$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! DINO CRISIS JAPANESE VERSION !!General FAQ / Walkthrough Version 0.1!! by Jade Weapon (EXW) Latest Updates : June 12th, 1999 $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! What's Inside? -------------- • Introduction • Instruction Manual • Characters Recognition (Under Construction) • Weapon Glossary (Under Construction) • Walkthrough w/ Map • Wonderful World of Mixing (To Be Concluded) • FAQ (To Be Sorted) • Available GameShark Codes (To Be Sorted) • Favorite GameShark Codes (To Be Concluded) • Item and Supply Guides (Under Construction) • Disclaimer • Credits $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! • Introduction -------------- I know nothing, but of course this is Capcom's latest game as we waits for the third series of Resident Evil. Your friend agent called Tom has reported there are unimportant weapon development on Ibis Island. But he suspected Dr. Edward Kirk which is believed died in an accident three years ago. You are Regina, member of the squad led by Gale. You team mates would be Rick and Cooper. You've sent to Ibis Island to secure and repatriate Dr. Kirk. Your team arrived on the east gate of the research facility. But you did not suspect Cooper. He was eaten by T-Rex but none of your mate, even you, have realized. Gale refused to wait for Cooper, so the party goes without him. The mission begins... $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! • Instruction Manual -------------------- A. CONTROLS ----------- Note: The following control is at default configuration. L2 R2 --> Turn 180 Degree L1 --> Choose Target R1 --> Weapon Ready UP --> Forward / Up Tri --> Enter / Exit Menu LEFT RIGHT Sqr --> Accept <-- Cir DOWN --> Backward / Down X --> Dash / Cancel SELECT --> Game options START --> Pause B. SAVING GAME -------------- Enter any save room. As you leave the room, hold Cancel (X) then press Sq or Circ (Accept) at the door. Choose your memory card. If you overwrite the old file, choose the first option, then press X all the way. C. IN-FAQ MAP LEGENDS --------------------- STRUCTURES ADVERSARIES • > Corner Velociraptor velociraptor < & | > Vertical Wall Tyrannosaurus rex < # - > Horizontal Wall Compsognathus compsognathus < * : > Vertical Active Door Horizontal Laser Gate < _ = > Horizontal Active Door Vertical Laser Gate < ! + > Vertical / Horizontal Inactive Door Vertical Rolling Door < ` Dx > Downstairs with x as destination Horizontal Rolling Door < ~ Ux > Upstairs with x as destination Xx > Airshaft with x as shaftways' number @ > Elevator e > Emergency Box S > Save Room $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! • Walkthrough w/ Map -------------------- •-------+++++-------------------------• | | 1F | •----------• | : | •----------• | | •--------•---------•--!----•---------===-----------•-----• | | ! | | | 10 : 9 ! X1 : 11 •--!-------------• | | & ! | : ! X1 6 & •--------•_____•---==-!----• Uü •--!-----==---• | | | | •--------===-------•----• | | | 22 : | S | e | | | | | X2 | | | 19 : 20 | | | •--------•-===-•------•-==-• | & : | | | | X1 |--------@@--------•____•------•------•==• | | & | X2 & | | 3 | | •------------• | •-----------------• | | | | e 7 | | | •--==--• | | •----==-----• : & | | | | | : 21 •-==---• | | | 8 | | | 23 | 2 | | | | | | DÞ | | |~~~~~| | •-----------------•------•----•-==-• | •---•-=-•-•-•-----•• | : | | | | | 5 | | 4 | 1 + | Dé •---• | | | | + •---------• •-•-==-•-• • •-----•----• | | | | | | | | | | | | | | | | | | / / •--• •--• / / | | / / | & •------------- / | / | •----------------- •----------• ----------------------------------------------------------------------- •-----------•-----------•---------------• •---• | | # | | ___ | D | | 15 | 16 : | / \ | ü | | | | •----•------ -------• | •-==--------•-----------• | | | | : 12 | | 14 : 13 & | | | | | | •-----• •-------------===-------------•--•---------------------- | | | | | | | | & | | | | | | 17 | 2F | | | | | | | | | | •----------------•------------• | | | | : | | | | •----------------------•-----==-----• | | | | •------------• ----------------------------------------------------------------------- •--------==---------• | | | | •-------------• | B1 | ` | | ` | •-==-• •--------@@---------• | | | | | | | | | •-------------• | •-------------------------------•---------------• | | : | | | * | : : | | •-==-------•--------•-----------&-----------• | | | | | | | | | | S | •------------• | | | | | | | | | | •----------• | 24 : : | | | | UÞ | | | | •--------• | | | | | | •------------•-------•---------------• | Ué | | | •----------------• ----------------------------------------------------------------------- After a short conversation on 1, Rick goes to control room. Regina will have to wait for him. Talk to Gale, he tells Regina to sweeps the area. Go to 3, get a key to generator at 5. Still in 3, get a orange health kit behind the shelves. Of course, you have to push the shelves first. Rick will contact Regina, he's already in control room. He'll ask you to turn on the power at 5. Gale heard your conversation, Reg lend the key to Gale and heads for 5. Follow him. At 4, you'll find a corpse. Examined it, you'll get a blue liquid. Gale will guard you outside, use the key to go to 5. To turn the power on, you have to solve the puzzle. First, look at lever on the right side of the panel. Memorize the color order: red, blue, green and white. Get the battery on the panel into the same color order. Then pull the lever, the power will go on. Suddenly, you heard a gun- shot. Go find Gale outside. Be prepare. As you get outside, get ready to run. You'll be chased by raptor. What you have to do is run, you don't have to kill her since you'll not return to this area later on the game... probably. After you successfully return to 2, go to 6. Head towards