--------------------------------------------------------------------- - Dragon Warrior Complete WALKTHROUGH --------------------------------------------------------------------- TABLE OF CONTENTS I Intro Background of the Game The story Basic Tips II The Walkthrough The Quest of Erdrick Garinham & Kol The Mountain Cave Rimuldar The Grave in Garinham Rescue Gwaelin! Cantlin/Hauknsess The Token of Erdrick Preparing for Charlock The Final Battle III The Lists Items Weapons Armor Shields Magic Spells Enemies Experience Table ********************************************* * PART ONE: THE INTRODUCTION * ********************************************* Welcome! Within the folds of this document, you will find everything you need to know to get through Dragon Warrior for the NES (Nintendo Entertainment System)! Here you will find a walkthrough, complete lists, and um... some storyline stuff. At any rate, enjoy! -----------A LITTLE BACKGROUND ON THE GAME---------- Dragon Warrior can be thought of as (and usually is thought of as) the grandaddy of all console RPGs that we know today. It seems a little strange that a game like Dragon Warrior is an ancestor of games like Final Fantasy 7, but they had to start somewhere... Dragon Warrior (originally known as Dragon Quest in Japan) was released in the US by Enix way back in 1988. It was the first real RPG of its kind in the US, as it featured somewhat of a storyline (kind of) and a world that you could explore... from the towns and castles of the outer world, to the depths of the caves and dungeons that were scattered around. There were plenty of people to meet and monsters to battle, quests to complete and puzzles to solve. It also featured a built-in battery (which was first seen in 'The Legend of Zelda') that allowed you to save your game data so you wouldn't have to start from scratch each time you played. Well, that's enough background stuff. Let's start to get into the actually gameplay stuff! --------------THE STORYLINE------------ A very long time ago, in the distant kingdom of Alefgard. The majestic castle of Tantegel rose from the middle of the land, watching over all its people. The King, Lorik XIII, was among the fairest and just of kings. Everyone in the land was happy, as the hand of peace stretched through the full length of the Kingdom, to each of the 6 towns that were within the boundaries of the Kingdom. Only one person was unhappy, but unfortuantely for Alefgard, one was quite enough. This man was one who hated such peace and prosperity, and he distanced himself from everyone by deciding to settle in the castle of Charlock, on an island to the southeast of Tantegel. This castle had been ruined for years, as the swamp steadily engulfed the land around it with a stench of death and decay. Here he could be with the darkness he desired. But as he wandered into the castle, he came across a huge, winged dragon. He thought most surely that he would be killed, but as he turned to run the dragon suddenly lay down on the floor in front of him. The man was confused, but he told the dragon to sit up. The dragon did so. He then told the dragon to roll over and play dead, which the dragon did also. It was then that this man began to call himself the Dragonlord. This man, the Dragonlord, decided that with this power he could take over the kingdom of Alefgard and turn into a world of darkness as he wished. By stealing the Orb of Light from Tantegel, the peace would end and evil would spread across the land. The Orb of Light was a magical artifact that was once used long ago by a hero named Erdrick to battle evil. With this Orb of Light, Erdrick sealed the evil that once plagued Alefgard. The Orb of Light had been kept at Tantegel for 100 years, but that would soon change. One day, monsters began pouring from Charlock Castle and headed for Tantegel Castle. Leading them was the Dragonlord, riding on the back of a huge red dragon. The monsters stormed the castle and snatched up the Orb of Light, killing any of those who resisted. Then, they withdrew, heading back to Charlock Castle, and they destroyed the bridge behind them, so that no one could follow them (as if anyone would want to anyway, right?) Soon after, the Dragonlord utterly destroyed the town of Hauksness, which was situated in the Domdora desert, far to the southwest of Tantegel. It appeared that the destruction of Alefgard was not far away. But, there was one hope. Recently a warrior appeared in Alefgard; a descendant of Erdrick. This warrior is you. The King was requested an audience and now you find yourself in the throne room of King Lorik XIII, awaiting your quest... ------------------BASIC TIPS------------ - As with in all Role-Playing Games, especially those of this sort, TALK TO EVERYONE! You never know what information you will receive by talking to people. You may even want to talk to them again later, as many people will say different things at different points in the game. - Another point that can't be stressed enough when playing RPGs is... SAVE OFTEN! You also never know when God may decide to send a power outage your way. If you haven't saved lately you probably won't be happy if it does happen. You should also SAVE whenever you know you are about to attempt some dangerous (like entering a dungeon) or after you gain a level. You can SAVE the adventure by talking to King Lorik! - When your HP drops to a level that is considered 'dangerous', the screen will turn orange. This means that you better... (A) Use the HEAL spell or an herb (B) Get your butt back to an INN pronto... or (C) RUN like heck from the enemies until you accomplish one of those two. If your HP drops to 0, then you're dead! If this happens, you will find yourself back at the throne room, but half of your GOLD will be missing. So much for that Silver Shield you were saving up for... - Torches. Never leave home without them. If you are going to a dungeon then chances are very great that you are going to need an exterior light source. Later in the game you will acquire the spell of RADIANT which allows you to see in dungeons, but before then you should also have 2 torches on hand. - When you first start your adventure, remember that you are VERY WEAK! You will want to stay close to the castle where the 'not-so-mean' enemies are. If you wander too far