THE DIG: A WALKTHRU by Morgana NOTE: This file contains a complete solution to LucasArts' graphic adventure, THE DIG, and may spoil your enjoyment of the game. Read at your own risk. METHODOLOGY This is the story of how I got through THE DIG. I've described, as nearly as I can recreate it, the game that I, personally, played. I've also included another possible alternative toward the endgame that I learned of after I finished my game, from messages posted here in the GAMERS forum, and then replayed to check it out and to discuss it with fellow players. My goal is not only to help you get through the game, but to give you a sense of how I thought about the puzzles, what I got out of the game's story, and why certain things I tried worked (and others didn't). I've attempted to highlight things that you learn as you play that should serve as clues to what might otherwise seem obscure puzzles, and have noted the places where I needed a hint myself and/or felt that a puzzle could have been more "fair." Instead of just telling you a quick and dirty solution, such as "take x and use it on y" without an explanation of why, I've tried to give you a sense of how I came to that point through my own game experience -- and how (I thought) some of the things that weren't necessary to finish the game added to its atmosphere and exposed aspects of its richness. My hope is that if you're new to graphic adventures and having some trouble, this walkthru will not only help you through THE DIG, but will give you some ideas about what to try with your next game to make it more fun and less frustrating. If you've been playing adventures since Shep was a pup and have pretty much breezed through THE DIG so far, I hope that this will help you with wherever you happen to be stuck -- but will also be at least somewhat entertaining to read through after you finish, as you'll get a taste of where I was led astray. Maybe you can even relate to some of my wayward follies because you waywardly followed them yourself. Heh. INTRODUCTION You learn through the introductory movie that an asteroid called Attila, first sighted at an observatory in Borneo, is on a three-week collision course with Earth. Attila is large enough to cause catastrophic damage if it hits; indeed, it could wipe out all life on the planet. The Borneo observatory's computer predicts that the likelihood of collision is 1 in 1, but NASA says it's 99% (how typical). The space shuttle, although not designed for such a mission, has been commissioned to take Commander Boston Low (your player character) and his crew, Ludger Brink (noted geologist and archaeologist), Maggie Robbins, (renowned journalist and linguistic expert), Ken Borden (ace shuttle pilot), and Cora Miles (Congressional candidate and payload specialist (huh? am I missing a connection here?)) to Attila prior to impact. The plan is for the landing party (Boston, Brink and Maggie) to place nuclear explosive devices that will blast Attila into a different course, thereby saving Earth without destroying the asteroid. If successful, preserving the asteroid will not only prevent large portions of it from entering Earth's atmosphere and causing damage, but -- as you soon find out -- will also allow Boston & Co. to do some exploring on Attila once Earth is out of danger. As Brink lets you know later, this is the first time any Earthlings will have had such an amazing chance to get up close and personal with an asteroid. As you enter your mission, you're under pressure. You have an extremely important job to do. The people of Earth are counting on you. You have to do it right. My adrenaline was pumping. Is yours?AT THE SHUTTLE When the introduction is over, Boston, Maggie and Brink have exited the space shuttle and are poised just outside it in space exploration garb. The first thing I did was look in my inventory, mostly to get an idea of how the interface worked. You start out with an EXAMINE (a magnifying glass that allows you to get a closer look at other inventory items and on-screen hotspots), a PENULTIMATE (a communications device with a built in video game), an ARMING KEY, and a FLASHLIGHT. To test out the interface, further, I EXAMINED each of the other inventory items. I didn't learn much of anything new except that the ARMING KEY was for the "explosives" -- presumably those I'd need to place on Attila. NOTE: When I use EXAMINE in this walkthru, I am referring to using the magnifying glass from your inventory. When I use any other verb (such as LOOK, USE, PUSH, etc.) all you need to do is click on the item. Next I scanned for hotspots on the screen and found the following: TOOL CHEST, ASTEROID, ROBBINS and BRINK. Since I figured I'd need some tools to help me with Attila, I decided to focus on the TOOL CHEST first. I tried to OPEN it, and Boston told me that it was called "the pig," and that payload specialist Miles needed to use the remote arm to release it. Since she was still in the shuttle and I saw no need for a face-to-face meeting with her given that I was so technologically well-equipped, I decided to give her a CALL on the PENULTIMATE. I called it up out of inventory and selected the COMM option (the only one I used throughout the game although LUNAR LANDER fans may choose to use the other as well from time to time), then MILES. (Now that you know how the PENULTIMATE works, I'm not going to repeat these steps every time to save you some download time. Hahahaha.) Since I was determined to get that pig, I ASKED MILES about the FLYING PIG out of the "talk" options, and she deployed it for me. I then LOOKED at the FLYING PIG again, and Boston took it down to the surface of the ASTEROID. PLACING THE EXPLOSIVES Once at the surface, I OPENED the FLYING PIG. I REACHED inside the FLYING PIG and found: a ZERO-G DIGGER, EXPLOSIVE UNIT ALPHA, EXPLOSIVE UNIT BETA, and a modest, but serviceable-looking SHOVEL. I TOOK all of them and placed them in inventory (by clicking each one on the "I" icon at the bottom left of the screen), then EXITED that screen. (Now that you know how to place items in inventory, I'm not going to remind you how to do it every time to save you some download time. Hahahahaha again.) Now I had the explosives as well as the arming key, but I didn't yet know where I needed to put them, and I knew I had to be accurate about it since Brink had basically had a cow about accuracy during the intro. So I decided to have a chat with him in the hopes that he'd give me an idea of what to do. I TALKED to BRINK, going through all the conversation options beginning with the QUESTION MARK. I soon learned that as with other games I'd played, he'd keep talking about each option until he had nothing new to say (at which point, in this game, the option greys out). I talked him to exhaustion on each subject, but he didn't give me any information on the placement of the explosives. So I turned to ROBBINS and went through the same exercise. Not that I expected her to know where to put them since it wasn't her field of expertise, but it seemed the most efficient course in my quest for some degree of thoroughness. I wasn't disappointed, for indeed she knew nothing about how to place the explosives -- she just wanted to get into a zinger war with me. But she wasn't nearly as fun to tease as _some_ people I could name. My next thought was that one of the crew remaining on the shuttle must have the information I needed, so I CALLED up BORDEN on the PENULTIMATE. I also TALKED him to exhaustion starting with the QUESTION MARK and working my way through all of the conversation options. He had something puzzling to say about Attila not giving as much gravity as expected and perhaps being nothing but a bubble, which set me to wondering although I wasn't sure of the comments' significance. When I TALKED to him about the NUCLEAR EXPLOSIVE, I got the first part of my answer: I was to plant alpha charge in quadrant 2 on a flat surface. I made a note of this and then decided to complete the circle and TALK MILES to death on the PENULTIMATE. This turned out to be a challenge since she didn't want to stop zinging me about my comment that she had my vote. She didn't have any additional important information for me, though. Having exhausted all of these options, I moved on to plant the first charge. I headed out to SPACE and over to QUADRANT 2. Here, I found a TARGET SURFACE, but I was unable to plant EXPLOSIVE UNIT ALPHA there because the ground was too rough. Obviously, I needed to smooth it somehow first and it looked like it just needed a pat or two with the back side of my SHOVEL. I picked up the trusty SHOVEL to give it a try, but Boston told me I couldn't use it because of low gravity and that we had the exact tool for the job. Ok, ok. It's the ZERO-G DIGGER. Thanks for making me feel so competent, boss. I USED the ZERO-G DIGGER with the TARGET SITE, which did the trick, and left nothing but DIRT. I USED EXPLOSIVE UNIT ALPHA with the DIRT, after EXAMINING it just for good measure. I still had another charge to place, so I CALLED up BORDEN on the PENULTIMATE again since he'd been my answer man for the first charge. He didn't have anything new to say about any conversation options except NUCLEAR EXPLOSIVE -- he told me to plant beta charge in quadrant 3, again on a level surface. After making sure I had nothing else to explore in QUADRANT 2, I went back out to SPACE and then to QUADRANT 3. Here I discovered a BOULDER which certainly didn't look like a level surface, so it was no surprise that the charge wouldn't stick. A-hah! I thought. I'll be smart this time and use my specially designed tool, the ZERO-G DIGGER. But it didn't work! At the risk of being told what a dolt I was, I tried USING the SHOVEL with the BOULDER -- it worked! And after patting herself on the back for including a shovel in the tool chest, Miles gave me some words to live by during the cut-scene: "if you can pick it up, take it with you, 'cause you never know when you might need it." I USED EXPLOSIVE UNIT BETA with the SURFACE (which was revealed once the BOULDER was gone) and planted the second charge. BLASTING ATTILA At this point, I knew I'd need to arm the charges I'd just placed (why else would I have an ARMING KEY?) but I thought it wise to confirm with BORDEN, so I CALLED him again on the PENULTIMATE and again went through all the conversation options. Again, he had nothing new to say except when I chose NUCLEAR EXPLOSIVE, and he gave me the go-ahead to arm them. I had a few thoughts going through my head now. Good thing there was more than one or it might have died of loneliness. My first thought was that I'd learned in exploring the hotspots on the space map screen that there was still a QUADRANT 4 I hadn't been to yet, and although it wasn't relevant for the charges, it might reveal something of interest. The second was whether it mattered if I armed alpha charge before beta charge or not. And finally, what was I supposed to do next after arming the charges? I decided to deal with these in order. After making sure I hadn't missed anything to explore in QUADRANT 3, I went out to SPACE and then to QUADRANT 4. This turned out to be useless, since there were no hotspots in QUADRANT 4. But I would never have known if I hadn't tried, now would I? So there. I then decided to get on with it and arm the charges, and to take them in the order I'd placed them (seemed reasonable, although in replaying, I found that the order doesn't matter). I went out to SPACE and back to QUADRANT 2. There, I USED the ARMING KEY with EXPLOSIVE UNIT ALPHA. I CALLED in to BORDEN to let him know I was done, but this time I just SPOKE to him about the NUCLEAR EXPLOSIVE. Beeping him turned out to be helpful, because he let me know that I had nothing left to do but arm the explosives and return to the shuttle. I went out to SPACE and back to QUADRANT 3, where I USED the ARMING KEY with EXPLOSIVE UNIT BETA. I REPORTED back to BORDEN again on the PENULTIMATE about the NUCLEAR EXPLOSIVE, and he told me to come back to the shuttle. I went out to SPACE and then to the SHUTTLE. Back at the SHUTTLE, nothing was happening so this wasn't going to be an automated sequence -- yet. I decided to CALL BORDEN on the PENULTIMATE again in case he was waiting for me to check in when I got back. After TALKING to him about the NUCLEAR EXPLOSIVE, we were all spirited back into the shuttle, retreated from Attila, and nuked the living daylights out of it. EXPLORING ATTILA As you learn in the following cut-scene, your mission is a success so far. Attila is in one piece, albeit somewhat fractured. Mission Control gives the landing team the go-ahead to explore Attila, and after Miles sends the pig down a tunnel to provide light, the landing team also descends into the tunnel. Your geologist, Brink, lets you know that the tunnel wasn't created by the blasting: it's ancient, but not as old as the asteroid itself and feels unnatural. He also remarks that there are some odd projections sticking from the inside of the tunnel. When he stops talking, the team is hanging out inside the tunnel waiting for you to guide them. The screen where you find yourself shows a METALLIC PLATE and three ODD PROJECTIONS. It also scrolls downward to show the FLYING PIG and upward to show EARTH. You can even exit the tunnel completely if you move far enough upscreen (but why would you want to when there's a tunnel just crying out for exploration and nowhere to go back at the surface)? I did LOOK at EARTH and heard Boston remark that it was "comforting to know we can return home in safety." I then LOOKED at the METALLIC PLATE. Boston and Brink agreed that it couldn't be natural and that someone put it there. There's speculation that it might be some sort of message. At this point, Boston comes clean with the group and tells them that he has had secret orders all along to look for alien presence on Attila. He clamps down on security, extracts promises from the landing team that they won't breach the security he imposed, and sends a code to Earth through Borden to notify Mission Control of what he's found. Then he gives the METALLIC PLATE a push and it falls away. All that is left is a SMALL SHAFT, which I could only OBSERVE. I decided to talk to my crew before doing anything else. None of them had anything crucial to say, but it's worth doing to help fill out the story. I next began exploring the hotspots on the screen. LOOKING at the FLYING PIG just told me what it was. LOOKING at the ODD PROJECTIONS evoked a few comments, but nothing more. I knew I had to do something with the ODD PROJECTIONS (because they were _there_ and also because I needed some more area to explore) so I contemplated my inventory. Since I was dealing with a rock face, I first decided to try USING the ZERO-G DIGGER on the ODD PROJECTION closest to where the SMALL SHAFT now was. Interestingly, it worked, and revealed another METALLIC PLATE. I put away the ZERO-G DIGGER and PUSHED this new METALLIC PLATE. It fell away, just like the last one, into another SMALL SHAFT. I could only LOOK at this SMALL SHAFT also. It was now clear to me that I should at least try to repeat this process on the other two ODD PROJECTIONS. So I USED the ZERO-G DIGGER with each of the remaining ODD PROJECTIONS and uncovered two more METALLIC PLATES. I PUSHED the smaller METALLIC PLATE first. Down it went, leaving a SHAFT behind. Again, I could only LOOK at the SHAFT. I had a pretty good feeling about the last METALLIC PLATE, though. It was large and looked like it might be a way into another area. Sure enough, it left behind a DARK TUNNEL when I PUSHED it. The landing team passed through the DARK TUNNEL when I LOOKED at it. At the end of the DARK TUNNEL, we entered a large cubic area (the CORE) with only one new hotspot besides the entrance to the DARK TUNNEL -- the PEDESTAL. The asteroid, as Brink then remarked, was hollow after all. (Now I understood Borden's earlier comments about gravity and bubbles.) Boston tried to contact the shuttle on the penultimate, but communications were blocked. I LOOKED at the PEDESTAL and was taken to what appeared to be a puzzle screen consisting of four PLATES and some SQUARE INDENTATIONS. It seemed painfully obvious that the PLATES were supposed to go in the SQUARE INDENTATIONS. So I picked up the bottom PLATE and USED it on the SQUARE INDENTATIONS. I was taken to a close-up screen of the SQUARE INDENTATIONS, which showed the directions TOP, BOTTOM, RIGHT and LEFT. I USED the PLATE on a couple of the directions until it settled in the BOTTOM. I then EXITED and TOOK the remaining three PLATES. I placed them all in inventory and decided to talk to my crew before going further. BRINK identified the PLATES I'd picked up as the ones I'd pushed through the shafts in the tunnel. And ROBBINS gave me a spoiler I didn't need -- that the plates could be arranged to fit the indentations. Aside from that, their comments were fairly innocuous. So I decided to move on. I RETURNED to the SQUARE INDENTATIONS and, once back at the close-up screen, I reached into my inventory and took out the PLATES one by one and PLACED them in the TOP, RIGHT, and LEFT spots. This time I tried to be a little less arbitrary in how I placed them -- I tried to match them to the spaces that they looked like they'd fit -- but since there aren't that many choices, it doesn't really matter whether you bother with this exercise or not because trial and error is pretty painless. When the last of the PLATES was placed, a totally amazing thing happened! Attila began to move and hyperspaced across the galaxy taking the crew with it! It settles in an island-looking thing surrounded by five spires and the next thing I know, the crew are all standing in an unfamiliar place, with planetoid gravity and a breathable atmosphere. After taking off their spacesuits, the crew contemplates their predicament: Attila was actually a starship created by alien life forms, and they are far, far away from home indeed. ON THE PLANET'S SURFACE Here again, I decided to get my crew's first impressions of the situation