EMERGENCY Walkthrough This walk throu is 35 pages long The size is 130 to 140kb 1. Introduction 2. System Requirements 3. Keyboard Functions 4. Cheats Codes 5. TroubleShooting 6. You probbly asking you self who the F*&$ wrote this 7. Mission List 1.) Lets face it- we're a high-tech society. Our modern cities exceed even the imaginings of the most creative science fiction writers of the past. We travel great distances in no time flat, using tremendously fast means of land and air transport. We harness the powers of nature ans we use them for our own purposes, building power stations for energy production and flattening mountains to build entrie towns on them. But not everything runs smoothly. Accidents,crimes,catastrophes and emergencies still happen. And the more complicated and extravagant our lifestyle, the more dramatic the missions of those who must deal with them. Whether a huge fire in a city is threatening hunderns of lives, or a plane full of passengers is in bad trouble, or even if one of natures's catastrophes is ravging large areas of the land, the people who affected count on someone coming to thier resuce. They're counting on help. They're counting on you. In Emergency you lead a unit made up of highly specialized personnel with the most modern equipment. You control the crews in their contant battle to save lives. In this head on fight againts time, inforesseable obstacles and ever kind of catastrophe you can think of, you must coolly assess each situation, use the resources available to you intelligently and be ready to react instanly to any new developments which might arise. Do you job. Rescue and protect you fellow human beings. There depending on you! 2.)Minimum Configuration IBM compatible system with 120MHz Pentium Processor 16 MB RAM Microsoft Windows 95 or Windows NT 4.0 SVGA Graphics Card 4X CD-ROM drive 150 MB free hard disk space Recommended Configuration IBM compatible system with 200 MHz Pentium Processor 32 MB RAM Microsoft Windows 95 or Windows NT 4.0 SVGA Graphics Card 8X CD-ROM drive 350 MB free hard disk space SoundBlaster-compatible sound card 3.)Keyboard Functions There are few keyboard functions which make the game easier to operate. Above all, they allow you to coordinate your activities by giving you better overview of you current team. TAB Key: Press this key to view your vechicles one by one in the mission area. This way you'll always be able to track them, even if you're involved in an extensive operation. HOME Key: Press this key to view the currently chosen vehicle or crewmembers. For example, if you select a vehicle and send it clear across the mission site, this key will let you view the rest of the area then immediately return to the selected unit. SPACE Bar: Press this key to pause the game. To continue the game hit the space bar again. END key: Press this key to jump to the point where your vehicles will arrive at the site. The vehicles will then stop and wait for you commands. Option Menu Below the MAP is the OPTIONS button. Clicking on it will display the options menu. The following options are available. -Sound (FX) ON/OFF: This turns the game's sound effects on or off. -SOUND (MUSIC) This turns the game's music on or off. < I turn it off cause it plays gay music and mess up my thinking> -GAMESPEED: This speed up the game or slows it down. Press the left mouse button down and move the three-step control to you desired point. - SCROLLSPEED: This controls the panning speed in the mission camera view. Press the left mouse button down and move the three-step control to you desired position. -SAVE: Saves you current game. -LOAD: Loads one of you past saved games you can save up to 12 games. -RESTART: Restarts the current mission -BACK: Takes the option menu way and bring you back to the mission. -HINTS: Click on the button for tips the make the mission easier. -QUIT: Leaves the game. 4.) Cheat Codes There only one code for this game. Place you mouse cusor over the option buttuon and type in SIXTEEN in caps and it bring up the list off all the mission you can click on one of the mission and it will take yo that mission. 5.) TroubleShooting Q) How do I start the game in MS-DOS¨ A) Unfortunately, you can only start the game in Windows 95 or 98 and in NT 4.0 Q) I cant hear any music A) First see if you speakers are on then see if you have the the music turn off or see if you even have a sound card. Q) I find out all I need to know about the mission in the window site,but I can't start any actions. A) Close the window by right clicking. Q) Why can't I select anyone on the base. A) First select the vehicle,then the personnel. ? 6.) Who am I you ask¨. Will I mainly I do not do walk-throu I stick to find cheat codes for games and selling the codes to publishing companys am mainly know as the codemaster I have 15643 codes for about 6000 games right know. The main reason I wrote this is cause when I first bought the game I ahd trouble with some of the mission like the Earthquake mission I think it took about 19 trys to beat that mission. And when I went looking for a walk throu for the game I could no find one I checked with the company who makes the game they said they don't have one so I wrote this walk throu. I lost the disk which had the first walk throu on it so I had to write this one from my head. Pretty dam good huh¨. ? ? 7.)Mission List ? ? Mission 1: Accident on the highway ? Mission 2: Fire in apartment building ? Mission 3: Mountain climber missing ? Mission 4: Formula 1 race ? Mission 5: Arsonist sets fire in apartment building ? Mission 6: Raft tipped over ? Mission 7: Gas explosion in a shopping center ? Mission 8: Roller coaster accident ? Mission 9: Bus accident on the motorway ? Mission 10: Football championship ? Mission 11: Jack-knifed gasoline truck ? Mission 12: Raging forest fire ? Mission 13: Crash at a fast-food restaurant ? Mission 14: Protect the atomic waste transport ? Mission 15: Fire in the subway station ? Mission 16: Tornado ? Mission 17: Violent mass demonstration ? Mission 18: Bomb set off ? Mission 19: Propeller plane crashed ? Mission 20: Accident at a nuclear power plant ? Mission 21: Heavy rains are threatening the dam ? Mission 22: Plane crash at an Air Show ? Mission 23: Fire in bio-weapons factory ? Mission 24: Race riot ? Mission 25: Poison gas attack in the subway ? Mission 26: Burning luxury liner ? Mission 27: Earthquake ? Mission 28: Jet plane has made an emergency landing ? Mission 29: Crowds pressing in the noble area ? Mission 30: Forest fire GENERAL:INFO -To achieve optimal performance, you should set the following in the OPTIONS menu. -Game speed: Lowest setting -Scroll speed: Highest setting Mission 1: Accident on the highway No walkthrough is necessary here, as there's already a tutorial function in the localized version. Mission 2: Fire in apartment building No walkthrough is necessary here, as there's already a tutorial function in the localized version. Mission 3: Mountain climber missing No walkthrough is necessary here, as there's already a tutorial function in the localized version. Mission 4: Formula 1 race Required vehicles and crew: F102 with 2 standard Firefighters (2) F104 with 1 standard Firefighter (2) F201 with 1 Doctor, 2 Orderly units (2) F110 (3) Procedure -Arrange all vehicles along the racecourse. -Park an F102 on the green area directly adjacent to the first stack of tires. These are close to the entrance to the racetrack. A fireman should remove the two tires from the track and get back into the car. The other fireman should proceed to the door of the race control tower. -Send the second F102, together with an F104 to the start/finish line and proceed west, where a second tire is lying on the track. On the way there, you'll find two civilians, who have mistakenly ended up between the racecars. Have some firemen escort them from the track. -One fireman should carry the tires to the green area. There are three more tires lying a bit further south. Carry these off as well. -Now proceed a bit further south. There's a stack of tires lying at the edge of a curve. ----Park both vehicles here, on the green area. The crew should remain in their vehicles. -Park all your other vehicles on the green area south of the entrance to the racetrack. --Now your vehicles are well disbursed. Choose the fireman standing in front of the race control tower and click on the tower entrance. This signals the start of the race. -After the accident, three racecars remain on the track. Proceed as follows: -Send the F104, which is located closest to the accident site. Put out the burning car as quickly as you can, using at least one, preferably two, fire extinguishers. -You can free the injured drivers in two of the cars by using your metal cutters, located on board the F102 vehicle. -There are a total of three injured persons. Treat them ASAP and take them away in ambulances. -Once you've taken care of the injured, you'll need to get the demolished racecars off the tracks. Send in the F110 and haul them away from the mission area. -Now get all your remaining vehicles from the area and the mission is completed. Mission 5: Arsonist sets fire in apartment building0 Required vehicles and crew: F301 with 1 Police Officer (1) F104 with 1 Firefighter with oxygen mask (3-4) F201 with 1 Doctor, 2 Orderly units (1) Procedure: -Send the three F104s immediately to the mission area. Two F104s should start battling the flames which are already raging. Send the