from the castle too early, you are apt to get ripped to pieces by a strong enemy. Whenever you gain a level of experience, you can wander farther away from the castle, but pace yourself! Don't try to take things too quickly or you may regret it later :p - SLEEP and STOPSPELL are two of your most important spells. If an enemy is rather tough, then try putting it to SLEEP. While SLEEPing, an enemy is helpless to your attack! Also, if you are fighting an enemy that likes to use spells (such as MAGICIANS), try using STOPSPELL to even out the odds a little. The last thing you want is an enemy putting you to SLEEP and then killing you while you can't even defend yourself! - The spell of REPEL is useful later in the game. But note that REPEL does not work in caves, and it will only REPEL enemies that are weaker than you are. This spell is pretty much good only for keeping away Slimes, Red Slimes, and other weaklings when you are trying to get from one town to another late in the game. ********************************************* * PART TWO: THE WALKTHROUGH * ********************************************* Here's where the game actually starts. You will find yourself in the throne room of King Lorik XIII when you first start a new game. After listening to his story, you are now in control of your character. Use the Control Pad to move around. Pressing A brings up the menu, which has 8 commands on it... TALK -- This will allow you to talk to the person in front of you. You must face the person in order to talk to him/her. STATUS -- This will show you a detailed description of your character. On this screen you will find your STRENGTH, AGILITY, HIT POINTS, MAGIC POINTS, ATTACK and DEFENSE POWER, and any EQUIPMENT you have on. STAIRS -- This command will allow you to descend/ascend any stairs to you are standing on. DOOR -- If you have a MAGIC KEY, using this command while facing the door automatically uses a KEY and unlocks the door for you. SPELL -- This will allow you to cast a spell. Not all spells can be used in certain situations, however. ITEM -- This brings up a menu of all your available items. If you want to use one, move the cursor to the desired item and press 'A'. SEARCH -- This will allow you to search the ground at your feet. You may find an item! TAKE -- While standing on a treasure chest, this command lets you open the chest and take up its contents. Press B to exit any of these menus and get back to controlling your character! Note that if you stand still for a couple of seconds, a menu will pop up. This menu is like a mini-status screen... it shows you your current LEVEL, HP, MP, EXPERIENCE POINTS, and GOLD. Now, on with the adventure! -----------THE QUEST OF ERDRICK----------- Now you're not going to get anything accomplished by sitting the throne room, so let's dive right in! The three treasure chests in the throne room are yours for the taking, so... take 'em! In the chests, you will find a TORCH, a MAGIC KEY, and 120 GOLD. The MAGIC KEY must be used to unlock the door to the throne room. Once you have collected your treasure, unlock the door, and descend the stairs (after making sure you've talked to everybody!). You will now find yourself on the ground floor of the Castle. Talk to everyone and you will find that Gwaelin, the King's daughter, has been kidnapped. You can't really do anything about it now, however. There is also a wizard here you will restore your MP if you talk to him. You might not recognize him now because you don't have any MP for him to restore, but remember where he is, he may be important later! When you are ready, exit the castle. Now you will find yourself in the outer world. But before you go wandering around outside, take a look at yourself! You are unarmed! The only way you have to defend yourself against the enemies is by knocking them with your fists! And your bare hands are not the best choice for a weapon in this game. You better get some equipment FAST! There is a town very close to the castle. Head for the town. If you happen to get into any fights on the way, use the RUN command. At this point, even a Slime could give you a good fight. And you DON'T want to be killed by a slime :( In the town you will find several shops as well as people wandering around. Gain more information from the people here and then it's time to get some equipment! There are four shops in Brecconary. TOWN OF BRECCONARY Weapon Shop ----------- Bamboo Pole 10 G Club 60 G Copper Sword 180 G Clothes 20 G Leather Armor 70 G Small Shield 90 G Tool Shop --------- Herb 24 G Torch 8 G Dragon's Scale 20 G Inn -- 6 G Fairy Water Shop -- 38 G per bottle *NOTE* The Fairy Water shop is behind a locked door, so you won't be able to get to it yet. First go to the weapon shop. Talk to the man behind the desk by using the TALK command (as if you were talking to the desk) and buy a CLUB and some CLOTHES. With these you will have a fighting chance against these monsters! You don't have to worry about putting them on because in Dragon Warrior, you are equipped with your new stuff automatically! After you purchase equipment, head over to the tool shop. Note that at the tool shop you can also sell items that you don't need. Here you will want to buy the Dragon's Scale, and perhaps another Torch. Once you do this, go into your ITEM menu and USE the Dragon's Scale. You will put it on, and your DEFENSE POWER is raised by 2! (DIRTY TRICK) Once you buy the Dragon's Scale and put it on, you can sell it again and your DEFENSE POWER will still stay the same! You will only gain 10 G back, but 10 G is better than nothing! After doing this, do not try to buy another Dragon's Scale. You cannot get any more DEFENSE bonuses after you put it on once. Now that you are armed and ready, head back out into the fields. At this point, you are at Level 1, which means... you are very, very weak. You will want to stay very close to the castle and fight Slimes and Red Slimes to gain EXPERIENCE points. If you HP drops to the critical level (meaning that the window turns orange), you should go back to the Inn in Brecconary and rest. Once you gain 7 experience points, you will gain a level! When you gain a level, your stats increase... meaning your STRENGTH and AGILITY go up, as well as your HP and MP! Not all stats increase every level, but you will