------------------------ Drakkhen 2 : DRAGON VIEW ------------------------ Walkthrough by Jerrold Ng--------------------------------------------------------------------- Contents --------------------------------------------------------------------- 1. Controls 2. Walkthrough a. At The Beginning b. A Very Hot Place c. A Very Cold Place d. The Sea of Sand e. A Very Wet Place f. Into The Underworld g. At The End 3. PAR Codes 4. Acknowledgement --------------------------------------------------------------------- 1. Controls --------------------------------------------------------------------- Direction Keys - Moves character around Y Button - Attacks with your equipped weapon B Button - Jump in dungeons, select options elsewhere A Button - Use equipped items in dungeons, cancel options elsewhere X Button - Use the Desperation Attack "Serpent Slasher", will drain some life. Only after learning secrets of the sword (see walkthrough). L Button - Does nothing R Button - Views map when travelling around the island Start Button - Pauses the game; views inventory screen Select Button - Does nothing --------------------------------------------------------------------- 2. Walkthrough --------------------------------------------------------------------- a. At The Beginning ------------------- You begin the game at Rysis, training. A girl, Katarina, rushes to you and tells you her grandfather Qunos has gone to "The Arsenal" and hasn't returned - off you go on your first quest. You'll get a map, but you won't use it yet. At the arsenal, just beat the lone green troll and walk up. Chat with Master Qunos, and you'll find out that Katarina is in danger. You'll immediately return, and meet Argos, one of the main henchmen of the game's villain. You can't do anything here, just follow the scene. After all that, talk to everyone in Rysis to get some beginner's advice, save the game at the temple if you want, then leave. Now you get to use the map - press R button in the world scene, and choose the map you want to view (there's only one at the moment) and press the B button to view it. You'll notice another town, Hujia, the arsenal, Galys pass, and another cave. First head to arsenal to pick up your other weapon, the Hauza. Then, head to Rysis. Talk to a guy named Randy and you'll find out Galys pass is blocked by boulders. Also note the chests in his room. You won't be able to open them until much later. Head to Tylon's bombs, talk to the fat woman in the front, and she'll let you in. Talk to Tylon, and he'll tell you to get some dynamite for him. He'll also give you a key. Head off to the cave in the southeast. Your first dungeon awaits! Storage - A very easy dungeon (what do you expect? It's the first one!). You definitely won't get lost here, just follow the path, sic the monsters, and you'll eventually reach your first boss, Pierca. Treasures : Boss : Pierca Simple enough. Just move and down and hit him as you move. He should have a tough time injuring you! Once defeated, take the dynamite in the next room (looks like a crate) and the potion and return to Hujia. Chat with the fat woman to get a map, then chat with Tylon, then go to the shop, go back, and pick up your bombs. Incidentally, there's a cloaked merchant hanging around just below Tylon's shop. He'll offer to sell you something for 200 Jade. Buy it! It's a heart container, which increases your max HP. He'll disappear, and the next time you enter the screen a woman will tell you he is in Casdra. The merchant always wanders around these three towns : Hujia, Casdra, Miraj. Every time to you buy the container from him he goes to the next respective town, and his price will go up by 100 or 200 Jade. It's important to hunt him down once you got the cash to buy his heart container, you'll need each and every one he sells! Now head to Galys pass in the northeast, and climb your way up. Again, no surprises here, but try hitting a tree here and there for fruit, which you can sell to shopkeepers for a Jade each - but keep some - they have other uses later. b. A Very Hot Place ------------------- First, head northwest till you reach the town of Casdra. Talk to everyone in town. There's a woman who wants to buy your pendant - don't sell it! I don't think you can, anyway, it's an important quest item. Also, there's a girl who tells you that she hid her father's bow in the north cave. Go pick it up. Whether you choose to give it back to the father isn't important - you'll get to keep the bow either way. If you enter the house whose door is marked by a star, you'll find out that the path to Kiere temple, your next destination, is blocked by ice. You'll need the ring of fire! Talk to the townsfolk and you'll find out about a man named Rodister who knows a bit about Cave of Fire, which is where the ring is located. Now head southeast for a while until you get to the lake area (you should have a map of the place given by a man in Casdra). Go to Rodister's cave (it's not hard to miss - there's only one cave here!). Chat with Rodister and you find out you'll need Serpent Scales from Master Qunos. Yep, time to trek all the way back to Rysis! Take the potion and the crystal from the chest before you go. On your way back, explore the caves of Galys pass if you haven't done so already - there's a nice