From: BobDaMunky@aol.com Cruis'n World FAQ -------------------------------------------------------------- Introduction -------------------------------------------------------------- Tomorrow, I have to return Cruis'n World, and I'm making a FAQ about it. Really, there's nothing else to say. It's a great game if you have a Rumble Pak. Yadda yadda yadda, no one's reading this anyway, I just make it to help out my Faq-making career. This one puts me at about 150K contributed to GameFAQs. -------------------------------------------------------------- Version Update -------------------------------------------------------------- Version 1.0: March 9, 1999- Added everything, and I probably won't make an update unless I'm flooded with E-Mail. -------------------------------------------------------------- Table Of Contents -------------------------------------------------------------- 1. Introduction 2. Table Of Contents 3. Cars 4. Tricks 5. Courses 6. Types of Races -------------------------------------------------------------- The Cars -------------------------------------------------------------- Some of the cars are secret, so here's the info on how to acquire the new ones. First, start your game and go to practice cruise. Use the car of your choice, and beat the three laps in a combined time less than these... Track Time Car Australia 1:49 Surgeon China 1:14 Enforcer Egypt 1:07 Skool Bus England 1:46 Bulldog France 2:15 Tommy Germany 2:27 New York Taxi Hawaii 3:47 Monsta Japan 2:48 Rocket Kenya 2:06 Conductor Mexico 1:46 Howler New York 2:11 Grass Hopper Russia 1.58 Rocket They're not necessarily BETTER than the other cars, but they're still cool. Now, since I only rented the game, but kept the instruction manual, I can give the info only on the normal cars. I apologize. Here's the key... Car Name Top Speed Skidpad (less=better) Aero Coeff (more=better) Acceleration (0-60) Power My Comments Banzai GTV Top Speed: 145MPH/233KPH Skidpad: 0.89G Aero Coeff: 0.39 Acceleration: 2.88 seconds Power: 510 HP V8 My Comments: A great car, especially for beginners. Good on straight tracks with some jumps (Germany). Looks cool too. Zombie Top Speed: 147MPH/236KPH Skid Pad: 0.85G Aero COeff: 0.25 Acceleration: 3.15 seconds Power: 3800cc 24V6 My Comments: Ugly and bad. Horrible acceleration, a bad coeff, and sad to look at. It's best quality is it's skidpad, but that's probably the least important factor, except in maybe Mexico. The saving grace of the Zombie is it's ramming ability. Ram cars from the side and watch them fade away. Well, it's speed is nice, but with slow acceleration, you'll never reach that anyways. Orca Top Speed: 144MPH/231KPH Skidpad: 1.01G Aero Coeff: 0.28 Acceleration: 2.88 seconds Power: 382HP V12 My Comments: A very well rounded car. Not outstanding at anything, but not bad in anything except maybe the horrendous skidpad. I never use it though, too average. Stallion P6 Top Speed: 145MPH/233KPH Skidpad: 0.89G Aero Coeff: 0.39 Acceleration: 2.98 Seconds Power: 600cc Nitrous Injected My Comments: I like this car a lot. Superb acceleration, good looks, nice coeff, solid speed. Use it, unless you are in a heavy traffic level, where the Stallion really suffers. El Nino Top Speed: 145MPH/233KPH Skidpad: 0.89G Aero Coeff: 0.39 Acceleration: 2.98 Seconds Power: 242HP V8 My Comments: SWEET! Look at this baby! And it has a good skidpad to boot! The only thing I can say is use it! Nice rammer as well. Rhino 4X4 Top Speed: 142MPH/228KPH Skidpad: 0.98G Aero Coeff: 0.45 Acceleration: 2.51 Seconds Power: Supercharged V12 My Comments: This one doesn't have a good speed, but it gets up there quick. Of course, a bad skidpad and aero coeff make this good for short, tight courses like China where it can knock out the competition. Sardine Extreme Top Speed: 147MPH/236KPH Skidpad: 0.85G Aero Coeff: 0.25 Acceleration: 3.15 Power: Twin Turbo V6 My Comments: Hehe, this car looks FUNNY! Try out tricks with it. Great speed, but let's work on that acceleration a bit. Thank god for nitros to use. Bad coeff, unfortunately. Road King Top Speed: 144MPH/231KPH Skidpad: 1.01G Aero Coeff: 0.28 Acceleration: 2.88 Seconds Power: V12 DOHC 48V My Comments: Well, this car sure LOOKS like it would be cool. Of course, it has a rather low top speed, the worst skidpad of the cars, and one of the worst aero coeffs. Never use this unless you're in a bad mood and want to kill people. Serpent Top Speed: 142MPH/228KPH Skidpad: 0.98G Aero Coeff: 0.45 Acceleration: 2.51 Seconds Power: 430HP V12 DOHC My Comments: The coolest looking car in the game. Everything else is extremes. Lowest speed, and second worst skidpad, but best coef and best acceleration. I like it! Kamikaze AWD Top Speed: 142MPH/228KPH Skidpad: 0.98G Aero Coeff: 0.45 Acceleration: 2.51 Seconds Power: 3.3L Twin Turbo My Comments: Despite its poor skidpad and bad speed, this is the car I use. Why, you ask? I dunno, good acceleration, nice ramming, and great bouncability when you ram into things. Sweet coeff as well. ATV Top Speed: 147MPH/236KPH Skidpad: 0.85G Aero Coeff: 0.25 Acceleration: 3.15 Seconds Power: 8.2L Turbo Diesel My Comments: Heh. Instead of honking the horn, this fires a machine gun. Good for ramming, and great on straightaway courses, but I still don't like it much. Probably the bad acceleration and catastrophic coeff. Scarab Top Speed: 144MPH/231KPH Skidpad: 1.01G Aero Coeff: 0.28 Acceleration: 2.88 Seconds Power: 5L Supercharged V8 My Comments: Feeling a little crazy today? Try this one. Good speed, bad skidpad, that's a deadly combination. Like the AWD, this has good bouncability, :) -------------------------------------------------------------- The Tricks -------------------------------------------------------------- In the Championship Mode, you are awarded points for two things: Placing and tricks. You'll find out the placing crap as you go along, but here's the trick info (note: Some of these aren't "real" tricks, but they're different than just cruising) Pop A Wheelie How To Perform: Tap the acceleration (gas) button twice in rapid succession, or activate a Nitro. Points Awarded: 0 Description: Your car wheelies, then speeds forward, providing a momentary burst of speed. Coolness Factor (1-5): 1 Two Wheeler How To Perform: Perform a wheelie while turning sharply. Points Awarded: 0 Description: Your car balances on its two side wheels, except of course for the Sardine Extreme. Coolness Factor (1-5): 1 Flare How To Perform: Ram into a car from the back or hit the side of an object really fast. Points Awarded: 0 Description: Sometimes, when hitting something, you'll do a backflip with a half ganer (180 spin). You can usually stick the landing and keep going. Coolness Factor: 3 Super Heli How To Perform: Hold back and right or back and left going into a jump. Occasionally happens if you bounce off two walls in midair on a tight course, or hit a car. Points Awarded: 1 Description: You do anything from a 180 spin to a 540. Once I even pulled off a 720 spin. Coolness Factor: 1-3 (depending on how big a spin it was) Jump Flip How To Perform: Pop a wheelie going into a jump, or get into a car pileup Points Awarded: 1 Description: Your car does one, sometimes two backflips in midair. Coolness Factor: 2 or 3 Super Roll How To Perform: Do a two wheeler going into a jump. Points Awarded: 2 Description: You do from one to three rolls in midair. Coolness Factor: 2-3.5 -------------------------------------------------------------- The Courses -------------------------------------------------------------- Here's the key folks... Name Jumping: Turning: Length: Difficulty Rating (Computer): Difficulty Rating (Me): Germany Jumping: Yes, the most jump filled track. You can score about 10 trick points a lap. Turning: Not anything sharp, a few