--------------------------------------------------------------------- - Dragon Warrior II Complete Game Info V1.0- - by Dalez (dalez1999@yahoo.com) - - Last updated 06/08/99 03:37 PM - --------------------------------------------------------------------- TABLE OF CONTENTS I Intro Background of Dragon Warrior II Story Tips before you begin II The Walkthrough The Prince of Cannock The Silver Key The Princess of Moonbrooke The Dragon's Horn A Familiar World The Search Begins And Then There Were Two The Path to Rhone Hargon III The Lists Items Weapons Armor Shields Helmets Magic Spells Enemies Experience Tables IV Conclusion/Credits Other FAQs by the same author ********************************************* * PART ONE: THE INTRODUCTION * ********************************************* This is the Dragon Warrior II FAQ! Contained within this document is just about everything you need to know to complete Dragon Warrior II for the Nintendo Entertainment System! This file consists of a walkthrough of the game as well as alphabetized reference lists. Well, here it is. Have fun! ---------BACKGROUND OF DRAGON WARRIOR II-------- Dragon Warrior II was originally known as Dragon Quest II in Japan, just like its predecessor. The original Dragon Quest was a huge hit, and it very well started the whole console RPG line. This sequel is no less wonderful. Released in the US in 1990, this game created a complete world for you to explore, only this world is four times as large! That means more towns, dungeons, people, items, and monsters! People who played the original Dragon Warrior knew that the game was for the most part one big level-up. Face it, you spent 80% of the time getting level-ups and 20% of the time actually doing stuff. This game eliminated some of that by creating a more balanced system of combat. Now you won't nearly need to spend as much time getting level- ups, but by doing what you like to do best... exploring dungeons and solving puzzles! Now that we know a little bit about the game, it's time to dive right in! Welcome to the world of Dragon Warrior II! --------STORY-------- 100 years ago, the kingdom of Alefgard was in a state of turmoil. The Dragonlord, an evil man who had the power to control dragons at will, had invaded Tantegel Castle, capital of Alefgard, and swiped the Ball of Light from its keep. This Ball of Light was a magical artifact that kept the peace throughout the land, and once it was stolen, demons and monsters ran amuck in the wilderness. One town, Hauskness, was destroyed. It was proclaimed that the kingdom would soon be destroyed and the Dragonlord would turn it into a land of demons. But a young warrior, a descendant of the legendary hero Erdrick, appeared. He obtained the three magic items that could make a bridge to the Dragonlord's isle, and he defeated the Dragonlord and recovered the Ball of Light. Peace returned to the land, but now.... evil is again stirring. The forces of Hargon, an evil wizard, have taken the castle of Moonbrooke by storm. This land was far to the southwest of Alefgard. Hargon's minions stormed the castle, destroying everything save the princess, who mysteriously disappeared. Only one soldier from the castle was able to escape and make his way to the Castle of Midenhall. There he told the king his tale... Hargon had destroyed Moonbrooke. The soldier died soon thereafter. But the King of Midenhall is old; this task must fall to younger hands. Thus, he hands the quest down to his son, the Prince of Midenhall. This... is you. Now you must go forth and strike down Hargon before he turns the world into one of chaos. But this is not a journey that one can complete alone. You must find companions... so you set off to find your cousin, the prince of Cannock. Together, you must go forth and defeat the wizard before he destroys the world.... --------TIPS BEFORE YOU BEGIN------- -Probably the most important rule of all is... SAVE your game frequently! There are several places throughout the game where you can SAVE... usually you must talk to a King or some other person. They will write your deeds on the Imperial Scrolls of Honor where they can be retrieved later. If you perish, you will be revived but half of your GOLD will be taken. It may or may not be a good idea to RESET the game instead of losing your hard-earned cash ;) -Another very important rule is... TALK TO EVERYONE! No matter how foolish a person looks, you can't afford to miss any valuable information that he or she may have. -Don't forget to equip your items! A sword doesn't do you any good just carrying it around in your backpack. It won't jump out of your bag and stab the enemy for you. Just the same... armor, shields, and helmets won't either. You must EQUIP them! -Don't overlook spells such as SLEEP and DEFENCE. These can be among the most potent of spells when used in the right situations. -The lottery is just a game. It is not good for you if you spend your money on it and not for buying new equipment, items, etc... -Don't be too greedy! If you are in a dungeon and you are hurt, don't hesitate to go back to a town and come back when you are rested. The treasure will wait... there's no need in getting killed over it. Well, that about covers everything. Now, it's time to start the adventure! Are you ready? ********************************************* * PART TWO: THE WALKTHROUGH * ********************************************* This is where everything begins! You will start in the throne room of the castle of Midenhall. The controls are very similar to those in the first Dragon Warrior. Press A to bring up the menu that has some very useful commands on it... TALK -- This will allow you to speak with the various people of the world. You must be facing the person in order to talk to them! STATUS -- This brings up a detailed description of one of your characters. On this screen, you will see your character's Hit Points, Strength, Agility, Attack and Defense, and Experience. You can also see your current Gold, what equipment that character has on, and how many of the five crests you have obtained! SEARCH -- Use this command to search the area at your feet. You never know what you may find by searching! SPELL -- Use this command to cast one of the available spells that you have. Only the Prince of Cannock and the Princess of Moonbrooke may use magic. ITEM -- This allows you to use an item that a character is carrying. EQUIP -- This command is very important... it allows you to equip weapons and armor! You MUST equip your weapons and armor in order to use them -- as I said before, the sword will NOT jump out of your bag and stab the enemy on its own. Note that not everyone can equip all types of weapons and armor. Press B to exit the menu. It you wait a while, a mini-status screen will show up displaying each character's Level, Hit Points, and Magic Points! And now, back to the game! --------THE PRINCE OF CANNOCK-------- Follow the king down the stairs and he will give you a treasure chest. Inside this chest is a COPPER SWORD and 50 GOLD. Do not forget to EQUIP the Copper Sword once you obtain it! Once you get the treasure, wander around and talk to the people of the castle to gain information. In the castle, there is a whirlpool-looking object across a bridge. This is called a Travel Door. It can be thought of as a teleporter... it takes you to a distant place. In this case, it takes you to a monolith in the middle of nowhere (quite literally). This travel door is useless (for now) but many others like it are vital in getting from place to place! Once you are done talking to the people at the castle, you may want to check out the tool shop. They sell herbs that can help you on your journey! And if you run low on HP, be sure to visit the INN and rest. There you can regain your HP and MP! CASTLE OF MIDENHALL Tool Shop --------- Medical Herb 15 G Antidote Herb 8 G Inn -- 4 G Once are you done at Midenhall, head out into the fields around the castle. Around here outside, you will fight enemies. At this point in the game you are weak, and you won't be able to go very far without a risk of getting killed. So for now, stay around the castle and fight weak monsters (like SLIMEs -- heh) until you reach Level 3, going back to the INN whenever your HP runs low. At Level 3, you are strong enough to head a little ways farther from Midenhall, but make sure to have a Medical Herb or two on hand. Now, head back out and from Midenhall, go south and cross the bridge. Continue to the south and you will come to a cape that streches out into the ocean, almost like a finger. On this cape there will be a small monolith. Enter it and you will find an old man and a locked door. You can't do anything with the door yet, but talk to the old guy. He gives you a hint on where to find the Silver Key. Basically he says that the Silver Key is in the Cave of the Lake, which is west of Cannock Castle. He also warns you not to go inside this cave alone or you shall surely be killed. Remember this... when we find a companion we will need to find this key! OK. You're done here. Head back to the castle, go the INN, and SAVE the game. You may have heard in the castle that there is a town called Leftwyne to the west. This is your next destination. From Midenhall, just walk to the left, pass the desert and the swamp, and you're there! Just be careful not to walk through the swamp. You will take damage for every step you take in the poisonous marsh. Just walk around it. The town isn't hard to find. Once you reach Leftwyne, enter and explore the town for information and browse the shops for equipment. TOWN OF LEFTWYNE Tool Shop --------- Medical Herb 15 G Antidote 8 G Wing of Wyvern 80 G Inn -- 6 G Weapon Shop ----------- Club 60 G Copper Sword 100 G Magic Knife 200 G Chain Sickle 390 G Chain Mail 