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The Elder Scrolls 2 - Daggerfall (e)

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THE ELDER SCROLLS CHAPTER 2: DAGGERFALL FAQ, version 0.98

Authors: 

Dave Humphrey		aj589@freenet.carleton.ca 
Andrew Frankling	100405.2336@compuserve.com
Michael Bodenhoff	mboden@cybernet.dk

CHANGES SINCE THE LAST EDITION (version 0.97)
1)  Updated Encounters Section
2)  Updated Artifacts Section
3)  Biography of Ted Peterson, the DAGGERFALL Chief Designer
4)  Updated DEMO Information
5)  Updated DAGGERFALL System Requirements/Recommendations
6)  The Copyright notices at the end of this FAQ have been updated
7)  Updated Bug Alert!
8)  Updated General Information
9)  Updated DAGGERFALL Previews
10)  Updated DAGGERFALL Description
11)  Added New Power Up Section
12)  Updated DAGGERFALL Sequel Information
13)  Added to Information Sources

========== INDEX ===================================================
(1) General Information - Answer to some basic questions
(2) Description of DAGGERFALL - What features DAGGERFALL will include
(3) DAGGERFALL Previews - Info about the Poster and Screenshots
(4) Encounters - Info on what you are up against
(5) Artifacts - Serious Hardware
*(6) Power Up - Tips to help you get the most from DAGGERFALL
(7)  Bug Alert! - No it isn't only your computer
(8) Information about BETHESDA Softworks - Some info on an awesome
 company
(9) DAGGERFALL Information Sources - Where to find DAGGERFALL 
information, where all this came from
(10) Wrap Up - That's all for now

====================================================================


(1) GENERAL INFORMATION =============================================

What is DAGGERFALL anyway?
--------------------------------------------------------------------
THE ELDER SCROLLS (TES) CHAPTER 2:DAGGERFALL is the 
sequel to the award winning role playing game TES:ARENA released
*in 1993.  DAGGERFALL will be a 'free-form' 1st person perspective
(you know, like DOOM) role playing game.  A 'free-form' game
is a game in which the player has a large, sometimes infinite, choice
of what to do, unlike some games where the player has to do 
*everything in at given time and sequence.  See (2) for a detailed
*description of what features DAGGERFALL will include.


When will DAGGERFALL be released?
--------------------------------------------------------------------
The current official Bethesda policy is "Late January 1996".  If you
order the DAGGERFALL Limited Edition you are "guaranteed" to get 
it earlier than this.

Its release date was initially going to be February 1995.


Tell me about the Demo
--------------------------------------------------------------------
The DAGGERFALL Demo is out.

The demo is currently 10.3 MB zipped (46 MB unzipped), which 
includes a swap file on your hard drive similar to the one in 
Windows 3.1x.

It is available from:
http://www.bethsoft.com/cgi-bin/daggerfall.cgi
http://happypuppy.com/games/link/daggerfa.htm

It should eventually be available from CDs on Game Magazines.

Download dagdemo1.zip (5.38MB), dagdemo2.zip (4.71MB) & 
dagread.me file (2KB)

*Both zip files must be unzipped with the -d option.  The demo will
*run with the Matrox Millenium video card only if you use
*Univbe51.zip (available from the Bethesda FTP site in the Public
*Utilities directory {ftp.bethsoft.com/pub/Utils/univbe51.zip}) &
*disable the current VESA extensions (VBE 2.0) in Uvconfig.exe.
*Accept the default chipset (oak87).  A proper fix will be
*implemented in the game.

*Windows 95 users must boot to DOS before playing the demo.  The
*DAGGERFALL game will be able to be run under Windows 95

It includes demo versions of the character generator, the item 
maker, the potion maker, the spell maker, a tour of sites of interest,
 and a playable dungeon.  Your character is a pregenerated male 
16th level spellsword.  There is no save in the demo.  The Demo's 
3D rotatable automapping function combines the areas covered by 
your various dungeon attempts; until you log out of the demo proper.

The dungeon is off the Pit of Jagadha.  It consists of 4 8x8x8 3D
blocks. Each block loosely has 8 "levels": there are many partial
levels, intersecting ramps between the levels, stairs, balconies,
overhangs and rooms with different height ceilings.  (Prepare to get
lost.  The map won't be out for some time.)


So how do I order DAGGERFALL & What is In the Limited Edition?
--------------------------------------------------------------------
You can order the DAGGERFALL Limited Edition from the online Bethesda
shop at:
http://www.bethsoft.com/cgi-bin/order.cgi

It can also be ordered by ringing 1-800-677-0700, which is toll free 
for American customers.

It can also be ordered by mail:
Customer Service-DAGGERFALL Pre-Order
Bethesda Softworks
1370 Piccard Drive
Rockville, MD 20850

Bethesda accepts all major credit cards, money orders, certified
checks, cashier's check and personal checks.  All certified
checks, money orders, cashier's checks and personal checks 
must be in US dollars.  Your credit card will not be charged 
until the game ships.  Personal checks will be cashed in September 
to ensure that it clears prior to shipping the game.

The "credits" that you get for registering on the Bethesda WWW page 
are worth $US0.50 each when you order the game.

The serialised limited edition of 10,000 copies costs $US99.99.
Shipping costs are currently being determined for non-American
 customers.  The Limited Edition includes:

        - the DAGGERFALL demo will be shipped to you upon release 
        - DAGGERFALL will be delivered to you before its general 
           release
        - a Limited Edition DAGGERFALL T-Shirt (100% cotton) Features
           the DAGGERFALL Box Cover design on a black background
        - a "World of Tamriel" mousepad
        - a Limited Edition DAGGERFALL poster
        - overnight Federal Express Delivery included in the US

Orders for the regular edition are not yet being accepted.


What are the system requirements/recommendations for DAGGERFALL?
----------------------------------------------------------------------------------------------
Currently, the minimum system requirements stand at:
      - 486DX2/50 MHz IBM PC or compatible running DOS 5.0+
        - 8MB RAM
        - 512-540KB Base Memory (Not Yet Finalised)
        - 2x CD-ROM Drive
        - VLB or PCI VGA graphics card
        - Minimum of 30Mb Hard Drive Space
        - Supports: Aria, Ensoniq, Roland, SoundBlaster, UltraSound.
*        Bethesda uses the HMI sound drivers
        - Joystick or Microsoft compatible mouse. 

