Donkey Kong Land 3 Secrets V0.51 By Rhys (nham@escape.ca) 7:36 PM 11/19/98 2:19 PM 12/23/98 I need help updating my guide. Send me anything that I'm missing. Cape Codswallop (First World) Red Wharf (Dock Stage) Warp: When you reach the first rope, jump up on the left side of it. Bonus Coin: After reaching the O in the water, swim left through the wood. Bonus Coin: A while before the G, climb the rope and jump to the left. DK Coin: After the G, jump into the barrel. Seabed Shanty (Underwater Stage) Warp: ??? Bonus Coin: After the N, swim left past the urchin. Bonus Coin: After the G, go left of the DK Barrel. DK Coin: Go directly above the G. Ford Knocks (Dock Stage) Warp: At the second fly, go in the water, swim past the gate, and jump left. Bonus Coin: Go on top of the first house an jump towards the right. Bonus Coin: After the Half-Way Barrel, fall into the narrow hole. DK Coin: A while before the finish. Total Rekoil (Warehouse Stage) Warp: When you get to the first jumping enemy, helicopter to the right. Bonus Coin: From the beginning, jump towards the left. Bonus Coin: Go right of the G and jump on the highest of the two elevators. DK Coin: Before you reach the K, keep going to the left. Koco Channel (Icewater Stage) Warp: When you reach the first fly, jump on it and bounce towards the left. Bonus Coin: After the Half-Way Barrel, go up and helicopter to the left. Bonus Coin: When you reach the G, go all the way left of it, in the water. DK Coin: When you see the K, jump on the two birds towards the right. Liftshaft Lottery (Warehouse Stage) Warp: Directly above the first Tin Barrel you meet. Bonus Coin: Before the O, helicopter to the left, passing the bee. Bonus Coin: After the G, go on the elevator and jump left at the top. DK Coin: Right of the N, go onto the lever going all the way up. Barbos Bastion (Underwater Boss Stage) Bonus Coin: Defeat Barbos by shooting urchin at his eyes. Primate Plains (Second World) Coral Quarrel (Underwater Stage) Bonus Coin: It's beneath the two holes beside each other where fish come out. Bonus Coin: After the N and DK Barrel, go down and go past the G. DK Coin: After the Half-Way Barrel, go left. Minky Mischief (Tree Stage) Bonus Coin: Right before the Half-Way Barrel, go down past the bee. Bonus Coin: When you see a arrow of bananas inside a tree, go up. DK Coin: Before the finish, go outside of the tree and jump to the left. Jetty Jitters (Dock Stage) Bonus Coin: When you get to a narrow hole with a rope above it, fall into it. Bonus Coin: After the N, jump on top of the house and jump to the right. DK Coin: Go forward and get the Metal Barrel first, then go all the way back. Black Ice Blitz (Snow Stage) Bonus Coin: After you lose your vehicle, go left a fall into the second hole. Bonus Coin: After the DK Coin, jump where a single banana is. DK Coin: Jump over the finish to get there. Riverbank Riot (Icewater Stage) Bonus Coin: When you reach water, go in and swim to the left. Bonus Coin: When you reach two bees beside each other, go down under. DK Coin: Right at the beginning. Miller Instinct (Warehouse Stage) Bonus Coin: Become Squawks and go directly right of the DK Coin. Bonus Coin: After going above the maze, go right. DK Coin: Just before the Squawks Barrel. Bleak Magic (Snow Boss Stage) Bonus Coin: Defeat Bleak by throwing barrels at him. Blackforest Plateau (Third World) Rocketeer Rally (Waterfall Stage) Bonus Coin: When you reach the K, go right and jump on the fly to get across. Bonus Coin: When you reach the G, jump on the enemy, holding left in the air. DK Coin: Before the finish, go left. Vertigo Verge (Rope Stage) Bonus Coin: At the part with three bees and four holes, go all the way left. Bonus Coin: Go under the arrow of bananas that is after the G. DK Coin: A while after the Half-Way Barrel. Polar Pitfalls (Snow Stage) Bonus Coin: When you see an O in a hole, go to the next hole and fall in. Bonus Coin: Fall into the hole right after the N. DK Coin: A while after the Half-Way Barrel. Surface Tension (Icewater Stage) Bonus Coin: It is behind the start. Bonus Coin: It is close to the O, in the hole. DK Coin: It is below the N. Tundra Blunda (Snow Stage) Bonus Coin: When you start, go back and jump when you're on top of the house. Bonus Coin: When you see a fly up above, jump on it and hold left in the air. DK Coin: It is after the finish. Redwood Rampage (Tree Stage) Bonus Coin: After the jumping guy, go all the way down, and then go left. Bonus Coin: At the G, go left, down, outside, then up for a hidden barrel. DK Coin: When you get to the second jumping guy, jump on him and go up. Arich Attack (Tree Boss Stage) Bonus Coin: Kill Arich by jumping on his head, and by avoiding his attacks. Great Ape Lakes (Fourth World) Jungle Jeopardy (Jungle Stage) Bonus Coin: When you reach a conveyer belt, fall when you see a banana below. Bonus Coin: After the G, fall into the center of a hole with a fly above it. DK Coin: Before the finish. Footloose Falls (Waterfall Stage) Bonus Coin: After the O, go left of the arrow of bananas. Bonus Coin: In the hole right before the DK Coin. DK Coin: Before the end, go directly right. Deep Reef Grief (Underwater Stage) Bonus Coin: When you reach the O, go right, passing the urchins. Bonus Coin: After the N, go down when you see an arrow of bananas. DK Coin: When you get to an arrow of bananas pointing down, go right. Karbine Kaos (Mechanical Stage) Bonus Coin: ??? Bonus Coin: When you reach the N, go up by a barrel, and left along the rope. DK Coin: Go left during the downward path a while after the Half-Way Barrel. Simian Shimmy (Tree Stage) Bonus Coin: When you get to a fat bird which is hiding an O, jump on it. Bonus Coin: When you see a fly over a Tin Barrel, jump on the fly and go up. DK Coin: At the N, go left into the tree, then fall all the way down.