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Donkey Kong Country 2 (e)

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DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST FAQ BY NickWhiz1
Version 1.0

HISTORY OF FAQ

1.0 Started FAQ, completed Introduction and Kong Family Establishments, covered 
Gangplank Galleon in The Stages


1. Introduction
 A. "Trouble in Paradise"
 B. Controls
 C. Barrels
 D. Other Items
 E. Enemies
 F. The FAQ
2. The Stages*
 A. Gangplank Galleon
 B. Crocodile Cauldron*
 C. Krem Quay*
 D. Krazy Kremland*
 E. Gloomy Gulch*
 F. K. Rool's Keep*
 G. The Flying Krock*
 H. Lost World*
3. Kong Family Establishments
 A. Monkey Museum
 B. Kong Kollege 
 C. Swanky's Bonus Bonanza
*Not completed

1. Introduction
 A. "Trouble in Paradise"

	Donkey Kong gulped down the last of his banana milkshake and sighed 
happily, his old beach chair creaking as he wriggled his toes in the sand.  
"This is the life," he thought to himself.  "The sun beating down on a clear 
blue sea, and no pesky banana-thieving Kremlings to worry about."  Lazily he 
raised a hand to wave at Funky, who was showing off his surfing expertise out on 
the waves with the squawking seagulls.

	Donkey Kong settled back and closed his eyes, thinking he'd have a little 
doze, when he heard the sound of shuffling feet.  Before he knew what was 
happening, Cranky Kong bopped him on the head with his cane.

	"Yowch!" he exclaimed, glaring at the snickering old ape standing in front 
of him.

	"Well, well..." said Cranky, "what do you think you're doing sitting 
around all day?  They won't get much of a game out of this, will they?  I 
thought you were supposed to be a big star!"

	"Even stars get time off," muttered Donkey Kong, rubbing his head.

	"I never did," said Cranky proudly.  "Whisking off maidens and throwing 
barrels around the place seven days a week, I was.  That's how I got where I am 
today, you know.  Hard work.  None of this lazing around the beach."

	"Why don't you go off and pester Diddy or something?" complained Donkey 
Kong.  "Let me have a bit of piece for once!"

	Cranky snorted.  "Hah!  He's off somewhere with that girlfriend of his.  
But still, I can see when I'm not wanted..."

	Grumbling to himself, Cranky shambled off down the beach, leaving Donkey 
Kong to pull his hat over his eyes, sink down into his beach chair and slowly 
drift to sleep.

	When night fell and their big buddy still hadn't retruned, Diddy and Dixie 
Kong got worried and went to look for him.  As they reached the beach, they saw 
hundreds of strange looking footprints that led from the sea to form a big 
circle around the spot where Donkey Kong's chair lay, smashed to pieces.

	"Kremlings!" Diddy gasped in horror.
        
	On top of the bits of chair they found a note:
         __________________________________________
	|To the yellow bellied, land-lubbing Kong  | 
	|Family:                                   |
        |                                          |
	|Har-arrrrh!  We got the big monkey!       | 
        |                                          |
	|If you want him back, you scurvy dogs,    |
	|you'll have to hand over the banana hoard!|
	|		  Kaptain K. Rool          |
	|__________________________________________|

	"I thought we'd seen the last of that old rascal for a while," sighed 
Wrinkly Kong, Cranky's good-natured, old wife, when the rest of the family had 
read the ransom note.

	"Well," grunted Cranky.  "I suppose we'd better give him the bananas, 
hadn't we?"

	Diddy was shocked.  "After all we did to get them back last time?  Donkey 
Kong would go crazy if he lost his bananas again!"

	"Got any better ideas, you young whippersnapper?" demanded the old ape.

	"We've got to rescue him, of course!" said Diddy and Dixie together.

	But Cranky just laughed.  "Oh really?  And who exactly is 'we', hmmm?"

	"Count me out, dudes," said Funky quickly, backing away from the group.  
"I hate adventures."

	"I think I'm a bit old for that sort of thing," said Wrinkly 
apologetically.

	"And I'm sure as spit not gonna do it," snapped Cranky.  "Not that I'm 
past my prime, mind you-I could still do a better job than the rest of you put 
together-but I wouldn't be seen dead in a game that scrolls and has bonus levels 
and end bosses!"

	"What about me?!" asked Diddy, stamping his foot.  "I went with Donkey on 
his last adventure!  Why can't I do it?!"

	"You?" laughed Cranky.  "You've only been in one game, and you didn't even 
get your name in the title!  You think that makes you a hero?"

	Diddy looked discouraged, but Dixie was quick to stand up for him.  "Give 
him a chance-he could be a better hero than you ever were," she challenged.

	Cranky scowled.  "You think so, do you?  You think he can make his way 
through all those Kremlings and all those traps, all by himself?"

	"He won't be by himself," she replied.  "I'm going with him."

	Diddy stared at her and she stared defiantly back.

	"But it's dangerous!" he protested.

	"You're not scared, are you?"

	"Of course I'm not!"

