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The Big Red Adventure (e)

Cover
Big Red Adventure (Core Design/Dynabyte)

Walkthru by John Barnsley.

INTRODUCTION

In  the  old  Russia there was communism, queues, the Kremlin, the
KGB, the Cold  War  and....more  queues!  In  the  new  Russia,
things have changed somewhat.  Now  there  is  capitalism,  KGB TV,
McRomanov's Burgers and the Super  Marx  brothers!! In an attempt to
make sense of this new Russia, you take  charge of Doug, Dino and
Donna, solving problems, dodging captors and gettinginto all sorts
of crazy capers.

After  the  end of the communist regime, the Kremlin Palace - once
the seat of  Soviet power - was transformed into a museum. In here
are kept the most important  relics  of  Russian  history, including
Tsar Ivan the Horrible's famous  crown.  As  you  join the game,
Doug, our hero, is casing the joint getting ready to steal the
prized crown of the Tsar which is encrusted with diamonds,  pearls
and  open cheques! Other important historical items live within
these  halloed  walls.  Leo Tallstory's typewriter which he used to
write  his  most  famous novel - "War and Pacemaker". Strabinsky's
piano on which  he composed the score "The Firepig" is also on
display, but the pick of the bunch is the focus of Doug's attention
as well as the large security presence.

PART ONE

Hotel Room

Back  in  the  hotel,  Doug  examines the photos taken at the museum
on the grand  tour,  ready  to  hatch  a  fiendish plot to steal the
famous Tsar's crown.  Using your inventory, open the envelope to
discover the photographs from the museum. They have been developed
as follows:

Picture 1: The crown picture shows the locations
           of the scanners.

Picture 2: Museum security at front door.

Picture 3: Museum roof and trapdoor.

Picture 4: Same gallery, but including one
           of the cameras.

Picture 5: Miss Glasnost 1993 at a fashion show
           in Red Square.

Now  examine  each  one  of  the  photographs  closely  and go over
to your suitcase. Pick up the suitcase using your inventory options
and examine the contents.  Here  you  will  find a tape recorder and
a tape measure for use later in the game. Now move over to the desk
with the TV set on it and pick up  the camera and then the remote
control, using it to turn on the TV. You will  now  be watching the
end of the Matrioska Show. The show's presenter, Stroganoff,  will
then  tell you how to enter the show. He puts up an open invite  to
meet  him at The Russian Doll Show. To play, you need only send the
ticket  from New Pravda, the local TV guide. Before moving out of
your room  and  into  the  foyer,  pick  up  the  TV  aerial  and
add it to your inventory. Now exit to the hotel foyer.


The Foyer

In  the  hotel  foyer  pick  up  and  take the rope on the wall next
to the entrance  to  your  room.  Now  go over to the Porter and
give him your key before  moving  the  cursor to the bottom of the
screen to find the way way out. Once outside go to the Newsagents.
Look at and buy all the magazines.

On  examination,  you  will  find  the  Encyclopedia  of  Opera  has
a free cassette,  the New Pravda has your free ticket and the
Capital has a stamp. Buy all these magazines by firstly talking to
the Newsagent. If you run out of  cash,  put  the  TV  aerial  on
the scales to the left of the stand and receive a further four
rouble dollars.

Examine  the free ticket to find you will have to answer three
questions to qualify:

1. How many R's are there on the label of
   Dostoyevsky Caviar, the Muscovite's favourite?

2. What is the height, in cans of Vodkacola, of the
   statue of Karl Marx which stands in Red Square?

3. What is the weight of the Great Bear, the bear meat
   hamburger produced by the Burger Tsar Fast Food Chain?

To answer these questions, read on!


Red Square

To  the  right outside the Hotel is the way to the gum store in Red
Square. The  queue is huge so point to the right of the bae of the
statue and click when  another  caption  comes up. This takes you
across to the burger joint McRomanov. Once there, go to the bottom
right corner to examine the old red car and find a broken camera.
Take the broken camera and examine it to find a  brand new film and
then walk over to the burger bar. Buy a vodkacola and then  a
sandwich. When asked Maxi or Gigantic, go for Gigantic, then go for
the  great  bear  burger.  Don't eat your burger and don't drink
your cola, just  take the salt and the bread from the counter before
walking back over to Red Square.

