EHRGEIZ "God Bless the Ring" - Sasuke Character Guide Version 0.1 EZ By Dan GCfor the PSX (it's the same for the Arcade) version of Ehrgeiz Last updated: 04/17/99 09:56 PM PT First Edition: 04/17/99 09:56 PM PT Document Info: 71 K (71, 431 Bytes) Designed for at least IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 71, 431 characters (letters, numbers, symbols, etc.) Ehrgeiz was... Created by: Dream Factory Licensed by: Squaresoft Published by: Square EA Released: Week of May 5 1999 If you can help me with anything: moves, techniques, etc., or if you just have questions, comments, etc., E-mail them to One more thing, don't E-mail with questions that are already in the FAQ section, otherwise, I'll discard them or tell you to check the FAQ. _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Updates 2. What is Ehrgeiz, anyway? (General Details about Ehrgeiz) 3. Plot/Storyline 4. Sasuke Info - Sasuke Character Profile - More Sasuke Info 5. Legend 6. Basic Stuff (Basic Moves available to all characters) 7. Move List 1. Basic Attacks 2. Executed Attacks 3. Executed Walking Attacks 4. Executed Running Attacks 5. Just Frame Attacks 6. Running Against Wall 7. Executed Throws 8. Special Attacks 9. Combos 8. Secrets 9. Move Analysis 10. Strategy, Hints, and Tips 11. Sasuke VS. CPU & Person Guide 12. Translations 13. Frequently Asked Questions 14. Special Thanks 15. Author Information Copyright Disclaimer: Unpublished Work Copyright (c) 1999 Dan GC This FAQ is for private and personal use only. If reproduced, it must be my electronic means, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice fully appears. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way without FULL AUTHORIZATION from myself and any cohorts I may have. This FAQ was created and is owned by me, Dan GC
Any Copyrights and Trademarks not specifically mentioned in this FAQ are acknowledged. Always give credit where it is due. Ehrgeiz, Squaresoft, and Dream Factory are Registered Trademarks and Copyright (c) to Square Co., Ltd. Any other things are Copyright to their rightful owners. Alright, writers of EGM, GamePro, other Game Mags, and plagiarizers, you plagiarize, many people know that, you can be sued. If I find out ANYTHING from any of my FAQs in a Game Magazine or in another FAQ w/o my permission, I'm suing. It clearly states not to copy anything without my FULL AUTHORIZATION and PERMISSION unless put on a non-profitable/ non-promotional Web Page with the above Copyright Disclaimer. This FAQ can be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com Dan GC's Ehrgeiz Home Page i.am/dan_gc Available later in the future ________________________________________________________________________ Part 1: Updates ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 0.1: First version ________________________________________________________________________ Part 2: What is Ehrgeiz, anyway? (General Details about Ehrgeiz) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If Tobal No. 1 is the only Square fighting game you've ever played, you're missing a lot; the sequel, Tobal No. 2 (released only in Japan) is considered in some circles to be the finest fighting game on the PlayStation (PSX). And Namco - with titles like the Soul Blade and Tekken series under its belt - is no slouch in the fighting-game department, either. Now these two game development giants have teamed up to produce one of the first completely true 3-D fighting games in arcade history (actually, I believe only Dream Factory made the game and Namco published it): Ehrgeiz allows complete three-dimensional movement over a series of plains, high-rises, and dojos. The terrain also includes special objects - knives, guns, boxes, and other various items - that can be used to augment your offensive and defensive strategies. The game's four-button layout includes a "Guard" button as well as "High" Attack, "Low" Attack, and "Special" Attack buttons. The combo system is similar to that of Tobal 2; calculated, timed attacks with not much room for error. Unlike the gameplay of Tekken (which is a good thing, you only block and attack in Tekken) - which rewards your opponents greatly when you make a simple mistake - Ehrgeiz only rewards a player when an apparent skill combo is initiated (and you actually move). For example, once a player inputs a special move, you can follow that up with a specific combo that juggles the opponent for multiple hits. Mastering the basic techniques may take some time to comprehend. Of course, the one feature that may put Ehrgeiz over the top - particularly Square fans - is the fact that some of the most popular characters from Final Fantasy VII are hidden in the game as secret bosses and selectable fighters! Of course, Cloud is okay, but Tifa is much better. But this game is not, I repeat, is not a "Final Fantasy Fighter!" "Ehrgeiz" is a German word that means "ambition." The pronunciation of Ehrgeiz is "air-gaits" and in terms of some sort of a dictionary, it would be "e:r gaits". This is a type of 3-D fighting game that I haven't ever experienced. The Learning Curve to playing this game is only a few days, although to master a specific character takes much longer. After a week or two, you could learn most of the basics and learn how to do them easily. Some kind of general knowledge and strategy is needed to get on the Hi-Score List. I decided to type all of the things I know about the Red Guardian Sasuke and how to beat some opponents with him so people can read it if they choose to do so. Attribution goes to Jason E. Wilson ________________________________________________________________________ Part 3: Plot/Storyline ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Fifty years ago, a sword with a mysterious "Materia" was found in the ruins of an ancient German castle. The blade of the sword was broken, and a mysterious stone was set in its handle. The weapon took the name "Ehrgeiz" and became the symbol for a tournament, which would decide the world's strongest fighter. The sword was presented to the champion as a trophy. Meanwhile, a secret excavation of a Middle Eastern desert ruin was ordered by a secret organization called "Red Scorpion". It was rumored the ruins contained the secret of immortality. As a front, Red Scorpion claimed to be an international organization established to protect international archaeological treasures and ruins. In reality, they are a weapons manufacturer collaborating to develop bio-weapons. They hope to rediscover and use the technology founded by hyper-ancient cultures. After months of excavating, Red Scorpion located the ancient ruins. They located a door to the ruin but it couldn't be opened. A special key was needed...Does the key still exist? If so, where is it? The strongest theory points to a mysterious stone set in the EHRGEIZ sword. On the same day the door was discovered, the EHRGEIZ stone radiated an eerie luster and brilliance. Legend says those who come in contact with the stone will be overwhelmed with a burning desire to answer a mysterious calling. Koji Masuda, the defending and consecutive three-time champion is the current holder of the EHRGEIZ. Like a magnet, the sword navigates Koji to the Middle East and eventually the ancient ruin. The Red Guardians are not at all pleased by this intrusion onto their secret finding, one of the Red Guardians is Sasuke. Disregarding the call of the sword, Koji has no choice but to flee the Middle East. If caught, he would surely be executed. Koji realized the danger of the tournament and the sword. It's far more than a mere symbol of fighting experience. Understanding