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Extreme G (e)

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*** Extreme G - The FAQ ***
Author: marshmallow (m_mallow@hotmail.com)

Yes, I just rented it! I'm renting all of the games I missed and never 
played when they came out...

Version 1.0
Just Released

Contents
_____________

1) Cars
2) Weapons and Items 
3) Levels
4) Codes and Secrets
5) Credits
6) Legal Stuff
7) Farewell/Final Notes



-------
1) Cars
-------

Scales are on a 1-10 basis, 1 being pitiful and 10 being awesome. I'm 
judging what number it gets from the car selection screen, where it 
shows all of these categories

Acceleration: This is how quickly it can get to it's top speed from a 
stop. For racing, you really want a good score in this area.

Top Speed: Speed wins. PERIOD.

Handling: Duh! You want a car that handles well in the races

Shield: Except for Battle Mode, Shields are useless

On-Board Weapon: Again, nothing to wine about. Although they are pretty 
useful in the races...there are three types of guns. But remember, the 
power depends on the particular vehicle.

- Green Balls: This is the weakest, it has almost no range
- Purple Pulses: Awesome range, but hard to aim
- Red Laser: May have a short range, but this is the best weapon in the 
game. Pulls players in like a magnet! 

When you shoot someone, they slown down; be sure not to hit them!

Now on to the  eight cars...

Raze

Description:A normal bike with blue and red stripes on it

Acceleration: 1 
Top Speed: 8
Handling: 7
Shield: 4
On-Board Weapon: (laser) 9

Notes: This guy in FAST! But it's a trade off for acceleration, which is 
almost 0. If you're prone to hitting the edges of a track (and almost 
everyone is) then avoide this bike.

________________________________________________________________________
Rana

Description: Red, white, and blue! It's strange though, it looks so 
morbid...

Acceleration: 3
Top Speed: 7
Handling: 8
Shield: 5
On-Board Weapon: (pulse) 9

Notes: This guy just plain sucks! After 30 seconds of accelerating you 
reach a bad top speed of barely 200 MPH...

________________________________________________________________________
Khan

Description: Blue wheels, yellow with white strips (looks like a cheetah 
almost) and a blue underside.

Acceleration: 9
Top Speed: 8
Handling: 5
Shield: 8
On-Board Weapon: (green balls) 3

Notes: This is a _GOOD_ choice if you want to take on the harder tracks. 
Even if you come to a complete stop you can get up into the 220 MPH 
range in just seconds! The handling takes a bit of practice, as it seems 
to be a little heavy in the back.

________________________________________________________________________
Mooga

Description: The largest bike of all, this one must weigh about 10 tons 
with all of that armor. It has green and yellow camaflouge with black 
wheels.

Acceleration: 1
Top Speed: 7
Handling: 9
Shield: 10
On-Board Weapon: (pulse) 4

Notes: This is the heavy-weight of the group, as it is larger than any 
bike you'll ever see in the game. This is NOT one you want to take into 
a race, but it's absolutely PERFECT for battle mode, where heavy shields 
are a must.

________________________________________________________________________
Jolt

Description: This is basically Mooga stripped of all it's armor. It's 
light blue with some traces of yellow around the edges.

Acceleration: 4
Top Speed: 8
Handling: 6
Shield: 3
On-Board Weapon: 1

Notes: The only good thing about this vehicle it it's high topspeed, but 
everything else seems to be lacking. Leave this one in the garage!

________________________________________________________________________
Grimace

Description: A purple bike with a cool painting of a shark's mouth at 
the head, like those WWII planes!

Acceleration: 10
Top Speed: 7
Handling: 4
Shield: 8
On-Board Weapon: (laser) 3

Notes: From the stats it wouldn't seem like a good bike to use, right? 
Well guess again! This one is a HOT bike. With a lot of practice, this 
can become one of the best bikes in the game!

________________________________________________________________________
Main

Desciption: Fat body with a blue color and a slightly gray underside.

Acceleration: 9
Top Speed: 6
Handling: 7
Shield: 2
On-Board Weapon: (laser) 10

Notes: Well, it's not the best bike in the game. It's not bad, and it's 
not good. If you can master it, it's a KILLER car!

