COSMIC FANTASY 2 MINI FAQ v0.1 for the TurboGrafx-16 Super CD System by K. MeguraUnpublished work Copyright 1997-1999 Kao Megura This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged and respected that are not specificially mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by International Copyright Law. Failure to adhere to any of the above will result in violation of the aformentioned law, and consquently, may be the cause of legal action against prepetrators. Remember that breach of copyright (not to mention plagiarism) is a crime. If you disagree with any part of this disclaimer, you must promptly delete / destroy this FAQ. To put it simply, don't try and make a living off of my work, since I have every right to take legal action against you if you do so. FAQ ripping, plagiarism and misuse is sadly blatant in today's world. However, if it happens to you, remember that anything you create is automatically protected by copyright, and that gives you the right to take legal action, assert your rights, and punish transgressors to the fullest extent of the law. Cosmic Fantasy 2 is (c) Working Designs. The TG-16 and related equipment is (c) NEC Technologies, Inc. ======================================================================== This is just an incomplete walkthrough I wrote a long time ago but never got around to finishing. This game is a lot of fun, but it's kind of hard, so hopefully this will help some people get a good start. Enjoy! ======================================================================== - You'll begin in your hometown. Leave and Van will automatically head out to a large tree in the center of the forest. After the cut scene, head west, then a little ways south to arrive at the burning village. - Talk with the villagers, and you'll discover that Galam's men attacked the town. The mayor will tell you that they're looking for the royal princess of Idea. Talk to the mayor after the cut scene and he'll give you an Herb--in fact, he'll do this every time you talk to him. Since nothing's free in the world, you might as well take the time to stock up them. - Leave the village, and wander around killing monsters in the forest. You'll level-up quickly, and after gaining a few levels, head back to your hometown. - There are monsters running around here. Save your game at the Inn, then talk to the soldier in front of Abel's house. He'll attack you. Keep hacking at him, and when your life begins to get low, use an Herb, and keep attacking. - Once you've won, talk to Abel. He'll tell you that Laura's been taken to the port. Once there, you'll be challenged by Galam's mage, Wizda, who can fell you in one blow. - After coming to your senses in Abel's house, he'll tell you the truth about Laura and the Idea royal family. Heed his advice, and take the Writ of Shura from him. Then head south to the cave that leads beneath the mountains. - The cave's a snap, and you should still have plenty of Herbs left over in case something happens to you. Once on the other side, head to the nearby town. - Everyone here is too afraid to fight the monsters. Shop if you want, then keep exploring the continent. You'll eventually arrive at a port town. - Talk to the sailors, then check out the lone warehouse. Annie, the junior sorceress, is hanging out in the back of the warehouse. Let her come with you, then head northwest over the mountain range, then go west. You can use the key that Annie has to enter the underground passage. - It's important that you head to the passage IMMEDIATELY and not raise Annie's levels. This is because as you explore the passage, she'll raise levels periodically, completely restoring her HP and MP. You can use this to your advantage since she can cast the healing spell Rana on Van whenever he needs it, and yet she will be healed automatically whenever she gains a level. The passageway is two levels deep, but the last leg of the passage is ridiculously easy to get through. - Once you've arrived at the new continent, Annie will bid you farewell, but not before giving you the Ball of Lito. Work your way south and you'll find a castle and a city. - Ignore the castle for now. In the nearby city, stock up on any weaponry and equipment you might need, then look for Jose and talk to him. He'll examine the Writ of Shura and give you permission to enter the castle. Leave the town, and go into the castle, then meet with King Remlai. He'll give you his sword, which you can't equip (aww, man!), and tell you to find Darva, who can help you locate Laura. He'll ask a popular swordsman, Jan, to come with you. - You need to continue traveling west. Instead of taking the bridge, you can walk across the waterfall to shorten your trip. If you try talking to the waterfall, someone from inside will tell you to come back in 20 years. Okay, sure.... - There's a patch of oddly-colored forest that you'll have to walk through while exploring the woods. Touch it, and you'll find yourselves in Fog. This hamlet has been sealed away from the normal flow of time, and you can't leave it. Look for Lyle by the thicket, and have him join you. In the midst of the thicket is a set of stairs leading into an underground dungeon. Step inside, then leave and talk to the mayor. He'll give you the Book of Contract. Return to the dungeon and make your way to the sealed door (again, this is a very simple dungeon and it's also two floors deep). Use the Book of Contract to open it, and you'll find Amon-ta inside, who sends two swarms of weak monsters to fight you before dying. - Back in Fog, Lyle will leave you. Exit the