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EarthBound (e)

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Date: Fri, 24 Jul 1998 12:28:24 -0600

EarthBound Walkthrough
By Ed the Moogle
Don't copy without permission. The lastest version of this walkthrough is
available at Ed's EarthBound page, at
http://www.geocities.com/Area51/Chamber/5621.

First, some notes about each character.

Ness- Gains the most HP of the group, and has the best physical attack
power. Capable of unleasing some effective PSI Power, too. He is the only
one who can use PSI Rockin, a powerful kinetic energy wave. He is the
most well-rounded character in the game and the person you start the game
as.

Paula- Gains the least HP, but the most PP. Very useful PSI Power. She is
the only one capable of using PSI-deflecting shields. She can also use
powerful Ice, Fire and Thunder attacks, though not healing power. Her
Pray command, which can do many different things, can be used in a pinch.

Jeff- The only member of the group that cannot use PSI Power. But he
makes up for it with his ability to repair and use complicated machines.
He can create weapons or other useful tools out of seemingly normal
broken things. His Spy command can spy on an enemy's statistics, as well
as reveal weaknesses and items they may have.

Poo- He is the strongest in the group second to Ness. He can unleash
strong physical attacks with no weapons, as well as use a wide variety of
powerful PSI. His Mirror ability allows him to assume the form of an
enemy and use their own attacks against them. He cannot be controlled if
he successfully mirrors an enemy. His only weapon, the Sword of Kings,
will serve you well if you can find it.

Part 1: Your Quest Begins

Intorduction: It was a night like any other in the town of Onett, at the
far north end of EagleLand, until a chunk of burning rock sailed through
the atmosphere and crashed into a hilltop, shaking half of EagleLand. The
Onett Police Force, famous for their roadblocks, quickly blocked every
road near the hilltop as Captain Strong and an Eagleland scientist
surveyed the scene.

Now, down to business.. Kupo! (Preparing to rapidly type)

When you start out in your room, go into the next room and talk to your
sister. She won't have much to say right now, so take the gift box in her
room to get the Cracked Bat. Equip the Cracked Bat and go downstairs.
Talk to Mom if you want, but go outside either way.

The Onett Police Force is already on the scene. Follow the path south of
your house to end up at the crash site. It's barricaded off and Pokey is
busy bothering the police. Talk to him and he'll yak about the meteor,
then go back home and talk to Mom to go back to sleep.

Later, you'll be awakened by a knock at the door. Go downstairs and open
the door. It will be Pokey, whining about his missing brother, Picky.
Agree to help him (you have no choice, although I like telling him I
won't help about 345187346812624154069 times just to see if he'll go
alone). Talk to the Dog and he'll join you. Talk to Pokey and he will
join you. Now head outside.

But, alas, before you leave, the phone starts ringing. It's your Dad(!)
on the other end of the line. He'll ramble on about you being a hero and
a bunch of other crap (just like in EarthBound Zero). Anyway, after he's
done rambling on, head outside.

Well, it looks like the police are gone and a bunch of critters are here
to ruin your day. Nothing majorly tough, but it's good to get to Level 2
or 3 before going to the hilltop. Once you reach the top of the hill
where the police were earlier, your dog will run back home. You'll find
Picky sleeping under a tree. When he joins you, head back down the hill.

But before you can, Pokey stops you and asks if you hear a buzzing noise.
Answer either way and a bee(!) will come out of a light that glows from
the meteor. He rambles on about Giygas and the legend of three boys and a
girl who stop Giygas. Then Buzz Buzz joins you.

Well then, head back to Pokey and Picky's house (in case you're
incredibly stupid, it's the house next to yours). Well, on the way you'll
be attacked by Starman Jr.(!) and you'll enter your first mini-boss
battle.

This will be the second easiest victory in the game (the first is when
you meet an enemy much weaker than yourself). Buzz Buzz will keep casting
PSI Shield Beta to protect your team. Just keep attacking Starman Jr. and
Buzz Buzz will take him out (I like Picky's attempts to help). When he is
crushed, head to Pokey and Picky's house.

Well, their parents are pissed at them and their dad is pissed at you.
And for some dumb reason I have yet to determine, their mom mistakes Buzz
Buzz for a dung beetle and smashes him. Talk to your crushed ally to get
the Sound Stone, the most important item on your quest. Then go outside
and back to your house to heal up and save your game (the photographer
will continually harass you throughout the game, so get used to him).

Head south into town and stop by the Drug Store. Buy a Tee Ball Bat for
$48. Then go Northwest to the clubhouse (there's a secret entrance in the
trees) and talk to one of the kids in there to get his Mr. Baseball Cap.
Equip that too. Then head back into town, stopping by the library to get
a map if you want, and go to the Arcade.

There are members of the Shark's Gang all over the place. Fight them to
get up some levels, preferably to about Level 7 (take out Skate Punks
first, they can call on Yes Man Jr's and Pogo Punks to gang up on you).
Then go into the arcade and fight all the people who attack in there.
Once you're done, you'll probably need some healing. Head back to your
house and heal up.

Then go back into town to the Burger Shop and stock up on Burgers (you've
probably also won some in battles with the Sharks). Then go to the Drug
Store and buy a Cheap Bracelet for $98 (you'll be spending thousands of
dollars on stuff later, so this is a bargain). Then go into the back yard
of the arcade and fight the leader of the Sharks, Frank.

Frank is pretty tough. His 63 HP may not sound like much, but he can do
some serious damage. Try Hypnosis the first round of combat. If it works,
it will make the battle easier. Heal up with Burgers or Lifeup Alpha if
you really need it. Just bash him until he is defeated.