*People with slower machines (that are above the minimum 
*requirements!) will be able to turn off some DAGGERFALL features to
*increase the speed.

Debate is currently raging among DAGGERFALL Demo Gamers whether or
not it runs slowly.  Here are some tips to help you optimise its
performance:

1)  While you can run the Demo on 8MB RAM, 16 MB is strongly
recommended
2)  Your character will move faster is you use the mouse for
movement, rather than the keyboard.  Remember the further the cursor
is away from the centre of the screen, the faster you will move.  
*Using the shift key & the mouse together is even faster
3)  In your CONFIG.SYS file, set FILES=99 & BUFFERS=55.
*4)  In your AUTOEXEC.BAT file, create a 1MB SmartDrive utilising
*the /X switch if you have 8-15MB RAM, a 2MB SmartDrive if you
*have 16-31MB RAM, a 4MB SmartDrive if you have 32MB+ RAM.  These
*SmartDrive figures are general guides only: they are not fixed.
*5)  Switch off expanded memory


What’s this I hear about the sequels to DAGGERFALL?
--------------------------------------------------------------------
Details remain sketchy.  I doubt that even Bethesda has thought this 
through fully yet.  Whether there will be add-on mission disks for
DAGGERFALL will depend on the amount of requests Bethesda gets.
Bethesda does have plans to do a Gold Enhanced Edition of DAGGERFALL.

The sequel to DAGGERFALL may run under SVGA.  It will probably not
be a native Windows 95 application.  You will be able to import your
character from DAGGERFALL, meaning that the opinions that the various
NPC Types have formed about your character will be carried over.

*There are plans to use DAGGERFALL as the core of an online game.
*Bethesda is unwilling to comment further at this point.


====================================================================


(2) DESCRIPTION OF DAGGERFALL ======================================

TES: DAGGERFALL is set in the area of Tamriel surrounding the Iliac 
Bay.  The Bay is bordered by 2 of Tamriel’s Provinces, Hammerfall
and High Rock.  DAGGERFALL includes many additions and improvements
to the ARENA gameworld such as:

        An SGI Machine was used to create a 3-D, texture-mapped 
        engine, Bethesda's new full, 3-D X(n)gine(Tm) (also used in 
        Bethesda's THE TENTH PLANET and the soon-to-be-released
        Terminator: Future Shock), which promises to redefine the 
        role-playing genre.  The new engine allows quicker actions, 
        unrestricted viewing angles and complete freedom of movement.
        Having taken 3 years to make, this powerful proprietary 
        technology allows full 360 degree rotation with fully 
        textured polygons, multiple shaded light sources, VGA 
        graphics and specialised video effects.  The X(n)gine can
        create weather such as snow, sleet, and fog, as well as 
        realistic shading and a fully contoured fractal terrain.  
*      Weather effects will vary somewhat depending on the time of
*      year.  In DAGGERFALL, the player can stop by a stream and
        watch a waterfall while listening to the ambient sounds of 
        birds and running water, and thus actually feel like they are
        there.
      - the X(n)gine will not support 3D Accelerated GFX boards in 
        the initial DAGGERFALL release; but it is certainly planned
      - the video refresh rate will vary depending upon what is on 
        the screen at any given time.  The 3D X(n)gine should average
        between 16-20 frames per second and should probably never
        have to do more than 40.  It has no ceiling.
      - a fully topographical landscape with elevations marked every 
*      6 metres, an area approximately twice the size of Britain
      - thousands of towns, fortresses and villages to explore
      - texture maps considerably more complex and detailed than 
        ARENA's, allowing for larger, even multi-story buildings.
      - much improved plot over ARENA; your character is asked to 
        undertake a special mission for the Emperor and obtain 
        artifacts before rival groups of the court of the town of 
        DAGGERFALL can get them & use them to instigate an uprising.
        In investigating the court of DAGGERFALL, stories of madness, 
        unrequited love, dark sorcery, seduction, betrayal, and a plot

