to 12 to 107 to 12 to 101 to 48 to 24 to 1010 to 42 to 84 to 11 to 44 to 6To solve the riddle you must go to the Art Gallery. To get there you must click on the middle of the grandfather clock. You will travel through a secret passage into the gallery (Stauf will say "Ohh bad move). Click on the painting above the statue on the floor (directly in front of you). To solve the riddle click directly on the Man-Beast thing (lecher) in the center of the painting. (Video Clip). - Your next riddle is "A heart attack could put you in the ground." You must solve a puzzle before you can solve this riddle. Exit the Gallery by clicking on the small painting to the left of opposite, far wall. Go to the Library. You will see a series of books on a shelf between two skulls. Click on these books. The object of the Book Puzzle is to put all of the green books on the left and all of the red books on the right. Two books are moved at a time. There are ten spaces between the skulls and only eight books. In my solution I tell you to count books. Count only the books and imagine that the two free spaces don't exist. Count from left to right. Use these four moves to solve the puzzle: Move the 2nd and 3rd books. Next move the 3rd and 4th books. Next move the 6th and 7th books and finally the 1st and 2nd books. You will notice a globe of the earth in this room. click on it to solve the riddle. (Video Clip). - Your next riddle is "Battleground." Go to Brian Dutton's room and go through the door on the left side of the bed. This is the passage into the Chapel. Go through the wooden door into the Lab. You must solve another puzzle before you can solve the riddle. The puzzle is on the counter beside a large green bottle. You play this Mouse Trap Puzzle against Stauf! The object of the puzzle is to create a path for the mouse to follow into the orange door (the one on the right of your screen). Playing a maze piece causes the other pieces in the row to slide over or in a column to slide up and down. This puzzle is tough and there is no absolute solution (sorry). Once you solve the puzzle, you can then solve the riddle by clicking on the RX pill box which is on the counter in front of the green bottle. (Video Clip). - Your next riddle is "Bars deter cuckoo bird." Click on the picture of birds opposite the grandfather clock in the main foyer. Now click on the Robin. (Video Clip) - Your next riddle is "Modern art flourishes under the sun." Go through the clock into the gallery. There is a picture on the wall of a young girl in a blue dress. There is a picture of modern art on the floor under this painting. Click on this modern art. It is another puzzle which you play against Stauf. The object is to choose the last possible spot. It may take a few attempts to get the hang of this one. It is best to start the puzzle by clicking on the long red section in the middle of the painting. You get a video clip after you beat Stauf. - Your next riddle is "Skedaddled." Go to the Library and click on the desk to solve this riddle. - Your next riddle is "Part of the body examined in doctors office." Go to the art gallery and click on the torso of the white statue on the floor to solve this riddle. (Video Clip). - Your next riddle "Libation for an affectionate puppy called Sounder" and can be solved by going back to Brian Dutton's room and clicking on the bottle of champagne on the floor (the same one as before). - Your next riddle is "Animal Sullied Street." You must solve a puzzle before you can solve this riddle. Go to the games room and click on the white Pool Balls. There are nine balls. Choose them in this order: To solve the riddle, click on the picture of the dogs in this room and then on the Irish Setter. (Video Clip). - Your next riddle is "JFCR VX QCTF..." To solve the riddle go to the main foyer and click on the FACE of the grandfather clock. (Video Clip). - Your next riddle is "ZU GOTDY OD MPY..." You must solve a puzzle before you can solve this riddle. Go to the bathroom upstairs and click on the Spider Puzzle which is on the floor at the end of the bathtub. Think of this puzzle as points on a compass where N=north, E=east, S=south, W=west etc. Do the following moves in order: NE to S SE to W W to NE SW to N N to SE SE to W NW to E E to SW SW to N N to SE S to NW NW to E E to SW NE to S S to NW W to NE To solve the riddle, click on the straight razor on the bathtub. (Video Clip). - Your next riddle is "Fruit Loop on Stove." Go to the dinning room and click on the picture of fruit. Now click on the orange to solve the riddle. - Your next riddle is "Dreams abound of arming the rebels what of nocturnal horses schedules?" You must solve a puzzle before you can solve this riddle. Go to Ed Knox's bedroom. Click on the full length mirror next to the door. This Mirror Puzzle is simply a sliding tile game. You must rearrange the tiles to form a consistent picture. If you click at the bottom of your screen to restart the puzzle, you will