From: button95@pe.net (John P. Campbell) Newsgroups: rec.games.video.sony Subject: Re: Iron & Blood Help - irnbld.txt [01/01] Date: 31 Jan 1997 20:02:46 GMT This should be just about everything. BEGIN -- Cut Here -- cut here Iron & Blood moves TORGO'S MOVES Combo Hi -- Up + Circle, Circle Combo Med - Circle, Circle + Triangle Combo Low - Down + Circle, X Head Butt Charge -- Forward, Forward + Triangle Dwarven Thrower Hammer -- Half circle clockwise from top, Triangle Abilities that can be acquired Magic Ability (Earth Tremor) -- Triangle + Circle, Square + X Arcane Power (Anti Magic Aura) -- Continuous effect. No button press Acquire Artifact (Only on his Background) -- Up + Circle, Up + Circle LUTHOR'S MOVES Combo Hi -- Up + Circle, X Combo Med -- Circle, Circle, Circle Combo Low -- Down + Circle, Circle +5 Holy Avenger Attack -- Forward + Triangle (This attack can be steered) One Armed Throw -- Forward + Square + X Impale Attack -- Forward, Forward + Triangle (Can be steered) Abilities that can be acquired Magic Ability (Aura of Invulner.) -- Forward + Circle, Forward + Square Arcane Power (Heal) -- Half Circle Cw from Top, Triangle Acquire Artifact (Only on his Backgrnd) -- Forward + Circle, Forward + Square ERLAND'S MOVES Combo Hi -- Up + Circle, Square, Square Combo Med -- Circle, Forward + Circle Combo Low -- Down + Circle, Down + Triangle Tornado Slash -- Half Circle CW From Right, Circle Flame Arrow -- Triangle + Circle, Square + X Abilities that can be acquired Magic Ability (Fireshield) -- Forward + Triangle, Backward + X Arcane Power (Arrow of Slaying) -- Full Circle CW from top, Triangle Acquire Artifact (Only on his Backgrnd) -- Triangle + Circle, Square + X DARIUS' MOVES Combo Hi -- Up + Circle, Triangle, X Combo Med -- Circle, Triangle, X Combo Low -- Down + Circle, Circle, Circle Long Strike -- Circle + Triangle, X Spinning Slash Jump -- Half Circle CW from top, Triangle Abilities that can be acquired Magic Ability (Magic Trident) -- Forward + Circle, Forward + Circle, Forward + Circle Arcane Power (Heroic Stance) -- Continuous Power (Can't be knocked down) Acquire Artifact (Only on his Backgrnd) -- Triangle, X XENOBIA'S MOVES Combo Hi -- Up + Circle, Square Combo Med -- Circle, Forward + Square Combo Low -- Down + Circle, Triangle Impale -- Forward, Forward + Triangle Double Jump Kick -- Up + Triangle + Circle Forward Dive/Dodge -- Forward, Forward + X Abilities that can be acquired Magic Ability (Siren Call) -- 3/4 Circle CW from top, Square Arcane Power (Shield of Reflection) -- Reflections Projectiles on Blocks Acquire Artifact (Only on her Background) -- Forward, Forward + Triangle IGNATIUS MAX'S MOVES Combo Hi -- Up + Circle, Tirangle Combo Med -- Circle, Square, Square Combo Low -- Down + Circle, Square Dagger Throw -- Half Circle CCW from right, Triangle Quick Spin Attack -- Half Circle CW from right, Square Dagger Leap -- Up + Square + X Abilities that can be acquired Magic Ability (Dagger of Venom) -- Square + X, Circle + Triangle, Square + X Arcane Power (Stealth Backstab) -- Half Circle CW from right, X Acquire Artifact (Only on his Background) -- Up + Square + X SHINESTA'S MOVES Combo Hi -- Up + Circle, Square + X Combo Med -- Circle, Circle + Triangle Combo Low -- Down + Circle, X 6 Blow Combination -- Forward, Forward + Triangle, Forward + Triangle Pole Vault Attack -- Up + Circle + Triangle Groin Shot (Works on males) -- Half Circle CW from top, Circle Strike Behind Back -- Square + X Abilities that can be acquired Magic Ability (Staff of Striking) -- Half Circle CCW from top, Square Arcane Power (Natural Healing) -- Continuous, heals fully between matches Acquire Artifact (Only on her Background) -- Half Circle CW from top, Circle RED CLOUD'S MOVES Combo Hi -- Up + Circle, Up + Circle, Up + Circle Combo Med -- Circle, Circle, Circle Combo Low -- Down + Circle, Down + Circle, Down + Circle Earthqauke -- Triangle + Circle, Triangle + Circle Teleport -- Square + X, Square + X Dispel Magic -- Forward + Circle + X Abilities that can be acquired Magic Ability (Vortex Spell) -- Full Circle CW from top, Triangle Arcane Power (Weight of the world) -- Continuous, When Red Cloud falls, it causes an earthquake Acquire Artifact (Only on his Background) -- Triangle + Circle, Triangle + Circle URGO'S MOVES Combo Hi -- Up + Circle, Triangle Combo Med -- Circle, Triangle, Triangle Combo Low -- Down + Circle, Square + X, Square + X Breathe Fire -- Forward + Triangle + Circle Leap Knockdown -- Up + Square + X, Up + Square + X Fire Claws -- Forward + Square + X Abilities that can be acquired Magic Ability (Stone Shield) -- Backward + Circle, Backward + Circle Arcane Power (Petrify) -- Half Circle CCW from left, Circle Acquire Artifact (Only on his Background) -- Forward + Triangle + Circle ARDRUS' MOVES Combo Hi -- Up + Circle, Up + X Combo Med -- Circle, X, X Combo Low -- Down + Circle, Circle, Circle Life Drain -- Half Circle CCW from top, Square Bludgeon of Doom -- Up + Circle + X Stone Fist -- Forward + Triangle, Forward + X Abilities that can be acquired Magic Ability (Aura of Fear) -- Forward + Circle, Forward + Square Arcane Power (Vampirism) -- Continuous, Gains life each time he hits Acquire Artifact (Only on his Background) --Forward + Triangle, Forward + X SASHA'S MOVES Combo Hi -- Up + Circle, X, X Combo Med -- Circle, X, X Combo Low -- Down + Circle, X, X Forward Dodge -- Up + Triangle + Circle Rending -- Forward + Circle, Forward + Circle Abilities that can be acquired Magic Ability (Call of the wild) -- Full Circle CCW from top, Circle Arcane Power (Blood Lust) -- Circle + X Acquire Artifact (Only on her Background) -- Forward + Circle, Forward + Circle NYM PYMPLEE'S MOVES Combo Hi -- Up + Circle, Triangle Combo Med -- Circle, Square, Square Combo Low -- Down + Circle, X Scare Attack -- 3/4 Circle CW from top, X + Square Lunatic Charge -- Forward + Circle, Forward + Circle, Forward + Circle LIghtning Rod -- Up + Square + X Abilities that can be acquired Magic Ability (Demonic Whirlwind) -- Half Circle CCW from left, Square + X Arcane Power (Fire Belch -- Half Circle CCW from left, Triangle, Circle Acquire Artifact (Only on his Background) -- Triangle + Circle, Square + X, Triangle + Circle BALTHAZAAR'S MOVES Combo Hi -- Up + Circle, X, X Combo Med -- Circle, Square, Sqauare Combo Low -- Down + Circle, Circle, Circle Headsman's Chop -- Half Circle CW from top, Circle Crushing Heel -- Square + X, Square + X 360 Spin High Chop -- Forward + Triangle, Forward + Triangle Abilities that can be acquired Magic Ability (Axe of Dancing) -- Triangle + Circle, Triangle + Circle, Square + X Arcane Power (Blood Fever) -- Forward + Triangle, Forward + X Acquire Artifact (Only on his Background) -- Square + X, Square + X KAURIK'S MOVES Combo Hi -- Up + Circle, Triangle Combo Med -- Circle, X Combo Low -- Down + Circle, X Dervish Attack -- Half Circle CCW from top, Triangle Magic Flail -- Triangle + Circle, Triangle + Circle Abilities that can be acquired Magic Ability (Explosive Flail) -- Half Circle CW from top, Triangle Arcane Power (Force Chock) -- Backward + Square, Backward + X Acquire Artifact (Only on his Background) -- Half Circle CCW from top, Triangle BALOK'S MOVES Combo Hi -- Up + Circle, Triangle, Triangle Combo Med -- Circle, Circle + Triangle Combo Low -- Down + Circle, Square + X Vampiric Attack -- For. + Triangle + Circle, For. + Square + X, For. + Triangle + Circle Overbear -- Forward + Circle, Forward + Circle Abilities that can be acquired Magic Ability (Darkshield) -- Triangle + Circle, Triangle + Circle, Square + X Arcane Power (Curse) -- Continuous, opponent loses TWO lives when killed Acquire Artifact (Only on his Background) -- Forward + Circle, Forward + Circle STELLEREX'S MOVES Combo Hi -- Up + Circle, Circle + Triangle Combo Med -- Circle, Circle, Circle Combo Low -- Down + Circle, Circle Circle of Protection -- Up + Circle + X Explosive Runes -- Square + X, Triangle + Circle Abilities that can be acquired Magic Ability (Detonation) -- Forward, Forward + Square + X Arcane Power (Withdraw) -- Backward, Backward, Backward, Backward + Square Acquire Artifact (Only on his Background) -- Square + X, Triangle + Circle BOSS CODES To play the boss characters, use the indicated button sequence while on the character selection screen. The button sequence will make the boss in question available for selection. MINION OF CHAOS: L1 + L2 + R1 + R2 + Up + X AVATAR OF ORDER: Left + Square, Right + Circle LORD OR CHAOS: Half circle ccw from Up, Triangle + X STRAHD: Full circle CCW from Up, R1, R2, L2, L1 EXPLANATION OF ARTIFACTS A player may posess any number of artifacts, and may choose any artifact to take with any of his characters into a match. And, the player may use the same artifact with different characters on successive matches. Also, remember that if you take an artifact into a match and subsequently lose the match, you will permanently lose the artifact. So if you want to go into the match WITHOUT an artifact, use one of the shoulder buttons when the artifact selection screen comes up. This will bypass the artifact selection screen. NOTE: All artifacts can be categorized into one of 3 types: 1) Continuous - requires no button presses for its functionality. Lasts for the entire match. 2) Active - Can be activated at any time during the match by pressing: Triangle + Square 3) External: Must be used during the character selection, after the artifact is chosen FOUND ON TORGO'S BACKGROUND: Ring of Equilibrium : Continuous effect - The wearer of this artifact is much more stable on the battlefield. His chances of being knocked down on any given attack are halved, while his chances of knocking his opponents down are doubled. FOUND ON LUTHOR'S BACKGROUND: Spirit of The Martyr : Continuous effect - The user of this artifact becomes enchanted in the following manner: Whenever he/she is struck, the damage is inflicted, but an equal amount of damaging energy is stored in the Spirit of the Martyr. Whenever the enchanted character strikes back, all energy that has been accumulated into the Spirit of the Martyr is released with the attack. If the attack is not blocked, all of this extra damage will be inflicted on the target. If successfully blocked, the Spirit is drained of the energy, and must begin accumulating energy anew. FOUND ON ERLAND'S BACKGROUND: +4 Ring of Protection : Continuous effect - The user of this artifact has a greatly increased armor class. This blunts the amount of damage that he receives from being struck by any damaging attack. FOUND ON DARIUS' BACKGROUND: Trial of Champions : External effect - This artifact must be used during the character/artifact selection sequence. After choosing to use this artifact, the owning player may then choose to override his opponent's choice of fighter selection. In other words, assume that the owner of the Trial of Champions is using Ignatius Max, and his opponent chooses Sasha. However, the owner of the Trial decides that he doesn't like being matched up against Sasha, or better yet, his opponent has recently used Balok in a fight, and now Balok is gravely injured and hasn't fully healed. The owner of the trial will use this artifact and force his opponent to use Balok in the upcoming match, rather than Sasha, thus giving himself