before exploring myself. Call me a cautious commander. BRINK didn't have much to offer except a cryptic remark that sometimes the best way down was up and the best way up was down. ROBBINS had even less of import to tell me. I couldn't reach my shuttle crew because of distance. (Every time I tried to contact them later on, I had the same problem, so I've omitted the times I tried that from the walkthru.) I started poking around where I was. Our SPACESUITS lay on the ground next to me, but I couldn't take them. Same result with our JETPACKS. There was a PLANT that I also couldn't pick up. And the PLATFORM that we landed on, with which BRINK saw similarities to ancient Peruvian masonry when I LOOKED at it. My other options were the SKY and a CLEARING. I decided to take a LOOK at the SKY first. Above us, a LARGE MOON and a DISTANT MOON, smaller than the LARGE MOON, orbited the planet. I chose CANYON to exit this screen and moved on to the CLEARING. At this point, Brink gave his first indication of challenging my authority, but Maggie jumped to my defense and he backed down. From the CLEARING screen, I could see three hotspots with ?s on them. I went to the rightmost one at the base of what looked like a tall mound first. Maybe there would be a way to climb up the mound and get to another area. After discussion, however, it was clear we couldn't climb the slope. And there were no hotspots in this area except my own crew; hence, nothing to do here at the moment. So I went back to the CLEARING to try another of the ?s. I made a mental note that at some point later on it might be worth revisiting the spot I'd just left, which was now identified on the CLEARING screen as DIRT RAMP. I went to the next closest ? toward the top of the screen. There were some small rodents running around and a GRAVE here with some TUSKS sticking out of it. Brink noted that the animal remains seemed to have been placed as markers of some sort. I decided to take a closer LOOK at both the GRAVE and the TUSKS, so I LOOKED at the GRAVE first. Boston remarked that it looked like something was buried there, so I decided to try digging up whatever it was. I USED the SHOVEL on the GRAVE, and after Brink yelled at me for being destructive, I dug until I'd opened up the GRAVE. The TUSKS on top of the GRAVE had fallen to the ground, so I TOOK one (note that you can also TAKE the TUSK directly from the mound before digging the GRAVE if you wish). Boston remarked that it felt as strong as steel. I SHOWED it to both of my crew members by clicking it on them. (Now that you know how to show things to people, I won't tell you how to do this every time to save you still more download time. Hahahahaha again again.) Maggie noted that the tip was sharp. Brink just smarted off. I briefly considered that the TUSK might be used later in connection with something that required its strength and sharpness. Then I noticed a JAWBONE, so I TOOK it. When Boston picked it up, he said that the teeth still looked strong. When I SHOWED it to Maggie, she said that the teeth still looked sharp. Brink didn't have anything valuable to say. I briefly considered that the JAWBONE might be used later in connection with something that required its strength and sharpness. (Cool, huh? I just had to copy that last part of the sentence and paste it in .) Now the only thing left to LOOK at were BONES, but I couldn't take any more of them. So I went back to the CLEARING to check out the last ?. I noticed that the place I'd just visited was now called the GRAVE on the CLEARING screen. The last ? had the remains of some sort of spacecraft in it toward the left, as the game showed me automatically. On my starting screen, I could see part of an ENGINE, so I LOOKED at it. Boston told me that it was hopelessly ruined. Since we'd moved closer to the craft while looking at the ENGINE, I could now see two more hotspots -- another ENGINE and the WRECK itself. I checked out the other ENGINE first, and learned that the ENGINES were enormous but that there was no evidence of combustion. Brink thought that the ship wasn't of the same technology as the other evidence we'd seen so far. LOOKING at this ENGINE had also scrolled us farther to the left, so I checked for a way out by walking the party to the left as far as I could. There wasn't one. The only thing left to do now was INVESTIGATE the WRECK, so I did and we went inside. Brink insisted on looking around, but apparently, the sight rendered him speechless. There was a CHEST here, and it OPENED to reveal a DEVICE which I took. I SHOWED the DEVICE to my crew, but they didn't have much to say about it. I put it in my inventory and from there EXAMINED it, but this didn't tell me anything new either. I did notice, though, that when I tried to pick it up again, I USED it automatically. It gave an indication to the right. Some sort of compass? Hmmm. Maybe. To early to tell. There was also a HANGING WIRE here, and I knew from playing other games that this could be a useful item if I could take it -- or maybe Boston would climb it or something. If I could take it, it might be used as a rope to climb somewhere or to tie something to something else, or otherwise to connect two things together. I didn't know yet, but it seemed a great find. I PULLED the WIRE -- and something really strange happened. A swirling light came down seemingly from nowhere, and as Brink noted, it formed different shapes of polyhedrons. Then it disappeared as quickly as it came. I PICKED UP the WIRE, which had fallen to the ground, and everyone agreed with my initial instinct that it might be useful when I SHOWED it to the crew. But where the swirling light had crossed, there was now something else -- an ENGRAVED ROD. I TOOK the ENGRAVED ROD. Everyone was baffled by it when I SHOWED it to them. How could we have missed it when we first walked in? Unless the light... but no, Brink thought that was too ridiculous to even contemplate. Since I'd skimmed the game booklet before playing (I generally do before jumping in -- no telling what good info you might find in there) and it had suggested examining rods, I EXAMINED the ENGRAVED ROD and found that the rod was engraved (duh) and had five geometric shapes. Funny. Brink had said that the swirling lights formed polyhedrons and now I had some geometric shapes here in solid matter. Had the lights been trying to tell us something? There was nothing left to do here now (unless I wanted to keep opening and closing the chest until the next millennium), so I decided to go back to where I'd started and assess my options. But first, I decided to check with my crew to see whether they had anything new to say. I noticed when I SPOKE to BRINK that I had a new option for the STRANGE LIGHTS. I went through all of the options again. He wasn't much help except to encourage me to keep trying to pick up everything I saw. (He must have played a lot of adventure games.) ROBBINS didn't have much to offer, except to speculate that the lights could have been alive, to which Boston said, if so it wasn't organic life. Inorganic life? What a concept! We went OUTSIDE and after RECHECKING the ENGINES and learning little new, headed back to the CLEARING. Here, we learned that the place we'd just been was no longer a ? but a WRECK, and that we had started from a DAIS. Upon returning to the DAIS, the swirling lights appeared again and seemed to be pointing to a patch of ground to the right of the screen. Maggie thought that they were trying to tell or show us something. The group wondered aloud whether the lights were alive, or maybe an automatic guidance system. This made a connection in my mind. The blue, orb-like DEVICE I'd picked up in the WRECK also seemed to be some sort of guidance system, since it had pointed a particular direction when I last USED it. Before doing anything else, I decided to USE the DEVICE again. It was pointing behind me. I got the idea that perhaps it was pointing to one of the other locations in the CLEARING that I'd been to, and since it had pointed elsewhere at the WRECK and the DAIS, and also since I hadn't been able to do anything at the DIRT RAMP before, I decided to try there first. From the CLEARING, we returned to the DIRT RAMP and I USED the DEVICE here. It pointed directly at a SMALL MOUND that hadn't been there on my first trip through. I USED the SHOVEL with the SMALL MOUND in the hopes that something might be buried there, too. I DUG a HOLE inside of which there was a BRACELET that I TOOK. My crew didn't have much to say about the BRACELET when I SHOWED it to them except for one quip of Brink's, that it might be useful as well as ornamental. Since Boston now had the BRACELET, I decided to see what would happen if I now USED the DEVICE. It pointed at Boston. So Brink was right, it _was_ useful! Now I knew that the DEVICE tracked the BRACELET, and since I'd encountered tracking devices before in adventure games, I suspected that at some point down the road I'd need to put the BRACELET somewhere and use the DEVICE to find it again. Finding nothing more to do at the DIRT RAMP, I determined to carry on with my original idea -- to return to the DAIS, consider all of what I'd learned so far, and formulate a plan. As it happened, the plan wasn't long in coming. I TALKED through all conversation options with my crew, and both BRINK and ROBBINS were in favor of taking a closer look at the area where the strange lights had hovered when we had returned to the DAIS previously. I didn't have any better idea, so I obliged them. The spot where the strange lights had seemed to point was now a new hotspot, a SMALL HOLE, which Boston said was too small and dark to see if it led anywhere. Oh, goodie! If I could enlarge the hole, and/or illuminate it, maybe we'd find a passage. I used the SHOVEL with the SMALL HOLE and Boston began to dig yet again (by now the game's name made a lot of sense). He observed that the ground was soft, and that perhaps there was an opening that had been covered up by drifting soil. Brink insisted on taking over the digging, and, most unfortunately, the opening gave way and he fell through the hole! IN THE NEXUS: Morgie's Day 1 After this happens, you see Maggie and Boston climb down a ramp of dirt and rock that had formed when the SMALL HOLE collapsed. They finally reach Brink. Alas, he's dead, and Boston feels terribly guilty about that. Maggie decides that it's best to split up and separately try to find clues about how to get home. There wasn't anything I could do to stop her, and I was sorry to see her go. Oh well, I could still talk to her on the PENULTIMATE. With one dead crew member and one absent one, I had no choice but to explore on my own for awhile. Good thing there was plenty to see. First, I put away my trusty SHOVEL, then paid my respects to BRINK'S BODY. I considered that it was unusually early in the game for him to pop off, and this planted the seed in my mind that perhaps some place, thing or person in the game would be able to bring him back to life. After all, he was an archaeologist, and it was likely that I'd need his skills to understand this unusual place, even though he had turned out to be a haughty kind of guy. Not to mention that there was a picture of an area I hadn't been to yet on the game box in which Brink appeared as well as Boston. To the left, I saw a PLATE lying on the ground. It looked just like one of the plates we'd found on Attila. I TOOK it. There were also some GLOWING PLANTS, which took energy from Boston when he TOUCHED them. He remarked that they must share a common root system. I moved on to the left, and saw a PANEL and a SEALED DOOR. The PANEL took me to a screen with four strange BUTTONS on it when I LOOKED at it. They looked like a control for the SEALED DOOR, but since I wasn't sure what to do with them for now, I EXITED. Nothing happened with the SEALED DOOR when I gave it a PUSH. Moving on to the left, I saw a RAMP and a DARK TUNNEL. I decided to finish checking out the rest of the room before exploring these. Going left again, I found another PANEL and another SEALED DOOR. This PANEL, too, had strange BUTTONS, and this SEALED DOOR was also shut tight. Continuing my leftward trek, I found a PURPLE ENGRAVED ROD. After TAKING it, I EXAMINED it and found some colored geometric symbols on it. NOTE: I discovered in replaying the game that the symbols appear to be set randomly from game to game. In my first game, I had a red "circle," a green "hexagon", a blue "triangle", and a red "hexagon" on the PURPLE ENGRAVED ROD. In the second game, progressing from a prior save, I had a red "triangle", a green "hexagon," a green "cube", and another red "triangle" on this same rod. So you'll have to look carefully at your own PURPLE ENGRAVED ROD (as well as the others mentioned below) to distinguish the shapes and colors, as I don't think anything I could offer would help here. The shapes seemed to resemble the BUTTONS on the PANELS I'd found, and therefore I speculated that they held a combination to the SEALED DOORS' locks. After noting this, I moved on. Behind Boston, another PANEL and SEALED DOOR awaited. I found the characteristics of these identical to the first two I'd seen. To the left, I saw a COLUMN. I LOOKED at it and learned that it had smooth grooves on its surface, but not much more. Continuing left, I encountered a fourth SEALED DOOR and PANEL, that were just like the first three. Finally, just before I completed the circle and found myself back at BRINK'S BODY, I found another SEALED DOOR. This one did not have a PANEL next to it, but it did have an ALCOVE. When I LOOKED at the ALCOVE, I found myself at a puzzle screen very similar to the one I had seen on Attila, with TOP, BOTTOM, LEFT and RIGHT slots. Plates had worked before on a similar puzzle, and luckily I was carrying one. The PLATE that I had was shaped just like the BOTTOM space, so I PUT it on the BOTTOM and it attached there. I EXITED, thinking that somehow, somewhere, I'd need to find three more plates. Since there was no PANEL next to this fifth door, I made the working assumption that the ALCOVE was this door's control and the PLATES were what triggered it. Having completed my circle, I decided to explore the other areas available to me before attempting to figure out just how the PURPLE ENGRAVED ROD might work with the PANELS. I chose the RAMP first. Upon descending the RAMP, I found myself in an eerie, hot space with a glowing area below. Boston figured it was the power source for the place I was in and commented to the effect that he'd need to figure out how to turn the power on. (This was my first clue that I'd need to turn on the power.) A LOOSE PLATE behind Boston came off when I OPENED it, and inside I found a BLUE CRYSTAL. I was able to TAKE the BLUE CRYSTAL, but when I did everything became dark. So I decided to PUT it back for the time being so that I could see better. Obviously, it was some form of light source, because all became bright again when I RETURNED it to the EMPTY SLOT. I next LOOKED down over the EDGE and saw an UNATTACHED LENS. I had the sense that I was supposed to get it somehow, but how was beyond me. I tried a few things, like USING the WIRE with the EDGE in the hopes that I could climb down there, but nothing worked. Probably because it was white hot down there and I would have fried, but this didn't occur to me at the time. Nor did I notice the other hotspots here since the UNATTACHED LENS was so obvious, it distracted me. Next to the EDGE I saw a CONTROL PANEL with a number of BUTTONS that I found in a close-up screen when I LOOKED at it. Each BUTTON caused a colored circle to appear on a screen to the right when I PUSHED it. This control reminded me of the game Mastermind, and I tried for awhile to see if I could win. I didn't make any progress, but I did notice that the center BUTTON could only be PRESSED once in a row, while the others that produced colors could be PRESSED multiple times in a row. Two of the BUTTONS removed the colored circles. One removed them one at a time and the other removed all of them. I USED the "remove all" BUTTON to clear my messy screen and EXITED. Further to the left was a TRIANGULAR BUTTON. Nothing happened when I PUSHED it. Baffled, I decided to try the DARK TUNNEL. I went up to the NEXUS and into the DARK TUNNEL. I ended up in a lovely crystalline space on a sort of stone bridge. Toward the left, after scrolling as far as I could go, the bridge ended at a glass house-looking thing with two hotspots for BUTTONS. I PUSHED the nearest BUTTON and a door opened. I walked inside and now could see an AIRLOCK DOOR. I figured I'd need to close the door behind me before I could get through to lock out unwanted air, so I PUSHED the second BUTTON and the first door shut. Another PUSH on this BUTTON opened the AIRLOCK DOOR and I went through it. (Now that you know how to operate the AIRLOCK DOOR, which works the same in reverse, I'm not going to repeat this every time to save you... yeah, you guessed it.) I wound up in a circular room with six large WINDOWS around the periphery. I LOOKED through each of the six WINDOWS and learned a bit about where I was from Boston's remarks. A system of tunnels passed underwater, connecting the large, central island (the NEXUS) with other, smaller islands. I imagined I'd have to get into those tunnels somehow. Through the left-hand side WINDOWS I could see a crystalline tube, which appeared to be one of the tunnels. Hmm. I wasn't sure at this point, but maybe the SEALED DOORS I'd seen led to the tunnels. They seemed to be the only openings available to me in the NEXUS, so that would make sense. The center of the room showed a GLOWING PANEL, which I decided to EXPLORE. This took me to a screen that showed four energized CRYSTALS, three empty HOLES, a CRYSTAL CLUSTER where all the crystals met, and one dark, lifeless CRYSTAL. I figured I'd have to replace that dark CRYSTAL or something at some point, but I wasn't sure how to do it. (I later went back and tried every crystal I picked up in the game on it hoping to