        to recreate a powerful force from thousands of years past 
        will be revealed.
     - the plot is a lot more "active" than ARENAs, involving many 
       non player character types.  For example, you can arrive
        at a town to find it under siege
      - keeping with TES "open ended" philosophy, it is even 
        technically possible to win by working against the Emperor
      - conversation remains handled via a menu driven branching 
        strategy, with the new feature of being able to select 
        your conversational goal.
      - greatly improved player interaction with NPCs, both in 
        dialogue and action.  For example, depending on the 
        circumstances, the completion of say a mini-quest by a 
        character will be remembered later on either 
        positively or negatively by a particular NPC social 
        group, a NPC, a NPC's family, the NPC's allies or enemies,
        or all of the above. DAGGERFALL keeps track of your
        characters reputation with each NPC.  This applies even 
        to characters that are imported into later games in the TES 
        series.  Player language skills, though based on the common 
        tongue, will reflect specific groups & social affiliations 
        and will also affect interaction with NPCs.  Character 
        clothing, weapons & armour, which can be changed in shops, 
        also affects NPC interactions
      - adventure in intricately designed caves, castles, homes, 
       highlands, lowlands, rivers, cliffs, sand dunes, swamps, 
       underwater and different dimensions: a whole range of 
       environments
      - many objects in the world have mass and can be moved or 
        picked up by the character.  These objects follow the normal 
        laws of physics eg. inertia.  Some objects, such as houses 
        and pebbles, can't be moved.
      - buy & use houses, castles, ships and other crafts.  Property 
        can be furnished with furniture & treasure.  Option 
        available which will protect your property against burglary.
     - travel from town to town by foot, horseback, horse drawn 
       carriage or ship.  Beware! you can be attacked while using
       any of these transport methods.
     - use banks to safely deposit gold, get letters of credit & 
       take out 1 or 3 year loans to finance large purchases
      - join guilds, temples & knightly orders to help enhance 
        your character's reputation with various social groups; 
        trade goods and services, even smuggle
      - new spells include identify, polymorph, shadow, slowfall, 
        telekinesis, teleportation, waterbreathing and water walking:
       there are some 78 standard types
      - create more unusual and powerful spells with the spellmaker
      - customizable spell duration icon which flashes towards the 
        end of the spell period
      - new improved special effects eg. polymorphing
      - surface dependent walking sounds
      - 3-D graphical movement is handled much more efficiently 
        than in ARENA
      - random monster encounter will be largely done away with.  It 
        will only occur where it has a direct relationship to the 
        plot, or in a "cleared out" dungeon in a period of time
      - Each created character, must take 3 primary 
        skills, 3 major skills, and 6 minor skills.  When characters 
        begin the game, they are naturally better at the primary and
        major skills, and worse at the minor and miscellaneous skills
        (the latter being the skills not chosen, but in which
        advancement can still be made with great difficulty). It is 
        easiest to advance in primary and major skills, because of 
        the formula used to check the chance of increasing a point
        every night, and due to you're character being most likely to
        use the primary and major skills and thus advance in them.
        Advancement of your character's primary and major skills will
        cause them to advance in their class as well.
      - customizable character classes.  Characters will be able to 
       take on up to 7 special advantages/disadvantages, which 
       will increase/decrease the amount of experience needed
       to make the next level.
      - Bethesda has attempted to reduce the potential power of high 
        level characters in DAGGERFALL by including negative effects 
        for some of the items produced by the ItemMaker and by 
        ensuring that, for instance, "high level characters face up 
        against up high level monsters".  There will be no 
       "levelling up" like that occurring in ARENA, an orc
        will remain a weak monster, regardless of your level
        increasing the relative "toughness" of some of the monsters
    - the imbalance in ARENA towards spellcasting character
      classes has been partly addressed by allowing all non-spell
      casting classes in DAGGERFALL spell points equal to half
      their intelligence.
      - advanced, multi-channel, digitized sound effects and music
      - although speech will be a part of the game, there was not 
        enough room to implement full speech
     - enjoy a large variety of song/ballad lyrics written 
        especially for DAGGERFALL
      - a large variety of quests and adventures offered by 
        individuals and guilds
      - a standard character generator similar to ARENA will also be 
       available, allowing you to choose one of the 18 character 
     types from that game
      - create potions and magical items as an extension of ARENA'S 
        SpellMaker.  Like in character creation, items can be made 
        more powerful if a side effect is included
     - Magical items appear with a green background in your 
        inventory
      - have eavesdropping ability
    - you can choose an option so that the terrain will have an 
      affect on your constitution
      - read virtual books graphically covering aspects of Tamriel
      - Like ARENA, the layout of major dungeons are fixed.  The 
*      random dungeons will be more variable than those in ARENA,
*      which only had 4
      - import your old ARENA character into DAGGERFALL or begin a 
*      new one; all your statistics will be transported over; most 
*      spells can be transferred over; all your character’s skills 
*      will be the same as for a first level DAGGERFALL character
      - Unlike ARENA, there will be no dungeon riddles
      - a new CHILDGUARD feature which allows parents to set the 
        amount of violence and sex displayed with password protection
*      Your character will be able to have romantic relationships.
      - will be a CD-ROM only game
      - the following Virtual Reality Helmets will be supported: 
        Virtual I/o, CyberMaxx, Forte VFX1
*    - the interface will be completely mappable by the player
*    - a calender system conceptually similar to ARENA’s is used, 
*      however DAGGERFALL will have local and regional holidays as
*      well
*    - the automap is colour coded for urban areas to identify
*      different buildings eg mages guilds

"What is wonderful about ARENA and DAGGERFALL is that you can be
and do whatever you want with virtually no limitations," said
Bethesda President Chris Weaver. "Aside from all the
sophisticated technology operating in the background we think
that freedom is one of the most important features of TES series. 
The vast detail of the computer world we have
created and the freedom to explore and live an unhindered life
has hit home with numbers groups of "non-standard" role players.
A case in point is the thousands of ARENA users over age 55. We
are very gratified by such cross-over demographics."

"We've taken the best elements from the highest quality game
engines out there, and improved upon them", said President Chris
Weaver. "X(n)gine has the immediacy of DOOM and DARK FORCES and
the greater flexibility of DESCENT all in one engine."

"X(n)gine is the most sophisticated 3-D engine currently
available." Weaver said. "The speed, clarity and dynamics are
better than all the others within the 3-D genre. It's as
realistic as you can get within the current limitations of the
PC. We believe it is also the fastest at moving real world polygons."


====================================================================


(3) DAGGERFALL PREVIEWS =============================================

FOR A WIDE RANGE OF DAGGERFALL INFORMATION:

a)  The Unofficial Elder Scroll Pages (Still Under Construction):
*http://www.newforce.ca/~jackel/esp/
*Includes TES stuff not found at the Bethesda Site.

b)  the Bethesda Software WWW Page:
    http://www.bethsoft.com/cgi-bin/daggerfall.cgi
    ftp.bethsoft.com/pub/ScreenShots/DAGGERFALL/

c)  the Bethesda Library Section in the GAMAPUB Forum on Compuserve
Both b) and c) provide access to the Box Cover Artwork, DAGGERFALL
Midis and DAGGERFALL Screenshots listed below

*d)  Bethesda Software US BBS Number:
*(301) 990-7552

BOX COVER ARTWORK:

dagboxc.gif (256 colour 550x757 194KB) 
dagboxc.tif (true colour 625x860 1.6MB).
dagboxc.zip (zipped true colour version 908KB)

The Box Cover Depicts the Underking, one of the most powerful bad
NPCs in DAGGERFALL

DAGGERFALL MIDIS:

Note: These are general MIDI files and should be played with a sound
card
capable of wavetable synthesis. 

*dag_l.mid (10KB) A MIDI sequence that brings to mind a wild ride
*         through the woods
*dag_2.mid (16KB) A MIDI sequence that brings to mind a fast paced
*         chase
*dag_3.mid (10KB) A stately MIDI sequence that seems to tell the epic
*         story of Daggerfall
*dag_4.mid (5KB) A cautious MIDI sequence, perhaps of a thief
*        creeping by
*dag_5.mid (9KB) An eerie MIDI tune reminiscent of a ghostly
          midnight encounter
*dag_6.mid (7KB) An adventurous MIDI appropriate for a sea voyage

*AUTODESK ANIMATIONS

*These are Autodesk Animations (flics) of some of Daggerfall's
*monsters.