Head  straight  to  the  first man in the queue for the gum store.
You will talk  to  a  large  bearded  man, who tells you that the
queue is for razor blades  which  have only just come back into
stock after months. Finish the conversation  and go to the Japanese
tourist, standing in the middle of the square.  Talk  to  the
tourist  and  give him your camera so he can take a picture of you
with the statue in the background.

Repeat  this  operation a few times before the picture is correct,
so after taking  each  photo examine it. After the third duff
picture your film runs out.  Ask  to  borrow one from the tourist,
before selecting the spare film until  you  manage  to reload it.
The fourth photo is correct, showing Doug beside the statue about
half it's size. This will help to work out how high the statue is in
cans of Vodkacola.

Examine  the  photo then measure the can of cola with the tape
measure that you  found  in the case. To do this, select the can and
keep doing so until Doug works out what to do. The can is 12cm tall,
Doug is 168cm tall and the statue  is  twice  his  height,  so  the
statue is the height of 28 cans of Vodkacola. This answers Question
2 on the free ticket.

In  order  to  answer  Question 3, go back to the scales to the left
of the Newsagents.  On  arrival,  weigh yourself and then eat the
burger and weigh yourself again. The difference gives you the weight
of the burger. You will find  that  Doug  has  put  on seven pounds,
so the weight of the burger is seven pounds.


The Park

Go to your hotel room again and pick up your computer before heading
to the park.  In  the  centre  of  the park is a small boy sitting
on a park bench playing  a  hand-held console. Go up to him and swap
your laptop PC for his cheap  console.  This may sound like a crazy
idea, but this is a crazy game and  the cartridge that you find in
the console will come in very handy. Go further  into the park and
wait around until you see a street peddler. Talk to him and he tries
to sell you a watch, before turning and walking away.

Remember where you see him for future reference before heading for
the Rail Station,  found  on  the road behind the Newsagents. When
you arrive at the Station  go  in and select the cartridge from the
console and use it on the cash  machine  to  the  left.  This
overrides the system and gives you 100 Rouble dollars.

You  will come back to the station later in the game, but for now
head back to  the  park after noticing the KGB TV building is next
to the station. En route  to  the park, stop off and talk to the man
at the front of the queue again. Doug will ask him to buy a tin of
Dostoyevsky's Caviar in return for a  roll  of  toilet  paper. Now
go back to the park and purchase the toilet roll  from  the
peddler. This will cost you the 100 Rouble dollars you got from the
cash machine.

Once you have the loo roll head back to the queue to swap it for the
tin of caviar. Now examine the tin to find the answer to the final
question on the free ticket. There aren't any R's on the label! Now
that you know all three answers, go straight back to the hotel
foyer.


The Show

Once  you  arrive  back  at the hotel lobby, go up to the Porter and
ask to borrow  a  pen  to  fill in the ticket. Select the ticket to
fill it in and then  put  the  ticket  in the envelope in your
inventory, using the pen to fill  out  the address. Next, select the
stamp from your inventory in order to post the ticket correctly.

Leave the hotel and go to the KGB Studios located next to the Rail
Station. When you get there, post the letter. Now rush back to the
hotel and ask the Porter if there's any mail for you. The Porter
will now hand you your reply from the Studio.

Open  the  reply  and  discover  an invite to The Russian Doll show
and the tickets.  Don't  waste  time,  get  over to the KGB Studios
and hand in the ticket to the receptionist. She gives you a badge
and directs you to Studio 5  for the show. When you arrive you will
be put straight on air. There are three  questions  about thieves to
answer and, if you get them correct, you go on to answer the big
question and win an air balloon. Don't worry if you get  the
questions wrong, you simply take a different route for the rest of
Part One. Both are explained here.


If You Win The Quiz

Go  back to the hotel room and enter the toilet after collecting
your prize and  adding  the studio lights to your inventory. This
leads to a new scene high  above the city in your air balloon. Fly
to the museum and land on the roof. Once inside the museum, go to
the Crown Room and switch on the lights near  the  crown.  This
blocks out the photo cells stopping the alarm going off.  Now  go
into the next room and combine the cassette with the recorder and
use it. This will blast out the wonderful sounds of opera, breaking
the glass  cases  in the process. Now pick up the ring and computer
and go into the Crown Room. Select the diamond ring and use it on
the crown case to cut a  hole  in  the  glass.  The  crown  is  now
ready  to  be  snatched but, unfortunately,  not  by  you as another
thief suddenly appears and snatches the crown from under your nose.

