"Carrier Aces" SNES Game FAQ ; Version 1.00 Written by Pj9gamer in August 1999 "Dogfighting" FAQ Legal Stuff ------------------------------------------------------------------ This FAQ belongs to me, Pj9gamer. It is protected under INTERNATIONAL COPYRIGHT LAW. Even though I don't really care about it, you really need to ask my permission and give me credit before you copy this FAQ or distribute this FAQ for a profit. And DO NOT alter this FAQ. NEVER, UNDER ANY CIRCUMSTANCES!!! And even though this game is pretty old, it still is MY work. So if I see a FAQ exactly like this one without my permission, I won't be a very happy camper. -PJ ------------------------------------------------------------------ Table of Contents -------------------- 1: Introduction ***************** 2: Basic Dogfighting Techniques ******************************** 2.1: Planes with rear guns 2.2: Planes without rear guns 2.3: Dodging enemy fire 2.4: Hunting down the enemy ******************************** 3: Operating a damaged plane... ******************************** 3.1: ...with a shot-out throttle 3.2: ...with a shot-out speedometer 3.3: ...with a shot-out altimeter 3.4: ...with a shot-out fuel gauge or tank 3.5: ...with a shot-out EDA (Enemy Direction Arrow) 3.6: ...with a shot-out compass 3.7: ...with a shot-out payload meter NOTE: The Oil Gauge is not included in this part of the FAQ because it is not an important component to the plane. ******************************** 1: Introduction -------------------------- "Carrier Aces" is a plane fighting game for the SNES. The game is quite old, but I really enjoy it (especially on two player mode). One day I got bored and had nothing else to do, so I just sat down and started typing this thing up. Set in WW2, the game has eight different old-fashioned planes (4 American, 4 Japanese) to choose from. The booklet of instructions says that each and every plane is different, but I've played this game so many times, I know that they are wrong. Sure, the planes have different sub-weapons (missles, bombs, and torpedoes), but the only difference in the planes I see are the rear-gun and non-rear-gun planes. Now on with the FAQ! ****************************** -------------------------------------------- 2.0: Basic Dogfighting Techniques -------------------------------------------- 2.1: Planes with rear guns -------------------------------------------- The planes that are equipped with rear guns are: (Japanese) Nakajima B5N Kate (Japanese) Aichi D3 A1 Val (American) Douglass SBD Dauntless (American) Grumman TBF Avenger Planes equipped with rear guns have an offensive advantage over the other planes, but they tend to turn and move slower than the others. But, rear-gunned planes are heavily armored, and can take a licking and keep on ticking. Fighting AGAINST a rear gun equipped plane: ******** If you come behind a rear gunned plane, you will definitely get a cockpit full of lead. Instead of going in hot pursuit, try to turn around and face the plane head-on. You will do a whole lot better. When going to the plane head on, don't charge at full speed. Turn down the throttle about half-way, and this will slow you down and give you more time to shoot the plane without aiming. When you get close enough, crank up the throttle and go over or under the plane. Repeat as needed. Fighting WITH a rear gun equipped plane: ******** Get in front of the plane and let it ride up on you. Switch to your rear guns, and crank up the throttle as high as it will go. Take aim and fire. You may take damage too, but not as much as the plane you just totally blasted. ----------------------------------------------------- 2.2: Planes without rear guns ----------------------------------------- The planes without rear guns are: (Japanese) Mitsubishi A6M2 Zero (Japanese) Mitsubishi A6M5 Zero (American) Grumman F4F Wildcat (American) Grumman F6F Hellcat The planes without rear guns tend to be super-fast and turn on a dime. However, they are not very armored and you need to be careful when getting into a dogfight. One wrong move can send you carreening straight into the Pacific! Fighting AGAINST a regular plane ******** Ride up on the plane and try to shoot it to death (don't go too fast or you will miss the entire plane completely). If the plane turns quickly, slow down the throttle and do a fast turn, then hit the throttle as high as it will go to catch up, shooting bullets as fast as you can along the way. Fighting WITH a regular plane ******** If you are fighting against a rear-gun plane, DON'T come behind it! Instead, go for it head-on. If you are fighting against a regular plane, simply use the tactic above. No problem. ------------------------------------------------ 2.3: Dodging enemy fire ---------------------------------- Dodging enemy fire can be a tough and risky thing to do. When being fired upon with a plane's front guns, slow down the throttle as quick as you can and do a hard turn very quickly. Either keep turning to come up behind the