*gargoyle.flc (52 KB)
*rat.flc (35 KB)
*spider.flc (48 KB)

DAGGERFALL SCREENSHOTS:

As the final release date for DAGGERFALL draws nearer, Bethesda 
claims it will be releasing new straight-from-the-game screenshots 
almost every week.  The various zipped files available are not listed 
here.

army.gif (640x400 149KB) and cameron.gif (640x400 121KB) are both 
        shots from the opening animation we showed at CES: the former
        is of the army of DAGGERFALL meeting the army of Sentinel at 
        the Battle of Cryngaine Field, and the latter is of Cameron, 
        the late king of Sentinel, preparing for battle at his castle
        in Hammerfell.
*backup.gif (320x200 39KB) You back away from the hallway to your
*      left.  The stairway to safety lies to the right
battle1.gif (320x200 38KB) Under the attack of a Lich near the Pit of
        Jagadha
battle2.gif (320x200 38KB) A better, if unappreciated view of the 
        approaching Fireball
battle3.gif (320x200 41KB) A Shield Spell for defense
battle4.gif (320x200 38KB) A Fireball Spell for offense
battle5.gif (320x200 39KB) The Fireball Spell makes contact
battle6.gif (320x200 35KB) One last look at the standing Lich
battle7.gif (320x200 35KB) The remains of the Lich
bow.gif (320x200 41KB)
*bridge.gif (320x200 29KB) A LICH approaches you from across a
*      bridge in the Pit of Jagadha
charfem.gif (320x200 29KB) character sheet of a female
charmale.gif (320x200 29KB) character sheet of a male
chars.gif (320x200 20KB) (formerly called newflats.gif) From the 
        obscure temples, covens, and guilds, here are several of the 
        more extraordinary people of DAGGERFALL
crypt.gif (320x200 39KB)
dagger2.gif (320x200 29KB) A Daedra Seducer welcomes you into her 
        temple
dagger3.gif (320x200 34KB) In an ancient, crumbling cathedral of a 
        forgotten god, a resident giant scorpion defends its lair.
dung01.gif (320x200 32KB) Standing in the Dungeon of Citainth, 
        battling an orc warlord
dung02.gif (320x200 32KB) Swimming through the Dungeon of Citainth
dung03.gif (320x200 32KB) Swimming through the Dungeon of Citainth
dung04.gif (320x200 34KB) Flying through the Dungeon of Citainth
dung05.gif (320x200 31KB) Standing in the Dungeon of Citainth, 
        battling an orc warlord
dungeon1.gif (320x200 42KB)
faces_1.gif (320x200 22KB) A gallery of some of the more notable 
        citizens of the Iliac Bay, taken from their dialogue 
        portraits: the diplomatic Lady Northbridge, one of the
        mysterious Dark Brothers, the tyrannical Baron Shrike of
        Lainlyn, the indiscreet Queen Mother of DAGGERFALL, the noble
        Acolyte, the Shaman Charvek-si, King Gothryd of DAGGERFALL,
        and his grandmother the mad witch Nulfaga.
faces_2.gif (320x200 29KB)  More of the DAGGERFALL cast of characters
        taken from the dialogue portraits: the priestess Britsa, the 
        horrific Underking, the revered Oracle, the unfortunate Queen
        Aubk-i of DAGGERFALL, the Lord-General of DAGGERFALL, the 
        dark-elven sorceress Karethys, the ineffectual mage Popudax, 
        and Baroness Dh'emka of Lainlyn.
*gargoyle.gif (320x200 35KB) This GARGOYLE doesn't take kindly to
*      your intrusion
*group.gif (320x200 18KB) A group of Daggerfall's Monsters (from
*      upper left: RAT, GARGOYLE, SKELETON, LESSER
*      DAEDRA/DAEDROTH, SPIDER, MUMMY)
*hallway.gif (320x200 30KB) The remains of your last fight rests
*      against the stoneworked walls of the hallway
jagadha0.gif (320x200 34KB) An overhead view of The Pit of Jagadha
jagadha1.gif (320x200 31KB) Casting a Frost Spell
jagadha2.gif (320x200 32KB) Your Frost Spell collides with a Fire 
        Daedra's fireball
jagadha3.gif (320x200 30KB) You're allowed a moments rest after the 
        battle
jagadha4.gif (320x200 34KB) The remains of the Fire Daedras
jagadha5.gif (320x200 34KB) The remains of the Fire Daedras and a 
        Frost Daedra
jagadha6.gif (320x200 34KB) The remains of the Fire Daedras and a bag
        of gold
jagadha7.gif (320x200 33KB) A cavern off of The Pit of Jagadha
jagadha8.gif (320x200 35KB) Same cavern with a slain monster at the 
        other end
jagadha9.gif (320x200 29KB) Same cavern from another angle
*landing1.gif (320x200 27KB) Above you is a landing possibly full of
*      treasure. How do you get up there?
*landing2.gif (320x200 26KB) The path to the landing lies open before
*      you
newmon.gif (320x200 21KB) A Daedroth, a Giant Scorpion, a Frost 
        Daedra, an Orc Shaman, and a Fire Daedra
newtow1.gif (320x200 37KB) shows a picture of a woman riding a horse 
        past you in town.  (Old Screenshot)
newtow2.gif (320x200 31KB) shows you approaching a house in the 
        country wielding your sword.  (Old Screenshot).
newtow03.gif (320x200 42KB) a quiet courtyard in the little village 
        of Straclyde, north of the Wayrest city-state
sca0013.gif (320x200 32KB)
scr0003.gif (320x200 24KB)
scr0010.gif (320x200 31KB)
scr0013.gif (320x200 25KB)
scrshot1.gif (320x200 39KB)
scrshot2.gif (320x200 45KB)
scrshot3.gif (320x200 40KB)
scrshot4.gif (320x200 26KB)
scrshot5.gif (320x200 42KB)
scrshot6.gif (320x200 40KB)
scrshot7.gif (320x200 45KB)
scrshot8.gif (320x200 39KB)
scrshot9.gif (320x200 34KB)
scrshota.gif (320x200 36KB)
scrshotb.gif (320x200 33KB)
*seacave1.gif (320x200 24KB) A DREUGH attacks while in an underwater
*      cave spell.gif (320x200 40KB)
swamp.gif (320x200 25KB) was taken in Bothidori Marsh during a fight 
        with a brood of wereboars
tam_map.gif (320x200 66KB) A map of Tamriel
town01.gif (320x200 40KB) shows a rumble between the player and a 
        battle maiden in the town of Anticlere
town02.gif (320x200 31KB) is a shot taken while scurrying over the 
        rooftops (you can, of course, break in through a window, but 
        the view is not as nice), with a view of Anticlere Castle in 
        the distance
town03.gif (320x200 34KB) shows one of the shady characters from the 
        Dark Brotherhood giving the player an assassination 
        assignment
town04.gif (320x200 34KB) shows a clandestine meeting between the PC
        and Lady Flyte on her balcony
town05.gif (320x200 39KB) is another view taken from the rooftops of 
        Anticlere, over a silversmith's shop
town06.gif (320x200 32KB) is a town square during New Life Festival, 
        an all-night-long celebration held on the first of the year.
*vampire.gif (320x200 33KB) A VAMPIRE approaches, red eyes gleaming
*      with the thought of fresh blood
water.gif (320x200 28KB) is a shot of an Argonian reptilian player 
        investigating the south end of the Iliac Bay, the tropical 
        water off the village of Abibon-Gora