________________________________________________________________________
Apollyon

Description: A rad red bike with hues of metallic blue on the sides

Acceleration: 7
Top Speed: 6
Handling: 4
Shield: 3
On-Board Weapon: (pulse) 9

Notes: This could very well be the worst bike in the game! If you fall 
behind you'll struggle to  catch up, and it's awful handling doesn't 
help hide that fact, either.


Out of these, the best bikes are (in order of greatness): Khan, Grimace, 
and at a very close 3rd, Main. Practice with Khan's above average 
handling and you have an unstoppable machine at your hands which will 
win any race. 

The following secret cars can be earned by doing certain things [See 
"Codes and Secrets" section]

________________________________________________________________________
Roach

Description: A brown, crappy looking (the color is crappy (brown), not 
the actual appearance) vehicle with a painting of a flaming skull on the 
side.

Acceleration: 8
Top Speed: 8
Handling: 8
Shield: 8
On-Board Weapon: (green balls) 8

Notes: This one is awesome! Just be careful while racing, as some other 
cars have a higher topspeed.

________________________________________________________________________
Neon Wonder 

Description: A cool, metallic blue with a reflective surface. Awesome to 
just stare at! =)

Acceleration: 10
Top Speed: 10
Handling: 10
Shield: 10
On-Board Weapon: (laser) 10

Notes: Absolutely perfect. It's top speed is around in the 300+ range, 
and it's the only vehicle that can reach the point where your speed-o-
meter won't go any furthur (650 MPH if I remember correctly). You can 
only reach that mind-numbing speed in two locations, with a special code 
on, though. But don't fret, you'll be going over 400 MPH (normally) A 
LOT! It takes a master to use this one, because of it's blinding speed. 


And there we go, ladies and gentleman! 

--------------------
2) Weapons and Items
--------------------

Category # 1: Mines 
Description of Pick-up: A green ball with a yellow "M" in the middle

Types:

Proximity - As in GoldenEye 007? Almost. Set this on a wall and when 
someone comes by...BOOM!

Normal - Drop this behind you and it sticks to the road. Anyone who hits 
it will go flying!

Phospurus Blast - This one will blind the other players for several 
seconds, very useful when going towards a jump!

Atomic Blast - Flames will go flying from your craft and rain down on 
everyone around you! Save it for when people start coming from behind...

Nitro Haze: Sends a purple blast along the road. It goes until it 
finishes a lap. It takes up the entire road, so it's almost un-
avoidable! When it hits you, you'll craft will go limp and you'll be 
unable to control it for several seconds. Learn the familiar humming 
sound that comes from behind so you can quickly get out of the way! The 
A.I. likes to use this one a lot...

Electro Mine: Sends two arcs of electricity away from your car. Anyone 
who tries to pass will be knocked around a bit.

________________________________________________________________________
Category # 2: Rockets
Description of Pick-up: A giant green "R" with green energy surrounding 
it

Types:

Mortar (comes in one, twin, triple, quadruple, and fives) - These yellow 
rockets are painful! It's not the actual warhead that hurts, it's the 
explosions; they make your craft slow down a few hundred MPH! Don't fire 
these close to you or you'll feel the pain.

Normal (come in one, twin, triple, quadruple, and fives) - Pretty 
straightforward. Just be sure the target is in front of you! Pretty 
fast, too.

Road Blockers (come in one, twin, triple, quadruple, and fives) - You 
don't fire these one at a time, like the others. Oh no! These pink 
babies all fire AT ONCE! If aimed right, the entire road can become 
engulfed in flames!

Backwards Rockets (come in ones, twins, triples, quadruples, and fives) 
- These shoot rockets backwards...DUH!!

Grenade Launcher - Well, it shoots some explosive bombs 

Super Grenade Launcher - Same as above, except A LOT more


________________________________________________________________________
Description of Pick-up: A red "H" surrounded by green energy

Normal (come in one, twin, triple, and quadruple...and whatever you use 
for five) - These will track the nearest craft until it hits it! The 
target has to be in visual range, however.

________________________________________________________________________
Category # 4: Armor
Description of Pick-up: A yellow "A" in some green haze.

Normal - Makes a bubble around you. Now you can not be harmed by lasers, 
missiles, mines, or rockets!

Super Armor: Lasts longer than the normal armor.

Ghost: Makes your craft invisible to the enemy! 


________________________________________________________________________
Category # 5: Fusion 
Description of Pick-up: A red "F" with an arrow near it.