	"Well, neither am I.  Don't try to argue-if you're going, I'm going with 
you."

	Diddy sighed.  He knew a hopeless argument when he saw one.  But still, he 
was Donkey's only hope!  Of course, if he managed to rescue his big buddy, he'd 
become a real video game hero, too!  Could he ask for a better chance to prove 
himself?

	Cranky was looking them over shrewdly.  "All right," he said.  "If you 
somehow get back safely from this and bring back that good-for-nothing Donkey 
with you, I'll admit that maybe you have what it takes after all.  But if you 
don't, there will never be more that cheap cameo roles for you in the future, my 
boy."

	Diddy stood straight and proud, ready for his new quest.  "I'll bring him 
back, you'll see!" he declared.

	The others offered him encouragement.  Wrinkly gave him a warm smile, 
while Funky offered his hand for a high-five.  "Go for it, little dude!"

	And as soon as the sun rose again, the brave young pair set out.	

B. Controls 

General Controls:  
Start- Pause/Resume
Select- Change characters when you have both, switch between players in Two-
Player Team mode.
Control Pad- Move player

As Kongs:
A Button: Team up with both characters, split up when teamed up
B Button: Jump
X Button: Jump off animal buddy
Y Button: Cartwheel as Diddy, helicopter spin as Dixie, pick up/throw barrel, 
throw other character when teamed up.

Riding/Playing as Rambi:
A Button: Activate Rambi's Supercharge
B Button: Jump
Y Button: Normal charge

Riding/Playing as Enguarde:
A Button: Activate Enguarde's Superstab
Y Button: Normal stab

Riding/Playing as Rattly
A Button: Activate Rattly's Superjump
B Button: Jump

Riding/Playing as Squawks
B Button: Flap wings
Y Button: Shoot eggs

Riding/Playing as Squitter
A Button: Spin platform web
B Button: Jump
Y Button: Shoot web shot
L Button: Spin platform web
R Button: Spin platform web

Special Move:
*Longer Jump
As Diddy, cartwheel off the edge of a platform and jump in the middle of it.
As Dixie, helicopter spin off the edge of a platform and jump in the middle of 
it.  (For extra distance, use the floating helicopter spin after you jump.)

C. Barrels

*Normal Barrel: Just throw it around.
*Bonus Barrel: Enter it to be blasted to a bonus stage.
*Plus and Minus Barrels: Found in Haunted Hall.  Plus adds time, minus takes it 
away.
*Check and X Barrels: Found in Target Terror.  Check opens the gates, X closes 
them.
*Barrel Cannons:
Normal: Spins around.  Shoot when in right position.
Blast: Sends you in a predetermined direction.
Arrow: Sends you in the direction the arrow is pointing.
*Steerable Barrel: Manuever it any way you want.  Shoot out when you want or you 
will automatically shoot out if you run out of time.
*Rotating Barrel: Rotate it in any one of the eight directions.  Same shooting 
procedure as the steerable.
*Diddy and Dixie Barrels: Only shoots when appropriate character enters it.
*TNT Barrel: Explodes when they contact a wall or enemy.  
*DK Barrel: Releases your partner if you lost them.
*Continue (Star) Barrel: Continue point in the level.
*! Barrel: Gives you temporary invincibility.
*Animal Barrel: Turns you into the animal shown.
*Plane Barrel: Borrow from Funky.  Go to any level you've already beaten, or go 
between worlds.

D. Other Items

Hero/DK Coin: Hidden one per stage by Cranky Kong (40 in all).  Collect them to 
prove to Cranky that Diddy is a true video game hero.  Be careful: Some are 
hidden in bonus levels......

Kremkoin: One per bonus stage ans boss (except Lost World).  Collect 15 to 
access one of the Lost World stages via Klubba's Kiosk.  Each one leads to a 
different level.  Collect all 75 to access all of the Lost World stages and open 
up the final boss.

Banana Coin: Found in different numbers.  Use them at any of the Kong Family 
establishments.  Very useful, especially when you have to pay them to save your 
game!!!

Bananas: Collect 100 (or 10 bunches of 10 each) for an extra life.

Balloons: Extra lives.  The red one is one life, the green one is two lives, and 
the blue ones are three lives.  The only place I found a blue balloon outside 
Swanky's Bonus Bonanza is at the "No Rattly" sign in Gusty Glade, so they are 
rare and tough to get...

Cannons and Cannonballs: Find the cannonball, then take it to a cannon to blast 
away to a bonus stage.

Treasure Chests: Contain bananas, banana coins, extra lives, letters Kremkoins, 
and even a DK Coin in one case.

Crates: Use them like a normal barrel.

Hot Air Balloon: Found only in Red-Hot Ride.  Use the hot air steam to keep it 
afloat.  

Animal Crates: Release and ride the animal buddy on the crate.

No Animal Sign: Go past it and the animal will disappear, but it will leave 
behind an item, from bananas to even a DK Coin!

KONG Letters: Hidden in each stage.  Collect all 4 in a stage for an extra life.

