______________________________________________________________ || ============================================================== | | G-POLICE GUIDE | | ============================================================== | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | version three | | date March 23, 2006 | | author Khoa Vuong | | e-mail khoavuong@hotmail.com | | | | | | | | | Game info: | | | developer The Wheelhaus | | | publisher Psygnosis | | | platform PlayStation ||| | published October 1997 | | | Table of Contents ||||| ========================================================= | | Title Section | | --------------------------------------------------------- | | Introduction 1-00 | | Mini Review 1-01 | | Intro Video 1-02 | | | | General Advice 2-00 | | Graphics Setup 2-01 | | Controller Layout 2-02 | | G-Police Gunships 2-03 | | Weapons Detail 2-04 | | Flight Tactics 2-05 | | Game Structure 2-06 || Training Missions 3-00 ||||| Flight 1 Set Course 3-01 | | Flight 2 Chase 3-02 | | Flight 3 City Course 3-03 | | Weapon 1 Familiarization 3-04 | | Weapon 2 Combat 3-05 | | | | Campaign Missions 4-00 | | Intro Video Entropy 4-va | | Mission 01 Keynesian Economics 4-01 | | Mission 02 The Black Market 4-02 | | Mission 03 Insider Information 4-03 | | Mission 04 Chief Executive Officer 4-04 | | Mission 05 May Day 4-05 | | Intermission Video Collusive Arrangements 4-vb ||| Mission 06 Limited Liability 4-06 Mission 07 Invisible Hand Theory 4-07 ||||| Mission 08 Industrial Revolution 4-08 | Mission 09 The Bubble Bursts 4-09 | Mission 10 Safe Harbor 4-10 | Intermission Video Anti-Competitive Practices 4-vc | Mission 11 Corporate Warfare 4-11 | Mission 12 Cease-and-Desist Order 4-12 | Mission 13 R&D 4-13 | Mission 14 Liquidation 4-14 | Mission 15 Disclosure 4-15 | Intermission Video Monopoly 4-vd | Mission 16 Going Public 4-16 | Mission 17 Impaired Assets 4-17 | Mission 18 Supply Line 4-18 | Mission 19 Asset Turnover 4-19 | Mission 20 Embargo 4-20 | Intermission Video Recession 4-ve ||||| Mission 21 Lockbox 4-21 Mission 22 Cornering the Market 4-22 || Mission 23 Diversification 4-23 | | Mission 24 Downsizing 4-24 | | Mission 25 Discontinued Operations 4-25 | | Intermission Video Hostile Takeover 4-vf | | Mission 26 Incorporation 4-26 | | Mission 27 Holding Company 4-27 | | Mission 28 Diminishing Marginal Utility 4-28 | | Mission 29 Auditor's Report 4-29 | | Mission 30 Chapter 11 Proceedings 4-30 | | Intermission Video Unfinished Business 4-vg | | Mission 31 Start-Up 4-31 | | Mission 32 In the Red 4-32 | | Mission 33 Restructuring 4-33 | | Mission 34 Day Trader 4-34 | | Mission 35 Chapter 7 4-35 Ending Video Equilibrium 4-vh || | | Secret Missions 5-00 | || Secret 1 Civilian Revolt 5-01 | | | Secret 2 The Suspect 5-02 | | | Secret 3 Test Drive 5-03 | | | Secret 4 Escort Duty 5-04 | | | Secret 5 Droid Battle 5-05 | | | Secret 6 Car Chase 5-06 | | | | | | Conclusion 6-00 | | | Campaign Structure 6-01 | | | Characters 6-02 | | | About Callisto 6-03 | | | Revision History 6-04 | | | Copyright 6-05 _____________________________________________________________________________ ============================================================================= Introduction 1-00 ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You may be asking, why would anyone write a guide for a game that is several years old? Well, after playing Grand Theft Auto III extensively I had tried to find something else to entertain me. Remembering that the process of writing my first FAQ (Einhander Guide) was very enjoyable, I decided to write another. Unfortunately, GTA3 was the only game on PS2 that I could write much about, and it had already been covered exhaustively on GameFAQs.com by a slew of players. I realized that one of the greatest features of GTA3 was its fully developed cityscape. Since G-Police featured metropolitan environments, did not have a comprehensive guide available at the time, and was a game I had completed before, I decided to write a guide. While it is extremely unlikely that anyone is still playing G-Police, I hope this guide will incite some to return to the game. Unlike my Einhander Guide that dealt with only strategy, my aim here is to write an exhaustively thorough document on G-Police. In doing so, I have to warn any readers that this document reveals every detail regarding the game, including the entire plot and any surprises therein. Mini Review 1-01 ============================================================================= Originally released in October 1997, G-Police looked like a promising title from the publisher of the popular Wipeout series. Featuring advanced graphical effects for its time, G-Police pushed the limits of the PlayStation hardware. In fact, it was demanding on PC hardware as well, and represented a graphical showcase for the debut of AGP (accelerated graphics port). However, it was clearly an overly ambitious title regardless of platform. In both versions, there was an ever-present black fog that masked pop-up because the hardware simply couldn't render an entire metropolis complete with traffic and landmarks. Arguably, such a feat would give even the PlayStation 2 problems, seeing as how the cityscape in Grand Theft Auto III was streamed. Nevertheless, this shortcoming was the most pressing problem for the G-Police series and the reviews consistently reflected it. It's too bad, because the developers did everything right. It's a very enjoyable game with a good story and plenty of action. The only thing I wish they'd add is a cop mode in which you simply protect and serve on routine patrols throughout the domes. However, the game is in no way short. The merits of G-Police can best be described when compared to its contemporary, Colony Wars. It featured a branching mission structure, flashy graphics, and stirring audio. Every bit of its presentation indicated an epic experience, but the simplistic gameplay didn't measure up to the grand precedent. The branches were short and each mission was very brief and easy. G-Police, on the other hand, was more challenging, lengthier, and ultimately more rewarding. Its game world was pretty dry by comparison, though. Between the two series, Colony Wars was likely more successful because it spawned two sequels. Since both series were relegated to the PSone console only, their fate could be indicative of a dying genre. Amazingly, G-Police is still very playable, especially when run on the PS2. With smoothened textures and improved loading times, the PS2's backwards compatibility feature makes an old, overly- ambitious game even more enjoyable and manageable. Indeed, this type of game could really shine under the true power of PS2. It's a shame the series was poorly received, otherwise Psygnosis may have had greater incentive to continue the series onto more powerful hardware. Ironically, the "Brown Thunder" vigilante modes in Vice City and San Andreas are good indications as to how great G-Police could be, given next-generation hardware. It's too bad the flight sim genre dwindled just when hardware advanced far enough to support complex environments. Regardless, I remain awaiting the day when there is a mission-based game on PS2 in which you pilot a futuristic helicopter patrolling a bustling metropolis while leaving a path of destruction in the name of justice! Intro Video 1-02 ============================================================================= 2057 - Earth's resources are completely depleted. A race to claim every ore-bearing rock in the solar system begins. 2079 - Tension grows as opposing nations compete for ever- declining resources and expand their military capabilities in space. 2085 - EuroFed deep space survey ship Argo is impounded by SDR-AF coalition forces. Three ships are destroyed in the ensuing police action. Negotiations fail and war breaks out. 2086 - The war escalates and military resources on all sides are rapidly depleted. 2087 - The final fleet action takes place at Nereus Harbor, orbiting Neptune. Within days the battle is finished. Damaged and badly irradiated, the flagship Damocles is the only cruiser to survive the conflict. The war is over. Powerful multi-national corporations unite to take control and restore order to the tatters of society. With little remaining military or financial resources, Earth's governments are stripped of their powers and are forced to demilitarize. The construction of capital-class armed spacecraft is outlawed. 2089 - The corporations continue the exploitation of space, making vast profits to further strengthen their position. Earth's coalition government is allowed to create a multi-national force to keep order in the colonies. The Government Police are born. Cruiser Hermes: Destination - Callisto ------------------------------------------------------------------- Slater: I never intended to join the G-Police. A lot of vets did after the collapse. But I'd seen enough killing. And killing's what it's all about. When they first hit the colonies, the G-Police operated like any other Earth-based force--they got slaughtered by the truckload. And it was clear that the frontiers required more forceful policing. Close air support was introduced in the shape of the AG-60 Havoc. I'd flown these babies on Mars during the war, and they were past their prime even then. Lack of funding from Earth means that these ships are still on the frontline's service. Second-hand machines flown by second-hand crews, which doesn't make the job any easier. G-Police are supposed to represent government authority in the colonies. But I knew the score. Most smart cops did now. Keep the population under control and try to turn a blind eye to any shady corporation deals. G-Police are all volunteers, usually vets with time on their hands. There's a few high-minded idealists who think they can make a difference, but the majority are just running from problems back on Earth. The G-Police ask no questions; if you're willing and you're up to it, you're in. Elaine Slater was one of the idealists. She was on her fourth tour as a Havoc pilot on Callisto. And now, she's dead. Another good cop among many. They don't keep count anymore. But Elaine Slater was different; she was my sister. The inquiry gave a verdict of suicide, linked to stress and depression. I didn't buy that. Elaine had won commendations for closing a couple of big cases, and she even hinted at a new romance. Depression just didn't fit the picture. If I didn't believe the suicide verdict, that left only one option--someone murdered her and went to the trouble of covering it up. I had to know the truth. With a couple of street contacts and most of my savings, I'm on a new identity and signed up as a Havoc pilot in the colonies. My military record got me a post into the main hot spot, Callisto, to Elaine's old unit. I knew I'd have to watch my back out there. If anyone found out I was Elaine's brother, I was as good as dead. GPHQ, Horton's Office ------------------------------------------------------------------- Horton: Welcome to Callisto, Mr. Taylor. I'm Commander Horton, and I run this operation. I don't know who you were trying to fool with that false name bull, Slater, but it's not going to work on me. Slater: I'd met some of the pilots already. They seemed pleasant enough. Horton was another story--a horror story. He talked tough and looked tougher. That hunk of tin hanging around his brain hadn't slowed him down, though. He'd spotted my phony I.D. and was not impressed. Arriving on the same flight as the Internal Affairs investigator hadn't earned me any brownie-points, either. It was plain that my new commander didn't trust me. That was okay; I wasn't too sure about him either. As I listened to Horton, I noticed the medals he wore--a vet from the Naras Action. No wonder he looked half dead. Well then it clicked. He was THE Horton, the last great fleet captain. What the hell was he doing in this backwater? Horton: I don't trust you, Slater, and I'm going to be watching you like a hawk. Your first briefing is tomorrow at 0500 hours in the main briefing room. In the meantime, I suggest you take a look at your unit's database and familiarize yourself with it. That's all for now, Slater. Dismissed. _____________________________________________________________________________ ============================================================================= General Advice 2-00 ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section details information and strategies not directly related to the missions. Ideally, you should read this section if you are having difficulty in the missions but only need hints and definitely don't want plot spoilers. Graphics Setup 2-01 ============================================================================= The three graphics settings directly affect each other. They all cannot be maximized at the same time. The best solution is a compromise among all three settings to reach a middle ground that will neither maximize nor neglect any of them. Note that when playing on a PlayStation 2, view distance and view angle can be maximized while the frame rate, although indicating a low setting, will run smoothly during play. View Distance ------------------------------------------------------------------- The environments in the domes are very intricate constructions that push the polygon limits of the PlayStation. In order to maintain a constant frame rate, the console can only render a limited number of polygons at any time. This is maintained by omitting any structure or vehicle beyond a certain distance, shrouding in darkness everything beyond that point. The View Distance gauge expands and contracts this imaginary polygon barrier. With a short view distance, distant enemies tend to disappear and buildings appear with little time to evade them. View Angle ------------------------------------------------------------------- Another way to reduce the polygon load is by restricting the field of view. While the effects of the View Angle adjustment may not be obvious, a small view angle will hinder gameplay by limiting what you can see. Compared to a full view angle, the minimum setting is the equivalent of tunnel vision. This means that when dogfighting, enemies will easily move out of the view of your HUD by changing direction. Any targets in the periphery will not be seen when sacrificing the view angle. Frame Rate ------------------------------------------------------------------- Smooth flying is essential for precision targeting. Similar to animation, each frame is generated by the program and rapidly shown to give the illusion of motion. The frame rate is a measure of the number of frames over a certain amount of time. A high frame rate allows for smooth animation and a more believable gaming experience. However, a fast frame rate will have to sacrifice both view angle and view distance. Controller Layout 2-02 ============================================================================= While G-Police does not require a Dual Shock controller, it is highly recommended that the game be played with that controller exclusively. The complex gunship controls require a bit of dexterity, but it becomes easy with practice. Reconfigure the buttons accordingly: fire weapon - square hover up - L1 weapon cycle - circle target toggle - X increase thrust - R1 air brake - triangle decrease thrust - R2 hover down - L2 With this setup, your right thumb will always be placed over the X and square button to select a target and fire upon it quickly. Try to get a feel for placing both your left index and ring fingers on the left shoulder buttons so that you can lock altitude. The right shoulder buttons only need to be controlled using one finger, however, because you should never have to increase and decrease thrust simultaneously. Weapons cycling is controlled with the D-pad, which makes the circle button useless. While the left analog knob gets a lot of use, the right knob is generally unused because it is the "look" stick. The air brakes are interesting because it does not slow the gunship's speed at all. Instead, it simply increases the turn rate, which is ridiculous, because the gunships already have a high degree of turn. What's great about the Dual Analog controller is that it has the potential to allow for independent movement in all three axis and all three planes. Consider this: the left analog stick controls pitch and yaw, the left shoulder buttons control altitude, the right shoulder buttons control thrust. The only thing missing is roll, which would allow for lateral movement (sideways parallel to the horizon). If the gunship's burners each output a different amount of thrust, it would seem it should be able to roll. The solution? Just as it is in first-person shooters, assign the right analog stick to control lateral movement and thrust. With this setup, both thumbs would be placed on the analog sticks while the four shoulder buttons control climb, dive, target, and fire. This setup may be less awkward and allow for full freedom of movement, but would require much more dexterity. Unfortunately, the game does not allow for this configuration. G-Police Gunships 2-03 ============================================================================= Though the gunships share their shape with modern day helicopters, their propulsion mechanisms are more akin to Harrier jets. A close inspection reveals that they each have pivoting burners on their sides which do not permit lateral movement but afford great maneuverability in every other direction. No other vehicle in the game can compare to their maneuverability and firepower. AG-60 Havoc ------------------------------------------------------------------- The Havoc is the first Gunship you will pilot in the game, utilized in the training missions and most of the regular missions. Though the protagonist describes them as being second-hand machines that are past their prime, these Gunships are more than capable of quelling even the most hostile situations. It is a very capable craft, arguably the best vehicle in the G-Police arsenal. Not only is it the fastest, most maneuverable craft, it also can carry the most weapons and features a regenerating shield. This means that whenever your shields are low, you can simply retreat to a safe area to replenish shields. Its weapons include rockets, IR missiles, starburst missiles, firestreak missiles, hyper-velocity missiles, lasers, and a variety of bombs. XAG-90 Venom ------------------------------------------------------------------- The Venom gunship is an upgraded version of the regular Havoc being developed during your campaign and is available only in certain missions late in the game. Its advantages over the Havoc include a larger weapons load, greater maneuverability, higher top speed, stronger shields, and exclusive weapons. In addition to all of the Havoc's weaponry (except the cannons, which are replaced by twin Henschel AAG-53E 25mm guns), the Venom gunship can be outfitted with the plasma launcher, which makes all targets much easier to destroy. Once you upgrade to the Venom, it's difficult to go back to the Havoc. Weapons Detail 2-04 ============================================================================= While the gunships can carry a wide assortment of weapons during each mission, each can only be used individually. Assuming you are using the Dual Analog controller, weapons selection is cycled by pressing the up and down buttons on the D-pad. Note that when the ammo supply of any non-charge weapon is depleted, it automatically reverts back to the cannons, which are always equipped. The weapons load and availability is predetermined and changes with each successive mission. Lavochkin GS45-80 30mm ------------------------------------------------------------------- This weapon is a standard fixed placement for the Havoc's gun barbette. Firing 30mm shells at a very high rate, the gun is aimed by placing the cross-hairs in the HUD on the target and firing. This weapon overheats with continued use. This is the Havoc's best weapon. That's right, you are given a fantastic weapon right from the start. Its primary advantage is its unlimited supply. Given enough time, you can destroy anything. Also, its blistering travel speed allows for a shorter lead distance, ideal for dogfighting even the most nimble of fighters. Using any other weapon will likely lead to wasted ammo. Henschel AAG-53E 25mm ------------------------------------------------------------------- The Henschel AAG-53E 25mm cannon has a smaller shell size than the Lavochkin, but it can be twin mounted meaning increased firepower. This weapon can only be fitted to the Venom gunship, and also overheats faster than the Havoc's 30mm. If the a single 30mm is good, then double 25mm cannons should be better. However, the Venom also comes equipped with the awesome Rothbart Laser, which takes top spot as the Venom's best weapon. While the twin 25mm cannons are still good, they become superfluous as soon as the laser is available. Cannons are best used when the Laser overheats, requiring that you select another weapon in the meantime. IR Seeking Air-To-Air Missile ------------------------------------------------------------------- This missile works by following the current locked target from the HUD system. The missile will follow the target until it loses a lock or exceeds its maximum range. The missile is fired "dumb" if no target is locked. When fired, a single IR missile will gracefully pursue any target selected ahead of time. While it causes moderate damage, its slow travel speed and obtuse turning radius dooms it to be used only against slow or stationary targets such as turrets, structures, and Gunboats. Under no circumstances should it be used for dogfighting. Hyper-Velocity Missile ------------------------------------------------------------------- Hyper-Velocity missiles have no locking capability and the head of the missile contains only a depleted uranium core. The missile travels at high speed and is designed to penetrate the target on impact. Finally, a near-instantaneous projectile. It is the direct opposite of the IR missiles because it is unguided and travels quickly in a flash of green. Its moderate power ensures the destruction of most enemy fighters within one or two direct hits. The ideal weapon to use for beating the clock. Henschel HS38 Firestreak Missile ------------------------------------------------------------------- The Firestreak missile is highly maneuverable with an extremely high rate of turn. Although much more maneuverable than the IR missile it supersedes, it has a less powerful warhead. Firestreak missiles offer a solution to the IR missiles' low rate of turn and slow speed. While they certainly are an improvement, they cannot match the immediacy of the Hyper-Velocity missiles or the versatility of the cannons. However, the game confounds you with plenty of mobile units of moderate strength. Although limited, there is a place for Firestreak Missiles in every weapons load. MATRA 973 Unguided Rocket ------------------------------------------------------------------- The matra is a medium range, unguided rocket. Each ammo pack will fire three warheads. The standard payload is usually quite high as the warhead is light. If the cannons are too weak to destroy a stubborn target quickly, then Matra rockets are likely the solution. While they should not be used to engage any maneuverable targets, rockets are ideal against turrets, structures, and the slothy Gunboats. Henschel Starburst Dispersion Missiles ------------------------------------------------------------------- The Starburst dispersion missile is fired in bursts of eight. The warhead is light; most of its weight consists of the ignition fuel which fires the weapon to a HUD target. The weapon will not target G-Police units, but it should be used with caution. Starburst missiles are the most interesting to use. Once fired, its eight warheads slowly float out in front of the HUD, then in an instant the warheads will race toward any on-screen target. Keep in mind that the warheads will strike any target, including structures and vehicles you may have to protect. Another problem is that the warheads will split their destructive power among the visible targets, which are likely to be only partially damaged. Cluster Bombs a.k.a. Bomblet ------------------------------------------------------------------- The bomblet is fired in clusters and is used to cause medium damage over a large area. The weapon is unguided and must be aimed with the HUD bomb predictor targeting device. Bombs are likely the least useful weapons in the game. Since gravity on Callisto is weak and propels objects slowly, bombs should not be used to destroy anything that is moving. The Cluster Bombs are the weakest, so any target that can be destroyed with these could just as quickly be destroyed with any other weapon, including the highly versatile cannons. Additionally, aiming with the handy HUD bomb predictor targeting device is a tricky process, requiring slow movement and focus which will likely make you an easy target. 500Kg Bomb ------------------------------------------------------------------- The 500Kg bomb is an unguided bomb causing heavy damage. Because of their weight, relatively few can be carried. The weapon must [be] aimed with the HUD bomb predictor targeting device. To repeat, bombs are a pain to use. In the case of the 500Kg Bomb, its saving grace is its high damage potential. However, this only hastens the destruction of structures and other stationary targets rather than more dangerous ordnance. 1000Kg Bomb ------------------------------------------------------------------- The 1000Kg bomb is the heaviest unguided weapon in the G-Police arsenal. It causes massive damage by sending an invisible shockwave over a large area. Use with extreme caution. If 500Kg bombs can destroy a building quickly, 1000Kg bombs will do so in half the time. An added benefit of a 1000Kg warhead is the ensuing shockwave that will damage any target in close proximity. However, there are precious few opportunities to utilize its full potential. Rothbart Optics BW26M 80GW Military Laser ------------------------------------------------------------------- The laser is an advanced charged weapon causing damage by extreme heat. The weapon overheats very quickly, meaning that it can only be fired in rapid bursts before the weapon should be allowed to cool. Causes severe damage. THE BEST WEAPON. More powerful than twin cannons, the dual-firing laser will quickly destroy most targets before overheating. Unlike the cannons that require precision aiming skills, the Laser is relatively fat, yielding hits even when aiming is a bit off-center. Once available, the Laser relegates all other weapons to be used as backup only. Villeneuve Industrie Plasma Launcher ------------------------------------------------------------------- The plasma launcher is the most powerful charged weapon in the G-Police arsenal. The X button must be held until the weapon is fully charged; releasing the X button will then unleash the charged bolt causing massive damage. The Plasma Launcher is the embodiment of the hit-and-run tactic. After a few seconds needed to charge, it unleashes massive power in a bright, instantaneous flash guaranteed to destroy any small vehicle. As the strongest contender for the designation of Best Weapon, overuse of this weapon makes the game too easy and less enjoyable, which is why it is in second place behind the Laser. Rothbart Optics Electronic Pulse Paralyser ------------------------------------------------------------------- The electromagnetic pulse paralyser or EPP is designed to disable vehicles. When fired, the EPP emits a powerful electromagnetic wave; when a vehicle is hit, all avionics and computer systems are disabled. Be aware that civilian vehicles may be destroyed if they are hit by an EPP. This weapon causes no physical damage, but it essentially destroys vehicles because they cannot attack or move once hit. Unguided and slow, EPPs are not reliable against highly maneuverable craft. Be careful when firing EPPs because they are always in short supply. Ground Unit Deployment Beacon ------------------------------------------------------------------- The GUDB is a tactical beacon which, when fired at the ground, sends a homing signal to all ground units in the vicinity; the ground units will then make their way to the beacon. Mission Control will advise you when to deploy a beacon. While technically not a weapon, the beacon is selectable in certain missions that require you to guide ground units. Beacons fire in the same manner as EPPs. Note that the manual calls them flares instead. Wingmen ------------------------------------------------------------------- Only available in certain missions, wingmen operate alongside you to attack targets. However, they are usually of little help because they often fall far behind and don't seem to use their afterburners. Using wingmen is as simple as switching to "wingman" on the weapons indicator, selecting a target, and "firing". Oddly, they have difficulty attacking stationary units and need to make quick passes. They are best used against airborne fighters, but even then wingmen only use cannons, so it may take a while. The good news is that wingmen can be used to distract enemy units by drawing their fire so that they cannot attack a vital structure, vehicle, or you. Ignore your wingmen altogether if you wish, since a downed wingman does not affect the mission status. They would be much more effective if you could order them to stay close to a unit that must be protected. Dropbomb ------------------------------------------------------------------- In certain missions it is necessary to pick up specialized bombs devoted to specific purposes. Each can only be acquired individually due to their large size, but they have devastating effects when deployed. To pick up a dropbomb, hover above it momentarily until "bomb attached" is shown on your HUD. Upon pickup the singular dropbomb becomes available as a weapon and is fired using the bomb predictor targeting device. Flight Tactics 2-05 ============================================================================= The