Normal - A rocket engine comes behind your craft. Upon activation, a 
long trail of fire and smoke will blast out of it at high speeds. 
Besides getting a pretty good boost off of it, it fries anyone behind 
you! 

________________________________________________________________________
Category # 6: Warp
Description of Pick-up: A blue "W" surrounded by a blue haze.

Normal - First you lay down the exit, and then the entrance. If you do 
it right, any cars behind you will fall into the entrance first and then 
exit the exit...in other words, they get sent backwards!

________________________________________________________________________
Category # 7: Misc.

Armor Re-fillers: These brown balls are quite common, they re-fill your 
shields a bit. The higher your shields the higher your top-speed is. 

Nitros: You get three of these a race and NO MORE. Activating these (C-
down by default) will make your craft plunge into the 300+ range. Don't 
even ask what happens when you try this when going down-hill...Save 
these for the last lap, as the other vehicles during a race always seem 
to catch up to you somehow, EXCEPT during the last lap! Sweeeet...

Nitro Curtains: Running through these flame-like objects has the same 
effect as activating a Nitro. If you activate a Nitro shortly before 
going through one of these, you're car will go so fast that your 
surroundings will just become a blur of colors and light! Mmmm...500 
MPH...

Ramps: Don't go on these unless it's part of a shortcut or you just HAVE 
TO. They actually slow you down...

Corkscrews: These speed you up, up, UP!!

---------
3) Levels
---------

For some strange reason, none of the courses have names (maybe it was 
the "limiting cartridge format"...hehehe). Therefor, I will go through 
the levels as they appear in the "Meltdown" setting. 

- Desert 1 -

This course is a road cut through mountains, sand dunes, ancient 
temples, and cave systems. You'll learn the pains, and pleasures, of 
Extreme G here. There is nothing difficult about this level, except for 
maybe the short jump over a chasm. You have to be going AT LEAST 130 MPH 
to clear it. Maybe less, maybe more, that's the best I could cguess when 
I was playing. And quite frankly, I don't really care what the exact 
speed is so DON'T EMAIL ME ABOUT IT...yes, you'd be surprised how many 
people are so picky...

Short Cuts: Not exactly, but almost. When you get to a fork in the road 
with a yellow ground, take the left route. It's slightly longer, but the 
TWO (count 'em...) Nitro Curtains _more_ than make up for that. In fact, 
try using a Nitro before the second one. If you position your bike just 
right, you'll enter the looong cave ahead. This is one of the places 
where you can go over 600 MPH (with a code) and 500 (normally)!

Weapon of Choice: What is this section about? It's the best weapon in 
the level, or at least the most useful. This time? The mighty Homing 
Missile on the shortcut above. It might be difficult to get, though, 
because it's on the inside of a very tight curve. You might have to 
break a little...

- Desert 2 -

Like the first level, it's in a mountain/desert like setting. This one 
is even faster, as there is a Nitro Curtain right at the beginning. 
Using a Nitro right before it, you can go ahead, up the ramp, and over 
the huge chasm and on the hilly road. After that is a looong dip which 
leads to a bunch of cave systems and jumps.

Short Cuts: Again, not a HUGE short-cut, but it's one all the same. At 
the first junction, turn right to find some tubes that lead to a Nitro 
Curtain. If you don't bang against the wall, you can get a tremendous 
boost!

Weapon of Choice: The Road Blockers on all of the curves in the 
level...VERY useful in the caves.

- Desert 3 -

At the end of a desert stands the beginning of a large city, though this 
is the poor part as most of the buildings are breaking apart. Avoid the 
ramps at the beginning and take any path you want, they're all the same. 
You'll soon find a long yellow path, use your Nitros here. After a long 
corkscrew is a ramp and some more places, leading up to the end.

Short Cuts: After the giant corkscrew is a ramp, right? Well, jam on the 
gas and follow it up to another, shorter, road that will drop you down 
right in front of the cave system. This is almost essential to winning 
the race as the computer A.I. always use this (unless you "guide them 
away"...).

Weapon of Choice: On the short cut road, at the very end is a rocket; 
use this on anyone in the cave! They'll go flying and scrap along the 
walls.