hamlet, and continue northwest. Stop at Lyle's hometown for a breather, but don't bother crossing the bridge as there's nothing there. Instead, keep going west. In the middle of a large forest is a temple where Darva lives. Jan will leave you here, but you'll find Annie is waiting for you. Meet with Darva and he'll tell you more about Galam, then ask you to find and revive the Goddess Cerum, who can give you the magic power needed to stop Galam. - Before leaving, Annie will join you. However, she starts off at the same level and equipment that she did when you met her back in the warehouse! So, take the time to raise her levels a bit. If you need to heal yourself, go into the basement of Darva's temple and examine the river to regain all your HP and MP. - Below and to the east of Darva's temple, just past the mountain ridge, is a town. Meet with the scholar here, then keep going south until you reach a town by the sea. Since you met Clasco the scholar, the barkeep should let you into Viora's room. Viora will sing you the legend of Cerum and Saylis, then join your party. She's very weak, and in my opinion, don't worry about reviving her should she fall in battle. - Now that Viora's with you, go east into the foothills. You can rest at her house, but can't save your game there. In any case, keep going, and you'll arrive at a dungeon. - HIDDEN ITEM! Okay, perhaps I don't know what the hell it is, but in either this dungeon or Cerum's dungeon (it's coming up) you can find a chest that when you open it, displays a messed-up symbol. I think it's a single kanji (Chinese character) that Working Designs forgot to translate. In any case, I only got this item once when I first played the game (and that was years ago), so my memory is a bit foggy. But the chest is in a dungeon with teleporters, and the only two levels that have that are this dungeon and Cerum's. - Okay, back to the task at hand. This dungeon is also simple once you figure out where you need to go. There are glowing shapes here, and when you touch them, you're teleported to an area with a similar shape. Once you've figured out how to use the teleporters, use them and the stairs to get through the dungeon. - Beyond it is Harp's Hamlet, a large area where you can't get attacked by monsters that's surrounded by mountains. Go into the Hamlet itself, and Viora will leave your party. Harp will give you a bunch of old writings when you meet with her, and Viora will leave your party. Oh, and one of the elves here can save your game. After you got the item from Harp, leave, go back through the dungeon, and return to Darva's temple. - He'll give you the Teardrops of Saylis. Now go into the mountains to the northeast, and enter the cave you find there. Another dungeon is here, also with teleporters like you saw in the dungeon before Harp's Hamlet. In here, you'll find the statue of Cerum. Make sure Van gets the Venus Staff (it's a useful weapon), then leave the dungeon and return to Darva's place. He'll congratulate you on such a good job, and tell you to head north and go to the northen part of the continent. Annie also leaves you, promising to become a great sorcerer when you two meet again. - Leave Darva's place and go north, through the cavern. Once on the other side, head north and don't miss the town on the other side of the mountains. You'll discover that a townsman named Dirgin sided with Galam and recently attacked the town. Find Joshua's house, and kill the soldiers that were trying to murder him. - Joshua tells you that he installed a warp device in Dirgin's Fort, that could be used to warp right into Galam's palace on the nearby island. The only problem, of course, is that Dirgin and his army is in the fort.... - So, leave and head northwest until you find the fort. On the first floor, ignore the side passages near the gate and find the stairs to the second floor. In the lower left-hand corner of this floor is a chest containing Alan's Bow. You can equip it for the time being, if you'd like. - Leave the fort and return to the city, then find Alan in the bar. Give him his bow back, and he'll vow to fight with you. So, return to Dirgin's Fort, and following Alan's advice, use the hidden stairs at the end of the left-hand side passage to quickly ascend the tower. You'll find Dirgin waiting for you on the final floor, so kill him (it's a piece of cake), and take his keycard. Examine the warp device on the rooftop, then go all the way back to the city and meet with Joshua. - Once he joins you, stock up on healing items and go to the fort _again_. Climb up to the rooftop using the hidden stairs, and Joshua will warp you into Galam's palace...except you end up in the jails. Yes, you can be attacked in here, so talk to everyone, examine the bars, then talk to Joshua again, and he'll open them for you. Once again, it's just you, so quickly make your way up a floor to Galam's throne room. On the way there, you'll run into Wizda, but you'll be able to beat her now without much worry. - Galam's waiting for you in his throne room. He tells you that he's already wed Laura and has her power, and that she's forgotten all about her sweetheart Van. Then the battle with Galam begins. It'll only go for a round though, because Galam can whup you in one strike. - And that's the end of the game...at least for Van. Galam decides to send him into the future so that he can live in a world which the young magician has already become the ruler of rather than kill him. TWENTY YEARS LATER.... - In case most RPGs bore you, the creators of CF2 went to the trouble of finding a way to keep