replace it, including the BLUE CRYSTAL from the RAMP area and the GLOWING CRYSTALS discussed below, to no avail.) I tried PUTTING the PURPLE ENGRAVED ROD and the ENGRAVED ROD in the HOLES, but neither fit. Not sure what to do here either, I EXITED and returned out through the AIRLOCK and back through the DARK TUNNEL to the NEXUS. I had a couple more ideas up my sleeve before I could call myself stuck. The first was to try the PURPLE ENGRAVED ROD with all the PANELS. The second was to try a bit harder to figure out how to get that UNATTACHED LENS. But before I tried either one of these, I decided to BUZZ ROBBINS on the PENULTIMATE to see if she had any ideas. I went through all the conversation options with her. In addition to some chit-chat, she told me she was busy deciphering symbols that were all over the place where she was, and that I might want to figure out how to turn on the lights. (This was my second clue that I had to turn the power on.) She also continued trying to convince me that the strange lights, or ghosts as we were now calling them, had been trying to lead us down here. Boston suggested that she continue learning the language while he found more PLATES for the ALCOVE so that she could read any directions as to how to use them. I didn't realize it at the time, but this was a rather hefty clue as to what I'd need to do at a later point in the game. IN THE NEXUS: Morgie Loses It On Day 1 After talking to Maggie, I knew that I'd have to turn the power on since there had been two mentions of that, but I didn't make the right connection just then. I didn't see these clues as an indication that the game had gone from somewhat nonlinear while we were exploring the surface, to linear down in the NEXUS. If I had, I would have focused on turning on the power to the exclusion of all else. But it was after midnight, I'd been playing for a number of hours, and I was tired. So I made a wrong choice here and started focusing on the PURPLE ENGRAVED ROD. I plugged the combination into each PANEL by HITTING the BUTTONS until the shapes and colors matched. I tried going from left to right and from right to left in the order they appeared on the rod. Then I thought: well, there are four shapes and four doors, so maybe each door is coded to a shape? So I plugged in a straight row of each shape/color to each of the panels. I also tried to match the order of colors with each single shape (e.g., red triangle, green triangle, blue triangle, red triangle since this was the color order in my game). Then I tried to see a connection between the shapes of the doors, the shapes of the panels, and the shapes on the rod. Nothing worked and I was close to exasperation. I even tried USING the PURPLE ENGRAVED ROD on the PANELS, and Boston confirmed my suspicions that it was a key of some sort. But, he mused, is it the key to this lock? This was something of a hint to me that instead of being a key to _all_ doors, it was only a key to one of them. But for the life of me, I couldn't get _any_ of them to work. I resorted to EXAMINING all the SEALED DOORS and PANELS and tried to narrow down my options by focusing on the one door that had "four bright crystals" instead of dark ones. Still no luck. I finally got really bored with PUSHING BUTTONS and moving shapes around with no success, so I went back down the RAMP to see if anything made more sense this time around. This time, I did notice more hotspots when I looked over the EDGE. In addition to the UNATTACHED LENS, there were three LENSES and a LENS SLOT with the lens missing. Now I saw the logic here. I somehow had to get the UNATTACHED LENS into the LENS SLOT. I was dealing with a broken alien machine. Who would have thunk it. But I still wasn't sure how to get from point A to point B. I TOOK the BLUE CRYSTAL again (at least it was something I _could_ do) and decided to have another go at the CONTROL PANEL. This time, also, when I PUSHED the TRIANGULAR BUTTON, nothing happened. I PUT the BLUE CRYSTAL back in case it was necessary to run the power, and HIT the TRIANGULAR BUTTON again. Now I was cooking with something less than Crisco -- some bizarre-shaped thing came down out of a chute, went over the EDGE and moved around down near the power source. What the heck was it doing? Gathering power and taking it to the surface? I fiddled with the CONTROL PANEL and the TRIANGULAR BUTTON a few more times, usually clearing my screen when I was done and once (apparently) leaving the colored circles there. I was able to get that thing to come down another time, but the next time I mucked around with the CONTROL PANEL nothing happened when I PUSHED the TRIANGULAR BUTTON. I just didn't get it. Tired, annoyed, and feeling quite the inadequate adventurer, I decided to post a message to my fellow player, hercules, who was at the time at least a day ahead of me in playing time. We had made a pact that we wouldn't read any hint messages to help ourselves and only start reading them after we finished (I started reading messages about puzzles I was certain I'd completed before I was totally finished with the game), but that I could whine to him if I felt like it. "Don't tell me the answer," I said after explaining all I'd done. I just wanted to whine, I didn't want to concede defeat yet. He posted back that I should pick one puzzle to work on because the game became linear at this point. But which one? I wondered. What if I barked up the wrong engraved rod for days? I decided to call it a night. Maybe the answer would come to me in a dream. IN THE NEXUS: Morgie's Day 2 It wasn't a dream, but it was close. As I fell asleep, I thought about all that had happened and all that I'd learned. And when I woke up, the thing that finally stood out to me was: GET THE POWER ON. Both Boston and Maggie had mentioned it, so it must be important. And since the power source was down the RAMP, the CONTROL PANEL and TRIANGULAR BUTTON had to be the things to use. I'd wondered the night before how it was I'd managed to get that thing to come down the chute twice, and thought at first that it had something to do with the BLUE CRYSTAL either being in place or not. (It turned out that the BLUE CRYSTAL affected only whether the TRIANGULAR BUTTON would work, not whether the thing would come down the chute.) Thinking about it in the stark light of day, I had an epiphany. What if the CONTROL PANEL and the TRIANGULAR BUTTON were somehow connected? They were both controls, so that would make sense. When I tried again, I noticed that I could make the thing come down from the chute _every time_ without fail, so long as the BLUE CRYSTAL was in place and there were colors appearing on the CONTROL PANEL before I PUSHED the TRIANGULAR BUTTON. Even one colored dot was enough to get a reaction out of the chute, but the more dots on the CONTROL PANEL, the longer the thing stayed down there and the more it moved around before zipping back up the chute. I can't explain exactly how it came to me what I had to do here. Having stopped playing DUNGEON MASTER II to pick up THE DIG (I'd been waiting for THE DIG eagerly since adventure guru Leo Drago and I first saw a demo of it at the winter 1994 CES), I'd recently had occasion to deal with "porter minions" that would pick up items for my characters, move them to a desired location and drop them there. Perhaps it was this, or the way the dots seemed to make a difference in the way the thing moved down by the LENSES, or both, that made me realize that the thing from the chute was a remote control device with which I could MOVE the UNATTACHED LENS into the LENS SLOT, that the CONTROL PANEL directed its movement, and that the TRIANGULAR BUTTON initiated the sequence. Now I just had to figure out which colors made the thing do what. I was pretty sure just through intuition that the center BUTTON (which could only be pressed once in a row) was the grab/release mechanism and the others would make the thing move specific directions. The simplest way to figure out what the BUTTONS did seemed to be to plug in a line of one color on the CONTROL PANEL, PUSH the TRIANGULAR BUTTON, watch what happened, and then repeat with the next color. This way I'd be able to devise a program that would get the thing to the UNATTACHED LENS, grab it, take it to the LENS SLOT, and drop it there. I found through this system that the BUTTONS did the following: purple, move left; blue, move up; green, move right; yellow, move down. Knowing this, I devised the following program (I had to PUSH the TRIANGULAR BUTTON a few times as I was putting the program together to make sure it was working right): yellow, yellow, purple, purple, purple, purple, orange (take lens), blue, blue, blue, blue, blue, blue, orange (drop lens). When I had it all plugged in, I PUSHED the TRIANGULAR BUTTON one last time, and sat back to admire my creation as it worked just as expected. The next time I LOOKED over the EDGE, the power was operating normally. Yaaaa-hooooo! I saw no reason to keep the lights on down here, so I TOOK the BLUE CRYSTAL and went back up to the NEXUS. Now maybe one of the doors would finally open. I just had to figure out which one. I thought it might be interesting at this point to just take a look around and see if anything had changed now that the power was on, so I started moving in my favorite direction (left) around the room again. I saw that the COLUMN now had some cool purple and white lights moving up it, so I LOOKED closer. A huge amount of energy now flowed along the COLUMN. I wondered where it was going, and I told myself that I'd go back outside soon to see if I could find out the answer. To the right of the COLUMN, some SPARKS came up through an energy conduit in the floor. The SEALED DOOR here was still shut tight, and when I EXAMINED its PANEL, I found it corroded, and its crystal buttons dark. Seemed as though I'd have to fix this problem and light up those crystals before I could hope to get this door open. I recalled the WIRE I had, and USED it with the SPARKS. Boston reminded me that I'd have to attach the jumper cables to the dead battery first, but I couldn't find anything to attach the WIRE to on the PANEL. Maybe, then, this wasn't where I should use the WIRE? But I couldn't USE it with the next PANEL to the left or with the COLUMN, and it didn't look long enough to string across the entire NEXUS. So, taking Boston's car metaphor a bit further, perhaps I'd have to pop the hood on the nearest PANEL. I happened to have an item noted for its strength and sharpness, and that as an added benefit was shaped like a prying tool -- the TUSK. I USED the TUSK with the PANEL and the cover came off. When I EXAMINED the inside of the PANEL, I found a corroded mess that wasn't getting any power. So I USED the WIRE with the PANEL, and then with the SPARKS. Et voila! Now the crystals were bright! Unfortunately, I made a wrong assumption here that was the beginning of a snowball effect into Morgie losing it on day 2. I latched on to the concept that the PANEL I'd just fixed had to be the one that the PURPLE ENGRAVED ROD corresponded to. I tried backwards, forwards, and all of my convoluted combinations again without success. So I moved on to the next door to the left, and went straight for its PANEL. Again, I had no luck. I skipped the next door, which had the ALCOVE next to it and went on to a third PANEL. Again, no luck. IN THE NEXUS: Morgie Loses It On Day 2 Somehow, I now became hopelessly confused. I think what happened was: I left the game to get lunch and run errands, then returned to the game and mistakenly believed that I was trying to open the one door I hadn't tried yet, when in actuality, I was working on the third one again. In any event, I tried and I tried, and I was absolutely convinced that I had tried all four doors and my rod wouldn't work on any of them! I went to GAMERS hoping to bump into hercules to ask him what was going on. But he was nowhere to be found, and I was so convinced that something was wrong, and so sick of PUSHING BUTTONS and moving shapes with no result again, that I grit my teeth, broke my promise to my fellow player, and looked on the message board for a likely thread, fully prepared to avert my eyes and hit to get to the next message at the slightest sign of anything that I hadn't yet experienced in the game. I only found one message that could have applied, and it suggested that the BLUE CRYSTAL had to be in place in the power room for the doors to work. So I schlepped the BLUE CRYSTAL back to the EMPTY SLOT again (and _left_ it there until I had no choice but to retrieve it later in the game since it seemed to control so many things) and tried the first door I came to when I got back to the NEXUS. Here I noticed, before I started banging on the PANEL, that the SEALED DOOR was now emitting a low hum, and I (wrongly, as it turned out) believed that that meant it was ripe for opening. (I discovered in replaying that three of the four doors with PANELS were humming, so this wasn't the clue I thought it was). I plugged in the combination on the PURPLE ENGRAVED ROD as it appeared there from left to right and the SEALED DOOR opened! I took time out from this minor triumph to make a mental note that left to right appeared to be the right order in which to read the combination, in case I should come upon another similar one later. Looking back now, I see that this happened to be the fourth door -- the one I'd skipped the first time when I started wandering around the NEXUS to see what had changed, and had in fact never tried before. For days thereafter, I swore up and down to hercules that the BLUE CRYSTAL controlled the doors somehow. He was too polite to laugh at me (a first for him) but kept suggesting that if that were so, it would be a nonsensical puzzle since the BLUE CRYSTAL seemed only to be a light source. Having just replayed this part several times, I am here to tell you: the BLUE CRYSTAL has _no effect_ whatsoever on whether the doors will open. The only things you have to do to open the first door are turn on the power in the NEXUS and find the one door that will open with the PURPLE ENGRAVED ROD's combination. You don't even have to use the WIRE on the other PANEL first. Tip: Resist the urge to leave the game, eat lunch, and run errands, or otherwise do anything that might deter you from completing a systematic testing of each of the SEALED DOORS with PANELS until you get that damned door open. ON THE MUSEUM SPIRE, PART 1 I now had another place to go after what seemed like an eternity of bumbling around in the NEXUS, but first I wanted to check in with Maggie -- and also to go outside again and see if I could learn more about where the energy flowing on the COLUMN might be going. I RANG up ROBBINS on the PENULTIMATE and told her about my discovery of the lock combinations. Since she had no discoveries of her own to share with me, I went on up into the CANYON. Here I saw that energy was now rising from the PLATFORM and forming a GLOWING SPHERE in the SKY. That was enough for me. I left the CANYON through the SMALL HOLE and decided to see what was behind door #1 (and whether I'd want to trade it for what was behind the curtain). Through the OPEN DOOR, I came onto a platform of sorts, and now Maggie called _me_ to tell me she'd found a room full of alien technology with working machines. But she didn't know exactly where she was and couldn't tell me how to get there. I got the irrepressibly clever idea to CALL her right back on the PENULTIMATE, and when I asked her for a progress report on deciphering the language, she gave me the thorough razzing that I so greatly deserved. The new area I'd come to had only one hotspot -- a ? on a pyramid shaped stone structure. Boston PUSHED it and a circular thing arrived in response. I learned that instead of a ?, I now had a TRAM CALL, with the circular thing being a TRAM. I BOARDED the TRAM, and it rolled away through one of those crystalline tubes I'd seen through the WINDOWS in the AIRLOCK. Interesting. So the SEALED DOORS _did_ lead to those tunnels I'd seen. Boston got out of the TRAM in a place that had a WEAKENED DOOR, a RUINED DOOR, and a passage to the OUTSIDE. I couldn't OPEN the WEAKENED DOOR without help, so I made a note to try again when I met up with Maggie or found someone else who might be able to help me. Since I was told nothing could OPEN the RUINED DOOR, I took this as a challenge and tried USING the TUSK and the SHOVEL on it. Neither worked, and I gave thanks that the game wasn't lying to me so early in our relationship. Then I went OUTSIDE. I discovered a FOSSIL on the ground that I LOOKED at and EXAMINED. Bones of some creature had hardened into the rock, but I couldn't do anything with them so I EXITED and took a walk down to the WATER. When I arrived, a strange animal crawled up onto a rock next to me. Then, as I watched, a horrible sea monster grabbed it and ate it. Luckily the monster didn't come after me. When I LOOKED at the WATER, I convinced myself that swimming in the same water as that monster was a bad idea. (This was my first clue that I had to get rid of the monster). I took the PATH back up to the shore and then went UP the spire further. In this area, I found a STRANGE DEVICE, and when I LOOKED at it, another of those strange light ghosts appeared and swirled around it. Boston remarked that the last one had pointed the way to the NEXUS. (This was my first clue that I had to do something with the STRANGE DEVICE.) The STRANGE DEVICE had a PANEL on one side that I couldn't OPEN. Below, a LENS was attached to the rock, and I found that I could MOVE the LENS into three different positions. When I LOOKED again at the STRANGE DEVICE, I could see what appeared to be its controls -- a SWITCH that made a glowing shape appear when I PRESSED it, and a colored piece that made no sense to me. Neither did the pictures on the left side. I didn't have any idea what to do here for now, so I EXITED and went through a DOOR. The place I now entered seemed to be a museum. I TOOK some GLOWING CRYSTALS that were lying on the