************************************** Einhander F.A.Q. v1.0 for the Sony PlayStation (import) By Eric Bickle (PSX0001@AOL.COM) additions by KingSeph@AOL.com ************************************* Feel free to do anything you want with this FAQ as long as you don't use it for profitable/promotional purposes or use it to get prizes or recognition from game magazines, contests, etc. Please give credit where it is due should you use part or all of this FAQ in a guide of your own (published or not) or use it in any way not mentioned here. Einhander is (c) Square of Japan. INDEX 1. Introduction 2. SP Bonuses 3. Secret Weapons 4. Extra Ships 5. Miscellaneous 1. Introduction Okay Square made yet another great game...this time a shooter. During the game you can find 4 hidden weapons and earn 2 extra ships. There are at least 80 pictures to earn and many secret bonuses to find as well. Upadtes v1.0 Rew designed FAQ, spell checked FAQ, added Special Gallerey, Blade controls, and GS codes. v.05 The original version 2. SP Bonuses Each stage has 3 SP Bonuses to earn...they all require you to perform a certain task to earn and get you some easy points. Earning all 3 Bonuses on a stage allows you to stage select that stage in Free Play mode. We aren't sure of any other significance yet. Anyway's if you're missing some of them here they are. Stage 1 Sp Bonus 1-Shoot all the neon signs (helps to turn your speed up) Sp Bonus 2-completly destroy all weapon carriers on the stage till after the neon signs, the first weapon carrier to appear near the bottom right of the screen, after the neon signs is the second Sp Bonus enemy Sp Bonus 3-Destory only the bottom saucer section of the blue police robot midboss. Stage 2 Sp Bonus 1-You need to quickly destroy the weapon carriers that appear on the ground at the very beginning of the stage until a red Weapon carrier appears. Kill it for Sp Bonus 1. Sp Bonus 2+3-at two points in the stage, there are gun pods rising out of the train and the screen will not advance until you destroy the command tower on the far right. Do not destroy the tower and instead continue to kill the gun pods after killing about 6 of the gun pods you will earn the Bonus. Stage 3 Sp Bonus 1-Kill all the spinning top weapon carriers until a red one appears. Sp Bonus 2-During second part of midboss destroy 4 or more of the red reflector trucks. Sp Bonus 3-Destroy the Saucer at the top f the screen after the midboss and then destroy EVERY dead enemy that falls from it. Helps to use Juno or Vulcan (or both :P) Stage 4 Sp Bonus 1-When the large boat pops out of the water destroy only the body section. The control tower will fly of and fire a lot of bullets, kill it before it leaves for the Bonus. Sp Bonus 2-After fighting the midboss, you need to navigate through the tunnels, taking the downward most path, at the elevator go straight. you will come to an incline with a robot you usually don't see sliding down the hill. completely destroy him for the Bonus. Sp Bonus 3-After exiting the tunnel/elevator section (background turns blue) there will be some piping on the ground destroy it with a downward angled weapon for the bonus. (note: if you got the first 2 bonuses there will be an enemy flying above the pipes. Just wing him and he will fall into the pipes and destroy them for you!) Stage 5 Sp Bonus 1-Destroy all the girders that move up and down before the midboss. Sp Bonus 2-Destroy parts off the midboss without killing him until you earn the Bonus. Sp Bonus 3-Near the end of the stage you can see three enemies take off from a building. One of the is red. If you have wasp, gun the button and waste 'em. If not you have to kill all the enemies that come out after the red enemy fly's by the foreground to make him appear on screen. Stage 6 Sp Bonus 1+2-After destroying the first booster rocket 3 missile pods start to pop out. they have 3 attacks, missiles, mines, and enemy release. Sp Bonus 1 is earned by killing a red enemy release RANDOMLY by the pods. Sp Bonus 2 is earned by destroying 3 of the pods. Note that these two Bonuses can be earned in either order and sometimes twice for more points. Sp Bonus 3-On the stage boss you need to destroy the little cap that pops out the top, the center most piece visible when it does the yellow laser attack, and then the main saucer section. The boss will crash and jettison a tiny Jellyfish looking guy with really spiffy lighting effects. Kill 'em for the Bonus. Stage 7 Sp Bonus 1,2,+3-kill all 3 red enemies...helps to use wasp a lot. 3. Secret Weapons. The secret weapons require a little more work than usual to earn and are easily missed... here they are. Juno-A really powerful version of the Vulcan. Stage 1-at the boss (if you of all 3 Sp Bonuses) destroy the y shaped part on top. Then the boss will start to attack in sidescrolling view. sometimes a pod will pop out of his back. Sometimes its the Juno. Stage 4-Earning Sp Bonus 1 will get you Juno as well. Stage 7-We've seen Juno appear here once. Flash-A really powerful version of the cannon, kills almost everything in one or two shots Stage 3-Sp Bonus 3 rewards you a Flash. Stage 5-Sp Bonus 2 rewards you a Flash. Mosquito-A guided missile that is very strong. Moving the controller around steers the missiles Stage 4-On the path to Sp Bonus 2, aquire a rear firing weapon (spread works great here). Right after going down the first 2 levels there will be an enemy and a set of barrels behind you. The barrels have the mosquito inside. Python-Strong mines that are linked by lasers. A weird weapon to get used to. Stage 5-destroy the Jawa Transport looking thing in the background with Wasp near the first part of the stage to earn the python. 4. Extra Ships To Earn the Sodom. Beat the Game on Easy without using continues....the Sodom ship is the little police car enemy that you see in the beginning of the game. you can power up the weapon 20 times...it makes it a different game almost. To Earn the Silene. Beat the Game on Hard....without continuing( I think continuing once will work too)....The Silene Ship holds two weapons and holds 9999 rounds for each weapon every time you grab a weapon. Put two Flash weapons on it and watch your score go through the roof. 5. Miscellaneous The Blade weapon can stretch further if you do fireballs. Try doing a fireball then switching the Blade from top to bottom. It will swipe the whole screen! Gallery Pictures Gallery pictures are earned by difficulty and grade. you need to get lots of A's on your stats to get all the pictures (we think) Work on Sp Bonuses, x16 Combos (easy with Silene), top scores and not dying or continuing at all. So far we've got up to 79 with a few missing. Special Gallery There is an option in the configuration menu called special gallery that shows around five rendered images of the ships that can be zoomed (not that much, anyway). I've been able to do this only with an Action Replay, so... Action Replay/Game Shark codes Infinite Lives 8008109C 00XX Replace the last two digits with the amount of lives you want, PLUS one (instead of the usual minus). Remember each live awards one million points when you finish the game. Infinite Ammo 8008450A 0258 8008465A 0258 Discover all three secrets on each stage 8008182C 0007 Have All Ships 801FBAFE 0003 801FBB00 0004 801FBB04 0005 Have All Weapons 801FDF86 FFFF Have All Gallery Images 801FEC9C FFFF 801FEC9E FFFF Have 999999999 Score 80080FE0 C9FF 80080FE2 3B9A Select Special Gallery in Options Menu 800AC57C 0005 The Special gallery option will be selected in the configuration menu. If you don't have this option yet (as in my case :) ), the cursor will be nowhere to be seen, but you can still select it.