third to the new fire as soon as it breaks out. You can send another F104 later for assistance. -For safety's sake, send a fireman, equipped with an oxygen mask, into all homes (whether burning or already blackened) to look for injured persons. Should he find any, carry them immediately outside, have a doctor treat them and take them away. -Carefully examine the mission area. All doors are normally closed. If you see an open door, the arsonist is either in the house or has just left it. That means he must be somewhere in the area. He's travelling on foot, so keep your eyes peeled! If you see someone going from house to house, or waiting for people to leave their houses, you've found him! -As soon as you've located the arsonist, wait for him to enter a house. Then send the F301. Select the police officer and wait for the arsonist to leave the house again. Now you can arrest him and take him away in the F301. -After the arrest of our culprit, you must put out all fires burning in the town. The mission is then successfully completed. Mission 6: Raft tipped over Required vehicles and crew: F117 with Motor Boat (1) F102 with 2 standard Firefighters (2) F201 with 1 Doctor, 2 Orderly units (2) F201 with 1 Doctor, 1 Orderly unit (1) Procedure: -First get an F102 over the bridge. Send the vehicle's two firefighters to the west and east of the bridge with life preservers for the drowning children. It is critical that ALL those in the water get a life preserver immediately! -As soon as all "swimmers" have their life preservers, all other vehicles should arrive in the mission area. Send the vehicles on the road due west, until they reach a small path leading south from the river. You'll see some tents set up on the side of the path. -The two firemen should get out of the second F102 and take out their power saws. At the southern end of the path is a small bay, where you could launch a motor boat if the two trees weren't in the way. So send the two firemen in to cut down the trees and remove the trunks (the easiest thing to do is simply move them to the side, where they are out of the way). -As soon as you've cleared the path to the bay, a red marker starts blinking. "Install" the motor boat at this location and it will automatically launch into the river. The motor boat should speed as quickly as possible toward the swimmers and pick them up. Now bring the boat back to the bay and the waiting vehicle. Drop the injured swimmers off at the riverbank. -As the motor boat is picking the swimmers out of the river, you should get the orderlies to bring the injured to the road, where the doctors can treat them. As soon as all five injured persons have been treated, you can take them away in the ambulances. You have then successfully completed the mission. Mission 7: Gas explosion in a shopping center Required vehicles and crew: F102 with 2 standard Firefighters (1) F104 with 2 standard Firefighters (1) F301 with 1 Police Officer (1) F201 with 1 Doctor, 2 Orderly units (4) F201 with 1 Doctor, 1 Orderly unit (1) Procedure: -First off, get your police officer to move the "rubberneck" spectators hanging around the shopping center's southern entrance. He should take them to a secure place, as far from the shopping center as possible. -Put out the burning mobile home with your F104, before the adjacent vehicles also catch fire. You should gather all your vehicles and crew here. -Meanwhile, send one of the firemen from the F104 to the northwest and have him circle the shopping center. He'll find a small building marked "GAS". Turn off the gas immediately, or there'll be an explosion. -The two firemen from the F102 should start clearing up the rubble. Two injured civilians are buried here somewhere. You must find and treat ALL injured persons, whether in front of, or within the shopping center area. But don't let your crew members walk over the spark-spraying hi-voltage power cable! -While your firemen are clearing away debris, send another fireman to the shopping center's northern entrance. He should "hit" (i.e. first click on the fireman, then the door) the first door on the western side of the northern entrance. There's a fuse box on the back wall of the room. "Hit" this to turn off the dangerous hi-voltage power line. -Now you can send two firemen into the room previously blocked by the power cable. There are two more injured people in the room. Bring them outside, where the doctors can treat them. When their condition has stabilized, take them away in ambulances. The mission is successfully completed once all injured persons have been stabilized and taken away. Mission 8: Roller coaster accident Required vehicles and crew F102 with 2 standard Firefighters (1) F301 with 1 Police Officer (1) F201 with 1 Doctor, 2 Orderly units (1) F201 with 1 Doctor, 1 Orderly unit (1) F203 with 1 Doctor, 1 Orderly unit (1) Procedure: -Get the officer to send the rubbernecks as far away as possible. As usual, they are hampering our efforts. To do this, select the officer, then hold down the left mouse button, form a box around the rubbernecks and point to the location where they should go. During the mission, some of these will behave like typical rubbernecks and try to return to the accident site. You'll need to keep them away. -Take the three injured persons lying on the ground to the area in front of the blue-and-white beer tent. Have the doctors treat them there. -Now you need to get the roller coaster car free from the rubble. First, a fireman must remove the long, dark-red beams which are laying across it. After you've dealt with these, remove the harness directly in front of the car. -Now a fireman can use his metal cutters to free the injured people in the roller coaster car. After initial medical treatment, evacuate them with your F203 Helicopter. -Take the remaining injured from the scene with the ambulances and the mission is completed. Mission 9: Bus accident on the motorway Required vehicles and crew: F201 with 1 Doctor, 2 Orderly units (5) F203 with 1 Doctor, 1 Orderly unit (2) F301 with 1 Police Officer (1) F102 with 2 standard Firefighters (1) F104 (2) F110 (1) F204 (1) Careful, without a Mobile Command Unit, you can only deploy 10 vehicles at the same time. This means you won't be able to deploy all your vehicles simultaneously. First send 3 F201s to the mission area. You can get the other two F201s later, when the first vehicles have left the area. Send in your F110 last. Procedure: -To successfully complete this mission, you need to perform several tasks almost at the same time. These actions are as follows: -Extinguish the burning bus with the 2 F104s. -Get a fireman with metal cutters to open the bus (once the flames are out, of course) and free the two injured people. -Stop the traffic on the motorway by sending the police car due west to the T-shaped scaffold. "Hit" this to roll out a sign warning drivers of the impending traffic jam. Now the officer can turn back the traffic. -Send a fireman to the wrecked car, which is lying on the motorway north of the bus, and cut it open with the metal cutters. This will free the injured person inside. -You must get all injured persons medical treatment ASAP. There are some extremely critical cases among those already lying in the open. You can solve this mission if a total of two people die, but this will badly affect your score (not to mention your conscience). So try to get through with no casualties. If an injured person should die, you can try bringing in the F204 for a resuscitation attempt. Have the orderlies carry the victim in on a stretcher and lay him/her down on one of the vehicle's four beds, where a doctor can start treatment. -Critically injured people are easy to recognize. In contrast to those with only slight injuries, they aren't moving. You should always treat them on the F104's beds or evacuate them immediately by helicopter. -Haul the wrecked car away with your F110 Transporter. You can then restore the normal flow of traffic on the motorway and remove the traffic jam warning sign. The mission is now completed. Mission 10: Football championship Required vehicles and crew: (Note - there are several solutions to this mission. The one described here uses the fewest possible vehicles and crew, and is only possible with a trick! Another solution, which requires a much larger deployment, is described in the game's hints) F301 with 2 Police Officers (1) F302 with 1 Police Officer (1) Procedure: -Send the two officers to the right-hand stadium exit and block it off completely - post one officer directly to the left of the turnstile, the other directly to the right. This way the spectators will be unable to leave from this exit. -Now wait until ALL spectators who are leaving the stadium via the remaining exit have departed on the train waiting in the lower section of the mission area. -Now the officers can clear the right-hand exit. More spectators will start to leave. As soon as they have departed on the train, the mission is successfully completed. -It's possible that a few hooligans (easy to recognize with their red and blue shirts) could refuse to board the train. Arrest them and take them away with the F302 to complete the mission. Mission 11: Jack-knifed gasoline truck Required vehicles and crew: F117 with a Bulldozer (1) F102 with 1 standard Firefighter (1) F105 with 1 standard Firefighter (1) F301 with 1 Police Officer (1) F201 with 1 Doctor, 1 Orderly unit (1) Procedure: -This mission