480 G Leather Shield 90 G You will want to buy a Leather Shield when you reach town. Most likely, that will be the only thing you will be able to afford for the time being. Once you buy whatever else you need, head back out and fight around until you reach Level 5. Then walk to Cannock Castle, which is due north of Leftwyne. You can't miss it... it is quite literraly due north of the town :) Cannock is home to one of your companions. Unfortunately, you will learn that the prince has left for the Spring of Bravery, which is east of the castle. (You'd think that the prince would be at the castle where he belongs :p) CASTLE OF CANNOCK Tool Shop --------- Medical Herb 15 G Antidote Herb 8 G Wing of Wyvern 80 G Fairy Water 40 G Inn -- 8 G So, we better go look for him. Make sure you have spoken with everyone at the castle and bought any supplies you may need. Then go back outside and fight a couple of monsters until you reach level 6. That way, you can ensure that you will come back from the cave alive. :) Once you have reached Level 6, it is time to head for the Spring of Bravery. You should save your GOLD until you have enough to buy the best equipment at Leftwyne... that is to say, don't worry about buying the Magic Knife even if you have enough GOLD to do so. It's best to wait until you can afford the Chain Sickle. By the time you come back from the cave, it's likely that you will have enough to buy it :) Getting to the cave isn't hard (thankfully)... just head east from Cannock Castle on the north side of the mountains. Keep going and you will hit another outstretched cape that juts out into the water. Well, it isn't really a cape, but it looks like one. Anyway, cross the bridge and you WILL find a cape flooded with forest area. In the middle of the forest area, you will see the entrance to the Cave that leads to the Spring! See, it wasn't that hard to find :p Once in the cave, you really don't have a whole lot of options as to where you can go. Just follow the path. Soon you will come to a fork, where the cave branches off to the left to a dark room that you can't see. There is nothing in this room, so skip it and continue along the path. After a little while you will come to a patch of water and here the cave branches in several directions... four, to be exact. (Five, if you count the way you came from) If you go up a tad and in the room to the right, there is a guy who tells you a little about the Spring of Bravery. Then go into the room to the south of the spring to find a treasure chest that contains a MEDICAL HERB. Head up out of the room and then take the path directly to the right. Follow the long, winding path through several rooms and you will find another chest which contains 15 GOLD. Now, follow the path back to the water room. Now the only way left to go is up (yay!) so, go up! Follow this path and shortly you will reach the Spring of Bravery! But the one thing you will not find here is, well... the prince. It turns out that the prince left the spring some time ago for Midenhall Castle. D'oh! Well, at least there's another treasure chest over there. Go ahead and take the MEDICAL HERB from it... Also, if you talk to the wizard and tell him that you are NOT seeking the prince, he will anoint you will some of the water, which will heal you! He will also give you some information on the Token of Erdrick. After you get healed, make your way back to the entrance of the cave and head back to Cannock Castle to get rested. Now, take the wizard's advice and head back to Midenhall Castle. Maybe the prince is still there! But as luck would have it, when you get back to Midenhall, the king tells you that you have just missed him. He says that he probably went to Leftwyne looking for you. GREAT! So, now head back to Leftwyne before you lose him again! (I thought his sister said he was a SLOW traveler! :p) Surprisingly, you will find the prince in the Inn of Leftwyne. When you talk to him, he will join your party! Now that you have two party members, things will be a lot easier! But the thing is, he starts out at level 1 also. You will want to spend some time around town working him up some levels. You will want to get him up to level 5 before going to the Lake Cave to look for the Silver Key. --------THE SILVER KEY-------- By the time you get the prince up to level 5, you should have enough GOLD to buy both the prince and yourself a Chain Sickle. You should also get the prince a Leather Shield. Now the only thing you need to buy is 2 sets of Chain Mail, but that can wait until we get back from the Lake Cave with the Silver Key. As the man in the monolith at the beginning of the game said, the Lake Cave is 'west of Cannock's Walls'. In other words, from the castle of Cannock, head west. To the south you may see a monolith -- this leads to the next part of the outer world. You shouldn't go here yet because you will need the Silver Key later in the game on several occasions. So continue to make your way west. Eventually you will come to the cave, which is situated on an island with a double-bridge leading to it. This is the Lake Cave! Enter it and begin your search for the Silver Key! As you enter, you will notice that there are rooms to the north and south. In the south room you will find a treasure chest containing a MEDICAL HERB. The room to the north is empty, so ignore it. Continue to make your way west along the path and turn south. That room to the north is also empty. Here the path forks yet again, with rooms to the west and east. In the east room there is a chest that contains 19 GOLD. Exit this room and head into the west door. (the path leading south leads to another empty room.) Continue the path through a couple of doors and you will find a stairway leading down to B2. Go down the stairs! As you enter, you will find a passage leading south, with many rooms off to the side. The first branch you come to leads west to an empty room. The next one down leads right to a room with a chest that contains a MEDICAL HERB. The third branch leads to the left to another empty room. Well, it isn't EMPTY, it has water in it... but how much is water gonna help you? :p Continue south along the path. There are now two more branches -- west and east. First go left to pick up an ANTIDOTE HERB. The right room is empty, so don't bother! :) The final branch leads left to a room with 2 treasure chests... grab them to get a WING OF WYVERN and 33 GOLD. Now exit this room and enter the room to the south. The path will pass through a few rooms and you will come to the last treasure chest. Open it to find... the SILVER KEY! YAY! Now I know you are probably hurt and itching to get out of this place so hurry up and make your way back out of the cave! Whew! That was close. Go back to Cannock ASAP for some much needed rest! It's a good thing you had your companion along, right? :p By now you are probably at level 8 and the prince is probably at level 6 or 7. You should go back to the Lake Cave and fight some enemies to gain enough GOLD to purchase those two suits of Chain Mail before you leave for the next part of the world. You'll want to make sure you have the optimum equipment before you move from one part of the quest to the next! It'll help you out a lot :) --------THE PRINCESS OF MOONBROOKE-------- Now it is time to leave this part of the world and continue on to bigger and better things! While you were traveling to the Lake Cave you probably noticed a monolith to the south. This is a passageway to the 'mainland' and you are only allowed to take it if you have a companion with you. Since you are journeying with the Prince, you are allowed to take the tunnel. Go down the stairs and you will find yourself in what would appear to be a normal dungeon. But it's just a tunnel... don't panic :p Although it IS just a tunnel, there is a right way to go and a wrong way to go. If you go the wrong way you will find yourself on an island in the middle of the river that separates the island of Midenhall and Cannock from the mainland. To get through the tunnel, just go straight down from the stairs -- not too hard, right? Yes, well... back out in the open you should head south (hmmm... there's nowhere else to go :)) and after quite a lengthy walk you will come upon the town of Hamlin. As always, you will want to wander around, talking to everyone, and browsing around in the shops as well. This town also features a Lottery -- a game where you can win items (if you're lucky). To play, you must have a Lottery Ticket. There are two ways to get Lottery Tickets -- you may find them after battle (or in a chest), or sometimes when you buy an item from the tool shop, the merchant will give you one as a 'side bonus'. Just a little incentive to keep you buying worthless items from the Tool Shop... INN -- 12 G TOOL SHOP --------- MEDICAL HERB 15 G ANTIDOTE 8 G WING OF WYVERN 80 G FAIRY WATER 40 G WEAPON SHOP ----------- CHAIN SICKLE 390 G IRON SPEAR 770 G BROAD SWORD 1500 G CHAIN MAIL 480 G FULL PLATE ARMOR 1000 G STEEL SHIELD 2000 G LOTTERY ------- PRIZE #1 = 3 SUN SYMBOLS = GOLDEN CARD PRIZE #2 = 3 STAR SYMBOLS = WIZARD'S RING PRIZE #3 = 3 MOON SYMBOLS = WIZARD'S WAND PRIZE #4 = 3 WATER SYMBOLS = DRAGON'S BANE PRIZE #5 = 3 HEART SYMBOLS = MEDICAL HERB Walking around town, you will also probably notice a dog that follows you around when you talk to it. No, she's not lonely, but she is defintely trying to tell you something. Etch the location of this cute doggie into your memory because you will need to come back here later. Our next task is to head to the tower that is far to the south of Hamlin and get the Cloak of Wind. With it, we will be able to jump from great heights without getting hurt... for instance, we can jump from one tower of the Dragon's Horn to the other (just as a hypothetical