When he is defeated, he'll hop in his big mech, Frankystein Mark II, and
attack again. Unfortunately, it's a piece of junk and needs to release
steam between attacks. Take advantage of this by attacking it or healing
up between attacks. When you defeat Frankystein Mark II, Frank will admit
defeat and the sharks will no longer bother you.

Head to City Hall and talk to the mayor. He'll already know that you
stopped the Sharks. He will give you the key to the shack north of town
if you agree that you'll help him avoid any responsibility. Agree to this
and take the key to the Shack (by the treehouse and the mole).

Talk to the guys out front after you've unlocked the door and one will
give you a Travel Charm, which prevents Paralysis. Then go inside the
shack. There's a big hole in the wall inside the shack. Go through the
hole to get behind the shack. Then go into the big cave.

Inside the cave, you'll find some mean enemies and pretty good treasure.
Watch out for the Black Antoids, they're lethal! It's OK to use healing
PSI, because there is a Magic Butterfly in a later part of the cave.
Power up until you learn PSI Rockin (fight near the Magic Butterfly's
place so you can always get more MP) and make sure you have 2 or 3
burgers and full HP and PP.

At the top of a big rope ladder, you'll meet the Guardian of one of the
"Your Sanctuary" locations, Titanic Ant! He'll attack with two Black
Antoids. Use PSI Rockin (it's named after whatever you called your
favorite thing, so the name may vary) the very first round to deal major
damage to Titanic Ant and defeat his two allies. 

Titanic Ant will constantly use PSI Magnet to sap your PP, so use as much
of it as you can before he absorbs it all (try to use Rockin again to
make this an easy battle). Bash him into defeat when you run out of PP,
and remember to use those Burgers! When you win, follow the hallway he
was guarding to arrive at your first "Your Sanctuary", Giant Step. You'll
also be completely healed.

Head back down the mountain and you'll find a cop waiting for you. After
rambling on about trespassing and stuff, he'll tell you to meet him at
the Onett Police Station later. So do just that. 

Talk to Captain Strong when you get there. He'll ask if you really want
to go to Twoson (you may have heard from Paula if you've rested at your
house or the Hotel). Answer yes and he'll take you to a room with five
Police Officers. They'll each challenge you to a one-on-one battle. Bash
away at them and save your PSI for healing up. After you defeat all five
of them (well, four, the last one chickens out), Captain Strong will
challenge you.

Captain Strong isn't too tough either. Bash away at him and use your PSI
to heal, especially when he uses his Submission Hold. After he is
defeated, he'll order the police south of Onett to open the road for you.
Head out of the police station and go south along the path. Watch out for
the Ramblin' Mushrooms. They may Mushroomize you, and that wouldn't be
good.

On the path, you'll notice a house (unless you don't know what a house
is) There are mice in the house with signs on their head. Talk to the
biggest mouse and she'll let you take one of the Exit Mice. They are
useful in the fact that they can let you escape from any dungeon. Use it
when you're team is almost defeated and out of items and PP.

Moving along, once you get to Twoson, take some time to look around. If
you are mushroomized, head to the Twoson Hostpital (your control may get
messed up if you are mushroomized. If that's the case, just turn the
controller around). Talk to the healer and he'll buy the mushroom for
$50.

Stop by the Dept. Store to buy better weaponry and take out some money.
Then stop by Burglin Park to buy some more goodies. Everdred will
probably attack you in Burglin Park (for no apparent reason).

Everdred isn't so tough. The worst thing he does is steal your items. But
if he gets a SMAAAAAASH attack on you, you're toast (he defeated me three
times in a row that way). Once he is defeated, he'll tell you about Paula
and how she was kidnapped by Carpainter.

Once you're done talking with Everdred, go to the Day Care southeast of
Burglin Park. The kids seem to miss Paula as well. If you go upstairs
after talking to her dad, you'll find a Teddy Bear, which can be used as
a decoy in battle. 

Go south to the Mach Pizza and get their phone number. This will come in
handy throughout the game. Once that's done, go to the Bus Station (don't
get on the bus yet) and withdraw $200 from the bank. If you don't have
it, buy an egg or two from Burglin Park for $12. Then wait for them to
turn into Chickens (not Chicks), then sell them for $110. A $98 profit!
Not bad!

Drop by Apple Kid's house. He'll ask you for something to eat. Give him
something to eat (any food item). He'll thank you and ask if you'd like
to invest $200 in his inventions. Give him the money and his mouse will
give you the Reciever Phone when you talk to him. You can find a Broken
Machine in his trash can. Put it on Escargo Express for now (call Mom
once to get Escargo Express' number).

Head out again and follow the path east of town. Go through the cave and
come out on the other side. There will be a girl picking mushrooms. If
you get mushroomized, you can sell her the mushroom. Fight your way past
the UFOs and other nasty little critters that hang out around here, then
check the Pencil statue at the dead end.

Since you can't do anything about it yourself, head back to Twoson. Upon
exiting the cave, you'll get a call on the Reciever Phone. It's Apple
Kid! Apparently he's finished his invention, the Pencil Eraser! But when
you go back to his house, he is gone. Orange Kid will tell you that Apple
Kid went to Burglin Park, so go there instead. He will give you the
Pencil Eraser. Now go back to that statue and wipe it out.

Part 2: Carpainter's Cult

Continue through Peaceful Rest Valley, picking up the goodies along the
way. Equip the Hard Hat when you find it and use the For Sale Sign (if
you bought it) to sell the Mr. Baseball Cap for a good amount of money.
When you see a cabin, head south and east into a cave.