You  end  up in your hotel room again, with your picture in every
newspaper in  Moscow.  You  have to get the hell out of here, but
how? Firstly, go to the  Newsagents and buy a copyof Consolphobia
magazine. Examine it and find that  the  password for the Trotsky's
mainframe computer is the name of the tenor  who sings with Donna
Catale at the Bolshoi. Leave the hotel and head down  to  the Burger
place where you meet some dodgy friends, Alex and Kos. They  tell
you  that  they  have a plan to break into the Trotsky Software
mainframe  and  that they want you to do it. In return they will
give you a passport so you can leave Moscow before you're arrested.

They  go  on  to  tell  you that the mainframe computer is on the
Worldwide Communication  Network  and  that  their E-Mail address is
Lenin.Komm. Head back  to  your  hotel  room and combinr the TV
remote control with the tape recorder  and  then attach that to the
ZX81. All you have to do is find the mode  number  for  the  WWC
Network. To do this, go to the KGB Studios and examine  the
reception desk to find a scrap of paper. Look at that piece of paper
to gain the Internet number for the WWC Network, which is KGB.NET
007 6  1  0.  Now you can use it on the telephone in your hotel room
to get the tape  recording for Alex and Kos. Take the tape to Alex
and Kos to get your passport and then head swiftly to the station
and show your passport to the guard in order to board the Orient
Express and get the hell out of there!


If You Lose The Quiz

You  win  a  consolation  prize  of  a  keyring and then you're left
in the Studio. Pick up the studio lights and use the keyring on the
doll's head in order  to  enter  a  secret  passage leading to the
Museum. Once inside the Museum,  go to the Crown Room and switch on
the lights near the crown. This stops the alarm. Now go into the
next room and combine the cassette and the recorder  and  then  use
it. From this point on, follow the procedures laid out in the 'If
You Win' solution.


PART TWO

           (NOTE: There are TWO methods of going about Part Two)


Method One

You  are now in control of the movements of one Dino Fagoli, an
ex-boxer of Italian  origin  who  is  a  bit short on brain cells to
say the least! You start  off  on  a wharf of a small town, but what
do you do? Firstly, leave the wharf and head for the drugstore,
opposite the circus in Circus Square. Go  over to the shelves and
purchase a can of beans and then eat them. This will   make  Dino
feel  lively  so  go  into  the  Circus  and  enter  the
weightlifting  competition.  Do  this by walking straight into the
tent and getting  stooped by the Ringmaster. Ask him who he thinks
he is and he will announce   that   "We   have   a   volunteer  to
challenge  Big  Ursus  in Weightlifting".  Dino will then go inside
the tent and lift the same weight as the champion to win 100 Rouble
dollars!

Now  go  to  the  drugstore  and  purchase a casket of rum and the
headache pills.  Head  back  to the wharf and enter the Inn. Pick up
the tankard and give  it  to the Landlord and he will fill it with
water. Leave the Inn and go  back  to  Circus Square and enter
Zelda's cabin. Talk to her about your future.  Madam  Zelda  will
tell you that she visualises a land scorched by the  sun,  a  man on
a horse and hidden treasure. She will go on to see two strangers
named Alex and Kos, telling you your future depends on them!

Zelda  will  now  leave  the  room,  so take the opportunity to talk
to the parrot  on  the perch who will ask you for some sunflower
seeds. Then exit. Head  back  to  the wharf, combine the headache
pills with the jug of water and  give the mixture to the drunk. Now
talk to the drunk and ask him about his  box.  It  will  turn  out
to contain sunflower seeds and the drunk is willing to swap his box
for a cask of rum.

Swap the rum for the box and then pick up the box and open it. It's
full of seeds.  Go  back  to  Zelda's  cabin  and give the seeds to
the parrot. The parrot will then have an argument with his female
partner and quickly leave her  to  go  with you, saying married life
didn't suit him. Before leaving, pick up the skull and the potion.

Head  back  to  the Inn and show the parrot to the old sea dog
sitting near the  door. The old dog turns out to be a captain who
was the original owner of  the  parrot. The captain asks how he can
repay you so ask him about the route of the oil tanker Potemkin and
when it is next due to dock here.

