Carrier Aces (e)

Cover
"Carrier Aces" SNES Game FAQ ; Version 1.00
Written by Pj9gamer in August 1999

"Dogfighting" FAQ

Legal Stuff
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This FAQ belongs to me, Pj9gamer.  It is protected under INTERNATIONAL 
COPYRIGHT LAW.  Even though I don't really care about it, you really 
need to ask my permission and give me credit before you copy this FAQ or 
distribute this FAQ for a profit.  And DO NOT alter this FAQ.  NEVER, 
UNDER ANY CIRCUMSTANCES!!!  And even though this game is pretty old, it 
still is MY work.  So if I see a FAQ exactly like this one without my 
permission, I won't be a very happy camper.  -PJ  
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Table of Contents
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1: Introduction
*****************
2: Basic Dogfighting Techniques
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2.1: Planes with rear guns
2.2: Planes without rear guns
2.3: Dodging enemy fire
2.4: Hunting down the enemy
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3: Operating a damaged plane...
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3.1: ...with a shot-out throttle
3.2: ...with a shot-out speedometer
3.3: ...with a shot-out altimeter
3.4: ...with a shot-out fuel gauge or tank
3.5: ...with a shot-out EDA (Enemy Direction Arrow)
3.6: ...with a shot-out compass
3.7: ...with a shot-out payload meter
NOTE: The Oil Gauge is not included in this part of the FAQ because it 
is not an important component to the plane.
********************************

1: Introduction
--------------------------
"Carrier Aces" is a plane fighting game for the SNES.  The game is quite 
old, but I really enjoy it (especially on two player mode). 
One day I got bored and had nothing else to do, so I just sat down and 
started typing this thing up.  
Set in WW2, the game has eight different old-fashioned planes (4 
American, 4 Japanese) to choose from.  The booklet of instructions says 
that each and every plane is different, but I've played this game so 
many times, I know that they are wrong.  Sure, the planes have different 
sub-weapons (missles, bombs, and torpedoes), but the only difference in 
the planes I see are the rear-gun and non-rear-gun planes.  Now on with 
the FAQ!
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2.0: Basic Dogfighting Techniques
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2.1:  Planes with rear guns
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The planes that are equipped with rear guns are:

(Japanese) Nakajima B5N Kate
(Japanese) Aichi D3 A1 Val
(American) Douglass SBD Dauntless
(American) Grumman TBF Avenger

Planes equipped with rear guns have an offensive advantage over the 
other planes, but they tend to turn and move slower than the others.  
But, rear-gunned planes are heavily armored, and can take a licking and 
keep on ticking.

Fighting AGAINST a rear gun equipped plane:
********
If you come behind a rear gunned plane, you will definitely get a 
cockpit full of lead. Instead of going in hot pursuit, try to turn 
around and face the plane head-on.  You will do a whole lot better.
When going to the plane head on, don't charge at full speed.  Turn down 
the throttle about half-way, and this will slow you down and give you 
more time to shoot the plane without aiming.  When you get close enough, 
crank up the throttle and go over or under the plane.
Repeat as needed.

Fighting WITH a rear gun equipped plane:
********
Get in front of the plane and let it ride up on you.  Switch to your 
rear guns, and crank up the throttle as high as it will go.  Take aim 
and fire.  You may take damage too, but not as much as the plane you 
just totally blasted.
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2.2: Planes without rear guns
-----------------------------------------
The planes without rear guns are:

(Japanese) Mitsubishi A6M2 Zero   
(Japanese) Mitsubishi A6M5 Zero
(American) Grumman F4F Wildcat
(American) Grumman F6F Hellcat

The planes without rear guns tend to be super-fast and turn on a dime.  
However, they are not very armored and you need to be careful when 
getting into a dogfight.  One wrong move can send you carreening 
straight into the Pacific!

Fighting AGAINST a regular plane
********
Ride up on the plane and try to shoot it to death (don't go too fast or 
you will miss the entire plane completely).  If the plane turns quickly, 
slow down the throttle and do a fast turn, then hit the throttle as high 
as it will go to catch up, shooting bullets as fast as you can along the 
way.  

