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Conker's Pocket Tales (e)

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6/21/996/21/996/21/99Conker's Pocket Tales FAQ
Version 1.0
Author: Dan Weingardt (kazooie074@aol.com)

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Contents of my FAQ:
Contents
Version History
Introduction
The Story
Walkthrough
Acknowledgements (I hope that's correct spelling, too lazy to check a 
dictionary)
Credits
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Version History:
1.0
-started the FAQ on 6-20-99
-first version, all the stuff's new.

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Introduction:
Well, you probably have bought Conker's Pocket Tales, run back home, and 
gotten yelled at by your mom from making a mess of opening the box and 
starting the game. When you started playing it, you were also probably 
confused like hell about what's going on. First off, when you get to the 
file-select screen, the 3 big orange books represent the 3 files. You 
choose one by pushing left or right. Nothing to worry about, right? (I 
got a bit carried away when I couldn't figure out how to use the files.)

Well, that's why I'm here. To make sure you don't get carried away. 

Now, there's one more thing I must note. I am not the best FAQ writer on 
the planet Earth (I have made a tetris Attack guide for Super Nintendo, 
that didn't end up working), and I may be a bit "off". Oh well!

Also, I know it's summer, and I should be able to finish this @$^7$% 
thing pretty quickly, but I am a busy dude, and I wont. You can E-mail 
me whenever (for guide corrections) but not about the game.

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The Story:

"Surprise!" cheered Berri and friends as Conker stared 
speechlessly at the mountain of presents before him. "Happy Birthday, 
Conker!"

He thanked them heartily, jumping up and down as he eyed the stash 
of gifts.

"Hold on", said Berri stepping between the squirrel and his 
birthday hoard.  "There's something else you have to do first..." She 
gave a whistle, and in came a trolley bearing the biggest birthday cake 
Conker had ever seen.

"Wow, Berri!  This is great!", he exclaimed.

But Berri was frowning.  "Hang on," she said suspiciously, "this 
isn't the one I made..."

Suddenly the fake cake burst open with a crash.  A bulky figure 
sprang up from the wreckage, cackling as it landed amidst the presents 
and started gathering them up for itself.

"Hey!" Berri squealed at the intruder.  "What do you think 
you're...YIKES!"

Quick as a flash, their uninvited guest turned on Berri and 
grabbed her under one arm, even as it turned to flee with its haul of 
goodies.

"Conker!", came Berri's suddenly-panicked voice.
	
But by the time Conker had pushed through the stunned crowd and 
made it to the door, the Evil Acorn and his captive were nowhere to be 
seen...

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Walkthrough:

THE FOREST**************************************************************

When you start the game, you are in your house. (Isn't that where ALL 
games start?) Well, walk around and get to know your controls. They are:
-CONTROL PAD to move (press the control pad twice in any direction to 
run)
-A to jump (also to read signs, talk to people, etc.)
-A twice to stomp
-B to swipe (untill you get the slingshot)
-START to pause
-SELECT to dig (to save, when paused)
Well, once you got all that down, go left to another room, get the items 
(the game has descriptions) and then exit the house. Get more items by 
your house, then go left to the dirt patch. Dig through, and get the 
game's first present in the garden. Go back to the other dirt, south of 
your home. When you leave your yard, there's a walking acorn. There's 
millions of these walking acorns, who help you out if you talk to them. 
Talk to this dude here. Now, to get to the Forest Guardian's house, 
follow the path right, down, right, up, right, and up the steps, past an 
acorn guy. Follow this path up to the Forest Guardian's house. When you 
get there, collect the items, and go right to the other room. Talk to 
the Forest Guardian. When he's done, take the 2nd present and the key. 
To get to the weapon (slingshot), go to the windmill. Directions are to 
exit the house, go down, and down the steps. Follow the path left, down, 
left, up, left past your house, up, right, up, left, and up. Continue up 
past the energy piece, and up the steps. Follow that path up, to the 
windmill. 

Now, in the windmill, talk to the guy, then go past him to get the 
items. go back, then go right, to the first puzzle. (In all puzzles, the 
silver-colored blocks are numbered, starting at the upper left corner, 
just reading like a book, sort-of.) So, push block 2 left, then up. push 
block 1 up, and then enter the door. Get present #3, and go up the 
stairs. Get the slingshot (yay!) and other items. Exit the windmill, and 
head back to the Forest Guardian.