ground and EXAMINED them (there were two). I also TOOK a TABLET that looked like it had an alphabet on it and EXAMINED that, too. The TABLET had a complex picture on it that I couldn't figure out. Above where I'd seen the TABLET, I found a DISPLAY of changing pictures. Some of the symbols reminded me of ones I'd seen on the STRANGE DEVICE outside, but I wasn't sure exactly what the exhibit was telling me. I LOOKED at the DISPLAY (and the ones described below) several times, but I still couldn't interpret this one fully. Later on, I concluded that it had something to do with how to use the STRANGE DEVICE. Still later, I learned that this conclusion was probably wrong, even though it had helped me to figure out how to use the STRANGE DEVICE. Funny how that works, isn't it? To the left, another DISPLAY showed a dragon-like beast going (or being put) into a triangular shape and some other pictures in which moons figured prominently. Boston wondered if this DISPLAY depicted some sort of burial chamber. When I WATCHED the DISPLAY a second time, Boston noted that the larger moon was being eclipsed by the smaller one. This made me think of the two moons I'd seen in the SKY at the DAIS, and I suspected that this exhibit had something to do with an eclipse that had happened here on this planet at one time. The DISPLAY next to the eclipse exhibit showed something breaking over what looked to be a skeleton, and the skeleton transforming into a beast. "Hmmm," was all Boston could say. I agreed with him. At this point, I noticed something red on a platform toward the left of the screen -- a RED ENGRAVED ROD. Yay! The key to another door! Now I knew I wouldn't be stuck wandering around in the museum until Christmas. I EXAMINED it, and saw four more nifty colored shapes, which made me feel confident that it would work just as the PURPLE ENGRAVED ROD had. On the same platform, a last DISPLAY showed some beasts putting something into something else, and Boston quipped, "that canister sure packs a punch." Each time I watched thereafter, he made a little-boy-like noise that imitated an explosion. I still had a DOOR to explore here, but before going off into the unknown, I decided to see if anything I'd just done gave me anything new to talk to Maggie about. I found when I CALLED ROBBINS on the PENULTIMATE that, in fact, it had. Of the TABLET, she would only tell me that it wasn't the same set of symbols she was working with, that it seemed designed so that strangers couldn't read it, and that she'd try again to read it when she'd learned more. (This was my first clue that Maggie might be able to interpret the inscriptions on the TABLET.) About the GLOWING CRYSTALS, Boston asked whether Maggie believed that the dead could be raised. Gotcha. That was what the DISPLAY with the skeleton and the beast was all about. I knew now that I'd go back to BRINK'S BODY at the first opportunity and USE the GLOWING CRYSTALS on him. But the DOOR beckoned and it was kind of a hike back to the NEXUS, so I went through the DOOR -- and met up with Maggie! She was in a sort of library and told me she felt close to making some breakthroughs on the language so she didn't want to hook back up with me. (Ok, fine. I'd just try to get Brink to help me with that WEAKENED DOOR if the GLOWING CRYSTALS worked. So there.) I TALKED to ROBBINS again while I was there, and she told me she was retrieving a lot of data in the LIBRARY, but wasn't sure what it all meant yet. I LOOKED at the three CONSOLES that appeared along the LIBRARY's walls. They seemed to be part of a single computerized data retrieval system, that contained data in many languages. I couldn't think of anything else to do here for now, so I figured I'd go back and try my luck at resurrecting Brink. I went back through the MUSEUM, to the OUTSIDE and DOWN the spire. On a whim, I went back down to the WATER, and another of my animal friends (the last of which had become a meal for the sea monster before my horrified eyes), a SEA CREATURE, appeared and started to feed on some plants. I LOOKED at the SEA CREATURE and discovered it was kind of six-legged turtle. I couldn't TAKE it, and it didn't seem to want to follow me. It just chowed down for awhile, then jumped back in the water. I noticed that it would return from time to time in different spots as long as I stood there, but anything I tried to USE with it risked frightening it, so I thought perhaps something might be missing that I'd need to use with it. For now, I'd take the TRAM back to the NEXUS. I felt a sense of power knowing I could open up another door if I wanted to, but I thought I'd save that as something to do if I got stuck again (hopefully that wouldn't happen, but you never know). I marched straight over to BRINK'S BODY and USED the GLOWING CRYSTALS on him. Sure enough, they were in fact life crystals. Brink came back to life -- but, as he explained, it wasn't just any old life. He now felt more powerful and alive than ever before. During this cut-scene, we let Maggie know that Brink was back. Everyone marvelled at how miraculous the life crystals were. It was now more important than ever that we find our way back to Earth. This discovery could change... everything. ON THE MUSEUM SPIRE, PART 2 Having just been dead, Brink probably had a thing or two to say that the average person doesn't, so I CHATTED with him. He seemed inordinately interested in those life crystals, claiming that Maggie could learn the planet's language faster if she used one, and that we must find more and more and more. I tried showing Brink the new things I'd found since his death and resurrection -- but Boston balked at showing him the remaining GLOWING CRYSTAL, saying that it could be a "really bad idea." I guessed that Brink would have taken it, tried to use it to achieve fame and glory when he got back home, and take all the credit for discovering it. Boy, was I wrong. But at least now I had someone who might be able to help me get that WEAKENED DOOR open. Time to go back to the MUSEUM SPIRE. Brink followed me back through the MUSEUM TRAM door and into the TRAM. When we arrived, he did help me OPEN the WEAKENED DOOR. Inside we found a huge basin of LIFE CRYSTALS. A ghost appeared and gave us a signal that Boston believed showed the crystals were dangerous. I TOOK as many of the LIFE CRYSTALS as I could carry despite the warning, just in case. Unfortunately, so did Brink. I also found a CANISTER here, so I TOOK it. I EXAMINED it and learned that it looked remarkably like the one that had "packed a punch" in the MUSEUM DISPLAY I'd seen. We went out through the DOOR, and even Brink couldn't help me with the RUINED DOOR. I was starting to trust this game. I wondered if it was married? I started to think about friends I could set it up with ("I know this really nice game... you'll like, you'll like"). We went OUTSIDE, but my archaeologist didn't have anything to tell me about the FOSSIL. Maybe he'd have an idea about what to do with the SEA CREATURE. Fat chance. When we went down by the WATER, sure enough, the SEA CREATURE surfaced again. This one must not have been as tasty as the last, because instead of swallowing it, the sea monster spat it out. Brink promptly disappeared after this encounter, and I told Maggie he'd run away. I now had a serious suspicion that the LIFE CRYSTALS were addictive and Brink had become an addict. Where the SEA CREATURE had been while alive, before tempting the monster, I found some LOOSE BONES. When I LOOKED at them, they became a jigsaw-type puzzle I'd have to put together. After playing around with it unsuccessfully a few times, it occurred to me that the FOSSIL might be helpful. When I LOOKED at the FOSSIL again, I realized it was a map to the placement of the LOOSE BONES -- but since the FOSSIL was dark and hard to see, it was more of a suggestion of where they could go than an outright solution. I discovered the way to assemble the LOOSE BONES by referring to the FOSSIL. If this puzzle is driving you crazy, you can find a step-by-step solution to it in the same library where you found this walkthru. The file name of the turtle bones solution is DIGTERP.TXT. At the time I wrote that file, an ongoing debate was taking place in GAMERS about whether the triangular "Micky Mouse Head" was the head or the tail of the turtle. I was in the minority that said it was the tail and the oval bone with holes in it was the head. I got so exercised about this that I actually wrote to the LucasArts rep in GAMAPUB, and he wrote back that the triangular piece was indeed the tail. Since I felt so vindicated, I couldn't resist the urge to mention it here. When you've got the turtle back together correctly, you'll see it as a DEAD CREATURE instead of LOOSE BONES. I thought I could probably use my LIFE CRYSTALS here, and in fact, I could. I USED the GLOWING CRYSTALS with the DEAD CREATURE, but the monster just picked up the poor creature and spat it out again. Since Boston remarked that the monster still seemed hungry, I figured I could get it to eat the turtle again -- but I also knew I'd have to do something else to the DEAD CREATURE first or I'd just get the same result again. The next time I put the LOOSE BONES together into a DEAD CREATURE, I got lucky because I USED the CANISTER with the DEAD CREATURE. This turned out to be the solution -- I was supposed to get rid of the sea monster by using an "alien explosive device." I then used the GLOWING CRYSTALS on the DEAD CREATURE and the next time the monster grabbed it, everything went "boom" just like Boston had said at the end of the museum DISPLAY about the CANISTER. I then LOOKED at the WATER and Boston went for a little swim. NOTE: If I had only EXAMINED the WATER, as I did much later when I got stuck again and was looking for things to do, I would have learned that there was a cave down there -- and this would have been my second clue that I needed to get rid of the monster to make the water safe for swimming. Then I might have known that I should have USED the CANISTER with the DEAD CREATURE instead of merely guessing. In any event, Boston swam to the cave, and inside a CHAMBER there I found another PLATE and an ORANGE ENGRAVED ROD. I EXAMINED both. Now I knew that I was halfway to finishing with the ALCOVE and could open another of the SEALED DOORS with PANELS in the NEXUS! I found nothing else to look at in the cave, so I decided to CALL ROBBINS on the PENULTIMATE. The only new thing she had to say was to agree with me that the life crystals might be having adverse effects on Brink -- that they might be addictive and have side effects. I still had one obvious thing to figure out on the MUSEUM SPIRE -- the STRANGE DEVICE. My plan: to try out the STRANGE DEVICE again, then show Maggie the new objects I'd found (which I'd neglected to do before when I ran into her in the LIBRARY), then head back to the NEXUS, place the PLATE, and finally, open up two more doors with the RED ENGRAVED ROD and the ORANGE ENGRAVED ROD. I went back to the CAVERN and through the WATER the way I had come, then to the PATH and UP to the STRANGE DEVICE. I EXAMINED it and learned that it was the control panel for a light bridge. I still couldn't figure out how to make it work, so I went back to the MUSEUM and watched the DISPLAY above the DOOR a few more times (this is where I decided that the DISPLAY must be a clue to operating the STRANGE DEVICE). I thought that I could tell from the DISPLAY that the crystal that lit up when I pushed the SWITCH was supposed to be glowing somehow, and that this might have something to do with the pentagonal shape to the right. I went back to the STRANGE DEVICE, fiddled with it for awhile, and found that I would hear tones when I changed the position of the LENS then used the SWITCH. Two of the tones were the same and one was different. So I adjusted the LENS for the different tone and PUSHED the SWITCH. I held the SWITCH down until the crystal above it glowed as in the MUSEUM DISPLAY. As I was doing this, I noticed a line forming on the pentagonal shape to the right. So I held the SWITCH down until the line completed forming. When EXITED that screen and next LOOKED at my surroundings, I found a BRIGHT LIGHT that I could walk on. It took me to a map screen of the island surrounded by spires. I could walk to a CRYSTAL FORM, so I did. I EXAMINED the CRYSTAL FORM and learned that it was so transparent as to be almost invisible. Since I couldn't find anything else to do here, I went OUT and back to the MUSEUM SPIRE. NOTE on light bridges: You'll find that you encounter a number of STRANGE DEVICES with LENSES and PANELS, one on each spire that you travel to through a door with a PANEL from the NEXUS. (The spire you reach through the ALCOVE door also has a STRANGE DEVICE with a LENS but no PANEL.) The last STRANGE DEVICE that I reached from one of the SEALED DOORS with PANELS in the NEXUS and attempted to operate (on the TOMB SPIRE as discussed below) wouldn't work until I solved another puzzle first. For other people, this puzzle occurred on the MAP SPIRE, and in replaying, I decided to test the hypothesis that the last STRANGE DEVICE you try to operate (apart from the one you reach through the SEALED DOOR with the ALCOVE) generates this puzzle. I had a saved game with no light bridges operational, and since I knew I'd encountered this puzzle on the TOMB SPIRE and others had on the MAP SPIRE (as I learned from messages on the board in GAMERS), I activated these two light bridges first, then saved. Then I tried the MUSEUM SPIRE's light bridge. No puzzle showed up. But one did when I then went to the UNNAMED (PLANETARIUM) SPIRE. Starting from the same save, I went to the PLANETARIUM SPIRE first the next time. The puzzle appeared in the PANEL in the STRANGE DEVICE here, even though I hadn't yet been to the MUSEUM SPIRE. From this experiment, I conclude that the appearance of the puzzle is indeed random (although it might be limited to one of the last two light bridges you activate) -- but in my game it appeared on the TOMB SPIRE so that's the section of this walkthru where I'll address it. I went through the DOOR and into the LIBRARY where I SHOWED ROBBINS all the items I'd found since I'd gone below the planet's surface. She agreed that the RED ENGRAVED ROD probably also worked on a lock. When I TALKED to her, I could now discuss the STRANGE DEVICE with her. After an initial discussion about the light bridges, this option just led to Boston and Maggie making "light" jokes at each other. It seemed an endless and unproductive exchange, so I didn't bother trying to exhaust this conversation option. Since I felt like I'd pretty much exhausted what I could do on the MUSEUM SPIRE for now, I decided to go back to the NEXUS and do what I could there with my PLATE and two new ENGRAVED RODS. I BOARDED the TRAM and spun off. (I figure that by now you can find your own way back to the TRAM, no?) BACK AT THE NEXUS First, I decided to unload the PLATE I was carrying, so I went up to the ALCOVE and PLACED the PLATE in the TOP. It fit perfectly (surprise... NOT)! Then I walked left and tried using the combination on the ORANGE ENGRAVED ROD on the first PANEL next to a SEALED DOOR that I came to. This turned out to be a good choice, and after plugging in its sequence (again from left to right) on the BUTTONS, the SEALED DOOR opened. Just since I _could_, I decided to open a third door before moving on. I continued left past the MUSEUM TRAM door to the next SEALED DOOR with a PANEL. No success here -- but as expected, the RED ENGRAVED ROD _did_ open the next SEALED DOOR to the left when I plugged its combination into the BUTTONS on the PANEL. Now I had two options. Comforting. But I had a couple of things I wanted to try before continuing my explorations. As it turned out, none of them were necessary, but I found them somewhat entertaining. I went back out into the CANYON and LOOKED at the SKY. As I'd suspected, I could now see the LIGHT BRIDGE I'd just activated on the MUSEUM SPIRE connecting to the GLOWING SPHERE. I expected that something similar would have to happen in each of the places I had yet to visit. The potential symmetry here pretty much hit me over the head. Through the CLEARING, I went to the GRAVE. I just had to see what would happen if I USED a GLOWING CRYSTAL on the BONES there. At first it looked like it might actually work, but my excitement was short lived -- too many bones were missing to bring the animal back to life. I also tried a GLOWING CRYSTAL on the TUSK and the JAWBONE I was carrying. It made the TUSK slightly warm and the JAWBONE twitch, but nothing else happened. I couldn't put the TUSK or the JAWBONE back to complete the BONES, or use them with each other, so I figured this was a dead end. I went back to the NEXUS to explore behind the doors I'd just opened. (I figure you can find you own way back to the NEXUS by now, no?) ON THE AS YET UNNAMED (AKA PLANETARIUM) SPIRE -- WITH A SHORT DETOUR I ENTERED the first now-opened door to the left when I got back to the NEXUS, where I found a similar platform and TRAM CALL to the ones I'd found past the door to the MUSEUM TRAM. I BOARDED a waiting TRAM and took a ride through another crystalline tube. When I disembarked, I was in an area with a TRAM CALL and an opening to the OUTSIDE. I went through the OPENING and arrived at a pathway along some cliffs with a raging ocean to the right of the screen. I went UP the pathway to a gorge, with a BOULDER on the FAR SIDE. The BOULDER looked like the perfect bridge over the gorge if only I could move it. But I couldn't reach it, and none of my items worked with it. So I held my breath and prepared to try to JUMP to the FAR SIDE. The first time I tried this, I hit the timing wrong. Boston ended up in the water, swam back to the beginning of the pathway right at the outside of the TRAM platform, then climbed up the cliff to where he'd been before completing his trek up to the gorge. Thinking that this had to be the wrong approach, I went back to the NEXUS on the TRAM to try the third door I had