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Darkstalkers 3 (e)

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                                 -----------
                               DARKSTALKERS III
                                    FAQ

                                 by ByWay's
                              ByWay2@HOTMAIL.COM
                            ---------------------
                            FIRST RELEASE 1/15/98
                                Version 1.00


============================================================================<
 |     ..........  If this dots aren't lined up with the numbers          |
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This document looks super awesome when printed from an MS-Dos prompt using the
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PRINT FROM EDIT.COM! YOU WILL LIKE IT!
        
        This is my first FAQ feel free to send email to me with: 
      CORRECTIONS, COMMENTS, SUGGESTIONS, GIF'S, JPEG'S, FLAMES, ARGUMENTS, 
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        IF YOU WOULD LIKE TO HELP ME SEE MY TO DO LIST OR GIVE ME YOUR CREDIT 
CARD NUMBER wichever you choose will make me happy. NOW BEHOLD MY MIGHTY FAQ.
>============================================================================< 
                                  *CONTENTS*
>============================================================================<

        A) WHAT's NEW?          B) THE GAMEPLAY           C) THE MOVES 
        D) CHARACTER's STUFF    E) THE TRICKS             F) THE TO DO LIST
        G) CREDITS              H) ABOUT ME 
>============================================================================<
                                * WHAT's NEW?* 
>============================================================================<
THE LEGEND:
        * IMPROVED              + NEW           3 REMAINED THE SAME       
        - REMOVED


*+HEALTH BAR              :               A beatiful Green bar on the screen 
top of your screen, attacks and pouncing however tends to make the Green bar 
turn either, White or Red. The Red is permanent damage, while the White heals 
in time. U get at first glance a FULL White portion after the attack or pounce 
then it divides in Red and White.
                                KIND OF X-Men vs SF AND DS2 BARS TOGETHER. 

+*ROUND SYSTEM            :               CONTINUOUS
                                          When someone wins, the life of the
winner is carried over to the next round. There are 3 'rounds' signified by 
bats per character and after all the bats of a character are used up the poor 
BODY dies (with a FATALITY SOMETIMES READ BELOW I DON'T KNOW ALL OF THEM I 
NEED HELP THERE).
                                KIND OF KILLER INSTINCT

 *PRE-BATTLE POSITIONING  :               You can ALSO position yourself AFTER 
someone loses a round. But this time ALSO you can DASH, and just a LITTLE 
before the word 'Fight' appears you can smack the opponent.
                                KIND OF Marvel Super Heroes

 +DARK FORCE              :               A mix of SFA2 Custom Combos, Oro's
(SF3) Tengu Stone yet DIFFERENT to every character. In fact some character's 
get the same ability in the DARK FORCE, HOWEVER, a welcome adittion.

        They use one EX METER up. INVOKED BY ANY CHARACTER BY pressing a punch 
and a kick of the same strength together. It changes the background and adds a 
little bar Below the HEALTH BAR when this bar is used up the DARK FORCE is 
over.

 +LILITH                  :               SFA's DAN Meets Morrigan. Pretty 
cute. SHE HAS Morrigan's sprites, but SFA's DAN POWER LEVEL, Cool Haircut, SHE
IS KIND A SCUBUSS KID. She has ONE OF THE COOLEST EX IN THE GAME, HUMOUROUS TO 
PLAY, ONE OF A KIND CHARACTER. 
 
 +QUEEN BEE OR Q-BEE      :               Cute character. BIG OFFENSIVE 
HOLES AT SPECIAL MOVES. PRETTY GOOD DEFFENCE. But again, she is a cute 
character.

 +BABY BONNIE HOOD        :               (BULLETA SUITS MORE :)) RAMBO MEETS
GOLDLILOCKS.  GOOD OFFENCE. BETTER DEFFENCE U CAN RETALIATE ANY FALLEN ATTACK
WITH A Uzi, ROCKET LAUNCHER, OR LAND MINE. SORT OF RAMBOISH CHARACTER AND 
IN HER OWN WAY A UNIQUE KIND OF BOUNTY HUNTER.

 +JEDAH                   :               BEST CHARACTER SINCE SF's AKUMA
(Or GOUKI) AWARD. Lots of Unblockable moves, long-ranged attacks. Cool MOVES.
OWNER OF THE COOLEST EX IN THE GAME. Vampire Saviour or 'Saviour of the Dark 
Side' AWARD. His punches and kicks are cool AWARD. BEST NEW RYU AWARD.

 -CHARACTERS              :               Pyron, Huitzil and Donovan Baine. 

+3* RANDOM CHARACTER SELECTOR:            YES, NOW THERE's ONE. SEE THE TRICKS.

+3*-BACKGROUNDS           :               Added some backgrounds, removed some,
RE-DRAWN some. Really a Masterpiece of NICE WORK. 

*+PORTRAITS               :               REALLY ENHANCED. 

*+SPRITES                 :               Old sprites for old characters.
NEW ONES FOR NEW CHARACTERS. SAVE FOR LILITH.

 +INTRO CINEMA            :               REALLY COOL

*+CHARACTER SELECT SCREEN :               IT's NEW

 +FATALITYES              :               IF YOU FINISH OPP. WITH THE CORRECT 
MOVE YOU GET DISEMBOWELMENT, DECAPITATIONS,ETC. NOT CONFIRMED FOR ALL 
CHARACTERS.
>============================================================================<
                                * THE GAMEPLAY* 
>============================================================================<
CONTROLLER                :             THE JOISTICK IS AS FOLLOWS:
                
B - BACK    F - FORWARD     /=---------=\
U - UP      D - DOWN       | U/B  U  U/F |    A 360deg MEANS 360 Degrees
                           |             |    STARTING BACK.
U/B or B/U- UP BACK        |  B   N   F  | 
D/B or B/D- DOWN BACK      |             |    A 270deg MEANS 270 Degrees
U/F or F/U- UP FORWARD     | D/B  D  D/F |    STARTING BACK.
D/F or F/D- DOWN FORWARD    \=---------=/     CHARGE MEANS STICK THE JOYSTICK
                                              IN THE DIRECTION FOR 2 SECONDS

BUTTONS                   :              They are six. In sane, logical arcades 
the button formation would be three punches on top and three kicks below. 

        IN THIS FAQ, IN AMERICAN ARCADES, THEY ARE THE FOLLOWING:

                JP  MP  FP              Jab    Strong   Fierce 
                SK  FK  RH              Short  Forward  Roundhouse 

BLOCKING                  :             Block high attacks by holding back.
Block low attack by holding back/down(diagonal). Air-block by holding b or 
b/d in the air.Air attacks MUST be air-blocked.

        When you just finish doing a move you cannot block.
        LEARN THIS: After blocking, a move YOU CAN RETALIATE IMMEDIATLY.


CHAINING OR COMBOIN'      :             A chain or combo is a serie of hits
that require you to tap buttons in a sequence. 

HUNTER CHAIN              :             JP, SK, SP, FK, FP, RH 
You can ALTERNATE buttons you want and use the standing/crouching version. 
CAN BE DONE IN AIR. IT IS NOT UNIVERSAL. ONLY SOME CHARACTERS CAN DO IT.