requires you to get all your vehicles started as quickly as possible and to steer them precisely. -Important - you mustn't park any vehicles around the manholes north of the accident site. You must also make sure no civilians or crew members are standing there. If the truck explodes, the manhole covers will fly around wildly, causing death and destruction! -First get the mass of spectators away from the accident site. A police officer should take them as far away as possible. -Right after that, send a fireman from the F102, equipped with metal cutters, to cut open the truck's cab and free the injured driver. -Get the driver out of the truck. The F201 is waiting a short distance away. Here you can give him medical treatment. -While you're cutting open the cab, send the F117 to push away the sand pile lying to the right of the accident site. Push it over the puddle of fuel to the left. Do this by unloading the bulldozer, selecting it and "hitting" the pile of sand. -Now send the F117 away. You can't prevent the explosion, but at least you've managed to cushion it somewhat. Make sure that after you free the driver and push the sand pile, no vehicles or persons are anywhere near the truck! -Should the explosion injure any civilian, get him/her immediate medical attention and, together with the injured driver, transportation from the scene. If a house should catch fire put it out with the F105. You can also use the hose from the F105. Send a fireman into the houses around the explosion site to evacuate any civilians trapped in their burning homes. -Once you've removed all injured from the mission area and put out all the fires, you have successfully completed the mission. Mission 12: Raging forest fire Required vehicles and crew: F302 with 1 Police Officer (2) F102 with 1 standard Firefighter (1) F105 with 1 standard Firefighter (5) F111 (2) Procedure: -Start the mission by using your F111 Firefighting Plane on the burning area northwest of the Boy Scout camp. This will buy some time as the rest of your crews arrive at the mission area. -Send the two F302s immediately to the forest path (the one which leads to the Boy Scout camp). They should drive up the path and park at the point where it turns off to the west. The officers should get out of the vehicle. Use one officer to escort all the Boy Scouts to the vehicles. -Meanwhile, distribute your F105 Pumpers as follows: -Send 2 F105s to the northeastern sector, where the red motor boat is docked. You must prevent the fire there from spreading to the houses. As soon as you have the situation under control, these two pumpers can join the others (see below). -Send 1 F105 directly to the clubhouse near the tennis courts. Use this vehicle to douse the clubhouse and put out the fire threatening to spread from the trees behind it. Send the fireman from the vehicle, equipped with a hose. Attach the hose to the nearby hydrant and start dousing the northwest section of the courts. -Send 1 F105 directly south of the tennis courts due west into the forest and put out the fires there. -Send 1 F104 to the Boy Scout camp and start battling the flames there. -Evacuate the Boy Scouts from the mission area with the F302s. -Using the power saws from the F102, you can cut some paths through the forest, enabling the pumpers to get closer to the blaze. This is especially useful around the closed barriers to the east of the camp, since the forest there cannot be reached with pumpers. This means it will either burn a long time or require you to use your firefighting plane - both solutions having a negative impact on your rating. As soon as you've put out the flames around the barriers, cut down enough trees to the right or left to allow more pumpers to proceed north and east to battle the fires raging there. -Once all fires have been put out, the mission is successfully completed. Mission 13: Crash at a fast-food restaurant Required vehicles and crew: F102 with 2 normal Firefighters (1) F117 with Bulldozer (1) F105 (3) F201 with 1 Doctor, 2 Orderlies (1) F201 with 1 Doctor, 1 Orderly (1) Procedure: -Dispatch your F105 Pumpers as follows: -Send 1 F105 to the southeast region. Part of the forest is burning there. -Send 1 F105 to the burning trees directly south of the crash site. These should prevent the flames from reaching the houses. -Send 1 F105 directly to the fast-food restaurant to put out the fire there. -Move the plane wreck with your bulldozer far enough to the right that the restaurant entrance is no longer blocked. -Send a fireman from the F102 to cut open the restaurant entrance with the metal cutters. -After the fire has been put out, there are some injured persons still in the restaurant (normally 3 of them). Send two firemen from the F102 to carry them out. Once outside, the doctors can treat them, after which you can send them off in the ambulance. When all fires are extinguished and all injured persons are safely on their way to the hospital, the mission is successfully completed. Mission 14: Protect the atomic waste transport Required vehicles and crew: F302 with 3 Police Officers (5) F303 (3) F110 (1) F201 with 1 Doctor, 2 Orderlies (1) Procedure: -You can take your time with this mission at the beginning. First, distribute your vehicles as follows: -The vehicles meet on the main avenue of the mission area. If you send them a little more to the south, you'll reach a forest road. Now send the vehicles as follows: -Send 1 F302 to the west, through the forest road, until it reaches the edge of the mission area - where the transport starts. You'll see the train already waiting to leave. Disembark all police officers. Send one police officer to the gate directly to the west of the forest road and have him open it. He should enter the area and go south until he reaches the large gate currently preventing the train from travelling east. He should remain there. -Send 1 F302 along the forest road due west until it reaches the first turnoff heading north. This is where all the police officers should disembark. -1 F302 should travel a short distance on the forest road and remain there. All police officers should disembark. -Each F302 on the forest road is equipped with a water cannon. Be sure to set the option "Water On"! -Send 1 F302 further south on the main avenue until it reaches the junction heading east. Here it should go east and travel until it reaches the country road (the one running north). This is where the officers should disembark. -Send the remaining F302 further east until it reaches the construction vehicle on the northern bend. Disembark all officers here. One officer will position himself on the tracks approximately parallel to the bend. Here he prepares to "stop" the train. -Send the Flatbed F110 Transporter to the construction vehicle. -You should park the F201 Ambulance somewhere around the middle of the mission area. You'll only need it if anyone gets injured during the mission. These should be quickly treated and taken from the scene. -As soon as all vehicles and crew are in place, the police officer waiting at the train station will open the gate and the train begins to move. -Now the task is to have the police officers, which are posted along the forest road, arrest all the demonstrators coming toward the train tracks from the north. Once arrested, they should be immediately placed in the F302. It's critical that no demonstrator reaches the tracks! You should post your water cannons so that they douse the demonstrators, thereby making the officers' job easier. -It is also possible that some demonstrators also approach the tracks from the area to the east of the mission area. Get the officers posted at the country road to arrest them. -The officers on the tracks will stop the train in order to load the atomic waste container onto the F110 Transporter, leaving the empty train behind. -There shouldn't be any other hooligans approaching the tracks. All water cannons should return to the F110 Transporter, which will first travel north, then east to the container unloading area.. -There are 5 black-clothed hooligans at the unloading area. You should push them away to the south with the water cannon vehicles. These are slowly making their way from the north, with water cannons loaded and ready. -If the water cannons don't do the trick, you'll have to arrest the hooligans. Use the officers in the F302 which haven't seen any action yet, since this may be the only truck with any room in it. Keep in mind that you'll have to arrest the hooligans before they manage to throw their "molotov cocktail" firebombs. Do this by spraying a steady stream of water at them, while the officers close in. -As soon as the unloading area is free of hooligans, the transporter can enter and unload the container. The mission is then successfully completed. Mission 15: Fire in the subway station Required vehicles and crew: F102 with 2 standard Firefighters (1) F301 with 1 standard Police Officer (1) F103 with 2 standard Firefighters (1) F201 with 1 Doctor, 2 Orderlies (3) Procedure: -First send the Policeman and the four firemen from the F102 and F103 into the subway station. Two of the firemen are equipped with hoses. The other two must carry metal cutters. At the same time, you'll need to send two orderlies into the station. -The policeman should get all the injured civilians out of the station. Once this is done, he can leave. -Start loading (using the orderlies) the injured people lying by the hydrants