Goal Target: If you jump high enough on the target, you'll get the displayed 
prize.  Same items as in a treausre chest, except no Kremkoins.

E. Enemies

Klomp: The Kremlinig with the wooden leg.
Neek: The rat.
Kaboing: The Kremling that bounces around.
Kruncha: The big, blue Kremling.
Kannon: The Kremling with the cannon.
Klobber: The Kremling inside the barrels.
Zinger: The wasp.
Flitter: The dragonfly.
Klampon: The chomping Kremling.
Klubba: The big, green Kremling guarding the passage to the Lost World.
Klinger: The Kremling who hangs around on ropes and chains.
Click-Clack: The beetle.
Flotsam: The stingray.
Lockjaw: The red piranha.
Snapjaw: The purple piranha.
Shuri: The starfish.
Kackle: The Kremling ghost in Haunted Hall.
Kloak: The coated Kremling ghost.
Cat-O'-9-Tails: The spinning cat with 9 tails (should be 9 lives)
Kaboom: The Kremling inside the TNT barrels.
Puftup: The puffer fish.
KrocHead: The crocodile heads in the water/lava. 
Spiny: The porcupine.
Krook: The Kremling with the hooks for hands.
Kutlass: The Kremling with two swords.
Klank: The Kremling on the roller coaster areas.
Krow: The crow, boss of Gangplank Galleon.
Kleever: The sword, boss of Crocodile Cauldron.
Kudgel: The gray twin of Klubba, boss of Krem Quay.
King Zing: The giant wasp, boss of Krazy Kremland.
Krow's Ghost: Krow's ghost, boss of Gloomy Gulch.
Kaptain K. Rool: The leader of the Kremlings, with the giant gun, boss of The 
Flying Krock and the Lost World.

6. The FAQ

Within this FAQ, you will find:

*Locations of all Bonus Stages, DK Coins, and animal buddies.
*Enemy listings for each level.
*ASCII art of almost each bonus level (they might not all be to scale, but 
pretty close).
*Required stats for each bonus level.
*Walkthroughs for all non-ASCII covered bonus stage.
*Vague walkthroughs of each stage.
*Strategies for each boss (maybe ASCII for some)
*Complete listings of Monkey Museum and Kong Kollege information.
*Complete listing of all answers for Swanky's Bonus Bonanza.

In other words, this might end up being the largest FAQ I've made so far.


2. The Stages

********************************
******A. GANGPLANK GALLEON******
********************************

Enter the world.  Go to the first level: Pirate Panic.

***LEVEL 1: PIRATE PANIC***

Enemies: Neek, Klomp, Klobber

Animal Buddies: Rambi (Ride)

Literally, this is just the warmup stage.  Just go to the right and kill all the 
enemies.  There are bonuses along the way, but they're all easy.

BONUS #1:
>From the Continue Barrel, go right to the hole in the ship.  The Bonus Barrel 
is right under the "N", so you'll get the "N" when you are blasted up.

Bonus Stage:
Variety: Find The Token!
Time: 20 seconds
Enemies: N/A
S: Start
K: Kremkoin
B: Banana Coin

                   
               ____K_
           ___
       ___        B
   ___
_S___________________

BONUS #2:
>From the Continue Barrel, go right, past the hole in the ship, to the letter 
"N".  Keep going right to the Rambi crate.  Jump on Rambi.  Go right until you 
see an arrow of bananas facing toward the wall.  Get on the ground, then face 
left and perform a Supercharge to break down the wall.

Bonus Stage:
Variety: Destroy Them All!
Time: 20 seconds
Enemies: Neek, Klomp
# of Enemies: 7
Start: S
Neek: N
Klomp: Kl
Kremkoin: Kr



                                     _Kl_   _N_
         __N__   _N_          __Kl__              __Kl__ 
                                                           
__S_____________________Kl__________________________________Kr_

DK COIN: 
>From the Continue Barrel, go right, past the hole in the ship, to the letter 
"N".  Keep going right to the Rambi crate.  Jump on Rambi.  Go right, past the 
arrow of bananas.  You will see a barrel platform with a crate on it.  Jump on 
that, then jump up the rest of the ledges to get the DK Coin.

***LEVEL 2: MAINBRACE MAYHEM***

Enemies: Click-Clack, Neek, Klinger, Klomp

The first rigging level.  Not much I can mention but it takes two hits to 
destroy Click-Clacks and those Klingers are super annoying.

BONUS #1:
>From the start, go to the right and stay on the lowest level.  Use the Long 
Jump trick or Dixie's Helicopter Spin to jump onto the rigging, and into the 
bonus barrel.

Bonus Stage:
Variety: Find The Token!
Time: 20 seconds
Enemies: N/A
S: Start
K: Kremkoin

			
                        _     __K__			    
                       |_| 
                       |_|
                       |_|  
                       |_|
                       |_|
                       |_|
                       |_|
                       |_|
                  _    |_|
                 |_|   |_|
                 |_|   | |
                 |_|
                 |_|
                 |_|
                 |_|
                 |_|
                 |_|
                 |_|
            _    |_| 
           |_|   |_|
           |_|   | | 
           |_|
           |_|
           |_|
           |_|
           |_| 
           |_|
           |_|
           |_|
           |_|
   __S__   | |

BONUS #2:
>From the Continue Barrel, work your way through the rigging until you reach the 
letter N.  Go up and get the cannonball, then go up the next incline to the 
cannon.  Holding the cannonball, jump into the cannon to blast off to the bonus 
stage.