SPECIAL MOVES             :             Moves which require some motion and 
PRESSING OR TAPPING a punch or a kick. They store different lengths for the 
EX METER WHICH IS THE BAR IN THE BOTTOM OF THE SCREEN.

ES                        :             Enhanced special moves. Just do a 
normal special move motion and ADD ALL punch or ALL kick buttons depending 
on the move. They take up one EX meter. IN THIS FAQ ALL ES'es ARE MARKED, WHEN 
YOU SEE ONE TAP ALL D ENDING SEQUENCE BUTTONS. i.e. D, D/F, F+P ES IS 
D, D/F,F+PPP. ALMOST ALL THE MOVES IN THE GAME HAVE A ES.

EX                        :             Unique, COLOSAL, damaging, useful,
COOL LOOKIN' SPECIAL MOVES. They take up one EX meter. 

GUARD CANCELS             :             Moves that enables you to break a
opponent's attack. It is usually a F, D, D/F+K or P motion, can also be used 
AGAINST ES'es OR EX'es. little damage and look dead cool. THEY ARE NOT 
INVINCIBLE. Must be done during the block stun, which is when you are 
knocked back when  you block an attack. Can be ESed.

THROW                     :             A NORMAL THROW IS DONE BY TAPPING
F+FP, or F+FK, or F+RH.

SPECIAL THROW             :             THROWS THAT DO MORE DAMAGE. THEY CAN 
BE ES'ed. THEY REQUIRE A SPECIAL MOTION. IN THIS FAQ YOU WILL SEE ALL SPECIAL 
THROWS PLUS SOME OF THEIR NAMES.

TECH HIT I                :             THEY push your opponent away when THEY 
are attacking you. Press a button when you are blocking. THEY DO NO DAMAGE.

TECH HIT II               :             Escape NORMAL throws by pressing F+MP,
or F+FP, or F+FK, or F+RH. THE SPECIAL THROWS CAN NOT BE TECH HITTED

***AI NOTE                :             IMPORTANT, READ BELOW:
        In one player games, you fight 6 fighters in 6 different LOCATIONS.
Then you fight Jedah as the last boss, or before their boss.  YOU ALWAYS FIGHT
JEDAH. THE AI HOWEVER USES THE SAME ICONS FOR CHARACTERS WHICH ARE:

Fetus of God         : Infinity symbol (Jedah, [Demitri if you are Jedah])
Vanity Paradise      : Star (Lilith, Sasquatch, Hsien-Ko)
Concrete Cave        : Eye (John Talbain, Baby Bonnie Hood)
Forever Torment      : 3 triangles (L. Raptor, Victor) 
Deserted Chateau     : Diamond (Morrigan, Lilith)
War Agony            : Missile or Bomb (Victor, Baby Bonnie Hood)
Feast of the Damned  : Bat (Demitri, [Morrigan if you are Demitri])
Red Thirst           : Triangle (Anakaris)
Green Screem         : I can't tell, maybe a flower (Rikuo, Q-Bee, Sasquatch)
Iron Horse or Terror : Skull (different depending on who you are)
>============================================================================<
                                 *THE MOVES * 
>============================================================================<
COMMON MOVES              :             THEY ARE:

                Dash forward  :         F, F

                Dash backwards:         B, B
                
                * THE FORWARD slide/roll  : F+P OR K
                
                * THE BACK slide / roll   : B+P OR K

                **Pounce      :           U+P OR K (CAN BE ES'd)

*  FOR getting up AND AVOID POUNCES          ** AFTER knocking down opponent     

BEFORE THE MOVES          :             LEARN, REMEMBER, TRY TO PROVE ME
                                        WRONG:
        
        IN Most CAPCOM arcades the D, D/F, F+P AND B, D/B, D, D/F, F+P are the
SAME THING, SO ARE THE 360deg AND 270deg, SO PPP AND PP. 

TAUNT                     :             START BUTTON
        Irritate your opps. with this all characters MOVE, LEAVES YOU OPEN TO 
ATTACK.

CHARACTER SPECIFIC MOVES  :             

AENSLAND, MORRIGAN ___________________________________________________________


Soul Fist     [ES 1]                                D, D/F, T+P [Air/ground] 
Shadow Blade  [ES 2] [Dragon Punch]                 T, D, D/F+P [Air Defence]
Vertical Dash                                       D, U

SPECIAL THROW I  Vector Drain  [ES 3]               D, D/B, B+K
GUARD CANCEL  [Shadow Blade  ]                      F, D, D/F+P
DARK FORCE    [Astral Vision ]                      Same strength P+K
  A double appears on the other side of the screen and mirrors her normal 
moves, this doubles attack damage, but for normal moves only.

EX 1           [Valkrie Turn ]                      D, D/B, B+K
  RH = high      Forward = medium          Short = low

EX 2           [Darkness Illusion]              JP, JP, T+SK, FP [Blockable]
  AKUMA Floats forward a small distance... oops wrong faq Morrigan floats 
forward a small distance.  If it hits the opponent, she creates a double and 
they beat the opponent like AKUMA RAGGING DEMON MINUS THE BLACK SCREEN. THIS 
IS HOWEVER THE FIRST, AND AMONG THE BESTS.

EX 3           [Finishing Shower ]                MP, JP, B, SK, SK[Blockable]
  Barrage of missiles attack. SHINKUU HADOKEN IF YOU WANT. DON'T FAIL IT IF
AGAINST BULLETA, A FIREBALLER OR ON ANY EX GREAT FIREBALL THAT HITS PRETTY
HIGH CHARACTER.

EX  4          [THE THROW        ]                T+FP, SK, JP+T [Throw]
 WTF. KIND OF COOL. What's THIS. A EX that extends across the entire screen.
 If it's not blocked, then you get kinda shocked. PRETTY WEIRD MOVE.

________________________________________________________________ ANAKARIS ____


Float                                                         U
The Dance of Coffins     [ES 1]                     D, D+P or K [Air/ground]
  The stronger the button, the farther

Royal Judgement                                     D, D/F, F+P [Air ONLY]
Spell of Turning (Absorb)[ES 2]                     D, D/B, B+K [Air]
  Absorbs fireballs or fireball ES'es if done as a ES.

Spell of Turning (Release)                          D, D/F, F+K [Air]
  Releases absorbed fireballs.

Cobra Blow               [ES 3]                          B, F+P
Mummy Drop               [ES 4]                     D, D/F, F+P [Unblockable]

Overhead                                                      FK

GUARD CANCEL   [The Word of Truth          ]        F, D, D/F+PP 
  Doubles as EX. Uses one level of Special.

DARK FORCE     [Pharaoh Split              ]        Same strength P+K
  Anakaris splits into half and both body parts attack the opponent.
  LOWER HALF SUPER ARMOR. Only the upper half of his body is vulnerable.

EX 1           [The Pit to the Underworld  ]B, B/d, D, D/F, F+KK[Unblockable]
EX 2           [The Pit to the Underworld 2]        F, D, D/F+K [Unblockable]
  WHEN FALLING ONLY. Anakaris grabs his opponent if he tries a pounce.
  Else useless.

