Clay Fighter: Sculptor's Cut FAQ v 1.50 Updated 08/17/1998 By Charles Grey (iceout0002@aol.com) Version 1.50 - 08.17.98 * Houngan claytals from raiu@geocities.com Old movement is the same, but distance changed * Distance fixed for Kiln's X-Ray claytality * Descriptions of more new claytals performed by the CPU Version 1.42 - 07.26.98 * Yow Yow Boys' "Kettle Drop" Claytality Version 1.40 - 07.26.98 * Two new codes (from the new Tips and Tricks magazine) * Confirmed motion for Icky's "Let's Party" Claytality * Confirmed motion for T.Hoppy's "Carrot" Claytality * Combos for Icky and Sumo Santa Version 1.20 - 07.06.98 * Confirmed motion for T.Hoppy's "Magic Trick" Claytality * Confirmed motion for Icky's "Vortex Spin" Claytality * Added Taffy's Back Toss Throw (still works here) * Added distances to LEGEND * Added a few things to WHAT'S DIFFERENT Version 1.00 - 06.02.98 * All codes from www.ign64.com * New character moves * All-new combos * Some(not all) of the new or changed claytalities 1) What's Different 2) What's New? 3) Combo System 4) Secrets 5) Legend 6) Universal Moves 7) Frosty 8) Blob 9) Bonker 10) Houngan 11) Ickybod Clay 12) Kung Pow 13) Lady Liberty 14) Lock Jaw 15) Taffy 16) T.Hoppy 17) Yow Yow Boys 18) Dr. Kiln 19) Boogerman 20) Earthworm Jin 21) Sumo Santa 22) High Five 23) Glitches 24) Credits 1)WHAT'S DIFFERENT? More of an "alternate" version of the game here, 4 new characters have been added and there is a flashy new intro screens and select screen. However, the older characters lose some of their moves and claytalities to fit the extra characters and graphics(in fact, High Five is still incomplete.) Sidestepping and the old auto-combo system have also been taken out. Also, the commands for some of the older claytalities have changed. Taunting and dashing are now done differently as well. 2)WHAT'S NEW? All: Brand-new endings and their own end boss with opening dialogue instead of just Dr Kiln. (For example T.Hoppy faces Lady Liberty as his end-boss.) Lady Liberty High Five Lock Jaw Yow Yow Boys Ickybod Clay: all-new supers, diffrent basic move animations. Kung Pow : New 2nd taunt Taffy : His kick super has more hits. T.Hoppy : Tracers Super hits only 6 times Boogerman : New Throw (belly bash) 3)COMBO SYSTEM The combo engine is now totally manual. The enders, autos, linkers, and Insane Combos are gone. The most common combo is a basic hit into a super. Other types of combos are anti-air juggles and repeated strings of basic hits. The infinite-loop combo also makes an appearance here(see GLITCHES). 10-11 CHEESY 12-14 TRIPLE BROWN BETTY 15-19 QUEEN 20-29 LUDICROUS 30 + INSANE COMBO 4)SECRETS To access these characters, enter the following code on the select screen and then go to "?" and hit R to change square. Sumo Santa: (Hold L) 4,6,4,6,5,3 High Five : (Hold L) 3,5,2,6,1,4 EWJ : (Hold L) 1,2,3,6,5,3 Boogerman : (Hold L) 1,1,6,6,2,6 Random Select: L+R or simply select "?" 