example... hee hee). Well, there IS new equipment in the shops just waiting to be bought and the enemies around (and in) the tower are pretty strong, so head out and chop up monsters for a while and buy an Iron Spear for the Prince and some Full Plate Armor for yourself. It may seem like a lot of money to be raising, but it is worth it in the long run. Trust me... :) Well by the time you get those two pieces of equipment, it is likely that you will be at least level 11. Getting to the tower is hard enough, let alone having to go all the way through it, so buy plenty of Medical Herbs. From the town of Hamlin, head east. Don't cross the bridge; instead, walk north along the river. As you walk, you'll come across another bridge. Cross it and head south. Follow the winding path that leads along the coastline, making sure to watch out for BABOONs along the way -- they're pretty tough. After a while of walking, you will come back out in the forest. Take the first bridge you come to, then take another bridge south. Take the next two bridges take the grassy path that leads west. Before long, you will come across the tower (finally!). But unfortunately, getting there is only half the problem. Actually going through the tower is probably even worse. There are three stairways leading up on the first floor. First walk to the intersection where the first stairway is, and continue south and into the room on the right. There is a chest there that contains a MEDICAL HERB. You'll need all the healing items you can get your hands on, so pick it up! The stairway in the first intersection and the stairway to the southwest are connected, and lead all the way up 7 floors to a dead end. In other words, don't take them. Instead, take the stairs in the northeast corner of the first floor. A man there warns you not to walk off the edge of the tower. If you do, you will fall all the way back down outside the tower. Although this is useful when you want to exit quickly, it is very annoying if you accidentally walk off on the sixth floor right before you get the treasure you are looking for. :( Follow the path left and take the stairs in the northwest corner of floor 2. Then head down, stopping to pick up the 48 GOLD that is in the chest along the way. In the southwest corner of floor 3, there are more stairs leading up. On Floor 4, head east and you will find a set of stairs in the middle of the southern path. Take them and follow the path up through floor 5 and back down to 2 where you will find the Cloak of Wind! Now we are technically done with the tower. Way up top on the 9th floor is a treasure chest, but it is empty. It is NOT worth it to travel all the way up to floor 9 to get an empty treasure chest, unless you are healthy and need the EXP/GOLD. When you are done, walk off the edge of the tower and cast the spell of RETURN. You should find yourself back at the entrance to the town of Hamlin. *WHEW*! That was close. But now we have the 'Cloak of Wind'. Go into the ITEM menu and USE it, just like you would a medical herb or something. You will put on the Cloak of Wind. Now we're good to go again! Well, now it's time to seek out the third party member, the princess of Moonbrooke. The castle of Moonbrooke is to the southwest, so head there but don't go into the castle just yet. Instead head south and east, back in the direction where the tower was. As you walk you should come across a small section of swamp. Walk to the northeast corner of the swamp (ugh) and SEARCH. There, you will find the Mirror of Ra! Now, use the RETURN spell again and head back to the town of Hamlin. Remember that cute little doggie? Well, you better. Go back into town and find our canine friend, and use the Mirror of Ra. The mirror shatters, and the dog magically transforms into the Princess of Moonbrooke! Now that the spell placed on her has been broken, she is free to join your party. *YAY*! Unfortunately, the princess also starts out on level 1, so you may want to fight around for a little while and let her gain a few levels. You should also buy a BROAD SWORD and a STEEL SHIELD for the hero before you leave this area. The tower is a good place to go to get EXP and GOLD, but just be careful. Once you have all the necessary equipment, and the princess is at level 4 or 5, then we can head outta here and get on with the adventure! :) --------THE DRAGON'S HORN-------- Before heading off to the Dragon's Horn tower, it might be a good idea to check out what's left of the Castle of Moonbrooke. When you enter, you'll find that the castle is in pretty bad shape. There are damage zones (swamp) all over the place so watch where you step. There are 'flames' walking around the castle. Upon talking to them, you will find that they are the ghosts of the people who used to be at the castle. You will also find the ghost of the King in the throne room. There are two treasure chests in the castle, but they are both empty. If you go up to the northwest corner, you'll find yourself on the outside of the room in the middle of the swamp. Head south along the outer edge of the castle, healing yourself as you go. Near the bottom, enter the room again to the right and take the stairs leading down. This guy is the only person left alive in the entire castle. Well, there's no reason for us to hang around here any longer. Exit this wasteland of a castle and continue to the west. Take the bridge south and entire the monolith. Take the other stairs and you will be on the other side of the river. Continue to the north and west, through a huge desert. After walking for what seems like forever, you will come across the Dragon's Horn tower. You'll see that the Dragon's Horn is really two towers, but a river divides them. The idea is that with the Cloak of Wind, you can jump from the south tower over to the north side. I recommend that you be at least level 13 before entering the tower. The inside of the tower really isn't that complex. Just continue upward, making sure that you don't fall into the big pit that leads all the way back down to the first floor. When you reach floor 6, jump off the north edge of the tower, and voila! You will find yourself on the north side of the river. Easy enough, right? Now that you're back on good old ground again, head north and east to the town of Lianport. INN - 20 G TOOL SHOP --------- MEDICAL HERB 15 G ANTIDOTE 8 G WING OF WYVERN 80 G FAIRY WATER 40 G DRAGON'S BANE 640 G WEAPON SHOP ----------- MAGIC KNIFE 250 G BROAD SWORD 1500 G WIZARD'S WAND 2500 G FULL PLATE ARMOR 1000 G CLOTHES HIDING 1250 G STEEL SHIELD 2000 G In the tool shop, you'll find a new item -- the Dragon's Bane. This item is very similar to the Dragon Scale in Dragon Warrior I. When you put this on, your defense will increase slightly. It is a good buy for each one of your members, even if it is a little expensive. You don't have to worry about it just yet, but you will want to buy one for everybody as soon as you can. You will also find some equipment for the Princess here -- the Wizard's Wand and the Clothes Hiding are both a must. If you are REALLY lucky, you can win the Wizard's Wand in the lottery without having to cough up 2500 G for it, but don't count on winning it easily. After all, it IS the lottery... You will also find that there is a girl who is surrounded by demon-like creatures. When you enter the area, two GREMLINs charge and attack you. You will want to make sure that you are fully healed before entering the fight, because these guys are rather tough. When you take care of those two pesky fiends, the girl will graciously thank you and ask you to follow her to meet her grandfather. He will also thank you graciously and give you a fine present -- his ship! Now we can sail the ocean and open up many new places to explore. Not bad! When you board the ship, go down and open that locked door with the Silver Key. Inside is a merchant who tells you of a pirate ship, named Relentless, that sank near Lianport. There was a great treasure aboard that ship, and he offers you a handsome reward if you can find that treasure for him! Hmmm.... a reward? Let's check it out! * NOTE * FYI, there is a monolith to the northwest of Lianport. Unfortunately, there is a locked door inside that requires the Golden Key to open. Board the ship and exit the town. Follow the coastline north. Then, head several steps to the east and then go due north. You should see a patch of water that is white instead of blue. Look around, it is not far to the northeast of the town of Lianport. When you find it, position the ship so that the patch of water is directly above you. Then SEARCH. Your character will dive into the sea and come up... with the treasures! Ding ding ding! JACKPOT!!! Take the treasures back to the merchant in Lianport and he will give you a valuable item in return. This item is the ECHOING FLUTE. This item can be useful in finding the five crests that are scattered throughout the world. When you blow this flute in an area where there is a crest, the flute will echo. Well it may not be as good as treasure, but it'll do :P Now would probably also be a good time to finally get the Golden Key. Head back to the town of Lianport. Follow the coastline back to the northern edge of the island and head to the northwest. You should come across a very small island with a town on it and a monolith on an island that's even smaller. This monolith may look to familiar to you. Yeah, this is that 'monolith in the middle of nowhere' that you were thrown to when you entered the travel door back in Midenhall Castle. Anyway, for now, enter the town of Zahan. INN -- 30 G TOOL SHOP --------- MEDICAL HERB 15 G WING OF WYVERN 80 G FAIRY WATER 40 G DRAGON'S BANE 640 G Note that in the northern section of town that there is a VERY VERY big section of damage zones. DO