CodeWarrior for PlayStation FAQ Q: Is CodeWarrior for PlayStation(TM) the only thing that I need to make games for the PlayStation game console? A: No. You will need to get a PlayStation Development kit from Sony Computer Entertainment. http://www.sepc.sony.com/SCEA/index.html Q: What does CodeWarrior for PlayStation include? A: CodeWarrior IDE, a new MIPS(R) compiler and linker, PlayStation remote debugger, as well as conversion tools and drivers that are specifically designed for PlayStation software title development. Q: Who do I contact for more information on CodeWarrior for PlayStation? A: Site License Sales Rod McHaty and Information rod@metrowerks.com 512-873-4746 General Sales Customer Service sales@metrowerks.com 800-377-5416 General Information Raymond Allen allen@metrowerks.com 512-873-4745 Marketing Marcin Sochacki marcin@metrowerks.com 512-873-4755 Q: What are Sony¹s requirements to begin games development? A: DTL-H2000 ISA and DTL-H2500 PCI development boards or the hobbyist development kit. Please contact Sony Computer Entertainment for availability. http://www.sepc.sony.com/SCEA/index.html Q: What is Net Yarouze? A: Debuting this month solely in Japan, the "Let's Create Development System for PlayStation", known as Net Yarouze in Japan, is a low-cost development environment that will allow computer hobbyists to create their own PlayStation games. The overwhelming success of PlayStation worldwide has created a great deal of interest from PlayStation owners to create their own games. "Let's Create" fulfills that need and allows technically-minded users to communicate and share their games with each other. When a user becomes a member of the "Let's Create" program, they purchase a system consisting of a special Black PlayStation that connects to the user's PC via an interface cable. Using the supplied tools and libraries which are designed for this purpose, the user can write PlayStation games and immediately play them on the special PlayStation. Users are encouraged to share their ideas and games with each other through the "Let's Create" Host Server in Tokyo, Japan, and even make improvements to each other's games if they wish. Parties interested in the "Let's Create" program are invited to the Net Yarouze web site at http://www.scei.co.jp/Net/ . Q: Is CodeWarrior for PlayStation Mac and PC hosted? A: It will be hosted on both Mac(TM)OS and Windows(R)95/NT. Q: When will it be available? A: Mac hosted in October. Windows hosted in November. Q: How much will it cost? A: $499 in the U.S.. 98,000 Yen in Japan Q: Will I need any other tools? A: Yes, once you have CodeWarrior for PlayStation, you will need the PlayStation Development kit from Sony Computer Entertainment . Q: Can CodeWarrior for PlayStation be used for all three localizations? A: Yes, Japan, U.S., and Europe. The localization¹s affect how CDs are burned and distributed. Q: Software updates? A: Yes. You will receive two free updates. Updates are released three times a year. Q: Will the CW for PSX Windows hosted version run on DOS or on Windows? A: It will run on either Windows 95 or Windows NT. Q: What are the system requirements: A: Mac version Minimum Requirements: Motorola® 68020 processor or higher, or PowerPC 601 processor or higher 16 Megabytes of RAM System 7.1 or later CD-ROM drive for installation 60 Megabytes of free hard disk space Runs on Macintosh® and Power Macintosh. Windows version Minimum Requirements: PC running Windows95 or Windows NT 4.0 or higher 16 Megabytes of RAM CD-ROM drive for installation 60 Megabytes of free hard disk space Q: Will the CW for PSX program be user friendly? Will it be difficult? A: It will be the same easy-to-use CodeWarrior IDE. Same IDE, debugger, etc. If you not familiar with CodeWarrior IDE please reference our Web pages for more information. ADDITIONAL TECHNICAL QUESTIONS: ___________________________________ Q: Will overlays be supported? A: Yes - CW for PSX will have full support for overlays. Q: Which memory heap is used for debugging - the PlayStation board heap, or the memory on the host? A: For debugging, all of the debug information (symbol information, source code, etc.) is kept on the host system (either Mac or PC). There should be no problem with memory on the board when using the debugger. Q: Will the DMPSX tool be supported? A: CW for PSX will have all of the support necessary to use all of the features of the PlayStation game console. CW for PSX users will not need the DMPSX utility; those functions will be built into CodeWarrior. Q: How does CodeWarrior communicate with the PlayStation development cards? A: The CodeWarrior debugger will communicate with drivers for the development boards, and talk directly to those boards. Q: Can I get VRAM information when debugging? A: Not at this time. Q: Will CodeWarrior work on OS/2? A: No. Q: Which version of Windows NT will CodeWarrior support? A: Version 4.0 or greater.