G-Police gunships are the most capable craft in the game. Successful completion of the missions requires that you engage every type of enemy vehicle, and each requires a different method of attack. The enemy has strength in numbers. Learn the capabilities of the gunships to even the overwhelming odds. Vertical Strafing ------------------------------------------------------------------- In first person shooters such as Doom or Quake, the standard means of evading projectiles is to side-step away from their path. By doing so, the player essentially moves perpendicular to the direction he or she is facing. In order to continue attacking the enemy however, it is necessary to keep the enemy targeted, which would not happen by simply strafing. Therefore, it is necessary to circle-strafe. This is an apt name because the player moves in a circular path when strafing and targeting the enemy at the same time. In G-Police, the player's gunship does not allow for horizontal strafing. However, a similar tactic can be used by strafing vertically, in which the gunship is constantly changing altitude while keeping the crosshairs centered on the target. While the tactic looks a bit silly, it is very effective against powerful enemy units. Leading Targets ------------------------------------------------------------------- As with most shooters of this type, engaging targets is not just a matter of pointing and shooting. There are two factors that require the player to "shoot ahead"--the weapon's travel velocity and the enemy's movement. Not only is the player required to shoot where the enemy is going, he or she has to factor in the amount of time it takes for the weapon's fire to reach a point ahead of the enemy craft. This lead distance varies according to the craft's speed and the speed of the weapon. For best results, use weapons that travel at a high velocity and therefore require a shorter lead distance. Locking Altitude ------------------------------------------------------------------- Movement will cause the ship to change altitude unless the ship is pointed at the horizon. A unique characteristic of the gunships in G-Police is their ability to maintain a constant altitude regardless of where the gunship is pointed. The altimeter is displayed on the lower left corner of the HUD and can indicate climb or decline with up or down arrows, respectively. When the L1 and L2 buttons are pressed at the same time, both arrows are shown in red, which indicates an altitude lock. In fact, when the gunship is hovering normally, it tends to bob up and down. But when the altitude is locked, the gunship remains perfectly still. When pursuing ground units, it is best to lock altitude near the ground and follow them rather than making short passes. And since you're moving at the same time, their fire will always miss. Distance Shooting ------------------------------------------------------------------- All enemy units attack only when the player's gunship is within a certain range. Presumably, this boundary is established to simulate the effects of limited radar capability and provide for fair play considering the player's short view distance (see Graphics Setup). However, the HUD displays a colored border around all units that can be targeted and remains even beyond the point in which the target disappears entirely. Since the HUD's range is slightly farther than that of enemies, you can move beyond the range of an enemy's radar to shoot at the center of the border surrounding it. However, remember that when the target is unable to shoot at you, it will likely revert to shooting something else, possibly a vital vehicle or structure. Be aware of this caveat when mission objectives include friendly unit protection. For best results, maximize View Distance. Setting Chase ------------------------------------------------------------------- Enemy aircraft will often come to attack you head-on. In doing so, they chase you no matter where you go. When this occurs, a good tactic is to simply stop thrusts, stand still, and steadily climb altitude while continuously shooting the attacking aircraft, which is acting as a steady target while it chases you into the sky. Its fire will shoot below you while you rise and drain its shields. This tactic will destroy most fighters before you hit the ceiling of the dome. Replenishing Shields ------------------------------------------------------------------- Another unique characteristic of the playable gunships is their ability to regenerate shield energy, however slowly, at a constant rate until they are at full strength. This allows you to draw enemy fire and sacrifice your shield integrity in the missions that require you to protect other units. It also means that a short barrage of hits will not ruin a mission entirely because the shields will regenerate as long as the gunship is not destroyed completely. Reversing Thrust ------------------------------------------------------------------- In addition to being the fastest vehicle in the game, the player's gunship is the only vehicle that can move backwards, it seems. When pressing R2, the amount of reverse thrust is indicated as a blue bar mirroring the regular red thrust meter. Moving backwards is especially useful when applying the "distance shooting" tactic, in which you back up beyond the range of enemy radar. The best application of reverse thrusts is slowing down or stopping entirely. To stop on a dime, double-tap the R2 button for a bit. This essentially applies reverse afterburners. Re-arming Weapons ------------------------------------------------------------------- Within most missions, there are re-arming stations that will replenish the ammo of any weapons that have a finite supply. The problem is that it takes time to go out of your way to reach the station, dock with it while the ammo is loaded, and make the return trip. They are often situated in distant domes or far beyond your waypoints, so approaching them requires neglecting the mission objectives momentarily. The best alternative is to learn to aim precisely and conserve ammo whenever possible. Generally, small fighters should be dispatched with the regenerating cannons, laser, or plasma launcher; larger vehicles with the powerful but limited missiles, rockets, or bombs. It's possible to complete every mission without re-arming. Game Structure 2-06 ============================================================================= The game's unique mechanics make it difficult to classify it into a specific genre. Its physics aren't realistic enough for a flight sim. There's too much flying for a first-person shooter. And it's too much of a niche title to be a general action game. Ultimately, G-Police is best described simply as a shooter, but I always felt games such as Einhander reserved that designation. The game may suffer from an identity crisis. Those who approached the game while trying to fit it neatly into their preconceived expectations will invariably be disappointed with some aspect of its gameplay. The other players who accepted the mechanics were likely confounded by the short view distance, unrelenting difficulty, or the complex control scheme. The remaining few who were determined to get past those hurdles discovered a riveting gaming experience. After playing the game several times in its entirety, I've found that the key to success in G-Police is speed. Failed missions likely result from the inability to accomplish mission objectives quickly. Remember that the gunships were developed specifically for close air support. This requires destroying targets efficiently and reaching the specified waypoints as quickly as possible. Speedy flight is easy enough; simply use afterburners whenever possible. Negotiate the flight path by flying over the roads, which are clear of structures, rather than between the skyscrapers. Maximizing View Distance and proficiency with the controls will help immensely. Successful combat is achieved by employing the proper tactics against certain types of units. There are several skills necessary to destroy targets quickly: selecting the right weapon, approaching the target with an effective maneuver, and careful aiming. Each type of enemy unit requires these skills to varying degrees. For example, engaging an enemy fighter typically requires a fast weapon, tailing it closely, and firing ahead of its path. Heavy ordnance, however, is usually destroyed by selecting a powerful weapon, and moving slowly, but not precision aiming. Additionally, when there are several targets available, it is necessary to prioritize attacks by destroying the most harmful units first. The use of domes is an interesting decision. Since each mission is loaded into memory entirely, the developers could have opted to contain each mission into a single large expanse. Instead, they separated the space into several connected domes. Why did they do this? There are likely several beneficial reasons. First, it makes sense in the context of the setting to have individual domes devoted to distinct mining, agricultural, urban, waste, and industrial functions and isolate the environmental elements. Second, the confines of the domes facilitate the gunships' "close air support" responsibilities to ensure a low altitude ceiling. Third, the dome walls prevent the enemy units from leading a lengthy chase and forces them to turn around. Fourth, while this may seem detrimental to the gameplay, the domes limit the abilities of the radar system to allow for surprise attacks and prioritizes target acquisition. Fifth, the dome walls delineate foreseeable and more believable barriers than the artificial zones used in other games. The spaces afforded by the domes allow for freedom of movement yet constrain the playfield into manageable sectors. Collectively, the abilities of the gunships, the setting, and the various enemy craft give the game a unique feel compared to other flight sims. Many have deplored the sensitive controls, but after thorough play it is exactly this aspect of the game that makes it so engaging. The gunships' maneuverability allowed the developers to inject the game with an ever-present sense of urgency that demands focus, fortitude, and dexterity from the player. These skills are essential within the structure of the game. _____________________________________________________________________________ ============================================================================= Training Missions 3-00 ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Due to the complicated controls and high rate of turn of the gunships, the developers had the prescience to include training missions that require the player to utilize the gunships' capabilities individually. Going through the training missions is well worth your time. Training Mission 1; Flight 1 - Set Course 3-01 ============================================================================= Command: A series of hoops mark out a course. The course starts with the green hoop, and ends with the red one. Only fly through open hoops. As you fly through one hoop, the next will open. After you finish the course, you have fifteen seconds to start another lap to try to beat your best time. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Hoop Wingman None Weapon None Ground Team None Armor None Weapons Load ------------------------------- Cannon-30mm Charge Adal |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | / | | 1 | | | / | | | | 2 _ | | | | Ż / | | | / | | Ż _ | | \ \ | | / _ | |()|() _ \|Ż | |Ż / /\ \ | | | \ Ż _ | | | \ _ | | | Ż | | Ż \ | | () | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Objectives: None Secondary Objectives: Finish the course in less than 1 min 30 secs Finish the course in less than 1 min While a bit dull without any combat goals, proper maneuvering of the Havoc is essential for success in the actual missions. Use this opportunity to learn the Havoc's unique flight capabilities. For example, use afterburners to go quickly through the loops that are aligned and then stopping quickly by double tapping the reverse thrust button. It also should be noted that the so-called "air brakes" feature should never be used. Training Mission 2; Flight 2 - Chase 3-02 ============================================================================= Command: Three Havocs start off on the landing pads. Each one in turn will take off and do a circuit of the dome. You must try to keep as close to each one as possible while it is doing its circuit. The havocs will get progressively harder. Vehicles Detail Mission ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Havoc Wingman None Weapon Cannon Ground Team None Armor Medium Weapons Load ------------------------------- Cannon-30mm Charge Primary Objectives: Follow and stay close to the novice Havoc Follow and stay close to the medium Havoc Follow and stay close to the expert Havoc Secondary Objectives: None This test is basically designed to teach you to match your speed with your target, which is very important in dogfighting. As with any target, follow each Havoc and keep each within the boundaries of your HUD while maintaining a close tracking distance. The novice Havoc travels with medium to high speed. The medium Havoc may need to be followed using the afterburner sometimes. The expert Havoc zooms across the dome at top speed, so you will frequently need to use the afterburners. While it is tempting, don't shoot the Havocs. Training Mission 3; Flight 3 - City Course 3-03 ============================================================================= Command: A series of hoops mark out a course. The course starts with the green hoop, and ends with the red one. Only fly through open hoops. As you fly through one hoop, the next will open. After you finish the course, you have fifteen seconds to start another lap to try to beat your best time. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Hoop Wingman None Weapon None Ground Team None Armor None Weapons Load ------------------------------- Cannon-30mm Charge Nar |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | 1 | | _ | | | | _ | | 2 | | / / | | |_ | | | | / | | _ _ | | _\ | / _ | | / | /_ | | _ | | _ | | \ _ | | | | | |\ \ | |_ _\|| | | | | _ | |_ _ | | / | | |\ | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Objectives: None Secondary Objectives: Finish the course in less than 1 min 10 secs Finish the course in less than 50 secs While similar to the first training mission, Set Course, this test's added challenge is the presence of skyscrapers that will occlude your view and block your path. The hoops are situated among the buildings to simulate the actual flight path of enemy fighters that meander above and between buildings to confound you. Again, it is important to learn when to use afterburners and when to apply reverse thrust. Training Mission 4; Weapon 1 - Familiarization 3-04 ============================================================================= Command: This is a weapon familiarization exercise. Practice use of rockets and missiles. Learn how to scan vehicles. Mission Detail Weapons Load ------------------------------- ------------------------------- Gunship Havoc Cannon-30mm Charge Wingman None Matra-Rocket 30 Ground Team None Hyper-Velocity 20 Adal |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | # | | 1 | | | | | | 3 | | | | | | | | | | | | 4 | | | | 2 5a | | 5b | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Objectives: Destroy target group Dock with re-arm platform Destroy target group 2 Scan all targets Destroy target group 3 Destroy buildings Secondary Objectives: None This exercise basically teaches familiarization with the Havoc's equipment and weapons systems, such as the map, radar, waypoint indicator, target acquisition, weapons selector, etc. It also teaches the important process of scanning targets and aiming with a variety of weapons including cannons, rockets, hyper velocity missiles, and IR missiles. Start by advancing on a trio of stationary trucks and destroy them. [2] Proceed to the re-arm station to load IR and hyper-velocity missiles. Nest destroy four more trucks. [3] Next, scan two trucks and two blimps before destroying them. [4] Then destroy two buildings. [5a,5b] Note that there is a bug in this mission. When ordered to approach the two blimps and two trucks, if any of them are attacked before specifically told to do so, they will respawn indefinitely and thereby making the mission impossible to complete. Take your time and carry out orders exactly as specified. Training Mission 5; Weapon 2 - Combat 3-05 ============================================================================= Command: Practice combat skills against drone pilots. Learn how to use bombs and the EPP weapon. Vehicles Detail Weapons Load ------------------------------- ------------------------------- None Cannon-30mm Charge Matra-Rocket 50 Bomblets 40 Mission Detail 500Kg Bomb 30 ------------------------------- Gunship Havoc Wingman None Ground Team None Primary Objectives: Kill passive patrol Kill aggressive civilian fighters Kill G-Police fighters Re-arm Bomb buildings and car group Disable bikes Secondary Objectives: None This exercise teaches combat with actual moving craft. The first challenge is a trio of harmless Manta fighters, which are easy to destroy. Next you must destroy a Moray fighter that shoots back. And then another. And then another. Finally, a G-Police Sabre fighter comes in to take you on, which is a bit more difficult because its path fluctuates more and its body is thinner, requiring more precise aiming. To confound you even more, you then must destroy two Sabre fighters attacking at the same time. After rearming, you are required to destroy a nearby structure and trucks with the bombs. EPPs automatically become equipped and you are ordered to disable a set of three speeding bikes traveling on a meandering road. The best way to perform this is to lock altitude and strafe the ground while facing the bikes. _____________________________________________________________________________ ============================================================================= Campaign Missions 4-00 ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The game is entirely linear. Each mission can only be accessed after successfully completing the one preceding it. Keep in mind that you are only required to complete the primary objectives, and can ignore the secondary objectives to make things a bit easier. Complete and incomplete objectives are revealed during the course of the game and indicated in the map screen and during the mission debrief. Use this to figure out what you did wrong. Intro Video - Entropy 4-va ============================================================================= Campaign Brief 1 - Day 5 ------------------------------------------------------------------- Horton: Okay, people, listen up. We all know the gang warfare has escalated rapidly in the past few months. We've been hit pretty hard by it. A lot of the weapons being used by the gangs are restricted military-issue. We need to find out where this state of the art firepower is coming from and neutralize the source. Recent information points to Krakov employees being involved in this weapons smuggling. The evidence is slight, however, and there is no clear motive for the corporation as a whole. I have expressed our concerns to their president, Natalie Argenta, who has naturally denied any involvement. Argenta is coming over on the next shuttle which arrives in four days. I can't give an official directive here, but off the record, keep a close eye on Krakov activities--I think they're hiding something. As you're probably aware, Internal Affairs are now investigating it, so no foul-ups, no heroics, and definitely no friendly fire incidents, understood? Keep your eyes open out there, do your job, and get back in one piece. We can't afford to keep losing pilots or gunships at this rate. Mission briefings are at 0500 hours tomorrow. Good luck, people. Dismissed. Campaign Mission 1 - Keynesian Economics 4-01 ============================================================================= Command: One of the major Callisto corporations is suspected of smuggling arms into the colony. Unfortunately, we are yet to determine which corporation is to blame. We have received certain details from an informant suggesting that the latest shipment will be arriving on the next inbound transport. The inventory lists ten _cargo containers_ which are to be loaded onto tractors and delivered to the appropriate shipping addresses. Orders are to scan the incoming transports while attempting to identify the smugglers. Once the convoy leaves the spaceport, you must perform a weapons scan on all containers. If suspicious goods are present, continue to monitor the container until an arrest team arrives. In the event of a problem, do not open fire unless directly fired upon. Good Luck Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Civilian Gunship Havoc Type Container Wingman None Weapon None Ground Team Epsilon Armor Heavy ID Civilian Weapons Load Type Transport ------------------------------- Weapon None Cannon-30mm Charge Armor Medium Missile-IR 10 Matra-Rocket 20 ID G-Police Type Squad Car Weapon None Armor Light ____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 5 |_______|ŻŻŻŻ|_______| Hoenir | | 4 | |____| |_____________| | | Finnr | 3 | | | | | |____________| Mitsina| | Devorr | |ŻŻŻŻŻŻŻŻŻŻ| | | | |ŻŻŻŻŻŻŻŻŻŻ| | #1 | | 6 | | |______| 2 | |__________| |__________| | Egdir | | | |ŻŻŻŻ| |Adal| |____| | | | | |ŻŻŻŻŻŻŻŻ| | | | Skuld | | | | | |________| Primary Objectives: Scan crates for illegal arms Seek out and destroy smuggler Secondary Objectives: Protect Ground Team Epsilon Predictably, the first mission is easy to give you a chance to get accustomed to the game's conventions. In doing so, the first objective does not require immediate completion. You can fly around as long as you wish before scan[ning] the crates for illegal arms. When you feel up to the task, proceed to the first waypoint where you will need to scan seven crates to find the two that are containing illegal arms. A civilian Cobra Fighter will attack you in the Egdir dome. [2] On the way to the crates, you will see two Nanosoft [3] and one Krakov vehicle [4] that are non-threatening and should be ignored. Once the crates are located, you only need to identify one illegal crate to signal Ground Team Epsilon. [5] Once the Ground Team squad cars arrive, return to Devorr dome to seek out and destroy [the] smuggler. Along the way in the Egdir dome, two civilian Cobra Fighters will intercept, [6] but they are easily destroyed. The waypoint indicator guides you to each of the four trucks, one by one, until the smuggler is found. After each truck is scanned, a civilian Manta Fighter will attack. The fourth truck is illegal, so you are ordered to eliminate. However, after the very first shot, Ground Team Epsilon will interrupt with a distress call--they are under attack. Immediately fly with full afterburners to the crates as marked by the waypoint indicator on the radar. [5] Upon arrival, two civilian Moray Fighters are attacking the squad cars. Since the squad is unarmed and lightly armored, you will have to do all the work to protect Ground Team Epsilon quickly. When done, return to Devorr dome to eliminate the smuggler. Mission status confirmed: Exemplary. Mission Debrief 1 ------------------------------------------------------------------- Command: It is confirmed that the container was carrying sufficient illegal arms to supply a small army. Krakov corporation denies involvement. However, it is clear that we should be aware of the possibility of corrupt elements operating within Callisto's infrastructure. Campaign Mission 2 - The Black Market 4-02 ============================================================================= Command: Forensic inspection of the transport wreckage has revealed a document marked with a delivery ID. This has since been traced to a warehouse on the east side. We are sending an arrest team to raid the premises. You must provide air support. Remain close to the team at all times. Defend them against hostiles and ensure that you do not hit any of our units. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Squad Car Wingman None Weapon None Ground Team Delta Armor Light ID G-Police Weapons Load Type Riot Van ------------------------------- Weapon Riot Cannons Cannon-30mm Charge Armor Heavy Missile-IR 10 Matra-Rocket 20 EPP 5 |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______| Hoenir | | | |____| |_____________| | | Finnr | Mitsina | | | | | |____________| | | Devorr | |ŻŻŻŻŻŻŻŻŻŻ| Egdir| | 1 2 | |ŻŻŻŻŻŻŻŻŻŻ| | # | | 6 | | 3|______| 5 | |__________| |__________| | | | | |ŻŻŻŻ| |Adal| |____| | | | | |ŻŻŻŻŻŻŻŻ| | | | Skuld | | | | | |________| Primary Objectives: Escort Ground Team Delta E.P.P. escaping suspects Protect disabled vehicle Secondary Objectives: Destroy all gang units Starting in Devorr dome, [1] you are to escort Ground Team Delta on their way to the warehouse in Egdir dome. Having no time to waste, a pair of civilian Moray fighters will soon attack the Ground Team as they head east. [2] Delta will immediately stop, making them sitting ducks as they leave it to you to eliminate the fighters. Once the fighters are destroyed, Ground Team Delta will proceed to Egdir dome. Before they cross the tunnel, however, another pair of civilian Moray fighters will attempt an attack. Eliminate them as before and the tunnel blockage will open, allowing passage for you and the Ground Team. [3] Once inside Egdir dome, continue following the Ground Team to their destination. At this point, it is necessary to fly ahead of the cars in case of encroaching enemy forces. Forecast their path by waiting at road intersections to determine which direction the Ground Team turns. By doing so, you can find the warehouse they will eventually invade, which is protected by two turrets on its perimeter and another inside. [5] Destroy the turrets quickly because they will attack the Ground Team unless you can draw their fire. Also, two civilian cars will attempt to escape and you have to EPP the escaping suspects before they leave the area. Once they are disabled, another pair of civilian Moray fighters will attack the escaping cars. [6] Since the civilian cars are lightly armored, you will need to destroy the fighters quickly. When done, Ground Team Delta will advance on the cars and make the arrest. Mission Debrief 2 ------------------------------------------------------------------- Command: Suspects picked up in the raid have now been interrogated and various weapons retrieved from the warehouse. This haul included a number of hyper velocity missiles. We also found a quantity of empty missile crates suggesting that some missiles are already loose in the domes. Of major concern, is the fact that gun emplacements were automated and bore no serial numbers or manufacturer's insignia. Even their software drivers were of a very advanced configuration. It is fortunate they were prototypes as that helped your chances of survival. We can also report the apprehension of a named suspect, Rogan Edwards, who is now under interrogation. Campaign Mission 3 - Insider Information 4-03 ============================================================================= Command: Last week's raid on the weapon warehouse lead to the arrest of a certain Rogan Edwards. As he has made bail, you are required to track him and report his destination. You will need to remain close enough not to lose him, although you are warned that he is likely to panic if he realizes you are there. Do not fire at the suspect unless you are directly fired upon. He will depart G-Police HQ in 30 minutes. Once you have reported his destination, a team will be sent to raid the premises. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Civilian Gunship Havoc Type Gang Fighter Wingman None Weapon Cannons Ground Team Gamma Armor Medium ID G-Police Weapons Load Type Squad Car ------------------------------- Weapon None Cannon-30mm Charge Armor Light Missile-IR 10 Matra-Rocket 20 ID G-Police Beacon 5 Type Riot Van Weapon Riot Cannons Armor Heavy |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______| Hoenir | | | |____| |_____________| | | Finnr | Mitsina | | | | | |____________| | | Devorr | |ŻŻŻŻŻŻŻŻŻŻ| | | 1 | |ŻŻŻŻŻŻŻŻŻŻ| | # | | Egdir | | |______| | |__________| |__________| | | | | |ŻŻŻŻ| | 2 |Adal |____| | | | | Skuld |ŻŻŻŻŻŻŻŻ| | 4 3 | | | | 5 | | 6 | |________| Primary Objectives: Follow Rogan Eliminate Gang Fighters Protect Ground Team Gamma Eliminate Rogan Edwards Secondary Objectives: Destroy all gang units Starting in Devorr dome, [1] you are to follow Rogan to his destination while avoiding detection. The best way to do this is to select his vehicle as a target and stay far away while ensuring his signal remains on the radar. Along the way, two fighters will intervene. [2] Destroying both is necessary to destroy all gang units, but it is more important to follow Rogan. There is time to destroy one fighter, but perhaps not both. Rogan's first stop is in a northeast corner of Skuld dome. [3] As soon as he leaves again, fire a beacon near his location to signal Ground Team Gamma. Before they arrive, however, protect Ground Team Gamma from the invading civilian Moray fighters. [4] Rogan's next stop is towards the center of Skuld dome. [5] Another group of Moray and Cobra fighters will attack. Once they are destroyed, HQ will order you to place another beacon on Rogan's position before he leaves. His next stop is a warehouse in the southeast corner of Egdir dome, where two Cobra fighters are hiding inside containers. Another pair of Moray fighters will join the fight, but before destroying them, you are required to destroy Rogan's vehicle before it escapes, which takes a bit more firepower due to its moderate armor. Once you eliminate gang fighters and eliminate Rogan Edwards, Ground Team Gamma will proceed to the raid the warehouse, despite the fact that they did not need a beacon to lead them. Mission Debrief 3 ------------------------------------------------------------------- Command: The raid revealed a number of modified civilian craft; they have been fitted with hard points on which weapons can be mounted. A quantity of these craft have already been completed and shipped out. Unfortunately, all suspects were fatally wounded while resisting arrest. A report from the officer leading the raid has been requested. Campaign Mission 4 - Chief Executive Officer 4-04 ============================================================================= Command: The president of the Krakov Corporation has been requested to attend G-Police HQ during her scheduled visit to Callisto. She is required to respond to specific allegations regarding her corporation's personnel. However, she is concerned for her safety and has requested high- level protection throughout her visit. Alpha Team, Slater and Tachikawa will sweep the space port prior to the arrival of her shuttle. Suspicious vehicles must be investigated. Scan vehicles and eliminate any potential threats. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Krakov Gunship Havoc Type Shuttle Wingman Tachikawa Weapon Cannons Ground Team None Armor Heavy ID G-Police Weapons Load Type Havoc ------------------------------- Weapon Cannons Cannon-30mm Charge Armor Medium Missile-IR 15 Matra-Rocket 20 ____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |4 |_______|ŻŻŻŻ|_______| Hoenir | | | |____| |_____________| | | Finnr | 5 | | | | | |____________| |Mitsina | Devorr | |ŻŻŻŻŻŻŻŻŻŻ| Egdir| | | |ŻŻŻŻŻŻŻŻŻŻ| | #1 2 | | 3 | | |______| | |__________| |__________| | | | | |ŻŻŻŻ| |Adal| |____| | | | | |ŻŻŻŻŻŻŻŻ| | | | Skuld | | | | | |________| Primary Objectives: Rendez-vous with Tachikawa Protect the presidential shuttle Seek out and destroy vehicles attacking shuttle Secondary Objectives: Destroy all gang units This mission is easy if you know what to do. Starting in Devorr dome, [1] you have to escort the president's shuttle to its destination--a landing pad in the middle of Mitsina dome. Along the way, you will be attacked by three civilian Moray fighters in Devorr dome. [2] After entering Egdir dome, three civilian Manta fighters will attack as you rendez-vous with Tachikawa as your wingman. [3] He's not a bad pilot. Move quickly to Mitsina dome to protect the presidential shuttle, ignoring the enemy fighters in the area. Tachikawa will take care of the airborne threats while you should focus on following the shuttle in case any enemy ground units attack the president. According to HQ, you need to seek out and destroy [four] vehicles attacking [the] shuttle among several harmless ones. Rather than scanning each one systematically, it is best to follow the shuttle closely and watch for any trucks that open fire. The shuttle will undoubtedly take a few hits, but as long as it's not destroyed completely, the president will be safe. As soon as the shuttle is fired upon by a truck, immediately attack the vehicle to draw fire. Use rockets to destroy the threats quickly and resume following the shuttle. Repeat this three more times to allow the shuttle to land. Note that the shuttle's path passes its landing pad, [5] but it will not land and will circle the dome continuously until all four enemy trucks are destroyed. Mission Debrief 4 ------------------------------------------------------------------- Command: Once again, the container Lorries's wreckage indicates the use of prototype automated equipment. The attacking craft were gang ships, likely to have been hired for the occasion. The lack of human remains is disturbing, but we have been unable to recover any further clues. Your gun cameras confirm that no one left the Lorry during the fire fight. All evidence thus far suggests that whoever is controlling these activities has substantial resources on which to draw. Campaign Mission 5 - May Day 4-05 ============================================================================= Command: Natalie Argenta, the Krakov President, is currently sheltering in a fortified bunker at the space port. She is understandably shaken as a result of the ambush and is now demanding an escort from the port to the Krakov Corporation HQ. She has personally requested that Slater be included in the escort. Tachikawa will be the accompanying pilot. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Havoc Wingman Tachikawa Weapon Cannons Ground Team None Armor Medium ID Krakov Weapons Load Type Limousine ------------------------------- Weapon None Cannon-30mm Charge Armor Medium Missile-IR 20 Matra-Rocket 30 _____________ ____ | 6 | |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 5 |_______| | | | |____| |_____7_______| | | Finnr Hoenir | 3 4 | | | Mitsina| | | 2 _1 | ŻŻŻŻŻŻ|ŻŻŻŻŻ | | |ŻŻŻŻŻŻŻŻŻŻ| | | | |ŻŻŻŻŻŻŻŻŻŻ| | Devorr | | Egdir | | |______| | |__________| |__________| | | | | |ŻŻŻŻ| |Adal| |____| | | | | |ŻŻŻŻŻŻŻŻ| | | | Skuld | | | | | |________| Primary Objectives: Escort presidential limo to Krakov HQ Secondary Objectives: Rendez-vous with presidential limo Destroy roadblock Destroy roadblock 2 First, head toward the Krakov President's limo waiting at the southwest corner of Mitsina dome. [2] Once the limo starts moving, you'll have to fend off any threats. Be aware that enemy forces will typically attack the limo first, so stay close unless the immediate area is clear of hostiles. After the limo moves, three civilian Manta and Moray fighters will soon attack. A good tactic is to hover above the limo while shooting the approaching fighters. Since they will essentially be heading directly towards your location, they are easier to target. You will take some hits while sitting still, but the lost energy is easily replenished later. However, destroy the fighters quickly because the limo is headed for a roadblock filled with turrets and cars, [4] all of which you should destroy before the limo reaches them. As soon as the first three fighters are destroyed, check the map to see where the roadblock is located and fly ahead of the limo. Rockets are best used against such stationary targets because they cause more damage than cannons. In a moment that is entirely scripted and beyond your control, Tachikawa's gunship will lose control and crash. Your waypoint indicator will point at Tachikawa, but it is best to follow the limo since the sequence is unavoidable. This happens while the limo is in Finnr dome, which is free of hostiles. However, there are 2 Manta fighters waiting near the entrance to Hoenir dome, so fly ahead of the limo to intercept. [5] Next is another roadblock that must be eliminated before the limo arrives. [6] Again, use rockets to finish the job quickly. Finally, three Moray and Manta fighters are circling the Krakov HQ in the middle of Hoenir dome. [7] Draw their fire and eliminate them quickly to complete the mission. Mission Debrief 5 ------------------------------------------------------------------- Command: President Argenta has asked that you be thanked for providing such an effective escort. As you are aware, your presence was certainly needed. This situation appears to be escalating and we are not yet able to provide an adequate explanation. The president insists she has no idea why she has been targeted and neither, it must be said, do we. The terrorists would not seem to gain by her assassination. She also steadfastly denies any suggestion of inappropriate behavior on the part of her company. We've got to keep a lid on this if we can. Do your best out there. **** Urgent **** Urgent **** Urgent **** Message override priority A1 *** Security Status - Level 6 - Code Red *** ****** Decoding ***** Decoding ***** Done To: 2Lt. Slater. JB. From: Cpt. Horton. R.A. Time: 20:47 CT. Date: 7-29-2097 ***** Message Follows ********************** In the interest of security and unit morale the following bulletin will be released today at 21:00 CT. It is with great regret that I have to inform you of the death of one of our finest pilots, 1st Lieutenant Hiroshi Tachikawa. Tachikawa was on a routine mission escorting the Krakov President, Natalie Argenta, when the convoy was attacked by multiple unidentified hostiles. Tachikawa's craft eventually succumbed to enemy fire as he heroically defended Argenta against overwhelming odds. His selfless rearguard action allowed his wingman Slater to successfully cover the President's retreat to a place of safety. Tachikawa was a gallant and dedicated officer. He will be greatly missed. Captain R.A. Horton. O.C. 22nd Wing. Callisto. Any contradiction by you of the events described above will result in summary execution under Section 8 of the Earth and Colonies Martial Law Act Rev. 2089. This is a direct order. No further warning will be issued. ***** Message Ends ***** Message Ends ***** Message Ends ***** ***** Delete ********** Deleting Complete Intermission Video - Collusive Arrangements 4-vb ============================================================================= GPHQ, Rec Room ------------------------------------------------------------------- Slater: Moral was shot to hell. They were all talking about Tachikawa's death. Tachikawa used to fly his Havoc like he'd been born in it, they said, and no one could believe he was gone. The rescue squads had picked up the wreckage, but his body had just vanished. Reese, the flight software technician, was checking it out. As I listened, it slowly became clear that Daniels and Ricardo had been Elaine's closest friends. Her death had hit them hard. They gave me the story. Seemed her comms link had gone down during a routine patrol. She just lost it and piled into an antenna mast-- made no attempt to avoid it. I felt uneasy. This all sounded too close to the way Tachikawa had bought it for it to be just coincidence. I needed time to think, so I made my excuses and left. It had been a bad day, but at least we had saved Krakov's president. If she'd been greased, all hell could have broken loose. GPHQ, Briefing Room ------------------------------------------------------------------- Horton: The automated weapons we recovered after the attack on Argenta are a new development, possibly off-world in origin. We have nothing conclusive, but Krakov's past expertise in this field certainly implicates them. However, the attacks on the Krakov President, Argenta, leads me to believe that this may not be the whole picture. Argenta has alluded to Nanosoft involvement in the attacks, but as yet, has refused to say any more. Tech lab's findings are inconclusive. They say the prototype software controlling the weapons used in the attack on her is years ahead of anything on the market. It could be the work of a number of corporations including Nanosoft. As a result of these attacks, Krakov have requested GP cover for their president and their industrial sites and also want us to lean on Nanosoft. We'll go along with the first request, but Nanosoft have given us no reason to investigate them further. Stay alert out there. It's up to us to contain the situation. Any further escalation could turn Callisto into a warzone. Mission briefings are at 0430 hours tomorrow. Dismissed. Campaign Mission 6 - Limited Liability 4-06 ============================================================================= Command: A group of Krakov B12 mining droids have reportedly malfunctioned and are dangerously out of control; they are fitted with powerful industrial lasers which are destroying everything within range. Krakov claim they are unable to control the robots, so it's down to us to stop them. Please be aware of the droid's laser as it will inflict severe damage on a Havoc. Locate the droids, disable the laser and then attempt to immobilize them. Time is of the essence as the reported damage is rapidly increasing. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Krakov Cannon-30mm Charge Type Mining Droid Missile-IR 4 Weapon Laser Matra-Rocket 40 Armor Medium Fire-Streak 8 Mission Detail ------------------------------- Gunship Havoc Wingman Ricardo Ground Team None |ŻŻŻŻŻŻŻ| | | | | | Modi | | | | | | | |_______| | |ŻŻŻŻŻŻŻ| | | Fadir | | | | | |_______| | | \ | | \_________ | \ | \ | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | Nama | |ŻŻŻŻŻŻŻŻŻŻŻŻ| _____| |__ Tindr | |_____/ | | \ |ŻŻŻŻŻŻŻŻŻŻŻŻ| | 4 | | | \ | | | | |_________________| \____| # | |____________| | | 1 | | Loni | ______| | | \ / | | | | / |____________| | Nar | | \ |ŻŻŻŻŻŻŻŻŻ| | \ | | | \ | | / \ | |______/ \_____________| | | | | 3 | | 2 | ŻŻŻŻŻŻŻŻŻ Primary Objectives: Destroy robots attacking civilians in Nar dome Destroy robot in Loni dome Destroy robots outside GPHQ Secondary Objectives: Minimal civilian damage in Nar dome Minimal damage to Nanosoft compound All GP fighters survive Taking off in Tindr dome, [1] immediately head for Nar dome to eliminate the Krakov mining droid attacking the civilian structures. [2] Along the way, select your wingman as a weapon. As soon as you can see and target the first droid, order your wingman to attack. The first shot will draw the droid's fire so it will stop attacking the structures. Switch to rockets whenever attacking droids, since rockets are stronger than cannons. Do not use missiles because their path may cause them to hit the buildings as well. Soon, HQ reports that another droid nearby is attacking. [3] With your wingman distracting the first droid, deal with the second one. Two civilian Moray fighters will interfere, but ignore them until the two droids are destroyed. There are a couple of methods to destroy droids. One is to move far away enough that the droids will not attack, but close enough that you can see the targeting rectangle on your HUD. This gives you a safe spot from which to attack, but allows the droid to resume attacking buildings. The second and best method is to get close to a droid, stop thrust, and alternately increase and decrease altitude while attacking the droid, which requires more skill. With this method, the droid will only attack you and leave the buildings alone. The laser fire will not hit because you are constantly changing altitude--a sort of vertical strafing. Then HQ orders you to Loni dome, where another mining droid and four civilian Moray fighters are attacking the Nanosoft compound. [4] Destroy the droid first, then go after the fighters. If you are out of rockets, use missiles against the droid because it does not get close to any destructible structures. However, quickly revert back to cannons when attacking the fighters. When HQ sends a distress call from Tindr dome, proceed quickly, because there will be three more mining droids, all of which are attacking GP HQ. [1] Some GP fighters will assist, but they can sometimes be a nuisance because they fly very close to their target, and get in the way of your fire. For best results, destroy one droid before moving on to the next. Be aware that each droid has two parts: a laser wielding control center and a harmless pair of treads below. Mission Debrief 6 ------------------------------------------------------------------- Command: Krakov are adamant that they are not to blame for this situation. Thankfully, fatalities were restricted and Krakov have offered to pay for structural damage caused by the droids. They will also award damages to any families suffering losses. They are reported to be launching a full investigation into the event. Campaign Mission 7 - Invisible Hand Theory 4-07 ============================================================================= Command: A virus has escaped from Nanosoft's virtual lab and downloaded itself into a number of Krakov craft. It appears to be shutting down their essential navigation systems, resulting in craft which veer wildly out of control. You will need to disable these craft to protect their occupants. Patrols have reported the presence of gang craft in the same area; this is exacerbating the situation as they are opening fire on civilians. Order must be re-established as soon as possible. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Krakov Gunship Havoc Type Shuttle Wingman Ricardo Weapon None Ground Team None Armor Medium ID Civilian Weapons Load Type Gang Fighter ------------------------------- Weapon Cannons Cannon-30mm Charge Armor Light Missile-IR 8 Matra-Rocket 40 Fire-Streak 8 EPP 12 |ŻŻŻŻŻŻŻ| | | | | | Modi | | | | | | | |_______| | |ŻŻŻŻŻŻŻ| | | Fadir | | | | | |_______| | | \ | | \_________ | \ | \ | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | Nama | |ŻŻŻŻŻŻŻŻŻŻŻŻ| _____| |__ Tindr | |_____/ | | \ |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Loni | | | \ | | | | |_________________| \____| 2 # | |____________| | | 1 | | | ______| | | \ / | | | | / |____________| | Nar | | \ |ŻŻŻŻŻŻŻŻŻ| | \ | | | \ | | / \ | 3 |______/ \_____________| | | | | | |_________| Primary Objectives: Disable Krakov shuttles in Tindr dome Protect shuttles in Tindr dome Disable Krakov shuttles in Nar dome Protect shuttles in Nar dome Secondary Objectives: All shuttles survived Launching from the GP HQ in Tindr dome, [1] move quickly to disable the several shuttles therein. [2] Be aware that you will soon be attacked by three civilian Piranha fighters, 2 civilian Moray fighters, and one civilian Manta fighter. It is best to eliminate them all using only cannons. They move slowly and are lightly armored. This will allow you to destroy them quickly, which is good because four combat bikes with cannons and rockets will soon intervene. Since bikes are small targets and move quickly, you'll have to get close to attack. The best tactic is to lock altitude while close to the ground and chasing the bikes. They will attack, but their fire will likely shoot behind you as long as you keep moving. The bikes are easily destroyed, so use cannons. Once the ordeal in Tindr dome is finished, prepare to repeat the process in Nar dome. You will have to disable three more Krakov shuttles, [3] destroy four more Moray fighters, and eliminate four more combat bikes. Use the same strategy as described above. Mission Debrief 7 ------------------------------------------------------------------- Command: Nanosoft are in the process of taking remedial action to rectify damage caused. The virus has been contained and there are no further reports of navigational malfunction. The corporation appears to be taking the situation seriously as they have launched a full investigation into the affair; the results will of course be monitored, but we are satisfied with their attempts to minimize the effects of this error. Campaign Mission 8 - Industrial Revolution 4-08 ============================================================================= Command: A terrorist cell has seized the Krakov assembly yard which is now being rigged with explosives. If the cell members are not eliminated, they will destroy the entire yard. They seem to be using the numerous types of heavy plant machinery as cover; you will need to root them out by using yourself as a target. This should force them to reveal themselves. Disable all hostiles as soon as possible. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Civilian Gunship Havoc Type Gang Bike Wingman Ricardo Weapon Cannon Ground Team None Armor Light ID Civilian Weapons Load Type Gang Fighter ------------------------------- Weapon Cannon Cannon-30mm Charge Armor Medium Missile-IR 10 Matra-Rocket 40 Fire-Streak 10 Bomb-500 6 |ŻŻŻŻŻŻŻ| | 6 | | | | | | | | 5 | | | |_______| Modi| |ŻŻŻŻŻŻŻ| | | Fadir | | | | | |_______| | | \ | | \_________ | \ | \ | | | | | Nama |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 4 | | 3 | | | | 2 | |ŻŻŻŻŻŻŻŻŻŻŻŻ| _____| |__ Tindr | |_____/ | | \ |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Loni | | | \ | | | | |_________________| \____| # | |____________| | | 1 | | | ______| | | \ / | | | | / |____________| | | | \ |ŻŻŻŻŻŻŻŻŻ| | \ | | | \ | | / \ | Nar |______/ \_____________| | | | | | |_________| Primary Objectives: Destroy gang bikes laying explosives Protect the yard from continuing attack Destroy gang base Secondary Objectives: All yard buildings must survive GP HQ orders you to first rush to Nama dome to protect the Krakov yard from the attacking gang forces. [2] Once there, be prepared for a lengthy fight. Already, five combat bikes are situated within the yard trying to set up explosives. Despite the presence of several fighters, destroy the bikes first because they will in time lay explosives, which you would otherwise have to destroy as well. They are hiding near the structures, so use the map to root them out. When done, deal with the attacking fighters in the area, which consists of seven civilian Moray fighters, two Manta fighters, and a Piranha fighter. [3] After they are destroyed, a convoy of four combat bikes and a truck will arrive from the north [4] as well as a wave of gang fighters: two Morays, a Manta, and a Piranha. Again, destroy the ground units before taking out the airborne fighters. Once the Krakov yard is safe, HQ will order you to proceed to Modi dome to eliminate the gang base. You'll first encounter a lone truck [5] heading toward the base in the northern end of the dome. Then four cobra fighters will provide a counterattack, but they are easily destroyed. Next, head toward the base itself. [6] It consists of a building, a truck, and two turrets for protection. For some reason, the mission will be completed before destroying all of the enemy structures. Mission Debrief 8 ------------------------------------------------------------------- Command: In the light of recent events, Krakov are demanding increased protection from G-Police. In fact, they are accusing us of chronic incompetence in the policing of Callisto. This is a very grave situation. Campaign Mission 9 - The Bubble Bursts 4-09 ============================================================================= Command: Bulletins report the hijacking of a Krakov heavy land train which is currently being driven towards the dome exit tunnel. The train has definitely been loaded with explosives; it is suspected that the train will be detonated as it reaches the tunnel. The on-board nuclear power unit may well go critical and cause a dome fracture. This, of course, would be disastrous. You must locate the land train, remove the explosives and destroy the tractor at the front of the train, before it reaches its target. Ricardo will fly support while Daniels provides top cover. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Krakov Gunship Havoc Type Land Train Wingman Ricardo Weapon None Ground Team None Armor Heavy ID Civilian Weapons Load Type Bomb ------------------------------- Weapon None Cannon-30mm Charge Armor Medium Missile-IR 11 Matra-Rocket 40 Fire-Streak 11 |ŻŻŻŻŻŻŻ| | | | | | | | Modi | | | | | |_______| | |ŻŻŻŻŻŻŻ| | | | | | 3 | | |_______| | | Fadir \ | | \_________ | \ | \ | | | | | Nama |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 2. . . . . . | | . | | . | | . | |ŻŻŻŻŻŻŻŻŻŻŻŻ| _____| . |__ Tindr | |_____/ | . | \ |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Loni | | . | \ | | | | | 4. . . . . | \____| | |____________| ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ | 1 | | | ______| | | \ / | | | | / |____________| | | | \ |ŻŻŻŻŻŻŻŻŻ| | \ | | | \ | | / \ | Nar |______/ \_____________| | | | | | |_________| Primary Objectives: Collect 3 bombs from train and dispose of them Stop train before it hits the dome exit Secondary Objectives: All three bombs dropped in safe area From the GP HQ in Tindr dome, [1] head for Nama dome in which some G-Police ground units are being attacked by two combat bikes, a Manta, a Piranha, and a Moray fighter. Try eliminating them quickly, because the train will soon emerge from the nearby warehouse. The train consists of a front tractor towing six cargo wagons, alternately holding three turrets and three drop bombs. First destroy the three turrets so you will have free reign to pick up the bombs later. While this occurs, a slew of fighters will attack you and only you. Ignore them, because time is limited. To pick up a drop bomb, you have to lock altitude directly above the bomb and hold that position for about two seconds while the bomb is loaded onto your gunship. The problem is that in order to get into position, you cannot see the bomb itself if you're facing forward. A message stating "bomb attached" will appear when successful. The waypoint indicator will now point at the entrance to Fadir dome. [3] Immediately head toward the entrance, which is near the entrance to Modi dome, so don't confuse the two. Once in Fadir dome, drop the bomb into the deep gorge and immediately return to the train to repeat the process two more times. You must destroy the train tractor before it reaches the entrance to Nar dome. [4] One thing that is annoying is that the mission ends after you have picked up the third bomb and destroyed the train tractor. This means that the mission will end before completing the secondary objective, despite being fully capable of doing so. Mission Debrief 9 ------------------------------------------------------------------- Command: Fortunately, the dome escaped without damage. You are to be congratulated for averting a major life loss situation. The G-Police criminal investigation team is currently committing all resources to the investigation of these terrorist incidents but results so far are disappointing. We're dealing with events as they arise, but without some idea of who's to blame, our efforts will be of limited effect. The best we can do is to continue doing our best. Campaign Mission 10 - Safe Harbor 4-10 ============================================================================= Command: An aircraft has been detected heading for the official residence of the Krakov President. Initial scans suggest it to be a ground attack ship of some description, and it appears to be carrying some heavy ordnance. It refuses to respond to our requests for formal identification so we are assuming it to be hostile. Scramble immediately, intercept the craft and destroy it. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Civilian Cannon-30mm Charge Type Gunboat Missile-IR 14 Weapon Lasers Matra-Rocket 50 Armor Heavy Fire-Streak 14 Mission Detail ------------------------------- Gunship Havoc Wingman Ricardo Ground Team None |ŻŻŻŻŻŻŻ| | | | | | Modi | | | | | | | |_______| | |ŻŻŻŻŻŻŻ| | | Fadir | | | | | |_______| | | \ | | \_________ | \ | \ | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | Nama | |ŻŻŻŻŻŻŻŻŻŻŻŻ| _____| |__ Tindr | |_____/ | | \ |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Loni | | | \ | | | | |_________________| \____| # | |____________| | | 1 | | | ______| 2 | | \ / | | | | / |____________| | Nar | | \ |ŻŻŻŻŻŻŻŻŻ| | \ | 3 | | \ | | / \ | |______/ \_____________| | | | | | |_________| Primary Objectives: Destroy Gunboat Secondary Objectives: None Starting in Tindr dome, [1] head toward the entrance of Nar dome. Before going through, a trio of civilian Piranha fighters will intercept. [2] Destroying them is not essential to either primary or secondary objectives, however, and you can ignore them if desired, which will give you more time to attack the Orion Gunboat in Nar dome. Accompanying the gunboat are Piranha, Moray, and Manta fighters, which should be ignored as well, since their elimination is not necessary to complete the mission. The gunboat is very durable and will require a couple of minutes to destroy. First unload all rockets, then use the IR missiles. To minimize incurring damage from the gunboat's lasers, stop thrusts, change altitude constantly, and evade fire. Be careful to not hit the structures below the gunboat. [3] Mission Debrief 10 ------------------------------------------------------------------- Command: The suspect craft was a B202 Ground Attack Gunboat, an extremely powerful piece of hardware with the potential to destroy large buildings and similar man-made structures. According to a detailed scan of all databases, this type of hardware has never been introduced to Callisto. It scarcely needs to be mentioned that this is an extremely serious situation. Intermission Video - Anti-Competitive Practices 4-vc ============================================================================= GPHQ, Technology Laboratory ------------------------------------------------------------------- Slater: Things just got weirder. Late that night, I got a call from Reese to meet her down in the lab. Intrigued, I went along. Reese was buzzing like a short circuit when I got there. She'd combed through the remains of Argenta's attacker and wanted to show me what she found. It was badly burnt, but I knew what it was. I had one implanted myself. It was a cortex chip, used to record sensory data on its way to the brain. And it proved the pilot must have been ex-military. This was big news. And I turned around to say so, but the barrel of a Peacemaker II suggested that Reese had a problem to discuss. She'd secretly run checks on Tachikawa's avionics, and eventually tracked down an advanced Crypto virus. I told her what had really happened on the mission, and why I had to lie. Reese wasn't convinced, so I poured out everything: Elaine, my suspicions, the lot. Finally, she put the gun down. The virus in the cortex chip meant only one thing--a traitor. Could it be Horton? We had to trek carefully. Reese and I agreed to keep quiet about this information while she worked on a virus killer. It looked like I got my first ally. GPHQ, Briefing Room ------------------------------------------------------------------- Horton: The situation looks grave, people. That full-scale airborne attack on President Argenta has pushed Krakov over the brink. They have effectively declared war on Nanosoft. Nanosoft claim they're victims of overt corporate rivalry and request G-Police protection. They've warned us that, in addition to their new weapons, Krakov also have access to military equipment which was supposedly decommissioned after the war. It seems that Krakov and a few other corporations secretly stockpiled these weapons after the collapse. And it looks like a lot of them made it here to Callisto. We need to be ready for anything out there. In view of their cooperation, we must comply with Nanosoft's request. I want Krakov's private little war shut down before it rips Callisto apart. The rules of engagement have changed. Any Krakov vehicle may now be fired upon as soon as it is identified. We have also decided to authorize the use of military-grade weapons. Mission briefings are at 0400 hours tomorrow. Good luck. Dismissed. Campaign Mission 11 - Corporate Warfare 4-11 ============================================================================= Command: Scramble immediately. We have a missile alert. Slater, this is a vital mission. A _D-Class Cruise Missile_ is currently traveling from Juno dome; its intended target appears to be Nanosoft HQ. If it connects with the HQ, the entire dome will rupture. It is imperative that the missile is taken down before it reaches its target. A radar team will attempt to locate the launch site; as soon as this is accomplished, they'll inform you. We'll then need you to destroy the site. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Krakov Gunship Havoc Type Cruise Missile Wingman None Weapon Warhead Ground Team Epsilon Armor Heavy ID Nanosoft Weapons Load Type HQ ------------------------------- Weapon None Cannon-30mm Charge Armor Heavy Hyper-Velocity 10 Fire-Streak 15 Star-Burst 5 Matra-Rocket 10 |ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ___| | | Hodr |___/ | Rigr | | | | | |____________| |_____________| | | | | ___________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 3 | Skoll | | | | |ŻŻŻŻŻ|_______| Ottar |______| | | 1 | | | | | | # | | | | 4 2 | ŻŻŻŻŻ |_____________| |___________________| | Juno | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Nori | | | | | |_____________| | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| | | Hoenir | | Freki | | | | | |________________| |_____________| Primary Objectives: Seek out and destroy cruise missile Destroy missile launch site Secondary Objectives: Protect bomber group X1 Launching from Skoll, [1] head through the Ottar dome to Juno as soon as possible towards the cruise missile. [2] It's a small yet durable missile that flies slowly. The best weapon to use against it is the hyper-velocity missiles, which can destroy the cruise missile before it leaves Juno dome. Once destroyed, the waypoint indicator points to the three G-Police Katana Bombers headed toward the missile launch site. [3] However, you should instead take a look at your map to find the two Krakov Banshee fighters headed for the bombers. [4] If the Krakov fighters are destroyed quickly enough, the bombers will survive the first wave of attack. Next, head straight for the launch site. [2] There are Banshee and Vampire fighters there, but first destroy the four APCs surrounding the big central missile launcher in the interest of sparing the GP Bombers from further damage. Once the APCs are destroyed, the GP Bombers are free to attack the missile launcher while you deal with the airborne fighters, which tend to only attack you. The mission ends as soon as the launcher is destroyed. If you like, you can watch the GP Bombers finish the job. Mission Debrief 11 ------------------------------------------------------------------- Command: The technician's report on the remains of the launch site suggests that it could have been constructed by Krakov. If this is the case, it means that Krakov may well have decided to ignore G-Police and take the law into their own hands. It is to be hoped that this was an isolated act of frustration, rather than part of a systematic campaign. Campaign Mission 12 - Cease-and-Desist Order 4-12 ============================================================================= Command: Incoming reports indicate a large number of _Krakov Fighters_ attacking civilians in the Nanosoft residential district. Why they would take such action is unknown, but they must be stopped. Unconfirmed information details 20 fatalities and 60 injuries. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Krakov Gunship Havoc Type Fighter Wingman None Weapon Cannons Ground Team None Armor Medium ID Nanosoft Weapons Load Type Residential ------------------------------- Weapon None Cannon-30mm Charge Armor Light Hyper-Velocity 20 Fire-Streak 15 Star-Burst 15 _____________ |ŻŻŻŻŻŻŻŻŻŻŻŻ| | 3 | | | ___| | | Hodr |___/ | | | | | | |____________| |_____________| Rigr | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Skoll | | | | |ŻŻŻŻŻ|_______| |______| Juno | | 1 | | | | | | # | | 4 | | | ŻŻŻŻŻ |_____________| |___________________| Ottar | | | | Nori |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | 2 | | | | | |_____________| | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| | | Hoenir | | Freki | | | | | |________________| |_____________| Primary Objectives: Protect residents in Nori dome Protect residents in Rigr dome Protect residents in Ottar dome Secondary Objectives: Protect all buildings This mission is pretty simple, involving seek-and-destroy tactics against Krakov fighters. The first task requires you to travel from Skoll [1] to Ottar to Nori dome, where several Krakov fighters are attacking a block of residential buildings. [2] When attacking, first use hyper-velocity missiles to destroy the fighters quickly. Once the hyper-velocity missiles are depleted, use firestreak missiles. Once those run out, use cannons. While starburst missiles are available, be aware that they will attack any target within the HUD, including structures, so use them with caution. The remainder of the mission involves going to Rigr dome to repeat the process, [3] and then to Ottar dome to do it yet again. [4] Mission Debrief 12 ------------------------------------------------------------------- Command: Krakov have given us no alternative. We have positive I.D.s on all fighters at the scene, and each one was definitely registered with Krakov. We will be proceeding with action against the corporation immediately. Campaign Mission 13 - R&D 4-13 ============================================================================= Command: Three heavy _Siege Guns_ are en route to the Nanosoft research center from the Krakov storage compound. We have asked for an explanation from Krakov but as usual they are denying all responsibility. The guns are entering from the west tunnel and are being supported by a fighter escort; understandably, Nanosoft have appealed for G-Police assistance. Slater will lead Ricardo on a mission to destroy the siege guns with a group of _G-Police Fighters_ providing back-up. Those fighters must be kept off Slater. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Krakov Gunship Havoc Type Siege Gun Wingman Ricardo Weapon Shells Ground Team None Armor Heavy ID G-Police Weapons Load Type Havoc ------------------------------- Weapon Cannons Cannon-30mm Charge Armor Medium Hyper-Velocity 10 Fire-Streak 10 Star-Burst 5 Matra-Rocket 10 ____________ | 2 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 3 | ___| | | |___/ | | | 4 | | | |____________| |________ 5 | Hodr Rigr |ŻŻŻŻŻ | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Skoll | 6 7 | | | |ŻŻŻŻŻ|_______| |______| Juno | | 1 | | | | | | # | | | | | ŻŻŻŻŻ |_____________| |___________________| | Ottar | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Nori | | | | | |_____________| | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| | | Hoenir | | Freki | | | | | |________________| |_____________| Primary Objectives: Protect the Nanosoft research center Destroy siege guns Destroy gunboat Destroy siege guns Secondary Objectives: Protect all remaining buildings This mission is insane! It must be said that you should ignore ALL enemy Krakov units except the siege guns and the gunboat simply because there is no time to deal with the other units. By the end of the mission, you will be left with only your cannon. Forget about completing the secondary objectives, too. You'll be lucky to make it out alive. Starting off in Skoll dome, [1] follow the waypoints which eventually lead to Hodr, which seems to be covered by glaciers. The waypoint indicator points to a single siege gun. [2] Don't touch it, however, because shooting it will trigger a mission script that causes a Gunboat to appear. Instead, destroy the two other siege guns in Hodr dome [3,4] using only your cannon. Upon attacking the third siege gun, [2] HQ orders you back to Rigr dome, in which the Gunboat is on its way to attack the Nanosoft research center. Remember that it will stop above the Nanosoft compound, [5] so find a good spot from which to attack so that you will not hit the buildings. As before, strafe vertically while keeping the crosshairs on the gunboat and shooting rockets, since it's a big target and you're less likely to miss. In particular, don't use Starburst missiles because they will target the buildings as well. Once the gunboat is destroyed, search for the encroaching siege gun that emerged from Hodr dome as well as two more siege guns from Ottar dome. [6,7] Use hyper-velocity missiles first, then firestreak, and then starburst missiles. Try to focus all firepower on only the siege guns; the other Krakov units will not damage the buildings. Ideally, you should complete the missions with several Krakov fighters buzzing around you. Remember, the key to maintaining shield integrity is to keep moving. Mission Debrief 13 ------------------------------------------------------------------- Command: Krakov's increasingly arrogant behavior is threatening to trigger some kind of free-for-all on Callisto. These corporate tantrums must now be brought under control. It is to Nanosoft's credit that they have not retaliated to this aggressive posturing. However, we cannot assume that they will remain so calm indefinitely. Campaign Mission 14 - Liquidation 4-14 ============================================================================= Command: G-Police has ordered Krakov to disable all its remaining military equipment; predictably, the corporation is refusing to comply. They claim the attacks are not of their doing. They leave us no alternative but to use force to destroy their military hardware. Slater will carry two 1000kg bombs to be dropped on the compound, while Ricardo provides air support. We must aim to disable as much equipment as possible. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Havoc Wingman Ricardo Weapon Cannon Ground Team Delta Armor Medium ID G-Police Weapons Load Type APC ------------------------------- Weapon Rockets Cannon-30mm Charge Armor Medium Hyper-Velocity 10 Fire-Streak 20 ID G-Police Star-Burst 5 Type APC Matra-Rocket 40 Weapon Cannons Bomb-1000 2 Armor Medium |ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ___| | | Hodr |___/ | Rigr | | | | | |____________| |_____________| | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Skoll | | | | |ŻŻŻŻŻ|_______| 9 |______| Juno | | 1 | | 2 | | | | # | | | | | ŻŻŻŻŻ |_____________| |___________________| | Ottar | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 3 | | | | | | 4 | |_____________| | Nori | | | Freki |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 5 6 | | Hoenir | | | | | | 7 8 | |________________| |_____________| Primary Objectives: Destroy the Krakov compound Protect Ground Team Delta Escort Bomber Group Zeta Secondary Objectives: Destroy all Krakov units Notice that the missions are getting more complicated and hectic. While not quite as difficult as the previous mission, this one does require quite a bit of forethought. First, go ahead and proceed to Ottar dome to intercept two Krakov fighters [2] waiting for Ground Team Delta's appearance. Next, the Ground Team heads for Nori, so fly ahead to take out another two Krakov fighters. [3] If you check the map, there is another Krakov unit sitting at the southern end of Nori dome--a gunboat. [4] Take it out quickly with rockets to give the ground team safe passage into Freki dome. Inside there is a whole fleet of Krakov fighters waiting to take off. They are waiting in two groups situated to the east and west of the entrance. [5,6,7,8] The best and most fun way to eliminate them is to drop those devastating 1000Kg bombs on them while they're still on the ground. No sooner do you destroy the fighters does HQ order you to protect Bomber Group Zeta in Ottar dome, [9] which is appropriate because they are being attacked by two Krakov fighters. They are easily destroyed with firestreak missiles, at which point you should rush back to Freki dome--Ground Team Zeta is being attacked. Destroy the two attacking Krakov fighters as before. Check the map to find the Krakov base, [8] indicated by several red dots. They represent a group of turrets and APCs sitting within the base's walls. Here is a good opportunity to use the Distance Shooting tactic by climbing to the dome ceiling while shooting downward. They won't shoot back because you will be beyond the range of their radar. If the mission is completed really well, the Ground Team and Bomber Group would have very little work to do because you've basically cleaned house for them. Mission Debrief 14 ------------------------------------------------------------------- Command: Now that Krakov's military hardware has been removed from the equation, we should be able to continue with legal proceedings on a more formal basis. We are in the process of assembling the evidence against Krakov; clearance to seize company records should be confirmed shortly. Campaign Mission 15 - Disclosure 4-15 ============================================================================= Command: We have now assembled ground units ready to download all data from the _Krakov Corporation Headquarters_. Slater and Ricardo will provide air support for the _Ground Units_ in case things get out of hand; however, we don't expect resistance as we destroyed their military hardware very effectively. Once the data drives have been retrieved, they'll be loaded onto your _Gunship_ for delivery to G-Police HQ. Please be aware that corporation officials may attempt to escape; if this happens, they should be captured without inflicting harm. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Squad Car Wingman Ricardo Weapon None Ground Team Epsilon Armor Light ID G-Police Weapons Load Type Transport ------------------------------- Weapon Cannon Cannon-30mm Charge Armor Medium Hyper-Velocity 10 Fire-Streak 20 ID Krakov Star-Burst 5 Type Official Car Matra-Rocket 50 Weapon None EPP 5 Armor Light |ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ___| | | Hodr |___/ | Rigr | | | | | |____________| |_____________| | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | |ŻŻŻŻŻ|_______| Ottar |______| Juno | |Skoll| | | | | |_____| | | | | |_____________| |___________________| | | | | Nori |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 1 | | | | 2 | | | |_____________| | | | | Freki Hoenir |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 3 | | 5 | | | | | | | | 4 | |_____________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Objectives: Download data from Krakov HQ Protect Ground Team Epsilon Destroy Nanosoft aircraft Secondary Objectives: EPP Krakov Officials For this mission, it is necessary to protect the Ground Team yet anticipate their destination to pre-empt any attacks on the vulnerable GP cars. [1] First, fly ahead to the nearby pair of Krakov fighters [2] and take them out with hyper-velocity missiles. The fighters are headed right for your position, so it is easy to target them. Next, fly ahead to Freki dome, near the Hoenir dome entrance, in which a Krakov droid fighter, two turrets, and two APCs are waiting. [3] Note that this is the first appearance of the droid type fighter. Unlike the other Krakov fighter units, the droids are easy to shoot with just cannons despite them being fairly tough. However, to hasten the process, destroy the droid with firestreak missiles and then move on to destroy the turrets and APCs before the ground team arrives. In the Hoenir dome is the Ground Team's eventual destination--the Krakov HQ. [4] Ideally, fly ahead to destroy the HQ's defenses which consist of two droid fighters, two APCs, and two turrets. Destroy the stationary targets first with rockets, then hunt down the droid. Soon, two Krakov fighters intervene, but they are easily eliminated with a few firestreak missiles. Depending on how quickly you destroy the enemy units, the Ground Team may take some time to arrive or may already be at the Krakov HQ to download data. As you wait for 100% completion, three Krakov official cars will try to escape and you are required to EPP them before they do. As soon as this happens, a group of Nanosoft units will intervene for the first time. [5] Destroy the bombers with star-burst missiles because the bombers move slowly and are likely to stay together. If you can get this far, destroying the two remaining Nanosoft fighters is easy. Mission Debrief 15 ------------------------------------------------------------------- Command: It is not known why Nanosoft attacked G-Police units, or why they were trying to destroy the Krakov HQ. We have several analyst teams studying the retrieved data right now; it seems likely that the information may well contain a few answers. You will be notified of further developments for the moment. Please be aware that the corporate conflict no longer appears to be over. Intermission Video - Monopoly 4-vd ============================================================================= Inside GPHQ ------------------------------------------------------------------- Slater: Now, Nanosoft had joined the fun. They'd been lying to us all the time, and it looked like Horton had bought it all. He couldn't be that dumb. All my suspicions about Nanosoft and the cortex chip came flooding back as I stormed into his office and accused him of selling us out. Horton was a cool one, all right. Didn't even blink an eyelid. Turned out, he'd always suspected Nanosoft, but couldn't gain enough evidence. Being aware of the traitor, Horton had hidden his suspicions to keep Nanosoft off his back, while he methodically took Krakov to pieces. Hell, you had to admire the guy. He even tried to cover our backs on that last mission. A recon patrol, under Ricardo, had been secretly dispatched to warn against any Nanosoft first strike. It was just bad luck that the patrol got jumped. Ricardo had suffered a downed comm link just before his wingman got flamed. By the time he got back with the news that Nanosoft were attacking, it was too late. The traitor was still loose. But at least the data dump from Krakov's HQ promised to be interesting. With Krakov out of the way, we could now put the heat on Nanosoft. Horton planned to fill us all in at the next briefing. I went to check on Ricardo to see if he was okay. GPHQ, Briefing Room ------------------------------------------------------------------- Horton: Well done, team. Krakov are now definitely out of the picture. Despite setbacks, the last mission was a success. The data we acquired on both Krakov and Nanosoft is damning. It seems Nanosoft have developed a way of cracking military cortex chips. As you know, these chips save out the user's brain map when they die. Nanosoft haven't yet been able to replicate this information, but they found a way to hard-wire the chips into machinery. With the aid of a personality-suppressant program, these stored skills and abilities are being used to drive Krakov's automated weapons systems. Which means, yeah, they've been using our own pilots against us. Why the two corporations fell out, we don't know, but it was a lucky break for us that they did. Nanosoft have kept quiet about the attack on our troops. They obviously know the extent of the information we have on them and are gonna take action. We've only got a limited amount of time. We've got to plan our offensive fast before Nanosoft can launch theirs. We've already witnessed some of Nanosoft's military capability, so we can safely assume that they have access to the same weaponry as Krakov. To make matters worse, the data dump contained references to some sort of super-weapon. Unfortunately the nature and location of this weapon were not retrieved. I couldn't alert Earth authorities until Krakov were out of the picture. Nanosoft would have definitely intercepted the transmission and jumped on us. Unfortunately, Callisto has now entered Jupiter's shadow, and that means we have to hold out for nearly sixteen more days before we can even send for help. I won't lie to you, the next few weeks are going to be tough, so keep it tight, people. Mission briefings are at 0400 hours tomorrow. Good luck out there. Dismissed. Campaign Mission 16 - Going Public 4-16 ============================================================================= Command: G-Police barracks and a nearby residential block have come under attack from Nanosoft fighters. It is imperative that we protect the residential block--it is assumed that the barracks will be able to muster its own defense. Slater and Ricardo will defend the residents; we'll also dispatch a couple of fighters to the barracks. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Nanosoft Cannon-30mm Charge Type Cougar Ftr Missile-IR 30 Weapon Cannons Hyper-Velocity 10 Armor Medium Matra-Rocket 60 Fire-Streak 20 ID Nanosoft Star-Burst 10 Type Titan Gunboat Weapon Lasers Armor Heavy Mission Detail ------------------------------- Gunship Havoc Wingman Ricardo Ground Team None |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | 3 |_________________| | | | | 4 | | | | | |_________________________| |_____________________| | Kari Har | | | | | | | Erlik |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | # 1 # | | | | | | | | | | 2 | |_________________________| Primary Objectives: At least 2 residential buildings must survive Destroy Nanosoft fighters attacking residents Destroy Nanosoft bombers attacking residents At least 3 barracks must survive Destroy Nanosoft gunboats attacking barracks Destroy Nanosoft bombers attacking barracks Destroy Nanosoft auto-tanks attacking barracks Secondary Objectives: At least 4 residential buildings must survive Destroy Nanosoft patrol in Dia dome All of the barracks must survive As you can see, there's a lot of objectives to complete in this mission, and it is no doubt a rush job. Starting in Erlik dome, [1] your first target is a Titan Gunboat nearby. [2] Destroy it with your rockets and then deal with the remaining fighters with hyper- velocity missiles. HQ will soon order you to advance to the next waypoint, but do not do so until Erlik dome is clear of hostiles. This is something you should keep in mind for all domes, because it is better to destroy them promptly rather than having to waste time returning later. In Kari dome are three Nanosoft Lynx fighters, [3] which should be killed quickly with hyper-velocity missiles so that you can move on. An auto-tank arrives through the Har dome entrance--destroy it with IR missiles. Note that this area is called "Dia dome" in the secondary objectives. Keep those IR missiles selected, because there are two gunboats in Har dome. [4] If the IR missiles run out, use rockets. Only after the gunboats are destroyed should you go after the two Cougar fighters in the area. HQ orders you to return to Erlik dome in which there are a group of four bombers and one fighter. Destroy the bombers with firestreak missiles or cannons first and then attack the lone fighter. By now you should be running low on weapons reserves. There is a re-arm station conveniently placed near the exit of Erlik dome, which will come in handy for the next final onslaught. In the Har dome are two auto-tanks and four bombers. [4] It's hard to say which poses a greater threat, but I'd usually go after the auto-tanks, which are each wielding dual lasers. When dealing with the bombers, it is best to hover and lock altitude from above as you chase them. They are shaped like disks which makes them easier to attack from above with unguided weapons. Additionally, their rear-firing cannons have a limited cone of attack, so if you're almost above the bomber, it won't be able to hit you. Mission Debrief 16 ------------------------------------------------------------------- Command: The Nanosoft attack has been repelled, but the JStar radar team report activity in mining dome Pekko. It is suspected that Nanosoft intend to use the mining domes to transport hardware and forces throughout the colony. Campaign Mission 17 - Impaired Assets 4-17 ============================================================================= Command: Ten minutes ago, we detected Nanosoft forces in mining dome Durinn. A patrol in the area was redirected to check on the situation. Before contact with the patrol was lost, they encountered a large Nanosoft force heading for mining dome Bavorr. Five minutes ago, a distress signal was received from G-Police uplink station Bavorr. It appears that Nanosoft have this operation carefully planned. If this station is destroyed, we will lose 30% of all radar coverage for the local domes. You must defend the station until attacking forces withdraw or are destroyed completely. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Nanosoft Gunship Havoc Type Siege Gun Wingman Ricardo Weapon Shells Ground Team None Armor Heavy ID Nanosoft Weapons Load Type Puma Bmr ------------------------------- Weapon Bombs Cannon-30mm Charge Armor Heavy Missile-IR 30 Hyper-Velocity 10 ID Nanosoft Matra-Rocket 60 Type Panther Bmr Fire-Streak 20 Weapon Bombs Star-Burst 10 Armor Heavy |ŻŻŻ|Vali |___| | | Bavorr | |ŻŻŻŻŻŻŻ|___________|________________ | 2 | | \ Goll | |___ | |ŻŻŻŻŻŻŻŻŻŻŻ| |_______| \ |Gondul | |__________ | \ |ŻŻŻŻŻŻ| | 4 | \ | \___| 1# | | | | Kari \___ |______| | | |ŻŻŻŻŻŻŻŻŻŻŻ| \ | |___________| | | | ________/ | | | 5 | | / _____/ | | | Dia | | / | | | |ŻŻŻŻŻŻŻŻŻŻŻ| | | |___________| | | ___|ŻŻŻŻŻŻŻŻŻŻ|__ |ŻŻŻŻŻ| | 3 |____/ | | \__| Buga| | | | Fulla | |_____| | | | | |___________| |__________| Primary Objectives: Protect GP uplink tower Bavorr Protect GP uplink tower Dia Protect GP uplink tower Goll Protect GP uplink tower Kari Secondary Objectives: Destroy Nanosoft patrol in Fulla dome Destroy Nanosoft patrol in Buga dome For this mission, you'll have to go from dome to dome in order to protect the GP uplink towers in each. Despite the presence of a wingman, you're pretty much going at it alone. Each uplink tower is to be protected using similar methods. Rather than spelling out every move, I'll just cite some general tactical guidelines. Upon arrival at each uplink tower, [2,3,4,5] try to assess the types of Nanosoft units that are nearby and separate them according to type--ground units, bombers, and fighters. Regardless of which uplink tower you're trying to protect, attack the Nanosoft units in that order. Use rockets or IR missiles against ground units because they move slowly. Use firestreak missiles against the bombers. And use hyper-velocity missiles or starburst missiles against the fighters, but be careful to make sure an uplink tower is not within your HUD when firing starbursts missiles. Make sure each dome is completely clear of hostiles before proceeding to the next. Mission Debrief 17 ------------------------------------------------------------------- Command: If Nanosoft had succeeded in destroying just one of our uplink stations, it would have become extremely difficult to track their activities. All these sites have now had their defenses increased. We have also had to increase the number of patrols in the mining domes. We're now having to rely on our intelligence units to help us predict Nanosoft's next move. Until then, we'll just have to contain them. Campaign Mission 18 - Supply Line 4-18 ============================================================================= Command: A routine patrol team seems to have disturbed a nest of Nanosoft fighters; they had no choice but to engage them in action. They've managed to hold out for some time but their ammunition is now running low; you are required to fly in with _supplies_. You will need to help disperse the Nanosoft fighters until the patrol reaches the G-Police precinct. Pick up the ammunition from storage area 57 and drop the supplies to the patrol. They'll be vulnerable while rearming so you'll need to absorb a lot of the flak when they land. Intelligence suggest there might be a Nanosoft fighter base in the vicinity; if you can find it, destroy as many resources as possible. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Nanosoft Gunship Havoc Type Lynx Ftr Wingman Ricardo Weapon Cannons Ground Team None Armor Light ID Nanosoft Weapons Load Type Cougar Ftr ------------------------------- Weapon Cannons Cannon-30mm Charge Armor Medium Missile-IR 30 Hyper-Velocity 20 ID Nanosoft Matra-Rocket 60 Type Leopard Ftr Fire-Streak 20 Weapon Lasers Star-Burst 15 Armor Medium |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | Pekko | | | | | |_____________| Vali | |ŻŻŻŻŻ| / | 2 | | |_____| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| Bavorr | | | |ŻŻŻŻŻŻŻŻŻŻ| | | | _________| 3 | | | Oski | / | |_____ | | | / | | \ | | | / | | | | |_____________| / |__________| | | Gondul | | | | |ŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | | 1# | | | | \______| # | | | \_____ |_________| | | \ | Durinn | | | / |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ______________/ | | | / | | | | | 4 | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | _____| | | |______/ | | | 6 | | Dia | | | | | | 5 | | | |___________________| | | |_______________| Primary Objectives: At least 4 GP patrol units must survive Destroy Nanosoft units attacking GP Patrol Destroy Nanosoft base fighters Destroy Nanosoft base defenses Destroy Nanosoft fighter base Rearm with supply pod Secondary Objectives: Destroy Nanosoft patrol in Dia dome Destroy Nanosoft patrol in Bavorr dome Starting in Gondul dome, [1] your first task is to progress to the re-arm station in Vali that gives you a pack of supplies. [2] On your way to the ground team in Durinn, you will be intercepted by two Nanosoft Lynx fighters and a Cougar fighter in Bavorr dome. [3] Within Durinn dome are three cougar fighters and a slow-moving Nanosoft freighter. Use rockets on the freighter and hyper-velocity missiles on the fighters so that you can quickly move toward the GP ground units. [4] Upon arrival, drop the supplies on or near the GP vehicles. The cars will report they have received the package and the convoy will advance towards Gondul dome by going through Dia dome. Throughout this slow process, Nanosoft Cougar fighters will continually attack. Since the ground units are basically sitting ducks, it is best to hover directly above the team and wait for the Cougar fighters to come to you, at which point you should use hyper- velocity missiles or cannons to destroy them quickly. Once the convoy arrives in Gondul dome, [1] HQ orders you to return to Durinn dome to check for more Nanosoft units, [5] and you can bet that there will be plenty. Take a moment to re-arm in Gondul dome. At this point, the ground team is safely docked back in Gondul dome, so you can take your time destroying the Nanosoft base units, which includes four turrets, four Cougar fighters, a freighter, and a Leopard fighter. The order of attack is not important, but I usually destroy the stationary targets first, then the large airborne units, and finally the fighters. Bomber Group Zeta will then arrive on the scene [6] to destroy the fighter base. Mission Debrief 18 ------------------------------------------------------------------- Command: Nanosoft seem to have assembled an awesome stockpile of military hardware; be aware that you are up against an opponent with vast resources. However, we must continue to pressurize them and be prepared to respond at a moment's notice. Campaign Mission 19 - Asset Turnover 4-19 ============================================================================= Command: Nanosoft have managed to seize the _main power station_ in Oski. This station currently supplies power to the mining domes, and back-up power for the Nanosoft domes. Their plans are likely to be upset if we are able to re-take the power station. However, they have established _radar guided anti-aircraft_ defenses around the station which makes life extremely difficult for the Havocs we've sent out to clear the way. Three craft have already been lost and the pilots are still out there somewhere. Slater will provide cover for our ground units until they are able to make a significant impact on the anti-aircraft defenses. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Nanosoft Gunship Havoc Type Power Station Wingman Ricardo Weapon None Ground Team Gamma Armor Heavy ID Nanosoft Weapons Load Type Turret ------------------------------- Weapon Lasers Cannon-30mm Charge Armor Medium Missile-IR 15 Hyper-Velocity 15 ID Nanosoft Fire-Streak 20 Type Turret Star-Burst 15 Weapon Rockets Matra-Rocket 45 Armor Medium Bomblets 80 Beacon 3 |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | Pekko | | | | | |_____________| | |ŻŻŻŻŻ| / | Vali| | |_____| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| Bavorr | | 5 | |ŻŻŻŻŻŻŻŻŻŻ| | |6 | _________| 2 | | | | / | 3 |_____ | | | / | | \ | |7 | / | | | | |_____________| / |__________| | | Gondul Oski | | | | |ŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | | 1# | | | | \______| # | | | \_____ |_________| | | \ | Durinn | | | / |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ______________/ | 4 | | / | | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | _____| | | |______/ | | | | | Dia | | | | | | | | | |___________________| | | |_______________| Primary Objectives: Capture Oski power station Destroy defending Nanosoft aircraft Destroy power station turret defenses Destroy Nanosoft ground units Destroy Nanosoft fighter reinforcements Destroy Nanosoft freighter and escort Destroy Nanosoft fighter backup GP air trans and 1 GP Delta unit must survive Secondary Objectives: None This mission is difficult mainly because Ground Team Delta is very vulnerable and you are ordered to protect them. First, you, your wingman, and Ground Team Delta start in Gondul dome. As soon as the ground team arrives in Bavorr dome, however, they are swarmed by pairs of Nanosoft bombers and Leopard, Cougar, and Lynx fighters. [2,3] Eliminate the Nanosoft aircraft systematically in that order using hyper-velocity missiles or cannons. Once the convoy reaches Durinn dome, [4] they will stand by and await your beacon, which you will have to deploy at the Nanosoft power station in Oski dome. Once in Oski dome, you will see four turrets and a few fighters protecting the power station. [5] After the first shot, a three fighters will attack the ground team back in Durinn dome. Destroy the invading fighters and return to clear the power station of its defenses. When clear, you are ordered to deploy a beacon. But before you do, dock at both re-arm stations to replenish weapons. [1] As soon as you deploy a beacon at the power station, all hell breaks loose. First, a group of three APCs and fighters enter the dome. [6] While tempting, ignore them for the moment, because Ground Team Delta is being attacked by some fighters nearby. Be careful to not accidentally hit the GP units while attacking the swarming Nanosoft fighters. Once their immediate area is clear of threats, return to the power station where the three APCs are circling. The best weapon against them are starburst missiles, which disperse to hit all three targets at the same time and draw their fire so that they will attack you instead of the GP units. Then deal with the fighters nearby. A Nanosoft freighter and its fighter escort approach to make a final attack. [7] They are easily destroyed. Mission Debrief 19 ------------------------------------------------------------------- Command: Control of the power station has been regained. This is a significant result as it makes Nanosoft rather more vulnerable. Intelligence reports indicate that they now plan to consolidate their resources in their commercial domes. At last, it appears that Nanosoft are reacting to our efforts, rather than the other way [a]round. Campaign Mission 20 - Embargo 4-20 ============================================================================= Command: It is becoming clear that Nanosoft are now concentrating their resources in their own outer domes. Intelligence predict they'll move 70% of their force through the Pekko and Oski service access tunnel. If they reach the tunnel, they'll be able to pass through to the Nanosoft dome easily. However, before they reach the _access tunnel_, they'll have to use the crevasse bridges which gives us the opportunity to deliver a devastating strike. If we are able to destroy the bridges, we'll leave their units isolated, if not destroyed completely, by the blast. At the moment, we have _ground units_ slowing their advancing convoy until we can get into position; of course, this means we will have to let our units cross before the bridges are destroyed. If they can't get across, they'll be stranded in the crossfire. Intelligence inform us that Nanosoft are likely to spread their hardware across the 4 bridges near the access tunnel. An immediate strike is essential if we are to destroy the maximum number of resources. Slater will lead the air division. Please remember that we cannot afford to isolate our own forces. The bridges must be destroyed _after_ the G-Police units are safely across. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Nanosoft Gunship Havoc Type Freighter Wingman Ricardo Weapon None Ground Team None Armor Medium ID Nanosoft Weapons Load Type Freighter ------------------------------- Weapon Cannons Cannon-30mm Charge Armor Heavy Missile-IR 20 Hyper-Velocity 15 ID Nanosoft Fire-Streak 20 Type MLRS Star-Burst 10 Weapon Rockets Matra-Rocket 45 Armor Medium Bomblets 80 Bomb-500 8 ID Civilian Type Bridge Weapon None Armor VHeavy |ŻŻŻŻ| | |Gunnr | | /| | | | | | |____| | | | | | | | | | _|___________ | | 6 # | | | | | | 5 | | | 4 | | | | | | 7 | | |_____________| | Pekko | |ŻŻŻŻŻ| | / | Vali| | | |_____| | ________|____ | | | | | | | 3 | |ŻŻŻŻŻŻŻŻŻŻ| | \| | ________| | | | | / | Bavorr |_____ | | 2 | / | | \ | | | / | | | | |_____________| / |__________| | | Gondul Oski | | | | |ŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | | 1# | | | | \_____| # | | | \_____ |_________| | | \ | | | | / |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | _____________/ | | | / | | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Durinn | _____| | | |_____/ | | | | | Dia | | | | | | | | | |___________________| | | |_______________| Primary Objectives: Destroy retreating Nanosoft air convoy Destroy Nanosoft turrets Destroy retreating Nanosoft gunboat and truck At least 1 GP Delta unit must survive Destroy 2nd retreating Nanosoft air convoy At least 1 GP Gamma unit must survive Destroy retreating Nanosoft ground convoy Destroy 2nd retreating Nanosoft ground convoy Destroy Oski bridges to cut off Nanosoft retreat Secondary Objectives: All GP Delta units must survive All GP Gamma units must survive Destroy 2 crate transports This is a mission in which you can have some fun, if it weren't so tough. Starting in Bavorr, [1] you are immediately required to haul it to Oski dome via Bavorr and Durinn. Once in Oski, a bunch of Nanosoft aircraft [2] are slowly traveling to Pekko and Gunnr dome, but you have to prevent that. They don't even know you're there until you fire the first shot. While you only have to destroy the freighters to meet the objective, the fighters will fight you to the death. The order doesn't really matter, but since the fighters wield lasers, I like to get rid of them first. Use hyper-velocity missiles on the fighters and rockets on the freighters. Next, Bomber Group Zeta will arrive to destroy the two crevasse bridges. They seem to be unable to destroy each bridge in one pass, so help them along by weakening the bridges with your cannon. Next are the tasks in Pekko dome. Follow the road to destroy the single Nanosoft APC heading north--easy enough. [4] However, next is a Titan Gunboat near a weapons re-arm station. [5] Take out the gunboat with IR missiles. Further down the road you will see a series of bridges, four total. The ground team will need to cross the bridge, so don't touch them for the time being. Do notice the four turrets placed around the bridges, however. They will need to be destroyed before the ground team arrives, which is soon, as HQ reports. Remember that you have to destroy the northern-most bridge only after the ground team passes. Each bridge consists of several sections, but if you take out one, they all go. Logistically, if you destroy the eastern-most section while the ground team is still on the western-most section, you'll doom the ground team. Therefore, weaken the western-most section down to less than 10% (target the bridge section and watch its integrity). [6] Now it's time to go check on Ground Team Zeta, which is headed toward the bridge. Along the way, dock at the weapons re-arm station. Checking the map, you will find that there are four GP APCs followed by five Nanosoft MLRSs, [7] but they will not attack the vehicles. Simply wait by the weakened bridge section. As the ground team passes, wait until they are off the bridge. Quickly finish off the section and watch as the Nanosoft MLRSs fall into the crevasse. Good job. Prepare hyper-velocity missiles, because another convoy just like the first are headed toward the bridges. Destroy the three fighters first, then the two freighters. Yet another GP ground team is being followed by a group of Nanosoft MLRSs. This time, they will cross the second bridge from the north. You can either destroy the MLRSs with starburst missiles or use the same tactic as before in which you make them fall into the crevasse. Mission Debrief 20 ------------------------------------------------------------------- Command: Thankfully, Nanosoft's deployment in the mining domes has almost been destroyed. Unfortunately, we have been unable to also ascertain the strength of the remaining forces guarding their corporate domes. Arrested Nanosoft personnel are currently being interrogated towards this end. All Havoc pilots are ordered to have 24 hours R and R. There may be doubt as to what Nanosoft's next move will be, but we can be certain they're still spoiling for a fight. Intermission Video - Recession 4-ve ============================================================================= GPHQ gunship hangar ------------------------------------------------------------------- Slater: Nanosoft's big offensive had faltered. They'd given it their best shot and we'd held them. Just one more big push. Yeah, where've I heard that one before? The missions were getting hotter, and we were all getting shaky from lack of sleep. I don't know what drove the other pilots, but for me it was cold rage. The thought of those butchers killing Elaine for her pilot skills had kept me going through the past few weeks. I still wasn't happy about Horton's assignment here. He claimed it was a last-minute change of orders. His old friend at the ministry had promised him Mars, but had died in an unexplained flyer accident, days before he should have stamped the paperwork. It felt like Nanosoft's work, but why the hell did they want him here? He had to be their worst problem. His military mind was going to be their downfall. For the others, the main worry was Nanosoft's super weapon. We still had no idea what it was, or when it would be unleashed. GPHQ, Briefing Room ------------------------------------------------------------------- Horton: You're doing well, people. I know it's been tough, but we're starting to turn the tide. Nanosoft are still putting up a hell of a fight, but we've now pushed their forces back to their corporate dome. Our first objective is to set up a forward base, as close to Nanosoft's dome as possible. Using this position to reduce mission times, you'll fly multiple sorties to recapture the GP precinct inside the dome. Once this position is secured, the next objective will be to take out all of Nanosoft's communications. When these go down, their forces will be in a state of confusion, hopefully even panic. That's when we'll make our big push. Some of you will be using the new XAG-90 Venom on these missions. This bird is the wrath of God, in the right hands. But remember, all the bugs haven't been ironed out yet, so don't get cocky out there. Nanosoft may be on the defensive, but they're certainly not beaten yet. Mission briefings are tomorrow at 0400 hours. Good luck out there. Dismissed Campaign Mission 21 - Lockbox 4-21 ============================================================================= Command: It has been confirmed that Nanosoft are planning a major offensive. It is imperative that G-Police stop this aggression at source; this will entail entering the Nanosoft complex and hitting them hard. The complex consists of outer domes and the core inner domes. Both G-Police precincts inside the domes have been captured. We currently have an armored column and _communications truck_ ready to set up a temporary command post in the outer domes. Slater and Ricardo will have to perform a reconnaissance on the outer domes' entrance points; we'll then know the best entrance to attack from. Unfortunately, the tunnels have been secured so the power nodes controlling security will have to be destroyed. This should allow us limited time to move our _ground units_ in so we can hardwire the security from inside. After the reconnaissance is complete, Slater will provide air support for the convoy. We also have news that may please some of you. As you may be aware, our tech departments have been developing a number of modifications to the basic Havoc model; considering the current situation, the release of all technical advances has been authorized. All group leaders will be issued with the prototype _Venom Craft_. This benefits from improved maneuverability, higher top speed and increased weaponry capabilities. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Venom Type Truck Wingman Ricardo Weapon None Ground Team Epsilon Armor Heavy ID Nanosoft Weapons Load Type Power Node ------------------------------- Weapon None Cannon-25mm Charge Armor Heavy Missile-IR 20 Hyper-Velocity 40 ID G-Police Fire-Streak 20 Type Venom Gunship Star-Burst 14 Weapon Cannons Laser Charge Armor Heavy Beacon 1 Sarakka |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______ | 8 | \ |________9___| | | | | ____________________/ \_____ \______ Ali / \ Mera |ŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻ| /|__4_| |ŻŻŻŻŻŻŻŻŻ| _________ |6 |/ | | Grimr |__________| Danr |_________| 5| | | |___ | | | 7 | | |_________| \ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ|ŻŻŻŻ \ \ / \ | _________/ | | / | | / Hogni | | | |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 2 | | | | ______| | \ | | / | 1 | \__| |______/ |_________| | Jumo | | | | ____/ | | / | | |ŻŻŻŻŻŻ| | | | 3 | |___________________| |______| Hepti Primary Objectives: Destroy power node in Hogni dome Destroy power node in Hepti dome Destroy power node in Mera dome Deploy flare in Sarraka dome Protect GP Command Truck until it is in position Secondary Objectives: All Ground Team Epsilon survived Total clear up Notice that this mission debuts the excellent Venom gunship. In the exterior camera, it looks like a modified Havoc. While the controls are the same, there are many improvements. To get accustomed to the craft, feel free to experiment with its awesome laser. Starting out in Hogni dome, [1] there are seven turrets with which you can use as target practice; there is no time limit. Once comfortable, destroy the power node, [2] which opens the entrance to Hepti dome. In Hepti dome are three fighters, a freighter, three turrets, and another power node. At some point during the course of this clean up, you will have to return to Hogni dome to protect Ground Team Alpha from two fighters and an MLRS. Destroying Hepti's power node will open entrance to Ali dome where there are only twelve turrets waiting to be destroyed. [4] Next is Mera dome, where you will be greeted by a turret near the entrance. [5] A bit further in the dome are three fighters, three turrets, two grounded Leopard fighters (which will take off if you wait too long), and another power node. [6] During this fight, check the map every so often because at some point two MLRSs [7] are headed for Ali dome, presumably to attack Ground Team Alpha, so destroy them quickly. The power node opens entrance to Sarakka dome, where three fighters are waiting. So far everything should have been easy. After you deploy the beacon at the designated spot, [8] you will have to protect Ground Team Alpha as it travels to the beacon. The ground team in Hogni dome will be intercepted by three fighters. Try to stay close to the team to fend off any attackers. Once they enter Ali dome, they will be attacked by another three fighters. Finally, they will reach Sarakka dome, but a lot happens before they reach their destination. HQ reports that a pair of bombers are on their way, so frequently check the map to see where they originate and intercept them. [9] In addition to the two bombers, two fighters and two MLRSs will encroach on the ground team. Use yourself as a target to draw their fire. Remember that you should be able to complete this mission using only lasers. Mission Debrief 21 ------------------------------------------------------------------- Command: We have successfully established a command post, but we have no real idea of Nanosoft's military strength in these domes. Further intelligence gathering is essential before we can begin any offensive. Campaign Mission 22 - Cornering the Market 4-22 ============================================================================= Command: Before we proceed further into the outer domes, we need to establish air superiority. Patrol the waypoints and engage any Nanosoft craft you encounter. Stay alert, we cannot afford to lose any more resources. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Nanosoft Cannon-25mm Charge Type Leopard Ftr Missile-IR 20 Weapon Laser Hyper-Velocity 40 Armor Medium Fire-Streak 20 Star-Burst 14 Laser Charge Mission Detail ------------------------------- Gunship Venom Wingman Ricardo Ground Team None Sarakka |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______ | 1 | \ | # | | ŻŻŻ|ŻŻŻŻ|ŻŻŻ | ____________________/ \_____ \______ ____ / \ Mera | Ali| | |ŻŻŻŻŻŻŻŻŻŻŻ| /|____| |ŻŻŻŻŻŻŻŻŻ| _________ | |/ | | 4 |__________| 3 |_________| 2 | | | |___ |_________| |___________| | |_________| \ Danr | \ Grimr \ / \ | _________/ | | / | | / | | | |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | ______| Hogni | \ | | / | | \__| |______/ |_________| | Jumo | | | | ____/ | | / | | |ŻŻŻŻŻŻ| | | | Hepti| |___________________| |______| Primary Objectives: Secure Mera dome Secure Grimr dome Secure Danr dome Secondary Objectives: Destroy Nanosoft transport group This is a rather ordinary mission, requiring basic seek-and-destroy objectives. Don't bother trying to utilize the two wingmen; they are slow and only slow you down. Starting in Sarakka dome, [1] you are to proceed to Mera dome. There are five turrets and four fighters total in this dome. [2] Then go to Danr dome, where you will have to eliminate two freighters and three fighters. On the way to Grimr dome, you will encounter a transport group. [3] Eliminate them to complete the secondary objective. In Grimr dome are three fighters and two MLRSs. [4] After those are destroyed, another three fighters intervene. After going through all those domes, you will need to make another round to completely clear them of Nanosoft units. When convenient, you can dock at the re-arm station. Before leaving a dome, check the map to ensure there are no surviving craft. A distress call from Ground Team Alpha sends you to Sarakka dome to eliminate two bombers and three fighters. Be careful to not hit the GP units. Back in Mera dome, there are group of fighters too numerous to count in the melee. Danr consists of only a single fighter. Finally, Grimr has three more fighters. Mission Debrief 22 ------------------------------------------------------------------- Command: The Venom is proving a little "unpredictable" as you are no doubt aware. The bugs are being worked on and you will be informed when it is clear for active use. However, intelligence are delighted with the information gathered thus far on the domes. Analysts are working through it and the assault will be continued shortly. Campaign Mission 23 - Diversification 4-23 ============================================================================= Command: Our armored division is now preparing for its assault on the Jumo dome; the priority is to regain the G-Police base situated there. Slater and Ricardo will lead the air strike to re-take our building. Ground teams have been assigned to your command, so allocate their positions before attacking the Nanosoft forces. You will need to provide cover until the ground teams have taken control of the building. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID G-Police Cannon-30mm Charge Type APC Missile-IR 20 Weapon Rockets Hyper-Velocity 40 Armor Medium Fire-Streak 20 Star-Burst 10 ID G-Police Laser Charge Type Riot Van EPP 5 Weapon Cannons Armor Medium Mission Detail ------------------------------- Gunship Havoc Wingman Ricardo Ground Team Delta Sarakka |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______ | 1 | \ |____________| | | | | ____________________/ \_____ \______ ____ / \ Mera | Ali| | |ŻŻŻŻŻŻŻŻŻŻŻ| /|____| |ŻŻŻŻŻŻŻŻŻ| _________ | |/ | | Grimr |__________| Danr |_________| 2| | | |___ | | |___________| | |_________| \ ŻŻŻŻŻŻŻŻŻ | \ \ / \ | _________/ | | / | | / | | Jumo | |ŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻŻ5ŻŻŻŻŻŻ| | | | | | ______| Hogni | \ | | / | | \__| |______/ |_________| | | | | 3 | ____/ | # | / | | |ŻŻŻŻŻŻ| | 4 | | Hepti| |___________________| |______| Primary Objectives: Escort ground team to GPHQ Ensure heavy transport arrives at GPHQ Destroy remaining Nanosoft forces Secondary Objectives: Disable escaping Nanosoft officials All Ground Team Delta survive Not only did G-Police take away your Venom gunship, this mission is tough because you'll get swarmed. When escorting Ground Team Delta in Sarakka dome, fly ahead to Mera dome and wait near the entrance to Ali, [2] but don't go through. Soon a convoy of Nanosoft aircraft will fly through so try to eliminate them before its full force reaches the ground team, which have arrived inside the dome. Once the area is clear, fly ahead to Jumo dome where the fun really heats up. Following the road going south, you will need to destroy all the existing units along the way, consisting of ten turrets, two fighters, and an auto-tank. Once the ground team arrives at their destination _right_in_front_of_the_auto-tank, a group of three renegade GP Gunships will attack! [3] This is the first occurrence of attacking friendly units. The gunships are agile and difficult to hit, so use any of the guided missiles such as starburst or firestreak; do not use IR missiles because only fighters will attack in this mission. HQ orders you to EPP the escaping official cars, but there is only one. Use the map to look for it. Next a group of two bombers and two fighters will attack the ground team. [4] Hit the bombers first while the cars do a good job of defending themselves against the fighters. The final task is to protect the heavy transport, which is a big transport helicopter with two rotors that moves ridiculously slow. [5] You'll have to fend off four fighters on the first wave, and then 6 fighters on the second wave. Indeed, this is a mission that tests your mettle. Mission Debrief 23 ------------------------------------------------------------------- Command: The precincts have been regained; this gives us a firm platform on which to build the rest of the campaign. Remember that Nanosoft will be vigorously defending their domes, so be prepared for massive resistance. Hopefully, if we can damage their ability to respond to our pressure, we will be in a very strong position. Campaign Mission 24 - Downsizing 4-24 ============================================================================= Command: With our secure base within the Nanosoft outer domes, we can now begin work disabling their communication lines. Slater and Ricardo are required to destroy the 4 Nanosoft radar installations placed around the domes. Our communications unit should be able to track the signals and locate the main communications center. It goes without saying, but it's going to be said anyway, expect severe resistance. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Nanosoft Cannon-30mm Charge Type Com. Link Missile-IR 20 Weapon None Hyper-Velocity 40 Armor Medium Fire-Streak 20 Star-Burst 10 ID Nanosoft Bomb-500 20 Type MLRS Laser Charge Weapon Rockets Armor Medium Mission Detail ------------------------------- Gunship Havoc Wingman Ricardo Ground Team None |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | |_ | | \ | #1 | \ | | | | | | | 2 | | |_____________________| | Jumo | | | | | | ____/ | / | | | | | | | Sequinek | Gipul |ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 5| | 3 | ___| | ______| |___/ |___________| / | | | | | | | | | | | | |_____________| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | |_____/ | Igaluk / | | ________|ŻŻŻŻŻŻŻŻ| | | Vitr |_____/ | | | | | |4 _ | | | |__ ŻŻ|ŻŻŻŻŻ | | | \ / Nuada | |________________| \ | |ŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 6 | | | | ____| | | | |____/ |________| | | | | | | | | | \__| Lodurr | | | | | | | | | | | |______________| Primary Objectives: Destroy comm link in Jumo dome Destroy comm link in Gipul dome Destroy comm link in Igaluk dome Destroy comm link in Sequinek dome Destroy main comm tower in Nuada dome Secondary Objectives: All Jumo comm link defenses destroyed All Gipul comm link defenses destroyed All Igaluk comm link defenses destroyed All Sequinek comm link defenses destroyed All Nuada comm tower defenses destroyed Here's another seek-and-destroy mission, in which you simply go from dome to dome destroying any Nanosoft units and structures in the area. It's also repetitive because in all domes but the last, you will encounter a turret, an MLRS, four fighters, and a comm link. [2,3,4,5] Also, in the process of destroying those units, a group of three fighters will intervene. Keep in mind that you can take your time in this mission. Feel free to stop to replenish shields if necessary. In the final dome, Nuada, the unit distribution is different. Expect to deal with a freighter, an auto-tank, three turrets, six fighters, and the main comm tower. [6] Try to eliminate the fighters first (they wield lasers), preferably away from the other units. Another three fighters will intercept. Once the main comm tower is destroyed, the mission is complete. Mission Debrief 24 ------------------------------------------------------------------- Command: Nanosoft's early detection systems have been seriously damaged. This should make it much easier for us to take control of the outer domes. We are currently gathering tactical data from surveillance patrols and intelligence reports. Once we have located the main threat in these domes, the assault will be continued. Campaign Mission 25 - Discontinued Operations 4-25 ============================================================================= Command: Our patrols report that they have located the main military compound within Nanosoft's outer domes. As Nanosoft's radar systems are severely limited at present, we should be able to launch an attack on it without detection. Slater and Ricardo will be sent in to escort a flight of _bombers_, with Slater leading the group. It is essential that you keep low as you approach - Nanosoft still have some basic _radar installations_ in their control and once you are spotted, they'll scramble all their available craft. Attempt to destroy as many fighters on the ground as possible, then drop your ordnance on the _main hangar_. