Andere Lösungen

Might and Magic 2 - Gates to Another World (Script)

Cover
This is an in-depth script for...

MIGHT AND MAGIC II
Copyright 1988 Jon van Caneghem and New World Computing

This in-depth Might and Magic II script is copyright 2000 by Andrew Schultz.  
Although I have given this to some for-profit sites they are not to be RE-
distributed for profit without my prior consent.  This script is meant to 
ACCOMPANY a Might and Magic II FAQ I have not yet released to the general 
public.  While the FAQ concentrates on concepts and generalities, this script 
concentrates on specific quotes from the game.

Current version 0.3:  I've made a pass through every disk.

My Might and Magic II tribute homepage:
http://www.geocities.com/SoHo/Exhibit/2762/mm2/main.htm

I'd like to credit asimov.com for having the disk images and emulator, Paul 
David Doherty for sending me a NIB2DSK shareware executable which helped me view 
the Apple image more easily, and Kahei(kahei@kahei.com) for the shareware GUI 
hexadecimal editor.

****
Looking forward to version 0.4:  Write down typos that are the programmers' 
faults.  Run through disk F more thoroughly, although castles are a tough 
proposition.
Version 0.5:  Proofread.  Fill in the holes.
****

FAQ OUTLINE:(to be detailed once I have more time)

GENERAL

DISK A

DISK B

DISK C

DISK D

DISK E

DISK F

WHAT THE DISK IMAGES DON'T COVER

****

THIS DOCUMENT'S PURPOSE

This document's primary use is for entertainment, and it can also be used as a 
reference guide.  Although it may re-arrange cluesinto a more orderly format for 
you to see, it contains NO original strategies, hints, clues or ideas.  That is 
what the FAQ is/will be for.  For instance, if you want to know where you can 
find data on where hireling Red Duke might be and have forgotten, search for 
"Red Duke" in this document.  The document is arranged by disk for right now, 
and the areas(except for towns) are arranged by their order in the Apple image 
file(i.e. pretty much randomly), so scrolling may reveal parts of the story you 
don't want to see.  I'm working on it.

Also, my comments may be in CAPS but since that can have a certain stigma I may 
also use brackets[] or parentheses().  Also empty brackets [] indicate a 
variable number or string that MM2 fills in.

Town dialogues are organized by town number:
1-Middlegate, 2-Atlantium, 3-Tundara, 4-Vulcania, 5-Sandsobar.
I eventually plan to separate and label all dialogs by town, but I haven't 
organized this yet.

WHAT MONSTERS DO

goes down!
is killed!
waits for opening!
advances!
runs away!
adds friends!

WHAT ARE THINGS THAT CAN HAPPEN TO YOU IN COMBAT?

lost gold
lost gems
is poisoned
is diseased
falls asleep
is cursed
is silenced
is paralyzed
collapses
dies
turns to stone
is eradicated!!
lost item
lost backpack
lost food
lost all food
lost all gold
lost all gems
lost valuables
is aged
lost statistics
lost level
lost experience
items scrambled
lost spell points
is assassinated

HOW CAN YOUR CHARACTERS ATTACK?

attacks
fights
charges
battles
thrusts at
slashes at
strikes at
engages
shoots

WHAT CAN MONSTERS DO TO YOU?

sprays poison
sprays acid
casts a curse
breathes fire
breathes lightning
breathes cold
breathes energy
breathes gas
breathes acid
explodes
gazes
drains magic
drains spell level
vaporizes valuables
juggles party
swarms

WHAT SPELLS CAN THEY CAST?

energy blast
sleep
lightning bolts
fireballs
finger of death
disintegrate
super shock
dancing sword
incinerate
(and invokes power)
implosion
inferno
pain
silence
frenzies
paralyze

DEATH DIALOGUE

Death Strikes!  Unfortunately, you were not successful in your last endeavor.  
To resume adventuring at the inn in which you last stayed press RETURN

WHAT IF YOU CAN'T CARRY ANY MORE ITEMS?

*** Backpacks Full ***

****************
*    DISK A    *
****************

WHAT ARE MONSTERS' STATES IN COMBAT?

/Enca[sed]
/Mdls[mindless]
/Held
/Aslp[asleep]
/Afrd[afraid]
/Weak[ened]
/Siln[silenced]
/Hurt[they aren't at full strength]

1) Sounds     ON/OFF
2) Walk Beep  ON/OFF
3) Disposition: Inconspicuous  Average  Aggressive Thrill Seeker
4) Delay 0123456789


WHAT IF THE PARTY TRIES TO GO SOMEWHERE THEY CAN'T?