EX 3           [Pharaoh Magic              ]     FK, JP, D, SK, MP [air]
  PRETTY GOOD DAMAGE AWARD. Uses 2 EX meters.

EX 4           [Pharaoh Magic II           ]     RH, MP, D, FK, FP
  Uses 2 EX meters. Air.

EX 5           [Pharaoh Magic III          ]     RH, MP, SK, D, JP, FK, FP
  Air. USES 3 EX METERS, BUT, IS USEFUL.

______________________________________________ AULBATH  ______________________
* see RIKUO

__NEW CHARACTER________________________________________ BABY BONNIE HOOD______
* see BULLETA

______________________________________________ BISHAMON ______________________


Karame Tamashii[ES 1]                               D, D/F, F+P
  * FOLLOW UP MOVES:

Tamashii Yose to Kienzan [ES 3]                B+P, F, D, D/F+P
  AFTER KARAME TAMASHII ONLY
  The first move draws his opponent in, the second move Dragon Punches him.

Tsuji Hayate             [ES 4]                     D, D/F, F+P
  AFTER KARAME TAMASHII ONLY
  AS ES: The opponent is forced to commit harakiri (suicide).

Iai Giri       [ES 5]                        Charge B, T+P Or K
  High-priority multislash. damaging, useful and has good range.
  PUNCH hits High.                                KICK hits Low.

Kienzan                                             F, D, D/F+P
  * ALSO REVERSAL  AND  HIS DRAGON PUNCH.

SPECIAL THROW I Kirisute Gomen [ES 6]                  270Deg+P
GUARD CANCEL   [Senpuubu         ]                  F, D, D/F+P
DARK FORCE     [Ohgon Katabira   ]                     Same strength P+K
SUPER ARMOR. However, if he loses energy he doesn't regains it.

EX 1           [Oni Kubi Hineri  ]          F, F/D, D, D/B, B+PP [Unblockable]
  IF DONE CLOSE IT'S A UNBLOCKABLE GRAB. PRETTY GOOD DAMAGE. NICE TO SEE.
  If done at a distance, it knocks the opponent back.

EX 2           [Enma Seki        ]          B, B/D, D, D/F, F+PP
  Old turture technique.

EX 3           [EX Pounce        ]                       D, D+KK
  If you win the match whith it, you get a Kind of FATALITY you see the upper 
half on a table behind Bishamon, and the lower half stays on the ground.

__NEW CHARACTER_______________________________________ BULLETA _______________


The Usi                                             FP          [CLOSE]
Land Mines                                          RH          [CLOSE]
Double Jump                                         U           [AFTER A JUMP]
Smile & Missile                              Charge B, F+P or K 
  FP fires them high, JP and SK are slow and have short range. Kick 
does low ones.

Happy & Missile                              Charge D, U+P
  Jab = steep angle        Fierce = shallow angle

Cheer & Fire [ES 1]                             F, D, D/F+P [Air Defence]
Shyness Strike                                  D, D/B, B+P [Hold]
  Hold the P button to increases the damage, priority and range.

SPECIAL THROW I                                     F, F/D, D, D/B, B+P
STALK                                               D+KKK
GUARD CANCEL [Jealousy & Fake ]                     F, D, D/F+K
DARK FORCE   [Hunt Time       ]                     Same strength P+K
  All of Bulleta's punch attacks become Smile & Missiles. (No charge time
required) They can be chained like normal attacks.

  If you fire a Smile & Missile like you normally would (with charge), you
will get the ES version without using Special. ALL HER SPECIAL MOVES CAN BE 
DONE DURING THIS TIME. 

EX 1         [Hunt the Duck   ]                     D, D/F, F+PP
EX 2         [Beautiful Memory]                     D, D/F, F+KK
EX 3         [Apple Blast     ]                     D, D/B, B+KK[Unblockable]

____________________ FELICIA _________________________________________________


Cat Spike      [ES 1]                               F, D, D/F+P
Rolling Buckler[ES 2]                               D, D/F, F+P(, P)
  She rolls and the second P pressed makes her do a uppercut. 
  PROBLEMS GOING THROUGH FIREBALLS.

Delta Kick     [ES 3]                               F, D, D/F+K
Wall Climb
  While near the wall during a jump, hold the joystick in the direction of the
wall. Felicia will stick to the wall. She can climb up and down.

Head Stomp 
  Jump so that Felicia lands on her opponent's head. She will head Stomp.

Special Pursuit[ES 4]                                    D, D+P
  WHILE Close to fallen opponent.

SPECIAL THROW I Hell Cat                    F, F/D, D, D/B, B+K
EX METER CHARGE                                          D, D+KK[Hold]
GUARD CANCEL   [Delta Kick       ]                  F, D, D/F+K
DARK FORCE     [Kitty the Helper ]                     Same strength P+K
  Felicia calls her little kitty friend to help hit her opponent.

EX 1           [WEAPON X         ]             B, B/D, D, D/F, F+PP
  DON'T CONFUSE IT WITH THE ES.

EX 2           [Help Me, Please  ]             B, B/D, D, D/F, F+KK
  Distances based in KK presssed: 
         Short + forward = friend runs across the screen.
         Forward + RH = friend flies toward the corner of the screen.
         Short + RH = friend drops down in the middle of the screen.

_______________________ GALLON  ______________________________________________


Dash Interrupt                                      B      [Tap][During dash]
Beast Cannon I [ES 1][Hadoken   ]                   D, D/F, F+P [Air/ground]
  Can be repeated immediately twice for a combo by pushing direction and 
punch button just before it ends. 

Beast Cannon II[Anti-Air        ]                   F, D, D/F+P
Climb Razor    [ES 2][Flash Kick]                   D, U+K      [Air Defence]
Million Flicker[ES 3]                               D, D/B, B+P [Tap *P]

SPECIAL THROW I Wild Circular [ES 4]           T, T/D, D, D/B, B+K
DUCKING                                                D+KKK
GUARD CANCEL   [Beast Cannon II  ]                     F, D, D/F+P
DARK FORCE     [Astral Vision    ]                     Same strength P+K
  Old EX, multiple images are add more damage and hits

EX 1           [Dragon Cannon   ]           B, B/D, D, D/F, F+KK
  SHINKUU FIREBALL If U prefer                            

EX 2            [Moment Slice    ]                  JP, SP, T+SK, FK

_____________________________________________ GERDENHEIM, VICTOR _____________


Giga Fist      [ES 1]                        Charge D, U+P
Mega Stake     [ES 2]                        Charge B, F+P      [**CLOSE]
Giga Burn      [ES 3]                               F, D, D/F+K [Air Defence]
Gyro Crush     [ES 4]                               D, D/B, B+P

SPECIAL THROW I               [ES 5]           F, F/D, D, D/B, B+P
SPECIAL THROW II Mega Shock   [ES 6]                   D, D/F, F+K [Tap *K]
SPECIAL THROW III Mega Spike  [ES 7]                      270Deg+P
SHORT JUMP                                                     D+KKK
GUARD CANCEL   [Giga Burn        ]                     F, D, D/F+K
DARK FORCE     [Great Gerdenheim ]                     Same strength P+K
  MORE SPEED. MORE ARMOR. And all of Victors standing punches turn into grabs.
  F+FP near the opponent would cause a more damaging throw.
  FP+RH results however in all electrified MORE DAMAGING normals.