onto stretchers and carry them to the parking lot in front of the station entrance. Here the doctors can treat them. -As soon as the two hydrants are free, the firefighters can attach their hoses and begin battling the flames. Keep in mind that you fire on the subway car is smoldering. This means you can temporarily put it out, but it will flare up again. The only way to prevent this is to keep a hose pointed at it (spraying water, of course) during the entire mission. -While this is taking place, the two firefighters with the metal cutters should open up the three subway cars. -Once they have managed this, the firemen drop the metal cutters and begin carrying the injured (4 in all) from the cars to the outermost station platform. Here you can have the orderlies take them outside, where the doctors can treat them and send them off in ambulances. -As soon as all the civilians are out of the subway station, all injured are taken off to the hospital and all flames at least temporarily extinguished, the mission is over. Mission 16: Tornado Required vehicles and crew: F101 (1) F102 with 1 standard Firefighter (2) (F204) (1) F117 with Bulldozer (1) F110 (5) F103 with 2 standard Firefighters (1) Doctors and Orderlies: If you've carefully followed my instructions until now, you should have at least 75,000 credits on your account. We recommend that, for each injured person you find in the mission area (total of 10), you send a helicopter with one doctor and one orderly on board. If you don't, you'll have to simultaneously operate a large number of F210 Ambulances and at least two F204 Mobile Medical Units. This method might be cheaper, but requires much more time and effort. Procedure: -Success in this mission requires you to perform multiple actions at the same time and, above all, very quickly. Here are the actions in no particular order. -The F103 should go systematically from house to house. If you hold the mouse button while drawing a box around a house, the you'll see if any injured people are inside. If so, you must immediately send a firefighter to get carry the him/her onto the street. Be sure to check every house! We recommend you get the doctor and orderly to treat each injured person as soon as the helicopter lands (see the Required Vehicles and Crew, above). To keep the crew coordination from getting out of hand, let the doctors treat each injured person until all the injured (total of 10) are found and treated. Once this has happened, you can evacuate the injured, person by person, out of the area. -There are two wrecked cars at an intersection near the entrance to the mission area. There's an injured person in one of them. You'll have to free the driver with a fireman, equipped with a metal cutters (from the first F102). -Take both cars away with your F110 Transporter. You should take care of this right away, otherwise you won't have enough free vehicles later in the mission, which will require the expensive solution of enlisting a second Mobile Command Unit. -There are two uprooted trees on the street crossing the entire northern part of the city. Haul each of these away with an F110 Transporter. As this relatively unimportant task isn't very time critical, you should save this for the very end. -The remaining F110, together with the second F102, should go to the knocked-over power mast, located on the same street as the uprooted trees. Send the F102 a bit to the east. There's a small house with a red roof. This is where the power cable ends. The fireman should leave his vehicle and "hit" the house to turn off the power. Now return him to the power mast and use his metal cutters to cut the wires lying over the injured. Once this is completed, you can haul the mast away with the F110 and get the injured medical treatment. -In the eastern section, you'll see an oil tank lying on its side, which is blocking the entrance to a house. There are two injured persons inside, so you'll have to move the tank with the bulldozer from the F117 before the firemen can get them out. -The mission is successfully completed once you've satisfied these conditions: -The two wrecked cars have been taken away. -The two uprooted trees have been taken away. -All injured and/or dead persons have been taken away. Mission 17: Violent mass demonstration Required vehicles and crew: F101 (1) F303 (11) F302 with 3 Police Officers (5) F104 with 1 standard Firefighter (1) F201 with 1 Doctor, 2 Orderlies (1) Procedure: -Use two F303 Water Cannon Vehicles to stop the demonstration either before or at the first intersection. Just place them right in the path of the demonstrators. The water cannons are automatically turned on. -There are two black-clothed hooligans among the marchers. Before the demonstration continues, you must arrest them while the water cannons are preventing them from throwing their "molotov" firebombs. -Thee are a total of three roads crossing the mission area from north to south. Send a police officer to each of these streets to turn back traffic. This should happen before the demonstration march starts up again. -To the north and south there are a total of 8 park trails leading into the mission area. During the demonstration, hooligans will try to enter the mission area using these trails AND the last cross street before the speaker's platform. Prevent this by posting an F303 with active water cannon at the start of each trail and the cross street. Any hooligans who manage to enter should be immediately arrested. Post the officers from the F302 vehicle near the water cannons. The hooligans favorite vandalism targets are civilian traffic, parked cars and, of course, all your vehicles and crew. -If a fire breaks out, you must extinguish it immediately with your F104 Pumper. Take care that nobody gets injured during this mission. If so, make sure they are treated and transported from the scene. -The mission is successfully completed once you've satisfied these conditions: -The two hooligans marching in the demonstration have been arrested and taken away. -Any and all fires have been put out. -Any and all injured persons have been transported from the scene. -The demonstration march has reached the speaker's platform at the eastern end of the street. Mission 18: Bomb set off There are two possible solutions for this mission. The ideal solution is that you defuse the bomb before it goes off. If the bomb does go off, you'll need to treat the injured and get them taken away. Here's how you can prevent the explosion: Required vehicles and crew: F110 (1) F103 with 2 standard Firefighters (1) Procedure: -The bomb is in a blue-and-white VW bus (the only one parked on the street). You first need to load the VW bus onto the F110 Transporter. -While this is going on, equip the two firemen in the F103 with power saws. To the southwest of the VW bus is a small treeless land area which juts a bit into the river. Some trees block the entrance to this area. The firefighters should cut down the two trees nearest to one another. -Once completed, the firemen can drop the saws and move the felled trees to the side. -Now the transporter can drive onto the land area and "hit" the river. The VW bus sinks harmlessly. The explosion is prevented and the mission is over. Mission 19: Propeller plane crashed Required vehicles and crew: F117 with Motor Boat (1) F102 with 2 standard Firefighters (1) F105 with 1 standard Firefighter (1) F104 with 1 standard Firefighter (1) F201 with 1 Doctor, 2 Orderlies (1) F201 with 1 Doctor, 1 Orderly (1) Procedure -There's a yellow traffic sign just before the bridge. The forest here isn't quite as thick as it is elsewhere. Get one of the firefighters from the F102, equipped with a power saw, to cut down the two trees just above the three diagonally standing ones. The second firefighter from the F102 should move the tree trunks out of the way. -The F117 can now use this clearance to drive directly to the river. A red marker is blinking there. If the F117 "hits" this marker, the motor boat will automatically launch into the river. -You should have the following crew members board the boat: -A firefighter from the F102, equipped with a power saw -The second firefighter from the F102, equipped with metal cutters -The firefighter from the F104, equipped with a fire extinguisher -The firefighter from the F105, equipped with a rope -The motor boat now travels north on the river, until level with the crash site, where another red marker is blinking. If the motor boat "hits" the marker, it will anchor here. Now you should disembark your crew. -First take care of the puddle of fuel next to the plane. The fire extinguisher should do the job here. Afterwards, the fireman can put the extinguisher away. -Now the fireman with the metal cutters can cut open the plane, freeing the injured pilot. He can then drop the cutters. He should carry the pilot immediately to the boat, which will bring him back to the F117. Leave the pilot there and have a doctor treat him. -There are still three firemen at the crash site. One is equipped with a saw, the other with a rope and one has no equipment. They should leave the crash site go west to the rock crevice, then south. Here there's a small rock formation sandwiched between two larger ones. On the left side of this are two trees clumped closely together. The fireman with the saw should cut these down, while the one without equipment should move the trunks to the side. -There's small chapel further to the