- City 1 -

This is a favorite of mine...A long hill leads to a tunnel (use a Nitro 
on the hill for some knuckle whitening speeds) which opens up a long 
road. Avoid the ramps and choose a side at the loop-da-loop (both are 
the same length). After a stretch of road, duck into the tunnel. It's 
best to be on the LEFT side when doing this because you're aligned with 
it. After that it's easy breezin'. 

Short Cuts: None

Weapon of Choice: Shortly after the orange tunnel you'll come to a 
junction, take a right to find a Homing Missile. Now no one will pass 
you, Oh, and the few Nitro Hazes are pretty useful, too.

- City 2 -

Yep, this is also one of my favs. There is no defining features about 
this level. Maybe it's the erratic turns, or the lovingly crafted 
straight-aways ending in a hill that makes you go over 300 MPH...

Short Cuts: None

Weapon of Choice: I hate to say it...but almost all of the weapons in 
this level are useful! To the mine in the very thin sections (you should 
use Nitros in them, since they're so long) to the Fusion right at the 
start and end. BTW (By The Way), you should use the first Fusion in the 
first tunnel...it's so narrow that anyone behind you will be burnt to a 
crisp!

- City 3 -

Yes, this level is quite splendid. After the junction there is a caynon 
(we're starting to exit the city here) which goes to a hole and a path 
around it. Take the hole for the Weapon of Choice (see below) and then 
there is a long straight-a-way which goes to a TREMENDOUS 
corkscrew...then there's the exit =P

Short Cuts: Shortly after the start is a junction, one has a Nitro 
Curtain RIGHT there...if you use a Nitro before it, you can easily go 
over 500 MPH (normal) or 650 (with a code). Whew...it'll make your eyes 
bleed! Everything just melts...

Weapon of Choice: Remember that hole in the road? Well, inside there is 
a Fusion! After that there will be all kinds of goodies like Rockets and 
Grenade Launchers.

- Industrial Mine 1 -

This one is a little short, but it;s oh so sweet (I don't believe I just 
said that). The first half consists of one giant hill, when you finally 
stop you'll be going at excess of 400 MPH!! Great place to use Nitros. 
After that it's a long corkscrew which leads to the end...pretty much.

Short Cuts: None...aren't these new levels just sooo exciting? >=)

Weapon of Choice: Well, after the giant screw that comes from above, 
look to the left...Rockets! Fusions! Mortars! Yay! I can't stop using 
exclamation marks...!

- Industrial Mine 2 -

The first hill is like the the first hill of a giant roller coast...you 
go up sorta slow, but when you reach the top...it's almost a drop 
straight down! If you use a Nitro at the bottom to get uo nore quickly, 
then you'll have so much momentum when going over the top that your 
wheels will probably come off the ground and you'll be floating a few 
INCHES off the ground! The rest of the level conists of haipen tunnel 
turns and a lot of hills. Then there's the occasional pillar in the 
middle of the track to keep you on your toes :)

Short Cuts: After the blue hill is a ramp, get on it and turn your bike 
90 degrees (in the air...) and you'll land on a track!

Weapon of Choice: Well, it's on the secret track explained just above! 
It's a Wally Warp! Then it turns into some Rockets. Then...dun dun 
dun...Homing Missiles!

-Industrial Mine 3 -

AKA...HELL! Any fan of Extreme G will tell you that this is the hardest 
level to achieve first place on (unless you use Neon...), so it takes 
tons of practice. The first few sections have lava on either 
sides...with NO rails. Falling in will cost you several seconds, then 
there's the fact you start from a dead stop, which tacks even MORE time. 
There's two methods here: Go through as fast as possible and pray to God 
you don't hit a mine or someone else (which would quickly deposit you 
into the red goo) or...go through at about 100 MPH. Yes, even the A.I. 
falls in, so it wouldn't be so bad. The rest of the level is almost un-
explainable...it's unique, because you'll ride the celing and go into 
strange twists and turns...

Short Cuts: Well, falling into the lava is one! Wait, no....

*hits head*

Are my jokes REALLY that bad? =) Must be...well, you should see me when 
there's some sugar pumping through my veins...I'm hilarious! My ICQ 
buddies (and school friends) would know.

Weapon of Choice: Aw, who cares? They all suck. You'll be cursing at the 
screen too much to even take notice of any weapons.