EX 1           [Thunder Break    ]           Charge D, U+KK     [Air Defence]
EX 2           [MEGA Gerdenheim  ]                720deg+KK     [Throw]

________________________________________________________________ HSIEN-KO ____


Ankihou        [RANDOM OBJECT THROW][ES 1]          D, D/F, F+P
  The button used determines the angle she throws them: 
    JP=Straight across        MP=High Arc
    FP=Straight up, then down in front of HER. (Block it high).
  A shuriken will ALWAYS BE followed by a dizzying object.

Henkyouki      [ES 2]                               D, D/B, B+P  [Shield][Air]
                                                                 [Air Defence]
Senpuubu       [ES 3]                               T, D, D/T+P(, K)[Air][Tap]
  Punch gives more hits, ius d Kick to let go of the chain early.

SPECIAL THROW I Houtengeki                  F, F/D, D, D/B, B+P
GUARD CANCEL   [Senpuubu         ]                  F, D, D/F+K
DARK FORCE     [Rimoukon         ]                    Same strength P+K
  SUPER ARMOR. SUPER SPEED. MORE POWER. Big recovery time when the timer runs 
out.

EX 1           [Chireitou         ]         B, B/D, D, D/F, F+KK
  BLOCKABLE. IF OPP. SEES IT MAY RETALIATE WITH A FIREBALL EX OR SOMETHING. 

EX 2           [Tenraiha          ]         SK, RH, MP, MP, U
EX 3           [THE BLAST         ]         B, B/D, D, D/F, F+PP
  Time Bomb. The counter goes from 9 to 0 then it explodes, it will do
damage to anyone in its path. However, it can be knocked and/or around by 
either character. If no player is in range it explodes, it damages Neither 
player.

_____NEW CHARACTER_________________________________ JEDAH ____________________


Overhead Sickle                                              RH
Dio Sega                                         D, D/F, F+P    [Air/ground]
  IN THE GRONUD:       JP = low        SP = medium        FP = high

  IN THE AIR:          JP = flies horizontally        SP = floats down
                       FP = floats farther down 

Nero Fatica [ES 1]                               D, D/B, B+P    [Unblockable]
Vertical Dash                                       D, U
Air Dash                                            F, F        [Air] [Hold]
Illa Splinta[ES 2]                F, F/D, D, D/B, B+K(, P)      [Air ONLY]
                                                                [Unblockable]
Illa Splinta[AS ES 3 ONLY]                F, F/D, D, D/B, B+PP
Turn him into a scythe by Hitting punch while Jedah is floating 
                       JP = Steep dive                FP = Shallow dive

SPECIAL THROW I                                     F, F/D, D, D/B, B+K
GUARD CANCEL [Splecio       ]                       F, D, D/F+P
DARK FORCE   [Santo Ario    ]                       Same strength P+K         
  Flight, BUT COOL NAME.    

EX 1         [Plova Di Selbo]                   D, D/F, F+KK(K) [Unblockable]
  YOU MUST TAP THE SECOND kick so you get really the BEST EX of the game if 
you don't however you should stop playing Because this is THE COOLEST EX IN
THE GAME.

EX 2         [Finale Rosso  ]                       D, D+PP     [Unblockable]

________________________________________________________  LEI-LEI ____________
* see HSIEN-KO

NEW CHARACTER_________________________________________ LILITH  _______________


Soul Flash    [ES 1] [Hadoken]                      D, D/F, F+P [Air]
Shining Blade [ES 2] [Dragon Punch]                 F, D, D/F+P [Air]
Soul Spin     [ES 3]                                D, D/B, B+K [Air]
High Jump                                           D, U

SPECIAL THROW I   Substitute Arrow [ES 4]  T, DT,   D, D/B, B+P
GUARD CANCEL  [Shining Blade]                       F, D, D/F+P
DARK FORCE    [Mindless Doll]                       Same strength P+K
  Pressing FP+RH will create a double that follows her every move.

  JP + SK and/or SP + FK creates a mirror image--a double on the opposite side 
of Lilith's opponent.

EX 1          [                  ]                  F, D, D/F+KK
EX 2          [Luminous Vision   ]          Jab, Jab, T, Short, Fierce
EX 3          [Gloomy Puppet Show]                  D, D/F, F+KK
  If it hits, he/she/it is all strung up and she says, "Showtime!".  Press 
the buttons that are flashing next to your opponent in a very steady motion.
  Do it correctly and you'll get extra points. THIRD COOLEST EX IN THE GAME. 
Uses 2 EX Levels.

__________________________________________________________ LORD RAPTOR _______


Death Hurricane[ES 1]                               D, D/B, B+K  [Air/ground ]
                                                                 [Air Defence]
Hell's Gate                                 B, B/D, D, D/F, F+K  [Teleport   ]
Skull Sting    [ES 2]                                    D, U+K  [Air/ground ]

SPECIAL THROW I Skull Punish  [ES 3]        F, F/D, D, D/B, B+P
GUARD CANCEL   [Death Phrase     ]                  F, D, D/F+K
DARK FORCE     [Ultimate Undead  ]                     Same strength P+K
  He turns into a huge chainsaw. LET THE COMBOS BEGIN!!.
  No special moves can be done during this time.

EX 1           [Evil Scream      ]                       F, B+PP
  MAY BE USED IN COMBOS

EX 2           [Death Voltage    ]          F, F/D, D, D/B, B+KK [Air/ground ]
EX 3           [Hell Dunk        ]                  F, D, D/F+PP [Unblockable]

____________ MAXIMOFF, DEMITRI _______________________________________________


Chaos Flare  [ES 1] [Hadoken]                       D, D/F, F+P [Air/ground]
Demon Cradle                                        F, D, D/F+P [Air Defence]
  Demitri spins into the air (Dragon punch if you want) During a dash, you 
will get a diagonal Demon Cradle.

Bat Spin                                            D, D/B, B+K [Air/ground]

SPECIAL THROW I  Negative Stolen                    360+P
GUARD CANCEL  [Demon Cradle   ]                     F, D, D/F+P
DARK FORCE    [Bats Anyone    ]                     Same strength P+K
  Combo-Enchancer bats (a La SF3's Oro's Tengu-stone) help Demitri add hits 
and damage to his moves.

EX 1          [Demon Pillion      ]                 D, F, D/F+KK
EX 2          [Midnight Pleasure  ]             LP,MP, T+MK, MK [Unblockable]
  His old EX move. Short ranged. Uses 2 levels of Special meter. Turns him 
into a girl (if already a girl, then he turns her into something else).

EX 3          [Midnight Pleasure 2]                 D, F, D/F+PP[Unblockable]
  New version of Midnight Pleasure. Easier to grab the opponent now, but it 
  does really good damage and is cool.
  
  He bows, turning the opponent into a female(SEX matters in EX), and holds 
the opp. in the air, sucking the BLOOD out of her.

  It is said sequels aint all that great but this is a far BETTER better move 
than tHe original and uses one level of Special meter.

  SECOND EX THAT RULES.