south. That's where the second injured person is lying. Leave him there for now. -There's another rock crevice a short distance south. Just to the north of this is another clump of two trees. Cut these as well and move the trunks over to the side. -When this is done, the fireman should put down the saw and go to the crevice, "hitting" it. He'll then automatically throw a flare into the crevice, revealing a third injured person. -The fireman with the rope "hits" the injured person and pulls him out of the crevice. The fireman can now drop the rope and carry the injured party to the stop where the motor boat was anchored. At the same time, one of the two remaining firemen should pick up the injured person lying at the chapel and carry him to the boat. -Send the motor boat back to the anchor site. The firemen and the two injured persons now board the boat. Take them back to the F117, where the doctors can treat them and send them off in an ambulance. Once this is done, the mission is over. Mission 20: Accident at a nuclear power plant Required vehicles and crew: F301 with 1 Police Officer (3) F104 (2) F201 with 1 Doctor, 2 Orderlies (1) F109 with 2 Firefighters equipped with ABC Protection Suits (3) F108 with 1 Firefighter unit with a jumping net (1) Procedure: -You should first post the three F301 Police Cars at the end of the two streets which cross the entire mission area from east to west. There is one exception - keep the point where your vehicles enter the mission area clear. At the other three spots, the officers must exit their vehicles and stop the oncoming traffic. You need to carry this out quickly and precisely, as the first civilian traffic starts flowing shortly after the mission starts! -Now send the two F104 Pumpers onto the plant grounds. The first task is to put out the burning building in the northeast sector. -While this is going on, you should send the F108 Supply Truck with the inscription "SUN" to the building. When the firemen exit the vehicle, the jumping net will unfold automatically. The unit can "hit" the building, upon which the civilian standing on the roof jumps into the net. -Post two F109 ABC Vehicles in front of the plant gate. The firemen inside should leave the vehicle and enter the grounds, in order to bring any contaminated civilians to safety. First take care of the two injured persons lying in front of the burning building. After you've carried them away, you can escort the uninjured persons. -Your ABC-protected firemen should get all contaminated persons, including the two injured, into the ABC Vehicle as quickly as possible. As soon as they are de-contaminated, they leave the vehicle. Lead them to the side, in order to make room for more contamination victims. The exceptions, of course, are the two injured. After they're decontaminated, a doctor must treat them, before sending them off in the ambulance. -Meanwhile, send the third remaining ABC Vehicle into the region east of the plant grounds. The firemen must search each accessible house for contaminated civilians. Get them out of the houses and into the ABC Vehicle. -The mission is successfully completed once you've satisfied these conditions: -The suicidal director has been saved. -All fires on the plant grounds have been extinguished. -All injured persons have been taken away. -All contamination victims have been de-contaminated. Mission 21: Heavy rains are threatening the dam a) Before the dam breaks Required vehicles and crew: F102 with 2 standard Firefighters (1) F302 with 1 Police Officer (1) F117 with Motor Boat (1) F113 (1) Procedure: -There's a small town located in the western section of the mission area. Note the 4 persons standing outside. Send the F302 Police Truck to evacuate them. You should NOT try to evacuate the civilians still in their homes, as there is not enough time before the dam breaks to allow for even a single extra action! -There's a telephone booth to the right of the church and a street that ends there. Send the F102 to this spot, disembark the two firemen, and, with power saws, cut down the trees blocking the path to the riverbank. Drop the saws and move the tree trunks out of the way. The firemen should get back into the vehicle. -Send your F113 Bridge Repair Vehicle to the riverbank and "hit" the blinking red marker. A bridge will then appear over the river. Send your F102 and F117 over the bridge as quickly as possible. -Send both vehicles on the road, due north. Now head east, then through the tunnel and onto the high ground, where they should come to a stop. You should quickly de-install the F113 and send it back to the base. -The dam will break and the second part of the mission begins. b) After the dam breaks Additionally required vehicles and crew -F203 with 1 Doctor, 1 Orderly crew (?¨) Procedure: -Once the dam breaks, you are faced with the following situation: -Two people are swimming in the water -A total of 11 people are standing helplessly on the roofs of their houses, which barely extend above the water level. Several are injured, though the number changes each time you start the mission. -You should first choose the F117 with motor boat, which is situated on high ground. "Hit" it with the blinking red marker and the motor boat will launch into the water. Now you can save the two "swimmers" and bring them to high ground. -At the same time, you should bring two helicopters crewed with doctors and orderlies on the high ground, where they can start treating the injured. Use the helicopter to evacuate them after they receive medical attention. -Launch the motor boat into the water again, this time with one of the firemen from the F102 on board. Now go from rooftop to rooftop, saving the people trapped there and bringing them all to high ground. To do this, just "hit" the rooftop with the motor boat. The fireman gets out of the boat (if you select the appropriate option in the Motor Boat Menu), picks up an injured person and carries him/her onto the boat. Once there, the boat returns to the F117 vehicle on the high ground. -Depending on the number of injured, you'll have to fly your helicopter a few times to and from the high ground - bringing them for treatment and then evacuating them from the scene. You'll also have to do quite a bit of "motor boating" from rooftop to rooftop. Naturally, this can be time-consuming, so get a move on and don't waste any! -When all injured persons are taken care of, you'll need to get the uninjured civilians from the rooftops onto the high ground. A fireman must assist each one onto the boat. Only 4 people can fit in the boat at a time, so you'll have to do a bit of "motor boating" here as well. -The mission is completed once you've brought all civilians - injured and uninjured - onto high ground. Mission 22: Plane crash at an Air Show Required vehicles and crew: F102 with 1 standard Firefighter (1) F105 (4) F301 with 1 Police Officer (1) F201 with 1 Doctor, 2 Orderly units (see below) F203 with 1 Doctor, 1 Orderly unit (see below) F202 with 1 Doctor (5) F101 (1) Note: You'll have to deal with a large number of injured persons in this mission, many of whom are seriously hurt. In addition, some are already dead from the beginning. How many die is purely a matter of the speed in which you carry out the mission. There are some things you should keep in mind. First off, don't send too many ambulances and/or helicopters with doctors and orderlies into the mission area. Coordinating them is difficult and could cost valuable time. The best thing to do is send 5 doctors (as listed above) in the quick F202 vehicle. They can quickly separate the injured from the dead and treat them immediately, stabilizing their condition. Once their condition stabilizes, you can fly the injured out of the area with F203 Helicopters. Procedure: -This mission also requires you to perform several actions almost simultaneously. Here is a list of these. -Send the F301 Police Car to the area around the airport entrance, where the "rubberneck" spectators have gathered. The police officer should get out and send all the spectators to the northeast, away from the grounds. Don't forget to bring the officer in safely when he's finished! -At the same time, bring two of the four F105 Pumpers to the airport grounds, turn east on the taxi way in front of the hangars, then go south across the grass until they reach the runway. Note that one of the injured pilots is lying here! Now go as quickly as possible to the west and turn north at the end of the runway, where you'll see some burning airplane parts. It is important to a) extinguish these immediately with the F105 Pumper, and b) send the other F105 to cool down the planes and fuel tanks sitting by the hangars to the north. You don't have much time before these, too, catch fire and explode! -Once you've put these fires out, proceed to the burning hangars to the north and extinguish these as well. Don't let the flames reach the fuel tanks and don't forget the burning bushes! -Now send your other two F105s onto the grounds. They should turn west as soon as they pass the entrance to the airport. Here you'll find some more burning plane parts and hangars. Put out the flames as quickly as possible. -Send the F102 and the F202 Doctor's Vehicle to the injured pilot lying on the southern runway. The fireman in the F102 should cut the tangled parachute lines with his metal cutters. Once free, have a doctor treat him. Later you can fly in a helicopter with an orderly