the laser gate, climb into the airshaft (X1). On the airshaft, take the first exit that went to 7. Get the handgun bullet, go to Rick at Control Room (8), have a short conversation. Then go to the save room (S). Before you leave to 9, examine the body near the safe. You'll get LEO Medal. Don't forget to obtain Shotgun SPAS12, DDK [H] disk 1, and plug. To get further info about DDK disks, turn the computer on from the switch near the door to 9. And to access the green emergency box at north of the door to 8 at 7, you need a plug. Go there and obtain some medical packs and green liquid. Next, what you have to do is go to 10. But beware of Raptor. At 10, you'll get DDK [H] disk 2, and blue stunner dart. Read the blue book, you'll get a combination for the safe at S. The number's 0375. Note if you didn't kill the raptor, she'll try to get in. And is she can get in, dodge it and she keeps following you. BTW Pay no attention to those posters... Carefully back to 9, deactivate the laser gate (it's best to do it before you enter 10), go to S to open the safe. Get the entrance key and blue liquid, then go to 11. At 11, get blue liquid and handgun bullets then go upstairs (12). At 12, get a blue liquid below the box and health kit. Go to 15, but careful at raptor on 13. At 15, read the yellow book to obtain password for 16 and 17. For 17, it's '7687'. For 16's password, read its example. If there's {OXPYEZN} and the key is {XYZ}, the password would be {OPEN}. Kill the raptor to ease your way to 16 and 17. Get the shotgun SG ammo, go to the panel at 16's door. If there's {HBCEFAGDI} and the key is {BCFGI}, the password would be {HEAD}, then press the upper kanji words. Inside 16, have a conversation with the doctor. You'll obtain another medal, SOL Medal. Get shotgun SG ammo and DDK [N] disk 1, then go for the panel behind the chair. Use the SOL Medal to the right (that's first option), and LEO medal to the left (second option), then enter the code that exactly coated on both medal... in this case [705037]. Get the L keycard, then leave the room as USING THE SHOTGUN. Go to 17 if you're ready. There is raptor and another raptor from 13 you need to blown up. After that, read the manual at the desk and go for the panel at the right of the shelves. Enter the code you've obtain at 15, that's 7687. You'll get handgun upgrade kit. Then look around for Green Dart. Head back to the main hall (11), then go to 18. Grab DDK [N] disk 2, SG ammo and don't forget to examine the body for more blue liquid. Also, look at the paper for ID recognition for later in the game. It's the ID of Mark Doyle, with its number 47812. Memorize it. Don't worry, no dino shall ambush you here... probably. Go back to 11 then head to 19 as Rick calls you. Another puzzle similar to 16 that you have to solve, at the door to 19. There's {ABNDFGHABWCDFGHABDFGHOMABDEFGHR} and the key's {ABDFGH}, the password would be {NEWCOMER}, press the upper kanji words. At the elevator lobby (19), obtain the map and push the box for blue liquid. Also check the red emergency box, but the plug you've got nearby doesn't suit. Then go to 20, deactivate the laser gate. You'll get cornered by 2 raptors, you don't have to kill them YET. Dodge them (use the gas panel switches on the wall), and quickly examine the body for plug and get more green liquid, then go to 21. Get the B1 key, and have some fun with the raptor. Gail will appear and put some bullets to the raptor's rear (REALLY!). After short conversation, get SG ammo nearby and go to 20. Right after you exits (that means you are in 20), quickly go to airshaft (X2) that ends at the toilet (22) near the save room (S). Get back to 8, raptor beware at 9. Have a short conversation, go back to 23 outside the building. As you exits 8, beware of raptor. Quickly go to shaft X1, and exits at 6. Turn the laser gate off, then heads for 23. Another raptor will burst in. At 2, get a blue liquid at the front of the door to 23. Use the key, get another blue liquid and go down. Well, you'll face the same puzzle at the generator (5), but there are no red battery. Find it at the southeast of the room, then put it inside the panel. Once you solve it, Rick will call you. Before you exits, obtain a plug by pushing the shelves near the switch. Return to 8. Back to control room, Rick and Gail had a conflict. Gail wants to check any survivor at the basement as he saw a person at the base ment, while Rick wants to rescue a survivor that his signal comes from the east gate. If you choose Gale's way, choose first option, for Rick, choose the second option. GALE'S WAY : To be concluded... RICK'S WAY : To be concluded... $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! • Disclaimer ------------ This FAQ shan't be reproduced freely by electronicaly / visualy / audio-visualy, without Blue Moogle's LABELED permissions. Any illegal reproducement is prohibited. $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! • Credits ------- Goes to : - The Almighty God - Someone who taught me Japanese Kana long time ago whom I forgot - The SquareSoft Archives' staffs, for their acceptance and supports - Final Shock with his apprentices - Shinji Mikami of Capcom of Japan - Japanese Anti-Piracy Comitee (kotobate shimae...) - InterAct and Datel for making those unbelievable GameShark / Pro Action Replay devices - GameShark Code Creators Club at http://www.cmgsccc.com for their basic knowledges about GameShark and its components - Cheat Code Central at http://www.cheatcc.com - GameFAQS for publishing my FAQs $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! Thank you, I hope my FAQ would help you. Sorry for my English, and have nice day. $@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@!%$@! © 1999 Blue Moggle Productions All Rights Reserved Mail : exw@squarearchives.zzn.com