When you arrive, talk to the big chief, and play his target shooting 
game. Not too hard, aim and fire with A or B. Almost impossible to lose. 
When you win, you gain access to the forest, home of Forest Wong. So, to 
get there, exit the house, and head north. Get present #4, and continue 
upward. go right, and follow the path. Go left, up, left, and in the 
house (either door is fine). Inside, get the energy, go left, and talk 
to the guy (Forest Wong). Get the key, and head upstairs. Present #5 is 
there. Exit the house, and head down to exit this area. Back at the 
Forest Guardian's house, head down, left, down, left, and down. Cross 
the bridge above the waterfall. Across the river, Follow the path untill 
you reach a fork. Go left, and follow that path, then enter the house at 
the end. Talk to the acorn guy in there, get present #6, and go through 
the door. Follow the room around the corner, and into another puzzle 
room. Push block 1 left, down, and right. Push block 3 down, then left, 
and block 2 down. After that, go straight up, and up the stairs. In the 
next room, go down, and press A twice to stomp on the rat. When he's 
gone, go back downstairs, and in the left door, which is now open. Go 
left, and kill the bat with the slingshot. exit the bottom door.

Back outside, go into the next house. Get the energy, and go right to 
another puzzler. Push block 1 left, 2 left, then up, 3 up, and 4 right. 
Now, exit the bottom door. Go left, to a switch puzzle. Stomp on the 
switches, #1 first:
3
1
2
After that easy puzzle, go up and get present #7, stomp on the switch, 
and go back downstairs, right, and down. Outside, go to the next house. 
Collect the ammo inside as you head up. Stomp on the rat, and continue 
up. Kill the bat and go down. Skip the next bat, and go back outside 
again. Enter the big barn , left door. Go up, and kill the plant. Go 
right, to another switch puzzle. 
3 4 
 1
5 2
After that, go up through the opened door. In the large room, just exit 
at the door on the bottom. Kill the 2 rats, go right, and down. Outside 
(again), go right, and up into the cave. Run past the spider, go right, 
and avoid the rock-cannons. Talk to the acorn fellow, and continue down. 
Dig through the dirt, go left, and exit down. Go down the stairs, and 
follow the path through the trees, down, right, and up. Talk to the 
black acorn (the Evil Acorn!!) Get the energy and ammo, and prepare for 
the first boss. Enter the cave.

HSSTAMEAN***************************************************************

This is the first boss. He's simple, don't worry a bit. To defeat him, 
fire at the snake's head. To beat him without getting hit, just stand in 
the narrow spot between 2 trees, so he won't touch you. Then when he 
passes you, fire at his head. Simple, huh? After hitting him 5 times, 
he's gone. Then, go back down, where you appeared, and go get present 
#8. You have all 8 presents in The Forest! Go up the stairs, and enter 
the portal. 

You'll appear by an acorn guy. Chat, and go left. Pick up the paper 
(party invite), and push the log in the water. Then, go up, cross the 
river, right, and up the stairs. This is the barn, the entrance to level 
2. You need 8 presents to enter. You got 8, so head inside! Talk with 
acorn dude, and continue up. Stomp ratty, go right, down, and to the 
switch puzzle:
 3
1 2 
Go up into the door. Another box puzzle! To do it, push number 1 left, 
then up. 2 goes up and left, while 3 goes up, and 4 goes left. Go down 
and right, get the key, and go back down.

VULTUREVILLE************************************************************

You are now in Vultureville, level 2. There's alot of running around in 
this level! You need 16 presents to re-enter the barn, so go left, and 
up to the big building (right door). Go up, right, down, right, and up. 
Talk to the dude, and hit the switch. Go back, and go all the way left, 
then up through the door. Then go right, get present 9, and do the 
switch puzzle.
1 3
4 2
Now, go back, and exit the south door. Go a bit right, then south, 
through the fence. Make your way across the bridge into Vultureville. 


















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Acknowledgements

I would like to thank the following-
-Me! for making this FAQ
-My brother, Chris, for telling me stuff that no one really cares about
-www.gamefaqs.com, for giving everybody the chance to be a FAQ author
-Nintendo of America, for this game (and Gameboy Color)

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Credits:

Copywright 1999 Dan Weingardt

If you wish to use any information contained in this FAQ, you must keep 
the entire FAQ intact and DO NOT tamper with it. My name MUST be 
included.

The latest version of this guide can always be found at www.gamefaqs.com

See ya'll!