Andere Lösungen

Enchanter (e)

Cover
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*                                     *
*            HOW TO SOLVE:            *
*                                     *
*        --- THE ENCHANTOR ---        *
*                                     *
*        PRESENTED BY:  NEABBS        *
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TYPE ANYTHING THAT IS ENCLOSED IN
QUOTES, NOTHING ELSE!

(SEPARATE COMMANDS ARE SEPARATED BY
 A -)

THE ANSWERS:

"NE-N-OPEN OVEN-GET BREAD,JUG AND
 LANTERN-S-E-SE-NE-DRINK WATER-GET
 WATER-SW-SE-SW-SW-S-READ SCROLL-NE-
 NE-E-E-GNUSTO FWEEP-MEMORIZE FWEEP-
 FWEEP GATE-E"

YOU ARE NOW IN THE CASTLE. WHEN THE
PROGRAM SAYS THAT YOUR THROAT IS DRY,
THEN DRINK WATER. WHEN IT SAYS THAT
YOUR STOMACH IS GRUMBLING, EAT BREAD.

"READ BOOK-MEMORIZE FROTZ-FROTZ LAN
 TERN-S-S-E-S-OPEN DOOR-N-READ
 WRITING-REMOVE BLOCK-E-GET SCROLL-
 READ SCROLL-GNUSTO EXEX-W-S-U-DROP
 ALL-E-GET LIGHTED PORTRAIT-GET
 SCROLL-W-GET ALL-READ SCROLL-GNUSTO
 OZMOO-N-N-E-MEMORIZE OZMOO-E-OZMOO
 ME-"(WAIT TWO TURNS..IE. TAKE INVEN-
 TORY TWICE)"-D-OPEN SOUTH DOOR-S-GET
 ALL-N-W-W-S-CUT ROPE WITH DAGGER-
 OPEN BOX-GET SCROLL-READ SCROLL-
 MELBOR ME-S-W-U-SIT ON BED-SLEEP"

 WHEN YOU SLEEP, YOU WILL HAVE A
 DREAM ABOUT THE BED YOU ARE SLEEP-
 ING ON. ALL DREAMS ARE HINTS! ALSO,
 FROM NOW ON, ANYTIME THE PROGRAM
 TELLS YOU THAT YOU ARE TIRED, THEN
 SLEEP.(YES, RIGHT ON THE FLOOR!)
 THE REASON YOU HAVE TO SLEEP ON THE
 BED IS SO YOU CAN HAVE THIS CERTAIN
 DREAM. NOW, ON WITH THE ADVENTURE.

"STAND UP-EXAMINE BEDPOST-PUSH
 BUTTON-GET SCROLL-READ SCROLL-GNUSTO
 VAXUM-D-E-E-E-S-SE-MEMORIZE NITFOL-
 NITFOL TURTLE-MEMORIZE EXEX-EXEX
 TURTLE-TURTLE,FOLLOW ME-NW-N-E-U-
 TURTLE,SE,GET SCROLL,NW-GET SCROLL-
 TURTLE,STAY-D-W-N-N-N-N-EXAMINE
 ASHES-FOLLOW TRACK-REACH IN HOLE-
 READ SCROLL-N-MEMORIZE FWEEP-FWEEP
 GATE-N-GET SCROLL-READ CRUMPLED
 SCROLL-S-W-W-W-W-W-U-GET EGG-
 MEMORIZE FWEEP-FWEEP EGG-DROP EGG-
 GET SCROLL-READ SHREDDED SCROLL-
 KREBF SHREDDED SCROLL-D-MEMORIZE
 VAXUM-E"

 YOU WILL NOW BE IN ONE OF FOUR
 MIRROR ROOMS. WAIT IN ANY ONE
 UNTIL YOU SEE AN ADVENTURER FROM
 ZORK I ON THE OTHER SIDE OF THE
 MIRROR. WHEN YOU SEE HIM:

"ZIFMIA ADVENTURER-VAXUM ADVENTURER-
 SHOW DAGGER TO ADVENTURER-" (GO EAST
 UNTIL YOU GET TO A ROOM WITH
 MONSTERS GUARDING A DOOR) "-POINT AT
 DOOR-N-DROP ALL BUT BREAD,JUG AND
 LANTERN-GET MAP AND PENCIL-S-CLOSE
 DOOR-W-W-W-W-W-W-S-S-W-W-W-NW-NE-
 FILL JUG-SW-SE-E-E-E-S-S-E-S-D"

 THIS IS THE SECOND TO LAST PART OF
 THE ADVENTURE. AT THIS POINT YOU
 ARE IN A VERY WEIRD KIND OF ROOM!
 REMEMBER THE MAP YOU PICKED UP? READ
 IT NOW. THE MAP IS THE MAP TO THE
 TRANSLUCENT CORRIDORS. IF YOU CON-
 NECT TWO OF THE LETTERS (IE.'CONNECT
 B AND J") THEN YOU WILL ACTUALLY
 MAKE A CORRIDOR! NOW, WHAT YOU ARE
 GOING TO DO IS RELEASE ULTIMATE EVIL
 FROM ITS LAIR AND ERASE CERTAIN
 SO YOU TRAP HIM IN ANOTHER PART OF
 THE TRANSLUCENT CORRIDORS. YOU WANT
 TO DO THIS BECAUSE THE SCROLL THAT
 YOU NEED TO KILL KRILL WITH IS IN
 HIS LAIR! OK THIS IS HOW YOU DO IT:

"S-E-NE-SE-CONNECT F AND P-SW-SW-GET
 SCROLL-ERASE B AND R-ERASE V AND M-
 NE-NW-NW-CONNECT B AND J-W-READ
 POWERFUL SCROLL-U-U-E-E-N-N-N-N-N-E-
 OPEN DOOR-N-DROP MAP AND PENCIL-GET
 ALL BUT MAP AND PENCIL-S-W-S-S-E-E"

 NOW TRY GOING UP THE STAIRS. YOU CAN
 CLIMB THEM BUT YOU CAN'T REACH THE
 TOP! THIS STAIRWAY IS THE LAST
 PUZZLE YOU NEED TO SOLVE BEFORE YOU
 KILL KRILL.

"MEMORIZE VAXUM-KULCAD STAIR-READ
 ORNATE SCROLL-IZYUK ME-E-GONDAR
 DRAGON-VAXUM BEING-GUNCHO KRILL"

      THAT'S IT!!!