Bonus Stage:
Variety: Destroy Them All!
Time: 20 seconds
Enemies: Klinger
# of Enemies: 5
Start: S
Cannonball: Ca
Crate: Cr
Barrel: B
Klinger: Kl
Kremkoin: Kr

	      | | | | |
	      KlKlKlKlKl
_Cr_        | | | | |      _B__
            | | | | |
____        | | | | |      ____
            
_____                     _____
              Kr/S
    ___________Ca__________ 	   

BONUS #3:
>From the continue barrel, work your way through the rigging unitl you reach the 
letter N.  Go up and pass the cannonball and cannon and work your way to the 
letter G.  You'll see a ledge on the left side of the screen.  Use Dixie's 
Helicopter Spin to get over to the ledge, then throw Diddy up into the bonus 
barrel.

Bonus Stage:
Variety: Collect The Stars!
Time: 35 seconds
Enemies: N/A
# of Stars: 75
Start: S
Kremkoin: K
Star: *
Note: There are vertical ropes between stars, but I couldn't put them.

              _
             |*|       ___K__                      
             |*|
            _|*|_
          _|*|*|*|_
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
         |*|*|*|*|*|
           |*|*|*|*|
           | | | | |

_S___

DK COIN:  
There are two ways to get this:

1st Way: Enter the third bonus stage.  After you exit, go to the right and jump 
over the small pit.

2nd Way: Jump onto the ledge below the barrel to the third bonus stage.  Throw 
your partner onto the ledge you normally come out of the bonus stage on.  Go to 
the right and jump over the small pit.

***LEVEL 3: GANGPLANK GALLEY***

Enemies: Kaboing, Klomp, Neek, Kruncha

Ok, this is a little tougher.  You need to throw an object at the Krunchas or 
have invincibility.  The letter O is located high off the screen.  Throw your 
partner into the barrel above the Neek.  The letter G is located in the chest 
after the ! barrel.

BONUS #1
>From the start, jump up the barrel ledges above you.

Bonus Stage:
Variety: Find The Token!
Time: 10 seconds
Enemies: Zinger
Start: S
Kremkoin: K
Chest: C
Zinger: Z
Note: The coin is in one of the chests.  Throw them at the red Zinger to find 
it.  It will appear in the indicated spot once the right chest is opened.


                    Z

_S__C___C___C___C___K_

BONUS #2:
There are two ways to get this:

1st Way:  From the Continue Barrel, proceed right until you find the ! barrel.  
Hit it, then run to the tall stack of barrels and use the invincibility to kill 
the Krunchas to get up to the top.

2nd Way: Go to the tall stack and use your team throw to get up to the ledge 
between the 1st and 2nd Krunchas.  Use your team throw to get up to the ledge 
between the 2nd and 3rd Krunchas.  From that ledge, throw your partner up to the 
barrel.

Bonus Stage:
Variety: Find The Token!
Time: 15 seconds
Enemies: N/A
Start: S
Kremkoin: K
Hook: H

                       ____K__
                H
            H
        H
    H
 
    H
        H
            H
                H    _______S_

DK COIN: 
>From the start, follow the path to the first bonus stage.  You'll see a hook in 
the upper right corner of the screen.  Use Dixie's Helicopter Spin to fly over 
to the hook, then jump across the hooks to the coin.

***LEVEL 4: LOCKJAW'S LOCKER***

Enemies: Klomp, Flotsam, Lockjaw, Shuri

Animal Buddies: Enguarde (ride)

There are two Enguardes hidden in this stage.  The first one is in the passage 
below the first Lockjaw.  The second one is after the first Shuri.  It's in a 
small passage guarded by another Lockjaw.

BONUS #1:
>From the start, go right to the letter K.  Continue right and get Enguarde.  
Exit, then go to the next DK barrel.  Above the DK barrel is a hidden passage.  
Go up, and use Enguarde's Superstab to break into the wall marked by a line of 
bananas.

Bonus Stage:
Variety: Find The Token!
Time: 40 seconds
Enemies: N/A
Start: S
Kremkoin: K
Note: This is just an outline of the area.  It isn't detailed to show the crates 
and barrels.  This is one of them that is almost impossible to be totally 
accurate.