and carry him to safety. -Park the last four F202 Doctor's Vehicles south of the airport entrance in the area around the plane wreckage. The doctors should start systematically examining the people lying scattered around the area. Leave the dead alone. Stabilize the condition of any person still breathing before moving on to the next one. -Send a helicopter in immediately for each injured person. Each helicopter should have a doctor and an orderly crew on board. -The mission is successfully completed once you've satisfied these conditions: -All fires on the airport grounds have been extinguished. -All injured persons have been taken away. -The injured pilot has been cared for and evacuated (and is still alive). Mission 23: Fire in bio-weapons factory Required vehicles and crew: F111 F101 (1) F107 (2) F113 (1) F109 with 2 ABC-Firefighters (2) F105 (4) F103 with 2 standard Firefighters (1) F201 with 1 Doctor, 2 Orderly units (1) F201 with 1 Doctor, 1 Orderly units (1) P rocedure: -First send in your F111 Firefighting Plane to deal with the fire area spreading west to the river. Keep in mind that the plane is unusable for a few minutes afterwards. As soon as it's operational again, use it against the flames closest to the river. This way you can make sure the flames don't jump the river and threaten the town to the west of the mission area. -If you're unsuccessful here, and the flames spread beyond the river, you must do the following: -Send the F103 along the road in the southernmost section. There's a point where the road runs extremely close to the riverbank. In fact there are only two trees separating the two. The firemen can cut these quickly with power saws and move them out of the way. -Now you can use your F113 to build a bridge across the river. -Send one or more F105 Pumpers across the river to the opposite riverbank and extinguish the flames. Your Firefighting Plane could also come in handy here. -Send the two F107 vehicles as quickly as possible to the factory grounds and put out the fires there. Prevent the flames from jumping from one factory building to another! If you sense there's a danger of the flames burning out of control, send in your F105 Firefighting Plane. But don't let it get too close to the fire! -Post the two F109 ABC-Vehicles and the Ambulances directly in front of the entrance to the factory grounds. The firemen with ABC protection suits can enter the grounds and carry out the injured (3 in all). These are lying in the area around the burning building you dealt with at the beginning of this mission. Get them into the ABC- Vehicle for decontamination. After they're "clean", have the doctors treat them and take them away in the ambulances. -Now get the ABC-Firefighters to take the uninjured persons (6 in all) into the ABC-Vehicle and decontaminate them. -The mission is successfully completed once you've satisfied these conditions: -All fires in the mission area have been put out. -All injured persons have been decontaminated and taken away. Any persons who did not survive have also been taken away. -All uninjured persons have been decontaminated. Mission 24: Race riot Required vehicles and crew: F302 with 2 Police Officers (3) F105 (1) F203 with 1 Doctor, 1 Orderly unit (?) F110 (1) F303 (3) Procedure: -Some general rules - should any injuries occur during this mission, whether to your crew, civilians or hooligans, you must get them immediate medical attention, including transportation from the scene. The hooligans you arrest are carrying "molotov cocktail" firebombs and might not go quietly, so there's a high risk of injuries. You may have to use F203 helicopters crewed with doctors and orderlies. -Your first task is to arrest the black-clothed hooligans as quickly as possible. Here's how to do this. -Send an F302 and an F303 Water Cannon Vehicle (with "cannons" ready) into the mission area, then directly southeast. Since the F303 will reach the mission area first, let it lead the way. Don't wait for the F302 to arrive - this goes for all subsequent actions as well! In the southeast sector, there's a road leading all the way to the east. Follow it until you reach the two hooligans. Hold these guys in check with the water cannons until your two police officers arrive. Arrest them and take them away in the F302. -Send one F302 and an F303 (also with "cannons" ready) north from the mission area entrance to the first intersection. Two more hooligans will approach from this direction. Deal with them just like you did the last two - arrest 'em! -Send another F302 and F303 to the northeast. There's a park with a water fountain in the middle. Position the two vehicles by the western entrance to the park, where two more hooligans will show up. Arrest them. -As soon as you've arrested these six hooligans, arrange your vehicles again, keeping them always in pairs (F302+F303). -Send one pair to the southernmost barricades, located near the prison. Send a water cannon right up to the barricades and push the hooligan standing there as far back as possible, so he can't throw any more firebombs at the oncoming traffic. -Send another pair to the easternmost barricade by the prison. For a better perspective, turn the house directly to the south invisible. Now you can push the hooligans back with your water cannons. -Send the last pair to the northernmost barricade. Push these hooligans back as well. Your water cannon should do the trick. -This action might not proceed without a hitch. If the hooligans manage to throw their bombs, fires could break out on the barricades or even the houses. Put these out immediately with your F105 Pumper. -Now that the hooligans are gone, send in your F110 Transporter to haul the barricades away. This will clear the way to the demonstrators in front of the prison. -Your officer should order all "peaceful" demonstrators to leave the scene. Do this by clicking on the officer, then hold down the left mouse button and make a box around all demonstrators. Then click on a location far from the prison and you'll see all "peaceful" demonstrators go there. -But not all the demonstrators are peaceful! There are still some "men in black" around. Push these hooligans in from three sides with your water cannons. Send in four police officers to arrest them. Make sure to send in your strongest (i.e. those with the fewest injuries) officers. This won't be an easy arrest. The hooligans could still manage to throw their firebombs despite the stream of water. Keep your officers moving at all times! -If anyone is injured (hooligan or officer), he must be treated right away and evacuated, ideally by helicopter. -As soon as you've removed all barricades in front of the prison and arrested all hooligans, you're mission is successfully completed. Mission 25: Poison gas attack in the subway Required vehicles and crew: F102 with 2 ABC-Firefighters (1) F301 with 1 Police Officer (1) F104 (1) F201 with 1 Doctor, 2 Orderly units (1) F201 with 1 Doctor, 1 Orderly unit (1) F109 with 2 ABC-Firefighters (2) F203 with 1 Doctor, 1 Orderly unit (?) Procedure: -General rule: Only firefighters with ABC Protection Suits may enter the subway! -First send the two firefighters, equipped with metal cutters, from the F102 into the station. Cut open the doors to the subway car and drop the metal cutters. -Now send the four remaining firemen from the two F109 ABC-Vehicles into the station and start bringing out the injured and the contaminated. -Once this is done, the culprit will try to make a run for it. He's been hiding in the house directly next to the pillar with the SIM sign on it. Get an officer to arrest him and take him away in the F301. Be careful - if he manages to elude arrest long enough to reach your vehicles, he'll firebomb them. Should this happen, put out the flames immediately with the F104, treat any injured and take them away. Send in an F203 Helicopter for each injured person. -There are a total of three injured people in the subway station, one is located in the subway car, while two are on the platform. The firemen should first bring them into the ABC-Vehicle, where they can be decontaminated, if necessary. As soon as you bring the injured person outside, you may see the yellow contamination symbol. If you do, get them decontaminated right away. Then have the personnel in the two ambulances treat them and take them away. -Meanwhile, take the uninjured contaminated people (7 in all - two are in the subway car) from the station and into the ABC-Vehicle for decontamination. -The mission is successfully completed once you've satisfied these conditions: -The culprit has been arrested and taken away. -All injured persons have been decontaminated and taken away. -All uninjured people have been decontaminated . Mission 26: Burning luxury liner There are many ways to successfully complete this mission. I described here the easiest variation, rather than the most efficient and highest scoring. Required vehicles and crew: F101 (1) F115 (2) F203 without crew (3) F201 with 1 Doctor, 2 Orderly units (?) F110 (1) F117 with Motor Boat (2) F105 (4) F111 Procedure: -Although it's risky to use the fire-fighting plane around civilians, you'll have to take the chance and use it repeatedly here to put out the flames on the ship's deck. If you've held to our instructions, you should have at least 160,000 credits at the start of this mission. This means that financing the expensive F111 shouldn't be any problem. -You'll need to get