2nd Color : Select with any of the yellow "C" buttons. Auto Play : (Hold L) 4,4,4,4,4,3,5,2,2,1,4,6 (the computer will play the character for you) Programmers Mode: (Hold L) 4,1,4,1,4,1,2,6,3,6,2,6 (you can pick any characters and see all the stages from a bird's-eye view. This is TOOOO cool!) 5)LEGEND UB U UF L R B * F 1 2 3 DB D DF 4 5 6 1 = B button(Wobbly Punch) 2 = C-Left (Fair Punch) 3 = C-Up (Brutal Punch) 4 = A button(Wobbly Kick) 5 = C-Down (Fair Kick) 6 = C-Right (Brutal Kick) L = Left R = Right Z = Z trigger on bottom QCF = D,DF,F QCB = D,DB,B FDF = F,D,DF BDB = B,D,DB HCF = B,DB,D,DF,F HCB = F,DF,D,DB,B DD = D,D C = hold that direction * = can also be done in air (cl)= do close (sw)= do at or around maximum foot sweep range (os)= outside of sweep (fs)= full screen WITHOUT zooming 6)UNIVERSAL MOVES Back Dash : L or R Run : F,hold F Hop Punch/Kick: DD+2(DD+5 for Dr Kiln) Parry : tap F at moment of impact Parrying will stop an attack without taking block damage, if done correctly your character will say something. 7)FROSTY Snow Ball : CB,F+P Ice Pick : QCF+P Ice Smash : QCB+P Blizzard Kick: FDF+K Foot Stamp : B+6 Toss : B or F+3(cl) Snocone Hold : F+2(cl) "Call me Daddy": (Z),4 Taunt #2 : (Z),5 SUPERS Blizzard Combo: QCF,QCF+K Spin Kicks : HCB,F+K Frozen Frenzy : QCB,HCF+K FINISH Snowcone Squeeze: B,D,D,F,L(cl) Torso Kick : F,D,B,B(cl) Ice Smash : D,B,D,B,D(cl) COMBOS 6: Jump 5,CB,1,1,1,1,F+1 8)BLOB Buzzsaw : CB,F+P Glove : FDF+P Bomb : QCB+P Multi-Punch : BDB+P Airplane Dive: HCB+K Car Dash : F,hold F Eat & Spit : F+2 or 3(cl) Muscle Flex: (Z),4 Flag Taunt : (Z),5 SUPERS Punch Combo : QCF,QCF+P Leaping Axe : QCB,QCB+P Spinning Axe: QCB,QCB+K FINISH Meat Grinder: D,D,D,L(cl) Hammer : QCF+R(cl) Bomb Blast : B,D,F,R(1 step) Tank Attack : D,D,B,F,3(os) COMBOS 3 : Hit out of air with CB,F+3,1 10: Close 2,QCF,QCF+P 9)BONKER Poodle : QCF+P Ferris Wheel: QCF+K Spin Kick : QCB+K Toss : B/F+2 or 3(cl) Taunt: Z SUPERS Animals : QCF,QCF+P Kick Combo : QCF,QCF+K Rising Kicks: QCB,QCB+K FINISH Head Butt : F,F,F(cl) Seesaw Launch : F,B,B,F(cl) Cannon : D,D,D,D(sw) Exploding Barrel: F,D,F(sw) COMBOS 3: Jump 5,D+5,QCF+5 10)HOUNGAN Chicken : QCF+P Crawl : B,F+P Upward Kick: FDF+K Glide : QCB+K* Air Dive : DD+K during jump Shield Bash: CB,F+K Spin Throw : F+3(cl) Doll Attack: F+6(cl) Jammin' : (Z),4 Head Spin : (Z),5 SUPERS Chicken Attack: QCF,QCF+P Hands : HCB+P Demented Spin : QCB,QCB+K FINISH Chicken : D,DF,F,DF,D(cl) Doll : B,D,F,L(1/2 screen) *NEW* Giant Hands: D,D,F,B,R(sweep) *NEW* Dissolve : ?? 