opened. I didn't have much more luck with this bright idea, because the TRAM CALL on the platform I reached through the third door was broken. No TRAM came when I PUSHED the TRAM CALL and Boston observed that there ought to be a control somewhere. I knew from this statement that I'd have to fix the TRAM CALL somehow. I couldn't find a control on the platform, so I thought about where it might possibly be. It came to me that the CRYSTALS I'd seen through the AIRLOCK bore a striking resemblance to the overhead map of the five spires and central island I'd seen when I hiked across the light bridge. Since one of the CRYSTALS was dark and lifeless, and I'd thought from the first time I saw it that I'd need to replace it or something of that nature, I made the working hypothesis that the CRYSTALS were the control and that when I was able to fix the dark CRYSTAL, the TRAM would come. I went back down the DARK TUNNEL and through the AIRLOCK, but again, none of my items would work with the CRYSTALS, the CRYSTAL CLUSTER or the HOLES in the GLOWING PANEL. Before leaving through the AIRLOCK again, I decided to EXAMINE the GLOWING PANEL just for laughs. Boston confirmed my suspicions that it was indeed a control panel, albeit inoperative. I wandered around a bit aimlessly here, not sure what to do. I revisited all of the places I'd been, looking for something else to solve. Since I had no luck at all, and since I knew there had to be something waiting for me on the FAR SIDE as well as a way to get there, I eventually wandered back through the second door I'd opened, took the TRAM again, and journeyed back UP the coastline I'd visited before. I stood on the edge of the gorge and noticed that the water came up at fairly regular intervals -- so I decided to try to time my jump when the water was high enough that I might be able to float across somehow. This second time I tried JUMPING to the FAR SIDE, Boston cruised across on a wave like he did that sort of thing every day of his life. (Too bad he hadn't done it before or I'd have saved myself an hour of wandering around looking for something else to do ). On this side, I could reach the BOULDER unhindered. I LOOKED at it and found that it was loose, so I gave it a SHOVE with my SHOVEL (nothing like a double meaning) and it fell over into the handy bridge across the gorge I knew it was meant to be. At least now I could get back down to the TRAM when I wanted to. Continuing UP, I came to an area with another LENS and STRANGE DEVICE with a PANEL in it, as well as a PLATEAU, and, past a waterfall, a CREVICE. Since I'd scrolled across the screen to LOOK at the CREVICE, I went in there first. Here I found a BLUE ROD that I TOOK and also EXAMINED. I knew at once from its shape and color that this was just the thing for those HOLES back at the GLOWING PANEL in the AIRLOCK. I'd been looking for something shaped like this ever since I'd first seen those HOLES (ok, you sickos out there, get your minds out of the gutter... so mine can float by). The CREVICE wasn't much help though, because Boston wouldn't reach into it. I tried a few of my items, including the SHOVEL on it, without success. Since I couldn't find anything else to do in the CREVICE at the moment, I went OUTSIDE to inspect the PLATEAU. A door shut as I approached, and Boston said that the little rat-like beast that scurried away when the door slammed had stolen something he was sure to want later. I took a few steps to the right and saw two large wheels with a HOLE in the center of the closest one, and a POLE lying on the ground next to it. I TOOK a ROD that was propped against a rock, then noticed a CAVE in the rock face behind the wheels. Boston complained about how small the opening to the CAVE was, so I decided to try ENLARGING it with the SHOVEL. After all, this had worked with what had turned out to be the opening to the NEXUS. When I used the SHOVEL with the CAVE, Boston dug until the opening was big enough to squeeze through. Inside the CAVE I found nothing but three CRITTER HOLES, none of which held anything of interest for me, at least for now. So I went back through the OPENING and farther to the right of my screen. I TOOK a RIB CAGE that was lying on the ground and a COVER that appeared to belong over the PANEL next to the DOOR here. The PANEL was missing a part, presumably the one the critter had taken just when I approached, so Boston told me he thought it wouldn't make any sense to put the COVER on the PANEL when I tried to do that. I also TOOK a short, metal DOWEL that was lying in front of the DOOR. The DOOR itself seemed shut tight when I LOOKED at it. A number of HOLES lined the wall next to the PANEL. I LOOKED at each one and saw a lot of useless junk the critter had been collecting. I also noticed that LOOKING in one of these HOLES prompted the critter to come out, have a look around, and scurry away. I LOOKED at the POLE again. I couldn't TAKE it, but when I LOOKED at it, Boston moved it. This suggested that it should go somewhere on this screen, but maybe I'd have to do something else first. I opened up my inventory and looked at all the things I'd just picked up. The DOWEL seemed the right shape for the HOLE in the wheel, so I USED it there. A-ha! Now I had PIN in the center of the wheel. I LOOKED at the POLE again and tried USING it with the PIN. Cool. Now I had a HOOK. At this point it was fairly clear to me that I had to build something here, but I wasn't sure just what yet. In my bizarre mind, I saw a connection between the RIB CAGE and the HOOK (meat hook? who knows?) so I USED them together and ended up with a CAGE. Now I got the gist. I was setting a trap for the critter so I could get the missing door part from it. Since I'd played MONKEY ISLAND II: LECHUCK'S REVENGE many moons ago, I was somewhat familiar with the LucasArts theory of trap building; I'd done something similar in that game. (hercules told me later that he made an association here too, with INDIANA JONES AND THE FATE OF ATLANTIS where a rib cage had been used as a trap also.) I knew I'd need to set the trap somehow, so that it would spring shut. Something to prop up the CAGE with would work nicely. The ROD looked like a good bet, so I USED it with the CAGE. Lo and behold, I now had a TRAP! Of course, I didn't have any bait for the trap, but since Boston volunteered to play sheepdog, that didn't seem necessary. I'd just have to find the critter and herd it into the trap somehow. Finding the critter, as it turned out, was the easy part. When I LOOKED at the HOLE closest to the TRAP, the critter came out. But I couldn't seem to chase it into the TRAP. It seemed to run upscreen each time I got it to come out of the HOLE, so I'd try to get between it and the upscreen HOLES to block its way. Sometimes it would just go right past me, other times it would run downscreen and if I tried to get behind the TRAP (between the wheels) it would run right past me again into the CAVE. I tried over and over again, and I just couldn't get the thing into the TRAP. I felt a whine attack coming on. It's one thing when I have no idea what to do. It's quite another when I have an idea of what to do -- or even, as in this case -- know _exactly_ what to do but can't execute. That's when I really want to tear my hair out, and when I'm most ready to ask for help. I'm always sure it's a positional thing and it's the game's fault. It certainly couldn't be mine. ;) I took a break to clear my head and went to GAMERS where, by some stroke of fortune, I ran into herc just as I was ready to whine. He told me a trick to getting the critter into the TRAP, which I pass along to you now. I just replayed this part again and trapped him the very first time I tried. It's a piece of cake if you follow what herc said: (1) click on the HOLE to get the critter to come out, (2) ignore it and walk Boston directly downscreen, (3) continue walking Boston to the left, toward the CLEARING, but have him walk _in front of_ both the wheels instead of between them, (4) walk Boston back toward the right _between_ the wheels. The little critter will walk right into your TRAP. Poor thing. When the TRAP had sprung, Boston wondered how he'd find the critter again when he let him out. This told me that I'd need to track the critter. Remember the BRACELET? I'd thought I'd need to use it to be able to find something again, and this seemed just the right place. I USED the BRACELET with the CRITTER, and it slipped around the critter's neck. Then I OPENED up the TRAP and let the critter out. I kept the RIB CAGE and the ROD since I could TAKE them again, but I couldn't TAKE the HOOK or the PIN, so I left them alone and went off looking for the critter. I'd seen him head for the CAVE, so I decided to start there. Once in the CAVE, I USED the DEVICE, and it helped me to locate a TRACKER SPOT, under which Boston reasoned the critter must be located. I USED the SHOVEL with the TRACKER SPOT. When I'd DUG up the TRACKER SPOT, I found a MACHINE PART -- just the thing (hopefully) to get that DOOR open. I went back to the DOOR and USED the MACHINE PART with the PANEL, then the COVER with the PANEL. Now I could PUSH the PANEL, and OPEN the DOOR. Through the DOOR I came to a peaceful blue room. Here I found another PLATE (nice! only one more to go now) and a GREEN ENGRAVED ROD (double nice! now I could open the last SEALED DOOR with a PANEL back at the NEXUS). The rest of what I saw in this room completely baffled me. First, the TWIN SCEPTERS. They sure looked like they belonged here somehow, yet I could TAKE them. Was I supposed to? Usually, I figure if I can pick it up, I should take it, but here I really wasn't sure. I bit the bullet and TOOK them anyway. Boston said they seemed to have an electric charge. Second, nothing happened when I PUSHED the BUTTON that I saw here. Nor could I USE or do anything with the CRACK through which Boston could see outside. Finally, the ceiling had a FAINT LIGHT on it. I couldn't learn anything about the FAINT LIGHT by EXAMINING it, and it didn't occur to me right then to try to USE anything with it. I felt out of ideas for now, and I had a lot to try elsewhere. Aside from the STRANGE DEVICE outside, I now had a PLATE to use in the ALCOVE, another ENGRAVED ROD to open another SEALED DOOR, and a BLUE ROD that I had a good feeling would help me out with the TRAM controls and let me explore the other area I hadn't been able to get to yet. So, as usual, I decided to give my crew a BUZZ on the PENULTIMATE before setting off on these new adventures. But Maggie had nothing new to say, and Brink wasn't answering. I went back out to the CLEARING and tried different positions for the LENS as I had with the one on the MUSEUM SPIRE. When I found the different tone (by PUSHING the SWITCH on the STRANGE DEVICE after setting the LENS to each possible position), I PRESSED the SWITCH until the line formed on the screen just as before and the STRANGE DEVICE had created a BRIGHT LIGHT. I decided to travel down this light bridge, too, just to see what would happen. This time, when I EXAMINED the CRYSTAL FORM, Boston told me it was hard to see anything, but he thought he could make out some kind of shape. After learning this, I went OUT, found my way back to the TRAM on the spire I'd just been to, and returned to the NEXUS. ON THE MAP SPIRE Care to guess the first thing I did when I got back to the NEXUS? Right. I DUMPED the PLATE in the LEFT slot in the ALCOVE. After taking a walk out to the CANYON to INSPECT the SKY and see my newest LIGHT BRIDGE from a different angle, I decided to try my BLUE ROD on the GLOWING PANEL through the DARK TUNNEL and the AIRLOCK. As I'd guessed, the BLUE ROD fit perfectly in the HOLE I USED it with (could have been any of them -- it will go in any of the three HOLES). Much to my surprise, this activated two other SLIDING CRYSTALS. I saved my game and experimented for a bit with the SLIDING CRYSTALS, but I worried that I didn't have the secret to them down yet and I didn't want to get stuck with yet another deactivated TRAM. So I decided to move on to the other SEALED DOOR with PANEL that I hadn't yet opened first. But I did notice in messing around with the GLOWING PANEL that clicking on the bright CRYSTALS would make them go dark, and that if I moved the SLIDING CRYSTALS around, I could get the last dark CRYSTAL I'd clicked on to brighten back up eventually. Once back through the DARK TUNNEL, I headed for the SEALED DOOR I hadn't yet OPENED. I SET the BUTTONS on its PANEL to those shown on the GREEN ENGRAVED ROD from left to right, and the door OPENED. Through this door, I came upon another platform with a TRAM CALL. The TRAM came when I PUSHED the TRAM CALL and I rode it through yet another crystalline tube. I arrived at an unusual place with another TRAM CALL and a LEDGE. I couldn't even see Boston behind the TRAM here -- I had to find the LEDGE by feel. Out on the LEDGE, I saw an OPENING upscreen that I went through. The only thing to see here was a STRANGE FIELD of light that was "just on the edge of existence." I couldn't do anything with it, so I moved on. I left the OPENING and went next to a CAVERN. Inside I had the options to explore a PIT or a NEST. I went for the PIT first. I passed through into a cave with no new hotspots except an OPENING on the other side, so I headed for that. Now I was in a vine-covered atrium with a stream running through it and a PANEL. When I LOOKED at the PANEL, I saw a set of BUTTONS just like the ones on the PANELS of the SEALED DOORS in the NEXUS. Did I need another ENGRAVED ROD here? Hmm. Confusion. Yeah, that was a good word for it. I EXITED the screen without doing anything for now. I located another OPENING in this area and went through it. There, on the side of a cliff, I found another STRANGE DEVICE, with a corresponding LENS and PANEL on its side. By now I was a pro at these, so I ADJUSTED the LENS until I heard a different tone when I PRESSED the SWITCH on the STRANGE DEVICE, then held down the SWITCH until the line drew across the screen to the right. When that was done, I had a BRIGHT LIGHT coming from this STRANGE DEVICE. I ventured out onto the light bridge and headed again for the CRYSTAL FORM. This time it looked a lot different, but when I EXAMINED it I still had a hard time seeing inside it although I could make out some sort of shape. I went OUT and back to the MAP SPIRE. MAP SPIRE? What was _that_ all about? Obviously, I didn't know all there was to know about this place yet. But it started to make sense when I got off of the light bridge and decided to go back to EXPLORE the other place I hadn't been to, the NEST. When I LOOKED for the way out of the STRANGE DEVICE area, my only option was called "MAP ROOM." This took me back to the room with the PANEL that I'd wondered if I needed another ENGRAVED ROD for. Maybe not. I saw no doors anywhere that appeared to need opening. So maybe, just maybe, I was supposed to plug in all the combinations from the ENGRAVED RODS that I already had. I decided to give it a try. When I did, I found that the PANEL generated pictures off to the side, of a site in each of the spires I had visited (or in the case of the RED ENGRAVED ROD, a spire I hadn't yet visited -- must have been the one with the broken TRAM CALL). Now I understood why this room was called the MAP ROOM. Interestingly, when I plugged in the code for the RED ENGRAVED ROD, Boston saw a crypt somewhere -- with a way below it. NOTE: It appears that viewing the crypt in the MAP ROOM as just described can save you a lot of trouble later. The game apparently will not let you down into the crypt after you've found it and set it up (described below) unless you have reason to believe there is something down there -- which you learn from the map. I believe that looking at the map once is sufficient to avoid getting stuck later at the crypt, but as noted below, I looked at it twice. So if you aren't able to get into the crypt after doing everything set forth below to set it up, try looking at this map again. After plugging in all the combinations, I decided to go see what was in the NEST. I went back to the PIT through a CHAMBER and into the NEST, where I saw a spidery-looking creature crawling away to the top left of my screen. In the NEST, I found a GRATE sealing something off, but I wasn't sure what to do with it (and couldn't seem to do anything with it -- yet). Here I fell down on my exploring technique. I didn't realize until later that there was another way out of the NEST to the right of the screen. I'll relate the somewhat embarrassing story of how I found this out shortly. For now, I couldn't find anything else to do here, so I decided to give ROBBINS another RING on the PENULTIMATE. I now had the option to talk to her about the OPENING to the crypt I'd seen on the map. She reasoned that if the map showed secret rooms under the crypt, they weren't meant to be secret. Boston agreed -- there must be a way to access them. Brink was still out of commission. Since I thought (incorrectly) I'd seen all there was to see on this spire now, I decided to go back to the NEXUS and venture through the door with the broken TRAM. So I left the NEST, went out over the LEDGE to the TRAM, and back to the NEXUS. ON THE TOMB SPIRE, PART 1 I'd have to go back through the AIRLOCK to give the GLOWING PANEL another try and light up the last CRYSTAL if my theory that this was the way to fix the TRAM was right. Since I now had all the light bridges up on the other spires I'd been to, I wasn't all that concerned for the immediate future about accidentally rendering the other TRAMS inoperative. I figured that there had to be another light bridge on the spire I was about to go to, and if worse came to worst, I could just use this TRAM to get between the NEXUS and that spire, then take the light bridges from there to wherever else I might want to go. Of course, that wouldn't help me if and when I got the ALCOVE door open, but I'd worry about that later. I SELECTED the dark CRYSTAL and moved the SLIDING CRYSTALS until it lit up. I