Barrier! [VISIBLE]
Solid!  [INVISIBLE]

[DIALOG WITH DOORS, LOCKED OR UNLOCKED:]
Locked!
Not locked!
Success!

[FOREST/MOUNTAIN:]
Impassable!

'P' Protect'O' Options
[PROTECTION MENU]
Light  ([**])
Magic  [**]%
Forces [**]%
Levitate
Walk/Water
Guard Dog
Protection
Wizard Eye
Eagle Eye

[OPTIONS MENU]
OPTIONS   ----------- $ Forward   & Move Back < Turn Left [ Turn Rght B Bash 
Door C Controls  D Dismiss    E Exchange  Q Quick Ref R Rest      S Search    U 
Unlock    # View Char

Day=[***] Year=[***] Face=[N/S/E/W]

WHAT IF AN INDIVIDUAL CHARACTER TRIES TO DO SOMETHING YOU CAN'T?

* Spell failed *
* Already have one *
* Has shield *
* Has 2-handed weapon *
* Wrong class *
* CURSED *
* Not equippable *
* Wrong alignment *
* No special power *
* No charges *
Too dangerous! [RESTING]

WHAT ARE YOUR CHARACTERS' CONDITIONS?
Good
Unconscious
Paralyzed
Asleep
Poisoned
Diseased
Silenced
Cursed
Dead
Stone
Eradicated
[ONLY ONE IS SHOWN AT A TIME, ALTHOUGH YOU MAY HAVE MULTIPLE ONES]

WHAT IS THE ENDGAME SEQUENCE?

Sheltem and his Elementals guard theentry to the control room.  "Although you 
may defeat me, you're too late!CRON and all it's VARNs are doomed!"  A vacuum 
tube sucks the party into the control room...CRON is off course and headed 
directly towards the sun!  A strange machine pulsates, "Collision imminent."  
Enter override code to abort:
[WRONG:]  Incorrect!
[WAFE:]  Thank you.  Recalculating trajectory now...  Error, Error!  Computer 
malfunction.    Internal program override...A pre-recorded message sends 
shudders of terror up your spines!  "I am Sheltem, ruler of the planet Terra of 
which this CRON and all its VARNs has been programmed by the Ancients to 
populate.  I cannot allow my race to be spoiled by in-[LINE BREAK IN 
GAME]feriors so I have devised this cryptogram as a test.  Should any creature 
who is a Chosen One of CRON solve this, it will prove your worth and all will be 
saved.  Fail and a fiery death by the sun is assured!  The clock is 
ticking..."We, the people of Terra, in order to form a more perfect union, 
establish justice, insure domestic tranquillity, provide for the common 
defense...
Answer= Preamble     Code=________
[CORRECT:]  Congratulations!    Because of your superior intellect and diligence 
you have saved CRON and all of its VARNs.  This ship, created by the Ancients, 
is a grand experiment designed to populate this distant world.  Prepare to beam 
down in Might+Magic III.
Battles:       won /       lost.
Your final score is [????]
[OPTIONAL:]  This ranks you as one of the most accomplished game players around!  
Please register your score with the Ancients' Headquarters at:
         New World Computing
           P. O. Box 2068
     Van Nuys, California  91404
  P.S. Your bonus, 50,000,000 exp!!!

**********************
*  DISK B DIALOGUES  *
**********************

HINTS AT THE BAR

[I believe that the hints are from towns 1,2,3,4,5 and then 1,2,3,4,5.  I'm not 
sure about the odd/even parity, though.  This will be revised for future FAQs.  
Tips change every other day and are different for days 1-30 as opposed to 31-
180.  Note that some hints overlap.]

See Nordon at 10,2  [Goblet quest]
Donate at all temples  [Fe Farthing -> Castle Key]
Nordon has S2,1  [See Above]
Meal C, then D1 2,7  [Dragons will fight you]

Hirelings at 0,14  [Cleogotcha, Big Bootay]
Transmutations 8,8 the corners [A1, A4, E1, E4]
Castle Xabran holds all clues  [Spells as well as hireling locations]
Meal A, then C4 14,8 [For the undead wood--not sure] 

C2,3 C3 1,9  [Nature's gate]
Hoardall seeks items  [Woodhaven, for quests]
Keys add castle gold
Meal B, then C3 1,9  [Red Hot Wolf Nipple Chips]

Visit Dawn's, D4 3,7  [Orb, Ninja quest]
Slayer seeks death  [At Hillstone, for his quests]
S5,2 C1 1,8  [Pick up a spell there--but eat food first!]
Meal C, then E1 2,3  [Kobolds attack you]