When you exit the cave, you'll be in Happy Happy village. You can stay at
the southwest house for $50 and buy stuff at the Drug Store on the
opposite side of town. At the self-service stand, you can do the egg
trick and get more money (just don't pay for them). Go through the cave
near the Drug Store to find the cabin you passed by eariler. Go inside to
find Paula. She'll give you the Franklin Badge so that you can defend
against Carpainter's lightning.

Go outside and Pokey will be there. He'll send a few of his friends after
you and then retreat. Fight them off and make your way back to Happy
Happy Village. Go into the center house and there will be a LOT of people
in there. Talk to the ones that move faster to make your way across the
room. They'll either move away or fight you. After you climb the stairs,
talk to Carpainter. He'll try to fry you with lightning, but the Badge
will deflect it.

Carpainter will then attack you. He'll pretty much do himself in with his
Lightning attacks reflecting off your Franklin Badge. When he is
defeated, he will give up the Key to the Cabin. Go back to the cabin
(most of the guys downstairs are gone!) and free Paula. Buy her some
equipment at the Drug Store and go into the cave below it.

Paula will go up levels like mad in here, so fight a bunch of guys. At
the end of the cave you will find the second guardian of "Your
Sanctuary", Mondo Mole!

Use Paralysis on him and this will be a very easy fight. Paula will also
get tons more experience. If you want to have a fair fight, use Freeze
and have Ness put up shields and try to be around level 20. Try your best
to keep Paula from being defeated, although it probably won't happen. Go
into the door once you defeat him to find the second "Your Sanctuary",
Lilliput Steps.

Once you're done, hike all the way back to Twoson and talk to Everdred.
He'll give you a Wad of Bills, which you will use shortly. Go to Polestar
Preschool and talk to Paula's parents. Her mom will give you a Hand-Aid,
which will restore all of your HP. Save it for when you really need it. 

Go to the Chaos Theater and talk to the Runaway Five out front. One will
give you a Backstage Pass. Go inside and give it to the guy standing in
the way and he will let you in. Go in and watch the show, then talk to
the manager. Go behind the desk and give him the Wad of Bills. The
Runaway five will be very happy that they can finally leave and will give
you a free trip to Threed.

Part Three: Zombie Town

When you arrive in Threed, you'll discover it's been overrun by Zombies
and other nasty critters. Buy better weapons and armor, then go northwest
into the graveyard. There will be two zombies guarding an underground
passage. They won't attack you, but they won't let you pass, either. 

Return to the Hotel. A strange woman will walk inside. Follow her inside
into one of the rooms and you'll be ambushed by zombies. You'll be KOed
and put in an underground prison. Paula will pray to your next friend,
Jeff, to come and help.

Jeff actually lives somewhere called Winters, at Snow Wood Boarding
School. You'll control Jeff for a little while. As you try to leave the
room, Tony will join you. Go downstairs and talk to Maxwell to get the
Key to the Locker. Then go next door to the Locker Room. When you try the
key, it won't work very well. Return to Maxwell to get the "Bad Key
Machine."

Try the machine on the lockers. Check every locker for Jeff's first
weapons and armor. Then go upstairs and take a bunch of Cookies. Go
outside and Tony will help you jump the front gate. 

Go into the Drug Store nearby. Buy a Pack of Bubble Gum and give it to
the Monkey near the entrance. He will join your team. Head south from
there to the Tessie Watching Club. Talk to the people in the tents and
one will let you stay the night. In the morning, Tessie will appear and
ferry you and the Bubble Monkey across the water.

On the other side, pass through the cave, picking up the goodies on the
way. At the other side, you will find a phone to save your game and the
creator of the dungeon, Brick Road, who will heal you. He'll also tell
you about his dream of becoming "Dungeon Man!"

Go south again to another cave. This one is a bit more trying. Pick up
the Cheap Bracelet on your way through. When you reach the rope, use the
Pack of Bubble Gum and Bubble Monkey will float up and drop the rope down
for you. Climb up and proceed.

Pay no attention to the shining spot for now (the guy will refuse to
fight someone who doesn't have a Sound Stone). Go outside and the Bubble
Monkey will run off with another monkey. Head south, avoiding the Cave
Boys, to Dr. Andonuts' lab. Go upstairs to pick up a Broken Pipe. This
will be of use later, so take it with you. Talk to Dr. Andonuts a couple
times to hear about his Sky Runner and the Phase Distorter (which will be
of use later). Get in the Sky Runner and watch the cinema.

When you crash land in the prison where Ness and Paula are, you'll assume
Ness' identity again and Jeff will join your team. Use the Bad Key
Machine on the locked door to open it. Head to the south end of town. Buy
better supplies for Jeff at the Drug Store and the guy behind it who
sells Bottle Rockets and stuff. Then head south some more to a strange
purple tent.

The tent is actually alive! Use Paula's PSI Fire, Ness' PSI Rockin, and
have Jeff attack with Bottle Rockets. Soon enough, you will defeat the
tent. Pick up the Fly Honey you find in the garbage can. Then wander
around until you recieve a phone call. It will be Apple Kid, with another
wacky invention. He'll send it to you via Mach Pizza a few seconds after
the call.

It turns out his newest invention is just what you needed. Take the
Zombie Paper to the tent in the middle of town and use it. Then go stay
the night at the hotel. All the zombies, including the two guarding the
ladder, will go in the tent and get stuck to the paper. Go investigate
that ladder the zombies were guarding, and bring some supplies.

There's lots of ghosts down here. Watch out for the Zombie Posessors,
because they can posess you with a Mini-ghost that is VERY annoying. Open
the caskets, because they have some good items in them. At the end of the
tunnel, you will fight a mini boss, the Mini Barf.

