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Chocobo's Mysterious Dungeon (e)

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Chocobo: Mysterious Dungeon FAQ
Version 0.5
by Scott Dilley

Updates
v 0.1
	first version
v0.5
	added some game info
	hopefully fixed most spelling errors
	format and Japanese ASCII hopefully fixed

Future updates

In the next update I'll be adding new stuff to the items list, and correcting any information 
that may be incorrect.

*Note:  There is Japanese ASCII in this file, and you will need to use a Japanese ASCII viewer 
to see and print this text. I've also noticed that if your viewer has the ability to auto detect 
Japanese and Chinese Kanji, you might have a problem with a couple of the Kanji, for example the 
Rock Kanji near the end.  It should be fixed by setting your viewer to Japanese only. 
(This is on Njstar.)

Intro

	What can I say, Square just makes some of the best games around.  Chocobo is a fantastic 
game.  You run around an ever changing dungeon, collecting items and new weapons, basically 
trying to become more powerful, so you can defeat the increasingly powerful enemies.  All the 
characters and items are beautifully rendered sprites, and have that otaku look to them.  The 
gameplay is excellent, the sound effects are wonderful and the music is great.  The spells in 
the game are wonderfully done, some what reminiscent of Final Fantasy Tactics, however the 
summon stones and spell beads are where the graphics are unbelievable, you just have to see some
of these to believe them.  And of course, there's the CG sequences.  Square keeps surprising me
with how wonderful there CG is, and Chocobo's CG scenes are the best so far IMHO.  However I 
should warn everyone now, if you can't stand the super cute, super deformed otaku stuff, then 
you'll probably get sick watching this one.  On the other hand, if you like practically 
everything that comes out of Japan, especially the otaku SD stuff, then this is the game for 
you.

Story

	In the opening movie, you come walking into town, your side kick moogle Atra riding on 
you back.  You pass another chocobo at work in his garden on your way into town, and after 
conversing with him for a moment you continue on your way.  After your past the chocobo 
continues his work in the garden, hitting a violet crystal in the ground.  He picks it up to 
examine it, and what do you know, his eyes start glowing an evil violet color.  Later, you stop 
by the Gardner chocobo's house, and he has something to show you.  When you get to the 
door though, he promptly kicks you in and you fall into the dungeon.  And the adventure 
begins. 

Gameplay

	The game uses the typical ATB system from previous Final Fantasy games, but with a 
bit of a twist.  Your character and the enemies have a Active Time Battle system bar that 
appears underneath when they are getting ready to attack.  The enemy can only attack when 
it's bar is full, while you can attack at any time, however it's at the expense of attack power.  
Attack when the bar is full, and you get the strongest attack, but if your bar is only half 
full, then you only take off about half of what you would at you strongest.  Very helpful if 
your enemy is just about out of life, and you want to kill it before it can make it's attack.  
The twist in the ATB system deals with movement and actions.  For each move or action you take,
your enemy gets to make a move or action.  So if the enemy your fighting has no ranged attack, 
you could sit several spaces away, wait for your bar to charge fully, then kick or cast a magic 
spell at it, then run away, keeping you distance from your enemy until it's dead.  However it 
should be noted that  if your enemy can throw a ranged attack, or cast a spell, it can do so 
when its ATB bar is full, regardless whether you make a move or not.  When not fighting enemies,
you walk around, exploring the dungeon around you.  There are lots of traps, so it's wise to 
check ahead of you by tapping your foot forward every once in a while.


	Well that's the basics, so now we'll move on to the different aspects of the game that 
are important to play.