___NEW CHARACTER ___________ Q-BEE  __________________________________________


Cee Ar                        [ES 1]    B, B/D, D, D/F, F+P     [Air/ground]
Delta A (Adon's Jaguar Tooth) [ES 2]                D, D/B, B+K [Air]
  SK = steep dive        RH = shallow dive

Air Dash                                            F, F        [Air] [Hold]
Es by Pee (CHUN LI's Lightning Legs)                K     [Air] [Tap rapidly]
Float                                               U    [Hold] [AFTER A JUMP]

SPECIAL THROW I                                     F, F/D, D, D/B, B+P
GUARD CANCEL [R.M.       ]                          F, D, D/F+K
DARK FORCE   [Eye Squared]                          P+K
  Fly 

EX 1         [Qj        ]                          F, D, D/F+PP [Air]
EX 2         [+B        ]                          D, D/F, F+KK [Air]

RIKUO ________________________________________________________________________ 


Sonic Wave      [ES 1]                       Charge B, then T+P
Poison Cloud    [ES 2]                       Charge B, then T+K
  SK=close         MK=middle of screen         RK=other end of screen.

Trick Fish  I   [ES 3]                                   B, B+K 

SPECIAL THROW I Cataract Cry  [ES 4]           F, F/D, D, D/B, B+K
SPECIAL THROW II              [ES 5]                   F, D/F, D+K
GUARD CANCEL   [Trick Fish  II   ]                     F, D, D/F+K
DARK FORCE     [Ocean Rage       ]                     Same strength P+K
  He has super armor and can move vertically on the screen. The screen is 
filled with water and Rikuo rides a horshoe crab. During this move, all his 
normals are crouch attacks (They can be blocked high). BIG DEAL.

EX 1           [Aqua Spread      ]                  F, D/F, D+KK
  Hold the buttons down to determine where the pillar appears. This move is 
air blockable.

EX 2           [Water Jail       ]                  F, D, D/F+PP[Unblockable]
  If the opponent is trapped, it drains energy until Rikuo hits the trapped
opponent.

EX 3           [Sea Rage         ]      B, D/B, D, D/F, F+PP
EX 4           [Direct Scissors  ]                   D, D+PP
  NEVER USE IT IF U PLAN 2 WIN. THREE LEVELS OF SUPER!! ONE PIXEL OF DAMAGE!! 
  MOST, MOST AND MOST WORTHLESS EX OF THE GAME!!. USELESS!!.

_______________________________ SASQUATCH ____________________________________


Big Breath                                          D, D/F, F+P
Big Towers     [ES 1]                                    D, D+P  [Air Defence]
Big Blow                                            F, D, D/F+P
  It has high priority, good range and power. Hold P to charge it then release
it to make Sasquatch quickly punch his opponent. Use to surprise opponent. 

Big Typhoon    [ES 2]                               F, D, D/F+K

SPECIAL THROW I  Lunch Time                 F, F/D, D, D/B, B+P
  Harder to combo now.

SPECIAL THROW II Big Swing  [ES 6]                     270Deg+P
GUARD CANCEL   [Big Typhoon      ]                  F, D, D/F+K
DARK FORCE     [Big Resistor     ]                     Same strength P+K
  LP+LK is SUPER ARMOR
  Any other combinations is a group of jumping  exploding  Penguins 
following Sasquatch.

EX 1           [Big Freezer      ]          B, B/D, D, D/F, F+PP
EX 2           [Big Eisbahn      ]          B, B/D, D, D/F, F+KK [Unblockable]
EX 3           [THE Banana       ]                  D, D/B, B+PP [Unblockable]
  UNCONFIRMED YET.It's said that Sasquatch pulls a banana skin from his mouth
which makes either opponents IN ITS RANGE fall down.
  IF EXISTS GREAT AS A TAUNT.

EX 4           [Big Sledge       ]                     720deg+KK [Throw]

______________________________________ TALBAIN, JON___________________________
* see GALLON

__________________________________________________________ ZAROCK, ZABEL _____
* see LORD RAPTOR
>============================================================================<
                             * CHARACTER's STUFF*
>============================================================================<
RATING                 :                BASED IN MY OPINION 


TIERS                  :                IN ORDER TO EASE UP SOME DESCRIPTIONS
I HAVE DIVIDED THE CHARACTERS IN THE FOLLOWIN' TIERS: 

           TIER 1      :                THE BESTS, THEY ARE:
                                        JEDAH, DEMITRI, BULLETA & MORRIGAN.
                WHOSEVER HOLDS ONE OF THIS CHARACTERS, IF HE BEWORTHY SHALL
POSESS THE POWER OF THO... SORRY SHALL BE INVINCIBLE.
           
           TIER 2      :                GOOD BUT NOT ENOUGH, THEY ARE:
                                        GALON, ANAKARIS, RAPTOR, RIKUO & 
                                        FELICIA.
                The runners up. THEIR POWER IS BETWEEN THOSE OF TIER 1 AND
THOSE OF TIER 3 CAN BEAT ALL TIERS CHARACTERS IF USED CORRECTLY.

           TIER 3      :                THE UNDERSTIMATED, THEY ARE:
                                        LEI-LEI, BISHAMON 
                All this characters were ALMOST tier 1 characters. their POWER
LEVELS ARE COMPARABLE TO THOSE OF TIER 1.

           TIER 4      :                THE PUNCHING BAGS, THEY ARE:
                                        SASQUATCH, VICTOR, Q-BEE & LILITH.
                The HEVIEST, SLOWEST, MORE DAMAGING, KIND OF USELESS, CRAPPY
ETC., characters. They May ONLY BEAT TIER 4 CHARACTERS PROBABLY.

        THIS IS HOW I SEE IT YOU may see Sasquatch Or Victor in tier one or 
two, YOU ARE A INSANE PERSON, HOWEVER, REMEMBER A CHARACTER IS DEPENDIN' HOW 
YOU PLAY IT THE King or Queen of THE Jungle. 

CHEAP TACTICS          :                SHALL WRITE THEM IN THE NEXT VERSION
        
        THIS SECTION IS STILL UNDER DEVELOPMENT.
>============================================================================<
                             *AENSLAND, MORRIGAN*
                                   SUCCUBUS
>============================================================================<
       ADVANTAGES       :               Very  WELL BALANCED character. COMBOS
Devastating and long enough to damage. Air dash can win advantage over some
EXes. Air chains aren't Long but do damage. Multi-hit special moves, can
combo ALMOST ALL her ES'es from normal moves. 

       
       DISADVANTAGES     :              Almost all her moves are BLOCKABLE, as 
well as Her EX'es dat can not only BE BLOCKED, BUT ALSO LEAVE HER OPEN TO 
ATTAKS.

        
       AGAINST HER       :              SHE IS SUCCEPTIBLE 2 ATTAKS FROM A
DISTANCE.


       WITH HER          :              USE THE air defence dragon punch or 
its ES whenever your opp. JUMPS. Use any open in your opp. defence, retaliate 
with A ES. Use air, and ground proJectiles to Keep Opp. at Bay.