little shortcut and a little bonus here... Once you get to Rysis, chat with old master Qunos to get the Serpent Scales. If you talk to Damme, he'll tell you about a tablet with the secrets of the sword. Go look for that now - head southeast after leaving Galys pass, and you should find a hollow three stump - go in, pass a few rooms, and examine the tablet to get the powerful "Serpent Slasher" - just press X to perform it. Warning : it drains some life! Use it for emergencies only! Go to the fire caves, located just south of Casdra. You know you're in the right place when the ground starts turning red and the music changes. It's a good idea to fight the monsters around here for experience before heading in. Fire Caves - The monsters here are tough, but the dungeon itself is somewhat simple. Just remember to use your serpent scales! When you find a large furnace, remember that you can only put it out by snuffing the base of the flames. Nothing very challenging... until you reach the boss, Efreet. Boss : Efreet Your first tough opponent - this guy will kill you if you're not careful! The strategies are similar to that of Pierca's; just move up and down to avoid the flames and that killer shoulder charge, and hit him when you get a chance. This guy can really damage, so try not to get hit too often. After you defeat him, you'll pick up the fire ring in the next room. Back to Casdra! c. A Very Cold Place -------------------- After chatting to the temple guardian in Casdra again, he'll let you through into the warp room. Enter the warp and you'll end up in the icy mountain of Kiere. Wander around the map a little to find a wandering healer, and a guy who will upgrade your ice ring to level two - if you are high-leveled enough. Of course, you don't have the ring yet, so ignore him for now. Your main aim is the cave on the upper right of the map. If you leave the map from the upper right you'll find another guy who will upgrade your ice ring - but you'll need to be even higher in levels. Okay, off to the ice fortress. Ice Fortress - The monsters here definitely get tougher - ice golems are especially dangerous, since you usually fight them on icy floors, which make maneuvering difficult. You'll get your first taste of the extremely annoying feature of this game - one way doors. Picking the wrong door will send you right back a few screens, and you'll have to do the rooms again. And it will get worse later in the game! Also, when you spot a cluster of ice pillars, melt them with your fire ring. A pit is usually hidden behind them, so jump down. You'll eventually find yourself facing another familiar-looking boss... Boss : Ice Demon Does more damage than the Efreet obviously, but the same tactics will get you pass here. The fire ring does wonders if you can hit him with it. Once he's down, head past him and pick up the ice ring. Now enter though the next door and you'll be right back at the start! Don't worry, the front door will open, and a "young" priest named Cliff will pop out (how many young priests have white beards, anyway?). You'll now have access to the warp that will take you to the next area of the map, and Kiere Temple. Head off to the temple. Inside, go up the first door to save and heal, then back down and right to continue. Talk to everyone to find out about Giza, the High Wizard and the Prime Orb. After a couple of wimpy monsters, you'll eventually meet Giza, the main villain of the game. He'll really rough you up; then Argos calls him away and you'll be healed by the High Wizard (so he isn't after all). Now, go through the door behind the High Wizard and, after a few screens, you will meet Doctor Methraton. He'll explain some stuff about dragon lords, and you will get your new quest : to unearth the temple of Ortah. Check the orbs around him for some miscellaneous info. d. The Sea of Sand ------------------ After getting the map for the desert area in the east, you'll have to take a long, long trek over there. Before you enter the desert however, check the place marked on the map as the Falls. You'll find yourself looking at a waterfall - walk in and pick up the lightning ring. It's gonna be very important near the end of the game. In the desert map, there's a spot marked by a cross. You can't do anything here yet, so don't bother. Head to the cave marked in the map. Inside, examine the orb for a clue, then head into the door on the furthest right. Ignore the lion statues, then enter the next room, and drop into the quicksand. Follow the path and you'll eventually meet a cloaked man who will clue you on how to get pass the quicksand room. Leave and return to the desert. Proceed to the mountains in the north. Keep fighting monsters here until a red-colored sandworm appears. Kill him and you'll get the horn. It's easy to spot him, by the way - he's the only monster cloud than runs away from you instead of running towards you! Back into the quicksand cave, go to the room with the lions and blow the horn. Now quicksand in the next room will stop, and the door will be open. Proceed to Miraj. In Miraj, you'll encounter the Merchant again if you bought heart containers from him twice. If you've got the jade, I suggest buying another. Talk to the women in town and then talk to Yuna, the head priestess. She's in one