get different amounts from level to level. Now that you are level 2, go to King Lorik and save the game! You will probably want to go back to the inn as well and rest if you are hurt. Now it's time to go out and actually do something! You may have heard about Erdrick's Cave, to the northwest of Tantegel. This is your destination. The cave is a little ways to the northwest of Tantegel. It is far enough away from the castle to present a challenge, but you should be able to come back from it alive :p On the way, you may come across some GHOSTS or DRAKEEs. If you happen to encounter these creatures, your best bet is to RUN! When you reach the cave, walk up to the entrance. Now you are inside Erdrick's Cave! Boy it's dark in here! Hope you still have your TORCH... Use a TORCH and a patch of light will appear around your character. This will last until you exit the dungeon, so don't worry about being stranded without light in the middle of the cave. Another feature of this cave that you will never see again is that there are NO enemies! In fact, this is the only dungeon in the game that is enemy-free, so feel free to wander around at will. Sooner or later you will find a stairway leading down. Take it! On this floor, you will find a treasure chest (again, sooner or later) that contains Erdrick's Tablet. This is the thing that you came all the way down here for. Upon finding the tablet, your character will read aloud what is said on it. Basically it tells you that three items are needed to reach the island where Charlock Castle is situated. To get to the Dragonlord's Castle, you will need to find these three items! Now that you have read the tablet and gained its infinite knowledge, it is time to exit this cave. If you remember your way out, then that's all for the better. If not... well you managed to find the tablet by wandering around, so getting back out shouldn't be too hard... :| Back in the outer world, you will want to go back and rest (if needed) and save your game. Now you should hang around the castle and chop up some more monsters until you reach level 3. Once you gain your next level, you will learn your very first spell, HEAL! Joy! Now you can heal yourself without having to carry around a garden of herbs with you. Now that you have the HEAL spell you should be able to fight some stronger enemies! (DIRTY TRICK) Once you get the HEAL Spell, the Inn at Tantegel becomes, well, useless. Remember that wizard at the castle? If you run low on HP, just go back to the wizard, talk to him, and restore your MP. Cast HEAL until you are back up to full strength, and have the wizard restore your MP for free again. Voila! You now have full HP and MP, without having to pay the cost of staying at an inn! ------------GARINHAM & KOL------------- Your next stop is the town of Garinham, to the northwest of Tantegel. But before you go heading out, a word of warning. There are MAGICIANs floating around that area, who have the HURT spell at their command. This spell can do anywhere from 1-10 HP damage to you. Ouch! The best thing for you to is continue to fight around the castle (you should be able to chop up DRAKEEs and GHOSTs by now) until you reach Level 4. At Level 4 you will learn the HURT spell, and now you can get rid of those magicians rather easily with it! By then you should also have enough GOLD to buy yourself a Small Shield at the weapon shop. Buy it; you need all the equipment you can get! When you hit Level 4, go ahead and go northwest to Garinham. There's not much to do here except talk to a few townspeople and perhaps browse around the equipment shop. TOWN OF GARINHAM Weapon Shop ----------- Club 60 G Copper Sword 180 G Hand Axe 560 G Leather Armor 70 G Chain Mail 300 G Half Plate Armor 1000 G Iron Shield 800 G Tool Shop --------- Herb 24 G Torch 8 G Dragon's Scale 20 G Inn -- 25 G Once you talk to everyone and learn their information, it's time to head out once again and kill some monsters. You can fight around Garinham without the worry of being blasted by a Magician, now that you have the HURT spell. Just sit around and fight creatures until you hit Level 5. (DIRTY TRICK) If you really feeling brave, there is a section to the southwest of Tantegel where you can fight some pretty tough monsters. To the southwest of the castle, you will see a small section of mountains, with a cave over to the west. Go down through the mountains as far south as you can, and stay on the bottom row of mountains, so that you are as close to the area near the cave as possible. Around here, you should fight strong enemies such as SCORPIONs and MAGIDRAKEEs! When you hit Level 5, go and buy any new equipment that you can afford, and then head to the east of Tantegel. You should see a bridge somewhat to the northeast of the castle. Cross it and you should soon see another bridge. Yep, cross it too. Now there will be a swamp to the southeast. Ignore the swamp for now. If you go through the swamp, it will damage you by 2 HP for every step you take! YECCH :p Instead, head north. Be sure that you are prepared for the tough fights that are around here. If you tried the last 'dirty trick' you will find those SCORPIONs and MAGIDRAKEEs are right here waiting for you! If you are really unlucky, you may run into a SKELETON. If this happens, RUN like there's no tomorrow! As you head to the north, you will find a forest. Nestled within this forest is the village of Kol. Stop in and check things out! TOWN OF KOL Weapon Shop ----------- Bronze Sword 180 G Hand Axe 560 G Half Plate Armor 1000 G Full Plate Armor 3000 G Small Shield 90 G Tool Shop --------- Herb 24 G Torch 8 G Dragon's Scale 20 G Wing of Wyvern 70 G Inn -- 20 G While you're here there is a certain item that can be found by searching. There is a patch of water (this is supposed to be a rheumatism bath) along the north edge of town. Stand facing the patch and take 3 steps down. Then use the SEARCH command. You will find the Fairy Flute! Someone tells you this later on, but I figured it'd be easier if we got it out of the way now :) Now that we have explored Kol and prodded information from the townspeople, it is now time to head back out into the wilderness again and combat the forces of evil. If you can take on the MAGIDRAKEEs and SCORPIONs, then by all means hang around Kol and fight them! But