       ________       __    ____________________
      |__    __|     |  |  |   _____    ______K_  
         |  |        |  |  |  |     |  |   
 ________|  |________|  |  |  |     |  |
|________    ________   |  |  |     |  |
         |  |        |  |  |  |  ___|  |________
         |  |        |  |  |  | |   _________   |
 __      |  |_____   |__|  |  | |__|         |  |
|  |     |   __   |________|  |       __     |  |
|  |     |  |  |___________   |      |  |    |  |
|  |     |  |              |  |      |  |    |  |
|  |_____|  |________      |  |______|  |    |  |
|   ___________    __|     |___    __   |    |  |
|  |           |  |            |  |  |  |    |  |
|  |      __   |  |         __ |  |  |  |____|  |
|  |     |  |  |  |        |  ||  |  |   _______| 
|  |     |  |  |  |        |  ||  |  |  |
|  |_____|  |__|  |        |  ||__|  |  |_______
|   _____    __   |        |  |      |   ____   |
|  |     |  |  |  |________|  |______|  |    |  |
|__|     |  |  |   ________    _________|    |  |
         |  |  |  |        |  |              |  |
         |  |  |  |        |  |_________     |__|
         |  |  |  |        |_________   |    
_________|  |__|  |_____             |  |
_S___________________   |            |__|
                     |__|  

DK COIN:  
>From the Continue Barrel, work your way left, then up, then right until you 
find a large pit going down with a ledge on the right (easier way: a few screens 
right of the letter G).  Either dismount Enguarde or use his Superstab to get 
across to the tunnel with the DK coin.                  
  
***LEVEL 5: TOPSAIL TROUBLE***

Enemies: Neek, Kaboing, Click-Clack, Klomp, Kruncha, Zinger, Klinger, Flitter

Animal Friends: Rattly (ride)

You can get halfway through this stage using Rattly the Snake.  The second half 
isn't really that hard either.

BONUS #1:
>From the start, go left and get Rattly the Snake.  Go all the way to the left, 
then up, then all the way right, and up.  Use Rattly's Superjump to get up to 
the bonus barrel.

Bonus Stage:
Variety: Destroy Them All!
Time: 15 seconds
Enemies: Flitter
# of Enemies: 6
Start: S
Kremkoin: K
Flitter: F


               F          F
      F     
___       F         F             F  __K_
_S_______________________________________

BONUS #2:
>From the Continue Barrel, work your way through the ropes until you are on a 
vertical rope below two Flitters.  Jump up to the right of the Flitters and if 
you picked the right spot, you'll be on a hook.  Bounce off the Flitters to get 
into the bonus barrel.

Bonus Stage:
Variety: Destroy Them All!
Time: 15 seconds
Enemies: Flitter
Start: S
Kremkoin: K
Flitter: F
Flitter's Path: <   F   >


              _
             |_|       ___K__                      
             |_|
            _|_|_
        < _|_|F|_|_ >
         |_|_|_|_|_|
         |_|_|_|_|_|
         |_|_|_|_|_|
        <|_|_|F|_|_|>
         |_|_|_|_|_|
         |_|_|_|_|_|
         |_|_|_|_|_|
        <|_|_|F|_|_|>
         |_|_|_|_|_|
         |_|_|_|_|_|
         |_|_|_|_|_|
        <|_|_|F|_|_|>
         |_|_|_|_|_|
           |_|_|_|_|
           | | | | |

_S___

DK COIN:
>From the Continue Barrel, work your way to the goal, but don't hit it.  Go back 
left on the rope, then down on the rope, then right on the first rope down.  At 
the end of this rope, use Dixie's Helicopter Spin to land on a ledge on the far 
right with the DK Coin.
        
***BOSS: KROW'S NEST***

Enemies: Krow

Here it is, the first boss battle.  It will take four hits to defeat Krow.  Here 
are some strategies:

#1: Krow will fly up to his nest and take an egg out.  He will then drop it on 
the mast.  Wait for it to stop bouncing, then pick it up and hit him.
#2: Repeat #1
#3: Now it gets tougher.  He will knock the nest and eggs will come flying out.  
Wait for the solid one, then take it and whack him.
#4: Repeat #3, but this time the eggs come out faster.

*********************************
******B. CROCODILE CAULDRON******
*********************************

The rest to come in later updates...

3. Kong Family Establishments
 A. Monkey Museum

	In Monkey Museum, Cranky will charge you Banana Coins for hints on levels 
within that world.  For the sake of saving your Banana Coins, I have decided to 
put a full listing of all his hints.  Read along.

GANGPLANK GALLEON

*Pirate Panic-Free: Try using your team throw at the start.
*Lockjaw's Locker-Free: Below the letter K, you'll find a reward if you avoid 
the danger.
*Mainbrace Mayhem-Free: Jump for joy when crossing the longest horizontal rope.
*Pirate Panic-1 coin: I reckon the door at the bottom of the tall wall looks 
flimsy to me.
*Gangplank Galley-2 coins: Those big blue goons ain't guarding that huge stack 
of barrels for nuthin'!  Knock them off and get up there.
*Topsail Trouble-3 coins: A hook, step, and jump is all you need to look for 
near the two dragonflies above you.