the sword brings danger to his life, Koji reluctantly decides to withdraw from the tournament and relinquish his right to the sword. In a letter to his daughter Yoko Kishibojin, Koji asks her to succeed his will and use her martial arts skills to regain the sword. But news of the mysterious stone has traveled afar and now many more have the curiousity to seek it. Source: Dream Factory Home Page - http://www.drf.co.jp ________________________________________________________________________ Part 4: Sasuke Info ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this section here, I'll just put some information on Sasuke. He has a pretty interesting story and I did edit some of the "Story" so it'd sound a little better. __________________ Character Profile: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name: Sasuke Age: Unknown Nationality: Japanese (?) Sex: Male Occupation: Future Ninja Weapon (special attack): Shuriken, Katana, Kemunimaku (Smoke Bomb), Makibishi (caltrops) Weapon (primary): Katana Story: True to a Ninja's persona, Sasuke has a dark, mysterious personality. Red Scorpion currently occupies him as a covert operative (as a Red Guardian). Sasuke's true identity is unknown even to himself due to an injury that resulted in amnesia. While attempting to execute an order to assassinate Koji Masuda, the mysterious light on Ehrgeiz somehow triggered part of his lost memory. Sasuke is motivated to win the tournament and the legendary weapon. He believes the weapon and its mysterious stone can return his memory. __________________ More Sasuke Info: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sasuke is the only character to wield a weapon from the start of the game. Sasuke's Special Attack grabs the opponent, then throws him/her to a position where they are vulnerable to great distance attacks. Perform constant Kokurenjin combos and use the Sokujin to send your opponents to oblivion. ________________________________________________________________________ Part 5: Legend ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Controls: UL U UR Up-Left Up Up-Right \ | / L -- N -- R Left Neutral Right / | \ DL D DR Down-Left Down Down-Right Arcade Button Setup: P1/P2 Start L H S Low High Special G Guard *: Just Frame Point QCF: Quarter Circle Forward: Down, Down-Right, Right QCB: Quarter Circle Back: Down, Down-Left, Left /: Or +: simultaneously FC: Fully Crouched ( ): Hold (exp. (G), hold G) ^: Unofficial Name 360: 360 degree spin %: Not Counterable (if there isn't a % or ^, then it is Counterable) &: Counterable on a certain condition, which is, if the attack is done when the character doing the attack is on the ground, but if done when all the way in the air, it is not Counterable, or another reason DL: Dragon Launcher counter hit: a hit to your opponent while they are doing an action Hit Level: H: High M: Middle L: Low UH: Unblockable High UM: Unblockable Middle UL: Unblockable Low |: whatever is past "|" is the Hit Level (except Rating) ________________________________________________________________________ Part 6: Basic Stuff (Basic Moves available to all characters) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Running: Unlike the "dash" function of other popular fighting games, in Ehrgeiz you actually run! Your character can run in eight different directions; just hold the joystick in the direction you wish to run. This comes in handy for many techniques and for safety reasons; you can hide behind boxes and various objects on the screen, or you can use the run to initiate an offensive attack. Also, you can run away from your opponent. Blocking: Blocking in Ehrgeiz can be tricky. The basic technique is similar to that of Tekken, in which your character blocks automatically when the joystick is in a neutral position facing your opponent (blocks high and mid attacks). You can also hold G while moving (not crouching) and your character can block high and mid attacks. To block low, just hold Guard while standing in one place to Fully Crouch then you can block low attacks, but you can't move. You cannot block Unblockable attacks. Fully Crouch: Unlike other fighting games, crouching is done in a different manner. To fully crouch, you must hold G until you crouch. This can be used to do some offensive attacks or to block low attacks. After you have crouched and you want to stand up again, just release G. Jumping: Tap joystick twice in direction you wish to jump or hold G and push S (hold G+S to jump higher). Use jumps to surprise your opponent and/or set up an offensive attack. Throwing: The argument will continue for generations - for all of the fighting game players who think throws are "cheap," there's an equal number of game designers who continue to include throwing as an integral element of their games. Throwing is generally best used when your opponent is "turtling;" i.e. standing around and waiting for you to attack so he or she can counter. Simply press G+H+L to toss 'em into the action. There are different variations of throws; each person has quite a few. You can always hold G then push H and L to do a throw. To perform your character's Special Throw, rotate the joystick 360 degrees and press G+H+L. To do a Special Throw a pretty easy way, hold G and rotate the joystick 360° very quickly then push and hold H+L while still holding G. When you are being grabbed/thrown and you want to break out of it, push G while your character is blinking white and you will break out (harder than it sounds). To prevent being tackled (grabbed), push G just before the tackle hits your character. **READ! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To those people who can't do Special Throws, it's because...well, there's a little something I forgot to add. Anyway, this is how you do a Special Throw, this will help those people who like to do Omnislash with Cloud, pay attention: Push and hold G, rotate the D-Pad (or joystick) counterclockwise or clockwise 360° very quickly and push and hold, while still holding G, H and L. So this is how you do it: Hold G, 360° very quickly, push and hold H+L ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ !DAER** Special Attacks: Performing Special Attacks are easier than ever in Ehrgeiz; just press the Special button! Unfortunately, you have a limited Special Gauge that only allows you to use a certain number of attacks or for a certain period of time. When your gauge is completely empty, there is a Special Attack for each character that does something. These are usually unblockable. All Specials SHOULD be unblockable. Some people just don't understand there is a limited Special Gauge and when you use it all, there is no more, unless you get a Special Item. Launchers: You can use launchers to setup difficult juggles. As with one other type of fighting game, the VS series, you can launch your opponent in the air, but in Ehrgeiz, there's no such thing as an Infinite, and it's much more difficult to do a good juggle. Anyway, each character has a few launchers. Usually, the basic M is one of their launchers, but some characters have their basic M in a Basic Attack. So, there are usually only two launchers per character, but that might be proven differently. The first launcher is the basic M, the other one, you will have to find it for yourself. The other launcher is usually better because the opponent is launched higher in the air. Rolling: When on ground, just push direction you wish to roll. Or when standing, hold G and push the direction you would like to roll twice. Use the roll to avoid obvious ground attacks and Special projectiles. Fade