Hit him with PSI Fire and be sure to heal up when you run low on HP.
He'll blind all your characters at the beginning, so don't use physical
attacks. When you exit the tunnel, there will be a guy that sells you
supplies. He'll tell you about Saturn Valley, which is just ahead. Fight
past some Antoids, Armored Frogs, and Zombies and enter the cave to reach
Saturn Valley.

The Mr. Saturn are pretty cool. They let you heal up for free and they
have some pretty good items for sale. Buy new weapons and armor while
you're here. Talk to the Mr. Saturn to learn about Master Belch, who has
been kidnapping the Mr. Saturn. One will even tell you the password to
Master Belch's secret base. After stocking up, go back through the cave
you went through to get here.

Go north to the waterfall, and walk into it. Walk to the left and push up
and someone will tell you to say the password. Don't push any buttons for
three minutes and the door will open.

Inside, there will be a lot of enemies. This is a good place to stock up
on items and experience. The Foppy attack in large numbers, but aren't
very dangerous. You can also get some good items, like the HP Sucker for
Jeff.

At the end of this factory, you will meet Master Belch. Prepare to fight!
Use the Fly Honey at the beginning of the match and Master Belch will be
too busy eating it to fight you. Then just hit him with normal attacks.
Master Belch will be down very quickly.

After his defeat, follow the tunnel behind him and you will be back in
Saturn Valley. Go into the Hot Springs to cure status conditions or
revive allies. Then talk to the Mr. Saturn by the stump and he'll give
you a pep talk (he seems to be the only Mr. Saturn who can speak english
without the wierd font). Heal up and save your game, then go into the
other cave by the Hot Springs.

You'll find tougher versions of enemies you've met earlier in the game.
If you are mushroomized, backtrack to the Hot Springs to heal it. After a
short hike and lots of enemy fights, you'll find the third guardian of
"Your Sanctuary."

Trillionage Sprout is the toughest boss yet! Try to be around Level 28
before fighting. Try PSI Fire and PSI Rockin and have Jeff use any Bottle
Rockets he may have. Defeat it and record the song of Milky Well. Then
return to Threed. It will be free of Zombies. Apparently Master Belch was
responsible for the zombie attack. 

Part Four: Strange Events In Fourside

Take the bus to Fourside (the ghosts in the tunnel will be gone). You
will be stopped on the way because of a traffic jam in the Dusty Dunes
Desert. You'll have to get out and walk. Drop by the drug store and buy
some supplies. Buy some weapons and armor, too. They'll be the best
you'll get for quite a while. Talk to the arms dealer out back to buy
some goods for Jeff.

If you run into Criminal Caterpillar, fight it. It uses  strong fire
attacks, but it gives lots of experience points. Walk around the desert
and find gift boxes. They have some goods in there that will be useful.
Once you reach the other side, the traffic jam will be gone and you can
return to the Bus Stop and ride to Fourside (or walk if you want to save
$6).

Once in Fourside, head to the Topolla Theater and buy a ticket. It seems
that the Runaway Five are stuck in debt again. You could probably pay
them off again if the debt was $10000, but this time it's a million!
Watch the show and talk to them back stage, then return to the Dusty
Dunes Desert.

Find the mining camp in the middle of the desert and give the guy some
food. He'll agree to give you some of the treasure if he finds it. Go
inside the house and the guy will let you stay the night for free. The
next morning, there will be a big hole. Go into the hole.

You'll meet the miner inside. He'll tell you about the five Guardian
Diggers. You'll have to travel all around the cave to meet all five. Be
sure to pick up the gifts you find laying around. When you fight one,
don't use normal attacks because he has a Power Shield. Try HP sucker,
PSI Flash, and PSI Freeze. 

When you defeat all five, talk to the two miners and then go back to
Fourside. You'll be stopped by the miner. He'll give you the Diamond.
Well, you know what to do with it. Go to Topolla and bail out the Runaway
Five!

If you passed by the Department Store earlier, you know it was closed. It
will be re-opened. Stock up on supplies and visit the store room to find
an arms dealer. When you try to leave the store, the lights will go out
and Paula will vanish! (See bottom of document) You'll hear a voice on
the PA tell you to come to the top floor.

On your way up, you will meet strong enemies, so be careful. Once you
reach the top floor, go into the office to fight Dept. Store Spook.
Attack him with everything you've got. Once he is defeated, head to
Jackie's Cafe in the northwest end of town.

Talk to the (somewhat annoying) people, then head back outside. You'll
find Everdred surrounded by people. One will let you through if you give
him something. Give him something, then talk to Everdred. He'll tell you
to check the wall behind the counter in the Cafe, then walk off.

Do as Everdred said and you'll end up in Moonside, the very strange "evil
side" of Fourside. Remember that when someone asks you a question, that
yes means no and no means yes. When you talk to some people, they will
warp you to a different place. Talk to the guy some warp you to. He'll
say that the only person that can pass is a guy with connected eyebrows
and a gold tooth.

Keep talking to the people that warp you until eventually you reach a guy
that asks if you want to warp. Answer "no" and he'll warp you to where
you want to go. You'll end up in a room with some guy that looks like Mr.
T and a guy that you can barely see because he blends in with the
background. Talk to the guy that blends in and he'll come with you, and
then to the other guy, who will warp you out.

It turns out the nearly invisible guy is the guy you were looking for.
Talk to the guy who won't let you pass and he'll run off with the
invisible guy. Walk down and talk to the guy in front of the statue and
he'll dissapear. Then check the statue (it's the same one Lier and
Carpainter had) and it will attack.

