Escape from the Lost World Bally 1988 v0.3 Beta Last revised 21 January, 1999. By Bryan Kemp INTRODUCTION: This document is being worked on as I am working on the machine. As of this writing, there are 2 major and 2 minor problems with the machine preventing proper play. As these are worked out the document will be buffed out. For questions or comments I can be reached at the following address: bkemp@exodus.net LAYOUT: This game has a somewhat unique playfield that borders on 3 levels. MAIN LEVEL: * 2 flippers in standard location * Bank of 3 targets on the left * Bank of 5 targets on the right * Bank of 3 drop targets upper right * 2 jet bumpers upper middle * Ball save / Instant multi-ball left outlane * Lifter to left side of second level * Lifter to right side of second level * Ramp to second level SECOND LEVEL: The second level is in 4 parts, the left side, and the upper and lower right sides and a raised area. There is a bridge from the left side angling up to the upper right side. The bridge and about half of the second level have no barriers to keep the ball from faling to the main level. SECOND LEVEL - LEFT: + Drop hole - to left side lifter right back to second level. + Flipper - Used for a skill shot accross the bridge. SECOND LEVEL - RIGHT, UPPER: o Flipper - Used for skill shots located on RAISED area. o Star rollover - skill shot from left flipper. SECOND LEVEL - RIGHT, LOWER: This area has 2 ways for the ball to travel, the first simply drops the ball to the main play field while the second is a long slide that drops the ball to the lower right flipper and incraments the multi-ball counter. SECOND LEVEL - RAISED: The raised area is a roughly 5" high ramp. Unlike most ramps, this one has 2 skill shots that go behind the normal playfield. If the ball goes past both of these shots, it is returned to the left upper flipper. The first skill shot adds to the tresure value and returns to the upper right flipper. The second skill shot is to collect tresure value and must be opened on the main level before the shot is allowed. RULE CARDS: The rules as found on the game are broken up onto two stickers, 1 each on the left and right of the machine. These are located on a formed area and as such I am not able to scan them. With this in mind I have attempted to capture the feel of these cards below. LEFT RULE CARD: 1 to 4 Bally FOR CAN PLAY MIDWAY AMUSMENT ONLY ESCAPE FROM THE LOST WORLD * BUILD TRESURE VALUE By shooting at Idols, Cave, Volcano & Skeleton. Tresure value appears on backglass displays. * OPEN ESCAPE GATE By completing drop target bank. * ESCAPE TO COLLECT TRESURE Cross BRIDGE OF GOLD to set up ESCAPE flipper. ESCAPE by shooting through flashing gateway at upper left. M05-00365-A084 RIGHT RULE CARD: * MULTI-BALL RELEASE COUNTER Advance the MULTI-BALL RELEASE COUNTER to 3 to release AUTOMATIC MULTI-BALL. TOP SAUCER and RIGHT and SECOND LEVEL FLIPPER RETURN advance the counter by 1. * INSTANTANEOUS MULTI-BALL BALL SAVER & ESCAPE GATEWAY AWARD instantaneous multi-ball! * HOLD BONUS Make center cave shot, when flashing. * EXTRA BALL Volcano star roll-over lights Extra Ball Skeleton collects Extra Ball, when flashing * SPECIAL Make right cave shot, when flashing. ------------------------------------------------------------- Dan Langlois - Game Design Sue Lohse & TGD - Program Greg Freres - Illustration Michael Bartlow - Sound M051-00365-A083 Future: Add pictures End of document