see what the end result should look like. Once you solve this puzzle, click on the picture above the fireplace in this room to solve the riddle. (Video Clip). - Your next riddle is "A distant, ancient castle keep" and can be solved by going to the Library and clicking on the picture near the telescope. (Video Clip). - Your next riddle is "A man horse on the fly sounds like a wounded bull's eye." Go to the Chapel and click on the concrete slab with the picture of a triangle in the middle next to the wooden door. The object of the puzzle is to create an unbroken path of your color (red) which touches all three sides of the triangle. You play this one against Stauf. Although there is no absolute solution, this one is fairly simple to win. I suggest you start in the middle of the second to bottom row and work to the sides and down one. You get a video clip after you solve it. - Your next riddle is "Put an olive in a stein..." Go to Brian Dutton's room and click on the TV to solve this riddle. (Video Clip). - Your next riddle is "A vital instrumental part." Go to the chapel and click on the organ to solve this riddle. - Your next riddle is "22233642-736846873." You must first solve a puzzle before you can solve this riddle. Go to the attic. There is a model train set on the floor. Click on the Train Puzzle. To solve the puzzle you must spell the word STAUF. Use the switcher to move the train between the tracks. This one is fairly easy although the action is somewhat slow. Once you solve this puzzle, look for a table with chess pieces on it in this room. Click on the table. Now click on the white rook (castle) to solve the riddle. - Your next riddle is "Light piece from great orchestra." Go to the chapel and click on the torch which is on top of the alter to solve this riddle. (Video Clip). - Your next riddle is "Cheesy gadget that sounds larger." You must solve a puzzle before you can solve this riddle. Go to the kitchen and click on the Plate Puzzle which is on the wooden block table. The object of the puzzle is to stack two plates at each of the points on the star. Now move your plates in the following manner: Move the plate at position 6 to position 9Move the plate at position 4 to position 1Move the plate at position 2 to position 7 Move the plate at position 8 to position 5 Move the plate at position 10 to position 3 Now click on the grater on the stove to solve the riddle. -Your next riddle is "500=100=0." To solve this riddle go to the lab. There is a cart with a bottle and some trays on it. Beside the bottle on this tray is a 7th Guest CD-ROM disk (not the box). Click on this disk. (Video Clip). - Your next riddle is "Blend a teapot shot and the pearlies won't rot" To solve this riddle go to the bathroom and click on the toothpaste which is on the sink. - Your next riddle is "Slyness holding shipment in choppe." You must solve a puzzle before you can solve this riddle. Go to Ham. Temple's room and click on the cube which is on the bottom shelf of the night stand. To solve this Cube Puzzle do the following: Select the #4 to the right of the starting point then select the #1 to the right then the #3 to the upper right then the #1 to the lower right (the #4 and #6 will appear automatically) next select the #2 to the upper left of the #6 then the #1 directly above. That's it. In the same room click on the guillotine to solve the riddle. (Video Clip). - Your next riddle is "Poor drainage could still produce a flower." Go to Mrtn. Burden's room and click on the Pyramid Puzzle on the small table. To solve to puzzle you must unscramble two 15 letter words. The first word is "Unintentionally" and the second word is "Straightforward." Now click on the picture at the top of the stairs then on the big, white gardenia flower. - Your next riddle is "Sounds like it got higher from wine." Go to Mrtn. Burden's room and click on the red (living) rose in the vase on the night stand to solve your riddle. - Your next riddle is "What kind of jewelry is angrier." You must solve a puzzle before you can solve this riddle. Go to Jul. Heine's room and click on the jewelry box. The object of this Jewel Puzzle is to match the colors of the touching sides of the gems. Double click the jewels to make them turn. You can move the positions of the jewels by single clicking the one you want to move and then single clicking the position you want to move to. Once you solve this puzzle, click on the mirror vanity and then on the small earring in the center to solve the riddle. - Your next riddle is "You might hear a well mannered cockney..." Go to the attic. Now go through the wooden door. On the ground in front of you is a Beehive Puzzle. Click on it. Once again you are playing against Stauf. This is the same type of puzzle as the microscope puzzle in the 7th guest. There is no absolute solution. Keep trying. Count on losing at least 3 times before you win. - Your next riddle is "Instrument is sharp but is missing its head." Go to the music room. You must solve another puzzle before you can solve the riddle. The Furniture Puzzle is on top of the fireplace mantel. The following is a list of possible moves to solve this puzzle. Once you solve it, click on the harp in this room to solve the riddle. 