====================================================================


(4) ENCOUNTERS=====================================

ASSUMPTION: "Monster Types", "NPCs" & "Random Events" is a 
summation of the results of the FAQ Authors dissecting the Demo
Files, verifying as much as practicable with Bethesda, & making some
educated guesses.  Exact details are likely to change at short notice.

MONSTER TYPES

*There are 42 main monster types, which are listed below, with
* approximately 100 monster subtypes, varying by colour and
characteristic.  An ! means that you can learn the language of the 
particular monster, which could allow you to negotiate.
Alternatively, casting the Tongues spell would temporarily have the
same effect  A # indicates those able to be encountered in the demo.
The information in the brackets, where it occurs, covers:
FIRST BRACKETS:  known special attacks/defenses
SECOND BRACKETS: best known ways to fight the monster
THIRD BRACKETS: gives alternative names

ANCIENT LICH#; (magic, normal weapon immunity)
(Get in a straight line of fire & as close as possible without 
meleeing.  Cast Shield, Spell Absorption & as many Fireballs as
required)
CENTAUR!; 
DAEDRA LORD!; 
DAEDRA SEDUCER!;
DRAGONLING!;
DREUGH#;
FLESH ATRONACH; (NA) (NA) (Golem)
FIRE ATRONACH; (NA) (NA) (Golem)
FIRE DAEDRA!#; (fire resistance, magic) 
(Spell reflection.  Cast Cold spells).
FROST DAEDRA!#; (cold resistance, magic)
(Spell reflection.  Cast fire spells)
GARGOYLE; 
GHOST#; (silence, paralyzation)
GIANT!; 
GIANT BAT; 
*GIANT SCORPION; (NA) (NA)
GRIZZLY BEAR; 
HARPY!; 
HORSE; 
ICE ATRONACH; (NA) (NA) (Golem)
*IMP!; (NA) (flight, magic)
IRON ATRONACH; (NA) (NA) (Golem)
LAMIA; 
LESSER DAEDRA!#;  (normal weapon immunity) (offensive spells)
(Daedroth)
LICH#; (magic, normal weapon immunity)
(Get in a straight line of fire & as close as possible without 
meleeing.  Cast Shield, Spell Absorption & as many Fireballs as
required)
MUMMY; 
NYMPH!; 
ORC; 
ORC SERGEANT; 
ORC SHAMAN#; (magic) (conventional weapons more effective
than Spell Reflection & Offensive Spells at higher character levels)
ORC WARLORD#; 
RAT; (disease)
SABERTOOTH TIGER; 
SKELETON WARRIOR#; (NA) (NA) (Skeletal Warrior/skeleton)
*SLAUGHTERFISH; 
SPIDER#; 
SPRIGGAN!; (NA) (regeneration)
*VAMPIRE; (high normal weapon resistance, magic, vampirism)
*VAMPIRE ANCIENT;(high normal weapon resistance?, magic?, vampirism?)
WEREBOAR; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
WEREWOLF; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
WRAITH#; (magic, normal weapon immunity) 
(Spell reflection, cast offensive spells)
ZOMBIE; 

In addition, there are a number of other species in DAGGERFALL that
*do exist but which don’t fit into the above list of 42 monsters: 

*DAEDRA PRINCE; {In DAGGERFALL but you can’t fight them}
DRAGON!; (NA)(NA) (Wyrm)

*A further grouping are part of Tamriel folklore:

*DWARF; 
*GIANT GOBLIN; 
*TROLL; 

There are also 12 major bad NPC types that you will have to deal 
with, of which the UnderKing, monks, nightblades, faerie! (fey)
are examples.

NPCs

There are some 295 "NPC types" in DAGGERFALL, whether they be 
nobility, laymen, humanoids, professions, nations or one of the 20 
*distinct factions of some of these.  Their particular
characteristics can be ascertained from the "factions.txt" document
that comes with the DAGGERFALL demo.  Future versions of this FAQ 
will explain all the parameters listed in this document.

Some NPC descriptions, (both good & bad) are listed in various 
screenshot descriptions in the DAGGERFALL Preview Section.