if you find them to be a little overwhelming, you may want to go back and fight MAGICIANs around Garinham. Either way, you should hang around and kill enemies until you reach Level 6. Again, you should buy some more equipment (you should at least have the Copper Sword and maybe the Chain Mail by now, in addition to the Small Shield). To the west of Kol is a little passageway through the mountains. Through this passageway there are stairs. (Stairs? In the outer world?) This leads to what is known as the North Cave. There is an old man here who says that he is waiting for the hero to bring him the Silver Harp. Well, hero, don't let him down! Remember where he is so that we can bring the Harp back to him whenever we find it. Now would be a good time to SAVE the game if you haven't done so already. I probably shouldn't have to tell you when to SAVE the game, right? At any rate it is now time to start fighting monsters again for EXPERIENCE and GOLD. By now you should definitely be able to take out the monsters around Kol with little trouble. Head around, beating up the normal MAGIDRAKEEs and SCORPIONs (you may even be able to take on SKELETONs at this point) until you reach level 8. You will then acquire to new spells, SLEEP and RADIANT! RADIANT will be useful in the next part of the quest... it allows you to see in the dungeons for a short period of time. After reaching level 8, it's time to head out for the next task! Now you should be able to buy the Hand Axe, which will prove to be very useful in the job ahead :) -----------THE MOUNTAIN CAVE---------- At Level 8 are you strong enough to venture forth into the Mountain Cave. If you went southwest of the castle to try that 'dirty trick', that was the cave that I was referring to. To reach it you have to head west from Tantegel and cross the bridge to the south. Keep south and the cave will be on your right. Around the cave is a swamp. Take the time to go around it instead of plowing right on through it... again, it saps 2 HP with every step. 2 HP a step isn't worth it just to save a few extra seconds :p This cave is considerably more complex than Erdrick's Cave. It consists of 3 levels and is jam-packed with enemies (D'oh!) but at Level 8 you shouldn't have too much trouble making your way through. The main reason for coming to the Mountain Cave is to obtain the Fighter's Ring. When you put this item on, it will sometimes intimidate the enemy and it may run away. If you use this item in battle, your character will adjust the position of the Fighter's Ring (as if to say "Hey! See this? I could knock your head clean off, etc..) and this may also cause the enemy to start hauling butt. In addition to the Fighter's Ring, there are also a few other treasures to be found, one of which may be the Cursed Belt or if you are very lucky, the Cursed Necklace. Both of these items are, well, cursed... and they should NOT be put on. If you do put one of them on, your body will begin to be squeezed by the item. When you are cursed, you will not be allowed into Tantegel Castle until the curse is removed. If you go ahead and put the cursed item on anyway, there is only one way to remove it. (Well, suicide may work, but that wasn't the way I was referring to) There is a wizard in the town of Brecconary who can lift the curse for you (free of charge!). Talk to him and the item will disappear. Of course, this sucks because these items can be sold to the tool shop for quite a tidy profit. If you happen to come across one of these items, sell it IMMEDIATELY! Note that this is also a rather good place to get experience points, as the enemies on the second and third basements are rather strong. Down there, you will fight juicy tidbits such as DRAKEEMAs, POLTERGEISTs, DROLLs, and sometimes even WARLOCKs. If you happen to come across a WARLOCK, you should RUN. They have the very nasty SLEEP spell which will you make you snooze. While you're sleepnig they have a nasty habit of casting HURT and such spells on you. Of course, the Fighter's Ring is on the third basement. Once you find it, get out of there! You don't want to get killed if you can help it, right? :p Put the Fighter's Ring on using the ITEM command. Now, some of the weaker enemies will run when you encounter them, making your journey a little bit easier! ----------RIMULDAR-------- If you did not reach level 9 in the Mountain Cave (which you probably wouldn't have unless you actually sat and fought for a while), you should do so now. You will need the extra HPs as we are going to have to cross that swamp whether we like it or not (although not many would like it...) You should buy the Iron Shield from Garinham before leaving. Once you are completely prepared (meaning rested, and having SAVED the game), head for the swamp that is south of Kol. You have no choice but to walk through the damaging swamp to get to the Swamp Cave. It is inevitable that you will lose 20 HP (or more) so you might even want to bring along an herb to compensate for that. Once inside the swamp cave, use a torch or RADIANT. A big word of warning here. The kidnapped Princess Gwaelin is being held in this cave. Don't wander around in the cave or you might accidently run into her guard (which is a ferocious GREEN DRAGON). If you do, consider yourself monster food. Instead, head striaght down to the other exit. Go up and the stairs and you will be on the other side of the swamp cave, on the island known as Rimuldar. You will fight tougher monsters around here than you have seen yet. WOLFs, METAL SCORPIONs, and WARLOCKs will try and stop you from getting to Rimuldar. These enemies are very strong, so you should either put them to SLEEP and attack or avoid them altogether. In the middle of the island you will find the island town of Rimuldar. Rimuldar is home to the game's very first MAGIC KEY SHOP! And not a moment too soon, right? Getting to it is rather tricky, however. You will have to circle all the way around outside the river that borders the town and cross the bridge in the northwest corner. Here you can buy MAGIC KEYs for 53 GOLD a piece! You will want to stock up on them as soon as you can! As always, get information from the townspeople and check out the equipment and tool shops to see what you are going to have to save your money for next. TOWN OF RIMULDAR Weapon Shop ----------- Copper Sword 180 G Hand Axe 560 G Broad Sword 1500 G Half Plate Armor 1000 G Full Plate Armor 3000 G Magic Armor 7000 G Magic Key Shop -- 53 G Inn -- 55 G *NOTE* There is no tool shop in Rimuldar. What a gyp! *ANOTHER NOTE* Behind two locked doors in Rimuldar, there is a chest. This chest contains some Wings. This is another gyp because the 106 G that you must spend to get it is not worth it, as the Wings can be bought for 70 G. Don't bother with it. Once you are doing wandering around town (and be sure to get some magic keys!), there is something we must get. Unfortunately, it is all the way back in Tantegel Castle. Enjoy the walk :p Once you finally reach Tantegel Castle you will definitely want to rest and save again. In the castle there are a few locked doors. Behind one is another Magic Key Shop (Figures that you would need a key to get to a key shop, huh?) but this one's prices are a little steep... 