The  captain  will  tell you but don't rush him; take time out to
listen to his old tales of a life on the high seas. He will then
tell you the ship is heading  for  Stokafisburg,  about 60 miles
from the Inn. You find out that there  is a ship going to
Stokafisburg named the Santa Rosalia and that the captain is a good
friend of the old sea dog named Vito Corallo.

However,  the Santa Rosalia will be unable to reach the next port
for about a week, which is far too long for you so you'll have to
find an alternative route.  Walk over to the innkeeper and ask him
how to get to Stokasfisburg. He will tell you to go on the Orient
Express line at Zerograd, a small town just  up  the  road. Leave
the Inn and proceed to the crossroads, which are beyond the circus.

At  the  crossroads,  go straight on towards the woods and enter
them. Head for  the  dark wood and turn into the channel that leads
into the distance. You  will  now arrive at a sign with a wasps nest
to the left of it. Select your lollipop and show it to the nest of
wasps. They will then chase you to a  nearby  cave.  When you arrive
at the cave, throw the lollipop inside so that  the  wasps  fly  in
after  it. This will then get rid of the pair of wolves inside,
allowing you to go safely into the cave yourself.

The cave will lead to another part of the woods, so you can continue
onward until  you reach the town of Zerograd. You will arrive at the
train station in  the centre of town. Firstly, pick up the poster on
the wall and then go into  the luggage office and show the poster to
the ape. This will make the ape  throw  a  banana  at  you.  Pick
up  the banana and then talk to Miss Molatova's  bodyguard  back  on
the platform. He will be extremely rude, so eat the banana allowing
the skin to drop to the floor and then talk to Miss Molatova.  The
bodyguard  will then try to hit you but he will slip on the banana
skin. The bodyguard breaks his leg, leaving a vacancy which you step
into  by talking to Miss Molatova. She will ask you to escort her to
Venice and you will now be able to get on board the train.


Method Two

Although  this  is  much the same as method one, there are some
differences along the way, so read on to find out more....

Go  inside  the Inn and pick up the jug, give it to the landlord to
receive some water. Examine the wine list and talk to the innkeeper
about wine. Buy the  goldengrape and, when he disappears, take all
the items off the walls. Now head for the drugstore opposite the
circus in Circus Square. Go over to the  shelves  and purchase a can
of beans and eat them. This will make Dino feel  lively  so go into
the circus and enter the weightlifting competition as  described  in
method  one  to  win  100  Rouble dollars. Now go to the Drugstore
and purchase a casket of rum.

Next,  go  back  to  Circus  Square and enter Zelda's cabin and talk
to her about  your  future.  Madam  Zelda will tell you that she
visualises a land scorched  by  the  sun,  a  man  on  a  horse and
hidden treasure. She will continue  to  see  two strangers named
Alex and Kos, your future depends on them. Zelda will now leave the
room, so take the opportunity to examine the headache  potion  and
combine  the ingredients together. Give the headache potion  to  the
drunk. Now talk to the drunk and ask him about his box. It will
turn  out  that  it  contains  sunflower seeds and the drunk would
be willing to swap his box for a cask of rum.

Swap  the  rum  for  the box, pick up the box and open it. You will
find it full  of  seeds.  Take  the seeds to the parrot in Zelda's
caravan and then take  the  parrot along with you. Proceed to the
Inn and reunite the parrot with  the  old  sea dog and then go to
the sword-swallower and talk to him. When  he  swallows  his sword,
pick up another from the front of the stall. Now  go  to the
crossroads and head to the lake. Pick up all the items from the
snowman and use the sword on the ice. Combine the broom and the
pendant and  use  it in the hole. You will now catch a fish, so take
it back to the wharf and show it to the cat. Then take the cat into
the Inn and show it to the dog. Now you can grab another sword and
combine the swords with the box to make a sledge.

Go  to  the  frozen  lake again and sledge across it to reach
Zerograd. You will  eventually arrive at the train station in the
centre of town. Pick up the  poster  on  the  wall and then go into
the luggage office and show the poster  to  the  ape. This will make
the ape throw a banana at you. Pick up the banana and then talk to
Miss Molatova's bodyguard back on the platform. The  bodyguard  will
be extremely rude, so eat the banana allowing the skin to  drop  to
the  floor and then talk to Miss Molatova. The bodyguard will then
try  to hit you but he'll slip on the banana skin. The bodyguard
will break  his leg, leaving a vacancy that you can step into by
talking to Miss Molatova. She will ask you to escort her to Venice
and you will now be able to get on board the train.