The top "NPC Types", mainly nations, are listed here, with their 
power ratings.  These are likely to have the greatest long run 
*effect on your game of DAGGERFALL.  Please note that the power
*ratings are indicative only (i.e. perhaps a long run average), the
*actual power ratings will wax and wane.  Ted Peterson, DAGGERFALL
* Chief Designer says it best: "No one remains on top forever":

Name	Power
DAGGERFALL	8000
Wayrest	8000
Sentinel	6000
Lainlyn	5000
Oblivion	5000
Satakalaam	5000
The Septim Empire	5000
Abibon-Gora	4500
Mournoth	4500
Archmagister	4000
Dwynnen	4000
Menevia	4000

You will have the fortune (or misfortune!) to interact with many of 
the less powerful NPCs as well, perhaps right down to the lowliest:

Name			Power
Cyndassa		5
Lord Auberon Flyte	5
Lord Plessington		5
The Acolyte		5

Remember, each of these NPC Types will be forming opinions of you 
based on your actions; even into the sequels of DAGGERFALL.  But 
 your character is not the only one who interacts with NPCs in 
DAGGERFALL.  NPC types interact with each other, and many 
*have allies and enemies.  The major NPCs are even creatures of habit
*in that they have daily schedules.

RANDOM EVENTS

These will further enrich your DAGGERFALL experience.  Tamriel is
divided up into 65 towns/regions for the purpose of generating 
random events.  The type of events that can occur are: Bad Harvest;
Crime; Famine; Mad Wizard Nearby; New Ruler; New TGM(?) Plague;
Prices Down; Prices Up; Scary Holi (?); TGM Executed (?)
TGM In Jail (?); TGM Set Free(?); War; War Lost; War Won
Witch Burnings

Future versions of this FAQ will explain the impact of random events
in more detail.  Please note that some random events have stages 
eg. War Beginning


====================================================================


(5) ARTIFACTS=====================================

*DAGGERFALL has all 16 of the ARENA artifacts (but none are in the
*demo).  Bethesda advises that they will be treated differently in
*DAGGERFALL to ARENA.  The FAQ Co-Authors still suspect that many of
*their features will be the same, so in the meantime, we present a
*listing of the Artifacts, with relevant ARENA characteristics.
*Since they do have different characteristics to ARENA, it is very
*unlikely that you will be able to transport any over with an ARENA
*character.  This will be revised as soon as we know more.  Bethesda
*also advises that there are further artifacts specific to
*DAGGERFALL, but at this stage they aren’t releasing any details.

While you are holding one artifact, you cannot get another artifact
quest.  Go to a shop (or bank in DAGGERFALL?) and leave your
artifact for repair.  It can only be repaired if it is below maximum
charge.  Then get another artifact quest in your log book, pick up
your repaired artifact(s), and go on the quest for the new artifact.

To get an artifact quest, pick a NPC and ask them 10-20 times.  If
after 3 or 4 requests you get 'I know nothing' type replies, go to
another NPC.  Eventually you will get something like "A is at Inn B
trying to sell a map to find artifact C'.  If you want the artifact,
go to this person A to negotiate a price for the artifact rumour;
if you don’t want this particular artifact repeat the process, & 
all the artifacts you do not have should be mentioned.  An 
individual artifact in ARENA could be found in any Tamriel province
bar one; this ‘excluded province’ changed every time you started a 
new game.  When you are on an artifact quest, the map to the second
dungeon will be in a chest somewhere on the 4th level of the first 
dungeon.  The artifact will be in the 4th level of the second 
dungeon, which is in a different province to the first dungeon.

ARTIFACT EXPLANATION

Object Description / Weight (kg) / Condition When Found /
Unhaggled Down Price for the Artifact’s Rumour in Gold Pieces

USE: Normal class restrictions apply, eg. mages can't use the Ebony
Blade, as it is a katana.  Artifact rings and amulets can be worn
simultaneously with their normal counterparts.  Each artifact
disappears after a fixed number of uses, (the number increases with
your character’s level), & will then only be available through a
quest again.  You can increase its life expectancy by not using its
artifact properties, or by having the item repaired (the latter
restores the item to its original number of ‘charges’ it had when
you first found it).  Repairing artifacts in ARENA was normally
expensive.  It is unknown whether DAGGERFALL contains the ARENA bug
allowing you to have artifacts repaired for 13 gold by a shopkeeper
in less than 15 hours

AURIEL'S BOW
Elven LongBow / 1 / New / 800
USE: -3AC overall, damage: 2-12, fires spell (save vs. Magic) that
kills type unknown, provides invulnerability to lesser attacks

AURIEL'S SHIELD
Kite Ebony Shield / 8 / ? / 710
Use: -3 AC overall, Fire and magick resistance

CHRYSAMERE
Claymore / 14 / New / 560
USE: damage: 2-18, heals, resist fire, reflect spells

EBONY BLADE
Ebony Sword / 6 / New / ?
Use: damage: 3-16, unknown death spell, save vs. magic

EBONY MAIL
Ebony Plate Armour / 16 / ? / ?
Use: AC -9 overall, resist fire, spells; shielded

*KING ORGHNUM'S COFFIN
*Chest / ? / ? / 890
*Use: provides 1-100 gold, once per day

LORD'S MAIL
Plate Armour / 16 / New / 500
USE: torso -9AC, resist spells, regenerate, cure poison

NECROMANCER'S AMULET
*Robes / ? / ? / 680
Use: -9AC overall, absorb/reflect spells, regenerate, increases 
user’s intelligence

*OGHMA INFINIUM
*Tome / ? / ? / 530
*Use: Permanent +50 increase to all statistics (one use only)

RING OF KHAJIIT
*Ring / ? / ? / ?
USE: -6AC overall, invisibility, user becomes non-target, increases
user’s speed

*RING OF PHYNASTER
*Ring/ ? / ? / ?
*Use: -6AC overall, resist poison, spells, shock, shield?

SKELETON KEY
*Key / ? / ? / 830
Use: once per day, anyone can unlock non-magically locked doors or
chest.  Skilled lockpickers can open some magically locked doors.

SPELL BREAKER
Tower Shield / ? / ? / ?
Use: ?

