Date: Wed, 23 Dec 1998 15:18:18 EST Duke Nukem: Time to Kill FAQ and Walkthrough Version 0.1 ©1998 Richard Avirett ****************************************************************************** ******** Disclaimer: * ****************************************************************************** ******** DISCLAIMER: Duke Nukem: Time To Kill is ©1998 3D Realms Entertainment. All rights reserved. Developed by N-Space. Published and distributed by GT Interactive Software Inc. All other trademarks are the property of their respective companies. ****************************************************************************** ******** Table of Contents: * ****************************************************************************** ******** 1. Disclaimer 2. Credits 3. Versions 4. Cheat Codes 5. Secrets and Level Walkthroughs (in progress, be patient!) 6. Duke's Arsenal (Kick Ass Weapons) 7. Duke's Enemies 8. Challenge Levels (Also in progress, please be patient!) ****************************************************************************** ******** Credits: * ****************************************************************************** ******** For my first release of this FAQ/Walkthrough, I have put in a Credits section for the people's enjoyment. In addition, I have Put this section in first so the people will at least see it. Through the days, I will most likely add more names to the list. 1. 3D Realms: For making so many great games, and for letting such a kick ass character star in them. Keep making them. 2. N-Space: The real creative edge behind T.T.K. Hopefully, they will play a part in the next installment of Duke's Adventures. 3. GT Interactive: The company that manages to, somehow, keep bringing us Duke Nukem and so many other fine products to us and putting them out on the shelves. Keep on going, you're doing great! ****************************************************************************** ******** Versions: * ****************************************************************************** ******** Version 0.1: Ø Origional FAQ Ø Started Credits section Ø Started Weapons section Ø Finished Enemies section Ø Started December 19, 1998 ****************************************************************************** ******** Cheat Codes: * ****************************************************************************** ******** I picked these cheat codes up from the Game Sages website. Keep going, you've already beaten me! Ø Infinite Ammo= left, right, left, right, select, left, right, left, right, select Ø All Weapons (Regular Weapons)= L1, L2, up, L1, L2, down, R1, right, R2, left Ø All Keys= up, right, up, left, down, up, right, left, right, down Ø All Inventory= R1, R1, R1, R1, R1, L2, L2, L2, L2, L2 Ø Invisibility= L1, R1, L1, R1, L1, R1, L1, R1, L1, R1 Ø Invincibility= L2, R1, L1, R2, up, down, up, down, select, select Ø Double Duke= L2, R2, L2, R2, L2, R2, L2, R2, L2, R2 Ø Temporary Invincibility= R1, L2, L1, L2, R1, L1, R1, L2, L1, L2 Ø Super Weapons= right, right, left, right, right, left, right, right, left, select Ø Big Head Enemies= R1, R1, R1, R1, R1, R1, R1, R1, R1, SELECT Ø Level Select= down, down, down, down, down, down, down, down, down, up ****************************************************************************** ******** Secrets and Level Walkthroughs * ****************************************************************************** ******** I will complete this at a later date ****************************************************************************** ******** Duke's Arsenal (Weapons) * ****************************************************************************** ******** Mighty Boot: A powerful kick from Duke's mighty foot…guns are better. The only thing this would be good for would be breaking open a box and conserving much needed or very important ammo. Ammo Usage: None (Its Duke's foot, need I say more?) Ammo Capacity: None (Duke only needs one foot, and he has two, does he need another?) Super Weapon Version: There isn't one! (How can you get a super boot, huh?) Throwing Knife: A precisely thrown, razor-sharp Bowie knife. Guns are still better. It may look weak, but it is still a pretty strong weapon. Ammo Usage: A knife (What else could it be?) Ammo Capacity: He can only pick up one at a time, but he can hold ten of them Super Weapon Version: None (How can there ever be a Super Bowie knife?) Throwing Axe: A precisely thrown medieval style axe. Stronger than a knife. Shorter range, though. Ammo Usage: An Axe, Duh! Ammo Capacity: He picks these up 2 at a time. He can hold only 5, though Super Weapon Version: Same with the throwing knife. (Super Axe, HHHHHMMMMM!) Crossbow: A rapid-fire medieval crossbow that fires deadly razor-sharp steel bolts. Very effective against Draks and Pigcops. Nice underwater, too. Ammo Usage: Steel Bolts. He can pick these up with a new Crossbow or in quills. They are very hard to come by, trust me. Ammo Capacity: He can hold 200, I think. Super Weapon Version: There isn't one, Duh! Desert Eagle: Duke's trusty sidearm. Never leave home without it. This is very effective against your enemies, Especially those stupid Pigcops. Ammo Usage: Plain, everyday bullets; same with the super version. You can get these from the clips that the enemies drop, Usually the Draks. Ammo Capacity: Duke can hold 200 of these bullets. They are very easy to come by, but they go fast so watch your ammo. Super Weapon Version: The super weapon version is the same gun, but with rapid-fire. Much more effective. Combat Shotgun: ****************************************************************************** ******** Duke's Enemies and Bosses: * ****************************************************************************** ******** Draks: The basic alien Grunt. Tough and reptilian with swift reflexes. Watch out, though, because they are skilled in sneaking around. They're armed with a Plasma Pistol, but, when killed, will usually give you ammo for your Desert Eagle. Pigcops: Mutated human cops used by the alien forces to dominate the human forces when needed. They are usually armed with a Combat Shotgun, but in the west, some may be armed with Buffalo Rifles. Heavy Drak: The real kind of Drak to fear. This one is quite like its smaller cousin, the Drak, but this one carries a Gattling Gun. Beware them, for they are fearless and fast, but most importantly, they can wear Duke down to a microscopic organism before you even know it. Bats: The general winged-rodent that tends to screech, flap their wings, and annoy Duke with their presence. Watch out for them in their natural habitats. For they can be quite hard to hit, even with an RPG. Hellwings: Bat-like things that are also fast and very hard to hit. The only thing different is that these creatures can fire balls of focused energy at Duke. They can be very deadly, so take them seriously, for they can end Duke's lifespan very quickly. They are also very hard to hit with anything. Necros: Large, giant-brainy things with tentacles drooping down from it. They are very intelligent creatures so don't underestimate them. They spurt out balls of focused energy from the flaps on their heads. They also don't give you any ammo. Very dangerous creatures, so stay away, if possible. Larval Necro: You won't encounter any of these until the level before the last boss. Nevertheless, I will give you the warning now, DON'T MAKE THEM MAD!!!!!! If you run into one, break out your Energy Weapon or Super Zapper and KILL, KILL, KILL THEM!!!!!!!!!! They are very fast and can't spurt out the energy balls like their parents, but can still kill you very, very fast. Robots: They are fast, evasive, stealthy, everything Duke isn't. They can be armed with RPGs, Autocannons, and Gattling Guns. Oh, and not to mention that in the last Western level, Gold And Guns, the Proton Rapid-fire Cannon. Very dangerous things, they can also glide around on the ground. Reaper: The large, mechanical robot sent to conquer the Western Age. He is armed with Double Gattling Guns and an RPG, but whatever you say, he is destroyable. Dragoon: This is basically a larger version of the Hellwing, only a HELLUVA lot deadlier. This giant dragon is the boss of the Medieval Era. Moloch: The greatest boss. Moloch is very hard to beat because he is armed with double Laser Gattling Guns, not to mention half of the rest of the Super Weapons. This is the boss of the Roman levels. Be prepared, because When you warp to his level, you will be in his presence, and he will be there, cocked, locked, and ready to rock.