11)ICKYBOD CLAY Boo-Hoo-Kettle: FDF+P Head Toss : QCF+P Teleport : BDB+K Spin Throw: F+2 or 3 Taunt : Z SUPERS Frightmare II : QCF,QCF+P (goes upward now) Upward Spin : QCF,QCF+K Inviso Throw II: QCB,QCB+P (no longer close only) FINISH Vortex Spin: D,D,F,F(sw) Let's Party: F,B,F,B,F(sw) 3: Throw,jump 5,jump 5 8: 5,QCF,QCF+K Infinite: Throw into corner with QCB,QCB+P,1,1,1,1,1,etc. 12)KUNG POW "Monkey" : QCF+P "Crane" : QCB+P Spin Kicks : QCF+K Uppercut Kick: FDF+K Illusion Kick: F+6 Dive Kick : D+6 during jump Crawl : HCB+K The Grip : B/F+2 or 3(cl) Super Taunt: (Z),4 Bow Taunt : (Z),5 SUPERS Air Knives : QCF,QCF+P during jump Turbine Kicks: QCB,QCB+K Kick Combo : QCF,QCF+K FINISH Chop Socky: D,D,F,F(cl) 100ft Drop: D,D,D(sw) Clay Chop : F,F,F(sw) Pan Catch : F,D,B,D(os) COMBOS 11: D+5,QCB,QCB+K 13)LADY LIBERTY Head Spikes : QCF+P Liberty Bell: FDF+P(cl) Torch Strike: QCF+K Spin Throw : FDF+K(cl) Butt Kick : DF+5 Slide Kick : DF+6 Toss : B or F+3(cl) Triple Headbutt: F+2(cl) Taunts : (Z),K (different for each kick) SUPERS Super Spin Throw : QCF,QCF+P(cl) Torches of Freedom: QCB,QCB+P Rising Air Throw : QCF,QCF+K FINISH Torso Kick : HCF+R(cl) Off the Island: D,D,B,F,R(cl) Liberty Bells : ?? (os) COMBOS 3 : Jump 3(must hit high),FDF+3 5 : Jump 5,1,1,1,1 7 : D+5,D+5,QCF+5 8 : 5,QCF+6 10: Hit out of air with 6,QCF,QCF+6 14)LOCKJAW Dog Bone : QCF+P Rising Bite: FDF+P Dog Cutter : QCB+K Dog Slide : DF+6 Lick : F+2 or 3(cl) Back Toss : B+2 or 3(cl) Tail Flick: F+5 or 6(cl) Taunt : (Z),4 SUPERS Fangs of Fear : QCF,QCF+P Rising Scratch: QCB,QCB+P Dog Rush : QCF,QCF+K FINISH Torso Kick : B,D,D,F,R(cl) Truck Call : ?? (sw) Dirt Kicker: ?? (2/3 screen) Mule Kick : ?? (cl) COMBOS 3: Jump 6 out of air,land,FDF+3 3: Hit out of air with D+3,FDF+3 4: D+1,D+1,D+1,D+1 6: 5,QCB+6 15)TAFFY Roll : CB,F+P Gunball : QCF+P Twister : QCB+P* Air Gunball: HCB+K Push Kick : DF+6 Taffy Hold: F+K(cl) Back Toss : B+P(very close) Belly Grab: (Z),K (button determines speed) SUPERS Super Twist: QCB,QCB+P Kick Combo : D,D,B,B+K Machine Gun: Hold P then K FINISH Twins : QCF+R(cl) Gumball Toss/Shoot: B,F,B,F(sw) COMBOS 4: Jump 6 out of air,land,QCB+3 Infinite: F+K hold in corner,1,1,1,1,1,1,1,1,1,etc. 16)T.HOPPY Charge Punch : CB,F+P Jackrabbit : FDF+P Shock Arm : HCF+2 (throws if done close) Buddy Bash : F,F+1 or 4 Hydraulic Kick: BDB+K Stomp : CD,F+K Slam : QCF+5 or 6(cl) Overhand: F+3(cl) Taunt : (Z),1 SUPERS Super Jackrabbit: QCF,QCF+P Tracers : QCB,QCB+P Super Punch : QCF,QCF+K(cl) FINISH Stomp : F,F,F,F(cl) Magic Trick: B,F,D,B,F,D(sw) Carrot : HCB x3(sw) COMBOS 4: Jump 6,6(cancel 1st hit),QCF,QCF+6,dash,FDF+3 5: HCF+2,4,F,F,4 17)YOW YOW BOYS Top Kid Toss: QCF+P Mid Kid Toss: QCF+K Group Kick : FDF+K Upward Roll : CB,F+P Ground Roll : CB,F+K Triple Spin Toss: F+3(cl) Back Toss : B+3(cl) Taunt #1 : (Z),1 Taunt #2 : (Z),2 SUPERS Cyclone : QCF,QCF+P Power Dive : QCB,QCB+P Two Kid Toss: HCF,HCF+P FINISH Torso Kick : ?? (sw) Kettle Drop: D,D,D,1(os) 18)DR. KILN Fire Beam: QCF+P Shocker : FDF+P Slide : QCF+K Claw Throw: F+3(cl) Taunt : Z SUPERS Machine Gun: QCF,QCF+P Slide Combo: QCF,QCF+K FINISH Hand Chop : F,F,F(cl) Island Toss : D,F,B,F(cl) Squeeze : D,D,D(sw) X-Ray Machine: B,D,D,F(just os) 19)BOOGERMAN Loogie Shot: QCF+P Slide : QCB+K Gas Slide : QCB+K during jump Flip : CD,B+K Splash : D+3 during jump forward Squeeze : F+2(cl) Belly Bash: F+3(cl) Back Toss : B+3(cl) Taunt : (Z),4 SUPER Super Belch: QCF,QCF+P Upward Spin: QCB,QCB+K Cape Spin : QCF,QCF+K (must be blocked low!) FINISH Pass Out : D,F,D,L Belch : D,D,D,L Rocket Blast: F,B,D,B,F,L(cl) Flame Blast : D,D,B,B,F,F,R(sw) Flip Kick : B,F,D,D,R(cl) COMBOS ?: Hit out of air with Jump 5, QCB+4 Infinite: F+2 hold in corner 3,3,3,3,3,etc. 20)EARTH WORM JIM Laser Shot : QCF+P Dash Punch : QCB+P Uppercut : FDF+P Nut Punch : DF+3 Tumbling Worm: QCF+K Roll : DD+K "Eat Dirt!" : D+6 while jumping back/forward Head Slap : F+2(cl) Head Toss : F+3(cl) Verbal Taunt: (Z),K (different for each kick) SUPERS 4 Laser Shots : QCF,QCF+P Rising Air Combo: QCB,QCB+P Uppercut Frenzy : QCF,QCF+K Head Drill : QCB,QCB+K FINISH Torso Punch : B,D,F,R(cl) Squish : B,F,F,F,R(cl) Upper off Island: D,D,F,F,B,B,R(cl) Inflate : D,F,B,B,L(cl) 21)SUMO SANTA Gift Toss : QCF+P Belly Launcher: FDF+P Belly Splash : CD,F+P Cringle Crush : B,F+P Chest Thumpin': HCB+K Rolling Kick : CB,F+K Stocking Attack: F+3(cl) Belly Toss : F+6(cl) Taunt : (Z),4 SUPER Rolling Chest Thump: QCF,QCF+P Bike Kick : QCF,QCF+K Sumo Stomp : B,B,F,F+K FINISH Atomic Drop : D,D,D,R(sw) Double Vision: B,B,F,B(sw) COMBOS 5: Hit out of air with CB,F+6,jump 2,jump 2 22)HIGH FIVE Finger Dash: QCF+P Fist : FDF+P Hand Spin : QCB+P Jump Attack: BDB+4 Taunt : Z SUPER Triple Fist: QCF,QCF+P FINISH None known. COMBOS 10: 1,1,1,QCB+1 23)GLITCHES Infinite Combo: Nearly everyone can now perform an "infinite" combo: Hit your opponent while they are in midair and in the corner with a standing 1(Wobbly Punch), repeat with 1,1,1,1,1,1,1,1,etc. until their current lifebar is gone. Taffy and Boogerman can set this up with their hold moves. This did not work on the CF63 1/3 because the axis shift would push you out after two hits. End of Round glitch: Rapidly hitting the L or R buttons while your opponent falls down at the end of "Claytality Time" will leave you standing there. You will then have to QUIT to get out of it. 24)CREDITS Tips and Tricks August 1998: Auto Play and Programmers Mode codes IGN64.COM : Secret Character Codes raiu@geocities.com : corrections on some claytalities CLAY FIGHTER: SCULPTOR'S CUT (C)1998 INTERPLAY