NOT enter this place unless you're looking for an easy death. Besides, you need the Jailor's Key which we don't have yet to even get through the doors. Instead, talk to the dog in town. The dog will run over to the tree and start barking. Could this be a sign? Well, position yourself on the tree that the dog is sniffing and SEARCH. You'll find the Golden Key! Now there are several things we can go back and get. First of all, there are some things in Midenhall Castle. Well, that monolith really IS there for a reason! Enter it and take the travel door back to the town. Open the wooden door with the Golden Key to get the room where the 5 treasure chests are. You will find the TOKEN OF ERDRICK, a WING OF WYVERN, a MEDICAL HERB, and 112 GOLD within the chests. The token was the real reason for coming here, so we're done here. Before you go back through the travel door, however, take a quick trip back to Cannock Castle. There is also a golden key door in here that can be opened to obtain one more chest. This chest contains the SHIELD OF ERDRICK, which is a nice shield for the hero to wear! Now head back to Midenhall Castle and re-enter the Travel Door. Re-board the ship and head back to Lianport! Also, we can get the SUN CREST now that we have the Golden Key. Remember that monolith I told you about that is northwest of Lianport? Well, head there. Open the door with the Gold key and head through the travel door. You will now be in a room with 3 travel doors. Walk to the right and over the square that looks like an X. Walk around the outside of the room and search when you get to the northeast nook. You will find the SUN CREST! 1 down, 4 to go! Now, head back to Lianport once more. We're finally about to leave this place! --------A FAMILIAR WORLD-------- Now get BACK into the ship and head due east. When you exit, you might notice a very familar tune start to play. Now you are on the island of Alefgard. Those of you who have played the original Dragon Warrior will find that the island is basically the same, except for the fact it is smaller and there is only one town left.... the town/castle of Tantegel. When you enter the castle, you will find a rather strange sight... the King is not in the throne room. Hmmm... that IS strange. INN -- 2 G WEAPON SHOP ----------- BROAD SWORD 1500 G GIANT HAMMER 4000 G WIZARD'S WAND 2500 G CLOTHES HIDING 1250 G STEEL SHIELD 2000 G IRON HELMET 3150 G TOOL SHOP --------- MEDICAL HERB 15 G ANTIDOTE HERB 8 G WING OF WYVERN 80 G FAIRY WATER 40 G DRAGON'S BANE 640 G You can hold off on buying any new equipment for the time being. It's pretty expensive and you will find better stuff soon anyway. In the town, you will also find an old man who lifts curses (he should be familiar also :)). Remember where he is in case you happen to put on a cursed piece of equipment. There is also a locked door that can be opened with the golden key. Inside is a woman who is a seamstress who is seeking the Dew's Yarn. She tells you that the Dew's Yarn can be found on the third floor of the north Dragon's Horn tower. Also, if you go upstairs in the weapon shop you will find the King, who is hiding from the monsters. You will need to use the Gold Key again to get into the room and talk to him. Well we might as well go that blasted Dew's Yarn before I forget about it, so for the time being sail back to Lianport and head back south to the north Dragon's Horn Tower. Head up the the third floor. The Dew's Yarn is, from the stairs leading down, 5 steps right and 2 steps down (in the corner). Search and you will find the Dew's Yarn! Now that our business here is done, get outta here and sail back to Tantegel Castle. The sewing lady can't do anything with the yarn, so hold on to it. You may want to hang around the castle and build your levels if you haven't done so lately. The inn in Tantegel is the best bargain in the land... only 2 GP per person! Can't beat that! Once you feel confident that you have acquired enough experience for time being, get back into the ship and sail around the island of Alefgard and get on the eastern side of it. Bring your ship in so that it is in the river that divides Tantegel Castle and Charlock Castle, which was the former home of the Dragonlord. That way, you can easily get from one castle to the other without having to travel all over the island. (It would have been so easy if you had a ship in DWI, huh?) Before you head to Charlock, though, head east a tad. You will see the swamp cave that is the only other way to get from the north side of Alefgard to the south. But since you have the ship, the cave is useless... anyway, get off the ship on the south side, on the area which was formerly known as Rimuldar. Go to the very southern tip of this island and you will find... *gasp* ANOTHER monolith! Inside is an old man who will trade you the HELMET OF ERDRICK for the TOKEN that you found in Midenhall Castle. Awesome! Have the hero put it on right away! OK, now that we're done exploring around Alefgard, head back to Charlock Castle. Before you go, make sure you are level 14 or 15 (preferably 15). The enemies in Charlock are rather tough as well! You may also notice that the layout of Charlock Castle isn't much different either. Hmm.... When you enter the 'castle', you'll actually find yourself in a dungeon. Follow the winding path and soon you will come to a stairway leading down. Take it. As you walk around the outside of B2, you will see a treasure chest in an enclosed room in the middle of the floor. There is a very important item in that chest (you DWI veterans know what it is :p)! When you reach the other side of the floor, take the next stairway down to B3. The first stairway you come to will be in sort of an open area... ignore it. Instead head west and down the other stairway. On B4, you will find another stairway in the upper-right corner that looks sort of like the other one on B3. Ignore it too... these two stairways connect (eventually). All that's left is one stairway going up and one stairway going down. Take the one going up. Follow the path, up and down stairs, until you finally come out in the middle of B2 where that treasure chest is. Open it, and you will find the SWORD OF ERDRICK! This weapon should be equipped immediately. Take the stair-ridden path back down to B4 and take the stairs leading down. Continue along the path and finally, on B7, you will come across the former lair of the Dragonlord. But looking around you will notice that there is somebody here! It's a risky maneuever, but head through the damage zones and unlock the door with the Golden Key. You will find a WING OF THE WYVERN, 124 GOLD, a LOTTERY TICKET, and a MEDICAL HERB among the four treasure chests! Now, head back through the damage zones (ouch -- hope you have good healing spells) and find out who the heck that is sitting on the Dragonlord's throne. Actually, it is the Dragonlord's grandson. Instead of attacking you, he actually gives you some advice if you say you are going to destroy Hargon (which is what this quest is all about, right?). He tells you to seek out the wizard Rubiss who lives in a cave on an isolated island... once you have found the five crests. Well, the crests aren't just gonna come to us, so might as well get going. Cast OUTSIDE and get out of this place and take the ship back to Tantegel for a much-needed rest. Now, it's time to get those blasted crests. It's a rather long way, but head back to the town of Zahan. Enter the monolith and take the travel door back to Midenhall Castle. Talk to the king and SAVE the game, then go outside and cast RETURN. You won't go anywhere but your ship will appear right next to you. Get in your trusty vessel and head south, towards that monolith on the cape. Continue to the south and you should come across an island that is almost completely surrounded by mountains and shallows. There is only one inlet allows you to get into the island, so sail right in and park your ship in the pond. Then head for the castle of Osterfair. --------THE SEARCH BEGINS-------- CASTLE/TOWN OF OSTERFAIR INN - 25 G WEAPON SHOP ----------- BROAD SWORD 1500 G GIANT HAMMER 4000 G DRAGON KILLER 8000 G CLOTHES HIDING 1250 G MAGIC ARMOR 4000 G IRON HELMET 3150 G You probably can't help but notice the two treasure chests in the weapon shop, huh? Well walk around the area outside the town and you will see a travel door in the lower left-hand corner. You will see an open area to the right which you can't enter. What you can't see is that there is a locked door right there. Use the Golden Key and you will find yourself 'inside' the weapon shop where the chests are. Open them up to find a MAGIC KNIFE and the ARMOR OF GAIA, which should also be equipped immediately. You should also buy some Magic Armor for the prince at some point. That chain mail is really starting to get old. The Dragon Killer is also a nice piece of equipment; it's even better than Erdrick's Sword! But 8000 G is a lot of money, so you can skip it for the time being. When you talk to the King, you will challenge you to "entertain" him. If you say 'yes', then you will go to the center of the coliseum and he will unleash that ferocious dog from it's cage. What you don't know is that is really a SABER LION, and he's pretty tough too. Just attack him with the hero and cast attack spells (like Infernos and Firebane) on him and he should go down pretty easily. When you do defeat him, the King will give you a nice prize -- the MOON CREST! That makes two out of the five that we now have. You may want to go to the INN and rest if the Saber Lion gave you trouble. Now we're done here as well, and it's time to head back out again! You will probably want to hang around the castle here and build some more levels before heading out again. You should level up to 16 and make