STAFF OF MAGNUS
Staff / 3 / New / 590
Use: damage: 1-8, regenerates hit and spell points

VOLENDRUNG
Dwarven War Hammer / 16 / New / 620
Use: damage: 3-18, gives health to user, paralysis, leaches strength

WARLOCK'S RING
*Ring / ? / ? / 770
USE:  reflects spells, increases user’s speed, heals


====================================================================


(6) POWER UP=====================================

*WARNING: This Area is Under Heavy Construction

*Press ALT-Q while playing the Demo to bring up the cheat menu.  If
*you choose to be a:

*1) vampire; you get +20 on all statistics (up to a maximum of 100 on
*any individual statistic).  Your extra normal spells are Acidic 
*field, Telekinesis, Calm mortal, Charm Mortal.  You can also cast 
*Levitate without expending any spell points
*2) werething; +40 on strength, agility, endurance, speed, (up to a 
*maximum of 100 on any individual statistic).  You can cast 
*Lycanthropy without expending any spell points You do however 
*lose some health.


====================================================================


(7) BUG ALERT!=====================================

The FAQ Authors believe an updated DEMO would be very worthwhile,
especially since it is a major part of the advertising for the game.
However, Bethesda is rightly focussing most of its attentions on the
game.

*Bethesda is currently unsure whether they will release a new 
*DAGGERFALL Demo.  An update hinges on the amount of time they have:
*if the release of an update would push back the release date of the 
* final product, then an update is unlikely.

Please provide one of the FAQ Co-Authors will any Demo Bug Details
that don’t appear below, along with enough information for us to
attempt to recreate the bug.  The first 5 bugs are well known to
Bethesda; the company has promised to have them fixed for the full
game.  The others may require some lobbying to Bethesda!  Our
understanding is that they are using the release of the Demo to 
attempt to eradicate a whole range of bugs from the game, if not the
demo…

1)  If you pick some chain boots from Monster inventory the game
will crash
2)  Using the keyboard for movement is slower than the mouse
3)  There is no monster AI (eg. dodging your attacks)
4)  Monsters get stuck in the walls
5). It is occasionally possible to vanish into the void (the area
outside the demo)
6)  Character occasionally steers constantly to the left after 
having moved backwards
7)  When a monster dies close to a wall, you can’t get at its 
treasure
8)  If you rest while your weapon is equipped, you often can’t 
reequip it
9)  Helmet Icons often have a black border
10)  Casting a spell while kneeling on a downward slope appear to make
the spell effects come from above your head
11)  It is possible to see the black background behind where 2
walls meet when you look at it from a certain angle
*12)  Sometimes while running full screen part of your sword
*disappears, apparently that part that would be covered by the
*status bar.
*13)  Equipping the blue & gold bra (!) causes the game to crash.
*This information was provided for all you cross dressers….
*14)  "Pops" interrupting the music for many sound cards

====================================================================


(8) INFORMATION ABOUT BETHESDA SOFTWORKS ============================

Info on BETHESDA, as well as key staff:

BETHESDA SOFTWORKS

Headquartered in Rockville, Maryland, Bethesda is the fourth
largest privately held publisher of PC Entertainment software.
Bethesda's success and long standing technical expertise has
attracted world-class programmers as well as veterans of
Hollywood animation studios. The company is the entertainment
software division of Media Technology Limited, an international
engineering research and development firm founded by members of
the Architecture Machine Group at MIT.

BRUCE NESMITH

ROCKVILLE, MD (20 May 1995). Bethesda announced today the hiring
of Bruce Nesmith, as its Senior Producer. Nesmith, the well-known
creator of "Ravenloft (r) Campaign Setting, Dragonstrike (r) 
Board Game," Introduction to AD&D"(r), "Gamma World"(r),
"Fourth Edition" and scores of other role-playing games, is one
of the most experienced writers in the role-playing community. As 
Creative Directory of TSR for the past seven years, he was in
charge of the development of many of TSR's best selling titles.

"We are very pleased to have attracted someone of Bruce's
caliber," said Christopher Weaver, President of Bethesda.
"His extensive background in all manner of role playing over the
past twenty years is a unique resource which we intend to utilize
to the fullest. Bruce will be an integral part of the core group
that directs the future development of role playing at Bethesda."

Nesmith commented that he would miss his friends and colleagues
at TSR, but was excited about the prospect of creating cutting-
edge products at Bethesda. "Bethesda is really committed to 
redefining numerous genres and they are one of the few groups
that has the capability to do it," he said. "Of all the companies
that have courted me over the years, Bethesda is the only one who
impressed me as having the critical proportions of ability,
experience and vision necessary to pull off their plans. The
opportunity to become an integral part of such an organization
was just too exciting to pass up."

Nesmith comes on at a time when Bethesda has stepped firmly into
the elite "A" group of computer entertainment publishers. 
Computer Gaming World recently chose their TES: ARENA
"Best Role Playing Game of 1995" (ARENA also received "Best" awards 
from Computing Game Review, Computer Player and Games Magazine and 
five other industry awards).  Praised as the most realistic and 
captivating role-playing game on the market, ARENA elevated the 
category of fantasy role-playing to a new level. 

With the success of ARENA, there has been extraordinary 
anticipations for the release of DAGGERFALL. Bethesda's multi-
player showing of THE TENTH PLANET utilizing their revolutionary 
X(n)gine (tm) 3D technology at the recent Electronic Entertainment 
Exposition (E3) in Los Angeles, caused quite a stir at the show. 
THE TENTH PLANET is the first original science fiction program 
developed in conjunction with a major Hollywood producer. 
Centropolis Entertainment, award-winning developer of such hit 
movies as "Stargate" and "Universal Soldier" is the creative 
partner in the venture.

Info on the DAGGERFALL Lead Programmer:

JULIAN LEFAY

Julian Lefay is Chief Programmer of Bethesda and joined shortly after
its creation in 1987. He is considered by many as one of the key 
technical people in the entertainment multi-media industry as he 
combines a rare mix of programming knowledge and computer language
skills with proven design capability and music composition experience

Lefay began programming in Europe in the early 1980's and quickly 
became known as one of the best Amstrad and Amiga programmers during
the high period of Commodore's success. His programs have won 
numerous industry awards in virtually every category. His TES:ARENA,
has developed into the most award-winning Role Playing Game of 1995.
He is currently finishing the next TES sequel, DAGGERFALL.

Info on the Bethesda Software President:

CHRISTOPHER S. WEAVER

Christopher Weaver is President of Bethesda and CEO of Media 
Technology Limited. Weaver was formerly Senior Technical Advisor and
Chief Engineer to the House Subcomittee on Communications for the US
Congress, Vice President of Science & Technology for the National 
Cable Association and directed the Office of Technology Forecasting 
for the American Broadcasting Company in New York.