- Insane Wacko Place 1 -

This level is...strange, to say the least. You go through a flying 
scrapyard with tons of movement. There are space shuttles flying over-
head, planes, cities in the background, and all other kinds of stuff! 

After the first hill, you'll encounter a large boulder in the middle of 
the road...SWERVE! You can either go left or right, pick anyone, none is 
better than the other as they are both the same length. After that you 
will find a place where you can actually ride on the wall, use this to 
avoid Nitro Hazes shot from behind (which is quite common in this game). 
Also, the best place to shoot your Nitros would be the yellow stripe 
right at the end (hard to miss since it's the _only_ yellow strip in the 
level). 

Short Cuts: None. Aren't these levels so riveting?

Weapon of Choice: Sorry. None really. You'll be more focused on the 
background...


- Insane Wacko Place 2 -

This place is even weirder...there is a purplish-blue mist covering 
everything, which is very close to you, making it any man's guess what 
lays over the horizon (unless you know the track by heart). No, it's not 
to prevent pop-up, this time it's even closer than normal! Be careful of 
the many hairpen corners, some players might even want to slow down 
towards the middle to prevent scrapping along the metal rails.

Short Cuts: It's all easy once you get up to the loop-da-loops with all 
of their curves, twists, and...LOOPS! Most FAQ writers make the mistake 
that there is in fact a shortcut INSIDE the loops (i.e. go left, right, 
right). This is NOT true. No matter what direction you go, you'll end up 
in the same place at the same time. After that there will be a blue 
"wall" (portal, I guess). Turn right and hit your Nitro! You'll go 
sailing through a hidden (well, you can see it. But you have to know 
where it is since the blue wall prevents you from seeing it) Nitro 
Curtain. You'll go screaming past a straight-a-way before carrening over 
a cliff. This will plant you right in front of the exit. 

Weapon of Choice: Around the middle of the course is a ramp, right? 
Well, when going over it, be on the left side and aim you vehicle 
slightly to the right (but still be on the left side). There's the 
Weapon of Choice! You'll get Homing Missiles, Rockets, and a Fusion!


- Final Race: Insane Wacko Place 3 -

Sadly, the last level does not present much of a challenge. Although you 
can tell that a lot of work went into this level. There is so much 
action in the fore-ground you might want to practice the course in 
practice mode before playing it so as not to get distracted...there's 
flying saucers with awesome flame effects twirling everywhere, birds, 
and even airplanes. All of this, plus players and everything, without a 
hint of slowdown? Amazing. This level has a lot of holes in the ground 
that make you fall in, go up a few hills, and then you're back out! 
That's pretty much the entire level right there.

Short Cuts: Near the middle, after coming out of a hole, is a ramp that 
goes to an upper corner. In it is a Nitro Curtain, slam on the Nitro to 
go flying (with a cheat, you go go 650 MPH here) through a straight-a-
way. To gurantee hitting the ramp, stay on the LEFT side of the road.

Weapon of Choice: Almost all of the weapons in the level are useful! All 
of the Missiles and Rockets come in pairs of FIVE too! Woohoo! 
Explosions will be everywhere...

--------------------
4) Codes and Secrets
--------------------

This is directly from the N64 Code Center (n64cc.com).

Un-edited, so don't blame me for any mistakes or typos...

____Start______

Be a quitter and still win
By: Nintendojo

Enter your name as "RA50" at the name selection screen. If you now quit 
during a race at any point, the game will still pretend
that you finished it in whatever position you were when you selected the 
quit option. 



Race as the Extreme Team
By: Nintendojo

Try out this fun Easter Egg: Enter your name as "XGTEAM" at the name 
entry screen (you should hear a confirmation noise),
then go back and change it to the first name of one of the game's 
programmers, such as Ash, Greg, John, Shawn, Justin (you
can find more names in the credits). Tthe faces of the Extreme team will 
now appear on top of the bikes. 



Shoot Fergus
By: Nintendojo

The programmers of Extreme-G have hidden the face of Probe's director in 
the game. Enter your name as "FERGUS," then go
into the Shoot 'em Up Mode. The drones will now have turned into 
Fergus's face. You can now shoot him -- but remember
that his wrath will be tremendous. 