noticed that the end of the dark CRYSTAL got lighter or darker grey depending on how I moved the SLIDING CRYSTALS, but it wasn't until I talked to herc later about these controls that I realized that these were the meters by which you can tell if you're getting closer or farther away from the correct SLIDING CRYSTAL settings. The end of the CRYSTAL you select to work on will become lighter grey the closer you get to the correct settings, and darker grey the farther away you get. As the end of the CRYSTAL grows brighter and brighter, it will eventually light up completely once you get the settings exactly right. Now that all the CRYSTALS were bright, I EXITED that screen, then watched through the WINDOW as the previously inoperative TRAM rolled through a tube and into the station. I went back through the AIRLOCK and the DARK TUNNEL to the NEXUS and went through the fourth open door. Not surprisingly, when I USED the TRAM CALL here, the TRAM now arrived to my left. I GOT ON the TRAM and rolled away to my newest destination. I arrived at a SPIRE with an outdoor platform at which there was another TRAM CALL. I walked toward the SPIRE and continued up to a PLATEAU. Along the PATH, I found a STONE PLATE that was half buried. Boston couldn't move it using his bare hands, which signalled to me that I should try USING the SHOVEL with the STONE PLATE. Doing so revealed a HOLE. The HOLE led to something that could have been a burial chamber, according to Boston (this was the same thing he'd said on looking at one of the DISPLAYS in the MUSEUM). Inside, on the wall, I saw a roughly carved HOLE. Boston wondered at its purpose. The ceiling had a SHUTTER on it, and when I EXAMINED the SHUTTER, Boston noticed that there was light seeping through it from outside. He expressed his wish to be able to see better. I walked around in here for a bit and discovered that when I walked across a stone in the foreground with two crescent shapes on it, the SHUTTER OPENED. As long as I stood on the LOOSE STONE, the SHUTTER stayed open. When I stepped off of it, the SHUTTER closed. I knew I had found a puzzle that would end up opening the TOMB, but I decided to explore the rest of the TOMB SPIRE before focusing on this puzzle. Further along the PATH, I came to another STRANGE DEVICE with a PANEL and a LENS. I assumed it would work just as the others had. But no. As I found out through trying and trying to get the line to go across the screen to the right of the STRANGE DEVICE controls as it had on all the others, the controls on this one were broken and had to be fixed first by doing something inside the PANEL. I opened the PANEL and found the (apparently randomly appearing) puzzle I mentioned earlier. It consisted of a number of PRISMS and GREEN, RED and BLUE gems, with a light emanating from the SOURCE in the center. I played around with the puzzle for awhile and figured out that the goal was to MOVE the SOURCE and the PRISMS until the light bounced off of all the prisms and gems in a continual line, so that all were touched by the light and no stray beams went off into nothingness. But it seemed that this might take some concentration to finish, so I decided to continue exploring the spire and come back to this puzzle. I saw an ENGRAVING on the stone face across from the STRANGE DEVICE. LOOKING at the ENGRAVING showed the same crescent shapes I'd seen on the LOOSE STONE in the TOMB, as well as a sort of dial that reminded me of clock hands. I was beginning to firm up in my mind what I thought the trick to opening up the TOMB might be. I was pretty sure that an eclipse of the sort shown at the museum DISPLAY, with a larger moon being eclipsed by a smaller one, had to happen. It seemed to me that the light from this eclipse would then somehow shine down through the SHUTTER into the tomb and activate a mechanism there. At least, that's sort of how it had worked for Indiana Jones in one of his movies, except that in his case it was sunlight and he had to use a staff with an amulet on the end of it to focus the light. Still, the connection was strong enough in my mind to convince me this was the basic idea behind that particular puzzle. I moved on to the right to a CAVE INTERIOR. I saw some BAT CREATURES here, but they were up on the ceiling and -- silly me -- I didn't think I had anything that would "reach clear up there." At least it wasn't the SHOVEL, the TUSK, any of my ENGRAVED RODS or the regular ROD. I found Brink on a PLATFORM, and he told me he was busy and didn't have time for me. He was working on a RELIC, which I LOOKED at and found to be badly deteriorated machinery. To the left, it was a long way DOWN the cliff. I tried talking to BRINK, but when he _would_ talk to me about anything he spoke in a very nasty manner to me. So I decided to focus on the puzzle at the STRANGE DEVICE for now. I fiddled with the puzzle at the STRANGE DEVICE a little longer. But then, since it was about 10:00 p.m. and I'd been playing for most of the day, I thought I'd take a little rest. I logged on to GAMERS and hung out there for awhile. MORGIE LEARNS TOO MUCH After a bit, hercules showed up and asked me how I was doing with THE DIG. I learned that he was still ahead of me in the game even though I'd been playing all day long. But not by much -- I was closing in on him. I mentioned that I was now working on the puzzle at the STRANGE DEVICE, which he told me he had finished. I related where I'd been and what I'd done. Here's where it gets dangerous to talk to someone else who is ahead of you in a game. herc told me that he was also on the TOMB SPIRE and that he'd just discovered that if he USED his FLASHLIGHT with the BAT CREATURES, they'd fly around. Neither of us knew it at the time, but this turned out to be the answer to a puzzle that we'd encounter later. We thought it was just another interactive feature like the GLOWING PLANTS in the NEXUS. No one's fault, but Morgie now knew exactly what to do when she encountered that puzzle later on. I mentioned what I'd done on the MAP SPIRE and herc, I'm sure unintentionally, said, "Wait... what about the falls?" "What falls?" I asked. This was how I found out that I'd skipped a part on the MAP SPIRE; that there was another way out of the NEST to the right of the screen. Oh well, I'd better go back there and check it out. (Grrrr... wish I hadn't known.) At least I didn't feel like a total disaster because earlier he'd missed the BRACELET and I'd told him how to find it. I told herc that his suggestions for getting the critter into the TRAP had worked like a charm. "Did you take the ROD and the RIB CAGE again?" I asked. "Yes," he said, then went on to tell me that if I'd taken the ROD I'd be "ok." Great. Now, although I didn't want to, I knew the ROD would be important in a part of the game herc had already played. I decided I'd better log off before I learned any more than I had already. So I made some excuse about having to polish my silverware and went back to the game, hoping that I'd have a brain blip and forget all I'd just learned. It didn't happen. ON THE TOMB SPIRE, PART 2 -- AND TYING UP SOME LOOSE ENDS I started again at my save on the TOMB SPIRE to work on fixing the controls inside the PANEL on the STRANGE DEVICE. As soon as I had arranged the SOURCE and the PRISMS so that I had a continuous beam of light touching all of them, as well as the RED, GREEN, and BLUE gems, with the red tinted beam directed to the RED gem, the green tinted beam directed to the GREEN gem, and the blue tinted beam directed to the BLUE gem, and no stray beams going off the edge of the puzzle, I left that screen automatically and the controls were fixed. Now I could SET the LENS and USE the SWITCH on the STRANGE DEVICE just as I had done with the other three, discussed above. NOTE: Initially, I didn't see the connection between the colored beams of light and the colored gems. I just got it to work without paying attention to the colors. I happened to read a message on the board from Dave Timoney that suggested that the colors had to be matched as well. But I felt sure that the colored beams only took on their color from the gems they hit since I hadn't noticed this before. When I went back and tried this puzzle again, I found that Dave was absolutely right. If you connect up all the prisms, gems and the source but don't match up the colors, the game won't exit the screen automatically and your device isn't fixed properly. Thanks Dave! This time when I crossed the BRIGHT LIGHT to the CRYSTAL FORM, it looked very different. When I EXAMINED it, I could see a door, but couldn't touch it. Since I now knew I'd missed something on the MAP SPIRE (ugh!) I decided to go back there and clean up my mess. I CROSSED over the LIGHT BRIDGE system to the MAP SPIRE and found my way back to the NEST. This time, I clicked the cursor on the right of the screen past the GRATE and Boston walked farther to the right. Sure enough, to the far right I saw another DOOR. It led to an open area with pathways to a FALLS SOURCE and a BEACH. I went to the FALLS SOURCE first. Up here, I found another GRATE. When I LOOKED at it, Boston walked across a rock that redirected the water through the GRATE. It seemed reasonable to assume that this GRATE was connected to the one in the NEST somehow. But I couldn't do anything else here for now, so I left to go DOWN to the BEACH. When Boston moved off the rock, the water returned to its normal course. I found nothing to see or do on the BEACH for now. So I returned back the way I had come, through the NEST, the PIT, and into the MAP ROOM. Here I decided to take another look at the map of the TOMB SPIRE before returning there. I plugged the combination on the RED ENGRAVED ROD into the PANEL again. Boston exclaimed that there was more to the crypt than he'd thought. I then went back across the LIGHT BRIDGE to the TOMB SPIRE to start to work on solving the crypt puzzle. Once back in the TOMB, I thought some more about my previous theory, as well as what I'd seen on the map of the TOMB. The map had showed bright light shining all through the TOMB, so I figured I should try to get some light in there. Maybe if I could find a way to keep the SHUTTER open, that would help. I decided to try to prop the LOOSE STONE with something so that it would stay open. I stood on the LOOSE STONE and USED the ROD with it. This held down the stone, and the SHUTTER remained open when I stepped off of the LOOSE STONE. (Now I had more of an idea of where herc was in the game after I'd last talked to him.) But this didn't solve my light problem. What if I could FORCE the FLASHLIGHT into the HOLE? It didn't work, but I did learn that there was some "energy substance" inside the HOLE. I needed something to put in there, something that perhaps gave off light. The GOLD SCEPTER and SILVER SCEPTER I had, although they gave off energy, didn't work. Then, in a flash (no pun intended), I realized that I'd need to use that BLUE CRYSTAL that provided light to the power room in the NEXUS. So I went back to the TRAM and returned to the NEXUS to TAKE it again, then rode the TRAM back to the TOMB SPIRE and went back into the TOMB. Here, I USED the BLUE CRYSTAL with the HOLE, and now I had all the light in there that I could possibly want. But something was still missing. I decided to go OUTSIDE to see whether I could come up with any ideas about the eclipse I thought should happen, but so far hadn't. Outside the TOMB, I noticed some DIRT I hadn't seen before. I LOOKED at the DIRT and Boston cleared it away. Underneath, he found a LENS. When I next went back into the TOMB, I could now see a beam of light coming down through the SHUTTER. I felt I was close to the answer, but something was still eluding me. Thus began one of those frustrating forays into stuckness. I USED the FLASHLIGHT with the BAT CREATURES and watched them fly around like herc told me they would, just to have something to do. I went back to all the places I'd been, tried whatever I could think of. I stared at the SKY from the DAIS for awhile, waiting for an eclipse. Maybe what I was missing was some information on when it would happen? But where would I find something like _that_? The LIBRARY and the MUSEUM, the obvious places, didn't shed any light on this. And my crew was no help. By process of elimination, I finally decided to focus on the areas where I hadn't yet been able to do much of anything. The MAP SPIRE had a few of these -- so did the UNNAMED SPIRE. Since I had no clue what to do, I was going to have to use trial and error here. I'd have to use every item I had on every hotspot I could find in these places. If that didn't work, I was really in trouble. Eventually, however, this method paid off. In the blue room on the nameless spire where I'd found the scepters that looked so much like they belonged there that I had debated whether to take them, I finally USED the GOLD SCEPTER with the FAINT LIGHT. How I was supposed to know to do this, I still have no clue, but amazingly, this activated a MOON MAP that showed a planet (maybe this one) and its moons. The close-up screen showed a PLANET, a LARGE MOON, and a SMALL MOON, as well as the CEILING of the "dome." (If it had actually been shaped like a dome, or maybe had some seats for spectators, then I could understand why I'd be expected to figure out that it was a planetarium. Being able to recognize an alien planetarium, much less one that is has to be "turned on" first, is, it seems to me, a bit much to expect from the player.) I learned through experimentation that the GOLD SCEPTER moved both moons around the planet, while the SILVER SCEPTER moved the SMALL MOON around the LARGE MOON. So maybe I had to recreate the eclipse Boston had seen in the museum DISPLAY? If so, I would need to position the moons so that someone looking up from the planet would see the SMALL MOON eclipsing the LARGE MOON. The PLANET seemed to have light falling on it to its right side. So I decided to MOVE the moons into the center of this light with the GOLD SCEPTER. That way, the reflection of light from the planet would hit the moons and enable someone standing on the planet to see them (I hoped). Then I USED the SILVER SCEPTER to line up the SMALL MOON between the PLANET and the LARGE MOON. After finessing the positioning slightly, I automatically exited the screen and saw that I'd caused an eclipse, which in turn had sent light through the LENS I'd uncovered and into the TOMB. A STATUE had risen out of the crypt. Unfortunately, right after that happened and I was psyched to run back over to the TOMB, the critter stole the door part again and locked Boston in the PLANETARIUM. IN THE CRYPT First, I tried calling for help. But I could get nothing but static on the PENULTIMATE. So I PUSHED the BUTTON next to the DOOR. How simple. The controls still worked from the inside, and Boston was free again. Now the obvious thing to do was to see if I could get into the crypt. I went out to the CLEARING and crossed the LIGHT BRIDGE to the TOMB SPIRE, noting on my way that the previously unnamed spire was now called the PLANETARIUM SPIRE. How fitting. I walked to the EDGE and over to the TOMB. Boston wondered what caused the ECLIPSING MOONS to move out of their synchronous orbit. Heh. Inside the TOMB I got a close-up view of the STATUE I'd seen rising up during the cut-scene. When I LOOKED at it, Boston TOUCHED it and it crumbled to dust. Now I could see a hotspot for CRYPT, so I LOOKED at it. Boston got up on top of what turned out to be an elevator of sorts, which took him down below the TOMB. After descending, it seemed the only direction to go was left. When I'd gone left for a ways, Boston ended up in front of a DOOR with a SLOT next to it, and two sets of BROKEN BONES in front of it. When I LOOKED at the DOOR, a LIFE CRYSTAL fell out of the SLOT and onto the right-hand side set of BROKEN BONES. This revived a nasty-looking CREATURE that blocked the way to the DOOR. After thinking about what I saw here, and what I had in my inventory, and (ok, I admit it) trying a few items on the CREATURE without success, I decided that what we might have here was a "make them fight each other" puzzle. I'd seen this sort of puzzle in several adventure games I'd played before. If I could revive the other BROKEN BONES, then maybe they'd fight, or at least distract each other enough so that I could get to the DOOR. I USED the GLOWING CRYSTALS with the BROKEN BONES, and as I watched, another CREATURE rose up and then the two lunged at each other. They fell together, crushed by a rock, until they were nothing but DEAD GUARDS. Just for fun, I tried reviving the DEAD GUARDS with the GLOWING CRYSTALS. It didn't work. I wondered also if they'd work with the RIB CAGE, but there wasn't enough flesh left. Now I was free to get close to the DOOR and SLOT, so I EXAMINED the DOOR and learned that there had to be a key for it. My ENGRAVED ROD might work since I hadn't USED it yet. I USED the ENGRAVED ROD with the SLOT and the DOOR evaporated. Boston remarked that this must have been where the ghost at the WRECK wanted us to go all along. Through the DOOR, at the end of a long WALKWAY, a PYRAMID rested. I went over to the PYRAMID and LOOKED at it. Boston called Maggie at this point and told her of what he found there -- a dead alien sealed inside the crystal pyramid. She was close to translating the language of the planet, but didn't seem too keen on my attempting to get into the pyramid and to the alien somehow. When we finished talking, I LOOKED at the ALIEN CORPSE, the remains of a huge creature. Perhaps I could bring it alive with the GLOWING CRYSTALS if I could OPEN the PYRAMID. I decided to try the ENGRAVED ROD with the PANEL on the PYRAMID, in case it was the key to both crypt locks. When I USED the ENGRAVED ROD with the PANEL, the PYRAMID dissolved. So I USED the GLOWING CRYSTALS with the ALIEN CORPSE and woke up the dead alien. It spoke to me, but I couldn't understand a word it said. I had a lot of conversation options to use here, but everything I asked, not surprisingly, prompted