the crates out of the way first, since they're blocking the entrance to the harbor area. Use your F110 Transporter for this. Stack the two crates on the left and move them to the side to make room for your other vehicles. -There are a total of five injured persons on the ship's deck. Bring in your helicopters as quickly as possible and carry them to the road. -Make sure you have at least 4 F201 Ambulances crewed with doctors and orderlies posted at the roadside at all times, so the injured brought in on the helicopters can be treated right away. The moment an injured person is taken from the scene in an ambulance, another should be sent in. -Send the F105 Pumpers into the harbor area and spread them across the length of the ship. This will let you douse the largest possible area. Make sure the flames don't spread beyond the crates at the dock's edge, to the oil tanks or the houses in the eastern section of the mission area! As soon as one of the crates catches fire, put it out immediately with an F105. -Send in the two F115 Pumper Boats. They'll arrive (via water, of course) at the northwest section. One should proceed quickly east behind the ship. The other should go southeast in front of the ship. The Pumper Boats have a much greater range than the standard F105 Pumpers, which makes them ideal for preventing the fire from spreading. -Meanwhile, send your F110 Transporter to the northwest part of the harbor area. There are two crates there, which you should haul away. -Now you can bring the F117 to the spot where the red marker is blinking and launch the motor boat. The boat will let you rescue the passengers who jumped into the water to escape the flames. While the first boat is loading its maximum of four swimmers, send the F117 away. Bring in another F117 and launch a second boat. -Once you've loaded the swimmers into the boat, you'll need to get them on land. To do this, you must park an F117 right on the red blinking marker. "Hit" the motor boat with the F117 and the passengers on board will lie injured on the ground. Now you can take them by helicopter to the waiting doctors at the road. -Should a shark threaten the swimmers, you can keep it at bay for a while by "hitting" it with the motor boat. -The mission is successfully completed once you've satisfied these conditions: -All fires have been put out. -All passengers are off the ship. -All "swimmers" have been rescued. -All injured and/or dead persons have been taken away. Mission 27: Earthquake a) Before the quake Required vehicles and crew: F301 with 1 Police Officer (2) F103 with 1 standard Firefighter (1) Procedure: -There are two small houses in the mission area, marked "GAS". Send the F103 there. The fireman should get out of the vehicle and "hit" both houses. Make sure he hits both houses, otherwise raging fires will destroy the city after the quake! -After he's "hit" both houses, the fireman must leave the mission area as quickly as possible. -The two police officers must see to the evacuation of all civilians from their homes. The officers must "hit" each house, whereupon all those inside automatically follow them outside. It's important that ALL persons evacuate their homes. Otherwise you'll lose a tremendous amount of time after the quake searching for injured in the rubble. -As soon as they've brought all civilians into the open, the officers and their vehicles should leave the mission area. b) After the quake Required vehicles and crew: F101 (1) F113 (5) F303 (2) F302 with 3 Police Officers (1) F302 with 1 Police Officer (?) F105 with 2 standard Firefighters (2) F203 with 1 Doctor, 1 Orderly unit (?) Procedure: -A total of 3 black-clothed hooligans have broken out of prison. Pin them down with your F303's water cannons and get your officers to arrest them and take them away in an F302. Make sure to arrest the hooligans as quickly as you can, otherwise they'll create mayhem with their firebombs. -A large fissure has erupted in the middle of the town, running from north to south. There are five spots along the fissure where you'll need to post F113 Bridge Repair Vehicles. The spots start blinking in red as soon as you've selected an F113. To post the vehicle, "hit" the spot. But watch out -vehicles can only drive over the bridge if they first "hit" it! -The two F105 Pumpers should cross the newly erected bridge as quickly as possible and proceed east to the burning houses. As soon as they've extinguished the flames they can leave the mission area. Putting out the fires is not necessarily required for a successful completion; however, if left "untreated" they could hamper and delay your evacuation efforts. -Now you'll need to evacuate the uninjured civilians out of the mission area. Use the F302s manned by only one officer each. It makes sense to always send the vehicles, which can fit six civilians, in pairs. This will naturally increase the number of civilians you can rescue in each run. Since the exact number of civilians changes each time you play this mission, we can't say exactly how many F302s you'll need. If you properly carried out the procedures in part a), there won't be any injured people in the houses! -ALL injured persons must be medically treated and taken away immediately. Send in a helicopter (crewed with a doctor and orderly unit) for each injured person, since it will take far too long to coordinate the large number of ambulances. -After a few minutes, an aftershock will hit. The message line at the bottom of the screen will warn you continuously. The following must be completed before the aftershock hits; otherwise the mission is unsuccessful: -The three hooligans must be arrested and taken away. -All injured persons must be evacuated from the mission area. -ALMOST all uninjured civilians must be evacuated. You can have a maximum of 6 un-evacuated civilians. -All your vehicles and crew must be withdrawn from the mission area. Mission 28: Jet plane has made an emergency landing Required vehicles and crew: F102 with 2 standard Firefighters (1) F105 (2) F201 with 1 Doctor, 2 Orderly units (12) F201 with 1 Doctor, 1 Orderly unit (1) F106 with 2 standard Firefighters (1) F101 (1) F113 (2) F108 with 1 Firefighter Units, incl. Jumping net (1) F203 (1) Procedure: -General rules - You should send three doctors with ambulances into the mission area right at the beginning. Post the three doctors at the roadside. Here they can treat each injured person who is brought in by helicopter during the course of the mission. The ambulances can then take the injured from the scene, leaving the doctors behind to treat new arrivals. Each time an ambulance is sent back to base, send a new one to take its place. -Send the helicopter to the wrecked plane right at the start of the mission. There are three injured people lying around the tail area. Evacuate them via helicopter (one after the other) and bring them to the doctors waiting at the roadside. After treatment, send them away in the ambulances. -Meanwhile, send your F102 along the road a bit to the east until it reaches the scaffold forming a sort of "bridge" over the road. There's an open grass area a short distance to the north, which is bordered by four trees. Send the two firemen in the F102 to cut down the middle two trees with power saws. The firemen should drop the saws, move the trunks out of the way and get back in the F102. -Send one of the F113 Bridge Repair Vehicles through the newly created gap in the trees and onto the grass. Proceed north until it reaches the blinking red marker. "Hit" the marker with the F113 and it automatically builds a bridge to the east, over the swamp pool. -"Hit" the bridge with the F102 and it crosses. Equip your firemen with power saws and send them out of the vehicle. They're now in a swamp-free area. To the north are two trees, standing very close together along the edge of a swamp. The firemen should cut these down and move the trunks out of the way. Leave one of the firemen here. The other should get back into the F102. -You should keep searching the entire mission area, as a few uninjured passengers are still wandering aimlessly through the marshes. Sooner or later they're bound to fall in a pool. If that should occur, get one of the firemen you've posted behind the first bridge to rescue them before they drown. He should be able to rescue any in this area. Should any passengers fall into one of the swamp pools to the south of the plane crash, you'll have to send the firemen who are posted there. Once you've pulled them from the water, carry them to an open space and send a helicopter to take them to the road and the ever-present doctors. As always, take them away after they've received medical treatment. In the course of the mission, you'll need to rescue a total of four people in this way. -Now send the second F113 over the bridge to the blinking red marker located where the trees used to be. Post the vehicle there (by "hitting" the red mark, as before) and a bridge will automatically appear over the swamp pool. -Send the two F105 Pumpers over the two bridges and proceed to the plane wreck. Use one of the vehicles to douse the burning engine, while the other cools the wing it is attached to. Keep in mind that you cannot completely extinguish the engine fire. However, if you don't douse it with enough water it will heat up and explode. If this happens your mission is over and out! -Meanwhile, send the F108 over both bridges and proceed to the plane's tail