Tavern drinks give a bonus
S3,6 7,4  [Wizard Eye--100 gold]
Meal A, then 3,11  [H K Phooey]
Meal B, then E4 3,10  [Fight peasants]

Children at 0,15  [Sir Hyron and Drog]
Goblets at 0,7  [For Nordon's quest]
Meal A, then C1 2,10  [Get past undead]
Meal B, then C1 2,6  [Get past undead]

Time travel atPinehurst  [Rescue Sherman B4 (10,1) first]
Meal B, then A214,10  [Gnome attacks you--a dud]
S7,1 B2 15,11  [Dancing Sword--must fight Mist Rider]
Meal C, then C1 1,8  [S5-2 spell]

Murray's rejuvenates
Hirelings at 15,10  [Gertrude and Rat Fink]
Cast C2,3 day 93,gain S9,3  [Star Burst]
Meal C-an experience

B2, day 140-170,14,4  [The Circus--improve attributes]
C3,6 C2 11,1
Lord Haart B1 5,5  [Gives you time-travel quest]
Meal B is a riot

Mandagaul D2 6,8  [Get to Luxus Palace]
The Gourmet A3 7,6  [Gives you experience]
C9,2 C1 south
Meal C, 7,3-Sarakin  [Jed I, Sir Kill]

FOOD AT THE BAR

1.  A) Horrors d'oeuvres B) Soup de Ghoul  w/garlic toast C) Dragon Steak Tartar
2.  A) Lightly salted tongue of toad B) Puree of Gnome C) Devils Food Brownie
3.  A) Sizzling Swine Soup B) Red Hot Wolf Nipple Chips C) Roast Leg of Wyvern
4.  A) Pickled Pixie Brains B) Deep Fried Troll liver C) Cream of Kobold soup
5.  A) Gourmet Dinner B Wyrm Chop Suey B) Roast Peasant under glass C) Phantom 
Pudding ( Very Low-cal )


SANDSOBAR DIALOGUE

(3,10)  Hourglass Inn
The proprietor blows a pile of dust off the register and asks eagerly, "Can I 
sign you in (y/n)?"
(7,15)  Big Al's Accessories
A tough old blacksmith glares at your party and shouts "Hey, only cowards 
browse!"  View wares (y/n)?
(4,11)  Red Lantern Tavern
Amidst bloodthirsty brawling stands luscious Lucindra, the barmaid.  Bottles fly 
through the air as she asks, "Can I do ya somethin' (y/n)?"
(3,7)  Sheik Training Arena
As youths struggle and train in the distance, a man garbed in a loose robe tied 
with a swordbelt fluidly walks to you.  "Care to train (y/n)?"
(6,7)  Whirlwind Mage Guild
Sorcerers sort phials of sands on the shelves.  A man barks, "Spells(y/n)?"
(6,11)  Temple Benedictus
Ambergris and woodcedar incense burnson the altar as the priest chants.He asks, 
"Do you need any help (y/n)?"
(6,2)  Fitpro Locksmith
While deftly shaping the curves of a slender Yellow Key, the shopkeeper 
announces, "Finished at last! Buy this little beauty for 1000 gold (y/n)?"
Sallow-eyed beggars and cripples crowd the alley pleading for a handout. Toss 
them a gold piece (y/n)?
[YES]  Day 93 is Nature's day.
A horde of Giant Rats gnaw on a still struggling victim. Help (y/n)?
H.K. Phooey approaches, "I like you, you have good taste in food. Look for me at 
the Hourglass Inn."
(3,4)  The Embassy
Rinaldo, the ultimate ambassador, will instruct you in the gentle art of 
diplomacy for 500 gold. Learn (y/n)?
(0,5)  Sly's Opportunities
Sly, a seedy looking rogue, will teach you how to pickpocket for 300 gold. Pay 
(y/n)?
(3,0)  The Sandy Dunes
Lucky Spade, the best gambler alive, will teach you his system for 200 gold. 
Take this special course (y/n)?
(4,14)  Sirocco Portal
A dusty nomad offers transport to Tundara for 50 gold. Accept (y/n)?
(6,1)  Portal Dune
A desert trader stands next to a glowing aura of power. "Hi! I sell magical 
transport to Middlegate for 20 gold. Travel (y/n)?"
(0,12)  Drunk beyond belief, a sorcerer mumbles, "... Join da Magesh Gill... 
burp! ...200 gold ..." Pay (y/n)?
(7,4)  A one-eyed beggar will teach your party the Wizard Eye spell for 100 
gold. Pay (y/n)?
(10,8)  Monster Bowl [COMBAT AT (13,8)]
(0,14)  Enter the Plains of Peril (y/n)?
(10,0)  Stairs to Cavern. Descend (y/n)?
(9,1)  The Slums
(11,1)  Sewage and muck ooze under foot!
(15,1)  An old wino belches, "The snowbeast has a secret lair in the city 
walls!"
(15,3)  Glowing eyes follow your progress!
(9,6)  The Wizard's Eye
(8,4)  The Beggar's Gift  [THESE MAY BE SWITCHED...]
(10,3) [GRAFFITI:  message "Help Me 15,1" spelled backwards]:
S 1,51 Em Pleh H S X
l  W           i p O
uR W  Beware of  o X
mu C    Eyes!  M rO 
rl             o kr 
ae G           m  c
t  a             a
s  m             n   
   e Kilroy was here
The Cripples R Studs