Away (Dodge): When running, tap G once and your character will turn sorta' translucent and a kind of lightning beam will surge through them and spin around. This can also be done in the air (when you jump); it can be used to advance your capabilities of movement in the air. Use this to dodge projectiles coming towards you. You can tap G repeatedly to dodge multiple projectiles. Step: Once fully crouched, tap the direction you wish to step. You can setup offensive attacks with this, or take a quick small retreat from your opponent. Rope-A-Dope (Strafe): Muhammad Ali, eat your heart out. One of the great things about the Rope-A-Dope is it allows you to evade and retaliate without running out of control and possibly forcing you to miss. Also, you get more control and less running. Another great thing about the Rope-A-Dope is the CPU still thinks you're running. Try this: Rope-a-Dope, when you see an opening, move towards your opponent, Throw them. Instant takedown without running like a chicken without it's head cut off. To Rope-A- Dope, hold G while moving and you'll move while facing your opponent so you'll be able to block high and mid attacks without staying in one place; akin to Quake's strafing. While this might not be news to veteran Ehrgeiz players, there are some cool things you can do while strafing. You can also initiate offensive attacks while Rope-A-Dope'ing. Get-Up Stuff: The first four on the list are not attacks, the last four ones are attacks, though. Here's the Get-Up Stuff I know of so far: - G: stand up with limited invincibility; character turns transparent - S: stand up Fade-Away Dodge - G+S (when on back): quick flip up - G+S (when on stomach): reverse fishy House move (type of flip up) - L: low attack; similar to G+L - H: middle attack; spinning back kick - H+L (opponent away from head): slow start-up windmill (breakdancing) - H+L (opponent away from feet): quick high flip-up attack [See Flip Out for another Get-Up thing, sort of.] Flip Out: Use this to your advantage. As with one other fighting game such as SFA3, you can land safely when you are knocked into the air. Before you fall to the ground, push G while airborne. Use this to surprise your opponent and get in a quick hit before they can react. It also reduces damage (slammed into the ground gives extra damage) and the chances of being juggled when knocked high into the air. Counter: Push S right before impact of hit. You can only Counter physical attacks. Most physical attacks can be Countered. All attacks on the ground can be countered, but airborne attacks can't be Countered because, well, you can't hold someone's whole body then attack them, unless you're very strong... Two-Hand Grab: Right before impact of hit with a sword, do a Two-Hand Grab. Your character will grab the sword with two hands and throw the person to the side. To break out of a Two-Hand Grab done on you, just push G when you are being thrown to the side and your character will land safely - that's also known as a Flip Out when you land safely. To do a Two-Hand Grab, push G right before a sword hits your character. This won't work if you tap G repeatedly. Just Frame Attacks: Just Frame attacks are attacks when you can push the button(s) at certain frames of certain attacks to continue the combo. There's only one time when you can push the button(s). And that's near the middle frame of all of the frames of the attack (exp. L,*H, when the Low Kick is all the way out, that's the middle frame because he still has to put his leg back, then push H), push the button that goes along with the Just Frame. Also, here's another way: when the attack hits your opponent, after you hear the colliding sound from the hit, push the Just Frame buttons. Just Frame Attacks don't require you to hit your opponent: you can just wiff the attacks or push the button at the right time, although, some Just Frame Attacks DO have to be done by wiffing or hitting your opponent; you can tell if you have to hit your opponent if the attack you have to do before you do the Just Frame button pushes is blocked and your character is partially stunned, so you can't continue the attack. These work for most characters. Despite what I believed, Just Frame Attacks are Counterable, but it's very difficult to do so. Taunt: Some taunts are attacks (if an opponent runs into you while Taunting), it depends if your character's Taunt has something that could hit your opponent; to Taunt, hold the joystick in a direction and push Select. Characters may have more than one taunt. Some characters have funny, cool, or just plain odd taunts. Special Objects: Any advantage you are able to gain over your opponent - even a minor one - can be magnified greatly in battle. Various stages in Ehrgeiz contain power-ups that can advance your character's defense status and attack status, refill some Energy and Special Gauge, give points, and other various things; they can be found in the boxes that are scattered throughout the game. Pushing the boxes at your opponent during the course of a match can cause them to break and release objects that can upgrade your fighting status. To break a box, simply use the Throw command (G+H+L) when you are facing it. Your character will grab the box and throw it at your opponent. Or you can hit it at your opponent with an attack that hits low or mid. A box hit towards a character is unblockable (must be thrown or hit; if you hit it, there must be enough speed). Special Weapons (Objects): By request from Enpingy
, I have included this section that has to do with the Special Weapons you can pick up from normal boxes. This may only seem as a little advantage when compared with people's attacks. But, people may not notice it can be helpful if used wisely. All of the Special Weapons are unblockable, use it wisely to your advantage. As said earlier, "any advantage can be magnified greatly in battle." You can pick up weapons, drop them, and throw them. To pick up a Special Weapon, you must move into it. To drop the weapon, push G. To throw them after you picked up a Weapon, push H or L. No Special Techniques are known you can do with a Special Weapon. There are a couple of weapons you can pick up; the current ones known are: Sword It's a pretty strong weapon to throw. Axe This may be a little stronger than the Sword. It's just an axe that you can throw. Dynamite Now, this Dynamite is an odd Special Weapon. It has an unknown timer so you aren't really aware when it will blow up unless you focus on it and see it blinking. So you should use this with care. The timer is about as long as Godhand's Time Bomb or whatever it is, if Godhand doesn't push G. Character Weight Classes: Mike Allen told me what characters are in what classes, so...here they are: ______ ________________ ______________ ______ Light: Medium (female): Medium (male): Heavy: ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ Yoko Claire Cloud Godhand Jo Yuffie Han Inoba Tifa Koji Django Naseem Sasuke Sephiroth Shuwen Vincent Zack One more thing: For some attacks that have a G, you could hold G then push the buttons while still holding G. In the "Throwing" part of this section, it has already been noted you can hold G then push the buttons. For 360 degree moves, when you push the button(s), you have should it until the move is done. ________________________________________________________________________ Part 7: Move List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name Input Hit Level(s) ________________________________________________________________________ 7.1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Basic