CROCODILE CAULDRON

*Lava Lagoon-Free: Below the first seal, you'll find something worth getting 
your fur burnt for.
*Hot-Head Hop-Free: Is it my eyes, or is there just one chest at the start?
*Red-Hot Ride-Free: Take it easy, let the rhino use his head to get you through 
the first half.
*Hot-Head Hop-1 coin: A trek toward the Klobber with the spider is worth looking 
up.
*Kannon's Klaim-2 coins: Right is right, right at the start.
*Squawks's Shaft-3 coins: Those two hook throwing villains opposite each other 
are protecting something.  I'm sure of it!

KREM QUAY

*Barrel Bayou-Free: Find the only Krockhead stepping stone and you'll find your 
buddy Rambi.
*Bramble Blast-Free: With only the dragonflies left, I'm sure you'll be alright.
*Slime Climb-Free: When nearing the top, the ability to walk on water reveals 
all.
*Glimmer's Galleon-1 coin: It might be dark and spooky, but don't let it get you 
down immediately.
*Rattle Battle-2 coins: Are you up to it at the start?
*Bramble Blast-3 coins: After four spinning barrels, all that's left is left 
itself.

KRAZY KREMLAND

*Hornet Hole-Free: An eight-legged friend would go halfway to helping you here.
*Rambi Rumble-Free: Don't be in a hurry to enter Rambi's room.  Think things 
over.
*Bramble Scramble-Free: The fruit is always fresher on the the other side of the 
thorns.  Jump to it!
*Target Terror-1 coin: It's his track, so watch the Kremling car carefully.  He 
might be down, but he's on his way out.
*Rambi Rumble-2 coins: A charge down the last straight with Rambi will ensure a 
crushing victory.
*Hornet Hole-3 coins: Start with a hook, stick, and jumps, and you're bonus 
bound!

GLOOMY GULCH

*Ghostly Grove-Free: Things are starting to look up on this level.
*Parrot Chute Panic-Free: Here's a tip that I think's great, the door is by the 
Klampon and so is the crate.
*Web Woods-Free: Finishing this level is cause for celebration.  By all means go 
over the top.
*Haunted Hall-1 coin: Where you find one, you may find two.
*Parrot Chute Panic-2 coins: To the left of the letter 'O' is where you should 
go.
*Ghostly Grove-3 coins: K. Rool is no fool.  He has got two big blue goons 
watching his horde near halfway.

K. ROOL'S KEEP

*Arctic Abyss-Free: After the start, a long jump and then a high jump will win 
you more than just a gold medal.
*Chain Link Chamber-Free: Brave an early attack of barrels and their hidden 
treasure is yours.
*Toxic Tower-Free: Watch very carefully at the end.  There's something going 
down that could give new a new life.
*Clapper's Cavern-1 coin: I ain't helping you on this one.  It's up to you to 
start looking yourself.
*Castle Crush-2 coins: I've left a couple of animal buddies for you in here, but 
it's left for you to find them.
*Chain Link Chamber-3 coins: When cannon balls are raining down on you, I 
suggest you look for a way past who's responsible.

LOST WORLD

*Jungle Jinx-2 coins: Just before halfway, take time to look back at what you've 
done.
*Black Ice Battle-2 coins: After the slope with the letter 'N', press right as 
you fall and you'll have a ball.
*Klobber Karnage-2 coins: Down may be out, but right picks you up.
*Fiery Furnace-2 coins: The bananas point the way.
*Animal Antics-2 coins: The end is not the end.

 B. Kong Kollege 

	Here, Wrinkly Kong will charge you for general hints and boss tips, as 
well as to save your game (the first time in each world is free).  Here are all 
those hints:

GANGPLANK GALLEON

*Kong Family Coins-Free: A gold coin with a bunch of bananas on it, collect 
these and spend them in the various Kong Family locations found throughout the 
island.
*Swimming-Free: Press the 'B' button to swim.  Pressing Up or Down on the 
directional keypad while swimming or floating will affect the speed that you 
sink or swim.
*End of Level Target-Free: Jump on the target to finish the level.  If you jump 
from a sufficient height, you will win the displayed prize.
*Rambi's Supercharge-1 coin: Press and hold the 'A' button to power him up, then 
release it for his Supercharge.  Use this to destroy enemies and break open 
hidden doors!
*Character Team-up-1 coin: When you have both characters, press the 'A' button 
to team up.  You can throw your partner to defeat enemies and reacg inaccessible 
features.  Press A again to split up.
*Area Guardian-2 coins: Throw Krow's eggs back at him.  He won't like it!

CROCODILE CAULDRON

*Rattly the Snake-Free: To make your snake buddy jump in mid-air, walk off an 
edge and press the jump button as he falls.
*Rope Climbing-Free: Press and hold the 'Y' button when you are on the ropes and 
you will climb up and down them faster than normal!
*KONG Letters-Free: Collect all four of these in a level to earn an extra life!
*Squitter's Web Platform-1 coin: To create a web platform, press the 'A' button 
or either of the top 'L' or 'R' buttons.  Press the button again to stop the web 
and form a platform in the desired position.
*Kremkoins-1 coin: For every bonus level you complete, you will get one of 
these.  Collect a lot and you can use them at Klubba's Kiosk.
*Area Guardian-2 coins: When you hit Kleever, quickly get across to the other 
side before he gets angry.