       GOOD AGAINST      :              TIERS 4, 3, 2
       BAD AGAINST       :              THE REST OF TIER 1 

       RATING            :              A 7 OUT 10
>============================================================================<
                                  *ANAKARIS*
                                PHARAOH's MUMMY
>============================================================================<
       ADVANTAGES       :               WEIRDEST FIGTHIN' STYLE SINCE EDDY 
GORDO AWARD. Can take a figth TO THE air thanks TO PERMANENT float. His curse 
move the Royal Judgement, turns opps. in their BABY's counterparts allowing 
YOU TO punish THEM while THEY ARE defenceless, do a combo, EX or ES. HE HAS THE
MOST EX'es of the game. ABSORB PROJECTILES WHENEVER POSSIBLE. MANY UNBLOCKABLES.
A FORCE 2 BE RECKONED.


       DISADVANTAGES    :               TOO SLOW TO PLAY WITH. IF YOU TAKE 
FIGTHS TO THE AIR, TIER 1 CHARACTERS CAN CRUSH YOU.    


       AGAINST HIM       :              HE IS SUCCEPTIBLE TO AIR ATTAKS.


       TRICK             :              IF TRAPPED IN THE CORNER, TAP B, B TO
TELEPORT OUT OF THE CORNER.


       WITH HIM          :              USE THE CURSE, Royal JudgeMent as a  
surpresive MOVE, if succesful: attacK or ES/EX your opp.. Use ES/EX'es to Keep
opps. at Bay. YOU CAN FIGTH AT A DISTANCE AGAINST ALMOST EVERYBODY SAVE TIER
1 AND SOME TIER 2 CHARACTERS. If against TIER 4 Characters TAKE THE FIGTH TO 
THE AIR.


       GOOD AGAINST      :              TIERS 4, 3, SOME TIER 2, CAN GIVE 
TIER 1 CHARACTERS A RUN FOR HIS/HER MONEY. 
       BAD AGAINST       :              BULLETA, JEDAH 

       RATING            :              A 6 AND A HALF OUT 10
>============================================================================<
                                  *BISHAMON*
                                   SAMURAI
>============================================================================<
       ADVANTAGES       :               SWORD. Karame Tamashii AND FOLLOW UP
MOVES CAN BE ES'ed, ALLOWING SOME NASTY COMBOS. Karame Tamashii stuns. EX'es 
Are UNBLOCKABLE, using the EX POUNCE proves useful after you put the opp. in
the floor is a good tactic. High priority special moves AND NORMAL Moves.
Air attacks prove very irritating. RANGE is hyper good. Punches and kicks 
have different uses which can take you out of BAD situations. CHAINS. ALMOST
A TIER 1 CHARACTER.  


       DISADVANTAGES    :               COME ON HE ALMOST WAS A TIER 1 
CHARACTER. IF YOU FIND ONE E-MAIL ME.   


       AGAINST HIM       :              IN DEVELOPEMENT...!!!
       

       WITH HIM          :              USE ALL AT HAND. ES THE Karame Tamashii
THEN ES THE  Tamashii Yose to Kienzan FOR A NASTY COMBO.


       GOOD AGAINST      :              TIERS 4, 3, SOME TIER 2, CAN BEAT
SOME TIER 1 CHARACTERS. 
       BAD AGAINST       :              JEDAH 

       RATING            :              A 7 AND A HALF OUT 10
>============================================================================<
                                  *BULLETA *
SHE-RAMBO DISGUISSED, NEO NASI, WEIRDEST GIRL EVER IN A FIGTHIN' GAME AWARD.
>============================================================================<
       ADVANTAGES       :               LIST TOO LONG TO PRINT. MAYBE IN THE
NEXT VERSION I WILL BEGIN WITH THIS.


       DISADVANTAGES    :               COME ON SHE IS A TIER 1 CHARACTER. IF 
YOU FIND ONE E-MAIL ME.   


       AGAINST HER       :              YEAH RIGTH!!!
       

       WITH HER          :              TOO MANY STRATEGIES, NEED SOME HELP 
HERE.


       GOOD AGAINST      :              TIERS 4, 3, 2, AND SOME TIER 1 
CHARACTERS. 
       BAD AGAINST       :              JEDAH, DIMITRI, ANAKARIS CAN MEAN 
TROUBLE.       


       RATING            :              A 9 AND A HALF OUT 10
>============================================================================<
                                  * FELICIA*
                                   CATWOMAN
>============================================================================<
       SEE TRICKS SECTION!
       ADVANTAGES       :               Plenty of powerful chains, and moves 
Punches and kicks CAN BE used in various situations. Fast SKs. Moves HAVE 
high priority. Her ES/EX CAN be comboed. Her FP OR RH IN ALL VARIETY ARE MULTI
HIT. Cancel normal moves in f, d, d/f+P. 


       DISADVANTAGES    :               IN DEVELOPMENT...!!!   


       AGAINST HER       :              IN DEVELOPEMENT...!!!
       

       WITH HER          :              EXPLOIT HER CHAINS, USE THE ROLL VERY
EARLY TO ROLL OVER FIREBALLS AND GET A FREE HIT OVER A FIREBALL HAPPY OPPS..


       GOOD AGAINST      :              TIERS 4, 3, 2, AND SOME TIER 1 
CHARACTERS. 
       BAD AGAINST       :              JEDAH, DIMITRI, ANAKARIS OR BULLETA 
CAN MEAN TROUBLE.       


       RATING            :              A 7 AND A HALF OUT 10
>============================================================================<
                                   * GALON*
                                   WEREWOLF   
>============================================================================<
       SEE TRICKS SECTION!
       ADVANTAGES       :               Plenty of powerful chains, and moves 
Punches and kicks CAN BE used in various situations. Fast SKs. Moves HAVE 
high priority. ES/EX CAN be comboed. SPEED. 


       DISADVANTAGES    :               IN DEVELOPEMENT...!!!   


       AGAINST HIM       :              HE IS SUCCEPTIBLE TO ATTACKS FROM A
DISTANCE.


       WITH HIM          :              USE PLENTY OF CHAINS TO KEEP OPPS. AT
BAY.


       GOOD AGAINST      :              TIERS 4, 3, 2, AND SOME TIER 1 
CHARACTERS. 
       BAD AGAINST       :              JEDAH, DIMITRI, ANAKARIS OR BULLETA 
CAN MEAN TROUBLE.       


       RATING            :              A 6 AND A HALF OUT 10
>============================================================================<
                                   *JEDAH *
OWNER OF THE COOLEST EX IN THE GAME. VAMPIRE SAVIOUR, BEST ITALIAN GUY I KNOW.
>============================================================================<
       ADVANTAGES       :               Plenty of THEM, I will BEGIN THEM IN 
NEXT VERSION. 


       DISADVANTAGES    :               0, NONE, TERM UNKNOWN TO HIM   


       AGAINST HIM       :              PRAYS PROVE USEFUL, TRY TO USE CHEAP 
TACTICS.


       WITH HIM          :              USE ANY MOVE YOU WANT THEY ARE ALL
UNBLOCKABLE.


       GOOD AGAINST      :              TIERS 4, 3, 2, 1 
       BAD AGAINST       :              YEAH RIGTH!!!       


