Andere Lösungen

Conker's Pocket Tales (e)

Cover
Conker's Pocket Tales FAQ/Walkthrough (Game Boy/Game Boy Color)
By: bboylen
     E-mail - bboylen@prodigy.net 
     ICQ # - 38176192   
Version 0.1 - 6/13/99

     This is my first FAQ I have ever written so feel free to e-mail me 
at bboylen@prodigy.net and give me suggestions about this FAQ.  This 
FAQ will cover Conker's Pocket Tales for Game Boy/Game Boy Color.

Sections:

1.  Story
2.	Conker's Moves
3.	Main Walkthrough




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.  Story
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As told in Game's Instruction Manual... -

     "Surprise!" cheered Berri and friends as Conker stared 
speechlessly at the mountain of presents before him. "Happy Birthday, 
Conker!"

     He thanked them heartily, jumping up and down as he eyed the stash 
of gifts.

     "Hold on", said Berri stepping between the squirrel and his 
birthday hoard.  "There's something else you have to do first..." She 
gave a whistle, and in came a trolley bearing the biggest birthday cake 
Conker had ever seen.

     "Wow, Berri!  This is great!", he exclaimed.

     But Berri was frowning.  "Hang on," she said suspiciously, "this 
isn't the one I made..."

     Suddenly the fake cake burst open with a crash.  A bulky figure 
sprang up from the wreckage, cackling as it landed amidst the presents 
and started gathering them up for itself.

     "Hey!" Berri squealed at the intruder.  "What do you think 
you're...YIKES!"

     Quick as a flash, their uninvited guest turned on Berri and 
grabbed her under one arm, even as it turned to flee with its haul of 
goodies.

     "Conker!", came Berri's suddenly-panicked voice.
	
     But by the time Conker had pushed through the stunned crowd and 
made it to the door, the Evil Acorn and his captive were nowhere to be 
seen...



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Conker's Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Walking - The Control Pad lets Conker walk around and explore the game 
world.

Running - To make Conker run on all fours, double tap a direction on 
the Control Pad and keep it help down.

Jumping - Pressing the A Button makes Conker jump.  Get a running start 
to increase Conker's jumping distance.

Pushing - Stand next to a crate, press the Control Pad towards it, and 
press the A Button to make Conker slide it across the room.  

Attacking - Pressing the B Button allows Conker to punch at first then 
to fire conkers (slingshot ammo) once he collect the slingshot.  Conker 
can also stomp enemies by pressing the A Button to jump, then pressing 
it again in the air.

Digging - Stand in a patch of dirt and press SELECT.  Conker will 
reappear in another patch nearby, usually on the other side of an 
obstacle.

Swimming - Conker can wade through shallow waters by just walking 
through it, but to swim and dive through deeper areas he will need to 
find a diving mask.  
NOTE: On Game Boy/Game Boy Pocket the A button is used to dive and the 
B Button to increase speed.  On Game Boy Color SELECT is used to dive 
while the A and B Buttons boost Conker's swimming speed.



4. Main Walkthrough


     Your nemesis, the Evil Acorn has taken Berri and all of your 
presents.  You must retrieve them, or your birthday party will be 
ruined.

     You start out in Conker's home.  Go left one room and pick up the 
conker and acorn.  The exit is to the south of that room.  After 
leaving Conker's house, to the left you will find a patch of dirt.  
Press SELECT while standing on the dirt to dig.  You will appear on the 
other side of a fence.  Collect your first present.  Dig back to the 
other patch of dirt.  Feel free to collect the acorns and conkers in 
the fenced in area around Conker's house.  One you have done so, dig at 
the patch of dirt south of Conker's house.  Go south until you come to 
a path.  Next go right until you get to a sign.  Here, go south until 
the next fork in the path.  There, take the path to the east.  Do not 
take the next fork to the south, instead keep going the way you are.  
You will eventually get to some stairs.  Go north through the stairs 
and follow the path until you get to a house.  Enter the house.  Go one 
room to the right and talk to the Acorn in the top right corner of the 
room.  He will give you a key and a present, which you collect right 
below you.  Leave the house and take note of the location because you 
will be returning here quite often in the game.  Go back down the path 
and steps and talk to the Acorn walking back and forth.  He will tell 
you to go to the Windmill.  To get here from where you are go to the 
left and follow the path.  At the forks in the path go left, north, and 
stop when you get back to the sign that is east of Conker's home.  Now 
follow the path to the north and watch out for the enemies!  When you 
get to the next fork that is next to a sign, take the north route and 
up the steps.  Keep going and go up another set of steps.  You have 
reached the windmill.  Go inside and talk to the acorn.  Go up a room 
and collect a conker and an acorn.  Now go south, then east.  This is 
the first puzzle in the game and the easiest.  See below for how to 
solve it.  This may seem hard but here is a key to help you out:

G – a block that don't move
H – hole
1, 2, 3... – Moveable blocks

NOTE: this key can only be found here and I will not put it when I show 
you how to solve the other puzzles in the game




  H    H
      G
       2G
G      1

Push 1 to the left.  Then push it north to get it into the first hole.  
Now push 2 north.  Congratulations! You have solved the game's first 
puzzle.  Once completed, go north through the once locked door.  
Collect the present and go down the stairs.  Pick up the acorn and 
conker and go south again.  In this room is a conker and your weapon, 
the Slingshot.  To fire it hit the B Button, but be careful you will 
run out of conkers quickly.  Next return to the Forest Guardian (I told 
you that you would be returning here…).  He will let you play his game.  
You have to shoot 6 targets in 20 seconds.  Don't take too long to aim 
because if the target falls back down you have to hit an extra target 
in order to win.  He will give you access to Spooky Forest.  To get 
here walk out of his house and go the right a little then north.  There 
will be a present there.  Collect it and go north to enter Spooky 
Forest.  When you see a sign read it and go the way towards Forest 
Wong.  You will end up at a house with two doors.  Enter through either 
door.  When you enter go left one room and talk to the Acorn.  He will 
give you a key.  The key is in the bottom of that room.  Go back to the 
entrance room and go down the stairs.  Collect the present and return 
to the Forest Guardian's house.  Talk to him and he will tell you to go 
south-west to find Mushroom Town.

You have the first 5 presents in the game.  This FAQ/Walkthrough will 
be updated frequently.

Copyright 1999 Brett Boylen

This document may not be reproduced in any means without written 
permission of Brett Boylen.