#b, #b #b d##Y/ ###b ###b ###b #V b d#PP Y##P Y## !##Y b d## Y##d## Y## #V b g## d#Yg## d#Y!###! d#b d#Pd#b d#Pd#b d#P##' d#bd##Pd####P d####P!########P" ###P #P #P #######/ '######b .####b, .###, d#####b @####b d#####Pd#####b d#####/ ######b#####b #####' !#######b ######b '#####'!#######bd#####/ '##P ###b##P $##b P ##' d#P @##B d##`$#b d## d#P @##B@##( # a##P# #P'##' ##b !##b :d##P'## ##b'#####P!##B :d##P d####\ '######K '### #P########' d####### d## ##Pd#####'d####### d####B P ###b#b d##Pd########'!#### @##b'##b d#P'### !#### @##b )##B '## a###bd######Pd#### '###bd###P ####d######Pd#####Pd###P #### /#####P #######b Q####P/####P #######' ###K4#####' 4#####7####' ###K/#####P '#######P' ..... d#######b d###########b ###############b ######P Y######B ######P )######B ######b )######' d######' d######### !######## d########## @######b #####P )######B #####b )######B #####b d######P ##############P Y#########P ***** CoolBoarders 3 FAQ Version 0.5 By: Robert Stone E-mail: siroccoh@lanset.com The latest version of this FAQ can be found at: PlayStation Haven http://welcome.to/playstationhaven GameFAQs http://www.gamefaqs.com ============================================================================ *****Important: Please Read***** To best view this FAQ, it is highly recommended that you use a basic text veiwer, such as Wordpad or Notepad, with a type-writer font such as Courier New. The margins should be set at one inch, as well as the font size should be 10 or lower. The exact characters are 76 characters per line. The FAQ is being veiwed properly if the dashed line above this paragraph isn't cut off and fits on one line. Now that you've been completely confused, onwards to the rest of the FAQ. ============================================================================ -- Table of Contents -- - What's New in this Version - Introduction - Frequently Asked Questions - Controller Key - Directional Pad - Buttons - Commands - The Characters - The Regular Characters - The Secret Characters - The Boards - Free Ride - Free Style - Alpine - Secret Boards - Free Ride - Free Style - Alpine - The Tricks - Spins - Flips - Grabs - Grinds - Scoring System - Trick Points - Combo Points - The Courses - Downhill - Boarder X - Slalom - Halfpipe - Big Air - Slope Style - Tournament Tips - Cheats - Codes - Completion Date Screen - Gameshark Codes - What's Different from CoolBoarders 2 - Graphics - Controls - The Power Bar - Tricks - Fighting (#_*) - Announcer - Scoring System - Courses - Credits - Legal Mumbo Jumbo ============================================================================ -- What's New in this Version -- Version 0.5 (12/5/98) - Well, since this is the first version, everything is new. This FAQ isn't even close to being completed, but I think what I've got down currently will be of some use. Hooray! ============================================================================ -- Introduction -- Well, hi there. If you're really busy and just wanna know some of the gameplay factors of this awesome game, then read right on ahead. I just want to make out some points to you (the reader) during this FAQ. I'll be refering a lot to CoolBoarders 2, and how different it is compared to CoolBoarders 3 (even included an entire section on it). I'm just warning you. Once I'm completely done with this FAQ, it will contain nearly everything you'd need to know about CoolBoarders 3. I would like to add more to the cheats and/or a gameshark/action replay section to this FAQ, if anyone could send contributions. Send any questions, comments, concerns, corrections, and/or additions concerning this FAQ to siroccoh@lanset.com. Oh yeah, and if you want to see a really cool effect with the ASCII art, kinda unfocus your eyes for a few seconds and move your head in circles (if you do this too long, it'll give you a headache, not to mention people might think you're doing somekind of bird impression. Believe me, it's happened ^_^, Just kidding)(Another side note: If you just took anything that I just said seriously, you should have your head examined). Well that's enough of my bad humor, so on with the show! I guess. ============================================================================ -- Frequently Asked Questions -- (Being that this is the first edition of this FAQ, I'll need people to ask me a few good questions before I start filling this section in) ============================================================================ -- Controller Key -- Here's the Controls for CoolBoarders 3, as well as my abbreviations of the butttons and directions: [ L2 ] [ R2 ] [ L1 ] [ R1 ] UL U UR O O O (T) \ | / L O---+---O R (S) (C) / | \ O O O (X) LD D DR Note: CoolBoarders 3 does make use of the Dual Shock Analog controller, so you can use the left digital joystick. The directions for the digital controller are the same as the analog one listed here. -- Directional Pad -- U = Up direction on the controller D = Down direction on the controller L = Left direction on the controller R = Right direction on the controller UL = Up-Left direction on the controller UR = Up-Right direction on the controller DL = Down-Left direction on the controller DR = Down-Right direction on the controller -- Buttons -- S = Square button X = (You guessed it) X button C = Circle button T = Triangle button L1 = L1 button L2 = L2 button R1 = R1 button R2 = R2 button -- Commands -- Press = Press and release the button or direction Hold = Hold the button down for the time mentioned + = Execute the next command () = Execute these commands simultaneously ============================================================================ -- The Characters -- The all-to-handy section on the many "characters" in this game. I must admit, some of these riders seem pretty stereotypical to me... -- The Regular Characters -- The regular characters' abilities aren't up to par with many of the secret characters', but everybody has to start out with them, so might as well get acquainted with 'em. :: REGULAR CHARACTERS :: Cliff This guy seems good enough, but he's just your average boarder. He's got a cool sweatshirt, but that's about it. Summer Your main girl character, with blond hair. Really can't say much else about her except that she seem's pretty quick. Flint Besides Travis, this is my fav character. He gets real high when he jumps, plus he seems to pull off flips quickly. Plus, he's got the coolest hair in the game (besides Cool). Sasha I have to admit, Sasha looks like one of the ugliest girls I've ever seen. I really don't use her that much. Nick This guys seems like the game's impression of a punk snowboarder, but I guess he isn't all that bad. The goatee is cool, but that beanie of his gives me headaches. Grant A black guy with pretty simple wear. He (believe it or not) is a pretty good jumper. Violet This girl looks like she's gonna shatter if she's falls on a jump. Obviously, she wears violet colored clothing. Joker OK, there's just one word to describe this guy: weird. With that blue mohawk of his, he is the oddest looking regular character in the game. I guess that mohawk has some good aerodynamic properties cause he's pretty good for racing. Blake I guess this was the developer's idea of what a homey-G snowboarder should look like. He's got the headphones and everything. Haven't used him that much. Travis As much as I hate to admit it, this is my favorite person. This little midget is kinda like the alien in CoolBoarders 2, being that he's small and a fast spinner (not as much as the alien was, though). Akiko She's your basic Asian rider, my friend uses her a lot, cause he says she's got good agility. Tadashi He's another Asian boarder, as if you couldn't guess by the name. When the comp uses him, he's always one of the fast ones. Gordon This guy is nothing special in the appearance department, but he's got really good agility. -- The Secret Characters -- This is the section that lists (guess what!!!) the many secret characters of CoolBoarders 3. I don't think that there is any disticint advantage on the courses when it comes to regular characters, but some of the secret characters are the much better and faster, plus they're the coolest looking ones in the game. They're listed in the order that you'll earn them, no matter what course you get the trophy for. Note that you may earn a secret board instead of the next secret rider, so I put dashes in the slots for when you get a secret board instead. :: SECRET CHARACTERS :: Fast Eddie You gotta love the racing helmet! Real fast! Mars This guy looks like he's been smoking something. Kimber She's kinda plain, pink duds, cool pigtails. ----- ----- Irving I never imagined an old man snowboarding, but it happened. ----- Bob A cowboy that's got hops. The whole getup is there, jeans, cowboy hat, giant belt buckle, the works. He seems to be floating when he jumps. Joshua Some kinda doctor or somethin'. Basic snowboarding wear. He's a good all-around kinda guy. Cool One word: Disco! He's got the fattest afro this side of "Saturday Night Fever". He's also got some weird symbol on the back of his parka. Burg Heard he's the fastest (and fattest) character in the game. Likes burgers. A lot more than you realize, judging by his appearance. Another character I thought I would never see in a snowboarding game. (Need the rest of the order after Irving) ============================================================================ -- The Boards -- Boards completely affects how well your boarder does, so it is essential to choose the correct board for the right situation. -- Free Style -- Free Style Snowboards are predominantly for tricks, mainly the halfpipe and big air contests. They have the most balance, middle of the road handling, and poor speed. :: FREE STYLE BOARDS :: Name Max Speed Response Stability