============================ === THE ELECTRONIC GAMER === ============================ CLASSIC ADVENTURE Welcome to CLASSIC ADVENTURE, the "original" adventure game written thousands of years ago and the father of today's variety of adventure games! Here you are standing at the end of the road in a strange valley outside a building. Go in the building and get the lamp, say PLUGH and then PLOVER and voila! You're in the Plover Room wherein lies an enormous emerald! Leave it for now and go northeast and turn your lamp on. Congratulations for bringing light into the Dark Room! Pick up the Pyramid and go south then turn your lamp off, say PLOVER and PLUGH again, and poof! You're back in the building. Drop the Pyramid, pick up the keys, and go outside. Go south until you come to the grate, unlock it, and go down. Go west and pick up the cage, then go west again, and turn your lamp on. Get the rod and go west, then west again. There's a cheerful little bird sitting here singing! It's afraid of the rod, so drop the rod and get the bird. Then pick up the rod again and go west to the pit room. Go down the stairs and then south. There's a huge gold Nugget here! Even though the legend on the wall says "You won't get it up the stairs," we're going to trick 'em! So pick it up and go north then west. You've come to a fissure that's too wide to jump. But don't despair, just wave your rod. Aha! It must be a magic wand because there's now a crystal bridge spanning the fissure. You can drop the rod here since this is the only place you needed it. Go west across the bridge and pick up those Diamonds! (This place is lousy with treasure, isn't it?) Go east back across the bridge, east again, and go down the stairs. There's a fierce snake here baring the way! Free the bird. The cheerful little bird is a real trooper and runs the snake off in a flurry of feathers. Having now served its purpose, the bird and the cage can be left here. Now's a good time to tell you about the dwarf and the axe. Somewhere along the way, a little dwarf is going to curse at you, throw an axe, and run away. Get the axe and keep it with you until you've found the Pirate's Chest. This axe will save you from the dwarf and his friends. Now we're off to collect some more treasure. Go south and get the Jewelry you see here, then go north and west, and get the coins. Now go east and north, and get the Silver Bars. About now, you're pretty well loaded down, so we going to go and dump our treasures. Go north to the Y2 room. At random times, you'll hear a hollow voice say "Plugh." This is just a reminder of what to say here. Turn your lamp off and say PLUGH. You're back in the building again! Drop the Nugget, Diamonds, Coins, Silver Bars, and Jewelry, get the bottle and food, say PLUGH again, and turn your lamp back on and go south. Now we're going to delve deeper into the bowels of this cave. So...chin up and look lively! Down through the hole we go (watch your head!). There are several rooms in the lower levels of the cave that you can go to directly just by saying its name. The BEDQUILT room is one of them. So say BEDQUILT and there you are! Now, we're going to another of these rooms, so say SLAB. You're now in the Slab Room. Go south. This is the Two-Pit Room, named thusly because there are two pits here. There is also a hole 25 feet above your head that you can't possibly reach...yet! Go down into the pit. There's a tiny little plant here murmuring "water...water." Pour the water from the bottle onto the plant. It spurts into furious growth for a few seconds and is now bellowing for more water (greedy, isn't it?). Well, let's appease its demand. Go up and west back to the Slab Room. Look up...there's a hole in the ceiling so go up. You're in a strange north/south canyon. Go north and north again to the underground reservoir and fill your bottle with water. Then go south, south again, and back down to the Slab Room. Go south and down into the pit, and pour more water on the plant. Shooom! It's now 25 feet tall and reaches all the way up to that pesky hole you couldn't reach before! But don't climb it yet. Go up and east then down into this new pit. There are oily pools everywhere! Fill your bottle with oil, go up, west, down, and now climb the beanstalk. There's a tunnel here, so go west. A giant has unwisely left a nest of Golden Eggs here! Also, note the legend on the wall..."FEE, FIE, FOE, FOO [sic]" (foo?). Get the eggs, and go north. You've come to an old, rusty door. Weren't you clever to bring some oil! Oil the door and drop the bottle since you won't need it anymore. Go north through the door. You've discovered a beautiful cavern with a waterfall ending in a whirlpool. But better yet, you've found a Jeweled Trident! Get the Trident and go back south three times and back down the beanstalk. Go up, west, and north back to Bedquilt. Now go east to Complex Junction and go north. There's an enormous clam laying here! Open the clam. Goodness! A huge lusterous pearl rolls out and downhill. It was an oyster all along! Okay, go down twice to the cul-de-sac and get the pearl, then go up twice back to the oyster room. Then go south back to Complex Junction. Well, let's go deposit some more treasures. So go up, east, up, and north to Y2. Lights off! PLUGH back to the building and drop all your treasures (except the eggs). PLUGH and turn the lights back on. Go south and down through the hole. Pop back to BEDQUILT, then to the Slab room, south, and down into the pit. Climb the beanstalk and go west into the Giant's Room. Go north twice through the door and go west. Now go down the slide to the Low Room. From here go southwest, then up. You've come to a deep chasm and a rickety bridge crossing it. Also you have encountered a troll who demands that you throw him a treasure before you