       RATING            :              OUT OF SCALE
>============================================================================<
                                  *LEI-LEI *
                                  WHO CARES 
>============================================================================<
       ADVANTAGES       :               ALMOST A TIER 4 CHARACTER, REDEEMED OF
THIS BY THE FOLLOWIN':
                *       AIR DEFENCE:    LOTS OF THEM
                *       LOTS, COOL AND USEFUL PROJECTILES
                *       USEFUL SWIN'

       DISADVANTAGES    :               SLOW, HARD TO USE, ETC.
                                        PROPER OF TIER 4 CHARACTERS


       AGAINST HER       :              WAIT FOR MISTAKES.         

       WITH HER          :              IN DEVELOPEMENT...!!!


       GOOD AGAINST      :              TIERS 4, SOME OF TIER 3, SOME OF 2 
       BAD AGAINST       :              TIER 1 CHARACTERS   


       RATING            :              A 5 OUT OF 10
>============================================================================<
                                   *LILITH*  
THE LOVELY DAUGTHER OF DAN AND MORRIGAN, AND PROBABLY THE CUTEST CHARACTER.                                  
>============================================================================<
       ADVANTAGES       :               IS CUTE, AND EASY TO USE, VERSATILITY
OF MORRIGAN, CUTE, POWER OF DAN, CUTE, DID I MENTIONED HOW CUTE SHE IS.

       DISADVANTAGES    :               SHE HAS THE SAME SHORT RANGE OF DAN
       
       
       AGAINST HER       :              WAIT FOR MISTAKES.

       WITH HER          :              IN DEVELOPEMENT...!!!


       GOOD AGAINST      :              TIERS 4, SOME TIER 3, SOME TIER 2 
YOU KNOW SHE SHOULD BE AT ANOTHER TIER.      
       BAD AGAINST       :              TIER 1 CHARACTERS   

                                          
        RATING            :              A 4 AND A HALF OUT OF 10
>============================================================================<
                                *LORD RAPTOR *  
                                    UNDEAD  
>============================================================================<
       ADVANTAGES       :               WEIRD, POWER, SPEED, RANGE.


       DISADVANTAGES    :               IN DEVELOPEMENT...!!!
       
       
       AGAINST HIM       :              WAIT FOR MISTAKES.

       WITH HIM          :              IN DEVELOPEMENT...!!!


       GOOD AGAINST      :              TIERS 4, 3, 2 
       BAD AGAINST       :              TIER 1 CHARACTERS   


       RATING            :              A  6 AND A HALF OUT OF 10
>============================================================================<
                             * MAXIMOFF, DEMITRI*
                                   VAMPIRE
>============================================================================<
       ADVANTAGES       :               POWER, SPEED, CROUCHING RH RANGE,
COMBOS.


       DISADVANTAGES    :               IN DEVELOPEMENT...!!!
       
       
       AGAINST HIM       :              WAIT FOR MISTAKES.

       WITH HIM          :              IN DEVELOPEMENT...!!!


       GOOD AGAINST      :              TIERS 4, 3, 2 
       BAD AGAINST       :              JEDAH   


       RATING            :              A  8 AND A HALF OUT OF 10
>============================================================================<
                                   *Q-BEE *
                                  QUEEN BEE 
>============================================================================<
       ADVANTAGES       :               CUTE.


       DISADVANTAGES    :               ALL HER SPECIAL MOVES LEAVE HER OPEN
TO ATTACK.

       
       AGAINST HER       :              RETALIATE AFTER A FALLEN SPECIAL 
ATTACK.

       WITH HER          :              IN SEARCH OF GOOD STRATEGIES. IF YOU 
GOT ANY E-MAIL IT TO ME.

       GOOD AGAINST      :              TIER 4 
       BAD AGAINST       :              TIER 1, 2, 3


       RATING            :              A  3 OUT OF 10
>============================================================================<
                                   * RIKUO*
                                    MERMAN 
>============================================================================<
       ADVANTAGES       :               A CHARGE CHARACTER. GOOD COMBOS. RANGE


       DISADVANTAGES    :               A CHARGE CHARACTER.

       
       AGAINST HIM       :              ATTACK WITHOUT COMPASION.


       WITH HIM          :              IN SEARCH OF GOOD STRATEGIES. IF YOU 
GOT ANY E-MAIL IT TO ME.

       GOOD AGAINST      :              TIER 4, 3 & 2 
       BAD AGAINST       :              TIER 1


       RATING            :              A  5 OUT OF 10
>============================================================================<
                                 *SASQUATCH *
                                   BIG FOOT
>============================================================================<
       ADVANTAGES       :               2 CHAINS KILL AN OPP.


       DISADVANTAGES    :               TO FIND THOSE CHAINS. HE IS SLOW.

       
       AGAINST HIM       :              ATTACK WITHOUT COMPASION.


       WITH HIM          :              IN SEARCH OF GOOD STRATEGIES. IF YOU 
GOT ANY E-MAIL IT TO ME.

       GOOD AGAINST      :              TIER 4
       BAD AGAINST       :              TIER 1, 2 & 3


       RATING            :              A  3 OUT OF 10

>============================================================================<
                                   *VICTOR*
                                 FRANKENSTEIN
>============================================================================<
       ADVANTAGES       :               2 CHAINS KILL AN OPP.


       DISADVANTAGES    :               TO FIND THOSE CHAINS. HE IS SLOW.

       
       AGAINST HIM       :              ATTACK WITHOUT COMPASION.


       WITH HIM          :              IN SEARCH OF GOOD STRATEGIES. IF YOU 
GOT ANY E-MAIL IT TO ME.

       MAYBE GOOD AGAINST:              TIER 4
       BAD AGAINST       :              TIER 1, 2 & 3


       RATING            :              A  1 OUT OF 10

        I will update this in future Versions of this FAQ.
>============================================================================<
                                   *TRICKS*
>============================================================================<
DS 2's JON TALBAIN OR GALON:            AT THE CHARACTER SELECT, HOLD START AT 
JON AND PRESS ALL 3 PUNCHES OR ALL KICKS. There is no difference except he uses 
DS'2 fire dragon, AND HIS MOVES ARE MORE DAMAGING.

DS2's  FELICIA             :            THE SAME AS THE ABOVE ONE, ONLY ON
FELICIA's Kisser HOLD START AND PRESS ALL PUNCHES OR KICKS. NOT CONFIRMED IN
NON-JAPANESSE VERSIONS.

FIGHT HANYA OR EVIL BISHAMON:           IN ONE PLAYER GAMES IF PLAYING IN THE
1P SIDE SELECT YOUR CHARACTER BY PRESSING PUNCH, IF PLAYING IN THE 2P SIDE
SELECT WITH KICK GET TO THE END OF THE GAME WITHOUT LOSING A BAT AND WITH 3
EX OR DARK FORCE FINISHES. NOT CONFIRMED IN NON-AMERICAN VERSIONS. 

SHADOW MODE                :            IN ONE PLAYER GAMES ONLY.
        At the fighter-select screen, put your cursor over the random "?" box 
at the bottom. Press Start five times, holding the button on the fifth press. 
While holding start, simultaneously press all three punch buttons. 
You will become your last opponent when you defeat him/her/it. 