PART THREE

At The Bolshoi

The third character is Donna Fatale, the star of the Russian
Bolshoi. After her performance she will be back at her dressing room
when there is a knock at  the  door.  In  comes  a  man who
introduces himself as RJ, the richest landowner in Georgia. He will
then tell Donna that he is passing through as he  is  travelling to
Venice on the Orient Express but he simply had to see the
performance. RJ will then ask Donna to accompany him to Venice and
she will accept.


Journey On The Orient Express

Donna  and  RJ  arrive at the station with a large box described by
RJ as a souvenir  from  the  Kremlin he paid a mere one million
Rouble dollars for. Now,  our  three  heroes, Doug, Dino and Donna,
are all on board the Orient Express.

RJ  and  Donna  are in a huge compartment with a large four-poster
bed, but let  Donna leave the room and head for the bar. When you
arrive at the bar, go  up  to  Alex  and Kos and talk to them. Alex
and Kos are old friends of Donna  who, before she became famous, had
starred in a few risque films for the  boys  in the past. The boys
proceed to blackmail poor Donna unless she does  a  spot of acting
for them in their latest venture to steal the plans for  a  new
microprocessor. The woman who has the plans is none other than Miss
Molatova, who is currently being protected by Dino.

Donna  agrees to get the microfilm containing the plans in exchange
for the strange but arty pictures of herself that the boys just
happen to have. Now leave  the bar and head for room number 3,
Doug's room. Doug and Donna have also met before and Donna enlists
Doug's help to get the microfilm and, for his help, Doug will
collect a smacking big kiss from the busty Donna!

You  now take control of Doug, so go to room 10, knock on the door
and find that  Doug  knows  Dino from a past experience too! Doug
will then find out that  Dino is with Miss Molatova and, knowing how
thick Dino is, Doug tells him  that he needs his help to organise a
surprise party for Miss Molatova. Doug  will  then  go on to tell
Dino that he needs a photo of Miss Molatova for  the present so
there must be an old negative lying around somewhere in the
compartment.

Now  take  control of Dino and go in search of the microfilm after
going to the  bar  and  buying  a  cup  of coffee for Miss Molatova.
When inside the cabin, start to talk to Miss Molatova. She will ask
for her coffee and Dino will  give  it to her, all over her coat!
The fool has spilt the coffee all over  her.  When  she  goes into
the bathroom, leave the room and instantly walk  back  in.  Now  is
your chance to find the microfilm as, by now, Miss Molatova will
have finished in the bathroom and gone to the bar.

Enter  the bathroom, pick up the ring and now go to the bedroom and
pick up the  bottle.  Give  these  two items to Doug who is waiting
outside and, as Doug,  return to your own room to meet Donna, giving
her the items. Now, as Donna,  take  a  close  look  at  the  ring
and find the microfilm and then examine  the  bottle to find it
contains sleeping pills. Now leave the room and  go  to the bar to
give the microfilm to Alex and Kos in return for the naughty
pictures and the negatives. Now go back to see Doug.

Now take control of Doug and go to the bar. When you get there, look
at the man at the bar and recognise him as the thief who took the
crown from under your  nose  in Part One! Go back and see Donna and
tell her about it. Donna agrees  to  try  and sweet talk the thief
into letting her into his room so that  she  can search for the
missing crown. Take Donna to the bar and talk to  the  thief,
letting Donna's natural aura take control of the situation. The
thief is gagging for it!! Donna will convince the thief, after hours
of hard  negotiation,  to  take  her  back  to  his compartment to
look at his etchings.  Once  Donna gets back to the room, put the
sleeping pills in the champagne and the thief will soon fall fast
asleep.

Once  the  thief  is  out of it, open the wardrobe and examine the
shirt to find  the number 653 written in the shirt cuff. Now pick up
the blanket and go  back  to tell Doug what you found and give him
the blanket. Revert back to Doug and go down the corridor and talk
to the ticket inspector, who will ask  for  a  cigarette.  Go to the
bar and ask Alex and Kos for a cigarete. They  will  tell  you  that
they  have some special cigars for sale at 100 Rouble  dollars
each.  Now go back to see Donna and ask her if she has 100 Rouble
dollars.  She  will tell you that she will ask RJ for it. Revert to
Donna  and go to your compartment, number 6. Donna will actually ask
RJ for 10,000  Rouble  dollars,  which she will get. Now direct her
back to Doug's room.