sure that the Prince has that Magic Armor before leaving. Well now it's time to get that Jailor's Key... the one that we need to open up the iron barred doors. From the castle of Osterfair, head due south and you should see a small island (it has a monolith on it as well). From that island head slightly south and to the west. You will find an island that is nothing but desert... with a single tree in the middle. If you walk onto the tree and search, you will find a LEAF OF THE WORLD TREE. You will want to get a couple of these, as they will allow you to bring a dead character back to life! Now, head west and exit your ship on the next island. Walk west through the forest and you'll reach the town of Wellgarth. When you enter, you'll notice that there is nobody here except a man and a dog, and one little house. Open the door to the house with the Golden Key and go down the stairs. Ah-ha! This is where everyone is! An underground town... strange! INN - 40 G TOOL SHOP --------- MEDICAL HERB 15 G ANTIDOTE HERB 8 G FAIRY WATER 40 G DRAGON'S BANE 640 G TOOL SHOP 2 ----------- MEDICAL HERB 15 G ANTIDOTE HERB 8 G JAILOR'S KEY 2000 G WING OF WYVERN 80 G WEAPON SHOP ----------- GIANT HAMMER 4000 G DRAGON KILLER 8000 G LIGHT SWORD 16000 G MINK COAT 65000 G STRENGTH SHIELD 21500 G IRON HELMET 3150 G The first thing you're probably thinking is "Holy @#$&! This stuff is expensive! Especially that Mink Coat!" OK. I'll agree there. The prices are outrageous, but you can buy some of the best equipment in the world here. First, go to the tool shop (the second one). You will see a mysterious space where there should be an item, but isn't. When you select this item (which is really the Jailor's Key), you will pay the 2000 G (if you have it), and now you have the shiny new Jailor's Key! Now that we have this, there is a dirty trick we can play to get ALL the money we want... HEH HEH HEH (DIRTY TRICK) ...and boy is this DIRTY! With our new key, head back to Midenhall Castle. Enter the basement through the stairs leading down (you'll need to use the Silver Key to open the door). You'll find yourself in the prison. Open the door with the Golden Key and brace yourself for a shocking walk through the damage zones. Open the cell containing the priest-looking guy with the Jailor's Key and HEAL YOURSELF! When you talk to the guy, he turns into a monster. The Evil Clown really isn't that hard, but you want to be careful. When you defeat him, you'll get the STAFF OF THUNDER. Now, go to the tool shop in Midenhall and sell this staff for a whopping 19,500 gold pieces! But that's not the dirty part. Go up to the king and save the game. Then reset the game, load your adventure back up, and go back down to the basement. Guess who? The old man is back and you can kill him again and get another Staff of Thunder. Continue selling these things and you'll have max gold in no time! Now getting all that expensive equipment is nothing! And don't forget to keep an extra Staff of Thunder so the princess can equip it. Not only does it sell for a lot of gold, it's an awesome weapon as well! Now go back to Wellgarth with your new-found wealth. The only two things you really need to buy here are the Dragon Killer for the hero and the Shield of Strength for the prince. The Shield of Erdrick is still better, so don't buy a Shield of Strength for the hero, and don't even think about wasting 65,000 GP for the Mink Coat unless you really want to spend time getting the money for it (although it probably won't take you long). There is something that's better than the Mink Coat and a heck of a lot easier to get, so don't waste your time or money on it. There is one another thing we can do here before leaving. Head to the prison (it's a building on the right) and the soldier will tell you that he was holding a guy called Roge Fastfinger here, but he escaped. Open the door with the Golden Key and you will see two cells, one of the left and one on the right. The one on the right is empty, so you can figure it must have been the one holding the thief. But what the jailor didn't know was that there is a secret passage in the wall in the cell that was holding him. Use the Jailor's Key to get into Fastfinger's cell and exit through the wall on the right. There you'll find none other than Roge Fastfinger. He realizes that he has been caught and gives back the WATERGATE KEY that he stole. Hold on to this, you'll need it later! Once you gotten this and have all the equipment you need, head back to the town of Hamlin. If you don't remember how to get there, just sail back to Midenhall and go southwest. It'll be around there somewhere :) In Hamlin, you'll find yet another door that is locked and needs to be opened with the invaluable Golden Key. Inside you will find two demons locked up behind two barred doors. Well, this probably isn't the right thing to do, but open up one of the doors and talk to the demon. They'll attack. Kill them off and then go to the upper-right hand corner of the cell and SEARCH. You'll find the WATER CREST! Great! That's three of the five crests we have now. But, unfortunately, those last two are going to be the hardest ones to get. Now, get back in your ship and head all the way back to the town of Wellgarth. Hope you still remember where it is :p --------AND THEN THERE WERE TWO-------- Yep, two more crests left. If you have a really good memory you'll remember a guy in Hamlin who said "On an island in a tower in a chamber remote, play the Echoing Flute, a wise man once wrote...". In other words, there is a crest on a tower somewhere. First, head around the town of Wellgarth and follow the coastline under the town. Now, navigation is very tricky. Follow the coastline all the way around and you will pass a big-ol' area of nothing but mountains. As the coastline starts heading up to the north, continue to the west. Here you will find another island that is almost completely surrounded by mountains (but not quite!). In the southwest area of the island, you will find an area where you can park. There you will find a town that is in a desert enclosed by a lake (kind of like the island of Rimuldar?)... this town is called Beran. WEAPON SHOP ----------- GIANT'S HAMMER 4000 G WIZARD'S WAND 2500 G DRAGON KILLER 8000 G STEEL SHIELD 2000 G STRENGTH SHIELD 21500 G IRON HELMET 3150 G TOOL SHOP --------- MEDICAL HERB 15 G ANTIDOTE HERB 8 G WING OF WYVERN 80 G FAIRY WATER 40 G INN - 30 G Actually, there's nothing really of interest here. Hmmm... well, anyway, how about that tower? Yeah, that's it... Boy, that damned tower is hard to find! Bbb-b-b-b-b-b... Anyway, head back to Alefgard. Go to the Holy Shrine (which is in the southeast corner of the continent). From there head south and a little to the west. You should then find the tower on an island. (Does this tower have a name?) Oh well, enter the "island tower" and begin your search for the fourth magic crest. Oh, and you should *probably* be level 18 by now? If not, I wouldn't worry too much, just do a little level building in the tower or something. When you first enter the tower go left as far as you can, until you hit the wall. Then, head south as far as you can, again, until you hit the wall. Then go east as far as you can, then go north. You'll end up in the middle area where the room is. You'll find only one entrance, so enter and you'll find a 4-way intersection with a stairway in the middle. Ignore the stairs (for now) and go north. You'll find a treasure chest which contains 43 GOLD. Go back south and walk around the rooms a little bit. You'll find that there are actually 4 stairways leading up. Head up the stairway in the southeast corner and take the passageway up the stairs all the way up to floor 5 to get a treasure chest containing a CHAIN SICKLE. Now go back down to the first floor. Now take the southwest staircase. Follow the path (there is only one way to go -- both paths connect) and take the stairs up. As you walk on floor 3, you'll pass by another staircase. Take this one and head south. Here you'll find stairs up to floor 5 but first head into the room on the right to get 127 GOLD. Take the stairs up to floor 5 and go south a little ways and into the room on the right. Follow the path and eventually you'll reach another chest that contains some FAIRY WATER. Go back down to floor 3 and head east. Along this path, you'll find a door that is locked with the Golden Key. Open it and take these stairs up to floor 4. Follow this path until you reach floor 8 (the top floor). Here you will find a man who tells you where Hargon is hiding -- in a castle in a land called Rhone, which is in the middle of the continent that is completely surrounded by mountains. Oh well... Now, head back down to floor 4. In the northwest corner of floor 4 is a stairway that leads up to floor 5 (what a surprise!). Follow this path and on floor 6 you will find another door that is locked with the Golden Key. Then head to the northwest corner of this floor and go up to floor 7. Here you will find a demon wandering around. Approach him and he will flee south. Enter where the demon disappeared and you will find an old man. When you talk to him, he will say that he knows why you are here and tells you to follow him. So, follow him! Follow the old man and he will take you all the way back down to a remote room in floor 2, which contains one treasure chest. But upon opening the chest, you will find that you have stepped directly into a trap! The old man turns into a demon and three others appear as reinforcements. Defeat the four gremlins and the STAR CREST will be yours! *WHEW*! Now let's get outta this stinkin' tower! Cast 'OUTSIDE' and return to a town to rest and save your game! Yay! Now there's only one crest left! And, as you probably could guess, this last one is