VULCANIA DIALOGUE

(7,0)  Hotel Four
The aging host of the sleazy inn leers at you from behind his desk and asks, "I 
suppose your party only wants one room.  Stay (y/n)?"
(15,8)  Bestway Blacksmith
A friendly smith wipes his hands on a worn, leather apron.  He shakes your hand 
and asks, "Care to see my wares(y/n)?"
(3,2)  Belinthra's Bar
Raising a cup of mead, Gabrielle, the georgeous barmaid winks seductively while 
softly asking, "Would you liketo use my services (y/n)?"
(4,3)  Training Academy
Covered in sweat from the heat and a tough workout, Phrand, the master trainer 
approaches and asks, "Do you desire some rigorous training (y/n)?"
(11,5)  Blackrock Mage Guild
Magicians clad in furry robes sip wine and chat softly.  Listen (y/n)?
(11,8)  Vulcan Temple
Tending the smoke of the lava fire, a curate breaks his silent prayer.  "May I 
offer you our services (y/n)?"
(0,8)  Lava Locksmith
Nestled amongst several bland keys, a crimson wonder hypnotically reels you in. 
The locksmith pounces, "The Red Key goes for 2500 gold. Pay (y/n)?"
(0,3)  Sergeant Pain School
"I am Sgt. Stephen Pain. For 500 gold join my private hell and increase your 
pathetic stamina." Train (y/n)?
(3,9)  Disembowlments R Us
The enormous gladiator Spartacus will mercilessly beat you for 500 gold. You 
will be stronger. Pay the brute (y/n)?
(15,3)  Profiency Expert
Learn the ancient secrets every weapon hides. The master of accuracy charges 500 
gold. Do you pay (y/n)?
(6,9)      Water, Fire, Earth, and Air
(6,11)     All have a King in their Lair
(8,11)     They hold the talons you need to find
(8,9)      To save Cron before its time
(4,2)  A Barbarian and a Sorcerer confront you. "I am Thund R. and this is 
Aeriel. We like your style and you may hire us any time. Look us up at Hotel 
Four. We'll be waiting."
(6,3)  Vulcanian Transport
The Vulcanian Transport Company offers immediate transference to Tundara for 30 
gold. "Well, how about it (y/n)?"
(8,3)  Vulcanian Export Co.
Wearing a uniform labeled "Vulcanian Export" a pointy-eared dust devil barks, 
"Fare to Atlantium is 100 gold. Pay up (y/n)?"
(5,0)  A passage leads out of Vulcania. Exit (y/n)?
(9,0)  Stairs to Cavern. Descend (y/n)?
(3,7)  A silver-tongued illusionist will allow you to join the prestigious local 
mage guild for the special price of 10,000 gold. Act now (y/n)?
(7,12)  Danger Wild Section!
(13,15)  Look, someone stashed a Lava Grenade in this corner and now it's yours.