Take  charge  of Doug again and go back to the bar to purchase a
cigar. Now take  this  to  the  ticket inspector and he will ask you
for a light. Doug will  now  have  to  go  all the way back to the
bar to get a light off the soccer fan, sitting beyond Alex and Kos
at the back of the carriage. Now go back  through the train to the
ticket inspector and light his cigarette. He will get really stoned,
so take the opportunity to pick up his keys.

Once  you  have  the keys, make your way back to the bar and go
through the back door of the train, past the soccer fan, and climb
onto the train roof. Walk  right  along  the  storage  car and
select the sheet. You can now let yourself  down  on  the sheet.
When you are holding it, select the keys and let  yourself  in.
Once  inside,  select  the 'OPEN' icon and click on the trunk.  You
can  now  use  the  set of numbers that Donna found (653) as a
combination to open the trunk and grab the crown!


PART FOUR


The Search For Donna

Just when you thought it was all over and you had the crown, the
train gets held  up by a group of Russian radicals working for
Doctor Virago, who have stopped the train to steal the coffin that
RJ bought from the Kremlin. They have  also  stopped  the  train,
under orders from the Doctor, to kidnap a young virgin! Donna is
taken hostage.

Now  the  boys,  Doug and Dino, must rescue the fair maiden. First
find the path to the bridge and start to give chase. After tramping
for many a mile, you  will  find  the  path  to  the  bridge. Follow
this bridge over to the village after getting Dino and Doug to clear
the boulders from the side and throw  them  into the water to allow
safe passage over the icy river. Cross the  river  and  head  into
the village, which is a gloomy place where time seems  to  have
stood  still.  The  villagers  appear  wary of our strange heroes.

Walk through the town and take control of Doug. Pick up the lantern
and the icicles  hanging from the small blue building spotting that
Zelda's caravan is  in  this  village. Go into the caravan and talk
to Zelda. She tells you that  Donna  is  in  mortal danger so if you
want to save her then you must follow  Zelda's  instructions.  She
will tell you that the only way to get into the house is by magic
but, alas, Zelda has been robbed of her potions. Zelda  will  then
give you a list of things to get for her in order to make up a fresh
batch of potions and help you to rescue Donna. The list is:

         Dead Man's Bones
         Bat's Wings
         Lion's Tooth
         Sunflower Seeds

Start  off  by  heading into the graveyard next door and pick up the
bottle and  the  bones. Combine the lantern and the bottle to make a
superb whisky and  give it to the gravedigger. Now talk to him about
Doctor Virago and he will  tell you of a madman who lives in a villa
in the woods. They say that the  madman  can raise the dead, which
sounds like Doctor Virago all right! Return  to the village square
and walk to the right of the screen until you come  across  a wooden
shack with a drainpipe on the side. Get Dino to pick up  the
drainpipe and then change back to Doug. Head into the little square
next to the shack and pick up the tarpaulin covering the pile of
wood.

Now  change  to Dino again and select your music box and play it to
the old man sitting on the side. The old man will say that the music
reminds him of his  childhood  and will fall asleep. Once he's
asleep, take the spectacles from  his  face  and then turn your
attention to the tower next to the man. Combine  the  spectacles and
the drainpipe making a pair of binoculars then select  the  icicles
and use them on the church tower to make a ladder. Now pick  up  the
stone found at the base of the tower and proceed to climb up the
tower. At the belfry select the stone and use it on the bell. This
will create a loud tone, waking the bats inside the bell tower.
Capture a bat by getting Dino to use the tarpaulin as a net; this is
another item on Zelda's list.

While you're up the tower, tell Dino to select the binoculars. He
will then be  able to see the Doctor's villa in the middle of the
woods, North of the village.  Climb  down  the  tower  and head out
into the woods. Once in the woods, herad to the villa and walk
around the woods until you come across a squirrel's hole, where you
will find the sunflower seeds. Once you find the villa,  pick  up
the  lion's tooth (you will have to be pixel-perfect when locating
it  on  the  left  hand  lion's  mouth) and head back to Zelda to
deliver  the  goods. When you arrive back at the caravan, give the
items to Zelda in the following order:

         Sunflower Seeds
         Bat
         Lion's Tooth
         Bones

Zelda  will  then exit and make up the potion, returning to tell you
not to drink it until you are at the villa gates. Proceed to the
villa now and, on arrival,  make  Doug  drink the potion, turning
him into a bat. Once inside the villa, take control of Donna once
again.