Average Make Special 1 9 9 6.33 Burton Chopper 1 9 9 6.33 Burton Punch 2 9 9 6.66 Burton Canyon 2 8 10 6.66 Burton Concept 2 8 10 6.66 Burton Personal Favorite: Concept -- Free Ride -- Free Ride Snowboards are the balance between Free Style and Alpine boards. They are good for Downhill, certain Boarder X and Slope Style courses. All of the boards stats are usually middle-of-the-road. :: FREE RIDE BOARDS :: Name Max Speed Response Stability Average Make Charger 8 6 6 6.66 Burton Motion 8 11 6 8.33 Burton Swatch 8 7 7 7.33 Burton Supermodel 9 11 7 9.00 Burton Mountain 9 6 7 7.33 Burton Personal Favorite: Supermodel -- Alpine -- Alpine Snowboards are for one purpose: racing. Don't even think that you'll be able to pull off any kind of trick with this type of board. But what it does do (race, that is) it does extremely well. This board has the best speed and handling of all the regular boards by far. But like I said before, don't even try to jump with this thing because its balance is nil. :: ALPINE BOARDS :: Name Max Speed Response Stability Average Make Wire 11 13 2 8.66 Burton Personal Favorite: Just Guess... -- Secret Boards -- The game becomes a lot easier once you get access to a few secret boards. You can get the secret boards by meeting or exceeding the required score and/or time that's listed at the bottom of the loading screen for each one of the Downhill, Halfpipe, Big Air, and Slope Style courses for each mountain. Here's a list for the order in which you'll earn the secret boards. Note that you may earn a secret rider instead, which will be indicated in a slot with 5 dashes. :: SECRET BOARDS :: ----- ----- ----- Balance Element ----- Timeless (Need the rest of the order after Timeless) -- Secret Free Style -- :: SECRET FREE STYLE BOARDS :: Name Max Speed Response Stability Average Make Balance 4 7 11 7.33 Burton Custom 6 7 12 8.33 Burton Waara 8 6 13 9.00 Ride Brushie 10 6 14 10.00 Ride FL 11 5 15 10.33 Burton Personal Favorite: Custom -- Secret Free Ride -- :: SECRET FREE RIDE BOARDS :: Name Max Speed Response Stability Average Make Element 10 9 9 9.33 Burton Timeless 11 6 10 9.00 Ride Freedom 11 11 10 10.66 Burton Mahaffey 12 6 11 9.66 Ride Johan Burton Personal Favorite: Freedom (The best board in the game, in my opinion) -- Secret Alpine -- :: SECRET ALPINE BOARDS :: Name Max Speed Response Stability Average Make Factory Prime Burton Ultra Prime Burton Personal Favorite: Ultra Prime ============================================================================ -- The Tricks -- This section is devoted to the all-powerful tricks that you must master to be truly effective at CoolBoarders 3. There will be a description for each of the kinds of tricks, any helpful hints, and the best record of each trick (please submit any records that beat out mine). -- Spins -- Spins are the backbone of any good trick. Most of the time, you should start off a trick with a spin. You can spin in the air by pressing L2 or R2 once your boarder is in the air. The degree of the spin correlates with the score you get for the spin. So if you do a 360° spin, you'll get 360 points for the spin. 1 point per degree. :: SPINS :: Frontside Spin: L2 1 Point per Degree Backside Spin: R2 1 Point per Degree (Note: These commands are for regular stance riders. If you selected goofy stance after the board select screen, please reverse the above commands) Biggest Spin: Frontside 1440° - 1440 Points -- Flips -- Flips may not net you as many initial trick points as spins, but they are easy to pull off and relatively quick (especially the frontflip). But most importantly, they are essential in pulling off a big combo. I really suggest using the frontflip over the backflip, because it's easier to land on the back of the board than it is to land on the nose of the board (yes, that was confusing wasn't it?). Take special note that if you keep using one kind of flip too often, the initial points that get for the trick itself will decrease. Here's the list of the different kinds of flips. :: FLIPS :: Frontflip: U + C 400 Points Backflip: D + C 400 Points Misty: L + C 250 Points Rodeo: R + C 250 Points (Note: To execute two flips in the air, just press the command again.) Biggest Flip(s): Double Backflip - 800 Points -- Grabs -- A truly skilled player will be able to add grabs into his combo of tricks. There are nearly a dozen different grabs. You should keep your grabs varied throughout your run through a downhill course, halfpipe, big air contest, etc., because you won't get as many points for grabs that you use too often. You can do as many as four grabs in one trick (it might be possible to do five, but I've never personally done it myself). Oh yeah, if you want your grabs to accummulate more points, then perform the command for the trick, and then hold the button that you used for the trick. :: GRABS :: Tailgrab: D + X 50 Points Stiffy: U + X 250 Points Stalefish: L + X 75 Points Sad Air: R + X 75 Points Indy: DL + X 100 Points Method: DR + X 200 Points Japan Air: UL + X 150 Points Melancholy: UR + X 100 Points FS Shifty: L + T 204 Points BS Shifty: R + T 204 Points *90° Noseslide: D + T 10 Points *180° Noseslide: U + T 10 Points (Note: The FS and BS Shifty commands should be switched if riding in the "goofy" stance) * The Noseslides aren't actually grabs, since the point deduction rule doesn't apply to them and the fact that they can be performed on the ground. Biggest Grab(s): Method to Stiffie to Indy - 550 Points -- Grinds -- Grinds are probably the most underestimated trick in CoolBoarders 3. But, if you want to be good in the slope style courses, you're just gonna have to learn how to use grinds effectively. To perform a grind, just tap the triangle button when you're near a rail. Your boarder should jump onto the rail and start grinding. If you'd like to change the way that you're facing when you're on the rail, hit L2 to turn left 90° or R2 to turn right 90°. This is helpful when you want to land straight on the ground after a grind, because if you don't land after a railslide, then you don't get the points (duh). The cool part about grind though, is the fact that you can charge your power meter while on the rail. This means you can jump off elevated rails and perform tricks! The railslide actually becomes the first part of your combo! This adds an entirely new dimension to the art of grinding. See what you can mix up with a grind. -- Scoring System -- This is the section dedicated to the all-important scoring system, which should be understood thoroughly before playing the game. -- Trick Points -- These are the points you get for just doing the trick. Ex. 250 points for a misty flip or 10 points for a Noseslide. If you do multiple tricks in the air, they will be added onto one another. Doing multiple tricks in the air will also give you combo points, which is discussed in the next section. -- Combos -- You can really start to rack up points if you do multiple tricks in the air, known as combos. The bigger the combo, the more points. The way to make combos in CoolBoarders 3 is as simple as this: Spin + Flip + Grab + Grab + Grab = Big Combo Points That's it. I'm not saying this is the best way to pull off combos, just the way that I found was the easiest. You could always switch or skip one of the forementioned steps in the combo, whatever suits your taste. The trick is to be able to pull off all of these in one simple, smooth string of commands. :: COMBO POINTS :: Easy (2-button) | 250 Points | [+750 Points] Medium (3-button) | 1000 Points | [+1000 Points] Hard (4-button) | 2000 Points | [+1500 Points] Extreme (5-button) V 3500 Points ============================================================================ -- The Courses -- (Info on the courses to come soon) -- Downhill -- :: DOWNHILL TROPHIES :: Powder Hill: Devil's Butt: Mt. Koji: Alps: Everest: :: DOWNHILL RECORDS :: Powder Hill: 1.52.16 Travis 12362 Cool Devil's Butt: 1.43.83 Travis 8375 Travis Mt. Koji: 1.58.23 Travis 6478 Eddie Alps: Everest: -- Boarder X -- :: BOARDER X RECORDS :: Powder Hill: 0.40.10 Travis Devil's Butt: 0.55.06 Travis Mt. Koji: 0.57.90 Travis Alps: Everest: -- Slalom -- :: SLALOM RECORDS :: Powder Hill: 0.42.10 Travis Devil's Butt: 0.41.73 Travis Mt. Koji: 0.41.96 Travis Alps: Everest: -- Halfpipe -- :: HALFPIPE TROPHIES :: Powder Hill: Devil's Butt: Mt. Koji: Alps: Everest: :: HALFPIPE RECORDS :: Powder Hill: 52183 Travis Devil's Butt: 19135 Travis Mt. Koji: 39243 Travis Alps: Everest: -- Big Air -- :: BIG AIR TROPHIES :: Powder Hill: Devil's Butt: Mt. Koji: Alps: Everest: :: BIG AIR RECORDS :: Powder Hill: 4260 Eddie Devil's Butt: 9381 Travis Mt. Koji: 13486 Cliff Alps: Everest: -- Slope Style -- On the slope style courses, you only have one chance, so make it count by going conservative and build small combos at the beginning, then bust out the big tricks at the end of the course. Always plan your jump or grind ahead of time, so you'll be prepared for the jump. Don't go out of your way for some big ramp when there's a rail or small mogul nearby. Most likely you won't be powered up enough or line up correctly, though you were in perfect position for a good small trick off the rail or small mogul. Once you think you have enough points and time is starting to run short, head straight for the finish line, or you'll start losing tons of hard-earned points. Also, once you're in penalty time, don't do any tricks, because they won't be added to your score. :: SLOPE STYLE TROPHIES :: Powder Hill: Devil's Butt: Mt. Koji: Alps: Everest: :: SLOPE STYLE RECORDS :: Powder Hill: 10991 Travis Devil's Butt: 6141 Flint Mt. Koji: 9676 Irving Alps: Everest: -- Avalanche -- Avalanche: ============================================================================ -- Tournament Tips -- Here's some helpful hints when it comes