small ones. Length: Moderate Difficulty Rating (Computer): Easy Difficulty Rating (Me): Easy Italy Jumping: Nope Turning: Oh yeah, a bunch of sharp curves Length: Short Difficulty Rating (Computer): Expert Difficulty Rating (Me): Moderate France Jumping: No Turning: Yup, a few sharp turns Length: LONG Difficulty Rating (Computer): Medium Difficulty Rating (Me): Expert Florida Jumping: No Turning: Mostly straightaway, but the few turns are sharp Length: Long Difficulty Rating (Computer): Easy Difficulty Rating (Me): Easy New York Jumping: No, except for the possible helis in the overpasses Turning: Many, many sharp curves Length: Moderate Difficulty Rating (Computer): Moderate Difficulty Rating (Me): Moderate Moscow Jumping: Yeah, a few Turning: Not really Length: Moderate Difficulty Rating (Computer): Easy Difficulty Rating (Me): Easy Egypt Jumping: Yes, two sand dunes on the track Turning: Just a few sharp curves Length: Short Difficulty Rating (Computer): Easy Difficulty Rating (Me): Moderate England Jumping: Nope Turning: Yeah, bunches of sharp ones Length: Moderate Difficulty Rating (Computer): Moderate Difficulty Rating (Me): Moderate Mexico Jumping: Yes, but they only take up small spots of the track and will send you swerving if you perform tricks. Turning: The most turn filled level of them all, and every last one is sharp. Length: Moderate Difficulty Rating (Computer): Expert Difficulty Rating (Me): Damn right China Jumping: Just one, near the beginning Turning: Yup, but it's so tight, you'll just bounce if you screw up. Length: Shortest track of all the Cruis'n tracks Difficulty Rating (Computer): Expert Difficulty Rating (Me): Moderate Africa Jumping: Yes, quite a few, but not many trick ones Turning: Oh yeah, bunches and bunches Length: Moderate/Long Difficulty Rating (Computer): Moderate Difficulty Rating (Me): Moderate Hawaii Jumping: None Turning: A lot of sharp ones after the tunnel Length: Long Difficulty Rating (Computer): Easy Difficulty Rating (Me): Moderate Japan Jumping: No Turning: Yeah, but nothing too sharp Length: I don't remember, could anyone help me out here? Difficulty Rating (Computer): Medium Difficulty Rating (Me): Medium Australia Jumping: No Turning: Yup, this whole level is left, right, left. Length: Long, but just because I suck so bad at it. Difficulty Rating (Computer): Expert Difficulty Rating (Me): Super-Expert Moon Jumping: No Turning: Yes, a great deal of sharpies Length: Moderate Difficulty Rating (Computer): Expert Difficulty Rating (Me): Expert -------------------------------------------------------------- Rewards -------------------------------------------------------------- Well, this is short, but in Championship Mode, you earn points. Here's what they do. 8 Points: Maximum Speed of 160MPH, and Power Level 2 (allows you to zoom in on your car) 20 Points: Paint Job (Yeah! We have some colors now!) 100 Points: A Maximum Speed of 178, and Power Level 3 150 Points: Two-Tone (Two different colors on your car) 500 Points: Maximum Speed of 189, and Power Level 4 (now you can drive in first-person!) 1500 Points: Maximum Speed of 208MPH, and Power Level 5 9999 Points: Accesses the Speed Demon car. It's the fastest in the game. -------------------------------------------------------------- Special Thanks -------------------------------------------------------------- Well, aside from thanking the makers of this game, there was really no help for me on this one. The biggest FAQ I had to look at was only 5K. I guess GameSages gets credit for the 9999 Speed Demon thing. I couldn't get that many points on a 5 day rental. I hope everyone who's reading this (yes, both of you) Checks out my Castlevania 64 FAQ, my Zelda 64 FAQ, and my South Park 64 FAQ, all on this great site, www.gamefaqs.com Thank you and goodbye. Hey, wait a second, E-Mail me your thoughts, I'm at BobDaMunky@Aol.com! There, NOW I'm done.