cross. Throw him the Eggs (they're retrievable). He scurries away clutching the eggs, leaving the bridge unattended. Cross the bridge and go northeast, east, and then northeast and east. You've found some very rare Spices! Get the spices and go west, south, southeast, and south. You're outside a room with a sign over the door that reads "CAUTION! BEAR IN ROOM." Say BARREN and you're inside the room with a ferocious looking bear chained to the wall with a golden chain. Good thing you have something to give the bear. Feed it the food and it becomes quite tame! Unlock the chain and get it and the bear, and drop the keys. Exit the room and go up, north, west, and west. You've returned to the bridge, and the Troll is nowhere in sight. As soon as you try to cross the bridge, though, the Troll steps out from underneath the bridge and the greedy little beggar demands yet another treasure as a toll! Throw (throw?) the bear. The bear goes lumbering toward the Troll, who lets out a frightened yell and makes tracks for who knows where! The bear ambles back towards you, but leave it here. If you try to take it across the bridge, it's entirely possible you'd both perish! Wave goodbye to the bear and cross the bridge. Time to retrieve your eggs from the troll. Type each of the words you saw on the Giant's Room Wall separately (i.e., FEE...then FIE...then FOE, etc.) After you've typed in FOO, you should receive the message "DONE!" If you didn't, then try it again. Go southwest, down, and southeast. You're in the Oriental Room and a delicate Ming Vase is sitting here! Leave it just now and go north then west. You've come to an alcove with a tight squeeze into a tunnel heading east. In order to get into the tunnel, you'll have to drop everything (yes, everything!) you're carrying. Do so and go east. At last! The first treasure you saw in the game! An enormous Emerald is here! Get the emerald, go west, and pick up everything you dropped. Now go northwest and south, get the Vase, then go southeast and east. There's a velvet pillow lying here. Get it and go west three times and down into the pit. One last time up the beanstalk, west and get the Eggs. Then south and down. Go up and west, then up and south. We're going to take a shortcut, and I hope we don't get into trouble here! So up, west, up, and south and...Sorry about this, but it seems we've run into a very unfriendly dragon lounging on a very nice Persian rug. What now? Oh well, let's try to kill it. (What? With my bare hands?) Why not! Say "Yes" and, I'll be darned! You did it! Get the rug then go east twice and north twice to Y2. Turn your lamp off and PLUGH back to the building. Drop the pillow first _before_ you drop the vase! If you drop the vase first, it smashes into a thousand delicate worthless pieces all over the ground! Now drop the rest of your treasures including the eggs this time, PLUGH and turn your lamp back on. By now, you may have heard some rustling noises in the darkness behind you. That noise is the Pirate following you around, just waiting for you to pick up a treasure he can steal! Let him! But as soon as he does, get back to the Hall of the Mountain King. From here, we'll go into his maze and wind our way through the rooms and locate not only the treasure he's stolen, but his Treasure Chest as well! Ready? Okay...from the Hall of the Mt. King, go west three times, then east and south into the little passage. You are now in a Maze of Twisty Little Passages All Alike. So follow me closely and don't get lost! Go east, south three times, north, and east. You should be on the brink of a pit. Now go north, east, and northwest. You have located the Pirate's Den! Take his Chest and any treasures he's taken from you and go southeast, west, and south back to the Brink of the Pit. Go down into the pit and go east twice. Turn your lamp off, say XYZZY, and you're back in the building! Drop your treasures and the Chest. You can't open the chest, so don't bother with it. All you should be carrying now is the lamp. So PLUGH yourself back to Y2 and turn your lamp back on. Now go south and down. Go to Bedquilt and keep going down until you arrive at the Witt's Construction area. You'll see several Spelunker Magazines lying here. You can't read them, but you must deliver them! Get the magazines and go east to Witt's End. Drop the magazines and keep going east until you get outside. Go west back to Bedquilt. Now's the tricky part. You must wander around until you receive the "CAVE CLOSING -- PLEASE EXIT!" message. Start making your way back to Y2. If you've retrieved all the treasures, you shouldn't be able to PLUGH, XYZZY, or leave the Cave at all! Eventually, you will be deposited in the Adventure Repository room in a puff of orange smoke. You will be completely empty- handed. There are two sides to the room, so keep your wits about you and be careful to make no noise. You'd not want to wake up all those sleeping dwarves! The mirror has no earthly use, so don't bother with it. Go southwest, get the rod you see lying here, and take it northeast. Now drop the rod here. Even though it looks like the rod you found in the "XYZZY" room, it is actually a stick of dynamite! Now go back southwest empty-handed (important!) and say "BLAST GRATE." By George, you did it! By taking the stick of dynamite far enough away, you've managed to blast a hole through the grate and freedom! A band of cheery elves hoists you on their shoulders and marches you away into the sunset and a blaze of glory! Congratulations! Hope you didn't find yourself at Witt's End solving this adventure! CLASSIC ADVENTURE (also known as ORIGINAL ADVENTURE and ADVENTURE 350) is available for online play on CompuServe. This walkthru is copyright (c) 1984-1992 by Barbara Baser. All rights reserved. Not to be distributed without permission.