going to be the hardest one of all to get. Before going any further, you should build your levels some more and reach level 20. You'll need all the strength you can get to face the trials ahead -- we're about to face the toughest dangers yet! --------THE PATH TO RHONE-------- The path to Rhone is a very complicated one. The entrance is hidden, and the only item that will allow you to unveil the entrance is the Eye of Malroth. The Eye is hidden in a cave in the middle of the ocean (you may have spotted it already), but the cave is surrounded by shallows and you can't get in. You need the Moon Fragment to change the tide so that you can get into the cave. The Moon Fragment is hidden in a tower, but to get to the tower you need to open a watergate that fills the area with water (which is where you use the Watergate Key). Is that enough for you? Well, the first thing we need to do is find the watergate, and boy is it isolated. But even before we do that, head back to the town of Zahan (you remember, the one on the island in the middle of nowhere?). Remember all those damage zones that I told you NEVER to go into? Well, hopefully the prince has the spell of STEPGUARD by now. If not, I suggest you build levels until you get it. Then, enter the wizard's house (he must not wanna be disturbed) and cast the spell of STEPGUARD. This will allow you to cross those pesky damage zones without getting damaged. Once inside, unlock the western door with the Jailor's Key. Inside is a chest that contains the MAGIC LOOM. If you have been paying attention to what everybody says, this is an item that can be used to weave the legendary Water Flying Cloth (if you have the Dew's Yarn). Now we have them both and can weave the cloth, if only we could find somebody who knows how to weave... :p Well, it just so happens that there is one town left. Maybe we can find a weaver there? Head back to the town of Wellgarth and begin following the coastline around the south again. As you stick to the coastline, you will see several rivers leading off into the continent. The rivers literally form a maze through the continent, but one of these inlets leads to a town known as Tuhn. Well, it doesn't actually lead right to the town; you'll have to do quite a bit of walking to actually get to the town. Anyway, this is where the Watergate is, so we pretty much have our work laid out in front of us. WEAPON SHOP ----------- WIZARD'S WAND 2500 G FALCON SWORD 25000 G DRAGON KILLER 8000 G MAGIC ARMOR 4300 G STRENGTH SHIELD 21500 G IRON HELMET 3150 G INN - 40 G TOOL SHOP --------- WING OF WYVERN 80 G FAIRY WATER 40 G DRAGON'S BANE 640 G As you explore the town, you'll find our weaver behind that locked door. Give him the Magic Loom and the Dew's Yarn and he will begin to weave the Water Flying Cloth. It will take him "a day or so" to complete. What this really means is, you will have to "save" the game, then reset and load your game, then go back to the weaver. Ugh. Well, don't worry about it yet, first get the Moon Fragment from the tower. You'll find the watergate way out in the outskirts of town, in the northwest corner of town. You'll need to unlock the door with the Jailor's Key, then descend the stairs and use the Watergate Key to unlock the watergate once more. Now, water will fill the inlet allowing you to sail your ship to the tower of the Moon. Before you go there, spend some time getting experience around Tuhn. You will occasionally fight Metal Babbles around here, which although are nearly impossible to kill, they give you 1,050 EXP when defeated! When you are level 21 or 22, head for the tower of the Moon. Ugh. Another tower. Go straight south and take the stairway up to floor 2. In the southeast corner of this floor is a stairway leading back to floor 1 where there is a treasure chest that contains a MEDICAL HERB. Wow. Take the center stairs in floor 2 and go up to floor 3. Take these stairs as well and go south to pick up two treasure chests... 264 GOLD and a BAMBOO STICK. Wahahaha! That'll make you fall out of your chair... Then go back north and east, and up to floor 5. If you continue to go upstairs, you'll find an empty chest on the top floor (floor 7). How many towers have done that? Too many... Instead, unlock the door on floor 5 with the Golden Key and head back downstairs. Continue along this path and eventually you'll end up on floor 1 in a room with an old man and a chest. The chest contains the MOON FRAGMENT and the old man gives you a hint as to what the use of this item is. Well that one wasn't too bad, huh? *ahem* Anyway, it would be a good idea to cast 'OUTSIDE' and go back somewhere where you can rest and SAVE the game. You'll want to then reset the game and go back to get the Water Flying Cloth, which is the best armor for the Princess. Those of you who bought the Mink Coat... I warned you. *HUFF* I think that's everything. Now, it's time to go get the Eye of Malroth. There is a cave out in the middle of the ocean that is surrounded by shallows. To get there, go to the continent of Osterfair. From the inlet that leads into the castle, head about one-and-a-half screens west and go south. It'll be around there somewhere, trust me. Once you find the cave, use the Moon Fragment to change the tide, making the shallows disappear. Now you will be able to get into the cave where the Eye is hidden. Hoo boy, lava. Why does it have to be lava? Well, the princess will be OK because of the Water Flying Cloth, but you will definitely want to watch your HP level. If you're feeling brave, take the northwest passage (the one that is complete filled with lava) and follow it until you reach a chest with 137 GOLD. From the entrance, head south and take the western corridor. Take the second passage north to find a chest with a MEDICAL HERB. Slightly after this branch, the corridor will turn to the south. Continue following it... and descend the stairs at the end of the passage. Continue following the corridor. In the first southern branch, you will find a chest. Don't open it. If you do, you'll find out why. Inside the chest is a POISON trap. When the chest is opened, your character will be POISONED. And the worst part is, there's nothing in the chest other than the trap. So stay away from it. Continue to the west. Then head south and continue to the west. Take the lava-ridden northern path and take the stairs down. Unlock the door with the Silver Key. In the next room, there are two chests. The chest on the left contains 110 GOLD but the one on the right is trapped. Head south (ignore the two stairs) and follow the path around and you will find a room that has 9 (!!!!) stairways leading down. It really doesn't matter which one you take, but there is a DRAGON'S BANE on this floor that you will want to pick up. Be very careful, because this floor is completely filled with lava. On the west side of the floor (across ALL that lava) there is another stairway leading down. On this floor you will find an old man (or what would appear to be an old man) but as you approach him his friend shows him and they attack. Defeat the two Evil Clowns (they shouldn't be too much of a problem) and continue on. Then, at last, you will find the EYE OF MALROTH! Now, like me, you will also want to get out of here as fast as you can. Cast OUTSIDE and then go back and rest/save as usual. Now that we have the Eye of Malroth, we can find the entrance to Rhone. The problem is, knowing where to use the Eye. Well, in the town of Beran, there is also a house that is filled with damage zones. Go back there... Cross the damage zones (making sure to cast STEPGUARD first) and enter the travel door. When you come out, you'll see (!) more damage zones. Go up the stairs (cast STEPGUARD again) and you will come out in a small area completely surrounded by mountains. Big whoop. But this small area is actually where the entrance to Rhone is located :p Go over to the west and step into the swamp. Use the Eye of Malroth and one of the mountains will split away, revealing the entrance to a cave. This cave is the Cave to Rhone, and it is the pathway to Hargon's Castle! This cave is very complex, but the first task is to find the Life Crest. There are four stairways leading down on the first floor. Take the in the lower right, and you will find yourself in the 'Chamber of Horks'. This is a rather large room with four stairways leading back up (of course), and a treasure chest in the lower right hand corner. Go for the treasure chest, but there is a reason this is called the 'Chamber of Horks'. Every few steps you will be engaged by... slimes? No, HORKS! And usually three or four of them too. They shouldn't be too hard to get rid of; just keep your HP up and use your attacks and fire spells on them. When you do get to the treasure chest, nab it and get the LIFE CREST! Now we have all 5 crests, and it is time to visit Rubiss! For now, our work here is done, so cast 'OUTSIDE' and sail back to Midenhall Castle. Sail south, as if you were going to Osterfair. You will see a tiny section of island (only one square) with a monolith on it. This is what we are looking for! Exit the ship and enter the monolith. Go down about 6 flights of steps and stand on the white square among the four torches. Rubiss will come to you and give you the CHARM OF RUBISS, which is the only way to dispel the magic placed on Hargon's Castle. Now, we have everything we need. The only thing left is to strike! --------HARGON-------- If you have not reached level 24 yet, you should take the time to do so. The enemies in Rhone and the Cave to Rhone are among the strongest in the land. Then, head back to the Cave to Rhone. Once inside again, watch your step. There are pitfalls scattered around this floor that were designed to dump you back down into the Chamber of Horks. For