Game Stuff

Status bar:  Up at the top of the screen you'll see a line of white numbers.  The first set is 
	the floor your on, then your current level, then your current Hit Points/total Hit Points, 
	and finally your stamina.  
Map Display:  In the bottom right hand corner is your small auto map, with the blue areas being 
	where you have stepped, green where you have not stepped, red dots as enemies, 
	white dots as items and yellow dots as stairs.  Springs, traps, chests, ovens, bins, and 
	shelves are not displayed on the map.
ATB Bars:  These appear below your character and your enemies.  The longer the bar, the 
	longer it takes to charge for an attack.  The bar appears red when there is a physical 
	attack or kick/throw, and blue when a spell is being cast.
Status Bubble:  This is the little 'thought bubble' that appears above your head, indicating a 
	special status, these are listed below.  These all have a limited duration.
		Green Skull:  Poison
		Arrows Point down:  ATB bar is longer
		Arrows Point up:  ATB bar is shorter
		Dots:  Silence (Can't read a book)
		Water Drops:  ATB bar is longer
	The following don't have symbols, but you can tell when they are in effect.
		Toad:  Chocobo is now a toad. (you can still read books)
		Stone:  Chocobo turns grey and can't move for a while
		Invisible:  All you see is Chocobo's shadow. (most monsters can't see you)
		Sleep:  Your Chocobo sits down and takes a nap (will replenish your stamina)
Traps:  There are traps lying on the floor all around the dungeon, and there are two ways to 
	find them.  First, you can tap the floor ahead of you with your foot, or if you decide to 
	just walk around without looking where your going, you'll run into the trap head on.
		Trap Door:  Steel trap door, there's a chance you'll fall to the next level.
		Poison Pit:  Run over this and you'll become poisoned.
		Mud Pit:  Run into this and you'll be stuck as you use up stanima to get out. 
		Spikes:  They pop up at you and cause damage.
		Fire mine:  Will explode if you walk over it.
		Forget mine:  You'll forget every where you've been in the current level.
		Unequip mine:  Unequips everything you have equiped (useful if your cursed) 
		Slug slime:  ATB bar get's longer
		Invisible mine:  Turn invisible
Magic circles:  There are magical circles scattered around the dungeon, and they have many 
	different effects, but the problem is, you never know which effect it will have on you.  
	So take your chances and step into a circle for these different effects.	
		Sleep: Your Chocobo sits down and takes a nap (will replenish stamina)
		Level Up:  Gain a Level
		Toad:  Turn into a toad (can be useful if you need to cross water)
		Item Level up:	All equiped items gain a level.
		Item Level down:  All equiped item lose a level.
		Teleport:  You get teleported some where else.
		Explosion:  You get caught in a fire based explosion.
		Invisible:   Turn invisible	
Treasure:  Treasure can be found in many places around the dungeon.  It can be lying on the 
	gound, in a chest, bookcase, picture, table, and cabinets.  There are three different 
	types of chests.  First is the unlocked kind, easy treasure here.  Next we have the 
	Magically locked kind, and to open it you have to cast the correct spell. The spell you 
	use depends on the spell you used the last time. Just use the next spell down the list, 
	and it should open. Lastly there is the kind that uses a key, which are very difficult to
	find. To open something, just run into it, if you need to cast a spell or use a key, 
	you'll automaticly end up in the item menu. Remember, you can only investigate one of 
	these places if you have a free slot in your inventory.
Buttons:  Buttons can be found on the wall, they are big, red, and can't be missed.  If you 
	press it, one of several things can happen.  You'll get your hit points and/or stamina 	
	replenished, you'll open a trap door, you'll set off the dissapering floor trap, or you'll 
	turn on lights in the dungeon, which will also reveal traps.
Machines:  These are big boxes with little lights and gears, if you touch it, you'll be given an 
	option to use a spell.  If you use a thunder spell on it, then it will activate, and the 
	lights will come on, and all traps will be revealed in the dungeon.
Stairs:  Use these to go down to the next level.  This is one of the two places you can save 
	your progress.
Springs:  There are little wells scattered around the dungeon, this is where you can refill your 
	empty bottles and end up with a potion.  What you get is random, although most times 
	it's a Healing Potion.
Bins:  These are large boxes you'll find scattered around the dungeon.  When you run into it, 
	your inventory screen will pop up, and you can put any two items into the bin, where it 
	will mix together and become something else.  What you get is random, so don't use 
	any thing that's important to you.
Ovens:  These nifty things let you combine equipment, but you get to decide what you get.  
	You can only use this on Claws or Saddles.  So say you find a claw you want, but its 
	cursed at -1.  What you do is take a claw you don't want that's +1 and combine it with 
	the cursed one, and voila, you now have a normal claw of the type you want.  Or 	
	combine to regular claws of the same type, and you get one with a +1 rating.  The only 
	things to remember here are, whatever type you put in first, is the type you will end up 
	with, and you must have a fire book to heat the oven up.  As a note, if you combine an 
	item it's name will appear green and a new menu choice will appear if you choose this 