Attacks: Ninja Punch H H Rising Dragon^& (H) H, M One-Two Slash H, H, H H, H, UM Ninja Rush H, H, L H, H, L Ninja Sword Rush H, H, H, L, H H, H, UM, L, UM Ninja Sword Launcher^ H, H, H, L, H H, H, UM, L, UM Backflip% H+L M Double Backflip% H+L, H+L M, M Double Backflip Slash& H+L, H+L, H M, M, UM Overhead Slash H+S UM Cutting Rage H+S, H UM, UM Shin Cutter L L Somersault Rush& L, H, H L, M, M Bamboo Burial% L+S UL Bamboo Burial Strike^% L+S, L UL, UL Slash Kick^ G+H M ________________________________________________________________________ 7.2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Executed Attacks: Agitouchi Left QCF+H M Agitouchi Right QCB+H M Dragon Launcher^ FC, release G, H UM Kinen Slash FC, H, H, H UM, UM, UM Kamikaze% (above opponent) H+L UM Tsunami Kick FC, L/G+L L Tsunami Kick Slash^ FC, L, H L, UM Tsunami Double^& G+L, H L, M Shinobi Cannon Step, L, H M Shinobi Sweep Step, L, L L Ninja Deception Step, L, L, H L, M Komayomai 360°+H or L UH infinitely Dragon Slash (getting up) H M Kaiten Ashibarai^ L (as above) L Dragon Flip-Up^% (near head) H+L (as above) M Windmill^% (near feet) H+L (as above) L Hop Kick% G+H+S M Flip Slash Cut% G+L+S UM Double Jump Double Tap Jump, hold direction Jumping Slash^& Jump, H UM Landing Tsunami Kick^ Jump, L L Landing Tsunami Double^ Jump, L, H L, H ________________________________________________________________________ 7.3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Executed Walking Attacks: Shadow Moon H M Low Thrust Hit L L Water Spider L, H L, UM Spinning Demon L, L L, L Spinning Demon Slash^ L, L, H L, L, UM ________________________________________________________________________ 7.4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Executed Running Attacks: Renmen Slash H, H, H UM, UM, UM Dragon Slide^% L L Sunrise% H+L M Sunset Tap G, H M ________________________________________________________________________ 7.5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just Frame (*=Just Frame point): Sweeping Earth Slash H+S, *L UL Kagehisa H, H, H, *H H, H, UM Ninja Juggle& (H), *H, *H, *H, *H, *L H, M x5, L ________________________________________________________________________ 7.6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Running Against Wall: Spinning Tackle Drop^% H UM Triangle Slide Kick^% L UL Sunrise 2^% H+L M ________________________________________________________________________ 7.7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Executed Throws: Doormat% (front) G+H+L Throw Flip Back Drop% (Front) G+H+L, hold H or L Throw Variation Double Back Drop% G (after Flip Back Drop) Throw Continuation Assassination% G (after Double Back Drop) Throw Continuation Blood Dance% (Left Side) G+H+L Throw Leg Stretch% (Right Side) G+H+L Throw Meteor Toss% (Back) G+H+L Throw Dragon Grab^ (front) G+H+L , then: Grab H, H, H: Face Punch x3, Stun L, L, L: Hold Kick x3, Stun Dragon Takedown^% G+H+L, then: Tackle Grab H/L repeatedly, hits opponents face, then a Rolling Leg Toss; Unblockable Lightning Drop% 360+G+H+L Special Throw ________________________________________________________________________ 7.8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Special Attacks: Shuriken S Makibishi (S)+L Heaven Shuriken^ (S)+H Super Shuriken^ (S) (3 seconds) Flash Move Shuriken When running, S Kemunimaku Jump, S Katashiki H+L+S (Special Meter full) M, UM Nap H+L+S (Special Meter not full) Earth Slash^ S (Special Meter empty) UM ________________________________________________________________________ 7.9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Combos: I'll list many juggles, not all of the possible ones, but many of them and some tricks. Tricks are used to hit your opponent at one time or another, but if they are really good and block all of the attacks or Counter, then...I have nothing to say. Note: All of these combos must be done when very close to the opponent Note 2: Some combos can be used against the wall Note 3: You can use the DL (Dragon Launcher), Tsunami Kick, Tsunami Slash, Low Thrust Kick Slash, or Spinning Demon Slash, Kagehisa or any other launchers similar to the Dragon Launcher to launch the opponent, but I'll list DL instead. Note 4: You can end any of these combos with "run+L," "G+L+S" "L+S," or other attacks which hit the opponent when they're on the ground Note 5: Sometimes, using these combos as counter hits aren't good and launch the opponents too high, so juggling may be too difficult to execute Combo 1: DL, #Ninja Sword Rush Combo 2: DL, #One-Two Slash, #Ninja Sword Rush Combo 3: DL, #Ninja Juggle and now for the button pushes instead of the move names... Combo 1: DL, #H, H, H, L, H Combo 2: DL, #H, H, H, #H, H, H, L, H Combo 3: DL, #(H), *H, *H, *H, *H, *L ________________________________________________________________________ Part 8: Secrets ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mess with character's running after victory pose: After a character's victory pose, hold G. When your character runs to the next stage, they'll do a fade-away dodge. This will only work once per stage, if they even do run at all. If you can help me with any secrets that are unknown or tell me secrets not listed here, E-mail them to lbdangc@aol.com. Thank you. ________________________________________________________________________ Part 9: Move Analysis ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this section, I will rate every move I know Sasuke has. On a scale of 1-10, the rating is the level of effectiveness. 10 being the most useful, and 1 being almost useless. Name and Input |Hit Level Rating ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.1 Basic Attacks: Ninja Punch: H |H 4 Pretty good for starting mix-ups and stuff, but not very good by itself, possibly. ________________________________________________________________________ Rising Dragon^&: (H) |H, M 6 Alright, the certain condition for Countering is only the first hit, the second hit can't be Countered, heh heh heh... ________________________________________________________________________ One-Two Slash: H, H, H |H, H, UM 7 A pretty good mix-up (HHH, HHL, HH*H, etc.). Also good for juggling. ________________________________________________________________________ Ninja Rush: H, H, L |H, H, L 7 Like above. ________________________________________________________________________ Ninja Sword Rush: H, H, H, L, H |H, H, UM, L, UM 8 Ahh...a good attack for a Basic Attack...very good for juggling... insane juggling, that is! ________________________________________________________________________ Ninja Sword Launcher^: H, H, H, L, H |H, H, UM, L, UM 7 Umm...okay, the last H is not like the last H of the move above. To do this one, the L has to be blocked since it can make it easier for you. But if you hit your opponent with the L, wait for the orange sparks to nearly disappear then push H, he'll do the launcher then you can do some crazy juggling. You can psych out your opponent with this, they might expect you to do the Ninja Sword Rush and get ready to Counter or Two- Hand Grab, they push the button too early and you hit them with the launcher... ________________________________________________________________________ Backflip%: H+L |M 8 Umm...good by itself, you can do this then do some juggling... ________________________________________________________________________ Double Backflip%: H+L, H+L |M, M 8 Has some good recovery time, if your opponent blocks it, just wait for Sasuke to land and do something else. ________________________________________________________________________ Double Backflip Slash&: H+L, H+L, H |M, M, UM The certain condition