KREM QUAY

*Animal Barrels-Free: Jump in these to transform into the animal shown on the 
side of the barrel.
*Jumping on Enemies-Free: If you hold the jump button down while jumping on an 
enemy, you will bounce higher and further than normal.
*Extra Lives Balloons-Free: There are three types.  Red is worth 1 life, Green 
is worth 2 lives, and the rare Blue balloon is worth 3 lives!
*Rattly's Superjump-1 coin: Press the 'A' button to power him up, then release 
it to activate his Superjump.  Use this to access normally unreachable areas.
*Cranky's 'Video Game Hero' Coins-1 coin: A very large coin with 'DK' on it, 
each level has one, cunningly hidden by Cranky.  Collect these to increase your 
status as a video game hero.
*Area Guardian-2 coins: When Kudgel lands, he'll shake the screen and immobilize 
you!  Be careful!

KRAZY KREMLAND

*Secret Doors-Free: Doors are hidden on the sides of walls and can be broken 
into by throwing objects at them or using your animal buddies.
*Roll Jump-1 coin: Press 'Y' to roll off an edge, then press 'B' as you fall.  
You can increase your jumping distance this way.
*Area Guardian-2 coins: Destroy the small Zinger and his drones quickly, or 
they'll reappear after a while.

GLOOMY GULCH
*Secret Passages-Free: Walls that look solid could contain secret passages that 
you can use to access hidden areas or shortcuts.
*Bonus Levels-Free: Each level has between one and three of these.  Complete all 
the bonuses on a level to gain 1%.
*Area Guardian-Free: Jump on the different colored Mini-Neckys to gain the 
necessary objects to fight the ghost of Krow.

K. ROOL'S KEEP

*Invisible Items-Free: Finding these aren't necessary, but they will be useful 
if you can.  Items become visible when you touch them.
*Enguarde's SuperStab-1 coin: Press the 'A' button to power him up, then release 
it for his Superstab.  Use this to break open hidden doors.

THE FLYING KROCK

*Wrinkly Kong-Free: All but one of my lessons are useful in your quest.
*Kaptain K. Rool-3 coins: Make sure you have plenty of lives!

 C. Swanky's Bonus Bonanza

	This is the treasure trove for extra lives.  Pay a couple banana coins, 
answer three questions correctly, and you get 1, 2, or 3 extra lives.  Here are 
all of the questions and answers.
*Answer* The correct one.

GANGPLANK GALLEON

Swanky's Swag-Free:

What is my name?

*A. Swanky*
B. Wanky
C. Stinky

What is the first enemy that you see in the game?

*A. A furry rat*
B. A scaly crocodile
C. An ugly earthworm

What is the name of this area on the island?

A. Gangway Garbage
B. Gangland Galleon
*C. Gangplank Galleon*

Prize: Red Balloon

Pirate Puzzler-1 coin:

What button do you press to run?

A. Button 'B'
*B. Button 'Y'*
C. Start Button

What is the name of the first level in the game?

A. Pirate Picnic
*B. Pirate Panic*
C. Pirate Punch-up

What is the name of the enemy boss who has kidnapped Donkey Kong?

A. Kaptain K. Rapp
B. Korporal K. Reep
*C. Kaptain K. Rool*

Prize: Green Balloon

Chimp Challenge-2 coins:

In the first level of the game, how many windows did the Kaptain's Kabin have?

A. 2
*B. 4*
C. 6

What is the name of the first rigging level?

*A. Mainbrace Mayhem*
B. Rigging Riot
C. Ropey Rubbish

In the first level of the game, which of these is NOT a background object in the 
Kaptain's Kabin?

A. A sword
B. A map
*C. A gun*

Prize: Blue Balloon

CROCODILE CAULDRON

Cranky Challenge-1 coin:

What is the name of the first lava level on this area of the island?

A. Boiler Curfew
*B. Hot-Head Hop*
C. Meltdown Mayhem

What is the name of this area of the island?

*A. Crocodile Cauldron*
B. Alligator Alley
C. Crocodile Cove

How many times did you have to hit the end of area giant bird to kill him?

*A. 4*
B. 6
C. 10

Prize: Red Balloon

Lucky Lava-2 coins:

What colors were the crocodile heads you jumped on in the first lava level?

A. Red and Blue
B. Blue and Green
*C. Green and Brown*

What is an extra lives balloon colored red worth?

A. 2 lives
*B. 1 life*
C. 5 lives

Excluding the end of area boss, how many levels were there on the first area of 
the island?

*A. 5*
B. 6
C. 4

Prize: Green Balloon

Gorilla Game-3 coins:

How many banana bunches would you have to collect to get an extra life?

A. 5
*B. 10*
C. 20

Where did the beetle first appear during the first area of the island?

A. Level 1
B. Level 5
*C. Level 2*

What is the name of Diddy's pony-tailed girlfriend?

A. Diddette
B. Trixie
*C. Dixie*

Prize: Blue Balloon

KREM QUAY

Funky's Fun-1 coin:

What can your snake buddy do that is special?