	item from the inventory.  By choosing this, you can rename an item you've made, and 
	call it whatever you want. Way cool.
Torches and candles:  You'll find these on the walls of the dungeon, just run into them and 
	read a fire book, and the room will light up so you can see your way.
Books:  Ok, spells work differently than previous FF games.  First, you have books. Each of 
	the seven different books cast a spell.  You have a proficency level with each of the 
	different spells, which levels up by casting the spells or by using a special item.  When 
	you reach level 10, the spell you cast with a book becomes more powerful and looks 
	different.  Each type of book is counted as one inventory slot, regardless of how many 
	you currently have. As a note, when you look at your comprehension level (press start) 
	you'll see your current level and ATB for your spells, if you look all the way to the 
	right you'll see numbers for each spell, this is how many points you have to go before you 
	level up in a spell area. There are 10 points to a level, and each time you use a book, it 
	goes down by 1.
Gems:  Next you have Gems.  When you choose to use these they are kicked like rocks or 
	items, so make sure your pointed in the direction you want them to go.  These are 
	more powerful spells, like Earthquake, Holy, Meteor, Tidal wave, and Ultima.  They are 
	the hardest to find, so use them wisely (like on the bosses, which are very powerful.)
Spirit Stones:  These faceted rocks are the coolest looking spells.  These work like the 	
	summon spells from FF.  Although difficult to find, there easier to get than the beads.  
	These are the spells which will cause damage all creatures on the screen, as well as 
	causing some serious damage.  Spells in this catagory include Iffrit, Ramuh, Unicorn, 
	Shiva, and of course Bahmut.
Claws and Saddles:  Claws are your weapons, Saddles are your armour, and they come in a 
	variety of flavors, including leather, wood, iron, steel, ice, fire, and thunder as well 
	as others.
Rocks:  These are like arrows in other games.  You must equip the rocks first, than you'll be 
	able to throw them.  They have a short Charge time on the ATB and do a decent 	
	amount of damage.
Cards:  These are one time use items that have a variety of effects.  There's a handy Identify 
	item card, for those magical items your just not sure about (items that are magical that 
	are unkown are displayed in yellow print, be careful equipping or using these, as you 
	never know what could happen).  There's a teleport card that you can use to get back 
	to town, and a card you can use to turn into and back from a frog.
Potions:  These are your typical potions, use them to gain life, remove curses and gain 	
	stanima, but watch out for poison.  The empty bottles can be refilled at a spring. When 
	you first find a potion in the dungeon, you won't know what it is, after you use it or use 
	a card on it, you'll know what it is up untill you leave the dungeon, this is the same 
	with cards and nuts.
Nuts:  Eat them, and stuff will happen, but you won't know what unless you eat them or use a 
	card on them.  There is a nut that lowers your ATB time on books by one, and so far 
	this is the only way I've found that will lower your book ATB.
Necklaces:  They have different abilities which take effect after they are equiped.
Telportation:  When you use a teleport card, after your done at town when you go back to the 
	dungeon, you'll see a glowing post.  Walk over this and you'll be given a choice to go 
	to the level you were last at or any one you've been to so far.
Death:  There is no Death.  When you HP reach zero you'll be returned to town and lose one 
	level, after which you must start the dungeon from floor one again.
The Town:  This is where you can rest, buy stuff and find out things.  The town grows as you 
	progress in the game.  So far I've found:
		Your house:  Jump into your nest to save a game, or file stuff for later use. (talk 
			          to Atra to begin with, later you'll just touch the file cabinets).
		Chipmunk's house:  He sleeps all the time.
		Raccon's house:  A little later in the game you'll be able to combine things here
			Just talk to the raccon, and he'll ask you if you want to combine two or 
			three items.  Right now, you can only combine two items, I haven't found what
			special items you can combine with the claws or saddles yet.		
		Fox's house:  Village elder, great for information.
			Here you can get a list of all items you have found in the game from the 
			elders apprentice. After talking to him, he'll tell you about the list, then
			just go to the bookshelf behind him to access it later.  There is also what
			looks to be a training/game info shelf by the elder, but I haven't really 
			gotten around to that part yet.
		White chocobo's house:  This is another storage facility, for each 2000 gill you
			pay, you'll get another space of ten to store stuff you find, up to ten 
			spaces.		
		Camilla's house:  The Girl chocobo behind the counter will sell you stuff, 	
			Camilla will give you info. Later you will get the plant pots, and after
			giving these to camilla, you can combine nuts with potions to make new nuts.
			I've found the combonation to make the Book ATB level up nut, and will give 
			it here with the next update.
		Dungeon entrance:  This house you use to get into the dungeon.  So far there is 
			three dungeons I know about;
				Dungeon 1: 30 levels
				Dungeon 2: 60 levels
				Dungeon 3: ??? levels