Fighting WITH a regular plane
********
If you are fighting against a rear-gun plane, DON'T come behind it!  
Instead, go for it head-on.  If you are fighting against a regular 
plane, simply use the tactic above. No problem.
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2.3: Dodging enemy fire
----------------------------------
Dodging enemy fire can be a tough and risky thing to do.  When being 
fired upon with a plane's front guns, slow down the throttle as quick as 
you can and do a hard turn very quickly.  Either keep turning to come up 
behind the opposing plane and do a surprise attack or crank up the 
throttle and try to get away.
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2.4: Hunting down the enemy
----------------------------------
Using the EDA (Enemy Detection Arrow), you can track down the enemy and 
find out where he is.  If the arrow is pointing north, the enemy is 
right in front of you.  If the arrow is pointing south, the enemy is 
right behind you.  Time to switch to your rear guns if this happens!
Looking at your opponents arrow may be cheating, but it is a key factor 
in telling you where he may be.  If your arrow and the enemy's arrow are 
both pointing north, get ready, because you are heading right for one 
another!  Plus, using the compass with the EDA can also help greatly.  
If the enemy goes south, go north.  You'll meet him eventually.  In 
short, he goes one way, you go the opposite.
**************************************
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3.0: Operating a damaged plane...
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Uh-oh! your plane has been shot! Some of your components may not be 
working.  If you are having trouble with a damaged plane, use these 
tactics to make the going a bit easier.
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3.1: ...with a shot-out throttle
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When your throttle is shot out, you cannot slow down or speed up.  When 
this happens, raise you altitude and lower it sharply to crank up your 
speed.  Remember, LOWER your altitude to SPEED UP, and RAISE your 
altitude to SLOW DOWN.
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3.2: ...with a shot-out speedometer
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When your speedometer is not working, you cannot tell how fast or slow 
you are going.  To estimate the speed, keep in mind that when you crank 
up the throttle all the way, you will go about 275-300 mph., and when 
you slow down almost all the way, you wil go about 0-75mph.  Use the 
throttle and the settings to make an estimation of your speed.  
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3.3: ...with a shot-out altimeter
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When your altimeter is not functional, you cannot tell how high or low 
you are going.  You must use the horizon as a marking point for your 
altitude.  Keep in mind that you can only go as high as 1000 feet.  When 
the top of your spinning propellor goes blow the horizon line, you are 
below 170 feet, and maybe you need to pull up a bit.  It may be 
difficult, but you need to use the horizon to get a height that is a 
"middle", not to high, and not to low.  This will prevent you from 
crashing into the ocean water.  
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3.4: ...with a shot-out fuel gauge or tank
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When you are shot in the fuel gauge, you do not know how much fuel you 
have.  When you are shot in the fuel tank (the words on your dashboard 
that say "FUEL") your fuel will quickly run out.  Either way, you are 
running out of time.  You need to destroy the enemy plane as quickly as 
possible.  When your gas is low, turn down the throttle if it is cranked 
all the way to conserve on your fuel supply.  Your speed may be greatly 
lowered, but at least your fuel is burning slower...
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3.5: ...with a shot-out EDA (Enemy Direction Arrow)
----------------------------------------------------
When your EDA is shot out, you cannot tell where your opponent is.  To 
remedy this problem, use your compass to estimate where your enemy is.
If you want to meet your enemy, use the opposite direction that he is 
going (Example: if he goes north, you go south. )
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3.6: ...with a shot-out compass
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When your compass is not working, you cannot tell which direction you 
are going.  In the game, the sun is always to the EAST.  If the sun is 
in front of you, you are going east, so behind you is WEST.
SOUTH is TO YOUR RIGHT, and NORTH is TO YOUR LEFT.  That is, if you are 
FACING THE SUN.
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3.7: ...with a shot-out payload meter
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When your payload meter is not working, you don't know how many missles, 
bombs, rockets, or torpedoes you have.  Just keep count of how many you 
started out with and how many you have left when you fire them.  But 
watch out! If your payload is shot (the symbol on the dashboard that 
looks like a rocket), your plane may explode instantly!
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******************************
Well, that's about it.  I was going to do a FAQ on the whole game, but 
the rest of the game is pretty easy, other than the dogfighting parts.
So whoever reads this, I hope you have a good time reading this FAQ as 
much as I had fun writing it.
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Repeating the Legal Stuff:
This FAQ is owned by Pj9gamer (me) and if you want to copy it, ASK ME 
FIRST!!!  And DO NOT ALTER THIS FAQ!!!  EVER!!!  

Written in August 1999 by Pj9gamer
"Carrier Aces" for SNES