98 G for a key. Head south, but stay along the border so that you don't end up walking off the map and back outside. That would be a waste of a key... You will see a stairway that leads down to the basement of Tantegel Castle. Down here is another wise man and a treasure chest. Talk to the man, and he will give you the chest, which contain the Stones of Sunlight! This is the one of the three magic items that is required to reach the isle of the Dragonlord! *YAY*! After obtaining the Stones of Sunlight, head back out and fight monsters. If you think you are strong enough to fight around Rimuldar, go ahead. I recommend the third level of the Mountain Cave instead. Fight around (wherever you choose) until you hit level 10. At this point you will learn the spell of STOPSPELL (which is VERY useful against those WARLOCKs). Now you should be all right to fight around Rimuldar, as long as you don't get careless. You should also purchase the Half Plate Armor if you haven't done so already. South of Rimuldar is another cave like the one near Kol. This one is called the South Cave (which synchronizes perfectly with the one near Kol -- the North Cave). At Level 10 it is possible to reach the cave but are you taking quite a large risk by doing so. It is probably better to wait until you are level 11 to head down there to the cave. Around the cave, you will fight very strong monsters... WYVERNs, WRAITHs, WOLFLORDs, and... the famed GOLDMAN. The GOLDMAN is probably the most useful enemy in the game because of the large amounts of GOLD you receive when you destroy one. You will get anywhere between 150-200 GP after each battle! This is probably the best place to gain GOLD to save up for your money, so take advantage of it. Just be very careful... the enemies around here do NOT play around. At level 11 (or 10 if you are feeling brave) head down to the south cave. This is the place where the 3 items will combine to make the item that you need to get to Charlock Castle. Store the location of this place in your overflowing memory so that you will know where to go when we finally collect the three items. If you aren't level 11 yet, go ahead and work yourself up there. If you haven't bought the Broad Sword yet you should do it now. Make sure you have at least 2 magic keys and that you are fully prepared. The next dungeon is going to the be the toughest one yet! :| ---------THE GRAVE IN GARINHAM-------- Our next destination is the Grave of Garinham. You can probably guess where this is located. So, head back to the town of Garinham and open up that pesky locked door. Inside are a few treasure chests. Do not open the door that leads to the guards. They each will tell you that they are busy and that you should 'Ask the other guard'. So in other words that is a royal waste of a key. But, it would seem that this room is empty. If you have talked to everyone so far, you may recollect that one person said that to get to the grave you must 'push on a wall of darkness'. Head up to the northwest corner of the room. Take 2 steps right and walk through the north wall. You will come out on the other side. Be sure you do not exit the town or you will have to use your key over again! On this side of the town, there will be an old man and a stairway that leads down into the grave. The man there tells you that you should beware of the Silver Harp, as it attracts the minions of the Dragonlord. So, you can probably guess that this is where we will find the Silver Harp. Right? Right. The Grave of Garinham is the most complex dungeon yet... it has 5 levels. You will need to use another key on the first level of the dungeon, so if you see a locked door then you will know that you are going the right way :) You will have to go back and forth between levels several times to make it to the harp. Try to remember where you going so to minimize the possibility of getting lost. The monsters down here are ferocious, and you really can't afford to get lost :p Down on the lower levels, you will fight enemies such as DRUINLORDs, SPECTERs, DROLLMAGIs, and WRAITH KNIGHTs. The WRAITH KNIGHTS are no joke. They are capable of doing 15 HPs damage in a single strike. It may be a better idea to run away then to try and slug it out with them. Once you do manage to find the harp, a good thing to remember is DON'T USE IT -- especially not where you're in the grave. When used, the Silver Harp will play a sweet melody, and BAM! You'll find yourself in a battle. The enemy it calls depends on where you are, but it will usually be a strong one for the place you are located. So just hang onto it for now, and concentrate on finding your way out of the grave. It may take you a few trips to learn the dungeon before you can actually make it all the way down there and back. Once out of the grave, you may have gained a level, and if you did, that's all the better. Just remember to go back and SAVE. You don't want to have to go through that all over again, would you? :p Now that we have the Silver Harp we can finally take it back to the old man at the North Cave. Go back to the old man and give him the Harp. You will give you the contents of the chest behind him, which is the Staff of Rain. Congratulations! You have found the second of the three magical items! Now, there is only one more left... ---------RESCUE GWAELIN!