Commands

	While playing, if you press triangle, then you bring up a status screen and a command 
menu.  These are explained as follows.

¥¢¥¤¥Æ¥à		Item		After chosing this option you go into the inventory screen, 
					from here if you choose an item, you'll be given a choice 
					of the following.
	¤Ä¤«¤¦	Use		Use the selected item.
	¤±¤ë		Kick		Kick the selected item.
	¤ª¤¯		Drop		Drop the selected item.
	¤Ï¤º¤¹	Unequip	Unequip items.
	̾Á°		Rename	Rename an item you've combined.

¤¢¤·¤â¤È		?Abilities?
	Ä´¤Ù¤ë	Investigate	Look around the area your currently in. (find gill)	
	¤ä¤á¤Æ¤ª¤¯	Cancel	Cancel your selection, back to main menu.

ÀßÄê			Options 	Choose from a variety of options. (explanations later.)
ÆɲòLV		Book Level	This shows you the level of understanding for spell books.

	The screen at the bottom shows your current status, which are, starting at the top left 
to right.
		Name and points to next level up
		How deep you are in the dungeon, and how much gill you have (money).
		The next three lines are for your:
					Claw equiped and your attack power			
					Saddle equiped and your defensive power
					Neckalace and ? defense 
		And at the bottom is your ATB rating.

Items

Weapons

Èé¤Î¥Ä¥á		Leather claw
ÌڤΥĥá		Wood claw
¥¢¥¤¥¹¥¯¥í¡¼	Ice Claw			Claw imbued with the element of ice.
Å´¤Î¥Ä¥á		Iron Claw
¥Õ¥ì¥¤¥à¥¯¥í¡¼	Flame Claw			Claw imbued with the element of fire.
íɤ¤¥Ä¥á		Speed Claw			Lower ATB bar.
¥Õ¥í¡¼¥¿¡¼¥­¥é	Thunder Claw		Claw imbued with the element of thunder.
¥Ý¥¤¥º¥ó¥­¥é	Poison Claw			Claw imbued with poison.
¥¦¥¤¥ó¥É¥¯¥í	Wind Claw			Claw imbued with the element of wind.
ÈèÏ«¤Î¥Ä¥á		Fatigue Claw		

Armor

Íë¤Î¥¯¥é		Thunder Saddle		Saddle Imbued with the element of thunder.
¥é¥Õ¥á¥¤¥ë		? Saddle
ÄÀÌۤ褱¤Î¥¯¥é	Silence Saddle		Protection from silence?
¿ê¼å¤Î¥¯¥é		Weakness Saddle		?

