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Chronicles of the Sword (e)

Cover
"Chronicles Of The Sword"
walkthrough by Darksheer
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Notes: this game is one of the worst adventures I have played in my
life (sorry Psygnosis but its true). Keep difficulty on easy setting
or you may dislike this game even more than me. Take a note that some
of hotspots are so easily missed on the screen so please if you cant
find a spot I have described dont give up.


Talk to Lancelot. Wander through all rooms in castle to get acquainted
with surroundings and locations. Sometimes an item can be seen from
more than one location - if you cant interact with it from one - you
may be able from another (for instance a well in Tintagel). While you
do you must find a candle from candlestick in the dining room with
fireplace. Light the candle using it on fire in fireplace. Also pick
up a lantern from throne room and use it on your candle to make up a
lit lantern. At Wilf's stables (Wilf is a man who sits on the barrel)
take a scoop and a bucket. At smith's pick up a horseshoe. Go into
tower's door (the one with ivy growing to the right of it). There click
on the torch - this opens grate. Use lantern on darkness and then enter
cave. Pick up mushroom. There is a hotspot in the water (to the left of
the board above water) - click on it to get a skull. Use scoop on skull
to get rubies from it. Go further into cave. Get a dagger  and a cup
from altar and then return to the place where you pulled torch. Ascend
stairs and use sword on seahorse's eye (precisely). A wall will slide
so you can proceed to Merlin's room. Try taking his items and he will
appear. Talk with him. He will give you a  scroll. Go to the guarded
door to Morgana's rooms (from smith its left and upstairs). Talk to guard.
Then go back to castle and go right - there is a tankard under table.
Go to smith's and fill it with ale from one of barrels. Also give rubies
to smith and then  you will be able to get a helmet from the table
(if there is no helmet on the table do it later when you will need it).
Return to  guard and give him tankard. Enter door. Talk to King Arthur.
Give  him scroll. Return to Merlin, talk with him, go to King Arthur and
talk with him too. Now go back to the place where you gave a scroll to
King Arthur (pick up a helmet by the way as I mentioned above). Pick up
scroll. Use helmet on door. Enter door. Talk with Morgana. Give her a
scroll. After cutscenes and talking to Merlin return to  Morgana's room
and get a vial of dragon's blood from table. Now go and talk with Wilf,
Lancelot and King Arthur (one of this talks  triggers events so you can
leave Camelot after it). Return to the guard which you gave a tankard
of ale and talk with him - he will return tankard. Go to the place
where the guard of the Camelot gates was, exit. Go up. Go left. Use
helmet on water. Back to the right. Go up. Use dragon's blood on door.
Enter door. Right. Go to water. Use tankard on water. After combat
(SET DIFFICULTY TO EASY) return to Merlin and give him tankard. Go back
to Guinevere's well but go left instead of right. Here take a horn. Go
back to crossroads and go right to dragon's cave. Pick up a rock on the
walkway. Use horn on cave entrance. Enter cave. Take an egg (this one
isnt a correct one). Go right. Take a branch (not egg) from the nest.
Use helmet on the path above lava (near middle of the screen) - you fill
it with sand. Use helmet on egg and then take eggshell from floor.
Return to Merlin and give him eggshell. Go to faerie ring outside of
the castle, pick up a red toadstool and use it on ring - you now can
talk to faerie leader. Give him a cup. Return with his nugget to Merlin.
After cutscene talk with Demidtke the witch. She wants a mortar and
pestle from you. Head back to Camelot - there is a way to left from
campfire which leads to the screen with faerie ring. But by the way
pick up poppies (red flowers) from the screen to the north of faerie
ring. At Camelot go to Guinevere and talk with her. She will give you
mortar and  pestle. Return them to Demidtke.
She wants poppy seeds - try giving her poppies (wrong guess!) and use
dagger on bread in inventory. You will get poppy seeds - return it to
her. Return to campfire. Go down and then left. Talk with Brother
Anthony about honey. Left. Walk inside monastery. Talk with monk near
well. Find a spot on the door to stables on the right of the screen
and click there - you take straw. Soak straw in well  (you need
to walk to another screen to do it - walk down). Use straw on lantern
and then go to Brother Anthony and use straw to smoke bees and get
honey. Return it to Demidtke. Exit her  house. After talking go
downstairs. Pick up amphorae. Go left. Enter cave. Take rope. Go right.
Talk with smuggler. Return to monk near well and talk with him. Give
him amphorae. He will  give you mead and you bring it to smuggler and
he will help you. Pick up shell. Go right. Use sword on snake. Climb
up. Use sword on rattles. Go into the forest. Go right to faerie ring
(anther one). Pick up red toadstool and use it on ring. Talk to faerie
leader. Give him your ring. Exit. Go down some times to find a screen
with a road - you need to find a hard rock which is lying near the tree
in the middle of the screen just near the  road. Go back to the screen,
previous to faeries. Go up. Take a pole (the one in the right column,
the one with no skull on  it - almost the center of the screen). Go
forward twice. Use horn on the left pole, then use your pole on that
pole. Cross the bridge. Go to gates. Use hard rock on padlock. Pick up
chain from right gate. Enter castle. Go left. After combat & talks go up.
Go down. Find a hotspot on the walkway - its a key lying on it - pick
it up (if its not in this screen try neighbor screens). Go further
into cave. Use key on lamp to the left of the door, then use key on
doors. Exit. Exit. Talk with faeries. Exit room to the left. Click on
web to get a hair. Go right. Exit to the right of the faerie leader.
Use hard rock on the 2nd petrified tree from the right. Pick up a twig.
Go up. Enter door. Use twig on urn. You get a vial. Return it to faerie
leader. Give him Morgana's hair. Pick up sword. Go to the room with urn.
Go down. Go left. Kill Ragnar with sword. Click on him to get a locket.
Open it with dagger. Return opened locket to  faeries. After talking
return to Ragnar, go further, descend  stairs. Go to the cage with
skeleton - there is a hotspot just  under the 'skeleton' one - very
hard to spot but try and you will succeed. You will pick up a vial of
holy water. Return to Ragnar and pour it on him. See final movie - what
a lame!

GAME OVER

Thanks to Mark Ogier and Ari Jarvinen for help.

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