of the houses. She will tell you that demons have invaded their temple (it's to be expected; wandering around an empty temple is boring, right? ^_^). Now talk to another woman, Ruth, in another house to get a key. Use it on the house with the locked door. You'll end up in another dungeon. Underground - Even more one-way doors, this dungeon is designed to drive you nuts! But it's not too bad if you explore a little. Use the horn whenever you see two lion statues - that will open a nearby door. After a while of exploring, you will find the score needed to unearth Ortah Temple. Now back to quicksand cave. AS soon as you leave the cave, notice you are standing on a star. Blow your horn now, and a new road will appear. Follow the road and you'll eventually find Ortah Temple - it's what looks like a brick on the ground. Just walk to it and it will open up. Ortah Temple - Another annoying dungeon filled with one-way doors and pretty tough monsters. There's also plenty of quicksand pits you'll need to drop into, and loads of rather dangerous traps you'll need to avoid. And to top it off, an annoying boss! Boss : Joker This boss moves a lot, and has a real long reach with that yo-yo of his. No real tips here, just keep moving and keep hitting. After clearing the boss, you'll eventually reach the first four of the eight dragon lords. Chat with them and you'll get your task - Sektra Temple, in the swamps north of the lake area. Before you go there however, go back to the cross on the desert map, and you'll find a lion statue. What are you waiting for? Blow your horn! Underneath, you will find a very useful magic mirror. In battle, use it to create a magic shield costing three magic points. On the map, look for large blue triangles, and use the mirror there to warp to secret locations. e. A Very Wet Place ------------------- Sektra Temple is surrounded by water, so you won't be able to reach just yet. Look nearby for a tree stump nearby. You can upgrade you lightning ring here. It's vital - you must upgrade your ring. Instead, head northwest through a small valley to reach the village of Orusort. Again, talk to everyone in town. A professor will tell you about a device that will allow you to cross the waters around Sektra Temple. Also, there's a woman named Setia who will tell you about his husband-to-be Fess who is mining in the Jade mine. Now, head north to reach the mine. Jade Mine - After talking to a miner, you'll find out that you have to blow holes in the floor with your bomb to get anywhere. Problem is, you'll have to know which crack on the floor to blow up - and there are plenty to choose from! If you did pick the right ones, you'll eventually find Fess the miner. Chat with him and he will turn into a monster and attack you; he's a wimp. Beat him and he'll turn back to normal, and start lamenting and all that... after a while he'll let you into the next room. Boss : Evil Voice? This guy is actually a wimp. Just keep moving, the Hauza is the weapon of choice. At least he's not as annoying as this dungeon is! After defeating him, in the next room you'll see three statues and three paddles. Press the center paddle, the left, then the right, to switch on the machine. Now, return to Sektra Temple. A bridge of light will get you across the waters. Sektra Temple - The temple of water. You'll have use the ice ring to freeze the waters here so you can walk across them. There are also fountains which you have to freeze to form steps to higher areas. Other than that, there's nothing really tricky about this dungeon. Until you meet the boss, that is. Boss : Sea Serpent Tough! He jumps around a whole lot, and breaths water at you. Keep to your sword, and use your ice ring to slow him down. You will need to be pretty high-leveled to have a chance. After that, you'll meet the last four dragon lords, and they will turn your pendant Guardrak into the Soldrak (where do they get these names?). Now head back to Hujia. Talk to everyone to learn about the mysterious sickness, and go look for Randy. Get the chests in the back room of his home. You'll get a fairy statue and a map. The dragon lords will inform you about the location to the underworld. Now head back through Galys Pass, and head to the extreme Southeast. You will eventually find the ruined town of Nell. f. Into the Underworld ---------------------- Head to the furthest right house. It will be empty. However, try to leave, and two girls will appear. They tell you their grandfather Ogma (the person you are looking for) is stuck in the well. They'll also tell you a tree stump connects to the well. So head Northwest into the stump. Well - Surprisingly, this dungeon is relatively smaller than the last few you've tackled, but there's quite a bit of those infamous one way doors, not to mention some difficult jumps that will send you right back to the start if you miss. Annoying, but not too hard. You'll eventually reach the old man Ogma and take him back to Nell. He will awaken the fairy, "Blessing", and tell you a little something about the woodland guardian and the Forest of Illusion, another staple huge, impossible maze that seem to appear in every rpg nowadays. Incidentally, you're about to tackle a few tough dungeons in a row, so make sure you're prepared. Forest - Use Blessing