now, your objective is to get to one of the stairs going up. It doesn't matter which one, they all lead to the same place anyway (except for the one in the upper-left corner). Once you are upstairs, things get even tougher. This floor is a maze designed to confuse you, basically. When you first ascend the stairs, you will find yourself in a four-way intersection. Go left. You will find another intersection. Follow the corridor west, and pass two north-south branches. When you are at the third north-south branch, go south, and out the other side. You will come out in a room that looks exactly the same as the last one. Go south one more time, and you will find a stairway leading up. Take it! Follow the corridor all the way to the east, but don't take any of the branches. When you hit the room with stairway, go back and take the last northern branch. Inside that chest you will find a LOTTERY TICKET. (Like it's gonna do you a whole lot of good here) Anyway, head up the stairs. Head up the next stairs as well, and you will find a chest with a much more valuable prize inside.... the ARMOR OF ERDRICK! Put this on, it is the best armor you will probably find! After obtaining the armor, head all the way back to the stairway leading down. Now, head west and take the northern corridor. Take the first eastern branch to find 135 GOLD. Following the corridor until its end will get you to a stairway that leads to the next area. Instead, take the western branch that is close to the top of the corridor. Follow this long, winding path to reach yet another stairway leading up. Once upstairs, follow the winding path south and west into the next room. Inside, you will find two chests, one of which is empty, but the other one contains 613 GOLD. Now, once again, go back down and head for the stairway that leads back down to the maze floor. This time, head west and south (it's the only other way left to go) and take these last stairs going up. In this room you will find 117 GOLD. Now we have completely looted this floor, so head back to that stairway in the upper-right that leads down to the next floor. This area is very tricky (there are tons of pitfalls)... the objective is to get to the stairway in the lower right, but this is much harder than it seems. A few things to remember are to stay away from open areas... try to stick to the walls as much as you can. And learn from your mistakes; don't fall down the same pitfall twice. Map the area if you need to. *NOTE* You'll need to watch yourself on this next floor. Follow the path exactly or you might end up getting lost... Once you manage to make it to the lower-right stairs, you'll find yourself on another maze floor. First head east. Then follow this path and take the western branch. Then, take the eastern branch. Now you'll find yourself in a rather large room with paths north, south, and east. There is one pitfall you'll need to watch out for, it's in the corner of the inside of the 7-shaped block. Take the eastern path from this room. Then take the northern branch and follow this path. Take the western fork, and in the next room go north. Now, go east. Follow this path until you reach the exit! Whew! Finally outta that cave! Now we are in the land known as Rhone. As you travel through the land, you will come across a monolith that will serve as a final resting spot, which a chance to save the game and even the opportunity to go back to the outer world. You will definitely want to rest and save, and now that you are right next to a free healing spot, take advantage of this opportunity to build up some extra experience before you go off to fight the wizard Hargon. The final battle is going to be rough, so get the hero up to level 30 before going to the castle. It may sound like a lot of fighting, but with the experience you get around here, it shouldn't take all that long. You can go back to the healer and heal your characters after every fight if you need to! When you feel that you are confident enough to take on Hargon, head back out into the land of Rhone. It's a rather walk to Hargon's Castle, and there are many fierce enemies in Rhone. But keep cool and head for the western edge of Rhone and you should be able to get to the castle without too much of a problem. When you enter the castle, you will find that it is an exact mock-up of the castle of Midenhall! You can even buy things and rest at the inn (isn't that weird?!?)! Unfortunately, all the treasure chests are empty and the stairs/travel doors don't work. Oh well, use the Charm of Rubiss and this peaceful castle will disappear, unveiling the true lair of Hargon... Ugh. So this is Hargon's Castle. Hardly the world's biggest tourist attraction. Head straight up and avoid the demons standing next to Hargon's "throne". Cast STEPGUARD and then enter the damage zones behind the throne. Walk all the way to the left and turn north, then use the Jailor's Key. You will unlock a hidden door. Go north one space, cast STEPGUARD again, then enter the next batch of damage zones. Go to the open space leading north and use the Golden Key. Go north one space, cast STEPGUARD once again, and then stand on the square tbat looks like an 'X'. Use the Eye of Malroth, and you will be whisked away to the castle tower, where Hargon is. Enter the room and go up the stairs to floor 2. The path through the tower is pretty straightforward, so keep on going. When you enter the room where the stairs to floor 4 are, stop. Heal your characters because there are several guardians from here on out that are here to make sure that Hargon doesn't have any unwanted visitors. The first of these guardians is Atlas, a strong giant who packs a mean punch. Waste him with everything you have, just keep your HP up while doing it because he attacks twice each turn. Likewise, when you find the stairs to floor 5, the second guardian Bazuzu will attack. He is a flying bat-like creature who shouldn't give you too much trouble. Just watch out for that DEFEAT spell. He also likes casting SLEEP and EXPLODET, too. When he attacks, he also does so twice per turn. The last guardian is situated before the stairs to floor 6; this guardian is Zarlox, a huge creature with wings and a tail. His attacks include EXPLODET, INCREASE, HEALALL, as well as breathing fire which deals damage to all your characters. Once you manage to get rid of the three guardians, the only task left is to defeat Hargon. Ascend the stairs to floor 6! Immediately cast STEPGUARD and make your way into the center room. Here you will find the wizard Hargon himself. He is rather agitated that you came this far to bother him and attacks. Hargon can be rather tough, unless you know the right way of beating him. He is capable of casting EXPLODET, HEALALL, and he also likes blowing his sweet breath at you to put you to sleep. On top of that, he attacks twice per turn as well. Have the princess cast HEALALL on any wounded party members and beat the crap out of him with your sword. The Prince should attack unless someone else needs a HEALMORE spell. Once you deal about 200 HP damage to Hargon, he's history! Yeah! You've defeated Hargon! But with his last breath, he speaks of a sorcerer that is even greater than he is, Malroth. Hmmm... The first thing you should do is heal all your characters. When you proceed to leave the room, flames surround you and an earthquake rocks the area. Then the almighty sorcerer Malroth appears. Boy, just when you thought you were done, look what comes out of the woodwork. Malroth is TOUGH. He has just about every spell you would hate to have cast on you, and he's not afraid to do it. He also has a deadly fire attack, but only attacks once per turn (thank God!). As always, tear him up with your weapons and have the princess Heal. Malroth has about 225 HP, so keep this in mind as you attack him. Try to count up how much HP he has left and plan your attacks accordingly. Once you strike him down, you've won! (Really, no more almighty sorcerers!) Rubiss comes and blabs the usual congratulations and then sends you back out into Rhone (gee, thanks!). Well now there are no pesky enemies to worry about, so you can wander around as you please. Go back to the final sanctuary (where you can heal/save) and take the travel door back down to the outer world. Re-enter the travel door (cast 'STEPGUARD' first) and you will be back in the town of Beran. You are now free to wander around the world as you wish, re-visiting all the towns if you want to. Whenever you are done, go back to Midenhall Castle where the King awaits your return. He will declare that you are to be the new monarch of Midenhall and that the three heroes will be placed with the duty of guarding the kingdom against the forces of evil. And as peace has returned, this adventure is over! ******************************************** * PART THREE: THE LISTS * ******************************************** LIST OF ITEMS Item Name |Cost |Use of Item -------------------|----------|----------------------------------------- ------------------ Antidote Herb | 8 |Heals POISON in one ally Charm of Rubiss | Found |Dispels the magic placed on Hargon's Castle Cloak of Wind | Found |Allows you to jump across the Dragon's Horn Tower Dew's Yarn | Found |Used to weave the Water Flying Cloth Dragon's Bane | 640 |Increases DEFENSE when worn Dragon Potion | Found |This VERY rare item allows you to SAVE the game anywhere! Echoing Flute | Found |When played, this flute will echo if a CREST is nearby Eye of Malroth | Found |Reveals hidden things that can't normally be seen Fairy Water | 40 |Will keep monsters away for a short time Golden Card | Found |Sells for 375 GP Golden Key | Found |Opens wooden locked doors Gremlin's Tail | Found |???? Jailor's Key | 2000 |Opens iron-barred locked doors Leaf of World Tree | Found |Revives one dead ally Lottery Ticket | Found |Lets you play the lottery Magic Loom | Found |Used with Dew's Yarn to weave Water Flying Cloth Medical Herb | 15 |Heals a small amount of one ally's lost HP Moon Fragment | Found |Changes the tide, allowing you to get into the sea cave Silver Key | Found |Opens metal locked doors Token of Erdrick | Found |Exchanged for Helmet of Erdrick at Holy Shrine Treasures | Found |Found north of Lianport, trade for Echoing Flute Watergate Key | Found |Opens the watergate in Tuhn Wizard's Ring | Found |Restores your MP LIST OF WEAPONS Weapon Name |Attack |Cost |Where Found -------------------|---------|-------|---------------------------------- --------------------- Bamboo Stick | +2 | N/A |Princess of Moonbrooke's initial equipping Broad Sword | +30 | 1500 |Bought at Hamlin/Lianport/Tantegel/Osterfair Chain Sickle | +15 | 390 |Bought at Leftwyne/Hamlin Club | +8 | 60 |Bought at Leftwyne Copper Sword | +10 | 100 |Bought at Leftwyne Dragon Killer | +50 | 8000 |Bought at Osterfair/Wellgarth/Beran/Tuhn Falcon Sword | +5 | 25000 |Bought at Tuhn (attacks twice) Giant Hammer | +35 | 4000 |Bought at Alefgard/Osterfair/Wellgarth/Beran Iron Spear | +20 | 770 |Bought at Hamlin Light Sword | +65 | 16000 |Bought at Wellgarth Magic Knife | +12 | 250 |Bought at Leftwyne/Lianport Staff of Thunder | +15 | Found |From Evil Clown in Midenhall Prison Swd of Destruction | +93 | Found |After battle with BULLWONG (CURSED) Sword of Erdrick | +40 | Found |Charlock Castle Thunder Sword | +75 | Found |???? Wizard's Wand | +8 | 2000 |Bought at Lianport/Alefgard LIST OF ARMOR Armor Name |Defense |Cost |Where Found -------------------|---------|-------|---------------------------------- -------------------- Armor of Erdrick | +40 | Found |Cave to Rhone Armor of Gaia | +35 | Found |Osterfair Chain Mail | +12 | 480 |Bought at Leftwyne/Hamlin Clothes | +2 | N/A |Princess's initial equipping Clothes Hiding | +20 | 1250 |Bought at Lianport/Alefgard/Osterfair Full Plate Armor | +25 | 1000 |Bought at Hamlin/Lianport Gremlin's Armor | +50 | Found |After battle with GOLD BATBOON (CURSED) Leather Armor | +6 | N/A |Hero's initial equipping Magic Armor | +20 | 4300 |Bought at Osterfair/Tuhn Mink Coat | +30 | 65000 |Bought at Wellgarth Water Flying Cloth | +35 | Found |Weaved from Magic Loom/Dew's Yarn at Tuhn LIST OF SHIELDS Shield Name |Defense |Cost |Where Found -------------------|---------|-------|---------------------------------- -------------------- Leather Shield | +4 | 90 |Bought at Leftwyne Shield of Erdrick | +20 | Found |Cannock Castle Shield of Strength | +18 | 21500 |Bought at Wellgarth/Beran/Tuhn Steel Shield | +10 | 2000 |Bought at Hamlin/Lianport/Alefgard LIST OF HELMETS Helmet Name |Defnese |Cost |Where Found -------------------|---------|-------|---------------------------------- -------------------- Helmet of Erdrick | +20 | Found |Holy Shrine southeast of Tantegel (trade Erdrick's Token) Iron Helmet | +6 | 3150 |Bought at Alefgard/Osterfair/Wellgarth/Beran/Tuhn LIST OF SPELLS Spell Name |Who Learns |Level Learned |MP use |Spell Effect -------------------|-----------------|---------------|--------|--------- -------------------- Antidote |Prince/Princess |LV 06/LV 12 | 3 |Cures POISON in one ally Chance |Princess |LV 25 | 13 |Anything it wants... Defeat |Prince |LV 23 | 4 |Can Destroy a group of enemies Defence |Princess |LV 10 | 2 |Lowers DEFENSE of all enemies Explodet |Princess |LV 19 | 8 |Very high damage to all enemies Firebal |Prince |LV 03 | 2 |Low damage on one enemy Firebane |Prince |LV 18 | 4 |Medium damage on all enemies Heal |Prince |LV 01 | 3 |Heals small damage on one ally Healall |Princess |LV 15 | 8 |Heals all damage on one ally Healmore |Prince/Princess |LV 14/LV 01 | 5 |Heals medium damage on one ally Increase |Prince |LV 20 | 2 |Increases DEFENSE of all allies Infernos |Princess |LV 04 | 4 |Medium damage on an enemy group Open |Princess |LV 23 | 2 |Opens locked doors Outside |Prince/Princess |LV 12/LV 17 | 6 |Exit from a dungeon Repel |Princess |LV 08 | 2 |Keeps away enemies Return |Prince |LV 10 | 6 |Return to last save point Revive |Prince |LV 25 | 15 |Revives a dead ally Sacrifice |Prince |LV 28 | 1 |Destroy caster and all enemies Sleep |Princess |LV 02 | 2 |Puts an enemy group to SLEEP Stepguard |Prince/Princess |LV 17/LV 21 | 4 |Protects against damage zones Stopspell |Prince |LV 08 | 3 |Keeps enemies from casting spells Surround |Princess |LV 06 | 2 |Decreases hit % for enemy group LIST OF ENEMIES Enemy Name |Hit Points |Experience |Gold |Items Gained ------------------------|-----------|-----------|-----|----------------- -------------------- Army Ant | 10 | 4 | 4 | Atlas | 225 | 1100 | 220 | Attackbot | 100 | 1000 | 70 | Babble | 13 | 9 | 5 | Baboon | 35 | 25 | 38 | Basilisk | 45 | 42 | 48 | Bazuzu | 255 | 1530 | 200 | Berserker | 80 | 125 | 120 | Big Cobra | 12 | 9 | 8 | Big Rat | 12 | 7 | 6 | Big Slug | 6 | 3 | 3 | Blizzard | 95 | 420 | 100 |Wizard's Wand Bullwong | 175 | 875 | 120 |Sword of Destruction Carnivog | 35 | 40 | 20 | Centipod | 18 | 15 | 20 | Cyclops | 100 | 390 | 90 | Dark Eye | 70 | 130 | 80 | Demighost | 50 | 45 | 40 | Dragon Fly | 45 | 65 | 40 | Drakee | 8 | 3 | 3 |Club Enchanter | 35 | 60 | 30 | Evil Clown | 90 | 85 | 50 |Staff of Thunder Evil Eye | 55 | 85 | 25 | Evil Tree | 55 | 85 | 45 | Flame | 75 | 280 | 60 | Gargoyle | 60 | 75 | 80 | Gas | 45 | 45 | 45 | Ghost Mouse | 9 | 6 | 6 |Clothes Ghost Rat | 25 | 32 | 15 | Ghoul | 90 | 80 | 85 | Giant | 125 | 600 | 75 | Gold Batboon | 100 | 400 | 100 |Gremlin's Armor Gold Orc | 80 | 65 | 250 | Goopi | 50 | 25 | 20 | Gorgon | 20 | 70 | 30 |Fairy Water Graboopi | 65 | 45 | 25 |Copper Sword Green Dragon | 75 | 375 | 175 | Gremlin | 50 | 60 | 25 | Hargon | 200 | 0 | 0 | Hargon's Knight | 90 | 350 | 200 | Hawk Man | 55 | 70 | 70 |Gremlin's Tail Healer | 24 | 10 | 22 | Hibabango | 55 | 80 | 75 | Hork | 75 | 64 | 45 | Hunter | 65 | 80 | 45 | Iron Ant | 7 | 3 | 4 |Medical Herb Lizard Fly | 13 | 33 | 12 | Mace Master | 120 | 777 | 125 | Magic Ant | 14 | 10 | 14 |Lottery Ticket Magic Baboon | 35 | 55 | 40 | Magician | 14 | 13 | 10 |Bamboo Stick Magic Vampirus | 75 | 235 | 90 | Magidrakee | 15 | 18 | 15 | Malroth | 225 | 0 | 0 | Man O' War | 22 | 25 | 50 | Medusa Ball | 40 | 40 | 30 | Mega Knight | 75 | 120 | 65 | Megapede | 20 | 35 | 20 | Metal Babble | 35 | 1050 | 250 | Metal Hunter | 65 | 80 | 125 |Broad Sword Metal Slime | 6 | 150 | 50 | Mud Man | 28 | 33 | 30 | Mummy | 70 | 75 | 55 | Mummy Man | 35 | 50 | 45 | Oswarg | 100 | 150 | 90 | Orc | 65 | 110 | 40 | Orc King | 95 | 155 | 130 | Poison Lily | 40 | 40 | 35 | Puppet Man | 60 | 75 | 95 | Saber Lion | 60 | 85 | 50 | Saber Tiger | 25 | 50 | 40 | Sea Slug | 32 | 40 | 75 |Antidote Herb Silver Batboon | 80 | 275 | 85 | Slime | 5 | 1 | 2 | Smoke | 15 | 20 | 35 |Clothes Sorcerer | 50 | 75 | 35 | Titan Tree | 75 | 100 | 120 | Undead | 60 | 80 | 30 | Vampirus | 50 | 90 | 35 | Wild Mouse | 10 | 6 | 5 |Medical Herb Zarlox | 350 | 2200 | 223 | Zombie | 45 | 40 | 25 |Leather Armor EXPERIENCE TABLE Experience Level |Hero Required |Prince Required |Princess Required ------------------|----------------|----------------|------------------- --------------------- 1 |0 |0 |0 2 |12 |24 |100 3 |32 |60 |300 4 |72 |110 |600 5 |140 |240 |1,200 6 |280 |380 |2,400 7 |560 |700 |4,200 8 |1,000 |1,300 |6,400 9 |1,800 |2,400 |9,000 10 |2,800 |4,000 |12,000 11 |3,900 |6,000 |16,000 12 |5,300 |8,200 |20,000 13 |7,600 |11,000 |25,000 14 |10,000 |15,000 |31,000 15 |13,000 |19,000 |39,000 16 |17,000 |24,000 |50,000 17 |21,000 |30,000 |65,000 18 |26,000 |37,000 |83,000 19 |32,000 |46,000 |103,000 20 |40,000 |57,000 |125,000 21 |50,000 |70,000 |150,000 22 |62,000 |85,000 |180,000 23 |75,000 |100,000 |220,000 24 |90,000 |116,000 |270,000 25 |107,000 |134,000 |300,000 26 |127,000 |156,000 |330,000 27 |150,000 |182,000 |360,000 28 |175,000 |210,000 |400,000 29 |200,000 |240,000 |450,000 30 |230,000 |280,000 |540,000 31 |260,000 |310,000 |630,000 32 |290,000 |340,000 |730,000 33 |320,000 |380,000 |820,000 34 |350,000 |430,000 |910,000 35 |380,000 |480,000 |1,000,000 36 |410,000 |520,000 |N/A 37 |440,000 |580,000 |N/A 38 |470,000 |640,000 |N/A 39 |500,000 |700,000 |N/A 40 |530,000 |760,000 |N/A 41 |570,000 |820,000 |N/A 42 |620,000 |840,000 |N/A 43 |670,000 |900,000 |N/A 44 |720,000 |960,000 |N/A 45 |770,000 |1,000,000 |N/A 46 |820,000 |N/A |N/A 47 |870,000 |N/A |N/A 48 |920,000 |N/A |N/A 49 |970,000 |N/A |N/A 50 |1,000,000 |N/A |N/A *NOTE* Experience only goes up to 1,000,000. The hero's maximum level is 50, the prince's is 45, and the princess's is 35. *************************************** * PART FOUR : CONCLUSION * *************************************** This is the end of the Dragon Warrior II Walkthrough. Perhaps this helped you out, but I doubt that there are a whole lot of people who still play this game. I like making these things, so I decided to send it out just in case anybody needs it. If you have any additions, suggestions, comments, questions, etc, etc.... E-Mail me (Dalez) at dalez1999@yahoo.com. I know there are a few question marks still in the lists somewhere and I would appreciate an accurate list of enemy stats... well, at any rate, see ya (until the next walkthrough, that is)! CREDITS: Well, Enix, of course... for making the game :) The Game Genie Code "NAZUGV" for making it possible to max out my experience My parents for not throwing me out of the house when I spent 25 hours a day on the computer ...and all you guys out there who are reading this! Thanks for downloading the file :) OTHER FAQS BY THE SAME AUTHOR: Dragon Warrior I (That's all -- for now) *** This document may be distributed freely as long as it is not modified in any way (unless you ask my permission first). Scary, huh? *** --------THE END!!!--------