a distinct edge in the upcoming match. FOUND ON XENOBIA'S BACKGROUND: Fire of Retribution : Continuous effect - If the opponent uses an artifact that was taken from an evil character's background, the user of that chaos artifact receives damage whenever that artifact is used. Continuous effect artifacts will cause a slow drain of life from their posessors. FOUND ON IGNATIUS MAX'S BACKGROUND: Ring of Teleportation : Active effect - This artifact can be used just like Red Cloud's Teleportation spell. It will transport its user to a random location in the arena. There is no chance that it will transport the user outside the arena. The Ring can be used 3 times per match. FOUND ON SHINESTA'S BACKGROUND: Talisman of Health : Active effect - This artifact can only be used once during a match. When used, for as long as the user is not hit, he/she will slowly increase in hit points, up to max. Once max hit points are achieved, or the user is hit for damage, the effects will be terminated. FOUND ON RED CLOUD'S BACKGROUND: Signet of Holy Wrath : Active effect - Once activated... for the next 30 seconds all damage done by the weilder's non-magical attacks is doubled, but he/she may not block or dodge. This is especially effective when used in combination with Balthazaar's Blood Rage. FOUND ON URGO'S BACKGROUND: Bane Glyphs : Active effect - This effect works just like Stellerex's Runes. When activated, a small green glyph will appear on the ground. If the opponent moves over this glyph, even while dodging, it will explode on him, inflicting damage. Only one glyph at a time may be placed. The glyph will not affect the fighter who placed it. FOUND ON ARDRUS' BACKGROUND: Altar of Sacrifice : External effect - Must be used during character/artifact selection. When selected, the owning player must select one of his other characters to kill. Upon killing one of his other characters, the current fighter will have increased abilities of 3rd level magic ability and an arcane power automatically. FOUND ON NYM PYMPLEE'S BACKGROUND: Gauntlets of Thievery : Active effect - When the owning player attempts to use this artifact, there will be a 10% chance per level (The level of the fighter who is using the artifact) that he will be able to steal the artifact that the opponent is using. If successful, the Gauntlets of Thievery will be permanently removed from the owning player's inventory. FOUND ON SASHA'S BACKGROUND: Dark Essence : Continuous effect - The wearer's damage for all physical attacks is increased by 50%. FOUND ON BALTHAZAAR'S BACKGROUND: Aura of Misfortune : Continuous effect - Opponent's artifacts, arcane powers, and magic abilities will misfire 60% of the time. 10% of the time, they will be lost permanently. Such powers and artifacts WILL work 30% of the time, however. FOUND ON KAURIK'S BACKGROUND: Tempest : Continuous effect - This artifact causes a permanent lightning storm to erupt in a radius around the opponent. LIghtning bolts will strike near him at random. Soch bolts CAN effect the figher that owns the Tempest artifact. FOUND ON BALOK'S BACKGROUND: Ring of Invisibility : Active effect - When this artifact is activated, the wearer will become completely invisible until he/she executes some form of attack. Upon doing so, the wearer will revert to visibility again. The artifact can be used as often as desired in any given match. FOUND ON STELLEREX'S BACKGROUND: Voodoo Doll : External effect - Must be used during character/artifact selection. The combatant can assign damage to a non-active member of his team. For instance, if Balthazaar is fighting this match, he can assign all damage that he takes to Kaurik. Even if Balthazaar dies, it is Kaurik who will lose a life, not Balthazaar END -- Cut Here -- cut here