for Countering is...only the last attack (H) can be Countered. If your opponent blocks the first two attacks, don't push H...it has some slow recovery time. ________________________________________________________________________ Overhead Slash: H+S |UM 5 What can I say? Well, it can be used as a little mix-up (H+S, H; H+S; H+S, *L). ________________________________________________________________________ Cutting Rage: H+S, H |UM, UM 5 Like above. ________________________________________________________________________ Shin Cutter: L |L 3 Well, I don't know, I guess if you're opponent blocks it (or doesn't), maybe you should continue with the Somersault Rush. ________________________________________________________________________ Somersault Rush&: L, H, H |L, M, M 5 The certain condition for Countering is only the L can be Countered. Anyway, the H's can't be Countered so if you hit your opponent with the L, maybe you should continue with the H, H. ________________________________________________________________________ Bamboo Burial%: L+S |UL 2 Pretty much useless... ________________________________________________________________________ Bamboo Burial Strike^%: L+S, L |UL, UL 4 Like above...except for one thing...if your opponent is on the ground and dizzy, just do this and you'll hit the opponent once, but maybe the Flip Slash Cut or whatever is better... ________________________________________________________________________ Slash Kick^: G+H |M 2 Useless, pretty much... ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.2 Executed Attacks: Agitouchi Left: QCF+H |M 6 Pretty good for a "quick low step" to hit your opponent. ________________________________________________________________________ Agitouchi Right: QCB+H |M 6 Like above. ________________________________________________________________________ Dragon Launcher^: FC, release G, H |UM 8 A strong, good manual launcher. Of course, you should only do it when your opponent is dizzy, so you can do some very damaging juggling. ________________________________________________________________________ Kinen Slash: FC, H, H, H |UM, UM, UM 4 Only good if your opponent is dizzy and you mess up when trying to do the Dragon Launcher. ________________________________________________________________________ Kamikaze% (above opponent): H+L |UM 1 True to the attack's name (kamikazes are suicidial pilots, basically), this attack, if done in real life, is a suicidal thing to do. It has the worst range ever, he uses his head! Luckily, he has a helmet... ________________________________________________________________________ Tsunami Kick: FC, L/G+L |L 6 It's good for a quick good shoe-in...you can also use it as a mix- up...just see below for some other similar things... ________________________________________________________________________ Tsunami Kick Slash^: FC, L, H |L, UM 6 Same thing as Ninja Sword Launcher. ________________________________________________________________________ Tsunami Double^&: G+L, H |L, M 6 The certain condition that can't be Countered is the H. It's good if your opponent fails to Counter the G+L. ________________________________________________________________________ Shinobi Cannon: Step, L, H |M 5 The first L is just an extra rush-in. This attack is pretty good, depending on when you use it. ________________________________________________________________________ Shinobi Sweep: Step, L, L |L 5 Like above. ________________________________________________________________________ Ninja Deception: Step, L, L, H |L, M 5 Same as above. ________________________________________________________________________ Komayomai: 360°+H or L |UH infinitely 2 Well, it's TOO easy to get away from, just hold G! (the "victim" will crouch and the attacks will miss, since this attack just attacks High) ________________________________________________________________________ Dragon Slash (getting up): H |M 5 Pretty quick, but it can be Countered. ________________________________________________________________________ Kaiten Ashibarai^: L (as above) |L 5 ________________________________________________________________________ Dragon Flip-Up^%: H+L (as above) |M 7 **NOTE: This occurs when the opponent is away from your character's feet Quick start-up and recovery time... ________________________________________________________________________ Windmill^%: H+L (as above) |L 5 **NOTE: This occurs when the opponent is away from your character's head Quick start-up but slow recovery time... ________________________________________________________________________ Hop Kick%: G+H+S |M 4 It can't be Countered, that's a good thing, but has pretty slow start-up and even slower recovery time. ________________________________________________________________________ Flip Slash Cut%: G+L+S |UM 5 Pretty strong, it's quick, but slow recovery time. And can be Two-Hand Grabbed. ________________________________________________________________________ Double Jump: Double Tap Jump, hold direction 3 Can be used to increase your jumping capabilities and doge some projectiles... ________________________________________________________________________ Jumping Slash^&: Jump, H |UM 9 The certain condition of Countering is if you push H when Sasuke is already almost on the ground, resulting in a ground Slash. Otherwise, this attack is quick, it's strong, and too good to be true! ________________________________________________________________________ Landing Tsunami Kick^: Jump, L |L 7 You can use this to jump over an opponent and hit them when they're back is turned. ________________________________________________________________________ Landing Tsunami Double^: Jump, L, H |L, H 7 Like above. ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.3 Executed Walking Attacks: Shadow Moon: H |M 2 Uhhh...similar to Slash Kick. ________________________________________________________________________ Low Thrust Hit: L |L 5 It's pretty good. ________________________________________________________________________ Water Spider: L, H |L, UM 6 Similar to Ninja Sword Launcher. ________________________________________________________________________ Spinning Demon: L, L |L, L 6 Two pretty quick attacks. ________________________________________________________________________ Spinning Demon Slash^: L, L, H |L, L, UM 6 Also similar to Ninja Sword Launcher. ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.4 Executed Running Attacks: Renmen Slash: H, H, H |UM, UM, UM 7 Quick start-up, pretty strong, but slow recovery time. ________________________________________________________________________ Dragon Slide^%: L |L 8 It's quick, it's good. ________________________________________________________________________ Sunrise%: H+L |M 8 Like above. ________________________________________________________________________ Sunset: Tap G, H |M 4 Not good like other characters where they attack and do a retreat kind of thing...he just does a spinning roundhouse... ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.5 Just Frame (*=Just Frame point): Sweeping Earth Slash%: H+S, *L |UL 6 It can't be Countered, and can be used to fake out your opponent. When you push L, it's...well, after Sasuke raises the sword all the above his head and is about to slash, you push it before/right when he starts moving, they're both the same. You could also say...push L 0.5 seconds before he yells. ________________________________________________________________________ Kagehisa: H, H, H, *H |H, H, UM 7 You can use this to launch your opponent then do some juggling. Okay, you push H before he yells. Right before he yells, push H, not after, not during, or anything like that, it's supposed right before. ________________________________________________________________________ Ninja Juggle&: (H), *H, *H, *H, *H, *L |H, M x5, L 8 Ahh...the craziest Just Frame attack I've ever seen. According to other Move Lists for Ehrgeiz, it says something like: (H), *H, H, H, H, *L although that's not right, all of the attacks, except for the very first one, are Just Frame attacks. Okay, you push the first H after the holding H attack...when Sasuke first start's to rise, in other words, after you hear the collision sound, but you don't have to hit the opponent in order for the Just Frame to work, so you should push H when Sasuke first starts to rise. For the other H attacks, you push them right before the previous attack hits. For the L, you push it after you hear the collision sound. ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.6 Running Against Wall: Spinning Tackle Drop^%: H |UM 6 Pretty good, but of course, slow recovery time. ________________________________________________________________________ Triangle Slide Kick^%: L |UL 6 Like above. ________________________________________________________________________ Sunrise 2^%: H+L |M 7 Good if your opponent is tailing you. ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.7 Executed Throws: Doormat% (front): G+H+L 7 ________________________________________________________________________ Flip Back Drop% (Front): G+H+L, hold H or L 7 ________________________________________________________________________ Double Back Drop%: G (after Flip Back Drop) 7 ________________________________________________________________________ Assassination%: G (after Double Back Drop) 7 ________________________________________________________________________ Blood Dance% (Left Side): G+H+L 7 ________________________________________________________________________ Leg Stretch% (Right Side): G+H+L 7 ________________________________________________________________________ Meteor Toss% (Back): G+H+L 7 ________________________________________________________________________ Dragon Grab^ (front): G+H+L , then: 7 H, H, H: Face Punch x3, Stun L, L, L: Hold Kick x3, Stun ________________________________________________________________________ Dragon Takedown^%: G+H+L, then: 7 H/L repeatedly, hits opponents face, then a Rolling Leg Toss; Unblockable ________________________________________________________________________ Lightning Drop%: 360+G+H+L 8 ________________________________________________________________________ All of the throws here were rated a 7 because they can be broken out of at one or more certain points. But the Special Throw was rated an 8 because, from what I've seen, there is only one place where you can break out of, and that's early in the beginning, and it does a lot of damage. ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.8 Special Attacks: Shuriken: S 4 ________________________________________________________________________ Makibishi: (S)+L 5 ________________________________________________________________________ Heaven Shuriken: (S)+H 4 ________________________________________________________________________ Super Shuriken^: (S) (3 seconds) 4 ________________________________________________________________________ Flash Move Shuriken^: When running, S 4 ________________________________________________________________________ Kemunimaku: Jump, S 10 Ahh...the infamous Smoke Bomb. You should jump straight up when doing this because he backs up a little bit when you push S then throws it. The angle is about 45 degrees. Anyway, if your opponent touches the smoke, they'll become dizzy, then you can do some major juggling. ________________________________________________________________________ Katashiki: H+L+S (Special Meter full) |M, (if attacked) UM 5 ________________________________________________________________________ Nap: H+L+S (Special Meter not full) 1 ________________________________________________________________________ Earth Slash^: S (Special Meter empty) |UM 3 ________________________________________________________________________ You shouldn't do any Special Attacks except for the Kemunimaku (Smoke Bomb), since you can do some major damage to your opponents after throwing it at them. If you did have to use another Special Attack, then the Katashiki would be okay. Kemunimakus take up 1/3 of your Special Meter, approximately. So...you can throw one Shuriken (Heaven Shuriken, Makibishi, or Flash Move Shuriken), and three Kemunimakus, but you have to throw the Shuriken (or the other stuff) before you use the third Kemunimaku. ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 9.9 Combos: Combo 1: DL, #H, H, H, L, H 10 ________________________________________________________________________ Combo 2: DL, #H, H, H, #H, H, H, L, H 10 ________________________________________________________________________ Combo 3: DL, #(H), *H, *H, *H, *H, *L 10 ________________________________________________________________________ You may have noticed only a few attacks were given a 10, excluding the Combos, they aren't really attacks, that is because most of the attacks have one or more weaknesses. But some attacks are VERY good and have, nearly, no weakness(es). The combos were rated a 10 because they really can't be broken out of, but they can only be done on certain conditions. Okay... Combos 1 and 2: Lightweight: You have to use it as a counter hit, and you have to wait for maybe 1.5 seconds then juggle the opponent; oh yea, and use it against the wall Mediumweight: You can use it as a counter hit or not, but preferable, not as a counter hit, so after you are done launching, just push the buttons Heavyweight: Requires heavily on counter hit launching, anyway, you should do it against a wall for heavies, after you launch them, push the buttons Combo 3: Lightweight: Same thing as above for lightweight Mediumweight: Same thing as above for mediumweight Heavyweight: Same thing as mediumweight ________________________________________________________________________ Part 10: Strategy, Hints, and Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ **Note: If you'd like to see strategies for other characters, see Mike Allen's Ehrgeiz Expert FAQ. :etoN** Sasuke is one of the best fighters in Ehrgeiz, but if he used poorly, well, too bad. You need to know basic stuff and advanced stuff to play well with Sasuke, as it is with any character. Sasuke doesn't have the most moves in the game, but has quite a lot (72+). Not just anyone can match Sasuke; he is VERY quick and strong, but to be on the safe side for some attacks, you should do it when your opponent is dizzy or their back is turned (their body appears to be blue), they can't Two-Hand Grab or Counter, so, if you dizzy them, do the Dragon Launcher then juggle them (Combo 2). When he runs out of Special Meter, which he shouldn't, break the boxes open, if any, then get the Special Meter refiller, if there is one. Also, Combo 2, on default settings, causes the opponent to lose 45% power, so if you dizzy them twice, they would already lose 90% power, then you can dizzy them again and kill them. But if your Special Gauge is empty...then you'll have to resort to his mix-ups and stuff. Some of his good mix-ups are: HHH; HHL; HH*H; HHHLH, and similar attacks. Those would probably only work against some human opponents because the CPU blocks most attacks and most humans know when and how to block everything. Blocking is too easy. Okay, when your opponent is physically attacking you with high or middle level attacks and you're facing