1 2345678910 11 121314151617181920Move down the columns from left to right.table to 10/15chair 7 to 2chair 11 to 7move piano upchair 8 to 9move piano upsofa 16/17 to 11/12chair 12/14chair 13 to 14sofa 18/19 to 16/17sofa 18/19 to 16/17chair 11/13chair 18 to 13sofa 13/14 to 18/19move piano downsofa 16/17 to 11/12chair 3 to 8chair 15 to 13chair 7 to 9sofa 18/19 to 16/17sofa 4/5 to 3/4chair 20 to 14chair 6 to 7chair 14 to 18sofa 19/20 to 18/19table to 15/20chair 1 to 6table to 14/19table to 5/10sofa 3/4 to 4/5sofa 2/3 to 1/2chair 10 to 20chair 14 to 20sofa 8/9 to 9/10sofa 4/5 to 3/4chair 5 to 15chair 13 to 15chair 13 to 3chair 10 to 5move piano oversofa 18/19 to 13/14move piano overchair 9 to 10chair 13 to 3sofa 16/17 to 18/19chair 1 to 11move piano upchair 18 to 8move piano downchair 2 to 6sofa 16/17 to 18/19table to 13/18chair 8 to 6chair 3 to 1sofa 11/12 to 16/17chair 15 to 19chair 9 to 7sofa 4/5 to 2/3chair 6 to 11move piano outsofa 3/4 to 8/9sofa 9/10 to 4/5chair 7 to 12sofa 1/2 to 3/4chair 14 to 10sofa 1/2 to 6/7chair 6 to 1move piano oversofa 3/4 to 1/2- Your next riddle is "A defective truck with a crane makes for a ball-busting ballet." Go up the stairs. Click on the Nutcracker figure which is just outside the Game Room door in the hallway. This solves the riddle. (Video Clip).- Your next riddle is "Look at key missing first misprinted label." Go into the games room and click on the eyeball on the pool table to solve the riddle. - Your next riddle is "Disabled cutting edge." Go to Ham. Temple's room and click on the dagger in the headboard to solve the riddle. - Your next riddle is "unreasonable reason." Go to the attic and click on the train to solve the riddle. - Your next riddle is "Paper used in unusual thesis." Go to Mrtn. Burden's room and click on the bed sheets to solve the riddle. (Video Clip). - Your next riddle is "Adroit holding a sharp instrument." Go to the kitchen and click on the clever in the wall to solve the riddle. (Video Clip). - Your next riddle is "A deserted arthropod." Go to the dinning room and click on the dessert on the table. This is another puzzle you must play against Stauf. The object is to get 4 of your candies (bon bons) in a row (horizontally, vertically or diagonally) to win. - Your next riddle is "6632646254626455466." Click on the white lion statue at the top of the stairs to solve the riddle. (Video Clip). - Your next riddle is "Drink left at sea." Go to Ed Knox's room and click on the glass of wine (port) to solve the riddle. (Video Clip). - Your next riddle is "Snake, baby, trap." You must solve a puzzle before you can solve this riddle. Go to the Doll Room. Click on the Bishops Puzzle located on the dresser. The object of this puzzle is to swap the positions of the white and black bishops. It will take you at least 18 moves. This one is fairly simple. Once you solve it, click on the floor boards under the shelf with the ballerina statue on it. You will go through the floor. Now click on the big, pink rattle to solve the riddle. (Video Clip). - Your next riddle is "A letter from Greece..." Go to the grandfather clock and click on the number 11 on the face of the clock.(Video Clip) - Your next riddle is "This eight letter word has kst in the..." Go to the library. SAVE YOUR GAME AT THIS POINT because the game will not allow any further saves past this point. Now click on the desk and then on the pen and ink holder to solve the riddle. Go to the doll room and then through the floor boards again. Now click on the toy doll house on the floor. This is the final puzzle of the game and, of course, you play against Stauf. To win you must get five of your "stones" in a row (any direction) or capture five pairs of Stauf's stones. To "capture" Stauf's stones you must sandwich two of his stones between two of yours. I also find it easier to capture Stauf's stones rather than forming a line of five. There is no absolute solution to this puzzle. To improve your odds, I suggest you leave a space between your first few stones. Once you solve this puzzle, you will be faced with an 11th hour decision. Only one of the choices is truly correct! Once you finish the game, you may want to reload your last saved game in order to view the other two endings. Be warned however, in order to do so you must solve the dollhouse puzzle again...and it won't be so easy the second time around! ************************************************************************************* (c)1996 This document is copyright 1996 by Mark Fox. Duplication and/or distribution is allowed only with the written consent of the author. All rights reserved. *************************************************************************************