Cards

¼±Ê̤Υ«¡¼¥É	Identification Card	Identify a Magic Item
¥Æ¥ì¥Ý¥«¡¼¥É	Teleport Card		Teleport out of dungeon
¥¹¥ê¥×¥ë¥«¡¼¥É	Sleep Card			Put monster to sleep (kick it at them)
¥È¡¼¥É¥«¡¼¥É	Toad Card			Use to turn into a toad or back.
³Î¿®¤Î¥«¡¼¥É	Confidence Card		Identify all items in your posession

Books

¥Õ¥¡¥¤¥¢¤ÎËÜ	Fire Book			Fire Damage
¥Ö¥ê¥¶¥É¤ÎËÜ	Blizzard Book		Ice Damage
¥µ¥ó¡¼¥À¤ÎËÜ	Thunder Book		Thunder Damage
¥¨¥¢¥í¤ÎËÜ		Air Book			Air Damage
¥Ç¥£¥à¤ÎËÜ		Demi Book			Non-Elemental Damage
¥·¥ã¥¤¥ó¤ÎËÜ	Shine Book			Holy Damage
¥É¥ì¥¤¥ó¤ÎËÜ	Drain Book			Non-Elemental Damage plus Steal Life

Summon Stones

¥·¥ô¥¡¤ÎËâÀÐ	Shiva Spirit Stone	Summon Shiva; Ice Element
¥¤¥Õ¥ê¡¼¥È¤ÎËâÀÐ	Ifrit Spirit Stone	Summon Ifrit; Fire Element
¥æ¥Ë¥³¡¼¥ó¤ÎËâÀÐ	Unicorn Spirit Stone	Summon Unicorn; Heal all damage
¥é¥à¥¦¤ÎËâÀÐ	Ramu Spirit Stone		Summon Ramu; Thunder Element
¥¿¥¤¥¿¥ó¤ÎËâÀÐ	Titan Spirit Stone	Summon Titan; Earth Element
¥Õ¥¨¥Ë¥Ã¥Õ¥¹¤ÎËâÀÐPheonix Spirit Stone	Summon Pheonix; Fire Element

Gems

¥¯¥¨¥¤¥¯¤Î¼î	Quake Gem			Causes an earthquake, flying creatures are imune.

Potions

¥Ý¡¼¥·¥ç¥ó		Potion			Gain 50 HP
¥Ï¥¤¥Ý¡¼¥·¥ç¥ó	High Potion			Gain 100 HP
¥¨¥ê¥¯¥µ		X potion			Restore all HP
¥À¥¹¥Ú¥ê¤ÎÌô	Remove Curse		Remove a cursed item.
­¤«¤»¤ÎÌô		Leg poition?		

Neckalaces

²óÉü¤Î¼óÎØ		Recovery Necklace		Recover HP faster.
¤¹¤Ð¤ä¤µ¤Î¼óÎØ	Agility Necklace		Move faster
ÆɤߤȤê¤Î¼óÎØ	Reading Necklace		Read faster?
¤«¡¼¤É¤Î¼óÎØ	Guard Necklace		Raise defense
¥¹¥¿¡¼¥ß¥é¤Î¼óÎØ	Stanima Necklace     	Use stanima slower

Other Items

ÀÐ			Rock				Kick these at your enemies.
¥Ï¥à¥Û¥¤¥Ã¥¹¥ë	Whistle			Use to call the Chipmunk to your aid.
È­¿¢¤¨		Potted plant		Give to Camilla.
¥Æ¥ì¥Ý¥Ü¥Ã¥¯¥¹	Teleport Box		Teleport stuff from dungeon to filing cabinet.
¥Ä¥ä½Ð¤·¥¯¥ê¡¼¥à	Cream				Rub it on equipment (usually bad effect.)

Credit

	This faq or any of it's parts are not to be used for monetary gain, or submittal to any 
form of magazine or publication, without proper credit given to it's author, and any 
contributors.  You may print or electronicaly duplicate this faq only in its entirety.

	If you would like to make any contributions, please E-mail me at sdilley@uswest.com. 
Any contributions to this faq would be appreciated, and of course will recieve full credit for 
any such contributions.

	BTW, I know there are misspellings, you'll have to forgive me, I was trying to get this
out ASAP.  I'll try to get all mistypes and misspellings fixed in the next update.

Enjoy.