at every screen and she will lead you through the right path. The large cyclops here are very dangerous - not only they are hardy, they hit pretty hard too. You will eventually reach the woodland guardian, and free her with your pendant. Next up is the mountains area. Remember her tip - use a level two lightning spell by holding down the A button. It can shatter any boulder that blocks your way. The rainy mountains contain some really tough monsters; a good place to train yourself. And you will need training. Your next "dungeon" awaits in the nearby cave. Mountain - This mountain trek isn't nearly as annoying as the last few. What is annoying is that you will have to go through it three times! Check the caves for a heart and star container. Incidentally, for really foggy caves, lower the brightness of your TV or computer to see pits and cracks for you to bomb. Once you get to the top cave, a cloaked guy (what is with all these cloaked strangers in this game?) will tell you that you can't pass without fire boots, located below the rainy mountain area. Now trek all the way back down. Once you're back, check the map and you'll notice a cross on the map. Go there, and walk into the colored boulder break through. Walk in and look around for the fire boots, their not too hard to find. Now go back through then mountains AGAIN. Back in the cave, you can now walk on fire. This dungeon has the same old, annoying one-way doors, and really tough monsters. You will be meeting lots of Piercas and Efreeti, but they should be simple to handle now. This dungeon is very long, but at least there's no actual boss for you to fight. After a long journey, you'll meet Argos, who will ironically get killed by a wimpy lackey. He will then have a change of heart and create a healing circle (which also let's you save the game). This is the last save game spot before the final dungeon! g. At The End ------------- Before you tackle the final dungeon, you may realize that the caves take you to another exit south of the desert (try pushing a statue...). This is a good time to travel around looking for secret caves - every map has some of them. Also, buy as much heart containers from the wandering merchant too. Make sure you get the maximum items you can carry. And get tons of experience while you're at it. You will need it, trust me. Once you're done, proceed past Argos' healing circle and and you'll eventually end up at the entrance to the underworld. So, what are you waiting for? The underworld is an area you will have to figure out without a map - but don't worry, it's pretty obvious where you've got to go, since it's the only place you can enter! Incidentally, go fight the monsters wandering around here - you'll need the experience. Castle - As you might expect, this is the most difficult dungeon of the game. Very tough monsters wander here! Also, there's plenty of those ever so annoying one way doors. However, the most irritating bits are the jumping parts. The wavering effects make it hard to jump properly, and since they are usually one above the other in floors, miss one jump and there's a good chance you'll fall two or three floors straight down to where you started. Tossing in the irritating flying reapers, and you've got one frustrating dungeon. But persevere, and you'll reach the end, and meet Giza for the final battle. Boss : Giza He's actually not too difficult, since his attacks are somewhat easy to avoid. But be careful if you do get hit - the damage he does is unbelievable! Keep a potion handy. Move up and down, and when he starts shooting flames, run behind him and hit. Mind you, he also has really powerful armor, so this fight will definitely take a while. Once the battle is over, Giza's dead sister Sara will appear, and after a long talk, Katarina will appear, and you'll both escape with the prime orb. Be prepared for the longest credit scrolling scene ever, and some majorly cheezy ending after that! Well done! --------------------------------------------------------------------- 3. PAR Codes --------------------------------------------------------------------- I'm not really into cheating, but I guess this game is somewhat tough, so here are some codes that I have discovered that might help you out. 7E7095FF 7E7096FF 7E7097FF - Gives you enough experience to reach master level (above level 45) in one fight. 7E213125 7E213225 7E213325 - Gives you infinite jade. WARNING : do not save your game with this code on or your save game will be deleted! 7E212305 - Gives you five keys - enough to clear all the dungeons 7E210101 - Gives you a bomb, useful in the Jade Mine! 7E211A0x 7E211B0x - Your sword level - x can be 0 to 5 7E21200x 7E21210x - Your armor level - x can be 0 to 5 7E211C0x 7E211D0x - Your Hauza level - x can be 0 to 5 --------------------------------------------------------------------- 4. Acknowledgement --------------------------------------------------------------------- - Myself, for playing such an old game that most people would have forgotten about - Kemco, for making a truly original game (are they still around??) --------------------------------------------------------------------- Drakkhen 2 : Dragon's View is a copyright of Kemco and Infogrames ---------------------------------------------------------------------