TUNDARA DIALOGUE

(7,11)  Tundaran Arms Inn
Ordigon, the elderly inkeeper, rubs his bushy white moustache and says,"We have 
cozy, warm beds.  Sign-in(y/n)?"
(11,10)  Thundrax Weaponry
Flames leap out from the bricksmelter as the sweaty smith says,"Do you wish to 
see my humble wares (y/n)?"
(7,9)  Lucky Dog Saloon
Belinthra, the bawdy proprietress, raises her tankard of ale in a toast and 
booms, "Would you like a sampling of my stuff (y/n)?"
(11,6)  Enhancement Center
The sound of clashing swords permeates the chilly air.  A burly warrior asks if 
you would care to enlist for training (y/n)?
(14,13)  Mystical Mage Guild
Lounging next to a roaring fire which burns no wood, mystics offer spells.  Buy 
(y/n)?
(11,13)  White Dove Temple
A drumbeat and candlelight lend the temple an aura of tranquility.  A priest 
offers help.  Accept (y/n)?
(15,10)  Gertrude and Rat Fink thank you for freeing them from the Snowbeast's 
pantry. They are now available for hire at the Tundaran Arms Inn.
(15,9)  Strewn about the lair are body parts and gnawed bones. By a half-eaten 
carcass a bejeweled hand wears an Emerald Ring. Rob the dead (y/n)?
[IF YOU LEAVE THE OUTER WALLS WITH THE EMERALD RING:]
Town guards grab you. "Aha, you have the Emerald Ring. You have kidnapped the 
old woman! Go directly to jail!"  Falsely accused, you serve two years of a life 
sentence and are released with a sincere apology.
(6,11)  La Porte
"I am Jean-Luc. Energize you to Sandsobar for 10 gold (y/n)?"
(6,9)  Polar Passage Portal
A talkative polar bear sells passage to Vulcania for 50 gold. Travel (y/n)?
(13,9)  Beware of the Snowbeast or you will end up like me!
(8,10)  In the gutter lies a worn copy of the Tundaran Chronicle reading, 
"Strange dissappearances and mutilations of innocent residents continue!"
(9,7)  A shivering wizard sells lifetime membership for the Tundaran Mage Guild 
for the low, low price of 2000 gold. Pay (y/n)?
(15,11)  A pathway leads to the snowdrift. Exit (y/n)?
(15,12)  A large button protrudes from the wall. Push it (y/n)?
[YES:]  Click!
(2,7)  Monster Freezing Authorized Personnel Only!
(2,14)  Saracen's Denial
An armed priest shouts, "Fight for the cause!" Pay 250 gold to crusade (y/n)?
(5,13)  International Market
Don't ya want to haggle? Pay 1000 gold to become a merchant (y/n)?
(8,13)  Colombus's Sextant
"Tired of getting lost? For just 750 gold, Chris will teach you how to use a 
sextant properly. Learn (y/n)?
(7,6)  Stairs to Cavern. Descend (y/n)?
(13,4)  MISSING Old Hanna Last seen wearing an Emerald Ring

(1,1) thru (14,1)  Frozen Monster

ATLANTIUM DIALOGUE

(9,13)  Carriage Inn
The well-groomed whiskers of the old concierge twitch as he proclaims, "We have 
the finest suites.  Sign in (y/n)?"
(6,13)  Drewnhald Ironworks
The famous blacksmith Morgan Drewnhald asks if you wish to view weapons he has 
made available for sale.  View (y/n)?
(10,4)  Island Training
Banners flutter loudly in the damp sea air while knights and gladiators test 
their fighting skills.  A muscular man offers training.  Join (y/n)?
(12,10)  Boar's Tongue Tavern
The barkeep Rowena boasts, "We have the best brewmeister in the land! Interested 
(y/n)?"
(4,7)  Cabalist Mage Guild
The meeting shifts towards entropy as you step in.  A cabalist approaches you 
with a spell list.  Buy (y/n)?
(5,4)  Eleusinian Temple
An initiate tends embers of saffron in an ornate altarbowl.  He offers 
assistance.  Accept (y/n)?
(11,7)  A bored magician languidly offers enrollment into the local mage guild 
for 50,000 gold. Pay (y/n)?
(3,10)  Classic Key Shoppe
The teary-eyed locksmith groans, "For you, I will part with my beloved jet Black 
Key for 50,000 gold." Pay (y/n)?
(3,12)  Danger! City Jail!
(1,12)  Death Row!
The Dread Knight resides in B3-5,14. A knight must defeat him. Many have tried, 
all have failed.
Baron Wilfrey's lair is in B2-11,2. It is  rumored that only a mighty archer may 
defeat him.
Brutal Bruno, the Barbarian Chieftan, asserts his authority over all barbarians 
in C4-0,15.
The vixen Dawn, rumored to have more lives than a Cat from Hell, hides from 
ninja assassins in her Mist Bog in D4-8,9.
The evil wizard Ybmug left 23 right 46 The good wizard Yekop left 64 right 32 
Interested sorcerers should inquire at the two castles, Isle of the Ancients.
Find Corak's soul in area C1-10,15. Clerics should reunite it with his heavily 
guarded body.
Paladins should rid the Forbidden Forest of its dungeon dwelling Frost Dragon at 
8,8.
Sly robbers should accompany at least one class or maybe all. They slink 
unnoticed, yet reap many rewards. Learn more from the Jurors of Mt. Farview in 
D2-7,0.
(0,14)  A harrassed cleric and a battered archer look up at you in surprise. The 
cleric says, "I am Big Bootay and this is Cleogotcha. Thank you for freeing us. 
We were imprisoned falsely for uncouth behavior by (space)the stodgy Atlantians. 
We are now available for hire at the Carriage Inn."
(15,15)  An empty pier stretches out of town. Leave (y/n)?
(0,15)  Stairs to cavern. Descend (y/n)?
(3,0)  The Mystic Portal
A girl in a pure white toga offers travel to Vulcania for 50 gold. Accept (y/n)?
(12,0)  Beautify Atlantium
The Keep Atlantium Beautiful Committee offers to send you to Middlegate for 25 
gold. Embark (y/n)?
(6,2)  The Olympic Trial
Hurl the spear, let fly the discus, all in the Olympic manner. Spend 500 gold to 
be an Athlete (y/n)?
(8,4)  Odysseus' Tongue
Let crafty Odysseus teach you his many linguistic skills for 500 gold (y/n)?
(9,2)  Hippomenes + Atlanta
Become the Hero/Heroine of your dreams for 1000 gold (y/n)?
(13,6)  Knights/Warriors [LOTS OF COMBATS HERE]
(2,6)  Sorcerers/Clerics
(7,9)  [THE ENCOUNTER IS HERE]  The Colosseum

