======================================================================== ======================================================================== ======================================================================== ======================================================================== ==================== Building/ Structure Quick Reference Guide for Caesar III for PC============== Author: Jim Chamberlin======================================================= Last Time Updated: 07/29/99================================================== ======================================================================== ======================================================================== ======================================================================== ======================================================================== ==================== I'm not going to write a single Strategy Guide or Walkthrough for Caesar III. Instead, I'm going to write several smaller guides for the game. Each will be about a certain aspect of the game. For example, this one is about the buildings and structures of the game. Other guides to follow will contain, once again, different things. You may notice that I'm not containing any tips in the aspect- specific guides. I am going to write a guide containing nothing but tips, with references to the guides, so you'll understand what I'm talking about. There is already a great Walkthrough at GameFaqs, so you should check it out as well. It's done by Adar. ==================================== Table of Contents ------------------------------------ I. Industry Buildings and Structures II. Water Structures III. Education Buildings IV. Entertainment Buildings V. Security Buildings and Structures VI. Engineering Buildings and Structures VII. Administration Buildings and Structures VIII. Religion Structures IX. Health Buildings X. Residence Buildings XI. Credits XII. Farewell! Any questions, e- mail me at: jjchamber4@aol.com. ===================================== I. Industry Buildings and Structures ===================================== NAME OF STRUCTURE: VINE FARM SIZE: 3X3 DESIRABILITY EFFECT: + LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: RAW MATERIALS FOR THE WINE WORKSHOP NAME OF STRUCTURE: FRUIT FARM SIZE: 3X3 DESIRABILITY EFFECT: + LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: FOOD SOURCE NAME OF STRUCTURE: OLIVE FARM SIZE: 3X3 DESIRABILITY EFFECT: + LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: RAW MATERIALS FOR THE OIL WORKSHOP NAME OF STRUCTURE: PIG FARM SIZE: 3X3 DESIRABILITY EFFECT: - LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: FOOR SOURCE NAME OF STRUCTURE: VEGETABLE FARM SIZE: 3X3 DESIRABILITY EFFECT: - LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: FOOD SOURCE NAME OF STRUCTURE: WHEAT FARM SIZE: 3X3 DESIRABILITY EFFECT: - LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: THE MOST EFFICIENT FOOD SOURCE AVAILABLE NAME OF BUILDING: GRANARY SIZE: 3X3 DESIRABILITY EFFECT: -- LABOR: 6 ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: STORES THE FOOD NAME OF BUILDING: MARKET SIZE: 2X2 DESIRABILITY EFFECT: - LABOR: 5 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: DISTRIBUTES COMMODITIES AMONG THE HOUSING NAME OF STRUCTURE: WAREHOUSE SIZE: 3X3 DESIRABILITY EFFECT: --- LABOR: 6 ROAD ACCESS: YES COST: 70 DN OTHER INFORMATION: STORES AND ACCEPTS GOODS INVOLVING EXPORTS NAME OF STRUCTURE: CLAY PIT SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: RAW MATERIALS FOR THE POTTERY WORKSHOP NAME OF STRUCTURE: IRON MINE SIZE: 2X2 DESIRABILITY EFFECT: --- LABOR: 10 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: RAW MATERIALS FOR WEAPONS WORKSHOP NAME OF BUILDING: FURNITURE WORKSHOP SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 40 OTHER INFORMATION: TURNS TIMBER INTO FURNITURE NAME OF BUILDING: POTTERY WORKSHOP SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: TURNS CLAY INTO POTTERY NAME OF BUILDING: WINE WORKSHOP SIZE: 2X2 DESIRABILITY EFFECT: - LABOR: 10 ROAD ACCESS: YES COST: 45 DN OTHER INFORMATION: TURNS GRAPES FROM THE VINE FARM INTO WINE NAME OF BUILDING: WEAPONS WORKSHOP SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: TURNS IRON INTO WEAPONS NAME OF BUILDING: OIL WORKSHOP SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: TURNS OLIVES INTO OIL NAME OF STRUCTURE: MARBLE QUARRY SIZE: 2X2 DESIRABILITY EFFECT: --- LABOR: 10 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: DIGS FOR MARBLE (USED IN ORACLES AND LARGE TEMPLES) NAME OF STRUCTURE: TIMBER YARD SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: RAW MATERIALS FOR FURNITURE WORKSHOP =================================== II. Water Structures =================================== NAME OF STRUCTURE: RESERVOIR SIZE: 3X3 DESIRABILITY EFFECT: --- LABOR: 0 ROAD ACCESS: NO COST: 80 DN OTHER INFORMATION: CREATES PIPE NETWORK NAME OF STRUCTURE: AQUEDUCT SIZE: 1X1 DESIRABILITY EFFECT: NONE LABOR: 0 ROAD ACCESS: NO COST: 8 DN OTHER INFORMATION: LINKS RESERVOIRS TOGETHER NAME OF STRUCTURE: FOUNTAIN SIZE: 1X1 DESIRABILITY EFFECT: LABOR: 4 ROAD ACCESS: NO COST: 15 DN OTHER INFORMATION: THE MORE DESIRABLE WATER FOR HOUSING NAME OF STRUCTURE: WELL SIZE: 1X1 DESIRABILITY EFFECT: - LABOR: 0 ROAD ACCESS: NO COST: 5 DN OTHER INFORMATION: THE LESS DESIRABLE WATER FOR HOUSING ====================================== III. Education Buildings ====================================== NAME OF BUILDING: ACADEMY SIZE: 3X3 DESIRABILITY EFFECT: ++ LABOR: 30 ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: HELPS CULTURE RATING; 100 STUDENTS NAME OF BUILDING: LIBRARY SIZE: 2X2 DESIRABILITY EFFECT: ++ LABOR: 20 ROAD ACCESS: YES COST: 75 DN OTHER INFORMATION: HELPS CULTURE RATING; 800 PEOPLE NAME OF BUILDING: SCHOOL SIZE: 2X2 DESIRABILITY EFFECT: - LABOR: 10 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: 75 CHILDREN NAME OF BUILDING: MISSION POST SIZE: DESIRABILITY EFFECT: -- LABOR: 20???? ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: TEACHES NATIVES LATIN, THUS HOPEFULLY REMAINING PEACEFUL ==================================== IV. Entertainment Buildings ==================================== NAME OF BUILDING: ACTOR COLONY SIZE: 3X3 DESIRABILITY EFFECT: + LABOR: 5 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: SUPPLIES THE THEATER AND AMPHITHEATER WITH ACTORS NAME OF BUILDING: AMPHITHEATER SIZE: 3X3 DESIRABILITY EFFECT: ++ LABOR: 12 ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: NEEDS ACTORS AND GLADIATORS NAME OF BUILDING: CHARIOT MAKER SIZE: 3X3 DESIRABILITY EFFECT: -- LABOR: 10 ROAD ACCESS: YES COST: 75 DN OTHER INFORMATION: SUPPLIES THE HIPPODRONE WITH CHARIOTEERS NAME OF BUILDING: COLOSSEUM SIZE: 6X6 DESIRABILITY EFFECT: -- LABOR: 25 ROAD ACCESS: YES COST: 500 DN OTHER INFORMATION: NEEDS GLADIATORS AND LION TAMERS NAME OF BUILDING: GLADIATOR SCHOOL SIZE: 3X3 DESIRABILITY EFFECT: -- LABOR: 8 ROAD ACCESS: YES COST: 75 