A member of the Directors Guild of America, the IEEE, the Society for
Cable Television Engineers and the American National Standards
Committee, Weaver pioneered some of the earliest academic and 
commercial work in interactive laserdisk technology in the 1970's and
interactive cable projects in the 1980's.

Weaver holds numerous Masters and dual doctoral degrees from Wesleyan
University and MIT. He subscribes to Arthur C. Clarke's observation
that, "Any sufficiently advanced technology is indistinguishable from
magic."

*Info on the DAGGERFALL Chief Designer

*TED PETERSON

*Ted Peterson is Senior Designer at Bethesda and has been working for
*Bethesda since 1993 on various projects, including the Terminator
*games and the original TES: ARENA.  Before joining Bethesda,
*Peterson wrote award-winning short stories, critical essays, novels,
*and screenplays of most every genre, including science-fiction and
*fantasy.  DAGGERFALL will be Peterson's first published game as lead
*designer, a prospect he regards with an equal mix of dread, horror,
*and dyspeptic nausea.  It is a miracle he can walk at all.

*Peterson was an English Literature major, and very nearly became a
*high school teacher before he actually sat down and thought about
*it.  He subscribes to Woody Allen's observation that "Sex without
*love is an empty experience.  But as empty experiences go, it's one
*of the best."


====================================================================


(9) DAGGERFALL INFORMATION SOURCES =================

Where to find DAGGERFALL information:

DAGGERFALL FAQ LOCATIONS:
    - Library Section 10 (Bethesda Softworks) of the GAMAPUB Forum
      on Compuserve
    - Library Section 9 (Computer RPGs) of the GAMERS Forum on 
      Compuserve
      - Posted occasionally to comp.sys.ibm.pc.games.rpg, 
        comp.sys.ibm.pc.games.misc,aus.games,
        ncf.sigs.games.computer-games
      - The Unofficial Elder Scrolls Pages
*      http://www.newforce.ca/~jackel/esp/
      - Games Domain Site (HTML format)
        http://wcl-l.bham.ac.uk/GamesDomain/faqs/dagerfal.html
      - Happy Puppy Site
        http://happypuppy.com/games/faqcht
      - Microsoft Network, under Categories/Interests, Leisure &
        Hobbies/Games & Gaming/Computer Games Forum/Computer Games
        File Library/Role Playing

BETHESDA SOFTWORK's WWW Page: http://www.bethsoft.com
      - register and fill out some stuff to get Emporium credits & a 
        different storyline to the unregistered surfers
      - go to the 'CAULDRON' to access info on BETHESDA's new 
        products.  DAGGERFALL is at the top of the list.

BETHESDA Section of the Compuserve GAMAPUB forum

DAGGERFALL SCREEN SHOTS: these can be found on the BETHESDA WWW Page
       http://www.bethsoft.com/cgi-bin/daggerfall.cgi
       ftp.bethsoft.com/pub/ScreenShots/Daggerfall/

DAGGERFALL PREVIEW:  Old "SemiFAQ" & some screenshots
        http://wcl-l.bham.ac.uk/gdreview/previews/pview004.html

THE UNOFFICIAL ELDER SCROLLS PAGES
*      http://www.newforce.ca/~jackel/esp/ The one stop for
        everything concerning gaming in the TES series of games.  
        Developed by the DAGGERFALL FAQ Co-Authors!

MAGAZINES: Computer Gaming World, 1/95, 3/95, 8/95;
Strategy Plus, 8/95; PC Gamer 8/95;PC Power 8/95;
Next Generation 11/95

TES: ARENA FAQ: Since DAGGERFALL is the sequel of ARENA, some areas
      game play will be similar.  This FAQ will familiarise you
      with what type of game ARENA is, and what DAGGERFALL may
      be like.  This is available via ftp at 
      ftp://wcl-l.bham.ac.uk/pub/djh/faqs/arena.faq and via the
      Games Domain WWW Pages:
      http://wcl-rs.bham.ac.uk/pub/djh/faqs/arena.faq
      The Unofficial Elder Scrolls Pages:
*    http://www.newforce.ca/~jackel/esp/

Where we found DAGGERFALL information:

DAGGERFALL DEMO DOCUMENTATION

*DAGGERFALL CONFERENCE ON COMPUSERVE on 29/11/1995

BETHESDA SOFTWORK's WWW Page: http://www.bethsoft.com

ELECTRONIC ENTERTAINMENT EXPO (E3) May 11-13, 1995

COMPUTER GAMING WORLD (CGW), January 1995 Issue, DAGGERFALL preview

FIONA JENKINS, ARENA Artifact FAQ Author

TED PETERSON, Chief Designer, DAGGERFALL

MOSH TEITELBAUM (LONEWOLF), the Bethesda WWW Page Maintainer

Bethesda Section of the GAMAPUB Compuserve Forum

BETHESDA01@AOL.COM's postings on USENET groups such as 
comp.sys.ibm.pc.games.rpg


====================================================================


(10) WRAP UP ========================================================

If you have any suggestions, or find a mistake in this FAQ(contrary 
to popular belief, we are _not_ perfect ;-), email one of us.

The FAQ Co-Authors are also busily updating their Web Site, the 
Unofficial Elder Scrolls Pages:
*http://www.newforce.ca/~jackel/esp/
Check it regularly over the next few months for even more resources
on the world of Tamriel!

We would like this FAQ to be available to as many people as
possible.  If anyone is willing to post this FAQ to
America Online/Prodigy/Genie etcetera, please email one of us.

This FAQ will grow substantially when DAGGERFALL is released.  We 
will eventually provide tips, a walkthrough of the optional plot and 
the inevitable patch information.

*"Bethesda Softworks", "The Elder Scrolls", "Arena" and "Daggerfall"
*are trademarks of Media Technology Limited. Copyright 1995 Media
*Technology Limited
DAGGERFALL FAQ, copyright 1995, Dave Humphrey, Andrew Frankling,
Michael Bodenhoff

====================================================================