MIDDLEGATE DIALOGUE

(7,2):  [SIGN AT (7,4)]  Middlegate Inn
A jolly old innkeeper waves his quill in the air as he asks, "Will you sign the 
registry (y/n)?"
(4,4):  S.J. Blacksmith
The burly blacksmith Svendegard busily shapes a deadly sword in the forge.Do you 
care to see his work (y/n)?
(9,6):  Turkov's Training
A page rolls rusty armor in a barrel of sand in order to clean it as burly 
squires practice fighting with wooden sticks.  Care to train (y/n)?
(4,6):  Slaughtered Lamb
A low mumble emerges from the middle of the road crowd.  Amber, a sultry 
waitress asks, "Do you wish to orderfrom our vast menu of drinks (y/n)?"
Sages in multi-hued robes congregate in the hall.  The archmage offers spells 
for sale.  Interested (y/n)?
(7,6):  Gateway Temple
A slim cleric in a cowled robe peers at you and asks in a serene voice, "May I 
aid you, travelers (y/n)?"
(7,3):  [FIRST TIME]  The spirit of Corak proclaims, "Fantastic adventure awaits 
you. Challenging quests abound and battles innumerable must be fought. Do you 
have the might to emerge victorious? Only time will tell..."
(10,2):  The humble wizard Nordon asks, "Will you do me a service (y/n)?"
[YES]:  "Numerous rewards will be yours if you retreive one of my magical golden 
goblets, ruthlessly stolen by the dreaded goblins who dwell in the cave below!"
[NO]:  "Such a pity. Now kindly begone!"
"Ah, you've found a goblet! For your bravery I grant you 2,000 exp, the spell 
Eagle Eye, and if you search, 1,000 gold."
"Now, visit my sister Nordonna. She lives nearby and could provide valuable 
information."
"Remember, you must find my goblet."
"Remember, you must visit my sister."
(2,1):  [AFTER SOLVING NORDON'S QUEST]  Nordonna moans, "My kidnapped sons are 
held captive by the cruel kobolds in the cave under this town. You've braved 
this treacherous place for my brother, now rescue Drog and Sir Hyron and I'll 
reward you well!"
[BEFORE SOLVING NORDON'S QUEST]  Nordonna yelps, "Begone strangers!"
[BEFORE RESCUING SIR HYRON AND DROG]  "Please, rescue my children soon."
[AFTER RESCUING SIR HYRON AND DROG]  "My grateful sons are now available for 
hire at Middlegate Inn. I reward you with information to help you gain untold 
riches! Travel through portals to all towns, donate at the temples, then visit 
Feldecarb Fountain."
[IF YOU RETURN AGAIN]  Nordonna has gone fishing.
(1,12):  A sleepy conjurer yawns, "My friends, for only 20 gold I can enroll you 
in the local mage guild." Buy in (y/n)?
(15,15):  Fanciful Feldecarb Fountain flows full as fluttering faeries frolic 
fastidiously. Flick a farthing (y/n)?
[YES]  You find a fabulous castle key!
[YES, NO FARTHING]  Fool, you have no farthing to flick!
(1,8):  Lock and Key LTD
The mystic green glow of an ancient key catches your eye. The locksmith offers 
it for 500 gold. Pay (y/n)?
(0,5):  The Poorman's Portal
A uniformed brownie stands before a shimmering energy field offering instaneous 
travel to Sandsobar for 10 gold. Travel (y/n)?
(0,15):  Otto Mapper, Esquire
Otto adds the finishing touches to an intricate map. Pay 10 gold to learn this 
skill (y/n)?
(3,12):  Track and Trail
A ranger will train you in the difficulties of forest travel for 2000 gold. 
Train (y/n)?
(1,9):  Edmund's Expeditions
Sir Edmund Hilary will teach you Mountaineering for only 2000 gold. Pay (y/n)?
(12,10):  Brain Detoxification
The surgically garbed Cerebral Detoxification Specialist will cleanse a party 
member of all secondary skills for 100 gold.  Pay (y/n)?
(13,6):  Arena Entrance Only!
(14,6):  Exit Only
(7,14):  Sleepy's Mage Guild
(5,15):  You are at the city gates. Exit (y/n)?
(15,8):  Travel Moore[SIGN AT (13,8)]
Joan, the travel agent, will book you on a trip to beautiful Murray's Resort 
Isle for 5,000 gold. Pay (y/n)?
[YES]  Catch the ferry in area C3 at x7, y9.
(8,0):  Stairs to Cavern. Descend (y/n)?
(10,4):  Skeleton Closet
(8,3):  Drink from the fountain of clairvoyance (y/n)?  [Eagle Eye]