the creature to respond in its own language. We just weren't understanding each other. This was like living in a Led Zeppelin song: one huge communication breakdown. Wouldn't it be fortuitous if Maggie had made her major breakthrough in the language translation right about now? Finding nothing I could connect with the creature on, I decided to give it a shot and give her a call. When I stopped talking to the alien, the PYRAMID reconstructed and the alien fell dead again. Boston was thinking along the same lines I was, apparently, because as soon as the alien fell dead, he called Maggie. She had, as it turned out, just discovered how to interpret the language -- but as she was trying to explain to Boston what she'd learned, a vile creature attacked her and Boston lost communication with her. Brink wouldn't answer Boston's desperate plea on the PENULTIMATE. SAVING MAGGIE -- Morgie's Day 2 I knew my first priority now had to be to find and save Maggie, since she was my only hope to be able to understand the alien. The creature that had attacked Maggie appeared to be some form of spider. Since I'd seen a spider-like creature in the NEST on the MAP SPIRE the first time I went there, I figured it was a good bet that if Maggie wasn't still in the LIBRARY, she'd been dragged off to the NEST. NOTE: From now on, I'm going to assume that you're familiar enough with your surroundings to find your way from place to place. So my directions throughout the rest of this walkthru will be minimal. I went out of the CRYPT and across the LIGHT BRIDGES to the MUSEUM SPIRE to check the LIBRARY first. Maggie was gone. So I ran across the LIGHT BRIDGES again to the MAP SPIRE and went directly to the NEST. Here I found Maggie, trapped in a web of sorts, with the hideous creature preparing to make a meal out of her. A lightbulb went on over my head. If I could get up to the FALLS SOURCE and run the water through the GRATE there, then perhaps I could get it to come through the GRATE in the NEST and wash away this giant bug. But when I tried that, the MONSTER blocked my path. Maybe a little snack would appease it so that it would let me pass. I tried FEEDING it items from my inventory, but I learned quickly that this wasn't the right approach. I decided to TALK to ROBBINS to see whether she had any ideas. She suggested I go find Brink because it might take both of us to free her. But, understandably under the circumstances, she didn't want to talk about anything else except finding a way out of her predicament. Nothing else I tried here worked, so I decided to take her advice. But first, it was time to sleep. It was almost 4:00 a.m. on a Saturday night and although I hated to leave Maggie in the lurch like that, I just couldn't keep my eyes open one second longer. So I went to sleep, knowing I had something definite to try when I attacked the game again the following day. SAVING MAGGIE -- Morgie's Day 3 When I left to go get Brink, Maggie called after me to bring help. Geez. Ok, ok -- have a little patience, will ya? I went back across the LIGHT BRIDGES to the TOMB SPIRE where I'd last seen Brink. He was still on the PLATFORM, but this time I could see him from the CAVE INTERIOR. I went out to the PLATFORM to ask him for help, but he wasn't willing to help me and kept telling me to go away. By now, the RELIC had turned into a contraption of some sort. I tried talking to Brink through all the conversation options. He was still unwilling to help me, but not at all unwilling to go on and on about how great the life crystals were and how important his work on that confounded RELIC was. I then noticed that Brink had started collecting a CRYSTAL STASH. When I LOOKED at it, he got very testy with me. I got the idea that if I could only get a hold of that CRYSTAL STASH, he'd be putty in my hands. There was no question in my mind that I'd be able to bribe him into helping me if I had his CRYSTAL STASH. I tried to TAKE the CRYSTAL STASH again, but it was obvious that Brink wasn't going to let me take it out from under his nose. I went back to the CAVERN, where I could still see Brink out on the PLATFORM. I now knew immediately what to do, thanks to herc's little slip before. I USED the FLASHLIGHT with the BAT CREATURES and they flew down and chased Brink away from the PLATFORM. I ran out to the PLATFORM and GRABBED the CRYSTAL STASH. As expected, Brink would now follow me anywhere. Maybe he'd talk to me too? Nah. He didn't have anything important to add to what he'd already told me. We went back across the LIGHT BRIDGES to the NEST on the MAP SPIRE. I talked to Brink first here to see if he had a plan. When I talked to him about the MONSTER, he suggested that he'd distract the MONSTER while I figured out how to get Maggie out. Boston then walked automatically out of the NEST through the OPENING to the right. (Why? Was the game afraid I wouldn't make the connection between the two GRATES or that I wouldn't find the other way out of the NEST? If the latter, then I felt a little less like an idiot for missing it the first time, but if so, then there ought to have been more of a clue to the other exit's existence.) I went up to the FALLS SOURCE to try to carry out my initial plan. Besides the GRATE, I now had a hotspot on a ROCK here. I LOOKED at the ROCK and Boston PUSHED it over onto the stone that controlled the water flow. Water now poured through the open GRATE again, and I could see it starting to seep out of the corresponding GRATE near Maggie. I went DOWN back into the NEST and after explaining what I'd done, I TALKED to Brink again. I now had an option to TALK about the GRATE. I told him to lure the MONSTER over by the GRATE, so that when Maggie opened it, the water would blast the MONSTER. Then, automatically, Maggie opened the GRATE and the MONSTER was no more. After that bit of drama, Brink demanded his life crystals back. When I tried to talk sense to him he knocked me down, took all my GLOWING CRYSTALS (as I found by looking in my inventory) and ran off. Maggie now told me she believed the ghosts we'd been seeing wanted our help. She thought they might have left for another world and wanted us to help them get back to this one. I knew the next thing to do was to go back and see if Maggie could talk to the alien in the PYRAMID, but first I thought I'd see if she had anything more to tell me now that she wasn't so preoccupied and had finished her automated speech. She did tell me she now understood the language, although she wasn't fluent, and agreed with me that we had to find a way to speak to the alien inventor. She also said that the TABLET now made some sense to her. The TABLET spoke of an important thing hidden on the other side of the "hole" so that none may enter, and gave some instructions for "pulling back this part of entrance." That was all that she got out of it, and it wasn't much to go on. She said of the METALLIC PLATES that their shapes were significant in the written language of the planet and were rife with symbolism in its culture. She didn't know what they had to do with navigation, though. I SHOWED ROBBINS the items I'd picked up since I'd seen her last, but what she had to say wasn't at all helpful. Since Brink had taken all my life crystals and we'd need some to be able to resurrect the alien again (and who knew for what else, also), I led Maggie back across the LIGHT BRIDGES to the MUSEUM SPIRE to see whether we could pick up more from the basin behind the previously WEAKENED and now BROKEN DOOR. We could; I TOOK as many as I could carry. We then set off again across the LIGHT BRIDGES to the TOMB SPIRE. VISITING THE ALIEN CREATOR WITH MAGGIE We went down into the TOMB and took the "elevator" down into the CRYPT. At the PYRAMID, I USED the ENGRAVED ROD with the PANEL as before, and then the GLOWING CRYSTALS with the ALIEN CORPSE. The inventor came alive again. Maggie clearly had to do the talking here, so when the inventor invited us to SPEAK, she conducted the interview. Through the amazing exchange that followed, many of the mysteries of the planet we found ourselves on and its society became somewhat demystified. We also got a broad-brush sense of what we should do next. NOTE: I'm not sure whether the inventor is male, female, or some other gender, but because it has a deep voice, I'll call it a "he." Sounds less awkward somehow than it. We learned that the alien's tomb had been hidden so that only the most clever and persistent would find him. (Yeah, that's us.) The alien had chosen to be preserved here in the pyramid as a personal penance for bringing evil inventions into being; he now served as a guardian, to warn those who came in response to the probes his society had sent out. The probes turned out to be a mistake because although the alien's people believed they had found the secrets to the universe, they did not know of their dangers. The probes, of which Attila was one, could not be recalled once sent. The alien would remain until the last of his mistakes had been rectified, or the life crystals lost their power. The alien himself had once been hailed as the greatest mind his people had ever produced. His inventions were thought to be good, and he believed so himself. For this reason, the museum honored him. He had given his people the power to enter another world as pure mind, but had been unable to give them the power to return. The other world, Spacetime Six, contained great beauty and everlasting life, but without the ability to change, to build, or otherwise to affect that world or any other. Even so, the beauty of this world was irresistible. Only through great strength of will could one return, and the alien's people hadn't been that strong. So now he called himself a bringer of misfortune, a doer who undoes, a creator who uncreates, although he would gladly be a destroyer who undestroys. He no longer had a name, nor wanted a name or memory to live after him when he finally died forever. The inventor and his people had created the light bridges not only as a convenience but as a way to open "The Eye" -- when all the light bridges were complete, "The Eye" would see the three dimensions of time and the three dimensions of space, and show beauty beyond belief. The metal plates, each of which had meaning, and when fitted together had a new meaning, opened the door to beauty without boundary and trouble without end -- but from which the mind had not the strength to return. The TABLET spoke of something hidden that had led to the alien's first achievement and greatest error, the one that had condemned his people. He didn't write the TABLET and would not have done so. The inventor had also invented the life crystals, which he called his second biggest mistake -- for they created not a life, but a slave. They restored the cells and organs, but took away all that made life worth living. Some of the alien's people believed that we could help them to get back from Spacetime Six, so they had led us to him. They were the "ghosts" we'd seen; only the slightest physical connection to this world remained in them. If his people could return, they could build a starship to take us home, but this would never happen. He believed that were we to attempt to help his people, we too would only become lost in Spacetime Six and never return. He didn't seem to care whether we got home or not, because the warning Earth would receive were we never to return was just as effective, if not more so, than if we returned and recounted all we'd learned here. Our wish to return home was a vain one, and he discouraged us from attempting it. Thus spake the alien. He said some other things too, and I encourage you to listen to them to get some interesting tidbits and fill out the story, but the above seemed to me to be the crucial points. I listened to all of this in nothing short of wonder. The alien is most definitely my favorite character in this game. After I'd absorbed what he said, I tried to figure out how, if at all, it helped me. The following stood out: If we could bring back the alien's people from Spacetime Six, they could build a ship that would take us home. This seemed our only hope of returning to Earth. But first, we'd have to get to Spacetime Six ourselves. "The Eye" seemed to be the point of entry. To get "The Eye" to "see," we would need to complete all of the light bridges. This meant going to the one spire we hadn't found a way to and setting up a light bridge there. I thought we could reach this last spire through the ALCOVE's door; the alien's statement that all the PLATES together would lead to beauty and trouble seemed to confirm this. So we'd definitely need to find another PLATE and open that door. For now, the only real clue I had to go on came from the TABLET'S inscription. Maggie hadn't been able to tell me exactly what it meant, and the alien's statements about the TABLET puzzled me. Since he thought the TABLET amounted to a grave error, I felt sure he wouldn't help me with it. The TABLET seemed crucial to finding the last PLATE, but what it meant or how it worked was completely beyond me. THE CLUE ON THE TABLET: Morgie Loses It on Day 3 Something important was hidden on the other side of the hole so that none may enter... and instructions for "pull[ing] back a part of entrance." Precious little to go on. I became dreadfully stuck here. For about four hours, I went from location to location and back again, trying to find an appropriate "hole" that "none could enter." I thought perhaps the hole might be the power source in the NEXUS and I'd have to use the remote again, but attempts to operate it failed. I went back to all the locations on the surface. I EXAMINED the CREVICE and tried all my items on it (from which I learned only that it had a glow emanating from it), and the same with the CRACK in the wall of the PLANETARIUM. I returned to the BEACH on the MAP SPIRE and found nothing. I revived the alien again and spoke to him. I tried talking to Brink again. I tried to check out the cave under the WATER on the MUSEUM SPIRE again, but Maggie refused to go swimming with me. I kept wondering if this was one of those puzzles that I could really call myself stuck on in Leo's definition of stuck: "you aren't really stuck unless you've been thinking about the same puzzle for four months." I took a break after awhile and logged on to GAMERS where I learned that herc was still waiting for an eclipse to happen. Hehe. In fairness, he suspected all along that he might have to make it happen, which displayed far greater intuition about this puzzle than I had had. He asked whether he'd have to make it happen and I told him. He also asked whether the place he'd have to make it happen was on the same spire as the tomb or a different one, so I told him that too. I tried to make sure not to give anything away that he didn't ask about. At least I wasn't in any danger of learning what I had to do next, now that I'd vaulted into the lead. I went back to the game to give it another try. At the end of all my travels, I'd only discovered one new thing. When I returned to the STRANGE FIELD on the MAP SPIRE and LOOKED at it, Boston said something different than he had the first time I'd LOOKED at it. He noted that the STRANGE FIELD was shimmering, which prompted Maggie to say that it reminded her of something she'd seen or read. I took this as an invitation to ask her about the TABLET again, but somehow, she just said what she'd said before about the hole. I tried several times with the same result. I left and came back and tried again. I tried all of what I've mentioned countless times. Wasn't Maggie supposed to be able to read directions on how to use the things I'd found? I'd been told this as a clue very early on, and now she, herself, was saying that the STRANGE FIELD reminded her of something she might have read. Everything pointed to her doing something with this TABLET. Finally, I SHOWED her the TABLET and she responded to me. Oddly, the second time I played I found that all I had to do was TALK to her about the TABLET while in the STRANGE FIELD screen. I didn't even have to LOOK at the STRANGE FIELD first. This was true regardless of whether I started from a new game, or a prior save. I have attempted several times to recreate the problem I had the first time through, and have been unable to do it. Maybe it was sunspots. Who knows. All I can say is that it seems to be one of those things for which there is simply no rational explanation. I did install a new video card between the time I played initially and the second go round, and I'd had some graphical glitches and lock ups with the game using my old card that disappeared with the new one. Maybe that had something to do with it. But I doubt it. In any event, when I got a response out of Maggie, she had a revelation: the TABLET exactly described the STRANGE FIELD. It all made sense to her now. She tinkered with the STRANGE FIELD and raised an ISLAND, seemingly out of the river. When I LOOKED at the ISLAND, however, I learned that it had returned from another dimension. Through an OPENING, we entered the bowels of the ISLAND. The fourth metal PLATE had been hidden here. Actually, it was in plain view once you got into the ISLAND. (I was still trying to figure out what the hole was. I sure didn't see anything that looked like a hole around here.) When we'd taken the PLATE, Boston insisted that we go get Brink in case using the PLATE in the ALCOVE really did take us somewhere. Back we went, toward the MAP SPIRE'S LIGHT BRIDGE, intending to look for Brink where we'd last seen him. But just as we entered the CAVERN, we felt an earthquake. Immediately after that, Brink sent an SOS over the PENULTIMATE. He'd been trapped near one of the LIGHT BRIDGES in a CREVICE near a waterfall and needed our help. I was intimately familiar with the CREVICE on the PLANETARIUM SPIRE, having tried to do all manner of unspeakable things to it when I was stuck for four hours for no good reason. So I figured that's where he meant. We crossed the LIGHT BRIDGES to the PLANETARIUM SPIRE and