Watch out, because the thing can paralyze you. Equip some items that
prevent paralysis and hit him with Rockin and Bottle Rockets. When he is
defeated, Moonside will dissapear. Apparently it was just an illusion
created by the statue.

Part Five: Evil in the Sewer

No sooner do you step out of the storeroom that Apple Kid calls you
again. This time he has an even wackier invention. He sends Escargo
Express to deliver it. But when the guy gets there, it turns out he
dropped it in the desert. After talking to the Monkey, the delivery man,
and Electra, Monotoli's maid, go to the DDD again and enter the Monkey's
hideout.

After going through a long trading process (and picking up some valuable
items on the way) you'll meet Talah Rama. He'll tell you more about your
destiny of defeating Giygas and give you Apple Kid's invention, the
Yogurt Dispenser. 

Then he'll allow you to learn teleport. Go back outside and talk to the
monkey. The monkey will teach you teleport. Return to Fourside once again
and give Electra the Yogurt Dispenser. Go to the floor where Pokey is,
then take the other elevator to the top floor. Fight past the Security
robots and pick up goodies until you meet the Clumsy Robot.

The Clumsy Robot rarely attacks, but when it does, it is very powerful
and can do well over 200 HP damage. Cure immediately when this happens.
You can hit the Clumsy Robot all day, but it will always refill it's
life. Eventually, the Runaway Five will bust in and stop the robot.

After they stop the robot, go into the next room to meet Mr. Monotoli and
Paula. He'll tell you some about your quest and the Mani Mani statue. He
says that you should go to Summers. Then he opens a secret walkway to his
helicopter. But Pokey hijacks it and takes off. Hmm, you'll need some
other way to get to Summers.

Leave the Monotoli building. When you're about to get on the elevator,
Apple Kid will give you a call and tell you that he is searching for Dr.
Andonuts. Leave the building and go back downstairs. Get on the Runaway
Five's bus and ride to Threed.

Return to the wreakage of the Sky Runner and Jeff will fix it. Fly back
to Winters and talk to Prof. Andonuts. He will rewire the Sky Runner to
fly you to Summers. For now, head back to the Shining Spot that Jeff
passed by earlier to find the fourth Guardian of "Your Sanctuary."

Shrooom is a dangerous opponent. He uses attacks that Mushroomize and
poison. Try to be around Level 40 before entering this fight. Try hitting
him with PSI Freeze, Bombs or Bottle Rockets, and have Ness save his PSI
for healing. If someone gets mushroomized, heal up your characters in
case they are hit by the mushroomized person. When he is defeated, you
will find the fourth Shining Spot, Rainy Circle.

Return to the lab and the Sky Runner will be ready. Hop in and fly to
Summers. But this time, you'll crash land and the Runner will be totally
vaporized. Head up into the town and you'll soon discover that everything
here is very expensive. Go to the shop to buy some supplies.

Head east into the port, Toto. Talk to the people in the houses. One will
tell you the phone number to the Stoic Club. When you leave the house,
Tony will call up and ask you to enter your name (yes, YOU, the person
reading this). After you've done that, find a phone and call the Stoic
Club.

After you've made a reservation, go to the Stoic Club. Talk to the people
in here, and talk to the lady by the entrance. She'll tell you to stop by
a cart on the beach later. Go down there and talk to her and you'll eat
her Magic Cake and assume the identity of Poo for a while.

Poo's master will tell you to go to the training grounds. First, travel
around Dalaam and take the treasure chests you find. They'll have some
very useful items in them. Once you are done, go south to the mountain.
Talk to Star Master. After he dissapears, climb the rope to the top.

The spiritual guy will do lots of mean stuff to you. Let him do
everything he wants. After you do that, Poo's training will be complete
(no, he will not be missing any eyes or limbs, despite what the spiritual
guy said). Go back to the castle and talk to Poo's Master. He'll power
you up a little bit and send you to Summers, where Ness and friends are
waiting.

You'll control Ness again and Poo will join your team. Now that you have
Poo on your team, enter the Museum and go upstairs. Talk to the guy and
he'll take the Tiny Ruby from Poo and allow you to enter the unfinished
exhibit.

Be careful in here. There will be two strong foes waiting to attack as
you enter the room. These give a good share of Experience points for Poo,
though. Read the Heiroglyph, then go back downstairs. The guard will stop
you and give you a copy of the Heiroglyph.

When you go back downstairs, the receptionist will be gone and the phone
will be ringing. It will be the owner of the Dinosaur Museum in Fourside,
Mr. Fork. He'll tell you about a "huge find." Well, what are you waiting
for? Teleport to Fourside and find out what it is!

When you go in the Dinosaur Museum, he won't let you enter the room he
found it in, though. He says that he wants an autograph from the new
singer at the Topolla Theater, Venus. Head over there and get the Signed
Banana. Give it to Mr. Fork. He'll allow you to pass.

What he found was a path into the sewers. You'll meet more dangerous
versions of old foes down here, along with some useful items. At the end
of the sewer, you'll find the Plague Rat of Doom, another guardian of
"Your Sanctuary".

Try to be around Level 50 for this fight (have Poo be around 35). Prepare
to heal up, because most of his attacks will be SMAAAAAAASH attacks. Try
using PSI Flash, PSI Freeze, and have Jeff use Big Bottle Rockets (you
can buy them at Fourside Dept. Store, courtesy of the arms dealer). Upon
reaching Magnet Hill, you'll notice a chest. Open it to recieve the
Carrot Key.