*A. Jumps very high*
B. Runs very fast
C. Spits eggs

What is the name of the level with the angler fish who helps you with his 
underwater light?

A. Torch Tragedy
*B. Glimmer's Galleon*
C. Gloomy Galley

What is the name of the big muscle-bound crocodile who guards the toll bridge?

A. Klaggy
B. Klunga
*C. Klubba*

Prize: Red Balloon

Swampy Swag-2 coins:

How many lives do you start the game with?

A. 3
*B. 5*
C. 17

What button do you press to team up?

A. Button 'X'
B. Button 'B'
*C. Button 'A'

What is your rhino buddy's name?

A. Bambam
*B. Rambi*
C. Rambus

Prize: Green Balloon

Primate Prize-3 coins:

What is the name of this area of the island?

A. Don Quay
*B. Krem Quay*
C. Crocodile Cove

What is your parrot buddy's name?

*A. Squawks*
B. Squeaks
C. Flapper

How many airplanes hang from the roof in Kong Kollege?

A. 1
B. 4
*C. 2*

Prize: Blue Balloon

KRAZY KREMLAND

Wrinkly's Winner-1 coin:

What is the name of this area of the island?

A. Loopy Goonland
B. Creepy Crocland
*C. Krazy Kremland*

What color is your parrot buddy?

*A. Red, green, and yellow*
B. Red, black, and purple
C. Brown, black, and white

What is the name of the two companies that produced this game and Donkey Kong 
Country?

A. Rave/Crocodile Games
B. Kremsoft/Krool Inc.
*C. Rare/Nintendo*

Prize: Red Balloon

Krazy Kwiz-2 coins:

What is the name of the first wasp hive level on this area of the island?

A. Wasp Hive Horror
*B. Hornet Hole*
C. Horrible Hive

What is the name of the old lady kong, who runs Kong Kollege?

A. Cranky
*B. Wrinkly*
C. Crinkly

Which of these items can NOT be found at Klubba's Kiosk?

*A. Picture of K. Rool*
B. Oil drum
C. Boxing gloves and punchbag

Prize: Green Balloon

Baboon Booty-3 coins:

What is your snake buddy's name?

A. Hisser
B. Slithers
*C. Rattly*

What color waistcoat does old man Cranky Kong wear in Monkey Museum?

A. Red
*B. Green*
C. Yellow

Which of these enemies have you not seen yet during this area of the island?

A. Kutlass the swordsman
B. Zinger the wasp
*C. Cat o' 9 tails*

Prize: Blue Balloon

GLOOMY GULCH

Lockjaw's Loot-1 coin:

What is the name of this area of the island?

*A. Gloomy Gulch*
B. Fearsome Forest
C. Spooky Heights

How many little wasps did the end of area giant wasp break up into?

A. 3
*B. 5*
C. 7

What is the name of the trendy, surfing kong, who operates his barrel flights?

A. Cranky
B. Chunky
*C. Funky*

Prize: Red Balloon

Haunted Haul-2 coins:

What is the name of the forest level with the blowing wind in it?

A. Breezy Battle
B. Windy Woods
*C. Gusty Glade*

On the Kremling island map, how many small wasp hover around the wasp hives?

A. 2
*B. 3*
C. 4

What is the name of the Kremling island that you are on?

A. Crocodile Dump
*B. Crocodile Isle*
C. Crocodile Country

Prize: Green Balloon

Gibbon Game-3 coins

Which of these is NOT the name of an area of the island you have played?

A. Crocodile Cauldron
B. Krazy Kremland
*C. Crocodile Canyon*

What is your swordfish buddy's name?

*A. Enguarde*
B. Swordy
C. Stabber

How many world map globes are there on the shelves in Kong Kollege?

*A. 2*
B. 1
C. 0

Prize: Blue Balloon

K. ROOL'S KEEP

K. Rool's Kwiz-1 coin:

What is the name of this area of the island?

A. K. Rool's Castle
*B. K. Rool's Keep*
C. K. Rappy Keep

What is the name of old man Kong, who lives in a Monkey Museum?

A. Creaky
B. Beardy
*C. Cranky*

Which of these enemies also appeared in Donkey Kong Country?

A. Neek the rat
*B. Zinger the wasp*
C. Kannon the crocodile

Prize: Red Balloon

Castle Challenge-2 coins:

What is the name of the castle level with the rising florr?

*A. Castle Crush*
B. Tragic Tower
C. K. Rool's Krush

How many animal buddies can you ride in the game?

A. 4
B. 6
*C. 5*

What is the name of the flying ghost coat Kremling who throws objects at you?

A. Flapper
*B. Kloak*
C. Black Jacket

Prize: Green Balloon

Big Ape Bounty-3 coins:

What is your spider buddy's name?

A. Spinner
*B. Squitter*
C. Eight Eyes

How many desks are there in Kong Kollege?

*A. 5*
B. 3
C. 6

How many different baddies do you think are in the game?

A. 40
*B. 30*
C. 20

Prize: Blue Balloon

END FAQ