--------- Well, I think that the princess has waited long enough in captivity. It is now time to go forth and rescue her. You should fight either around the Rimuldar/South Cave area or you may even want to go back to the Grave in Garinham to fight monsters. At any rate, you should fight until you reach level 13. You should also buy the Full Plate Armor as soon as you can. At Level 12 you will get the spell of Outside, which allows you to exit a dungeon instantly. That would've helped in the grave, wouldn't it? Oh well. You will also need a magic key, as Gwaelin IS locked up in a cell. Once you are fully prepared (as always), head for the Swamp Cave (you remember where it is, right?). Those of you who wandered around and ran into the Green Dragon (and got killed by it) will most likely remember where it is, but if not it is not really hard to find. Just explore the right-hand side of the cave and you should come across it easily. When in battle with the Green Dragon, there are a few things to remember. Dragons are highly resistant to spells such as HURT and SLEEP, so it is pretty much useless to try and put the Dragon to SLEEP. (well, maybe) Your best bet is to just slug it out with the Dragon and keep your HP up until it dies. Once the Green Dragon is dead you can go and unlock Gwaelin's cell (you DO have a magic key, right?) Then you can carry her (quite literraly, actually) back to the castle. When you return to the castle with the King's daughter, he will be forever grateful (of course!) and the princess will give you her 'love', which serves as a sort of compass. When you use this item, Gwaelin will communicate with you. She will tell you how many experience points you need to go up a level, and if you are outside she will tell you your coordinates (how many steps you are away from the castle). Now that the princess is back safe and sound at the castle, you can now go forth and continue your quest for the third magical item. ---------CANTLIN/HAUKSNESS-------- You must now go back out and fight more monsters, so head back to the south cave and fight around there, as you will be able to gain lots of GOLD easily in that area. Once you have fought long enough, you should be able to cough up the 7700 G necessary to buy the Magic Armor. The Magic Armor doesn't increase your defense any more than the Full Plate Armor, but it is well worth the purchase because this armor is, well, magical. It will heal your HP just by walking around. For every 2 steps that you take, the armor will heal 1 HP. Not bad, eh? By now, you will probably have reached Level 14. If not, just keep fighting. When you do hit Level 14, you will learn the spell of RETURN. This spell will warp you back to Tantegel Castle when you use it, but it won't work inside a dungeon. When you do manage to get up to Level 14, it is time to head out for the castle town Cantlin. This is where the Fairy Flute that you have been carrying around for so long will help you out greatly. The town of Cantlin is the most remote town in Alefgard... it is a very long way from the castle. To get there, first go to the Mountain Cave. From there head south and you will hit the Domdora Desert. That town over there is Hauksness, but DON'T ENTER IT YET! The monsters there are among the strongest in the game, as this town was recently overrun by the Dragonlord and his minions are still there. For now, pass by the town and continue south. Along the way, you will fight enemies such as KNIGHTs, ROGUE SCORPIONs, DEMON KNIGHTs, MAGIWYVERNs, and if you are lucky you might catch a glimpse of a METAL SLIME. The METAL SLIMEs give you the most experience of any enemy in the game (which sounds very strange, right? The slimes SUCK), but this experience is not easily obtained. The Metal Slimes have only 4 HP, but the catch is, their defense power is so high then often when you attack you deal no damage at all. And on top of that, slimes will be slimes... and this little guy has a bad habit of running after you deal 2 or 3 HP damage to him. Of course, if you are lucky you will get a critical hit and kill it automatically. If you do manage to kill a Metal Slime, you will get a whopping 113 Experience Points! Not bad for doing a mere 4 HP damage! At any rate, you should run from most of these enemies. But as if that weren't bad enough, the road only gets worse. When you cross the bridge to the south of the desert, head northeast and pass by 2 bridges. The third bridge leads into a little swamp. If you make it this far, you're pretty much there, but the chances are unfortunately good that you will get rocked by the enemies nearby. Around Cantlin, you will fight enemies such as WEREWOLFs, WIZARDs, STARWYVERNs, and even GREEN DRAGONs. But when you get to Cantlin don't get cocky! Even the town has a guardian! When you step up to enter the town, you will be attacked by GOLEM! You have probably heard from one of the townspeople that Golem hates the music of the Fairy Flute. So, use this to your advantage! While in the battle with Golem, play the Fairy Flute. This will cause him to shut his pretty little eyes and drift off to sleep. Now you can chop him up with your sword. If he happens to wake up play the flute again, and repeat until he dies. You will get an insanely low amount of Experience and Gold for this, but don't worry. You have reached Cantlin... in one piece. The town of Cantlin is large... is has numerous shops, one for just about everything! You will need a key to get to the weapon shop that houses the two best pieces of equipment you can buy... the Flame Sword and the Silver Shield! TOWN OF CANTLIN Weapon Shop #1 -------------- Bamboo Pole 10 G Club 60 G Copper Sword 180 G Leather Armor 70 G Chain Mail 300 G Large Shield 800 G Weapon Shop #2 -------------- Hand Axe 560 G Broad Sword 1500 G Full Plate Armor 3000 G Magic Armor 7700 G Weapon Shop #3 -------------- Flame Sword 9800 G Silver Shield 14800 G Tool Shop #1 --------- Dragon's Scale 20 G Wing of Wyvern 70 G Tool Shop #2 ------------ Torch 8 G Herb 24 G Fairy Water Shop -- 38 G Magic Key Shop -- 75 G Inn -- 100 G Wow! You can buy just about anything here! Anyway, now that you have visited here, it is time to go back to where we won't get killed. You should head back to the Domdora desert and fight enemies around there, where you will have more of a chance. Before entering the town of Hauksness, you should