Inside The Villa

Donna  is  meeting her kidnapper, Doctor Virago. The mad doc has his
eye on our  Donna  as  a  perfect  specimen  for his great
experiment! Talk to the doctor  and  he  will get upset and slam the
door behind him. Now it's time for  Donna  to  help herself in
preparation for Doug's arrival. Pick up the perfume bottle and open
the pillow so that the stuffing comes out. Now pick up  one of the
feathers and look at the ceiling. You will notice that there is  a
trapdoor in the ceiling above the bed. Go through the door to arrive
in another room.

You  will  now be in a dusty attic room with many unusual objects
scattered around.  Pick  up  the record, magpie and bottle of
chloroform. Combine the chloroform  and  the  perfume  bottle  and
go back down into your room. Now select  the perfume bottle with
it's new concoction and use it on the guard outside  the  door.  Now
walk down the stairs and enter the room containing the bowl of
fruit, located under the stairs. Try to pick up the bust on the
right and Donna will drop it. Now pick up one of the broken pieces
and find that it's made out of plaster. Pick up the bowl of fruit
and the vase.

Enter  the  lounge  and  go into the doctor's study, located over
the other side  of  the  passage. Go straight over to the skeleton
and look into it's eyes  to  discover a key. Add it to your
inventory. Now look inside the big clock  to  the left and pick up
the iron filings inside. Combine the record and the filings,
breaking the record into little bits. Next, select the key and use
it to open the cabinet on the right hand side of the study. Pick up
the jar of bat wings and take the books on the table and shelves.
Read them and then pick up the pen on the desk. One of the books
will tell you how to create electrostatic and the other book will be
the doctor's diary, with an entry  about  the  Book  Of The Dead.
There are also strange spells written down and then the diary goes
on to describe an experiment that succeeded in bringing back a
subject from the dead!

Go  over  to  the  desk beside the ashtray made out of a skull. Put
the bat wings, fruit and feather in it. Something forms in the
ashtray - could this be beginner's luck finding a potion to bring
the dead back to life? Use the fountain  pen in the ashtray to stir
the mixture. Head back into the lounge and make your way back
upstairs to the room where you were held captive. Go into  the
attic,  use  the  plaster on the floor to make a circle in which
Intel  Outside  appears!  Now combine the fountain pen and the bird
and the colour  of  it's  eyes  changes. Put the bird inside the
circle and use the broken  record  on  the  gramophone  player. A
strange power comes from the gramophone and enters the dead bird,
bringing it to life!

Go  into  the bedroom and the magpie follows you. Make your way
outside the room and along to the doctor's bedroom which is situated
next door. At this point  talk to the bird and he will fly into the
bedroom, past the sleeping doctor to get a set of keys. Return to
your bedroom and use the keys on the window  to open it, then throw
the plant pot out. This lands on the guard's head  and  knocks  him
out. Donna can now simply walk down the stairs, open the  front
door  using  the  key  and  escape  from  the villa. Donna will
unfortunately  be  captured  by  a  second  guard  at the door - oh
no! not again!!

The  action  now  shifts  to  the doctor's study where he is talking
to his assistant,  Igor. He will ask Igor to get some bat wings and
he will go off to  look  for some and catch one hovering around the
villa. Could it be our Doug?  Meanwhile,  in the basement, Doctor
Virago is about to carry out his fiendish  plot. A lifeless figure
is chained up to the strange device. It's none  other  than  Lenin,
the Grandfather of Communism! What terrible fate awaits  poor
Donna?  Well  for a start, the doctor is insisting that Donna takes
her clothes off! Once Donna is in position, the doctor can now reach
for  the  bat  that Igor captured. As he does this, it turns into
Doug, but what can our hero do? Well, not a lot as Doug lunges to
the machine to save Donna  he  activates  it  and Lenin is reborn!
Don't worry, though. The old Commie has a change of heart and
immediately signs a contract to become the new presenter of The
Russian Doll Show on KGB TV. Capitalism isn't that bad when  you
have  money  to  burn  - after all, it's what makes the world go
round! But what of our three heroes, Doug, Donna and Dino? Well,
all's well that  ends well as they are now safely on their way to a
new adventure in a warmer place!!