to tournaments: • Always know what event is coming next, so you can pick the best board for the best situation. It says the next event at the bottom of every results screen. But if you forget anyways, here's the order: Boarder X Semifinals Boarder X Finals Slope Style Halfpipe Big Air Slalom Semifinals Slalom Finals Downhill • You gotta know what boards to use when, so here's a list of what boards to use for each event. Boarder X - Free Ride or Alpine Slope Style - Free Style or Free Ride Halfpipe - Free Style Big Air - Free Style Slalom - Alpine Downhill - Free Ride or Alpine (Note: There may be two types of boards listed for some events. This is because you might want to sacrifice speed for balance with a Free Ride instead of an Alpine on the Boarder X and Downhill courses, and some Slope Style courses are long, so you might want some extra speed that you could get from a Free Ride board instead of a Free Style.) • If you do good on the first few events, save your game so that if you mess up, you can just go back and retry it with your good scores. Don't worry if you don't get first place in every event. Unlike in CoolBoarders 2 (oh great, here he goes again), you don't have to get first place in nearly every event, because the field evens themselves out. Hopefully, you'll get a few first place finishes, but it's probably possible to get first place in a tournament with all second place finishes (I wouldn't know, since I usually get first or last place ^_^). • If you have a lot of patience and want to be cheesy in the tournament, you can always start a tournament and get first place in the first event, save, then restart from your loaded tournament if you don't get first on the second event. You usually only need to get first place in the first three events and you'll win the tournament. (I know this paragraph is contradicting the previous one, but both methods can be used, just that this method is a lot cheesier.) ============================================================================ -- Cheats -- Here's some codes for the game, like it isn't easy enough ^_^. -- Codes -- Enter one of these codes as your name at the Tournament entry screen, you'll hear someone say "cheater" or "big heads activated" in the background, depending on which cheat you input. You can enter all of them at one time if you wish, just erase the first name and input the second code that you want. You don't have to go through a tournament to activate the codes either, so just press Triangle once you're through with inserting the codes that you want to use: wonitall Access all tracks open_em Access all riders bigheads (Believe it or not) Big heads -- Completion Date -- At the screen that has the single player or split screen option, press and hold (L1, L2, R1, R2) to show the date the game was completed on the bottom-right hand corner of the screen. ============================================================================ -- Gameshark Codes -- I haven't tested these codes myself, so if someone could verify these for me or submit more Gameshark codes, please feel free to e-mail me. :: GAMESHARK CODES :: Have 50000 Points 8009AD9C C350 Always Place First & Infinite Time 8009C694 0000 Have All Mountains 80069078 0005 Have Extra Characters 800BD7CC 0015 Have Extra Free Style Boards 800BDDE0 000A Have Extra Free Ride Boards 800BDEF8 000A Have Extra Alpine Boards 800BE010 0003 ============================================================================ -- What's Different from CoolBoarders 2 -- This is the section where I describe what differences there are between the most recent edition of CoolBoarders as compared to CoolBoarders 2. If you've never played CoolBoarders 2, then go and buy it right now, you're doing yourself a favor (It's a greatest hit, or something like that, so it'll only set you back $20). Even though CB 2 is a great game, CB 3 is in a different league when compared to CB 2, and a much more realistic experience. But now on to the detailed sections, explaining why each one of these factors are important in CoolBoarders 3. -- Graphics -- First off, when I started playing the game I was really impressed with graphical detail, but that isn't really important when it comes to playing the game. What _is_ important though, it the game's processing speed. Even though the game is really fluid, it does seem considerably slower. This allows more time to prepare for jumps, as well as tricks in midair. In CB 2, you were tapping out the grabs as fast as you possibly could, while in this game, it allows more time for grabs. But I'm not saying that this makes tricks easier in the long run, but allows beginners to have more time to perform grabs and simple tricks. For info on this subject please read on to the controls section. -- Controls -- Oh yes, the controls. You might as well as throw away all of the rumors that you've heard that say CB 3 is anywhere