section. The firemen with the jumping net should exit the vehicle and "hit" the passenger standing on the plane's rear exit. The passenger and all those waiting behind him will now jump into the net. -Send the F102 and the F106 Ladder Truck to the cockpit section of the plane where there's another exit, though this one is closed. The F106 should "hit" the door. The F106 automatically sets up in front of the plane. -Equip the fireman in the F102 with metal cutters and "hit" the F106. He'll then start ascending the platform. -Now select the Ladder Truck and "hit" the closed exit doors. The ladder now brings the fireman up. -Once at the doors, the fireman "hits" them, thereby cutting them open with the metal cutters. When the doors are open, drop the cutters and enter the plane. It is advisable to let the two firemen leave the F106 and enter the plane. Do this by selecting the F106 and clicking on "Lower Platform". Now another fireman can "hit" the F106, which will bring him up to the doors. -The firemen inside the plane should gather the injured (6 in all) and take them down the ladder. This is a bit tricky - the fireman must pick up the injured person, then "hit" the ladder in front of the exit door. He'll then climb onto the ladder, together with the injured person and, with the "Lower Platform" command, descend to the ground. The fireman should then set the person down on the ground, where the helicopter can take him/her from the scene and to our roadside doctors. -As soon as you've evacuated all injured persons and/or casualties from the mission area - even if a few confused passengers are still wandering around the marshes - the mission is successfully completed. Mission 29: Crowds pressing in the noble area Required vehicles and crew: F301 with 2 Police Officers (1) Procedure: -There are two roads - one in the northern section of the mission area and one in the southern - with civilian traffic flowing west to east. A rather noticeable fish truck passes intermittently. -Get a police officer to stop the truck. -The other police officer should "hit" the stopped truck. He is rewarded for his efforts with a fish. -Send the fish bearing (no pun intended) officer to the cat sitting in the tree. He must simply "hit" the cat, causing the furry animal to jump into his arms. The mission is now successfully completed. Mission 30: Forest fire There are many ways to successfully complete this mission. I described here the easiest variation, rather than the most efficient and highest scoring. Required vehicles and crew: F111 F115 (2) F101 (2) F303 (2) F109 with 2 ABC-Firefighters (1) F201 with 1 Doctor, 2 Orderly units (depending on how well you follow the instructions which follow, you'll be forced to deal with many or just a few injured persons. Employ your F201Ambulances spontaneously as the need develops. It's advisable to send 3 ambulances into the mission area right at the start.) F103 with 2 standard Firefighters (2) F302 with 3 Police Officers (1) F117 with a Motor Boat (1) F105 (8) F203 with 1 Doctor, 1 Orderly unit (?) Procedure: -This is an extremely complex mission. You'll have to perform a wide variety of tasks concurrently. Here is a list of these actions, in approximately chronological order. -Right at the beginning of the mission, the F111 Fire-fighting Plane must "hit" the extreme western reaches of the fire. -Now send the required vehicles into the mission area as follows: -Bring the two F115 Pumper Boats to the southeast. Send one due west until it reaches the row of four gas tanks. Just north of these are three containers. Start dousing the forest at this latitude. Send the second pumper boat a bit to the west, travelling parallel to the road. When it is level with the end of the road, it should stop and start dousing the home there. -Post the two F101 Mobile Command Units on the roadside, as close as possible to the location where your vehicles enter the mission area. -Send an F105 Pumper south to the gas tanks mentioned above. Once there, it should start dousing the container furthest to the right. Your task here is to keep a fire from breaking out, particularly in the factory. If you fail in your efforts, and a blaze does ignite, anyone in the area will suffer contamination and you'll need to call in the ABC- Vehicle. -Send an F105 south to the house with a telephone booth and start dousing. -Send another F105 to the house where the motorcycles are parked and start dousing that as well. -Send an F105 to the next house (directly to the north) and start dousing. -Send an F105 southeast along the road running from west to east (the one with the manhole covers). Proceed until level with the second manhole cover (counting from the left). Now start watering down the forest edge. -Send an F105 along the same road, proceeding further east until it reaches the third manhole cover (from left). Start watering down the forest edge. -Send an F105 along the same road, proceeding further east until it reaches the fourth manhole cover (from left). Start watering down the forest edge. -Send an F105 along the same road, proceeding until it reaches the open gas lines, which are marked by a construction sign. Start watering down the gas line. -Send an F103 along the same road, all the way to the east, then all the way to the south, until it reaches the yacht harbor. The two firemen should get out of the vehicle immediately and start throwing life preserves to the drowning persons. -Send the second F103 due south until it reaches the four gas tanks. Here, on the southern banks, is a short sidewalk next to two deciduous trees. Equip the firemen in the F103 with power saws and cut down these two trees. Drop the saws and move the trunks. -Now select the F117 and bring it to the blinking red marker (where the trees were). "Hit" the marker and launch the motor boat. -Send the motor boat ASAP due east to the yacht harbor, where the drowning people are. Take on four swimmers and return to the F117. "Hit" the F117 and the passengers will emerge, injured, on the riverbank. Since there's a total of 5 people in the water, you'll have to send the motor boat twice (unless you were too late and some of them died in the water). -Send the two newly arrived F201 Ambulances to the F117 as well. Get the injured people lying at the riverbank immediate medical assistance and take them away from the scene. -Send the two F303s and the F302 Police Truck along the "manhole" road due east, then, at the bend, due south. Further to the south on the left-hand side is a bar with a neon sign. Four black-clothed hooligans will emerge shortly from the bar, and start throwing firebombs at the houses. Post the two F303s, with cannons ready, in front of the bar. As soon as the hooligans appear, start spraying. This should keep them from the road. The officers in the F302 should now arrest them and take them back to the base. If anyone is injured during the arrest, fly in a doctor via helicopter to treat the person immediately. Then fly him/her to safety. -While you are carrying out these actions, keep your eye on the fire. If it looks like it might spread past the vehicles or the Pumber Boat you've posted, you'll need to select these and re-deploy them wherever necessary. Just keep the following in mind - A) you mustn't allow the flames to reach the homes to the west of the forest. That's why our F105 Pumpers started dousing the homes at the eastern boundary right from the beginning. B) Don't let the factory or the gas tanks to the south catch ablaze. C) Prevent the flames from leaping over the "manhole" road. D) Don't let the open gas lines burn. E) Keep the flames from the homes at the eastern end of the forest. Should the flames manage, despite your diligent efforts, to spread to any of these objects, send in the F111 Fire-fighting Plane right away! Keep searching the area and studying the fire. Select the F105 Pumper and the pumper boat posted to the west -The flames will reach the homes in the western section of the mission area much quicker than those in the east. Don't try to fight the flames DIRECTLY everywhere. Rather, you should pick out a few critical objects, like homes, the container, or the forest edge, and douse these. Do this properly and the flames will burn out eventually. Once you've eliminated the danger to the western and northwestern sectors, send the F105 and the pumper boat which you posted by the gas tanks due east. Stop parallel to the forest edge and prevent the flames from reaching the road. -Once the fire on the western side of the forest is permanently extinguished, your firemen in the two F103 vehicles can start cutting down and removing the burned-out trees with their power saws. This will create a gap through which you can quickly transfer one or two F105 Pumpers to the burning areas in the east. Once there, they can battle the flames. -The mission is successfully completed once you've satisfied these conditions: -All injured persons and/or casualties have been evacuated from the mission area. -The three hooligans have been arrested and taken away. -All fires have been put out. conduct me here smoking_5@hotmail. Dont write me at the aol account it not mine its my roomates and she never reads her mail cause she gets porno mail. I use diffent IP All Rights Reserved for codemaster 1999 If you you are caught selling this walk throu or anything esle Codemaster will hunt you down like the dog you are And stick and seven foot christmas tree up you ass.