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Nanosoft Cannon-30mm Charge Type APC Missile-IR 20 Weapon Cannons Hyper-Velocity 40 Armor Medium Fire-Streak 20 Star-Burst 14 ID G-Police Bomblets 60 Type Defender Bmr Bomb-1000 2 Weapon Cannon Laser Charge Armor Medium Beacon 5 Mission Detail ------------------------------- Gunship Havoc Wingman Ricardo Ground Team Epsilon |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | |_ | | \ | 1 | \ | | | | | | | | | |_____________________| | Jumo | | | | | | ____/ | / | | | | | | | | Gipul |ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Sequinek | | | ___| | ______| |___/ |___________| / | | | | | 2 | | | | | | Vitr | |_____________| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | 7 |_____/ | / | | ________|ŻŻŻŻŻŻŻŻ| | | |_____/ | Igaluk | | | | |________| | | |__ | | | | \ / | |________________| \ | Lodurr |ŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Nuada | | | | ____| | | | |____/ |________| | | 5 | | | 3 | | | | \__| | |6 | | | | | | 4 | | # | |______________| Primary Objectives: Deploy beacon in Lodurr dome for ground team Escort ground team into Nanosoft compound Defend base from Nanosoft counter strike Escort bombers to Lodurr dome Secondary Objectives: none Starting in Jumo, [1] you are to proceed to Gipul dome, in which there are three fighters waiting to be destroyed. [2] Next, you are to escort Bomber Group Zeta to their destination--the Nanosoft compound in Lodurr dome. Take the initiative to fly directly to Lodurr dome and eliminate as much as possible before the bomber group arrives. Upon entering Lodurr dome, check the radar. There are numerous targets at the base, south of the dome. But first destroy the Nanosoft units to the north, including three fighters and a siege gun. [3] Now for the base itself. [4] The best thing to do is drop those cool 1000Kg bombs on the base (note that the pre-mission weapons list cites 50 bomblets). Try to disperse them among the grounded forces. When the bombs are depleted, check the map to find any survivors and destroy them. Deploy a beacon on the compound to signal Ground Team Delta. The team will arrive from the east entrance, so quickly fly there to escort. [5] They will be attacked by three fighters. Follow the ground team as they head for the base. As soon as the cars establish a GP base, Nanosoft will launch a counter-strike. They will arrive from the west entrance, so fly there to get a jump on them. In total, there are four fighters and a gunboat. [6] Use starburst missiles because they may take out the fighters while mainly attacking the gunboat. Next you are ordered to proceed to Vitr dome to take out another Nanosoft base. [7] Grouped together are four turrets, two vehicles, two freighters, and two buildings. If you have any 1000Kg bombs, it's fun to watch them destroy the base. Mission Debrief 25 ------------------------------------------------------------------- Command: This is a complacency warning, G-Police. Nanosoft are retreating into their inner domes now that you've wiped out their main military base. However, they still have a massive arsenal under their control, so beware. Intermission Video - Hostile Takeover 4-vf ============================================================================= GPHQ, Slater's quarters ------------------------------------------------------------------- Slater: Reese met me as I landed. Speke, the Internal Affairs investigator, was with her. I figured something must be wrong. Turned out Horton had been blown away. Inside, Reese showed me the security camera video. I choked as I watched the security pictures --it was Ricardo. My old wingman had planted the virus that finished Elaine, Tachikawa, and the rest. And now Horton was gone, too. I wanted to grease that creep right then and there, but the recording was hours old. Ricardo had hauled his stinking carcass back to Nanosoft with Horton's cortex chip. So much for Horton's keen military mind being Nanosoft's downfall. Now they had all his military skills to draw upon. With Horton dead, Speke was taking over. I hoped she was up to it. GPHQ, Briefing Room ------------------------------------------------------------------- Speke: I am now assuming command of this force. I know that the loss of Commander Horton has shaken us all, but if we continue with his strategy, we will prevail. We now have control of the Nanosoft outer dome. The next stage is to take out Nanosoft's HQ at the core of the inner domes. The entrance tunnels have been sealed, so the first phase of our attack is to regain access to these domes. Once this is achieved, we'll set up a forward base inside, and continue our offensive by taking out Nanosoft's resources. The primary target will be the main power station. With their power reduced, we can launch the final offensive on the Nanosoft HQ. Mission briefings are tomorrow at 0400 hours. Good luck everybody. Dismissed. Campaign Mission 26 - Incorporation 4-26 ============================================================================= Command: You will be aware that Nanosoft's outer domes are back under G-Police control; we will now have to concentrate our efforts on their inner domes. Again, they have secured the entrance point so the tunnel's power node must be destroyed. Serious resistance is expected once we have broken through. The ground units will hold back until the doors have been re- opened; they will then continue their advance. They will, of course, have to be protected until they are in position. As for the Venom craft, we are confident that the problems have now been rectified. Be assured that it will perform to your expectations under these most testing of conditions. Unfortunately, supplies continue to be restricted; they will only be available to group leaders. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Civilian Gunship Venom Type Power Node Wingman Kreyzig Weapon None Ground Team None Armor Medium ID G-Police Weapons Load Type Transp Truck ------------------------------- Weapon None Cannon-25mm Charge Armor Heavy Missile-IR 20 Hyper-Velocity 30 ID G-Police Fire-Streak 30 Type Venom Gunship Star-Burst 15 Weapon Cannons Laser Charge Armor Heavy Beacon 3 |ŻŻŻŻŻŻŻŻ| | Valfodr|_______________________ | | \ |________| \ | \ | \ \___ \ | | _____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Frodi |2 | | | |ŻŻ5ŻŻŻŻŻŻ| | | | | |ŻŻŻŻŻŻŻ| | |___ | | | Valhalla | ___| Sudri |_____| | \__| 1 | | |__/ | | | 3| | | | | |_______| | 4 #| | | |_____________| ŻŻ|ŻŻŻŻŻŻ |_____________| | | Jumo \ | \ / \ / \_________|ŻŻŻŻŻŻ|__/ | Ymir | |______| Primary Objectives: 2 base units must survive until defenses online At least 1 heavy air transport must survive Destroy Nanosoft mobile base Destroy Nanosoft droids Destroy Nanosoft auto-tanks Destroy Nanosoft base defenses Destroy or repel Nanosoft bomber attackers Destroy or repel Nanosoft fighter attack Destroy or repel advanced fighter assault Destroy power node to unlock security entrance Secondary Objectives: All GP command convoy units must survive In order to complete the secondary objective, you'd have to be either prescient or read a strategy guide, which is why I'm here. First, inside Jumo dome are two turrets and a power node. [2] Their destruction will enable passage into Frodi dome, in which Nanosoft have a heavily protected base. The first targets in Frodi dome are two turrets, three droids, and two auto-tanks that patrol the area. First eliminate the turrets, then the droids, and finally the auto-tanks, which are likely too far to be a threat. The Nanosoft base is situated in the southeast corner of Frodi dome. Inside are three turrets, two trucks, three MLRSs, and a radar dish, which are easily destroyed because they are stationary. [3] Deploy a beacon to signal the GP Command Convoy. Follow the waypoint to escort the team, but they will not be attacked until they have established a base near the radar dish. Soon a group of four bombers from the west and a few fighters will attempt to retake their base. [4] Destroy the bombers first by flying to the west entrance. The best way to eliminate them is to lock altitude and shoot down on them from above. It is imperative that the bombers are destroyed before they reach the GP command convoy. Then deal with the swarming fighters. The final assault from Nanosoft come from the north--three Tiger fighters. [5] They are tough and can shoot backwards, so be careful to watch your shield integrity. All you have to do now is wait for the three civilian freighters to drop supplies on the base. Mission Debrief 26 ------------------------------------------------------------------- Command: Our temporary command post in the inner dome is now operational. This will allow us to co-ordinate our attacks far more effectively. We are certainly becoming an ever more potent force. Campaign Mission 27 - Holding Company 4-27 ============================================================================= Command: Intelligence data received indicates that Nanosoft are anxious to force us back through the tunnels before we are able to co-ordinate a major offensive. In order to afford the command post maximum protection, it is essential that we send up patrols to neutralize any threats before we're seriously threatened. You can expect repeated raids. When your replacements are ready, you will be informed. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Nanosoft Gunship Venom Type Tiger Ftr Wingman Kreyzig Weapon Lasers Ground Team None Armor Heavy ID Nanosoft Weapons Load Type Guard Droid ------------------------------- Weapon Lasers Cannon-25mm Charge Armor Medium Missile-IR 20 Hyper-Velocity 30 ID Nanosoft Fire-Streak 30 Type Titan Gunboat Star-Burst 15 Weapon Lasers Laser Charge Armor VHeavy |ŻŻŻŻŻŻŻŻ| | Valfodr|_______________________ | | \ |________| \ | \ | \ \___ \ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| __| Frodi |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | _______ |3 ŻŻŻŻŻŻŻ| | | | | | 5 | | |___ | | | Valhalla | ___| |_____| | \__| Jumo | | |__/ | | | 1| | | | | |_______| | 2 #| | | |_____________| Sudri ŻŻ|ŻŻŻŻŻŻ |_____________| | | \ | \ / \ Ymir / \_________|ŻŻŻŻŻŻ|__/ | 4 | |______| Primary Objectives: At least 4 GP mobile base units must survive Destroy Nanosoft fighter and N-Tek droid group Destroy Nanosoft bomber group Destroy gunboat and fighter escort Destroy 2nd Nanosoft bomber group Destroy Nanosoft Tiger fighters Destroy 2nd Nanosoft gunboat attack force Secondary Objectives: At least 6 GP mobile base units must survive Near your launch point [1] are three fighters [2] and two droids. [3] Stay close to the ground team and await the enemy's arrival, but focus on the droids first. Check the map for the next group of four bombers. [3] Remember to attack them from above. The next targets are a gunboat and its fighter escort in Ymir dome near the exit. [4] Since you'll encounter them as soon as you enter the dome, prepare starburst missiles. Depending on how fast you are, the gunboat may enter Frodi dome before you can destroy it. In Sudri dome are four bombers followed by three Leopard fighters. [5] As usual, take out the bombers first using lasers. Back in Frodi dome is another group of a gunboat and three fighters escorting it. If you run out of starburst missiles, use the IR missiles to take out the gunboat. Mission Debrief 27 ------------------------------------------------------------------- Command: Nanosoft certainly appear to be demoralized now that they have been unable to clear G-Police from their inner domes. We can be pleased that we have held on despite their best efforts. It is time for our offensive to be launched. Campaign Mission 28 - Diminishing Marginal Utility 4-28 ============================================================================= Command: Reports indicate that the main Nanosoft HQ is protected by a number of extremely advanced, high-capacity defense systems. Indeed, we did not expect otherwise. Unfortunately, it appears unlikely that we have sufficient firepower to attack the building directly. However, we should be able to cut their power supply which would force them to use reserves. There is a substantial ground force protecting the dome's main generator, but we believe we can successfully attack it. Slater will lead the air attack and deploy location beacons for ground units to deal with the anti-aircraft defenses. The main power generator and surrounding buildings must be destroyed. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID Nanosoft Gunship Venom Type Turret Wingman Kreyzig Weapon Lasers Ground Team Gamma Armor Medium ID Nanosoft Weapons Load Type Power Station ------------------------------- Weapon None Cannon-25mm Charge Armor VHeavy Missile-IR 20 Hyper-Velocity 30 ID Nanosoft Fire-Streak 30 Type MLRS Star-Burst 15 Weapon Rockets Bomb-500 8 Armor Medium Laser Charge Beacon 3 ID Nanosoft Type Auto-Tank Weapon Lasers Armor Medium Valfodr |ŻŻŻŻŻŻŻŻ| | 2 |_______________________ | | \ |_____3__| \ | \ | \ \___ \ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Frodi |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |ŻŻŻŻŻŻŻŻŻ| | | | | |ŻŻŻŻŻŻŻ| | |___ | | | Valhalla | ___| Sudri |_____| | \__| Jumo | | |__/ | | | 1| | | | | |_______| | #| | | |_____________| ŻŻ|ŻŻŻŻŻŻ |_____________| | | \ | \ / \ / \_________|ŻŻŻŻŻŻ|__/ | Ymir | |______| Primary Objectives: Destroy Nanosoft power station Destroy power station turret defenses Destroy Nanosoft ground unit defenders Destroy Nanosoft fighter defenses Destroy Nanosoft freighter Destroy Nanosoft gunboat group Destroy Nanosoft fighter groups Destroy Nanosoft droid defenders Protect air transport deploying explosives At least 1 GP Gamma unit must survive Secondary Objectives: At least 2 GP Gamma units must survive From the Frodi dome [1] you are to escort Ground Team Gamma to their destination in the north. They will not be attacked and are only waiting for your beacon, so before they get there fly ahead to Valfodr dome to clean house. [2] There's no need for me to cite every unit protecting the main power station. Expect turrets, MLRSs, fighters, a freighter, and a gunboat. It seems every one of them wields a laser, so the order in which you destroy them likely doesn't matter. HQ orders you to deploy a beacon to signal Ground Team Gamma, but why would you want to do that when you're supposed to protect them anyway? Ignore the beacon deployment command. Return to Frodi dome to protect them from a group of four fighters. It should be an easy task. HQ reports that Nanosoft ground units have entered your dome, so return to Valfodr dome to get rid of them. Take a moment to plant a beacon at the power station. All together, the group consists of two auto-tanks, a freighter, and two droids. [3] As usual destroy the heavy ordnance first. If you like, you can try to lay a 500Kg bomb on the two auto-tanks. Once the dome is clear, return to the main power station where the GP heavy transport chopper is destroying or has already destroyed it partially. Destroy the remaining structures at the main power station to complete the mission. Note that there is sometimes a critical bug occurring at the end of this mission. The mission is not complete until both the GP Heavy Transport and the Ground Team return to GPHQ. However, sometimes only one of them makes it back. There seems to be a problem with the Ground Team's path-finding algorithm that prevents them from reaching their destination. At one point, the vehicles constantly circled the ruins of the Nanosoft power station in Valfodr, and I couldn't find a way to prod them to exit. In another instance, they managed to enter Frodi dome where the GPHQ is located, but at the last moment they failed to turn right at an intersection and instead headed straight through the blocked entrance to Jumo dome. They promptly were destroyed after sending a distress call, to which I could not respond because the entrance was blocked! Mission Debrief 28 ------------------------------------------------------------------- Command: Now that Nanosoft are limited to using reserve power, we anticipate that their last days are not far away. We intend to break through their defense systems at the earliest opportunity. Be warned, we have matched their forces thus far, but their most highly trained people are certain to be in the last line of defense. Campaign Mission 29 - Auditor's Report 4-29 ============================================================================= Command: There are certain items of information we require before we can launch our final attack on the Nanosoft HQ. Slater will fly a reconnaissance mission while the remaining pilots and a ground unit execute a decoy attack. You will proceed to the Nanosoft HQ, keeping low in order to avoid radar detection. When you reach the target, scan the building's defenses and check for ground units. You will only have a limited time to complete the scan before they attack, and as your ship will be loaded with high definition scanning equipment, your offensive armament will be low. You will receive a confirmation message when sufficient information has been gathered. At this point, you must return to base immediately. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Venom Type Venom Gunship Wingman None Weapon Scanning Eqpt. Ground Team None Armor Heavy ID Nanosoft Weapons Load Type Radar Mast ------------------------------- Weapon None Cannon-25mm Charge Armor Heavy ID Nanosoft Type Radar Weapon None Armor Heavy |ŻŻŻŻŻŻŻŻ| | Valfodr|_______________________ | | \ |________| \ | \ | \ \___ \ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 4 | Sudri |ŻŻŻŻŻŻŻŻŻ| | | | | |ŻŻŻŻŻŻŻ| | |___ | | | 5 | ___|1 |_____| Frodi | \__| Jumo | | 6 2 |__/ | | | | | | | 3 | |_______| |_________| | | |_____________| | |_____________| Valhalla | | \ | \ / \ / \_________|ŻŻŻŻŻŻ|__/ | Ymir | |______| Primary Objectives: Scan gunboats Scan N-Tek droids Scan Nanosoft ground units Scan Nanosoft bombers Scan freighters Scan Nanosoft auto-tanks Scan Nanosoft fighters Escape from dome with tactical data Stay below 70m to avoid radar detection Secondary Objectives: None Note that you are only equipped with a cannon. However, you should not have to fire a shot during this mission; all you have to do is scan the units deep within Nanosoft HQ. However, you will have to be discrete. Remember, when HQ reports they're scanning you--get out of there! immediately back away. As a general rule, if you can see the units, you're likely too close. Try to move slowly to search for the units but only until you see their brackets on the HUD, at which point you can scan them. Most importantly, lock altitude while clinging to the ground. Upon reaching Valfodr, stop near the entrance and check the map. Based on the schematic, you can see that there is a large fortress- like HQ to the west. You will need to scan the white dots while evading the green dots. Ignore the waypoint indicator and perform the scan systematically. First scan the closest units to the west. [2] Then scan the other group of units that are outside the HQ walls. [3] Now the rest are within the HQ. There is an entrance on the east face, but before going there, head to the northwest corner of the dome to avoid the radar masts. [4] Encroach on the entrance and scan the units from north to south of the HQ. [5,6] When GPHQ orders you to do so, return to base. Mission Debrief 29 ------------------------------------------------------------------- Command: All units should prepare for imminent instructions as data accumulation is now complete. Nanosoft are aware of our intentions and will be on full alert. Campaign Mission 30 - Chapter 11 Proceedings 4-30 ============================================================================= Command: The destruction of Nanosoft HQ is now a matter of utmost military importance. All forces will be deployed to this end. Slater will lead the airstrike and will also direct the ground units with location beacons. Once the outer defenses have been neutralized, you will receive notice to return to base to re-arm with fuel-air bombs. Your tactical computer will be fed details of your next target set. A forward air base has been established at the command post. Use this for refueling and re-arming as and when you need it. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Venom Type Venom Gunship Wingman Kreyzig Weapon Cannons Ground Team None Armor Heavy ID G-Police Weapons Load Type Transport ------------------------------- Weapon Cannons Cannon-25mm Charge Armor Heavy Missile-IR 20 Hyper-Velocity 30 ID G-Police Fire-Streak 30 Type APC Star-Burst 15 Weapon Rockets Bomblets 80 Armor Medium Laser Charge Plasma Charge Beacon 5 |ŻŻŻŻŻŻŻŻ| | Valfodr|_______________________ | | \ |________| \ | \ | \ \___ \ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Frodi |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |ŻŻŻŻŻŻŻŻŻ| | | | 2 #| |ŻŻŻŻŻŻŻ| | |___ | | | | ___| Sudri |_____| | \__| Jumo | | # 3 |__/ | | | 1| | | | | |_______| |_________| | | |_____________| | |_____________| Valhalla | | \ | \ / \ / \_________|ŻŻŻŻŻŻ|__/ | Ymir | |______| Primary Objectives: Destroy Nanosoft gunboat group and bombers Destroy Nanosoft cougar and leopard fighters Destroy Nanosoft turret defenses Destroy auto-tank and N-Tek droid groups Destroy Nanosoft freighter group Destroy Nanosoft ground units Destroy Nanosoft fighter group Destroy Nanosoft Tiger fighter group Destroy N-Tek droid central guard Destroy Nanosoft HQ building with fuel-air bomb Secondary Objectives: None Notice that this mission marks the debut of the Plasma Launcher. To use it, hold the fire button until the meter reaches its maximum and you hear the distinct constant tone. Release the button to unleash this glorious flash of instantaneous destruction. When ready, fly to Valhalla dome via Sudri. Once there, all the units you scanned in the previous mission will be waiting. [2] All you have to do is destroy them. Altogether I counted three Leopard fighters, two Cougar fighters, eight turrets, two bombers, three auto-tanks, six droids, two gunboats, four MLRSs, three Tiger fighters, and a freighter. There are likely a few more that the other GP units destroyed. You will be doing most of the work, however. When the area is free of Nanosoft units, HQ orders you to re-arm with a fuel-air bomb, [3] which you are to drop on the Nanosoft HQ. Congratulations. Mission Debrief 30 ------------------------------------------------------------------- Command: Congratulations to all units. Your dedication has been exemplary in the pursuit of this victory and I'm only sorry that 48 hours R and R is the maximum that we can award at this moment. As a result of our concentration on this conflict, crime has spiraled out of control; I'm afraid there'll be plenty to do when you return to work. However, I can assure you that you will all be rewarded fully in due course. Many thanks, G-Police. Intermission Video - Unfinished Business 4-vg ============================================================================= GPHQ, Slater's quarters ------------------------------------------------------------------- Slater: It looked like we'd beaten them, but I wasn't entirely happy. Ricardo was still out there somewhere, so I went to check on how the Venom's repairs were shaping up. I wanted to be sure of her if I ever ran into Ricardo again. Intelligence were starting to piece together the motives for our two aggressors. With most of the large corporations slowly starting to relinquish their power to the United Earth Government, Nanosoft and Krakov decided it was time to step in and become the new top dogs. Their presidents formed a cozy little cabal to take over the soft corporations in the colonies. Instead of tedious and expensive buy-outs, these charmers planned a more direct approach using state of the art weaponry. With control of the colonies, the cabal could maintain a stranglehold on Earth's resources and rule unchallenged. But to achieve all of this, they first needed a quiet staging post with plenty of resources-- Callisto. The only fly in the ointment was G-Police. I couldn't believe how close we'd been to going under. If Nanosoft and Krakov hadn't fallen out, their combined forces could've creamed us. Luckily for us, Nanosoft decided that there wasn't enough room at the top for both corporations, and set Krakov up. By enlisting our aid to remove their former allies, Nanosoft would be in perfect shape to finish off our weakened forces. Yeah, we'd been lucky, all right. We hadn't even had a sniff of Nanosoft's super weapon. GPHQ, Briefing Room ------------------------------------------------------------------- Speke: Well done, everybody. You've done an excellent job and I'm proud of you. Nanosoft's plans for corporate domination are well and truly over. The last pockets of resistance are currently being mopped up. We will remain at our present state of alert until they are all accounted for. I'll inform Earth of the situation and request a relief force as soon as we're clear of Jupiter's shadow. In the mean time, the war has resulted in a fair amount of civil unrest and disorder. Quell any subversive behavior and keep your eyes peeled for any surviving Nanosoft hostiles. I want full G-Police control on Callisto by the time the cavalry arrives. Remember, you can die just as easily in a police incident as you can in a full-blown war, so stay on your toes. Mission briefings at 0600 hours. Dismissed. Campaign Mission 31 - Start-Up 4-31 ============================================================================= Command: Normal service is now resumed. Please cover your assigned patrols and be aware that criminal elements have been exploiting the recent chaos. Our hope is that the reappearance of G-Police on the streets will calm things down a little; just keep your eyes open out there. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID G-Police Cannon-30mm Charge Type Havoc Missile-IR 10 Weapon Cannon Matra-Rocket 20 Armor Medium EPP 5 Mission Detail ------------------------------- Gunship Havoc Wingman None Ground Team None Hogni |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Jumo | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | 6 | | | | | | | | | | 5 | ____| | | | / | | | | | | | | 4 | | |____________________| | 1 |____/ | | | | | 2 | | | | | | 3 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Objectives: Apprehend suspects Scan suspicious vehicle Seek and eliminate murderers Inspect freighter Track Nanosoft freighter Destroy all attacking craft Secondary Objectives: Apprehend by non lethal means This is a bitter-sweet moment. You've destroyed the massive Nanosoft HQ, but the G-Police took away your Venom gunship and saddled you with the old Havoc. However, busting common street trash is very rewarding as well and provides a nice change of pace from the lengthy corporate warfare. Starting in Jumo, [1] you are to resume normal patrols. The first task involves disabling two suspects on combat bikes. [2] Then you have to scan the truck they left behind. [3] It's innocent, so do not attack. Then you are to destroy a murderous gang in two combat bikes, a truck, and a car. [4] Then an unidentified freighter is headed toward Hogni dome and you are required to scan it. [5] Since it is of Nanosoft origin, do a bit of reconnaissance work and follow it. Upon reaching Hogni dome, three aircraft will attack for no reason --a Piranha, Leopard, and Moray. [6] Then the freighter starts attacking you, so return the favor. Mission Debrief 31 ------------------------------------------------------------------- Command: Certain recent incidents lead us to believe that residual elements from Nanosoft are continuing to operate on Callisto. Slater tailed a transport vessel to the entrance of the old mining domes and was jumped by Nanosoft fighters. The transport's wreckage revealed a large number of fuel rods collected from a warehouse. Intelligence are working hard to ascertain what's going on. You will be kept informed. Campaign Mission 32 - In the Red 4-32 ============================================================================= Command: The suspect warehouse has been identified and located; an arrest team is standing by. Slater will provide air support for the ground team, although serious trouble is not anticipated as Nanosoft's hardware was comprehensively destroyed in the HQ raid. Wait for the ground team to leave the building. They will send a confirmation message when they are clear. Make sure you protect the ground team while they examine the warehouse. Vehicles Detail Mission Detail ------------------------------- ------------------------------- ID G-Police Gunship Havoc Type Riot Van Wingman None Weapon Cannon Ground Team Delta Armor Medium ID G-Police Weapons Load Type Squad Car ------------------------------- Weapon None Cannon-30mm Charge Armor Light Missile-IR 20 Hyper-Velocity 5 Fire-Streak 10 Matra-Rocket 40 Bomblets 50 Beacon 5 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| Jumo | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | 2 | | Hogni | | | | | | | ____| | | | / | | | | | | | | | | |____________________| | 1 4|____/ | | | | | | | | | 3 | |________________________________| Primary Objectives: Locate warehouse and deploy beacon Provide air support for Ground Team Delta Escort GP transport to G-Police HQ Secondary Objectives: None All the activity in this mission occurs in the Jumo dome. From HQ, [1] fly to the nearby warehouse which contains numerous containers. [2] Here's a rule that I only figured out after several failed missions--destroy every selectable container. Remember that not all of them are destructible and not all of them contain a turret. First destroy the two turrets inside the warehouse and the benign container in the yard. Deploy a beacon to signal Ground Team Delta. Once they all are parked in the yard, a container will explode, revealing a turret, which you will have to destroy quickly before it destroys any GP units. When the Cougar, Leopard, and bomber emerge, take out the bomber first. Then HQ reports the presence of ground units headed for the warehouse. [3] Fly quickly to the south to eliminate them. Another three fighters will enter from Hogni, [4] but you will need to stay near the ground team in case more turrets reveal themselves. If you didn't destroy the laser-wielding turret ahead of time, it will destroy the GP Transport in about two seconds. Mission Debrief 32 ------------------------------------------------------------------- Command: Further evidence, implicating Nanosoft in some sort of undercover activity, has now come to light. A number of rock samples removed from the warehouse have been subjected to analysis. The mineral distribution suggests they are from one of the old mining domes. The exact location is yet to be determined. Campaign Mission 33 - Restructuring 4-33 ============================================================================= Command: It is clear that there is building activity within the abandoned mining domes; it would seem that Nanosoft are in the process of establishing some means of launching renewed attacks on G-Police. They could well be building a weapons factory. There are 5 major domes in which a Nanosoft base could feasibly be supported. These are Daedalus, Asgard, Escolar, Cabral and Caln. We require ships to inspect these areas for signs of Nanosoft activity. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Nanosoft Cannon-25mm Charge Type Storage Missile-IR 20 Weapon None Hyper-Velocity 20 Armor Light Fire-Streak 5 Star-Burst 10 Matra-Rocket 50 Mission Detail Bomb-500 5 ------------------------------- Laser Charge Gunship Venom Plasma Charge Wingman Kreyzig Ground Team None Escolar |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | 4 | | | |____________| Cabral | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |___ | | | | | Geri | | 5|___ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1 |___/ | | |___| | | 2 | | | | Caln | | | | | | | |____________________| |_____________| |_____________| | | | __/ / | | | Asgard |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | # 3 | | | |____________| Primary Objectives: Proceed to Cabral dome Destroy weapon factory and defense force Destroy power station 1 Destroy power station 2 Proceed to Cabral dome Destroy Nanosoft fighter team Secondary Objectives: Destroy early warning system Destroy Nanosoft supply ship Ah yes, bask in the splendor of the Venom gunship once again. Starting in Geri dome, [1] destroy Nanosoft's early warning system, which is composed of three fighters, two turrets, and a radar dish. [2] Proceed to Asgard where Nanosoft's weapons factory is located. Destroy the grounded freighter, auto-tank, five fighters, two droids, and one GP Venom gunship. [3] Don't forget the small structure that, when destroyed, takes out the whole factory as well. In Escolar is the main power station. [4] It is defended by four fighters and two turrets. Don't forget to destroy the two power generators on your way out. The last stop is Cabral, where the entrance to Caln is blocked off. [5] It will be opened in the next mission. Before the mission is complete, you have to destroy all the enemy fighters in the area. Mission Debrief 33 ------------------------------------------------------------------- Command: With the exception of Daedalus and Caln, all suspect domes have now been searched. As a result, we must conclude that Nanosoft's activity must be based in either Daedalus or Caln. A cutting team is currently on the way to gain access to Caln. Campaign Mission 34 - Day Trader 4-34 ============================================================================= Command: Incoming bulletins confirm that the cutting team will be through the blast doors soon. The moment the doors are open, we'll require Slater to lead the airstrike. You must simply enter the dome and eliminate all resistance. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID G-Police Cannon-25mm Charge Type APC Missile-IR 20 Weapon Cannons Hyper-Velocity 20 Armor Medium Fire-Streak 10 Star-Burst 10 Matra-Rocket 50 Mission Detail Bomb-500 5 ------------------------------- Laser Charge Gunship Venom Plasma Charge Wingman Kreyzig Ground Team Delta |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Escolar | | | | | |____________| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |___ | | | |1 | | |. 2.|___ _____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____|. .| | |. . . . 5 | | |___/ |. . . 3 . . .| |___|. 4 | | Geri | | | | | | | | | | | |____________________| |_____________| |_____________| | Cabral Caln | | __/ / | | | |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Asgard | | | |____________| Primary Objectives: Provide air support for Ground Team Delta Provide air support for the Delta convoy Destroy power node 1 Destroy power node 2 Provide air support for Ground Team Delta Destroy the traitor Ricardo Destroy final power node Secondary Objectives: Ground Team Delta's complete survival At this point GPHQ has sent in Ground Team Delta to cut through the blocked entrance through Caln. You have to ensure that they get there. First, head due east to destroy three fighters and two turrets near the entrance to Caln. [2] Soon three fighters, two bombers, and a Venom Gunship will pass through. Destroy the bombers first because they will attack the ground team. Once the area is clear of hostiles, head toward the bridge--it's rigged with explosives. [3] The munitions are placed inside a small container in the middle of the bridge. Destroy it to guarantee the ground team's passage. Once the ground team arrives at the entrance to Caln the two power nodes will become targets. They will destroy the power nodes, but you can help them along. Once through to Caln you will immediately see a Titan Gunboat. [4] Go against your natural reflex to destroy it for the time being. Instead, head east and destroy the two bombers and four turrets protecting the final power node. [5] Destroying the turrets before the ground team arrives will satisfy the secondary objective. You will no doubt notice there are still fighters and a gunboat in the area. Fortunately, they will ignore the ground team and go straight for you. Watch your shield integrity as it gets depleted by the Nanosoft units. Additionally, there is a Venom Gunship buzzing around you--it's Ricardo, the traitor. He fires IR missiles at you, so be careful to notice the warning. As long as you move around quickly, you can evade the missiles. You can destroy the enemy aircraft in any order, but it's fun to kill Ricardo last. Mission Debrief 34 ------------------------------------------------------------------- Command: Despite the presence of Nanosoft resistance forces, we can now confirm that Caln was clear of building activity. We can therefore be sure the Nanosoft organization is locked within the Daedalus dome. Please be aware that further G-Police activity is imminent. Campaign Mission 35 - Chapter 7 4-35 ============================================================================= Command: Extensive satellite scanning of the moon has revealed a substantial energy source being emitted from the Daedalus dome. The readings we have taken fluctuate wildly; our scanning equipment is clearly being jammed. At the moment we have a ground team attempting to breach the door to the dome, but they are experiencing problems. We cannot estimate how long this operation will take. Slater and Kreyzig will have to patrol the domes, on the lookout for hostiles. Beta Group will be stationed by the entrance in case Nanosoft attempt to attack us unaware. Please be prepared for all eventualities as we do not know what's on the other side of those doors. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID G-Police Cannon-25mm Charge Type Venom Gunship Missile-IR 20 Weapon Cannons Hyper-Velocity 20 Armor Heavy Fire-Streak 20 Star-Burst 10 Matra-Rocket 50 Mission Detail Laser Charge ------------------------------- Plasma Charge Gunship Venom Wingman Kreyzig Ground Team None |ŻŻŻ| /ŻŻŻŻŻŻŻŻŻŻŻ\ |___| ______| · | | | / |ŻŻŻŻŻ|___| Daedalus dome |___| | · | | | ------------- | | | × |ŻŻŻ| | | | |___| |___| | | | | · Turret | | _____________________| | | | × Power Node | · | / | | | | |___| _________ | | | | | | / | | |· ×| | | | · |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | |· | | · | | | |___| ŻŻ| |ŻŻ |___| | ·| | | ____| |________| |_____| | | | / | | |___| | | / ________________________/ | |· |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | / |· |_______________________________| · · / | | |ŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻ \_ | | |_____| | |ŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | · | | | | | | · | __| · | | | | | | · | | | |___|___ | | |· ·| | \ | · | | | |· × | | · | ___| · |___ ŻŻŻ\___/ | | | | | · | | | | | | · | |______| | · | | | | | |______| | | | | | × · · × | |______| ŻŻŻŻŻŻŻŻŻŻŻ | | ___________| |___________ |· · · ·| |· _____ _____ ·| | × | |· ·| | × | | ·| | | |· | ŻŻŻŻŻ | | ŻŻŻŻŻ |______| | | |___| | | |___| | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | | · · | | | | · · | | | | | | | | | | | |_____________________________| Primary Objectives: Destroy Nanosoft craft Locate ship's entrance Locate and destroy all power nodes Locate main core Destroy main core Escape ship before destruction Pick up bomb Secondary Objectives: None This mission is actually pretty easy. There's nothing you have to protect and you can take your time, provided you survive. As you fly further into the dome, you'll notice an enormous Nanosoft capital ship. Swarming around it are the regular Nanosoft aircraft as before, only now they seem tiny and harmless. HQ has you stall as they find a way to deal with the capital ship. You can fly around destroying Nanosoft aircraft as long as you like because they will respawn indefinitely. After HQ gives you notice and when you feel up to it, proceed to pick up the dropbomb. The ventilation ducts of the capital ship are lined with turrets. Use lasers to take them out quickly. The laser's fire is "fat" so you can sometimes destroy the turrets from the sides even if they can't hit you. You'll have to destroy all the power nodes before entrance to the core opens. Seek out the power nodes and destroy any units along the way. The reactor is located far south. Once inside, get an assessment of the surroundings. In particular, remember where the exit is. Prepare the dropbomb. Here's where it gets tricky. You've got one shot at this. Deploy the bomb on the reactor, but don't get close enough that the ensuing explosion hits you, too. If successful, the whole place goes to hell. Hurry out. Mission Debrief 35 ------------------------------------------------------------------- Command: All units are to receive the highest commendation; this mission is now complete. G-Police control Callisto. Confirmed. Ending Video - Equilibrium 4-vh ============================================================================= Flying back to GPHQ ------------------------------------------------------------------- Slater: That had been close. I'd wondered if maybe they planned on using some sort of deep space gunboat, but resurrecting a fully- fledged battlecruiser? Hell, you could grease a planet with one of those babies. After the collapse, the corporations, concerned with stability and economic power, banned the construction of all capital-class ships. Corporate presidents were now the ultimate authority and board rooms would be the battlefields of the future. Nanosoft's private little dream required a more direct approach to board room discussions. With a battle cruiser to do their high- level negotiating, Nanosoft could pretty much call all the shots. Callisto was the perfect place to start the construction. It was quiet, had plenty of resources, and was well-removed from prying eyes. There was also a ready supply of AIs to be had from ex- military G-Police pilots. Best of all, they got Horton posted there. His cortex chip was to form the basis of the cruiser's AI. We were lucky to stumble across the ship when we did. If it had been fully operational, there was nothing that could have stopped that monster. A special prosecutor with a marine battalion for company was en route from Earth. Speke had transmitted her report as soon as Callisto cleared Jupiter's shadow. Krakov and Nanosoft were about to be the subject of a very serious investigation. Still, thanks to yours truly, there wasn't much left to investigate--a few gutted domes and a whole bunch of corpses. Justice had been done. What was left of Ricardo's body was recovered from the twisted wreckage of his gunship. Horton, Elaine, Tachikawa, and the others had finally been avenged. And, like I said, I never intended to join the G-Police. But now, just like Elaine before me, I reckon I'd found somewhere I could just about say I belong. I swear, she'd never believe it--if she was still here, that is. _____________________________________________________________________________ ============================================================================= Secret Missions 5-00 ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As a means to extend play time and add some variety, the game features six secret missions unlocked by performing various tasks. Most likely, players will first encounter a secret mission upon first completing the final campaign mission. Within the evaluative debrief screen the message secret mission available will flash, followed by the regular mission objectives breakdown. Once done, return to the title screen and select the training missions menu. Scrolling down past the regular training missions will reveal any secret missions unlocked thus far. Normally I don't like to use codes, but the tasks required to unlock the secret missions are extremely difficult and a bit ridiculous, such as killing more civilians than enemies in an arbitrary mission. So, like everyone else who has reached this point, I entered a code into the password screen and played all the secret missions at my leisure. They don't make for spectacular rewards, anyway. Secret 1 - Civilian Revolt 5-01 ============================================================================= Command: The civilian population has revolted, and are attacking the police. Take out 50 vehicles within the time limit. Mission Detail Weapons Load ------------------------------- ------------------------------- Gunship Havoc Cannon-30mm Charge Wingman None Hyper-Velocity 60 Ground Team None Matra-Rocket 50 Bomblets 80 Bomb-1000 10 Bomb-500 20 Laser Charge Primary Objectives: None Secondary Objectives: None In less than 2 minutes 50 seconds you are to destroy 50 civilian vehicles, which is rather easily done. Keep in mind that stationary (parked) vehicles don't count. So it becomes a game of seeking tiny vehicles in motion. They are all easily destroyed, requiring only a few hits from the cannon or laser and a single hit from any other weapon. Use of hyper-velocity missiles will make this mission a cakewalk, seeing as how they are plentiful, kill in one shot, and have very generous collision detection. To maintain shield integrity in the midst of the constant fire, lock altitude at about 150m and keep moving while looking at the ground. And while crossing domes is allowed, it really isn't necessary. Secret 2 - The Suspect 5-02 ============================================================================= Command: The undercover car has been proven to meet the required specification. We now require you to complete a full mission using the vehicle. Last week's raid on the weapon warehouse lead to the arrest of a certain Rogan Edwards. As he has made bail, you are required to track him and report his destination. You will need to remain close enough not to lose him, although you are warned that he is likely to panic if he realizes you are there. Do not fire at the suspect unless you are directly fired upon. He will depart G-Police HQ in 30 minutes. Once you have reported his destination, a team will be sent to raid the premises. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID Civilian Cannon-30mm Charge Type Gang Fighter Missile-IR 10 Weapon Cannons Matra-Rocket 20 Armor Light Beacon 5 Mission Detail ------------------------------- Vehicle Undercover Car Wingman None Ground Team None |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______|ŻŻŻŻ|_______| Hoenir | | | |____| |_____________| | | Finnr | Mitsina | | | | | |____________| | | Devorr | |ŻŻŻŻŻŻŻŻŻŻ| | | 1 | |ŻŻŻŻŻŻŻŻŻŻ| | # | | Egdir | | |______| | |__________| |__________| | | | | |ŻŻŻŻ| | 2 |Adal |____| | | | | Skuld |ŻŻŻŻŻŻŻŻ| | 3 | | | | 4 | | 6 | |________| Primary Objectives: Follow Rogan Eliminate gang fighters Protect Ground Team Gamma Eliminate Rogan Edwards Secondary Objectives: Destroy all gang units Part of the mission brief is derived verbatim from Campaign Mission 3, and indeed the events are almost exactly the same, except that there will be more enemy vehicles and you will be driving the undercover car. Driving is a bit trickier than flying. While it's great that all weapons are auto-targeting, tracking the target and keeping it within the HUD is difficult because the right analog stick is used to change your facing. A bit of finger maneuvering is required to look, target, and fire. But if you can deal with that hurdle, enemies should go down easily as long as you use a weapon with a high travel velocity. And so the mission starts just as it does with Mission 3, in which you have to follow Rogan Edwards across a few domes to find his ultimate destination. The two fighters in Adal dome are easily destroyed. He'll make two stops first, so you'll need to place beacons at those points. [3,4] Once he reaches his warehouse, his partners in crime will attack and he will flee. [5] A couple of mining droids and a few fighters will gang up on you, but try to get Rogan first. The undercover car's auto-targeting ability takes care of all enemy units easily. Also, the tiny car seems to be as durable as a Havoc. Secret 3 - Test Drive 5-03 ============================================================================= Command: We need to try out a new undercover car to see if it meets the required specification. Race through the hoops marking out a track. If you can complete the course fast enough, we may have further use for the new car. After you finish the course, you have thirty seconds to start another lap to try to beat your best time. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID G-Police Cannon-30mm Charge Type Hoop Weapon None Armor None Mission Detail ------------------------------- Vehicle Undercover Car Wingman None Ground Team None ____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | . . . ..| |ŻŻŻŻ| | Hoenir | | . . ..|. |____| |_____________| | . . ..| . Finnr |. . . ..| . |. .. | . |. . . . ...| . |______._____| . Mitsina | . | . __________ | . | 2 1 | |___ . | . . | |ŻŻŻŻŻŻ.. .| . | . . | | .| . | . . . .|______|. . . . . | . |_.________| |__________| . . Devorr Egdir . . . . . . . . . . . . . . . . |ŻŻŻŻ| |Adal| |____| |ŻŻŻŻŻŻŻŻ| | | | Skuld | | | | | |________| Primary Objectives: None Secondary Objectives: Finish the course in less than 2 min 10 sec Finish the course in less than 1 min 50 sec Finish the course in less than 1 min 34 sec As I said before, the Undercover Car is tricky to use. It certainly doesn't feel like a car in motion. First, remember that top speed is achieved with a double-tap of the accelerator, which is the same as a Havoc's afterburner controls. Second, always go at top speed-- the car doesn't seem to have much momentum. Third, make turns at no more than 90 degrees at a time, otherwise the vehicle will slow down quite a bit. Fourth, the only way to finish the course in less than 1:34 is to find the shortest route through the hoops, which means that you'll need to cut corners. When a hoop is placed at a turn, aim for the edge of the hoop when going through. Finally, if you bump into anything, you may as well restart. Somehow, if you exit Mitsina's east tunnel, you enter Devorr. Then again, there is no tunnel to Finnr according to the map. Secret 4 - Escort Duty 5-04 ============================================================================= Command: Natalie Argenta, the Krakov president, is currently sheltering in a fortified bunker at the space port. She is understandably shaken as a result of the ambush and is now demanding an escort from the port to the Krakov Corporation HQ. She has personally requested that you be included in the escort. Tachikawa will be the accompanying pilot. You must shadow the president's limo until it is safely inside the Krakov HQ building. Intelligence suggests that trouble is likely. Be careful. Vehicles Detail Weapons Load ------------------------------- ------------------------------- ID G-Police Cannon-30mm Charge Type Riot Van Missile-IR 20 Weapon Cannons Matra-Rocket 30 Armor Med-heavy ID Krakov Mission Detail Type Limo ------------------------------- Weapon None Vehicle Riot Van Armor Light Wingman None Ground Team None _____________ ____ | 6 | |ŻŻŻŻŻŻŻŻŻŻŻŻ|_______| 5 |_______| | | | |____| |_____7_______| | | Finnr Hoenir | 3 4 | | | Mitsina| | | 2 _ 1 | ŻŻŻŻŻŻ|ŻŻŻŻŻ | | |ŻŻŻŻŻŻŻŻŻŻ| | | | |ŻŻŻŻŻŻŻŻŻŻ| | Devorr | | Egdir | | |______| | |__________| |__________| | | | | |ŻŻŻŻ| |Adal| |____| | | | | |ŻŻŻŻŻŻŻŻ| | | | Skuld | | | | | |________| Primary Objectives: Escort president's limo to Krakov HQ Secondary Objectives: Rendez-vous with president's limo Destroy roadblock Destroy roadblock 2 This is another driving mission that is based on a previous campaign mission. This time, the Krakov President, Natalie Argenta needs an escort (again), and even Tachikawa dies (again). The same enemies return, including the roadblocks. All of them are easily destroyed by driving ahead of the limo and eliminating them before she arrives. However, don't get too far ahead, because the limo driver will kidnap the president. Another thing to remember is to avoid blocking the path of the limo and its escort because your riot van will damage anything it contacts. Secret 5 - Droid Battle 5-05 ============================================================================= Command: Villeneuve Industries have recently designed and produced a prototype general assault battle droid. We want you to pilot the droid in a trial run under combat conditions. 1. Destroy Nanosoft fighter wing. 2. Destroy rampaging droid. 3. Defend Nanosoft base against a Krakov attack. Mission Detail Weapons Load ------------------------------- ------------------------------- Vehicle Battle Droid Cannon-30mm Charge Wingman None Missile-IR 30 Ground Team None Star-Burst 30 Fire-Streak 50 Bomblets 10 Matra-Rocket 50 Bomb-1000 10 Bomb-500 10 Plasma Charge Laser Charge Primary Objectives: None Secondary Objectives: None Here's a fun mission--simple seek-and-destroy. New vehicle, new map, and a new enemy unit, the Argon Gunboat. You'll have to destroy one of these behemoths after going through a slew of fighters, bombers, and droids. Also, Tachikawa is alive for this one. Having experimented a bit, I've found that the only way to fail the mission is to die. Secret 6 - Car Chase 5-06 ============================================================================= Command: Five gang vehicles are leaving the scene of a robbery. The dome exits have been sealed, so they cannot escape from the dome. Track down and destroy the gang vehicles. Once eliminated, destroy the four mining robots rampaging through the streets. Gang aircraft are also said to be in the area, destroy them too if the opportunity arises. Good luck. Mission Detail Weapons Load ------------------------------- ------------------------------- Vehicle Riot Van Cannon-30mm Charge Wingman None Missile-IR 10 Ground Team None Hyper-Velocity 30 Fire-Streak 10 Laser Charge Primary Objectives: Destroy gang vehicles Destroy mining droids Secondary Objectives: Clear sky This is another seek-and-destroy mission. This time, you're driving a riot van and have to eliminate five gang vehicles and four mining droids, in no particular order. It's basically them and you inside an arena. The gang vehicles are easily destroyed and pose little threat. The droids carry lasers, so it's best to shoot from a distance that is close enough to target but far enough to evade their detection. Several fighters will spawn once all the droids are destroyed while at least one gang vehicle survives. _____________________________________________________________________________ ============================================================================= Conclusion 6-00 ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In case you were wondering, this document contains no cheat codes or GameShark codes. However, they are easily found by running an Internet search. For the best gaming experience, I discourage the use of cheats. Furthermore, since I did not discover the codes on my own, it would be inappropriate to include them here. Campaign Structure 6-01 ============================================================================= Missions 1-15 - Corporate Bonds ------------------------------------------------------------------- |ŻŻŻŻŻ| |ŻŻŻŻŻŻŻ| | Hodr|____| Rigr | | | |_______| ŻŻŻŻŻ | | ___________ |ŻŻŻŻŻŻŻ| | | __ | Ottar | | Juno | | |____| |___| | |__| |_______| | | Skoll | ŻŻŻŻŻŻŻŻŻŻŻ | |ŻŻŻŻŻŻŻ| | Nori | |_______| | | _______ __ _______ |ŻŻŻŻŻŻŻ| | |___| |___| |____| Freki | |Mitsina| |__| | Hoenir| | | | | Finnr ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ |_______| ___ | | | Devorr | | | |ŻŻŻŻŻ| | | |Modi | |___|ŻŻŻŻŻ| |___| |_____| |Egdir| Fadir | | ŻŻŻŻŻ |ŻŻŻ| | | |___| \ | \_____ | |ŻŻ|Adal \ | |__| | | | |ŻŻŻŻŻŻŻŻŻ| | __| | |ŻŻŻ| |ŻŻŻŻŻŻ|__/ | Nama |_ _______ | |Skuld | Loni | | | \__| | |___| |______| |_________| | Tindr | | | ___| | | | / |_______| \ | / \ |ŻŻŻŻŻ|__/ \______| Nar | | | |_____| The campaign starts with an investigation into illegal military- grade weapons smuggling by gang factions. One of the smugglers was apprehended and followed after making bail to determine his base of operations--a warehouse in Skuld. Examination of the evidence suggested that the Krakov corporation was involved. However, this allegation was under question when the gang factions attacked Krakov's President upon her arrival at the spaceport in Mitsina. Unfortunately, a G-Police pilot mysteriously crashed while escorting the President to Krakov HQ in Hoenir. Once the immediate threat was eliminated, the wreckage left from the gang vehicles was shown to lack human remains. This strange development left the G-Police with three questions: what was the source of the smuggled weapons, how were they being controlled, and what was causing G-Police vehicles to malfunction? The attacks on the Krakov President absolved the company of blame and warranted protection from G-Police, but soon the company's vehicles started attacking civilian and Nanosoft structures in Nar and Tindr. Krakov insisted they were malfunctioning due to a programming virus, but these activities garnered renewed suspicions of their motives. As a result, G-Police were forced into the awkward position of thwarting further damages from Krakov yet protecting the company from terrorist gangs. The G-Police Tech Lab examined the remains of the terrorist craft to discover a cortex chip used to automate the vehicles. Furthermore, the malfunctioning G-Police gunship was shown to have the same navigational program virus. At that point, G-Police were left with two questions: what was the source of the smuggled weapons and who within G-Police planted the virus? Throughout the investigation, Krakov blamed Nanosoft for the attacks. As a result, Krakov started attacking Nanosoft's structures in Hodr and Rigr. This was in violation of G-Police orders, so they quickly acted to thwart Krakov's raids and eliminate its equipment. The systematic elimination of Krakov's offensive equipment led to arrests and the seizure of its HQ in Hoenir. However, these plans may have been misguided. Nanosoft attempted to destroy the Krakov HQ while G-Police retrieved the Krakov's data for evidence. Nanosoft suddenly became the primary suspect. But to what extent was Nanosoft involved? Missions 16-20 - Bear Market ------------------------------------------------------------------- |ŻŻ| | |Gunnr /|__| | | | | ||ŻŻŻŻŻŻ| || Pekko| ||______| __ | | |__|Vali | / Bavorr______|_________ \|ŻŻŻŻŻŻ| ____|ŻŻŻŻŻ| | \ | Oski | / | |__ | |ŻŻŻŻŻŻŻ| |______| / |_____| \ |Gondul | Goll |_______ | / | \_|ŻŻŻ| | | \ | | \_ |___| |_______| |ŻŻŻŻŻŻ| | | \ ______/ ___/ | | Kari | ____ |ŻŻŻŻŻŻŻŻ| | / / \ |______|ŻŻŻ| Har| | Durinn | |ŻŻŻŻŻŻŻ| |ŻŻŻŻŻ| |ŻŻŻ| | ŻŻŻŻ | |___/ŻŻ| Dia |__/ŻŻ|Fulla|ŻŻŻ|___| | |________| |_______| |_____| Buga |ŻŻŻŻŻŻ| |Erlik | ŻŻŻŻŻŻ Nanosoft acted quickly. Even before G-Police could begin pushing on the corporation, it waged attacks on G-Police structures. Nanosoft took these actions to cripple G-Police and distract them from their plans to build a vast military force in secrecy. G-Police patrols were being jumped when they came near Durinn, where Nanosoft's fighter base was built and supplies were shipped. Unfortunately, G-Police were forced into a reactionary position due to constant Nanosoft attacks on vital structures starting in Har and Erlik. After numerous skirmishes, G-Police managed to shift the balance of power westward into a stalemate in which Nanosoft was locked into its mining domes around Pekko. By cutting off Nanosoft's supply lines, G-Police were in a good position to strategically disarm its remaining forces. Unfortunately, further investigation revealed that Nanosoft was hiding a super weapon of some sort within their corporate domes. G-Police were left wondering what was the nature of Nanosoft's super weapon and who was the traitor? Missions 21-32 - Economies of Scale ------------------------------------------------------------------- Sarakka|ŻŻŻŻŻŻ| |______|ŻŻŻŻŻŻŻ| | \____ | __Ali __________/ \ ŻŻŻŻŻ|__| |ŻŻŻŻŻŻŻ| / |ŻŻŻŻŻŻŻŻ| / | |Valfodr| |ŻŻŻŻŻ|__________ | Mera |/ | |_______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ |Grimr| |Danr|ŻŻŻŻŻ|________| \ | \|_____|\ ŻŻŻŻ | | \_ \ | _______/ Hogni| | | | | |ŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻ| | | |ŻŻŻŻŻŻŻŻŻŻ|_____/ŻŻŻŻŻ|____| | | __|ŻŻŻŻŻ|___|ŻŻŻŻŻŻ|__\_| | ____| |Valhalla |__/ |Sudri| |Frodi | \_| Jumo |\ / | | ŻŻŻŻŻ |______| | | | |ŻŻŻŻ| |_________| | |__________| | |____| | | | | Hepti | | | | \ / / | \_______|ŻŻŻŻ|__/ / |Sequinek |Ymir| | _|ŻŻŻŻŻŻ| ŻŻŻŻ |ŻŻŻŻŻ|_/ |______| ____|Gipul| | / |_____| | |ŻŻŻŻŻŻŻŻ|__/ | / | Vitr |________|ŻŻŻ|Igaluk | | | |___| | |________|\ / |ŻŻŻŻ| \ |ŻŻŻŻŻŻŻ|__/Ż|____| \ | | Nuada \|Lodurr | | | | | |_______| Further advancement required