your opponent, don't push or hold anything, unless you're going to do a Counter. If your opponent attacks low, hold G. So, since you can see most attacks coming at you, just do the appropriate attack. If your opponent is only going to do a high attack, then you can hold G to crouch and attack while crouching. Beating the CPU is easy, just dizzy them with the Jump, S then do Combo 2. That's all it is to it. You can also do that to a human. Just call it the..."Overkiller." Sasuke is extraordinary. It requires skill to use him effectively and very well. Otherwise, you'll be a dead duck when playing against pros and semi-pros. Sasuke and Cloud are pretty similar. First of all, Sasuke has Cutting Rage, while Cloud has Climhazzard. Those two moves are similar. Sasuke slices into the opponent's body to stun them and then slashes them up into the air. With Cloud, Climhazzard, he slices into the opponent's body, stunning them, then does a low slash upwards to cause the opponent to fly into the air. That's a similarity. Also, with throws. They both have suplexes and things like that. Also, they both have a slide. And, of course, they both have a sword that can be lethal. They both have a sword attack when their Special Gauge is out. But Sasuke is faster and has one stronger juggle and longer moves. Sasuke and Cloud, they have many similar attacks, Special or not. Welps, that wraps it up. Sasuke is a much easier character to use. Yuffie is somewhat weaker than Sasuke, she doesn't have very good juggles, and her potential launcher is the basic M, but it does launch them pretty high and she has some good recovery time so she can juggle, but I think Sasuke is easier and/or better to use. Sasuke has one very deadly juggle. What your preference is, is what your preference is. Sure, Cloud is good, but of course, you have to know how to use him well. Sasuke has some better speed and a damaging juggle, but Cloud is a much different guy to use. ________________________________________ Time for some human strategy for Sasuke: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Okay, Sasuke is pretty easy to use, but if you want to be really good, you have to know how to play. He has many skills, and only some weaknesses. I guess it's about three strengths for every one weakness, or something similar to that. Do mix-ups like HHH; HHL; HH*H; HHHLH, and other stuff like that. Do juggles to take damage off of your opponents, but you should dizzy your opponent first. If your run out of Special Gauge, then try dizzying your opponent another way. Try the Throw from the front of your opponent and push HHH or LLL. You can also mix-up the HHH and LLL. It seems HHH has a more success rate of dizzying your opponent. Then you can do that combo you want to do. Here's a little fun thing: okay, if you or your opponent breaks a box, and there is a Special Weapon, which there will most likely be in the PSX version, you can pick it up (just by running into it), then when your opponent is chasing your and/or is going to attack you, you can push G to drop the Weapon and if your opponent accidentally runs into it, and picks it up, your opponent will be temporarily busy picking it up, so you'll have some time to do a damaging combo...heh heh heh :) . _________ Juggling: ŻŻŻŻŻŻŻŻŻ As you can see in the Combos section, currently, there are only three juggles. Sasuke doesn't have the most juggles in the game, but the juggles he does have are very good, but difficult, and damaging. Juggles are usually best when you're very close to your opponent and away from a wall and you're keeping them there, but some juggles require the wall. Just do the Dragon Launcher or an attack that launched them like that, then do some crazy juggling. ________________________________________________________________________ Part 11: Sasuke VS. CPU & Person Guide ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I have no real strategies against humans, but...I'll include it here somewhere. If you wanna see some real strategy, see Mike's Ehrgeiz Expert FAQ...VERY in-depth, if it wasn't for his FAQ, I wouldn't be practicing again! I'm his best, and very satisfied, customer. The first part about the Death Trap is for the CPU, the second part is little human strategy, as I said earlier, READ Mike's Expert FAQ! VS Inoba: Just dizzy your opponent with the Jump, S and do some damaging combos. Watch out for his Special Throw and his mix-ups. He can do some major damage. VS Jo: Overkiller. She's quick, so if she turns into a wolf, run+L. She has some nasty mix-ups, juggles, and other stuff, so watch what you're doing, otherwise you'll get hurt. VS Godhand: Overkiller. He has a rising uppercut, so if he hits you with that, Flip Out as early as possible, otherwise, he'll juggle you for some major pain. He has many quality attacks. VS Shuwen: Overkiller. Watch out for his spear. If he hits you with one of his attacks, try Countering it. If you don't, he'll make you lose a lot of power. Her Wolf-changing is an invincible counter hit at the beginning of transformation. VS Yoko: Overkiller. She usually does a Get-Up Attack (H). Her Yo-Yo sucks, so don't worry too much about it. She can do many mix-ups to hurt you, then she can launch you and do a crazy juggle which makes you lose over 40% of your power so. VS Naseem: Overkiller. If you stay in one place and turtle, he will throw you and do all sorts of combos on you. And if you run away, he shoots that Special projectile of his. He has too many good attacks, so he can trick you all day and cause you to lose lots of power. Watch out for his fireball. He can also juggle you for lots of loss of power. VS Han: Overkiller. Same as Naseem, except Han's Special projectile is much slower. Also, his kicks are high, so, if he does some high attacks, get him when he's recovering. VS Sasuke: Overkiller. Now, this can be pretty hard. But do the Death Trap. Alright, watch out for his jumping special, if he hits you with it, it'll dizzy you then he could do some crazy attacks which makes you lose too much power. VS Cloud: Overkiller. He has good juggles, mix-ups, and other stuff. He can make you lose so much power. But once he pulls his sword out, attack with a jumping L or even H. If he does a Deathblow, then run away or run under him when he is about halfway to the ground then attack him, or even juggle him. VS Summoner (Tifa): Overkiller. Well, here goes nothing: she is very good at her wake-up games, so if she knocks you down, well, you can try the limited invincibility get-up or try a quick flip-up get-up, not the attack, and jump or run! Her running HHH is deadly, so...be careful. She has many good juggles and mix-ups, so don't try to get hit by one. VS Django: You can't do the Overkiller, so keep on reading to know what to do. Possibly the most difficult character Sasuke can go against. At least Django can't block, ha ha ha! But the problem is, Django can only be thrown two ways and he can't be dizzied. Start with a Slide or something else that knocks him down and move back a little bit. Since you are not close enough for Django to do the Knights of the Round Dive (when Django rolls repeatedly in the air), wait for him to get up and do a juggle. Move back a little bit, if he does a Knights of the Round Dive attack, just do another juggle and attack him with high or middle attacks while he is in the air. Just keep doing that. But sometimes, Django doesn't do the Dive attack, so you'll have to knock him down quickly, sometimes the Renmen Slash or Double Backflip Slash hit him. VS Red Scorpion: EASY! Just break those two boxes containing those