CONTROL WINING POSE        :           IN ONE OR TWO PLAYERS GAMES
                                       DONE IN JAPANESSE ARCADES
                                       THEREFORE NOT CONFIRMED IN 
                                       NON-JAPANESSE VERSIONS.

        PRESS START AND THE DESIGNED BUTTON AS SOON AS YOU WIN. 
*RIKUO*

Jab or Short: He flexes or flashes his fins and says something in a gargly 
voice.

Strong or Forward: Lily pads pop up and Rikuo jumps up and sits on the big 
one.

Fierce or Roundhouse:  A pile of pearls form and Rikuo sits on top.

*Baby Bonnie Hood or BULLETA*

Jab:  Poses with a fist forward saying, "Dote!"

Strong and Forward: A servant appears out of the basket, hands her a pile of 
papers, says, "Haiji ware ojo-sama."  and bows.  She thumbs through them 
smoking a cigarette and says, "oru ga ke, shizeru wo ne."

Fierce:  A spotlight shines on her, a mic drops down and she starts saying a 
"remixed" version of the Smiling Missile yell.

Short: 3 fist poses saying, "Dote, dote, date, oni!"

Roundhouse:

*DEMITRI*

Jab:  Bows and says, "Hm, morukai."

Strong: Laughs and flares intensly.

Fierce and Roundhouse: 3 hooded women walk in, they kneel, Demitri turns his 
back and says, "Moto shuru tatayo"

Short and Forward: Does Jab pose and says, "kiyunda!"

Taunt: Does the summoning hand motion and says, "Come on!" or "Let's play!"

*FELICIA*

Jab: Turns back into a cat and meows.

Strong: Yawns, sees a butterfly, catches it and holds it.

Fierce: Same as Strong, except she misses it and gets really disapointed.

Short: A ball drops down and a friend appears inside dancing.

Forward: She wipes her forhead, spies a mouse that does a wild take, catches 
it and hangs it by the tail.

Roundhouse: Same thing, except she misses and the mouse ends up on her head.

Taunt: Ducks down and wimpers.

*GALON*

Jab: Waves his finger and says, "Tsk, Tsk, Tsk!"

Strong:  Jumps back and howls.

Fierce: Nunchuku pose #1

Short: Nunchucku pose #2

Forward and Roundhouse:  Turns back into human form and says, "Koruden."

Taunt: Same as jab pose.

*DS'2 John Talbain or GALON*

Jab and Strong:  Jumps back and howls

Everything else:  Nunchucku pose

Taunt:  Same as the other Talbain.

*MORRIGAN*

Jab:  The wings turn back into bats, she sits on them and says, "Mata, aton 
ya yi ge ku."

Strong:  The wings turn into bats and she jumps up and down and laughs.

Fierce and Roundhouse:  She transforms into a Chinese outfit complete with 
hair and says, "Mou, kigeru."

Short: She transforms into a short top and short skirt and says, "Mikop 
oshidun."

Forward: She wears a shirt and pants and says, "Dean rode."

Taunt:  Jab pose and she says, "Matachi hinono anaha."

*LORD RAPTOR or Zabel*

Jab: Le Marta turns into a stage and Raptor plays a guitar.

Strong: Whips out guitar and plays it, donning long hair.

Fierce: Whips out guitar, slides on the floor and plays a riff.

Short: In his long hair form, he says, "I'm gonna get you ... death."

Forward: Raptor electrifies as he wears a leather jacket.

Roundhouse: Raptor and Marta go into a pose.  Raptors says, "fi tou," and 
Marta says, "Wa ta."


*JEDAH*

Jab and Roundhouse: Breaks into high-pitched laughter.

Strong and Forward: Strikes the ground and splits the opponent, taking an orb 
into his chest, saying, "Wotami taikoda teikichou."

Fierce: Turns his wings into the scythe and says, "Sono itochi, moriga 
saisyu."

Short: Does the Taunt pose and says, "Una, koni onio wi."

Taunt: Sighs and says, "Hm, yoriga."


*Q-BEE*

Jab, Strong and Short: Whips out a big knife and fork, then a whole hive drops
down with bees each carrying knives and forks.

Fierce, Forward and Roundhouse: Raises her hands and two bees come and 
sprinkle pollen on her.
>============================================================================<
                                    *2 DO LIST*
>============================================================================<
        * BUY A KEYBOARD
        * REDO THIS CRAP IN MY IMAGE
        * BUY A COUPLE OF SNES GAMES
        * FINISH SUPER MARIO WORLD I
        * DO A WEB PAGE
        * GET A TRANSLATOR FOR THIS FAQ JAPANESSE SIDE
        * GET TRICKS FOR SUPER MARIO WORLD, SUPER METROID, DS3, MSH VS. SF
        * DO A STRATEGY SECTION
        * IMPROVE THIS
        * OUT OF JOKE SEND ANY TRICKS FOR ANY OF THOSE GAMES, SEND IT TO ME
PLEASE.
        * SPEND A COUPLE OF TOKENS SO I CAN STUDY THE CHARACTERS BETTER.
BTW IN SUPER MARIO WORLD I IN VANILLA DOME 2 I CAN'T FIND THE SECRET EXIT
SO IN VALLEY OF BOWSER 2 CAN'T FIND A WAY TO THE FORTRESS PLEASE I KNOW THE
GAME IS OUTDATED BUT HEY I GOT IT RECENTLY.
>============================================================================<
                                  * CREDITS*
>============================================================================<
        
        * THANKS to GOD for allowiNG Me do this
        * THANKS to ME for diaGrAMiNG this FAQ 
        * THANKS to Ransom Darryl Taylor FOR THE AI NOTE & SOME MOVES NAMES. 
AND THE WINING POSES TRICK        
        * THANKS to SEGASAGES AT WWW.SEGASAGES.COM FOR THE SOME OF THE TRICKS
        * GET FREE WEB E-MAIL ADDRESSES AT: 
                WWW.HOTMAIL.COM                 WWW.MAILEXCITE.COM
                WWW.MYOWNEMAIL.COM              WWW.MAILCITY.COM
>============================================================================<
                                  *ABOUT ME*
>============================================================================<
        I'M ONY A PLAYER WHO READS TOO MANY COMICS, PLAYS OLD SNES GAMES AND
IS TRYING NOT TO THINK IN X-MEN's ROGUE ANY GIF, JPEG OF HER IS WELCOME AS 
WELL AS THOSE OF ANY WOMEN OR SUPERVILLIAIN OF ANY EXISTING COMIC.

        DONE ENTIRELY IN MS-DOS's EDIT.COM, WITH ONLY A KEYBOARD THAT ONLY HAD
THE NUMERIC SIDE AND THE ALT KEY SEMI-FUNCTIONALLY. FOR THE NEXT VERSION I HOPE
TO HAVE A KEYBOARD SO I CAN CORRECT A BIT OF GRAMMAR AND MAKE THIS LOOK DEADLY
COOL.
>============================================================================<
MAYBE COPIED, REPRODUCED OR GIVEN AWAY BY ANY MAGAZINES THAT ASK MY PERMISION
COPYRIGHTED BY ByWay's IN 1997
>============================================================================<