build your levels until you hit Level 17. By then you will be strong enough to enter the town. You will probably even have enough GOLD to buy the Flame Sword and Silver Shield (maybe)! You will also have learned two new spells, REPEL and HEALMORE. REPEL will keep you from getting into fights for a short time (doesn't work in caves and only repels enemies that are weaker than you are). HEALMORE will heal a lot of your lost HP... around 70 or even more! Upon entering the town of Hauksness, you will find that the town is well, destroyed. The Dragonlord did a good job at obliterating everything. The only reason to even come in here is to find the legendary Erdrick's Armor. It can be found in a patch of forest behind a shop. So look for a building that might look like a shop if it wasn't totally destroyed and walk around the forest around it. In one patch of forest that looks suspicious, you will encounter an Axe Knight. Be sure you are fully healed before you attempt to battle this fool. He is mega-strong and can put you to sleep (OUCH) so use the spell of STOPSPELL immediately. Then attack him and keep your HP up. After you defeat the Axe Knight, search the patch of forest to find Erdrick's Armor. This is the strongest armor in the game, and it has several neat features. It will heal 1 HP with every step you take. Plus, it protects you from the swamp! Now you can walk through the swamp without taking any damage! Cool! Once you get the Erdrick's Armor, it will automatically be equipped. You can fight the Axe Knight again at any time you wish (if you need experience). For now, exit the town of Hauksness. Now you are strong enough to fight the enemies around Cantlin at will, so we can freely search the area for the third magic item! ----------THE TOKEN OF ERDRICK-------- An old man in Cantlin says that at 70 steps to the south and 40 steps to the east you will find an item. This item is Erdrick's Token, the third and last item required to reach the Dragonlord's Castle. You will need Gwaelin's Love to figure out your exact coordinates. It turns out that 70 south and 40 east puts you directly in the middle of the huge swamp south of Cantlin. It's a good thing we got Erdrick's Armor... or we could've been killed just searching for the token (and that would suck, right? :p) So head for that big ol' swamp that is situated directly to the south of Cantlin. Use Gwaelin's Love to figure out exactly where 70 south and 40 east is, and then SEARCH. You will find Erdrick's Token! This is the proof that you are indeed the descendant of Erdrick! Once you have the Erdrick's Token, it's time to head back to the old man at the South Cave. Before you do, you should probably hang around and get one more level up... putting you up to level 18. The Dragonlord is tough, and you need all the experience you can get! After reaching Level 18, head back to the South Cave (which is literally all the way on the other side of the world... you have to circle around and go through the Swamp Cave again :p) Show the three items to the old man and he will make the Rainbow Drop. With this Rainbow Drop you can create a bridge that leads to Charlock Castle! The question is, where do you make the bridge? At the northwest corner of the Island of Rimuldar you will find that there is one space separating the island of Rimuldar from the Dragonlord's castle. Well, guess what? This is where you use the Rainbow Drop! Use it and the bridge will appear in a dazzling array of colors! This is your ticket to Charlock Castle -- the isle of the Dragonlord! ---------PREPARING FOR CHARLOCK-------- Now we are almost ready to go to Charlock and strike down the Dragonlord for good. But before we go marching right into the fray, we need to make some final preparations. Go ahead and raise your levels until you hit 20. At Level 19 you will learn HURTMORE, which is the best attack spell and the last spell that you will learn. At Level 20 you should be strong enough to head down into the depths of the castle. When you are finally ready, SAVE the game (of course) and head off towards the Dragonlord's castle. On the first floor of the castle, you will find the remains of what used to be the throne room. There seems to be no other way to go save the 2 stairways behind locked doors... but they are merely dead- ends. Go behind the Dragonlord's throne (Erdrick's armor will protect you from the damage zones) and SEARCH. A secret stairway leading down into the depths of Charlock will appear. This is the final dungeon.... Before we go to the Dragonlord's lair, there is one important item in here that we should seek out. That item is... Erdrick's Sword! Without it you will not be able to put up much of a fight with the Dragonlord. As you did with the Silver Harp in the Grave of Garinham, you will need to switch back and forth between levels several times before you get it. It turns out that the sword is the second basement level, in the middle of the floor. As was the case when you found the armor, Erdrick's Sword will automatically be equipped when you obtain it. With Erdrick's equipment in hand, you are now ready to face the Dragonlord? Are you ready :) ---------THE FINAL BATTLE-------- You will probably went to exit the castle and go SAVE the game again before going down to face the Dragonlord. That way if you die you won't have to go all the way back through and get Erdrick's Sword over again. Once you have done so, head back to Charlock once again. The Dragonlord's lair is located at the very bottom of the castle. You'll know when you reach that floor because the entire area will be lit. Along the way, the toughest enemies will try and stop you. These enemies include STONEMEN, ARMORED KNIGHTs, BLUE DRAGONs, and RED DRAGONs. You should try to save your HP and MP as much as possible for the fight with the Dragonlord. When you do reach the Dragonlord, be wary of his offer. He knows that you are strong, and he will surely try and conquer you without fighting :) So when he gives you his offer, say NO! (Just say NO!) This will cause him to attack. During the battle, just attack him with his sword. After a few strikes he will 'die'. But as you may have guessed, the Dragonlord just isn't that easy. He will transform into a huge winged dragon -- his 'true form'. The Dragonlord's defense is awesome... you