Part 6: Secret of the Pyramid

Teleport to Dalaam. Heal up and save your game at the palace. Remember
the rabbit statues you passed by earlier? Use the Carrot Key on them and
they will all dissapear. Enter the cave. 

You'll find some good items in here. You'll find the Bracer of Kings for
Poo if you look around. At the end of the cave, you'll meet Thunder and
Storm, another guardian of "Your Sanctuary" (that was quick, wasn't it?).

While they appear to be two seperate targets, you can hit them both at
once. PSI Freeze is the most effective attack on them. Try to be around
level 55 (have Poo be around level 48). Thunder and Storm actually aren't
very tough. Make sure one of your characters has the Franklin Badge. Be
sure to heal up when they take a deep breath. Their next attack will be
very strong. Defeat them to learn the song of Pink Cloud.

After that, return to Summers and talk to the guy in Toto. He'll let you
ride his boat for $20 a person to Scaraba. On the way, you'll be attacked
by Kraken, a tough mini boss.

Kraken uses a wide variety of attacks. It spits fire that hits everyone,
lightning that hits one person (Franlin badge?) and it can use it's body
as a weapon. Try using PSI Freeze and PSI Rockin, and have Jeff use Big
Bottle Rockets or attack. Equip a character with the Fire Pendant you
found in the monkey's cave and they will be tougher to defeat.

After you defeat Kraken (and listen to the sailor brag about how he
helped) you'll arrive at Scaraba. You'll find an arms dealer at the inn
and a bunch of cool goodies at the market. Buy some Serums, because
they'll be very useful in a while. Also pick up a Piggy Nose, so you can
find truffles in Deep Darkness. Once you're ready, head south to the
Sphinx.

There will be five tiles in front of the Sphinx. Read the Heiroglyph Copy
and follow the "Dance before the Sphinx" thing. If you're still confused,
step on them in this order:

___1/6___
2_______3
__4___5__

You'll probably notice that it makes a star shape (unless you don't know
what a star is). The door will open behind the sphinx. Enter the pyramid.

Inside, the heiroglyphs will jump off the walls to attack. They can
poison you and give you a cold, so use Serums and Healing A and B when
needed. When you get to the room with the big casket, go to the right and
down the stairs. Check the casket down there and you will fight the
Guardian General.

Guardian General can't do much, he just punches at you. Try PSI Fire and
regular attacks, and save your PSI for healing. After he is defeated, go
into the next room and step on the floor plate that stands out. Go back
to the room with the big casket and the casket will be out of the way,
revealing a hole. Jump down it.

Down here, you'll find an object on the ledge. Get it and it will turn
out to be the legendary Hawk Eye. Get it. Walk to the right and exit the
pyramid. As you leave, Star Master will come by and heal you. He says
that Poo must come with him for a while to learn PSI StarStorm, a
powerful attack. Poo leaves the party for a short while (see bottom of
document).

Go north and you'll find a merchant and a nomad. Buy stuff from the
merchant, and talk to the nomad to get the Key to the Tower(!). Head
Northwest and you will come across a big stone robot (remember Breath of
Fire?). Use the Key and enter the robot.

Inside, you'll find a pay phone, a hospital, and a bench that heals you.
Use any services you may need. After that's done, follow the pathways up
and pick up the goodies you find. When you reach the top of the tower,
you'll find Brick Road. It appears that Dr. Andonuts has made him
"Dungeon Man" as he always wanted to be.

He tells you to jump down the hole nearby. Jump in the nearest hole (the
other one is blocked) and you'll eventually end up back outside. Dungeon
Man will be a part of your fighting team for a moment. Head south until
Dungeon Man gets stuck in the trees. Talk to the warrior you find. He'll
tell you about the bottomless river. Go back and talk to Dungeon Man.
He'll say that he has a submarine you can use.

Go back up to where you found Brick Road and the other hole will not be
blocked by the sign. Go down that hole and you'll end up on a ledge with
a pay phone. Save your game if you want, then head up and you'll find a
bunch of old vehicles. One is actually one of Dr. Andonuts' healing
machines! After healing, check the Submarine and Jeff will carry it
outside and fix it up so you can use it.

Part 7: The Secret of Stonehenge

Once it's fixed, you'll sail to Deep Darkness. Here, the poisonous swamp
will slowly ebb away your HP. Go east to find an Arms Dealer that sells
Multi Bottle Rockets (the best Bottle Rockets, they do about 700-1200
damage each!) and go up onto the ledge to find a salesman and a doctor. 

If you choose to let the salesman pay the doctor, you won't have to pay
anything (your dad will pay it back at the end of the game). Teach the
monkey to teleport and you will be rewarded with the Monkey's Love.

Go south into the darkest part of Deep Darkness. When you can't see
anything, use the Hawk Eye and the area will light up. Travel around the
swamp and use the Piggy Nose occasionally to sniff out Magic Truffles
that restore 80 PP each. Save these for the end of the game.

In the swamp, you'll notice the helicopter Pokey took off in earlier.
Jeff examines it and says that he could fix it, but the engine is
missing. Press on further to find Master Belch, only now he's calling
himself Master Barf.

Don't bother with Fly Honey, he won't eat any more. You'll actually have
to fight him this time. Use Freeze, Big and Multi(!) Bottle Rockets. When
you've dealed enough damage, Poo will re-appear and finish off Master
Barf with his new technique, PSI Starstorm! Master Barf will give you the
Casey Bat, Ness' strongest weapon, but not the best. It almost always
misses. Go a little farter after defeating Master Barf to find Tenda
Village.