Hidden Track
By: N64HQ

Unlock a hidden track! Beat the Extreme level of the Meltdown circuit 
using a regular bike (not Roach or Neon) and get first
place on every track to reveal a hidden board. Unfortunately, the hidden 
track is small and somewhat basic and it isn't added
onto any of the circuits. You can race it in the single and multi-player 
modes only. 



Cheat Codes
By: Justin Nation, MGentry, Double T, etc. via N64HQ

To enter these codes, you must enter the bike selection screen and press 
the R shoulder button. Select the name input and
enter any of these codes listed here. If you enter it correctly, you 
will hear a tone confirming that the code was entered
correctly. If you wish to deactivate a code, simply enter the code 
again. Also, please realize that the codes affect all players. 

NOTE: These codes can also be combined for a variety of effects. 

ROLLER - All bikes will be turned into boulders. 
FISHEYE - Views the race with a fisheye lens; puts the camera farther 
away from the bike; adds an additional feeling of
speed to the game, though distorted. 
MAGNIFY - Makes everything on the screen look much bigger; puts the 
camera on the front of the bike; very noticeably
slows the game down, so this might be good for players who think the 
game is too fast. 
STEALTH - All bikes become invisible, leaving only the shadows. 
BANANA - Makes the track extra slippery. 
WIRED - Changes the game into a wireframe mode. Cool effect. 
ANTIGRAV - Wanna get sick? Try racing the tracks with everything upside 
down! 
GHOSTLY - Changes the background to being transparent. 
XTREME - Not fast enough for you? Want to set some time trial records? 
This pumps your bike's speed up to the max.
Look out for those walls! 
UGLYMODE - Graphics become pixelated. 
NITROID - Gives you unlimited nitros. When used, the game uses the above 
"fisheye" cheat to make it seem even more
powerful. 
ARSENAL - Randomly gives you any of the missile weapons every few 
seconds; press the Fire Secondary Weapon button
to take advantage of this. 

The following codes are entered at the Password screen. (That's in the 
Options menu.) There will be no sound when you enter
them correctly; you just go to the appropriate mode that would have the 
addition.

51GG95 - Gives you access to all levels and Roach. 
61GGB5 - Opens all tracks on all worlds as well as giving you access to 
both The Roach and Neon bikes. 
81GGD5 - Ultimate password! Unlocks all regular tracks, both hidden 
bikes (Roach and Neon), and the special hidden
track! 



Extra Bikes
By: N64HQ

In addition to the cool cheat codes above, Extreme-G contains some 
hidden bikes beyond the initially available number of
eight. If you complete a tournament using one of these, there will be a 
message encouraging you to use a regular bike next time.
NOTE: You may need a Controller Pak in order to save these bikes for 
future use. 

Roach
By completing the Meltdown circuit on the Novice skill level, you will 
be able to access the Roach motorcycle. This one
screams, but it is a cheat bike. 

Neon
If you complete the Meltdown circuit on the Expert skill level, you will 
be able to access the Neon motorcycle. It's very cool
with its reflective surfaces! 

___End___

I didn't do the secret track because it's so simple. 

----------
5) Credits
----------

Nintendo: It's their machine.

Acclaim: Their company...

Probe Entertainment: For making it

N64 Code Center (n64cc.com): For the secrets and codes (see above).

--------------
6) Legal Stuff
--------------

This guide can not be copied without permission of the author. It can 
not be used as a means of profit. Basically, just don't put your name 
where mine should be (i.e. stealing).
Copyright (C) 1998 marshmallow

Yes, you can print it out, silly =) Just don't sell it for money.

-----------------------
7) Farewell/Final Notes
-----------------------

Oh man! I'm tired...Sure, it's only 6:07 P.M., but I'm still exhausted. 

If you find any mistakes, have some corrections, have a question about 
the FAQ or the actual game, or anything else my wacko brain can't come 
up with at the moment, e-mail me at m_mallow@hotmail.com (found under 
the title of this FAQ as well).

Also, my ICQ # is 9936617. Just don't add me to your list for the sake 
of it, I will expect to actually _talk_ to you every once and awhile. I 
already have 187 people on my list, and I will soon delete the people 
who don't talk to me very often (which will be A LOT).

That concludes yet another FAQ. I can't think of much to say, so I'll 
just let you on your way (hey, that ryhmes! I swear, it wasn't 
intentional...)!

C-ya on the flip side
.
.
.
Or should I say, the next guide?


- marshmallow -