Dynamite Headdy FAQ Ver. 1.01 by Michael Stearns Last Update 4/30/98 This Dynamite Headdy FAQ was made in order to supplement Bob Tomasevich's Dynamite Headdy FAQ. Unfortunately, Bob seems to have vanished into this air, I don't know how to contact him with updates to it! So I was forced to make my own. If you know where the few remaining Secret Bonus Points are, please PLEASE tell me, so I can add it to the FAQ, and hopefully there will finally be a collection of all of them! By all means, you may distribute this FAQ freely, or you could even charge money for it if you can find somebody dumb enough to pay for it. Just PLEASE don't make any changes to it. If you feel the need, do what I did, go make your own FAQ!!! Contacting the Author: I am currently Emailable at Katharin@ellensburg.com This FAQ includes information on: Level Select Secret Bonus Points Secret Numbers Treasure Websites =============== Level Select/Head Test =============== At the Title screen, press start once. Highlight "Start Game" and punch in C, A, Left, Right, B. If done correctly, Headdy will go "Yas!" Press start again and you can choose your level. Punch in the code with "Options" highlighted and you'll go to the Head Check screen! Neato, huh? =============== Secret Bonus Points =============== Oh how we Headdy fans love to hear it, "He's got a Secret Bonus Point." This is a listing of all the secret bonus points I know of. Because I want everyone to know how good I am, I'm marking the location I needed Bob's FAQ to find with an asterisk. Everything else I found on my own, except a couple by my brother. 1-1 The Getaway Destroy the big red robot before he gets all your friends. Total: 1/1 Total thus far: 1/1 =============== 2-1 Practice Area Successfully complete the three practice areas 2-2 Toys n the Hood Knock the soldier with the telescope off the tower before destroying it. After beating the green Robot, hit the two creatures that jump out of the cage for two bonuses. Get the Spiked Head and go up the verticle passageway, then defeat the dragon. 2-3 Mad Dog & Headdy Wait until Mad Dog jumps into the sky and returns with Bino. When he drops Bino, smash him (Bino) for a Bonus point. Total: 8/8 Total thus far: 9/9 =============== 3-1 Down Under Wait just to the right of one of the machines that spits out balls. When Bino's head rolls out, bash it for a bonus point! 3-2 Backstage Battle Trouble Bruin will randomly throw out little brown kitties at you. When he throws out a kitty with a big green head, smash it! 3-3 The Green Room Defeat the top half of the boss (the Puppeteer) first for a secret bonus point. 3-4 Clothes Encounters Wait until the Wooden Dresser comes down disguised as Bino before killing it. Hit the Bino mask and get a bonus point! Total: 4/4 Total Thus far: 13/13 =============== 4-1 Terminate Her Too Hit any one of the objects that say "Hit Me" repeatedly until it finally gives you a bonus point. It takes 16 or 20 hits, I've forgotton which. When the tank shoots out a cannonball that bounces, destroy the cannaonball for a bonus point. After you push the green weirdo off the water fountain, jump on top of its head and hit it from above repeatedly until it dies. 4-2 Mad Mechs Break all the boxes that require a Hammer Head (They have hammers on them) for a bonus point. 4-3 Mad Mechs 2 * Destroy the two fans and get a bonus for each. 4-4 Heathernapped Wait for Bino to come down and wash windows before moving to the right. Beat him up for a secret bonus point. Total: 7/7 Total thus far: 20/20 =============== 5-2 Stair Wars Eventually, after going up the stairs for a really long time, you will get a bonus. Don't defeat Trouble Bruin until you do. 5-3 Towering Internal This doesn't work all the time, I'm not sure how exactly it's done: When you get to the two swinging arms, position yourself so that you can see both Hangmen, with the one on top on the right. Stay in this position and jump over the arms' attacks. Hit them one after another so they day at the same time. Wait about a second while they explode, then move right and grab Hangman to move up to the next level. You should get a bonus from that. 5-4 Spinderella After Spinderella moves you to the background and back to the front again, Bino will come running onto the screen from the left. Hit him four times for a bonus point. Total: 3/3 Total thus far: 23/23 =============== 6-1 Flying Game Wait by the Headcase at the beginning of the stage for Bino's head to appear in it. Then grab it for a bonus! Destroy the middle rocket in the second set of three. It is recognizable by the cow on its side. 6-4 Babyface Do not let Babyface's final incarnation grab you, keep shooting until it dies. Bino is tied up inside, blast him for a bonus. Total: 3/3 Total thus far: 26/26 =============== 7-1 Headdy Wonderland One of the cows, when jumped on, will make a horse noise instead of a moo. Smash him! On top of the first totem pole is a big sad bird. Smack him before he flies away for a bonus! This isn't a bonus, but it's fun! When the boss appears, try to get Heather to miss when she throws the keys by making the Gatekeeper face the wrong direction. The look on her face is priceless! Let the Nasty Gatekeeper toss his arms off the screen until he grabs Bino, smack him for a secret bonus point. Total: 3/3 Total thus far: 29/29 =============== 8-1 The Rocket Tier Collect all the 500pts icons at the top of the screen for a bonus. 8-3 Fun Forgiven At the very end of the stage, there should be a "Don't Hit" box on the ceiling to the left of the exit. Hit it for a secet bonus! 8-4 Vice Versa The heads that hang upside down will fire orange shots at you. Destroy three shots for a bonus point. 8-5 Twin Freaks When the boss is green, it will occasionally fire heads out of its ear. Amongst these heads is Bino! Smash him for a secret bonus point! This one is really hard to get. Total: 4/6 Total Thus far: 33/35 =============== 9-1 Fatal Contraption Destroy either of the jumping, brown, Cocoa heads as you move up the elevator. I do not believe it is possible to get them both. Grab the Hammer Head and break every block you can, whether it requires the hammer or not, for a secret bonus point. Timing is critical, you must grab the hammer at the last second so it will last all the way up to the top. Destroy hammer boxes first, so if it wears out you'll still be able to destroy the other boxes. 9-3 Final Analysis This isn't a bonus, but watch Dark Demon's crystal ball. The color that it stops on will determine his attack, so grab the head that will best enable you to dodge it! (Go for the Pinhead and be safe every time if you're a real weanie!) Total: 2/4 Grand Total: 35/39 =============== Remember, any contributions are more than welcome! I want those last four bonus points!!!! =============== Secret Numbers =============== Don't forget about the secret numbers! After you beat the game with all four (Don't forget what they are!) watch all the way through the credits for your reward! Also, in case you didn't get this FAQ from there, be sure to check out my Treasure Homepage, the only one availible at the time this was last updated! Michael's Totally Unofficial ***TREASURE*** Homepage! http://www.ellensburg.com/~katharin/treasure/t-main.htm