opposing plane and do a surprise attack or crank up the throttle and try to get away. ---------------------------------- 2.4: Hunting down the enemy ---------------------------------- Using the EDA (Enemy Detection Arrow), you can track down the enemy and find out where he is. If the arrow is pointing north, the enemy is right in front of you. If the arrow is pointing south, the enemy is right behind you. Time to switch to your rear guns if this happens! Looking at your opponents arrow may be cheating, but it is a key factor in telling you where he may be. If your arrow and the enemy's arrow are both pointing north, get ready, because you are heading right for one another! Plus, using the compass with the EDA can also help greatly. If the enemy goes south, go north. You'll meet him eventually. In short, he goes one way, you go the opposite. ************************************** -------------------------------------- 3.0: Operating a damaged plane... -------------------------------------- Uh-oh! your plane has been shot! Some of your components may not be working. If you are having trouble with a damaged plane, use these tactics to make the going a bit easier. -------------------------------------- 3.1: ...with a shot-out throttle -------------------------------------- When your throttle is shot out, you cannot slow down or speed up. When this happens, raise you altitude and lower it sharply to crank up your speed. Remember, LOWER your altitude to SPEED UP, and RAISE your altitude to SLOW DOWN. -------------------------------------- 3.2: ...with a shot-out speedometer -------------------------------------- When your speedometer is not working, you cannot tell how fast or slow you are going. To estimate the speed, keep in mind that when you crank up the throttle all the way, you will go about 275-300 mph., and when you slow down almost all the way, you wil go about 0-75mph. Use the throttle and the settings to make an estimation of your speed. -------------------------------------- 3.3: ...with a shot-out altimeter -------------------------------------- When your altimeter is not functional, you cannot tell how high or low you are going. You must use the horizon as a marking point for your altitude. Keep in mind that you can only go as high as 1000 feet. When the top of your spinning propellor goes blow the horizon line, you are below 170 feet, and maybe you need to pull up a bit. It may be difficult, but you need to use the horizon to get a height that is a "middle", not to high, and not to low. This will prevent you from crashing into the ocean water. ------------------------------------------ 3.4: ...with a shot-out fuel gauge or tank ------------------------------------------ When you are shot in the fuel gauge, you do not know how much fuel you have. When you are shot in the fuel tank (the words on your dashboard that say "FUEL") your fuel will quickly run out. Either way, you are running out of time. You need to destroy the enemy plane as quickly as possible. When your gas is low, turn down the throttle if it is cranked all the way to conserve on your fuel supply. Your speed may be greatly lowered, but at least your fuel is burning slower... ---------------------------------------------------- 3.5: ...with a shot-out EDA (Enemy Direction Arrow) ---------------------------------------------------- When your EDA is shot out, you cannot tell where your opponent is. To remedy this problem, use your compass to estimate where your enemy is. If you want to meet your enemy, use the opposite direction that he is going (Example: if he goes north, you go south. ) ------------------------------------- 3.6: ...with a shot-out compass ------------------------------------- When your compass is not working, you cannot tell which direction you are going. In the game, the sun is always to the EAST. If the sun is in front of you, you are going east, so behind you is WEST. SOUTH is TO YOUR RIGHT, and NORTH is TO YOUR LEFT. That is, if you are FACING THE SUN. ------------------------------------- 3.7: ...with a shot-out payload meter ------------------------------------- When your payload meter is not working, you don't know how many missles, bombs, rockets, or torpedoes you have. Just keep count of how many you started out with and how many you have left when you fire them. But watch out! If your payload is shot (the symbol on the dashboard that looks like a rocket), your plane may explode instantly! ------------------------------------------------- ****************************** Well, that's about it. I was going to do a FAQ on the whole game, but the rest of the game is pretty easy, other than the dogfighting parts. So whoever reads this, I hope you have a good time reading this FAQ as much as I had fun writing it. ****************************** Repeating the Legal Stuff: This FAQ is owned by Pj9gamer (me) and if you want to copy it, ASK ME FIRST!!! And DO NOT ALTER THIS FAQ!!! EVER!!! Written in August 1999 by Pj9gamer "Carrier Aces" for SNES