The Tenda won't have much to say to you, because they're all shy (except
one). But you can heal up and use the phone. Check the trash can by the
phone to find a good weapon for Jeff. Leave the village for now. You'll
get a call from Apple Kid. He'll tell you that he has found Dr. Andonuts.
Then he will get cut off.

Then Orange Kid will call and tell you about the book that can cure
shyness. He says that Apple Kid has it. Go to Winters and check out the
lab. You'll meet more dangerous enemies in Winters. Follow the path that
you took as Jeff (Tessie will help again). 

When you reach the lab, Apple Kid and Prof. Andonuts will be gone. The
only ones left are Bigfoot and the mouse that follows Apple Kid around.
Talk to the mouse and you'll get Apple Kid's invention, the Eraser
Eraser. Talk to Bigfoot to buy supplies. Then enter the hole in the
middle of Stonehenge, north of the lab.

You'll be in a strange place where sirens are going off like crazy. Use
the Eraser Eraser on the eraser-shaped object that blocks your path and
it will vanish. Enter the Stonehenge Base.

There will be lots of Starmen (remeber Starman Jr?) in here, along with
Star man Supers. This place is a big twisting maze of pathways. When you
reach a big open room, pick up presents you find and fight some Starmen
and Starmen Super to get experience. A Starman Super may randomly be
carrying the Sword of Kings, the only weapon designed specially for Poo.
Use Spy on each Starman Super you fight and they may have it. The chances
are 1/128, though.

At the back of the base, you'll find an Exit Mouse. In the room after the
next you'll find the people captured by the Starmen. Among them are Dr.
Andonuts and Apple Kid, Mr. T, and even a Mr. Saturn! Go in the next room
to find the one responsible for the whole operation, Starman Deluxe!

Don't hit Starman Deluxe with PSI, it will just reflect and hit you
instead. Use a Multi Bottle Rocket to make this a quick battle. If you
don't have one, keep attacking Starman Deluxe with regular attacks and
Big Bottle rockets (if you have those, they work pretty well). Cast
Shield of Light or Power Shield to soften the blows. If he calls on other
Starmen or Super Starmen, ignore them. They will be destroyed if Starman
Deluxe is destroyed.

Go back to the previous room and talk to everyone. The Mr. Saturn will
give you the Saturn Ribbon, a defensive item for Paula. Apple Kid will
tell you that he returned the shyness book to the library in Onett. Leave
the base and teleport to Onett.

Talk to the guy in the mask (the one who didn't say anything earlier) and
he'll tell you to check the shelves. When you find it, return to Tenda
Village. Give the book to the leader of the Tenda (the one that looks
like an imp) and he'll read it to all the Tenda. 

The leader of the Tenda will give you some Tendakraut and ask you if you
entered your name right (yes, YOU) Now you'll be able to talk to them.
One will give you items if you give him Horns of Life. Most aren't very
useful, but you will get a weapon for Ness, among other things. Talk to
the strong Tenda near the rock and he'll get it out of the way for you.
Head underground.

Down here, you'll meet several new enemies. If you stumble upon a room
full of Fobbies, build up some experience by defeating them (they attack
in large groups and are easy to beat). After finding more goodies and
finding your way through the labyrinth, you'll meet the seventh guardian
of "Your Sanctuary."

Electro Specter isn't too tough. No magic works particularly well, so hit
him with a little of everything. He will start with a PSI Shield, then
switch to Shield of Light (I think). So wait until he changes his shield.
He takes quite a while to beat. Jump down the hole and you'll find Lumine
Hall. Jump down the hole in there to end up at the Lost Underworld.

Part 8: The Eight Songs Unite

You'll have to fight Wetnosaur, Chompsaur, and occasionally a very rare
Ego Orb. Use the geysers that erupt after the earthquakes to heal up (red
cures status, Blue restores HP and PP) and take cover in the shelters
when you need to save. 

Look around for the Cloak of Kings for Poo. When you reach a small
village within a cage, it will turn out to be the second Tenda Village.
They'll take your Tendakraut and allow you to enter. You can buy some
good items here, so take the time to do so. Talk to the rock in the
villlage to learn about the last "Your Sanctary." Then heal up and head
south to it.

You'll be in a volcano. There are dangerous enemies here, like Psychic
Psycho and Major Psychic Psycho (who has a 1/128 chance of giving up the
Star Pendant [no, not the item that prevents poison from FFVII]). You'll
find Jeff's second best weapon in here (the best is crafted from the 
Parabolic/Antenna). At the end of the tunnel, you'll meet the last
guardian of "Your Sanctuary", Carbon Dog.

Try to be around level 70 for this fight. Carbon Dog can use powerful
attacks, but he can't stand up to PSI Freeze. After taking about 3000
damage, he'll let out a bright light and become Diamond Dog, possibly the
toughest boss in the game.

He has no particular weakness and about 6000 HP. He also has a Psychic
Power Shield. Hit it with a few weak attacks to destroy it, then unload
on him with your best attacks. Use PSI Rockin, PSI Freeze (may freeze him
for a round if you're lucky), Multi Bottle Rockets, and PSI Starstorm.
Use your items and PSI to heal up. Diamond Dog uses powerful physical
attacks and may Diamondize a character.

After you manage to defeat him (he may take a few tries), record the song
of the Fire Spring. The eight songs will combine and send Ness into the
realm within his mind, Magicant.

Ness will be by himself in Magicant. You'll meet many old friends in this
place. Buy an Earth Pendant for Ness and two more for your friends when
you meet up with them again. Also stock up on Magic Pudding for the
battle with Giygas. These restore 40 PP each.