TREASURES ON DISK B:
Wooden Crate
Tin Lockbox
Steel Safe
Copper Safe
Bronze Safe
Steel Safe
Gold Safe
Stasis Box

TRAPS ON DISK B:
White-hot arcs of electricity explode from the trap!
Flames leap from the trap, scorching the party!
Noxious gas asphyxiates the party!
A barrage of spikes rips through the party!

ALL ARMORIES:

         Identify -Class rating(s) -Equipable -Use item -Charges =YesNoSpell 
Number Damage 1-Armor bonus =   Thank you -Please come againSorry - backpack      
full.Sorry - you don'thave enough gold.Sorry - no such     item.You have to be
<--End of block-->
` Blacksmith  )           Gold=G-Gather Gold#-Other CharSelect (A-F) Buy (A-F)    
Sell (A-F)   Identify(A-F)A) WeaponsB) Todays SpecialsC) ArmorD) Misc ItemsE) 
Sell ItemsF) Identify Items )   
 well   to shop here.

IDENTIFICATION OF ITEMS:

( classless )NBRSCAP

evil only
good only
neutral only

ITEM BONUSES TO:
Might
Intellect
Personality
Speed
Accuracy
Luck
Magic
Fire
Electric
Cold
Energy
Sleep
Poison
Acid
Thievery
Armor class

***************************
*   DIALOGUE FOR DISK C   *
***************************

DISK C comprises the outside world, sectors A1-A4, B1-B4, C1-C3, and D1.  Most 
of the dialogue will be messages left to you.

DIALOGUE FOR A4:

(13,10):  You spy upon a lone seagull drifting down to Atlantium. Enter (y/n)?
(0,0):  A wet mist drenches the party as you stand before the passage to the 
Elemental Plane of Water. Enter (y/n)?
(12,15), (8,15), (10,14):  Prisoners are staked to the ground. Free them (y/n)?  
[3 White Knights will attack you]
(1,1):  By adventuring in the watery abyss, an understanding with liquid has 
been achieved. The spell Water Encasement can now be cast by those with proper 
ability.
(8,8):  Affixed to a table in the center of an empty garrison, an old, rotted 
scroll tells how to cast the spell Water Transmutation.
(12,7):  A magical fountain burbles at your feet. Do you drink the water (y/n)?
(10,10):  A rancid smell rises from a fetid pool. Dare to sip the sewage (y/n)?
(13,13):  A pool of blood-like liquid oozes out of a crevice. Drink (y/n)?
(5,14):  TIDAL WAVE!!!
WHIRLPOOL!!!