you interested. After learning how young, blonde cadets keep clean during those long space voyages;, you'll end up on the surface of Idea controlling Cadet Babbette, a spunky lady who has landed on Idea in order to see who sent that SOS signal from the planet's surface. - For now, forget Robear and the spaceship and head south. You'll end up coming across the City of Tryun. Look around, and talk to the lady in the large, two-part house. She's Ciela, and her sister Jiela is the lord of the city. However, she's fallen ill, and Jiela needs someone to help her out. - After agreeing to help Ciela, walk southwest to find a lone house. Marla lives here. Chat with her, and she'll tell you that she can make a potion to awaken Jiela if you get her a Trem leaf from the forest north of her house. So, head north, and look for the light- colored patch of forest. Examine it to get a Tremwood leaf, then go back to Marla's place. After she gives you the potion, return to Tryun and talk to Ciela. - The lord's sister explains that her maid, Flora, went into Jiela's mansion to get her sword for her. But she hasn't come back, and so Ciela asks Babbette to find Flora. To get into the mansion, look for a hidden passage in the graveyard (yeah, like the sister of the lord of the town can't get into her sister's house....). Anyway, after finding the passage in the graveyard (it's one of the northern tombstones on the eastern side), make your way through the catacombs into Jiela's home. - Here, you don't even have to find Flora--just search the cabinets for the Sword of Lettle (which you can equip if you feel like it). Go back through the catacombs and return to Ciela's house. Jiela has recovered, and she'll take her sword from you. - Just then, a man shows up, telling you that monsters have appeared in the town. Both Ciela and Jiela will join you. Go to the open air square, where someone posing as Jiela is giving a speech. Upon confronting her, she'll attack you. Beat the monsters she summons, and the town will be saved. Yay! - Jiela offers to accompany you for a while, in gratitude. It's a good thing too, since that Sword of Lettle she swings can really pack a wallop! Raise some levels if you want, then head south to find a town where a girl, Serena, is missing. - IMPORTANT! Before leaving the town, be sure to talk to Serena's father by standing at the foot of the bed and examining him. If you don't accept his request to find his daughter, you can't get beyond the first level of the cave that's coming up. This one messed me up pretty badly the first time I played, so I thought I'd warn ya now. - Leave the town and head south. There's a cave here, so enter it and look around. Eventually, you'll find an old hag near a set of stairs. She'll let you pass if you talked to Serena's father, but if you didn't, she won't let you use the stairs. Anyway, go down the stairs and keep exploring. One part of the dungeon is cut off by a river, and it's here where you'll find Serena, who was being protected by a monster. The old hag shows up and attacks you, so fight her off. When she dies, the spell on the monster wears off, and he turns out to be Toby, a member of a resistance force that wants to overthrow the tyrannical Galam. - Now that you've saved Serena, Jiela will leave you, since she, like Toby, wants to start a resistance movement against Galam. Return to the town and talk to Serena's father to get some free gold from him, then head south, then west past the cave. - Surrounded by a river here is a town where girls have been disappearing. Talk to everyone, then find the three guards in the middle of town and talk to them. They'll try to capture you, but a young boy will help you escape. Leave the warehouse he took you to, then find those guards and beat them up. Once you kill the leader of the guards, you'll get a 'Letter to Nova', which you'll need. - Leave the town and head off into the forest to the north. While walking, you'll come across a crashed spaceship. Well, now you know where that SOS came from, but the driver is missing. Up ahead is Nova's mansion, and you can get inside by showing the guards the Letter you took from those guards back in the town. - IMPORTANT! While you can charge into Nova's mansion right now, I can guarantee that you'll lose to him. So, raise some levels, and bring _lots_ of healing supplies with you when you're ready to kill the flesh-trader. - After saving Emily, make your way east and find the stairs leading to the second floor. While looking around, you'll come across the Siam-Eze alien, Pico. He's the talking kitty who sent you the SOS. Just before Babbette can free him, Nova shows up. He's the one who's been kidnapping women and sending them to Galam as 'gifts', and he intends to do the same with Babbette. I'm telling you now, Nova will kick your butt soundly unless you're prepared. Attack him with your 'Burn' psychic power, and heal yourself when your life falls below fifty points. Once you run out of MP, keep attacking and using healing items, and Nova will eventually kick the bucket. - At this point, Pico will join you. What a cute li'l sucker! He's a little weak when it comes to fighting, but as long as he wants to come with you, you might as well let him. (I lost my save files at this point, but perhaps I'll play again and continue this guide at some point. Anyway, from here it gets pretty tough, so good luck! Also, don't forget to check out that waterfall that Van found 20 years ago, as it's a secret area where you can visit the programmers, etc.) Unpublished work Copyright 1997-1999 Kao Megura