Near the pathway that has enemies on it is the house of Flying Men. Talk
to one and he will join you. But he cannot be healed and can only take
about 1000 damage. Follow the right path to find... well, you. He'll give
you the Baseball Cap, the hat you could have gotten at the very beginning
of the game. The present nearby has a useful item, though. A Bag of
Dragonite. Save this for an emergency.

Along the way you'll find a Magicant Bat. Equip it for now. When you
reach a big pole thingie, check it to warp to the Sea of Eden. Be
careful, because there are Krakens here, and you will not be able to
escape if you get into combat with them. However, they give lots of
experience and there's a 1/128 chance of getting the Gutsy Bat. It has
less attack power than the Casey Bat, but raises Guts by 100 and is much
more accurate.

At the center of the Sea of Eden, you'll meet the ultimate foe, Ness'
Nightmare! Use PSI Rockin, because he puts up a Power Shield and uses
strong attacks. Use B and C, but not D. It drains more PP than you can
spare. When he hits you with Rockin (he can use it, he's a part of Ness,
after all), use Lifeup C right away. Use Magic Puddings to outlast him.

Part 9: Final Battleground

After he is defeated, Ness will gain the power of the Shining Spots and
that will boost his power quite a bit. On top of all that, he gains
200,000 (!!!) experience, goes up quite a few levels and gains new PSI
power that is very useful. Then Magicant will vanish and Ness will
recover at the Fire Spring, where his friends await him.

You will teleport to Saturn Valley to find Dr. Andonuts, Apple Kid and
Mr. Saturn working on the Phase Distorter 2. But when you try to use it,
the machine will not work. There is a missing material that is mostly
found in meteorites. Now where could you find a meteorite???

Teleport back to Onett and you'll find it's been overrun by powerful new
enemies, like Ghost of Starmen (who uses Starstorm at the start of every
fight). Make your way to Ness' house to heal up and save, then continue
up the hill to the Meteor. Check it to extract some Zexonyte, the
material that the Phase Distorter needs. 

Return to Saturn Valley and talk to Dr. Andonuts. Give him the Zexonyte
and stock up on supplies at Dalaam (they sell Brain Food Lunch, the best
food item). When you're ready, stay the night at Saturn Valley and talk
to Dr. Andonuts. You'll get in the Phase Distorter 2 and teleport to...

The tunnel you may have stumbled upon in the Lost Underworld. Upon
arriving, you'll find that the Phase Distorter can heal and save, but the
time warp mechanism doesn't work. When you explore, Star Master will show
up and give Poo his ultimate PSI, Starstorm B. You'll also meet a Mr.
Saturn who says he was kidnapped by Pokey. Check the wreckage of the
original Phase Distorter (Pokey again?) to find a Horn of Life.

Apple Kid and Dr. Andonuts will show up in Phase Distorter 3. Talk to Dr.
Andonuts and he'll explain that Giygas is attacking from this point, only
millions of years in the past. He'll also say that the time-warp process
will kill any life inside the Phase Distorter 3. So he must transfer your
"spirit" to a robot for the final battle. After that is done, teleport to
the past.

There isn't a lot here, except for Giygas' strongest soldiers. If you
need to build up levels, stay close to the Phase Distorter 3. It can heal
you and save your game. When your team is around level 80, you should be
ready. Follow the path and pick up the Legendary Bat for Ness (if you
don't have the Gutsy Bat). Towards the end, you will meet Final Starmen,
the strongest Starmen of all.

Enter the tunnel and follow the long path of pipes to a big machine.
You'll also find Pokey driving a big armored car. In this fight,
concentrate all your attacks on Pokey. Any attacks on Giygas will reflect
back at you. Cast a Psychic Shield to protect yourself from Giygas'
onslaught of PSI Rockin. Try using Brain shock to confuse Giygas and
Pokey into hitting each other, and thus hurting each other instead of you
(though your shield is ineffective if Giygas reflects a spell off
himself). After inflicting enough damage on Pokey, he will turn off the
machine and the second round will begin.

Giygas will attack you with either a Thunder, Flash, or Freeze attack
(his freeze attack hits everyone and his Flash attack may kill you
instantly). Hit him with anything you have and the third round will
begin.

Put all your effort into keeping Paula alive. She is the only one who can
use Pray. Pray is the only thing that can defeat Giygas. When you use it
once, his defenses will weaken. Don't bother with attacking anymore, just
heal up and have Paula keep using Pray. After about nine uses, Giygas
will be defeated (which is pretty cool, because you are the one who
eventually defeats him). Pokey will make his getaway while Giygas
implodes.

*WARNING! ENDING SPOILER!*

Your robotic bodies will be destroyed, but the spirits of the characters
return to their bodies, waiting at Saturn Valley. From here, you can
basically do whatever you want. But to see the rest of the ending, you
must go back to your house and talk to your Mom. Then the cast of
characters and the credits will roll (while the pictures the photographer
took roll by in the background.)

If you wait for a minute or two after the credits, someone will be
knocking at the door (Deja vu?). It will be Picky this time. He'll give
you a letter from Pokey saying that he'll be back for revenge. Then these
words appear:

THE END?


**********************************************************************************
Note: There are two places you can get "Stuck" in the game, and will have
to restart if that happens.

1) If you're in the Fourside Dept. Store and Paula has the pencil eraser,
you will get stuck (you need it to reach Talah Rama).

2) When you exit the Scaraba pyramid and Poo has the Hawk Eye. Star
Master picks him up as soon as you leave, and you need to use the Hawk
Eye before he comes back.

Someone (I lost their e-mail address) told me that you can teleport back
to Ness' house and get the Hawk Eye if Poo had it when he left. Many
thanks to them.

If you find any errors please let me know.