will find yourself doing only 6 or 7 HP damage with each strike. Just keep your HPs up using Healmore and strike when you have the chance. If you find that you are not strong enough, get another level up and try again! The Dragonlord will go down after you deal about 100 HP damage to his big form. Once you destroy the Dragonlord, it's over! You've won! Radiance streams forth from the Ball of Light and the evil is driven from the land! ******************************************** * PART THREE: THE LISTS * ******************************************** LIST OF ITEMS Item Name |Cost |Use of Item -------------------|----------|----------------------------------------- -------------------- Ball of Light | Found |This artifact keeps the peace of Alefgard! Cursed Belt | Found |Curses you when worn / sell it instead Cursed Necklace | Found |Curses you when worn / sell it instead Dragon's Scale | 20 |Raises DEFENSE by 2 when used Herb | 24 |Recover some of your HP Erdrick's Token | Found |Proof of your heritage to Erdrick Fairy Flute | Found |Puts Golem to sleep Fairy Water | 38 |Keeps away enemies for a short time Fighter's Ring | Found |Can make the enemies run away Gwaelin's Love | Found |Used as a 'compass' Magic Key | 53/75/98 |Unlocks one door Rainbow Drop | Found |Creates the bridge that leads to Charlock Silver Harp | Found |Trade for Staff of Rain / Attracts enemies when used Staff of Rain | Found |Combine with Stones of Sunlight to make Rainbow Drop Stones of Sunlight | Found |Combine with Staff of Rain to make Rainbow Drop Torch | 8 |Lights up dark areas Tablet | Found |Contains Erdrick's advice to you Wing of Wyvern | 70 |Warps you to Tantegel Castle LIST OF WEAPONS Weapon Name |Attack |Cost |Where Found -------------------|---------|--------|--------------------------------- --------------- Bamboo Pole | +2 | 10 |Bought at Brecconary/Cantlin Broad Sword | +20 | 1500 |Bought at Rimuldar/Cantlin Club | +4 | 60 |Bought at Brecconary/Garinham/Cantlin Copper Sword | +10 | 180 |Bought at Brecconary/Garinham/Kol/Rimuldar/Cantlin Erdrick's Sword | +40 | Found |Found in Charlock Castle Flame Sword | +28 | 9800 |Bought at Cantlin Hand Axe | +15 | 560 |Bought at Garinham/Rimuldar LIST OF ARMOR Armor Name |Defense |Cost |Where Found -------------------|---------|--------|--------------------------------- --------------- Clothes | +2 | 20 |Bought at Brecconary Chain Mail | +10 | 300 |Bought at Garinham/Cantlin Erdrick's Armor | +28 | Found |Found in Hauksness Full Plate Armor | +24 | 3000 |Bought at Kol/Rimuldar/Cantlin Half Plate Armor | +16 | 1000 |Bought at Garinham/Kol/Rimuldar/Cantlin Leather Armor | +4 | 70 |Bought at Breconnary/Garinham Magic Armor | +24 | 7700 |Bought at Rimuldar/Cantlin LIST OF SHIELDS Shield Name |Defense |Cost |Where Found -------------------|---------|--------|--------------------------------- --------------- Iron Shield | +10 | 800 |Bought at Garinham/Cantlin Small Shield | +4 | 90 |Bought at Brecconary/Kol Silver Shield | +20 | 14800 |Bought at Cantlin LIST OF SPELLS Spell Name |Level |MP Cost|Effect of Spell -------------------|--------|-------|----------------------------------- --------------- HEAL | LV 3 | 4 |Heals some of your lost HP HEALMORE | LV17 | 10 |Heals a lot of your lost HP HURT | LV 4 | 2 |Deals small damage to the enemy HURTMORE | LV19 | 5 |Deals large damage to the enemy OUTSIDE | LV12 | 6 |Warps you to the outside while in a dungeon RADIANT | LV 8 | 3 |Lights up the area around you in a dungeon RETURN | LV13 | 8 |Warps you back to Tantegel Castle REPEL | LV15 | 2 |Keeps away monsters for a short time SLEEP | LV 7 | 2 |Puts the enemy to SLEEP STOPSPELL | LV10 | 2 |Stops the enemy from casting spells LIST OF ENEMIES * NOTE * The Gold and Experience you receive after a battle with a monster is variable. This numbers shown are the maximum amounts that you can receive :) Enemy Name |Hit Points |Gold |Experience |Where fought ----------------------|-----------|-------|-----------|----------------- ------------------ Armored Knight | 90 | 140 | 70 |Charlock Castle Axe Knight | 70 | 165 | 54 |Charlock Castle/Hauksness Blue Dragon | 70 | 150 | 60 |Charlock Castle Demon Knight | 50 | 150 | 37 |Domdora Desert Dragonlord | 150 | 0 | 0 |Charlock Castle Dragonlord (2nd form) | 100 | 0 | 0 |Charlock Castle Drakee | 6 | 3 | 2 |Around Erdrick's Cave Drakeema | 20 | 20 | 11 |Mountain Cave Droll | 25 | 25 | 10 |Mountain Cave Drollmagi | 38 | 90 | 22 |Grave of Garinham Druin | 22 | 16 | 7 |Swamp Cave Druinlord | 35 | 85 | 20 |Grave of Garinham Ghost | 7 | 5 | 3 |Around Erdrick's Cave Goldman | 50 | 200 | 6 |Around South Cave Golem | 70 | 10 | 5 |Near Cantlin Green Dragon | 65 | 140 | 45 |Swamp Cave/Around Cantlin/Charlock Castle Knight | 55 | 130 | 33 |Domdora Desert Magician | 13 | 12 | 4 |Around Garinham Magidrakee | 15 | 12 | 5 |Around Kol Magiwyvern | 58 | 140 | 34 |South of Domdora Desert Metal Scorpion | 22 | 40 | 14 |Around Rimuldar Metal Slime | 4 | 6 | 115 |South of Domdora Desert Poltergeist | 23 | 18 | 81 |Mountain Cave Red Dragon | 100 | 140 | 100 |Charlock Castle Red Slime | 4 | 3 | 1 |Around Tantegel Rogue Scorpion | 35 | 110 | 26 |Domdora Desert Scorpion | 20 | 16 | 6 |Around Kol Skeleton | 30 | 30 | 11 |Around Kol/Around Rimuldar Slime | 3 | 2 | 1 |Around Tantegel Specter | 36 | 70 | 18 |Grave of Garinham Starwyvern | 65 | 160 | 43 |Around Cantlin/Hauskness/Charlock Castle Stoneman | 160 | 140 | 65 |Charlock Castle Warlock | 30 | 35 | 13 |Mountain Cave/Around Rimuldar Werewolf | 60 | 155 | 40 |Around Cantlin/Hauskness/Charlock Castle Wizard | 65 | 165 | 50 |Around Cantlin/Hauskness/Charlock Castle Wolf | 34 | 50 | 16 |Around Rimuldar Wolflord | 38 | 80 | 20 |Around Rimuldar/Grave of Garinham Wraith | 36 | 60 | 17 |Around Rimuldar Wraith Knight | 46 | 120 | 28 |Domdora Desert/Grave of Garinham Wyvern | 42 | 100 | 24 |Around South Cave EXPERIENCE TABLE Experience Level |Experience Points Required ------------------------------|----------------------------------------- ------------------- 1 |0 2 |7 3 |23 4 |47 5 |110 6 |220 7 |450 8 |800 9 |1,300 10 |2,000 11 |2,900 12 |4,000 13 |5,500 14 |7,500 15 |10,000 16 |13,000 17 |17,000 18 |21,000 19 |25,000 20 |29,000 21 |33,000 22 |37,000 23 |41,000 24 |45,000 25 |49,000 26 |53,000 27 |57,000 28 |61,000 29 |65,000 30 |65,535 ---.The End.---