entered the CREVICE. BRINK'S LITTLE MISHAP Brink had his hand stuck in the same CREVICE Boston had refused to stick his hand in before (a moment of totally correct instinct, apparently). Brink had been reaching for some life crystals when the earthquake shifted the rock and got him stuck there. I wanted to suggest that he just let go of the crystals then maybe he could get his hand out. You know -- that old saw about the monkey who won't let go of the banana and can't figure out why it can't get its hand out of the jar? The situation turned out to be more serious, though. His circulation was cut off and he couldn't get free. He begged us to cut off his hand. Maggie seemed horrified at this suggestion, but Boston thought that the alternative might be gangrene or starvation. From the discussion, amputation appeared to be the only solution. We needed something sharp enough to cut through bone. I happened to have an item noted for its strength and sharpness, and as an added benefit, shaped like a saw -- the JAWBONE. I USED the JAWBONE with Brink, and the dirty deed was done. We invited the one-handed Brink to come with us to the ALCOVE to try the metal PLATE. He resisted, but ultimately agreed to accompany us in exchange for a promise that we'd leave him alone if our plan didn't work. The game took us back to the ALCOVE automatically, and I USED the PLATE with the SLOT to the RIGHT. The PLATES changed shape, and the ALCOVE door split open. ON THE CATHEDRAL SPIRE Since the PLATES hadn't taken us home right then and there, Brink stormed off, yelling at us that he expected us to keep our end of the bargain and leave him alone forever. What's a Morgie to do? I wasn't going to let this attitude stand in the way of progress, so Maggie and I went through the OPEN DOOR onto yet another TRAM platform. I USED the TRAM CALL. A TRAM arrived and we BOARDED it and took off for parts unknown. NOTE: If you don't have all of the CRYSTALS in the GLOWING PANEL in the AIRLOCK illuminated, you'll probably have to go light up the appropriate one first, or you might have some trouble here. It's a good idea to light them all up, although I encountered some irregularities in my first game even with them all lit. I finally opted for lighting all the original ones, and leaving the TOMB SPIRE control dark. Now that I had a LIGHT BRIDGE, I didn't need to use the TOMB SPIRE tram anyway. I could always leave that spire for another with a working TRAM if I needed to go back to the NEXUS. Through a fifth crystalline tube we rolled, to stop at an outdoor platform with a TRAM CALL and a DOOR. We went through the DOOR and came into a strange room. Boston observed that he'd seen a machine like the one now before us in one of the MUSEUM DISPLAYS. I thought back to the DISPLAYS I had seen and concluded that I had absolutely no idea what he was talking about. (Later, I realized: the MUSEUM DISPLAY I thought related to the LIGHT BRIDGES must have actually related to operating THE EYE. Oh well, whatever works. ) Boston seemed convinced that this machine embodied the inventor's greatest invention. Of course, at the moment, it didn't seem to be operating. In this screen, I saw two CONSOLES and two STRANGE OBJECTS. The STRANGE OBJECTS just moved when I TOUCHED them. I LOOKED at the upper CONSOLE and discovered that a row of crystalline devices composed it. When I LOOKED at the lower CONSOLE, I saw that it had two EMPTY SLOTS and a GAP IN MACHINERY. LOOKING at the GAP IN MACHINERY clarified that a part was missing. It LOOKED like LIFE CRYSTALS would fit perfectly in the EMPTY SLOTS. This offer, I couldn't refuse. I USED the GLOWING CRYSTALS with each of the two EMPTY SLOTS to place them there. Then I wandered around this area for a bit. I discovered that the screen scrolled vertically. Undoubtedly, I'd find more to explore if I continued upward. But as usual, I decided to talk to Maggie first to see whether anything we'd just been through set her to thinking. I noticed right away that I had a couple of new conversation options: one for the ALIEN DEVICE and another for the ISLAND. What the heck. I went through all of the options with her again. When I got to the ALIEN DEVICE, Maggie suggested that someone sealed in a crystal pyramid might know where the missing machine part was and what it did. The rest of what she had to say was either old news or nothing to write home about. I didn't yet know what waited above us, but now seemed as good a time as any to go back and talk to our alien again. We got on the TRAM and went back to the NEXUS. THE BOSTON LOW COURIER SERVICE or ASSORTED TRAVELS AND ERRANDS We GOT ON the TOMB TRAM and went back to the CRYPT, then on to the PYRAMID. When I'd USED the ENGRAVED ROD with the PANEL and the GLOWING CRYSTALS with the ALIEN CORPSE, my translator took over again. This time, the alien told us that the ALIEN DEVICE opened "The Eye." "The Eye" saw across all space and time, and where it saw, the mind could fly. "The Eye" was a door to where the alien's people went, but the alien insisted that it was a one-way door and even the strongest of will could not return. Maggie argued that we had to try to get to the alien's people and bring them back since that was our only chance of getting back to Earth. The alien scoffed at us for believing ourselves stronger than all his people, but agreed to help us find the piece he'd hidden if we "knew how to ask." At this point, a conversation option for the EYE PART appeared, so I TALKED to the ALIEN about the EYE PART. The alien warned us again against activating "The Eye." Then he told us to go to the map with a message he was giving us and see what it showed us. With that, he dropped something on the ground before us. The rest of what he had to say was interesting, but not crucial. When we stopped talking, the alien gave us a final warning against "The Eye," then dropped dead again and the PYRAMID closed around it. I TOOK the CREATOR'S ENGRAVING from where he'd dropped it and left across the LIGHT BRIDGES for the MAP SPIRE. In the MAP ROOM, I EXAMINED the CREATOR'S ENGRAVING, then entered the combination it showed on the PANEL. The MAP showed us a picture of the BEACH on the MAP SPIRE where we hadn't been able to do anything yet. We hiked through the NEST and over to the BEACH. I found the EYE PART underneath a rock and TOOK it. Since we couldn't get back to the CATHEDRAL SPIRE by LIGHT BRIDGE, we went to the MAP SPIRE TRAM stop, used the TRAM CALL, and TOOK the TRAM back to the NEXUS. From there, we transferred for the CATHEDRAL TRAM and rolled back to that spire. We entered the LAB, and just as Boston was about to place the EYE PART in the CONSOLE, Brink showed up demanding life crystals for his "machine." Boston took the crystals I'd placed in the CONSOLE earlier back out of it and handed them over. Brink departed after slinging assorted nastiness our way, leaving us crystalless. Maggie asked if he'd damaged the machine part. I checked, and I still had it. So I did the obvious -- I USED the EYE PART with the CONSOLE and then with the GAP IN THE MACHINERY. It clicked into place. Now I needed two more LIFE CRYSTALS to get the thing up and running. So again, I did the obvious -- took the TRAM to the NEXUS, transferred for the MUSEUM TRAM, and went back to look behind the BROKEN DOOR for more LIFE CRYSTALS. Brink had beat me to it. Every last one of them was gone, leaving only an EMPTY CRYSTAL REPOSITORY. It seemed I couldn't avoid confronting Brink since he was now the only known source of LIFE CRYSTALS on the planet. Man. I'd have to go running off across the LIGHT BRIDGES to the TOMB SPIRE again and hope that he'd still be on that PLATFORM hovering over his precious RELIC. He was there, all right. He yelled at us to get away. He'd built a LIFE CRYSTAL machine, but it wasn't working yet. Something was missing, and he was in no mood to joke. I tried to LOOK at the RELIC, but Brink chased me away from it. Why I thought he'd talk to me after this initial reception, I'll never know. But I tried it. The obvious thing to do in an illogical sort of way. When I TALKED to BRINK about the ALIEN DEVICE and our need for LIFE CRYSTALS to make it work, he refused to give me any. My last card was to TALK to him about the EYE PART. Boston took over from here -- and I really wanted to give him a good BigBad MaMa smack for what he suggested. Boston told Brink that he thought the missing part for Brink's machine was that same EYE PART I'd put in the CONSOLE. Boston and Brink finally cut a deal -- Boston would let Brink use the EYE PART to get his LIFE CRYSTAL machine working in exchange for half of the LIFE CRYSTALS it produced. Back to the CATHEDRAL SPIRE. Time to RETRIEVE the EYE PART and bring it back to BRINK. TWO MACHINES, ONE EYE PART Maggie and I went back to the SPIRE BASE and got on the TOMB TRAM, then transferred at the NEXUS for the CATHEDRAL TRAM. I was starting to get really, really homesick for New York City right about now. I TOOK the EYE PART from the CONSOLE, then decided there had to be an easier way than all this back and forth on the TRAMS. Maybe if I continued up the LAB I'd find a STRANGE DEVICE that might cut down on travel time. On the way, I stopped to LOOK at some CONTROLS that Boston said he didn't know how to work, and to TOUCH two more STRANGE OBJECTS that moved around, but didn't seem to do anything else. I also LOOKED at an ALIEN DEVICE that Boston was clueless about. OUTSIDE I found what I'd been looking for. Across a stone bridge to my left, I found another STRANGE DEVICE on a ledge. This one had a NEST in front of it that seemed to be positioned just where its LENS ought to be. I LOOKED at the NEST. Boston kicked it off of the LENS with apologies to the birds. This LENS appeared to need no adjustment since it wouldn't move when I PUSHED it. All I had to do was USE the SWITCH on the STRANGE DEVICE as I had done so many times in the past, and I had my LIGHT BRIDGE. THE EYE had taken the place of the GLOWING SPHERE in the center of all the LIGHT BRIDGES. I stopped to EXAMINE it. Boston could almost feel the surface. We moved on across the LIGHT BRIDGES to the TOMB SPIRE and returned to the PLATFORM to see BRINK and his RELIC. The RELIC, as it happened, now had a SLOT. When I USED the EYE PART with the SLOT, the machine started to vibrate. Eventually, it produced a whopping two LIFE CRYSTALS. Boston took them, arguing that Brink's theft of all the other LIFE CRYSTALS made these two Boston's under their deal. Then Boston said he was taking back the EYE PART. Brink could either come with us through THE EYE once it was working, or stay and take the EYE PART back later for his machine. I TOOK the EYE PART from the COMPLETED MACHINE. At this, Brink flew into a rage and jumped Boston. Just as he was about to do Boston in, he tripped and fell over the edge of the cliff and DOWN to his second death. NOTE: After this happens, you can put the EYE PART back in the SLOT again and get more LIFE CRYSTALS. I didn't do this in my first game, but in the second I did so that I could try for the alternative ending I'd heard about. Just be sure that if you do USE the EYE PART again, you remember to take it with you when you're finished getting more crystals. If you don't, you'll have to come all the way back here again to get it. After losing Brink again, we had nothing left to do but return to the CATHEDRAL SPIRE. We CROSSED the LIGHT BRIDGES back and went down to the LAB. The moment of truth had come. We'd now see what would happen if we tried to run the ALIEN DEVICE. I went down to the lower CONSOLE and INSERTED the EYE PART into the GAP IN MACHINERY. I placed a GLOWING CRYSTAL in each EMPTY SLOT. The machinery started to rumble. Since Boston still had no clue when he LOOKED at the upper CONSOLE, I figured that Maggie might know what to do. After all, early on, Boston had said that her studies might help us to read any directions we'd need to know. When I asked her about the ALIEN DEVICE, she told me that working the device might be dangerous. It could kill us, but there were no guarantees that this would happen. She extracted a promise from Boston that he wouldn't try to revive her with a LIFE CRYSTAL if anything happened to her. She assured him that she had no knowledge of any harm that would happen to the person at the controls, then proceeded to turn on the machine. A part of the ALIEN DEVICE was stuck, and when Maggie pried it open, she was struck down and died. She'd known all along that this would probably happen. Thanks, Mag. But THE EYE was now restored, so it was time to move on. ENDING 1 (HAPPY MAGGIE) -- Morgie's Day 3 Since in my game, I hadn't used Brink's machine twice, I had no LIFE CRYSTALS at this point. So unless I could find more, it wouldn't be hard to keep my promise to Maggie. I wasn't really planning to break it anyway. I headed for THE EYE, but when I tried to walk across the LIGHT BRIDGE, I found my way blocked by a beast that chased me back to the spire, then retreated. By now, it was again very late at night. I was exhausted. I tried a few half-hearted attempts at getting rid of the beast. I tried to FEED it the RIB CAGE, TUSK and JAWBONE. I tried to get back to see the alien and ask it about this beast, but obviously I wasn't going to be able to get across the LIGHT BRIDGE, and the TRAM controls had shorted out when we turned on THE EYE. I was trapped on the spire, and too bushed to think anymore. So I went to sleep. I didn't feel stuck, but I did have the sense that a fresh eye would be able to evaluate this situation more clearly. ENDING 1 (HAPPY MAGGIE) -- Morgie's Day 4 I noticed as soon as I came back to the game that the creature blocking my way seemed to start chasing me from _on_ the LIGHT BRIDGE instead of from within THE EYE. If I was right about this, then all I'd need to do would be to retract the LIGHT BRIDGE, and the creature should fall off of it. I wasn't really sure how to go about this, but after trying a few things I found that if I LOOKED at the STRANGE DEVICE and PRESSED its SWITCH, I could make the line to the right of the screen disappear, just as I'd made it appear. The next thing I knew, the creature plummeted to the ground below. Boston seemed to think this was his last obstacle to getting to THE EYE. He turned out to be right, and I laughed at myself for going to sleep the night before, just as I'd found the last puzzle in the game. I USED the STRANGE DEVICE'S SWITCH to reset the LIGHT BRIDGE, and bravely set off to THE EYE. When I EXAMINED it, I saw that it was another island floating above ground. I WALKED into THE EYE, wondering if I'd have the strength to return from Spacetime Six. Through THE EYE, I encountered a PORTAL. I ENTERED the PORTAL and saw beauty beyond belief. This was my final act in the game. The ending sequence started after I entered the PORTAL. Boston wisely chooses to stay close to the entrance to Spacetime Six. An alien speaks to him. Here in Spacetime Six, communication occurs mind to mind, so Boston can understand what it says. The alien says that Boston was as strong as they'd hoped, and that he can lead all of the lost aliens back to life. One by one, aliens return to Spacetime Four and pop up all over the planet. They return to life with death, yes -- but with true life as well. When Boston and the alien emerge through the portal, the alien speaks of its great debt to Boston. Boston says he just wants to go home and relate the story of how his friends had died. Risky as it seems, the alien goes back into the portal and through the pathways of time, where it finds Maggie and Brink and returns them to Boston. Brink has aged greatly, but is free of the effect of the life crystals. Maggie, all smiles and hugs, expresses her gratitude that Boston had kept his promise and not tried to revive her when she died. Our travellers board their crystal ship and head for home, knowing that they have an open invitation for themselves and all humankind to return and visit their new friends. ENDING 2 (ANGRY MAGGIE) After finding myself trapped on the CATHEDRAL SPIRE as before, I USED a GLOWING CRYSTAL on MAGGIE. She came back to life furious with me and threw herself off of the cliff at the upper entrance to the LAB. I dealt with the beast on the LIGHT BRIDGE as outlined above, restored the LIGHT BRIDGE and ENTERED THE EYE and the PORTAL. The ending sequence progresses exactly the same as the first, with one exception: when the alien brings Maggie back, she snarls at Boston, slaps him and says she's not sure she's happy to see him since he broke his promise to her. But she backs down pretty quickly, and the remainder of the ending is the same happy one as before. AFTERWARD On the remote chance that anyone cares, I did end up finishing THE DIG before herc did -- but only because I went into my usual obsessive mode and did nothing else but play until I finished. He finished shortly after I did without getting stuck at all. But then, talk about someone who has played adventures since Shep was a pup. (Was that Shep I? Or Shep XIV?) I also liked THE DIG more than herc did, but then I'd been so looking forward to this game, I doubt much about it could have seriously disappointed me. It has been quite awhile since I've played such a balanced game: strong story, good puzzles, and interesting characters, not to mention an excellent sound track. Although I became frustrated at points, overcoming frustration is, for me, part of the enjoyment of playing adventure games. Few things in life offer such a harmless means of venting one's spleen, and such an easy- to-come-by feeling of elation when a problem has been solved. If you're still playing, have fun and good luck! If you've finished, congratulations and well done! Either way, I'm hopeful that my little tome served you in some fashion, by way of solutions, ways of thinking about this game and/or others -- or even just to stir up a chuckle or two. Copyright (c) 1995 by Morgana. All rights reserved. No reproduction permitted, in whole or in part, without prior written consent of the author.