close to being like CB 2 in the controls department, because I can't stress how different they are when it comes to controls. There are many different elements of the controls that need to be given attention to. -- The Power Bar (No, not that energy food crap) -- In CB 3, instead of charging up for as long a time as possible as you did in CB 2, you have to actually time your power level in this game. Power is important in determining the height of your jump, as well as the quickness in which you pull off tricks in midair. Also, that power bar in the bottom right hand corner of the screen actually falls after it has reached its peak for a second or so. Believe it or not though, you can raise that power bar before a jump. How is that possible, do you ask? If you hold down, your bar will slowly rise. You can do this anytime, not just while you're holding down X. I think that it also correlates with speed and momentum. If anyone knows anything more about the characteristics of the all-powerful power bar, please tell me. -- Tricks -- Of course, what would a CoolBoarders game be like without eye popping tricks. Sadly to say, you can't pull of anymore 7600º spins or 2060º misty flips with the Alien now. But you now have the power to decide what you're gonna do in mid-air in CB 3, instead of on the ground like you had to in CB 2. The button layout has been changed too. These two factors take on large importance, and if you want more info on this subject, just read the Tricks section in this FAQ. -- Fighting -- In the December 1997 edition of "GamePro" magazine, the reveiwer for CoolBoarders 2 said "If you only you could punch your opponent, we'd be talking godlike (as relating to the gameplay of CB 2)." Well, apparently that guy must've been on the development team from CoolBoarders 3, because there's fighting in this game. Yes, you can actually punch out the guy standing next to you. All it takes is two punches right after the other to knock one of your opponents flat on their butt. I have to stay it's a stress reliever, and one of the main reasons for playing in two-player mode. -- Announcer -- Thank god! There isn't one! I just realized this when I went back and started playing CoolBoarders 2 again. That guy was so damn annoying! I can't thank the developers enough for not including an announcer again! -- Scoring System -- The scoring system in CoolBoarders 3 is a lot easier to figure out than CB 2, mainly because of the fact that the computer keeps a running score of what you do in mid-air. It takes out a lot of the guess work of what your score will be once you've landed the trick. The scoring system is somewhat different too, and the two main parts of the scoring system are trick points and combo points. If you want to know more about the scoring system, check out the Tricks section. -- Courses -- The courses have some major differences from CoolBoarders 2, but the width is the most important element when it comes to difference in style of gameplay. Instead of those thin, "tunnel" courses that relied heavily on tight control in CoolBoarders 2, the track is wide. There are multiple ways to go around the courses, unlike in CoolBoarders 2, where you were given a jump, and you took it. This allows you to replay courses and find better jumps that you didn't notice the first time you went down the course. ============================================================================ -- Credits -- (If you have some info about CoolBoarders 3 that you think should be posted in this FAQ, please mail me at siroccoh@lanset.com) Myself =) - Of course, I'm gonna thank myself for working so diligently on this thing for what seems like forever. Whew, I'm beat. I think I'll take a nap... TheSK8Kid - For showing me some good strategies for getting the secret boards and courses. Idol Minds - For making such a great CoolBoarders game with enough new ideas to make me wanna play this game all day. Zach Keene - For letting me "copy" his copyright info. ============================================================================ -- Legal Mumbo Jumbo -- (Yeah, I know that I'm copying off of Zach Keene's Einhänder FAQ, but he phrases it so well...) This CoolBoarders 3 FAQ is (C) 1998 Robert Stone. As Grand King-Pimp-Daddy of Copyrightedness, I grant upon thee the following rights: 1) Thou mayst give this FAQ to whomever you so choose. The key word here is "give". If anybody gets paid for this, it darn well better be me. :) 2) Thou mayst put this FAQ up on thine website, so long as it remains completely intact. And I do mean completely. (Oh yeah, Zach Keene just wishes he was a King-Pimp-Daddy like me ^_^, if you're reading this Zach, I'm just kidding) The Unofficial CoolBoarders 3 FAQ (c) 1998 by Robert Stone. CoolBoarders 3 (c) 1998 989 Studios, Sony Computer Entertainment !!!The End!!! !!!Now you don't have to put up with anymore of that lame humor of mine!!!