that G-Police establish bases within Nanosoft territory. But first they had to reclaim vital structures in the outer domes surrounding Nanosoft's HQ in Valhalla. By clearing the outer domes' defenses, establishing G-Police bases, and thwarting Nanosoft retaliations, the G-Police were in a good position to set up a westward attack. Destroying Nanosoft's surveillance systems around Jumo allowed the G-Police to advance on their base in Lodurr without Nanosoft detecting their moves. The Nanosoft base was successfully destroyed, but the moment was spoiled when Horton was killed by the traitor, Ricardo, who escaped with Horton's cortex chip. Regardless, the G-Police continued Horton's original plans to gain ground into Nanosoft's inner domes despite facing increasing defenses toward its HQ. Great leverage was gained when Nanosoft's power station in Valfodr was destroyed and a base was established in Frodi. The corporation was left only with its reserve power and its remaining forces in Valhalla. The final assault on the HQ and its numerous defenses was difficult but successful. G-Police resumed normal patrols knowing that the Nanosoft threat had been decimated. But there was still one last unknown factor: what was Nanosoft's super weapon? Missions 33-35 - Foreclosure ------------------------------------------------------------------- |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Escolar | | | | | |____________| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |___ | | | | | | | |___ _____________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ____| Cabral | | | | | |___/ | | |___| | | Geri | | | | Caln | | | | | | | |____________________| |_____________| |_____________| | | _______________________________ | | | __/ | | / | | | | | | | | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | Asgard | | | | | | | |____________| | | | Daedalus | | | | | | | | | | | | | | | | | | | | | |_______________________________| During routine patrols, some residual Nanosoft units were spotted and traced to a series of abandoned mining domes. Nanosoft was clearly trying to mount a renewed insurgency. It was hoped that their super weapon would be contained in one of these domes, at which point the G-Police must eliminate it before it unleashed its full potential. Unfortunately, they couldn't know exactly the nature of the super weapon ahead of time. After narrowing down the suspect domes to Daedalus and Caln, the G-Police knew Nanosoft's defenses would only get stronger. A decision was made to cut their way into Caln, where Slater would confront his penultimate challenge, Ricardo. The traitor was flying a Venom craft and used its IR missiles against Slater. Eventually Slater did prevail and the G-Police confirmed that the dome was clear of all Nanosoft forces. The only remaining possible hideout for Nanosoft was the Daedalus dome. What could be awaiting G-Police within the dome walls? Nanosoft's super weapon, an enormous battlecruiser was discovered upon entering Daedalus. Capital-class ships of this type were outlawed due to the collapse of Earth's governing powers after the war's end. Nanosoft could forcefully take control of the United Earth Government and the interplanetary colonies if the battle- cruiser was operational. Destroying it required detonating a large bomb onto its core reactor. Once the last of Nanosoft's weaponry was destroyed, the G-Police force pronounced the campaign complete and reclaimed total control over Callisto. Characters 6-02 ============================================================================= Slater ------------------------------------------------------------------- As the protagonist in the game, Slater (his first name is not revealed in the NA/C version of the game) joined the G-Police force in Callisto to investigate the mysterious death of his sister, Elaine. Upon meeting his commander, Horton, Slater instantly aroused suspicion by using a false identity. However, Slater's trustworthiness builds as he dutifully completed his demanding objectives in his assigned missions. All is well until his wingman, Tachikawa, mysteriously crashed during an escort mission protecting the Krakov President, Natalie Argenta. Slater's flight recorder absolved him of blame, but the official report stated that Tachikawa's death was due to enemy attacks while Slater knew it was a malfunction. To make matters worse, it seemed Commander Horton knew the truth as well, but maintained the cover-up. Since the incident seemed similar to his sister's fate, Slater decided to investigate further. Slater and the other G-Police members discovered that Nanosoft and Krakov secretly conspired to usurp the authority of the United Earth Government by building a powerful military force with vast resources. Fortunately, the two corporations soon fought each other for ultimate control, thereby weakening their forces and allowing the G-Police to thwart their efforts. Krakov was first to be eliminated, but Nanosoft still represented a powerful adversary. Their secret weapon was an enormous battle cruiser, the likes of which had long since been outlawed. In order to automate their military force, Nanosoft needed cortex chips from skilled pilots--Elaine, Tachikawa, Horton, and others. The G-Police managed to systematically eliminate Nanosoft's dwindling forces and perform a direct assault on the battlecruiser, which Slater was given the task of destroying. With a powerful explosive loaded, he entered the battlecruiser and destroyed its core power unit. Upon returning to GPHQ, Slater felt satisfied that his sister's death had been avenged. Having completed his primary goal, he found a new purpose in life as a permanent member of the G-Police. Horton ------------------------------------------------------------------- Commander Horton was assigned to Callisto's G-Police unit despite submitting a request for a post on Mars. As a veteran fleet captain, Horton's past accomplishments are evident from his medals and the large prosthetic covering half his skull. He was responsible for maintaining order within the colony in the midst of gang factions and corporate warfare. When Tachikawa died during an escort mission, Horton covered up the truth of his death to maintain morale and avoid alerting Nanosoft, which Horton had suspected all along. With a stern voice and cunning strategy, he ordered his units and developed a plan to control the hostile forces on Callisto. Unfortunately, his skills were exactly what cost him his life. Nanosoft sabotaged Horton's request for Mars and diverted him to Callisto. This placed him in a vulnerable position to be killed by the traitor Ricardo, who took Horton's cortex chip back to Nanosoft to use as their battlecruiser's AI and draw from its military expertise. Speke ------------------------------------------------------------------- The Internal Affairs investigator initially arrived on Callisto to investigate the mysterious death of the pilot Elaine Slater. During the investigation, Tachikawa died due to his malfunctioning gunship, which indicated a traitor within the G-Police forces. Unfortunately, Speke could not uncover the traitor in time to prevent Horton's murder. With the ongoing corporate warfare and the G-Police without a commander, she then took command of Horton's unit and carried out his original plans to overpower Nanosoft and thwart their plans for domination. Natalie Argenta ------------------------------------------------------------------- As President of the Krakov Corporation, Natalie Argenta came under attack by militant gangs upon her arrival at Callisto. She requested the aid of G-Police, but they were soon suspicious of her motives when some units registered with her corporation began attacking civilian structures. She was adamant that she was not responsible, but was willing to pay for the damages as a sign of compliance. As it turns out, she truly was not responsible for the attacks because the units were malfunctioning as a result of a virus in their programs. However, G-Police eventually discovered that she allied with Nanosoft to take control over the United Earth Government's authority. The plan backfired when Nanosoft decided to claim total control for themselves by framing the Krakov Corporation and attacking its units. Krakov retaliated, but since their forces were weakened by Nanosoft, the G-Police easily took control of Krakov to prevent any further aggression. Reese ------------------------------------------------------------------- Following the events of Tachikawa's death, Reese, the flight software technician, investigated the remains of the wreckage and found suspicious evidence--a cortex chip used by the enemy units. Along with the other G-Police members, she was told Tachikawa's death was a result of an insurmountable enemy attack, but found evidence of a Crypto virus that caused a malfunction. She immediately suspected Slater, the flight leader during the mission, and forced him to tell the truth. He revealed his true intentions as a member of the G-Police and the truth of Tachikawa's death. Satisfied with his explanation, Reese decided to help Slater with his cause. Elaine Slater ------------------------------------------------------------------- Despite being an accomplished pilot in the G-Police, Elaine Slater crashed during a mission but her death was attributed to suicide. During her tour of duty on Callisto she maintained contact with her brother on Earth and told him about her friends and a new romance, all of which did not coincide with the reported suicide. Elaine's brother suspected foul play and decided to enlist in Callisto's G-Police unit to investigate the circumstances of her death. While acting as a loyal pilot, he discovered Nanosoft's fiendish plot of using the cortex chips of dead pilots to automate their weapons. His sister's death was merely a small part of the corporation's strategy for domination. Ricardo ------------------------------------------------------------------- Slater met Ricardo in the process of investigating Elaine's death. Following Tachikawa's death, Ricardo took over as Slater's wingman. Ricardo was Elaine's close friend and indicated that her death made him very remorseful. However, it turns out that it was all an act to cover up the his true intentions. While working for Nanosoft, he joined the G-Police and gained their trust but was really infiltrating GPHQ to plant viruses to sabotage the flight programs of skilled pilots. He would then take their cortex chips to be used to automate Nanosoft's military hardware. He had also killed Commander Horton, whose cortex chip was to serve as the AI in Nanosoft's battle cruiser. Slater managed to kill Ricardo while they were fighting each other, gunship to gunship, deep within Nanosoft territory. Tachikawa ------------------------------------------------------------------- 1st Lieutenant Hiroshi Tachikawa was an accomplished pilot in the G-Police until he mysteriously crashed during an escort mission. The official report cited a gang attack as the cause, but Slater knew that Tachikawa's gunship had malfunctioned. Commander Horton's cover-up made Slater suspicious of his superior's intentions. And evidence of a Crypto virus in Tachikawa's gunship proved that there was a traitor among the G-Police. Rogan Edwards ------------------------------------------------------------------- One of Slater's early missions involved finding and tracing unidentified weapons. It was discovered that Rogan Edwards was smuggling large quantities of military-grade weapons for distribution to unknown forces. Unfortunately, before the G-Police could attain more information from him, he was killed during a raid on his weapons warehouse. Daniels ------------------------------------------------------------------- Slater met Daniels in the process of investigating Elaine's death. Daniels was Elaine's close friend and indicated that her death made him very remorseful. Kreyzig ------------------------------------------------------------------- As one of Slater's wingmates, Kreyzig replaced the traitor Ricardo. About Callisto 6-03 ============================================================================= History & Mythology ------------------------------------------------------------------- Discovered by Galileo Galilee on January 7, 1610, Callisto appeared as merely a dot next to Jupiter. The satellite is the outer-most of the four comparably-sized Galilean moons, which include Ganymede, Europa, and Io. Their large size and high albedo (a measure of reflectivity) allowed Galileo to discover them with his primitive telescope and chart their paths. Galileo's study of Jupiter and its moons provided the evidence he needed to support Copernicus' heliocentric theory, which claimed that the Sun, not the Earth, was the center of the Universe. As a loyal companion of Diana (Artemis in Greek Mythology), Callisto wanted to live a chaste life like her mentor. Diana warned Callisto of the intentions of men and gods. When Jupiter noticed that Callisto was a beautiful woman, he seduced her by disguising himself as Diana. Callisto then bore a child named Arcas. Juno (Hera), Jupiter's wife, changed Callisto into a bear out of anger. Callisto had to abandon her son while she lived in the forest. As a young man, Arcas went hunting in the area and encountered a bear, not knowing it was Callisto. She rushed to embrace her son, but he killed her, fearing for his life. Jupiter acknowledged his role in the tragic event and commemorated the mother and son in the sky as the constellations Ursa Major and Ursa Minor--the big and little bears. Present Knowledge ------------------------------------------------------------------- Also known as Zeus in Greek Mythology, Jupiter ruled over Olympus as the god of rain and sky. Jupiter, the planet, is aptly named because it is the largest in the Solar System. Its size allowed even prehistoric peoples to see it in the night-time sky without the aid of optical instruments. It is the fourth most visible body in the Solar System behind Venus, the Moon, and the Sun. However large, most of its size is formed from thick layers of gaseous material and explains why there are no visible impact craters--its colored bands are layers of clouds swirling within their own zones of activity. Recently, the Galileo expedition revealed that Jupiter has its own faint ring belt. Jupiter's large size, gas composition, and ring system are characteristics shared with the other "gas giants": Saturn, Uranus, and Neptune. There are currently 61 known satellites of varying sizes orbiting Jupiter. Callisto is the third largest satellite (4806km diameter) in the Solar System, behind Saturn's Titan (5150km diameter) and Jupiter's Ganymede (5262km diameter), the largest satellite of them all. In fact, Callisto is only marginally smaller than the planet Mercury (4878km diameter), but only a third of Mercury's mass because Callisto is composed of 40% ice and 60% rock and iron. The rock and iron core is surrounded by a thick mantle of ice. According to NASA's Jet Propulsion Lab (JPL), unlike the other Galilean moons that have fully differentiated, Callisto's composition is believed to be only partially differentiated because its distance from Jupiter is sufficient to escape the compressional forces of the planet's magnetic field. Images of Callisto obtained by the Galileo spacecraft reveal an icy surface covered by innumerable impact craters. Generally, the number of craters within a certain area can be used to date any solid body in space. Also, patches of smooth surface indicate metamorphic resurfacing, as molten material from the core settles on the surface. Since there appears to be little evidence of resurfacing on Callisto, it is believed to be inactive and only altered by impacts for the last four billion years. According to Project Galileo, Callisto has the highest density of craters in the Solar System and is thus believed to be a "dead world". Game-Related Issues ------------------------------------------------------------------- The technology in 2097 must be very advanced to support life on Callisto and overcome its natural forces. The domes would have to block harmful solar radiation while trapping heat and permitting light. While water is plentiful, all other materials and energy necessary for habitation must be imported since only dirty ice and rock can be extracted. Gravity is another issue, seeing as how it is only an eighth of that on Earth. But that could be explained by the use of artificial gravity (the capital-class ships must have had artificial gravity mechanisms). On the other hand, maybe low gravity allows for the use of the citizens' floating vehicles. The game's science-fiction setting can be scrutinized based on our present knowledge of scientific facts, which differentiates it from pure fantasy. Indeed, some aspects of the game indicate that the developers based their decisions on research. Like most satellites including our own Moon, Callisto is in synchronous rotation with Jupiter, which means that on one side of the satellite, Jupiter will always be visible in the same location. It also means that on the opposite side, Jupiter will never be seen, which could explain why Jupiter is never visible in the game--all the domes are located on the trailing hemisphere (although this explanation does not excuse the Sun's absence). This makes sense if Jupiter interferes with communication with Earth. However, an instance of the game getting the facts wrong is when Horton says that any communication with Earth must be postponed for sixteen days to allow Callisto to clear Jupiter's shadow, which indicates they were using line-of-sight communications. It takes Callisto 16.7 days to completely orbit Jupiter, so if they waited sixteen days, they would be at the same place they started, essentially. And even if Jupiter obstructs communications, Callisto's orbit is so distant that the satellite would fall under the planet's shadow for only several hours. The colonies' citizens and structures are housed in fully contained domes that protect them from Callisto's frigid climate and isolate them from its thin carbon dioxide atmosphere. The domes are named after Callisto's craters, such as Valhalla (multi-ring basin), Gipul (catena), and Igaluk (simple crater). Curiously, there were some dome names that I could not find to coincide with any of Callisto's nomenclature: Escolar, Cabral, Caln, Juno, Devorr, and Daedalus. Either Psygnosis knows something that NASA doesn't or they made up the names. Based on a map of Callisto, the domes were given their names randomly, and not issued names according to crater location or size. The viability and practicality of agricultural domes is questionable. First, Jupiter is five times farther away from the Sun than Earth. Since the intensity of the Sun's energy has an inverse square relationship with the distance traveled, Callisto receives 32 times less light than Earth. In such a low-light environment, high-yield crops as we know them cannot thrive. Also, attempting agriculture in an environment that regularly endures eight days of darkness is likely difficult, if not impossible. Second, surely the vast majority of raw materials used for colonization must be imported. And events in the game indicate that inter-planetary travel is relatively cheap. Considering the enormous amount of fertile soil required for sustainable agriculture that must be imported, simply importing the food seems more cost-effective and convenient than constructing an elaborate agrarian ecosystem. According to The Nine Planets website, there are several other bodies that are more suited for life due to three basic attributes: presence of water, complex chemistry, and warmth. These bodies include Mars, Jupiter's Europa and Io, Saturn's Enceladus and Titan, and Jupiter itself. Also, according to Galileo Project Scientist Dr. Torrence Johnson of JPL, the likelihood of a spark of life occurring on Callisto is "doubtful," and instead focuses on Europa as a promising site. So why did the game's developers choose Callisto as a setting? Callisto's vast supply of H20 is a good guess. Its carbon dioxide atmosphere is relatively non-hostile. But according to the back story, the colonies were constructed primarily for industrial mining rather than habitation. If so, the corporations would have better mining locations elsewhere because Callisto's surface is a frozen wasteland, so its viability as a resource site is very limited. Earth's ore-bearing rocks were formed as a result of millions of years of chemical, climatic, and geologic activity; Callisto evidently exhibits none of these traits. The corporations would likely find only vast quantities of dirty ice. From a development standpoint, Callisto's simplistic nature spared the game's creators from having to answer difficult questions. At the time of development, there were many uncertainties and even more unknowns regarding the satellites. The game's ultimate setting had to be believable. What color is its sky? What is the composition of its atmosphere? What does its landscape look like? By choosing Callisto, the developers simply had to program a black sky over a vast expanse of ice. In that regard, the recreation is relatively accurate. However, the in-game terrain should have featured more craters that appear as mountains and hills of soot- covered ice. Instead, some areas of the landscape appear very Mars-like with its rust-colored terrain and deep canyons. These decisions may have been made to provide for more varied scenery and dynamic gameplay. Since so many aspects of the game conflict with present scientific knowledge, it would seem the developers chose the setting randomly while knowing only that space is very cold and dark. However, it's possible that Callisto is not special at all, and that colonies have been built on numerous other moons and planets in the Solar System in order to exploit every resource. Before the Galileo spacecraft's first close-pass observations of Callisto on November 4, 1996, information on Jupiter and its satellites were obtained from cursory observations from the Pioneer and Voyager fly-bys in the 1970s. The game's development team may have utilized new data as it was being published by JPL because the game was released in October 1997, and likely was in development at least a year prior. Game-related information that conflicts with present knowledge may be due to a lack of information or changing views in light of new discoveries. And while Callisto is unlikely to support life on its own, the realm of science fiction allows for convenient solutions to even the most pressing problems. In the end, perhaps Callisto was chosen simply because it had a cool name. Society ------------------------------------------------------------------- G-Police was released in 1997 and takes place exactly a century later in 2097 (see the date of Horton's message to Slater after Mission 5). In an attempt to forecast aspects of the future based on the state of the world presently, the developers have created a cosmopolitan future society in the game. This is evident when considering the names of some characters: Tachikawa, Ricardo, Slater, Kreyzig. These characters are obviously of Japanese, Latino, American, and Russian descent, respectively. This racial harmony is likely a result of the initiative taken by Earth's nations to form the United Earth Government to maintain order in the inter-planetary colonies. As a result, the G-Police forces are composed of members from a variety of countries. Thankfully, Psygnosis employed voice actors whose accents were not exaggerated. For example, Tachikawa is Japanese, but he did not have a heavy accent and spoke English well. Equality among the sexes is evident, as well. For example, Elaine Slater was a highly skilled and well decorated pilot. And while this is a dubious distinction, her pilot skills were valuable enough that Nanosoft killed her for her cortex chip. Natalie Argenta is the president of a large corporation. Speke, previously an Internal Affairs investigator, took command of the G-Police unit after Horton was murdered. And based on the videos that showed the G-Police members attending the mission briefs, there is a good ratio of women to men at GPHQ. Corporations of the future have attained vast power and resources that rival that of entire nations. In fact, Nanosoft was attempting to oppose the authority of the combined forces of the United Earth Government. Nanosoft is obviously a play on Microsoft, which is often considered a threat to businesses as well as society itself. Also, while I'm not sure what kind of business Nanosoft is in, both corporations produce hardware despite having names that denote only software. While the structure of the game does not allow for leisurely exploration, I did manage to find a building that looked like a cathedral. This indicates that religion has endured the postmodern era, but it is unclear how much of a presence the Church has among the population. Mission 31 allows you to resume normal patrols. At one point during the mission you are to follow a Nanosoft freighter. Along its path, you can find a large, enigmatic statue atop a pedestal in a park area near a casino. It looks to be stone or metal shaped as a kneeling male figure with wings and holding a staff. I have yet to determine the identity of this figure. Since planetary nomenclature is often derived from Greek or Roman mythology, I first searched those characters to find a matching description, but to no avail. Realizing that Callisto's crater names originated from Norse mythology, I searched those characters, but again failed. After an exhaustive search I can only conclude that the figure is an original construct in the Art Deco style. Similar to the settings of Blade Runner and the Wipeout series, the advanced cityscapes in G-Police are littered with advertisements. Their glowing colors break the dark monotony of the metropolis. While most of the products and companies were created for the game, Diesel and Fujifilm logos are existing trademarks and can be found among the domes, as well. Diesel is an Italian company, while Fujifilm is a Japanese one, which further reinforces the sense of a cosmopolitan future society. Resources ------------------------------------------------------------------- Project Galileo: http://www.jpl.nasa.gov/galileo/ The official government website established to post information derived from the Galileo spacecraft. Likelihood of life occurring on Callisto: http://www.jpl.nasa.gov/galileo/news32.html A Galileo Project scientist speculates on the feasibility of life on the Galilean moons. Revised theory on Callisto's composition: http://www.jpl.nasa.gov/galileo/news20.html Apparently Callisto is special and is used to gain new insight into the nature of other bodies. International Astronomical Union; Callisto Nomenclature; Craters: http://planetarynames.wr.usgs.gov/jupiter/callcrat.html A comprehensive and authoritative database of Callisto's named craters and their essential statistics. Evidently, their names are derived from Norse Mythology. Note also that all of the crater names used in the game were adopted in 1979, suggesting that Psygnosis was using old information that had not been updated with crater names adopted in 1988 and 1997. I don't know why the developers decided to create some of the dome names rather than sticking with the existing nomenclature; there are plenty of other names from which to draw. Callisto topographic map: http://planetarynames.wr.usgs.gov/images/callisto_comp.pdf The names and locations of Callisto's craters are presented over a beautiful photomosaic map. Requires Adobe Reader. The Nine Planets: http://www.nineplanets.org/ This excellent resource of information on the Solar System is presented in an accessible manner and is actually fun to peruse. In particular, check out the relevant pages on Jupiter and Callisto. Phil Plait's Bad Astronomy: http://www.badastronomy.com/ Entertaining and enlightening site devoted to expose the truth behind the misconceptions and outright fallacies of astronomy in movies, TV, and the news. How hard is it to create entertainment based on solid science? Apparently, it's nearly impossible, based on his list. I include the site here because it inspired me to scrutinize the facts presented in G-Police. Celestia: http://www.shatters.net/celestia/ COOL space simulation that allows exploration of the Solar System, even the Universe. Experience Callisto's synchronous rotation and marvel at the enormous Valhalla crater. Watch as Mercury zips around the Sun while Pluto plods along sluggishly. Follow the paths of historic spacecraft as if you were inside. Travel to the farthest reaches of the Universe in seconds! Rendered in full 3D and absolutely free, Celestia is the perfect application to facilitate education and enjoyment of the Universe. Revision History 6-04 ============================================================================= March 23, 2006: Version three - Minor expansion of some existing sections. Removed some unnecessary elements. - Plotted sequential key locations and mission waypoints to maps. - Changed Weapons Details to indicate start-of-mission payload. - Added spoiler-free descriptive mission titles. - Added "Campaign Structure" section. February 11, 2003: Version two - Added "Secret Missions" section. - Added "Characters" section. - Adjusted formatting of maps and mission details to fit nicely within the 67-space column width. - Added "Game Structure" section. - Added "About Callisto" section. August 11, 2002: Version one - Initial publication. This is my second game guide. August 1, 2002: - Started writing this guide. Copyright 6-05 ============================================================================= İ 2006 Khoa Vuong. This document is intended for personal use only. It may be distributed only in its entirety and via a non-commercial medium. Any misappropriation is strictly forbidden under copyright law. All material within single quotes () is derived from the game or its accompanying manual and is copyright Psygnosis Limited. G-Police and Psygnosis are trademarks of Psygnosis Limited.