knives and throw them at him. The easiest way to knock down the boxes is to do a Jumping Slash on them. Also, if you fail to knock down the box, just run at it. Break the boxes by throwing them at him and throw the knives at him. After you hit him with the knives, he dies, get all the items and then get the Ehrgeiz that falls into the center of the arena. See the ending and see the "After getting Ehrgeiz" text and celebrate (maybe). ________________________________________________________________________ Part 12: Move Translations ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this section, it's just some pointless stuff, but it has some translations, that's all. Most of these are the original names, meaning, the Japanese names translated into English, personally, I think the moves translated into English sound better than the official American ones. The translated words from the Japanese ones are mostly from Enpingy's FAQ, but some of them are from Faust's Sasuke Guide. I don't have all of the Japanese names, but I tried to get a lot of them. Here's some Japanese to English basics for you (pretty accurate): ken = ninja zan = slash kyaku = kick tou = step toryu = dragon step touryu = step dragon ren = joint zuki = strike Original Japanese Name Translated into English Name ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Agitouchi Left Quick Earth Step Left Agitouchi Right Quick Earth Step Right Benkeiuchi Low Thrust Hit Chigekizan Earth Slash Chigenzan Earth Slash Chisen Earth Flash Chisenzuki Earth Flash Strike Edaori Branch Snap Fujinkyaku Axe Blade Kick Fujinrakushyotenkyaku Axe Blade Drop Spin Kick Gekizantoryu Slash Dragon Step Hitoriizuna Kamikaze Kabutowari Flip Slash Cut Katashiki Teleport Skill Kashyu Slide Kick Kemunimaku Smoke Bomb Kengeki Ninja Punch Kinenzan Kinen Slash Kokurenjin Cruel Joint Blade Komayomai Dancing Joy Kotensho Spin Upper Kuzankyu Air Slash Kick Makibishi Caltrops Mizouchi Full Hit Mizugumo Water Spider Rakushyo Drop (Something) Rasendaishuriken Big Spinning Shuriken Rengekisankyaku Joint Spin Kick Rengekizan Joint Slash Renmenzan Joint Front Slash Sajin Tsunami Kick Shundouchi Flash Move Hit Soukojin Double Slash Soukosho Double Upper Sunakemuri Deception Smoke Touchokyaku Reverse Jump Kick Toukyaku Step Kick Touryuzan Step Dragon Slash Tousoutai Reverse Sweep Kick Tsubameotoshi Swallow Drop I'm not completely sure what Agitouchi Left/Right mean, but because of the "tou" and "chi" parts, I figured the words "step" and "earth." Where I got quick, I'll never know, it was just a guess. It could be "fast" or something like that. The "earth" could be "low," but I'm too unsure of that. "Quick Low Step Left/Right," does it sound better than "Quick Earth Step Left/Right?" Tell me about it. ________________________________________________________________________ Part 13: Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ How do you do a Just Frame Attack? Okay, here goes, near the middle frame of all of the frames of the attack (exp. L,*H, when the Low Kick is all the way out, that's the middle frame because he still has to put his leg back, then push H), push the button that goes along with the Just Frame. Also, here's another way: when the attack hits your opponent, after you hear the colliding sound from the hit, push the Just Frame buttons. These work for most characters. Two of Sasuke's Just Frame attacks require you to push the button before the attack is done. How do you do the Two-Hand Grab? Push G right before a sword hits your character. Sound easy? I DON'T THINK SO! ĤP Well, actually it is easy, after some practice. How do you crouch? Hold G until you crouch. How do you pronounce "Ehrgeiz?" You pronounce it (e:r gaits), "air-gaits." It's a German word. And it means ambition. Source: Dream Factory Where can I challenge you? Go to the Regency Family Fun Center at Pixie and Carson in Lakewood, California. There's an Ehrgeiz there. Just E-mail me before you do and set up a time with me. My initials are "DAN" for the hi-score list or whatever. If you live in the area, check it out sometime. Are you going to make anymore FAQs for other characters? Yes, I will make Character Guides for other characters. I'll make Guides for Vincent, Koji, and possibly, just possibly Yuffie. I might also make it on other non-original eight characters, but I'm not sure. Expect to see it in a couple of weeks. First, Vincent, then Koji, and if I do make one on Yuffie, then that will be last. If I make FAQs on other characters, then, well, just expect them to be made. Are there any endings for anyone? Yes, there is. To get it, you have to beat the game. Then fight that red guy, "Red Scorpion" but some people call him "Armored Django", well whatever the name is, you have to kill it. Just break those 2 boxes containing the knives on those altar-like things, and throw them at him. Then he will disappear and stars and coins will pop out of his now-gone body, you must collect them all. Afterwards, the Ehrgeiz will fall down into the center of the arena. There is no ending in the arcade version for anyone, I think. What is "Just Frame"? I'm not sure, but I always thought "Just Frame" was in reference to the detail that the "Just Frame Combos" had only a few frames where you had to press the button to continue the combo. Unlike the regular combos where you could press the button in a relatively wide time period, some of the "Just Frame" moves really were just a few frames. Here's an example: Zack's Chain: H, H, L, *H, H Do the H, H, L combo just by pushing it, then pause for a certain amount of time, then push H, H which is after the *. You push the first attack of whatever is after the * at the middle frame of the attack before the *, in other words, if you hit your opponent, after the hitting sound, push it, don't try to time it, just push it after you hear the sound. But if you wiff the attacks, then push it at its middle frame. You know if you did it correctly if there is blue sparkling stuff coming out. What does "Just Frame" mean? Well, I don't know the exact answer, but see above. I guess you could call it a "pause just for a certain period of time" or something like that. Have any questions or if you can help me answer any questions that need confirmation, then E-mail them to lbdangc@aol.com ________________________________________________________________________ Part 14: Special Thanks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Square (www.square.co.jp): Owning SquareSoft and part of Dream Factory SquareSoft (www.squaresoft.com): Licensing the game Dream Factory (www.drf.co.jp): Making the game Square EA: Publishing the game Jason Wilson: "More Sasuke Info" and some of the Japanese move names Ilja J. Sillman AKA faust (www.norssi.jyu.fi/~sillmani): I got most of the moves and some translations from his Sasuke Guide. You should see it. Enpingy : I got some of the moves and translations from his Move List. You might want to see it. My Cloud FAQ: The people whom I need to thank other than the ones here are in that FAQ. ________________________________________________________________________ Part 15: Author Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name: Dan GC E-mail: LB Dan GC@aol.com Web page: None still in the process of creation ICQ: None "You're funny. But keep it up and you'll just piss me off." ~ Xenogears' Fei Don't plagiarize! It's bad! And always give credit where it is due! ________________________________________________________________________ Unpublished Work Copyright (c) 1999 Dan GC ________________________________________________________________________ END