DIALOGUE FOR B4:(need to re-check)

(4,10):  On heavy wooden doors of an old fortress is scrawled: Sorcerers ONLY! 
Enter (y/n)?
[YES, not all sorcerers/robbers:]  You are repelled!
Good Zone
Neutral Zone
(2,2):  Weird lights flicker inside Murray's Cave. Go in (y/n)?
(3,3):  Mosaic tiles of frolicking dolphins decorate Murray's Resort Spa.
****TOUR FROM MIDDLEGATE****
Off in the distance is Atlantium.
Coming up, Murray's Resort Isle.
Isle of the Ancients, Good Zone.
I hope you have enjoyed your cruise to Murray's Resort Isle.
****TOUR FROM MIDDLEGATE****
(3,4):  Giants playing volleyball. Join (y/n)?
(4,4):  Juice Bar. Drink (y/n)?
(4,3):  Murray's Gym. Work out (y/n)?
(4,2):  A marble swimming pool. Jump in (y/n)?
[YES:]  Someone has poured acid in the pool!
(3,2):  Massage Therapy. Want a rub down(y/n)?You feel rejuvenated.
(8,1):  The hyperactive fighting style of the crazed natives has influenced your 
Clerics to concoct a Frenzy Spell.
?(2,4)?:  A mineral water fountain. Drink (y/n)?
(2,4):  By a pit of brown gunk, a nubian eunich announces, "We use only the 
finest mud mixed with volcanic ash imported from distant Vulcania. Take a mud 
bath (y/n)?"
Gems wash ashore!
(2,3):  Two scantily clad Atlantian maidens bearing baskets of rose petals 
beckon you to the waters of the hot springs. Bathe (y/n)?You feel 
rejuvenated.Paying guests ONLY! See the travel agent.
(10,1):  "Wait 'til Peabody hears about this!" says Sherman, while crafty 
Nakazawa bows in thanks. "Thanks for saving us from those crazy natives. If you 
want, look for us at the Carriage Inn."
Nestled in the open-air pavillion rests the Gourmet. He wishes to speak with a 
true epicurean. 
(9,3) (8,1) (14,5) (11,3) (13,1) (12,1) (12,2):  [5 CRAZED NATIVES WILL ATTACK 
YOU]

DIALOGUE FOR B3:

(4,4):  Upon heavy wooden doors of an ancient fortress is scrawled: Sorcerers 
ONLY! Enter (y/n)?
A strange force repels your party.
(15,8):  Etched onto a huge stone is a "U".
(14,6):  Etched onto a huge stone is an "R".
(15,4):  Etched onto a huge stone is a "D".
Evil Zone
(5,14):  [If you have KTs/Robbers]  A jouster proclaims, "None shall pass!" 
Attack (y/n)?
[YES:]  A flurry of motion pervades Jouster's Way. Banners fly and trumpets 
blare as ladies and nobles view the tournament from colorful tents.Riding a 
restless stallion, the Dread Knight gallops toward your knight, lance braced 
ready at his side.
[If not]  The Jouster will only battle Knights!
To your right is Jouster's Way.
Isle of the Ancients, Evil Zone.
(12,2):  Green Message 2F e  iuteeustj  ceetuF i virs ri sAb aaoritrs
(12,9):  Green Message 4  h dd bmr   y irdao v .a gpfprea orn  ew ia
You have proven your worthiness by slaying the Dread Knight. The Jurors atop 
Mount Farview await you with your reward.

DIALOGUE FOR C3:

(part is missing.  "You must be this tall" is part of the cruise to Murray's...)

(7,9):  Cruise to Murray's Resort Isle.
ust be [ this tall
[TICKET NOT RESERVED IN MIDDLEGATE:]  If you wish to take the cruise, please 
make arrangements with travel agent."
[TICKET RESERVED IN MIDDLEGATE:]  Welcome aboard folks! I'm Fej, your cruise 
director. A boat is just about to leave. Would you like to begin your trip 
(y/n)?
[YES:]  "Please remain seated at all times. This is an E-ticket ride.
(3,5):  Etched onto a huge stone is an "I".
(3,7):  Etched onto a huge stone is a "D".
(1,8):  Etched onto a huge stone is an "S".
A cold draft emerges from the opening of a web-strewn shaft. Go down (y/n)?
(0,7):  [NO LINGUIST IN PARTY]  Strange pagan symbols and runes carved on the 
trees of the Oak Grove baffle the party.
[LINGUIST IN PARTY]:  Strange pagan symbols and runes carved on the trees of the 
Oak Grove are deciphered by your Linguist. The message reads "The Pegasus is 
called Meenu."
(1,9):  [YOU HAVE EATEN WOLF NIPPLE CHIPS]  An old druid cackles, "Your breath 
really reeks of my favorite, Red Hot Wolf Nipple Chips! Friends, take this 
spell, Nature's Gate."
[YOU HAVEN'T EATEN WOLF NIPPLE CHIPS]  An old druid pays you no heed as he 
munches enthusiastically on Red Hot Wolf Nipple Chips.
(11,15):  A passage leads behind the falls. Take it (y/n)?  [To D3(15,15)]
(4,3):  [SIGN]  Druids Only!
(14,3):  [FACING SOUTH]