OTHER INFORMATION: SUPPLIES THE AMPHITHEATER AND COLOSSEUM WITH GLADIATORS NAME OF BUILDING: HIPPODROME SIZE: 5X15 DESIRABILITY EFFECT: -- LABOR: 150 ROAD ACCESS: YES COST: 2500 DN OTHER INFORMATION: NEEDS CHARIOTEERS NAME OF BUILDING: LION PIT SIZE: 3X3 DESIRABILITY EFFECT: -- LABOR: 8 ROAD ACCESS: YES COST: 75 OTHER INFORMATION: SUPPLIES THE COLOSSEUM WITH LION TAMERS NAME OF BUILDING: THEATER SIZE: 2X2 DESIRABILITY EFFECT: + LABOR: 8 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: NEEDS ACTORS; HELPS CULTURE RATING ====================================== V. Security Buildings and Structures ====================================== NAME OF BUILDING: BARRACKS SIZE: 3X3 DESIRABILITY EFFECT: --- LABOR: 10 ROAD ACCESS: YES COST: 150 DN OTHER INFORMATION: ALLOWS FORTS TO RECRUIT SOLDIERS NAME OF BUILDING: FORT SIZE: DESIRABILITY EFFECT: ---- LABOR: 16 ROAD ACCESS: NO COST: 1000 DN OTHER INFORMATION: BASE FOR COHORT NAME OF STRUCTURE: GATEHOUSE SIZE: 2X2 DESIRABILITY EFFECT: -- LABOR: 0 ROAD ACCESS: NO COST: 100 DN OTHER INFORMATION: PROVIDES PASSAGE THROUGH WALLS NAME OF BUILDING: MILITARY ACADEMY SIZE: 3X3 DESIRABILITY EFFECT: -- LABOR: 20 ROAD ACCESS: YES COST: 1000 DN OTHER INFORMATION: IMPROVES SOLDIER QUALITY NAME OF BUILDING: PREFECTURE SIZE: 1X1 DESIRABILITY EFFECT: - LABOR: 6 ROAD ACCESS: YES COST: 30 DN OTHER INFORMATION: POLICE AND FIREFIGHTING NAME OF STRUCTURE: TOWER SIZE: DESIRABILITY EFFECT: ---- LABOR: 6 ROAD ACCESS: YES COST: 150 DN OTHER INFORMATION: SUPPLIES GUARDS AND BALLISTAS NAME OF STRUCTURE: WALL SIZE: DESIRABILITY EFFECT: LABOR: 0 ROAD ACCESS: NO COST: 12 DN OTHER INFORMATION: IMPEDES INVADERS ========================================= VI. Engineering Buildings and Structures ========================================= NAME OF STRUCTURE: LOW BRIDGE SIZE: DESIRABILITY EFFECT: LABOR: 0 ROAD ACCESS: YES COST: 40 DN OTHER INFORMATION: BLOCKS SHIP PASSAGE NAME OF STRUCTURE: SHIP BRIDGE SIZE: DESIRABILITY EFFECT: LABOR: 0 ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: ALLOWS SHIPS TO PASS NAME OF BUILDING: ENGINEER'S POST SIZE: 1X1 DESIRABILITY EFFECT: LABOR: 5 ROAD ACCESS: YES COST: 30 DN OTHER INFORMATION: MAINTAINS BUILDINGS NAME OF STRUCTURE: GARDEN SIZE: 1X1 DESIRABILITY EFFECT: +++ LABOR: 0 ROAD ACCESS: NO COST 12 DN OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY NAME OF STRUCTURE: PLAZA SIZE: 1X1 DESIRABILITY EFFECT: ++ LABOR: 0 ROAD ACCESS: IT'S BUILD ON THE ROAD! COST: 15 DN OTHER INFORMATION: IMPROVES LOCAL DESIRABILITY NAME OF BUILDING: WHARF SIZE: 2X2 DESIRABILITY EFFECT: ---- LABOR: 6 ROAD ACCESS: YES COST: 60 DN OTHER INFORMATION: SERVICES FISHING BOATS NAME OF BUILDING: SHIPYARD SIZE: 2X2 DESIRABILITY EFFECT: ---- LABOR: 10 ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: SUPPLIES WHARFS WITH FISHING BOATS NAME OF STRUCTURE: DOCK SIZE: 3X3 DESIRABILITY EFFECT: --- LABOR: 12 ROAD ACCESS: YES COST: 100 DN OTHER INFORMATION: ALLOWS TRADE BY SEA ============================================= VII. Administration Buildings and Structures ============================================= NAME OF BUILDING: FORUM SIZE: 2X2 DESIRABILITY EFFECT: ++ LABOR: 6 ROAD ACCESS: YES COST: 75 DN OTHER INFORMATION: COLLECTS TAXES NAME OF BUILDING: GOVERNOR'S HOUSE SIZE: 3X3 DESIRABILITY EFFECT: ++++ LABOR: 0 ROAD ACCESS: YES COST: 150 DN OTHER INFORMATION: NONE NAME OF BUILDING: GOVERNOR'S VILLA SIZE: 4X4 DESIRABILITY EFFECT: ++++ LABOR: 0 ROAD ACCESS: YES COST: 400 DN OTHER INFORMATION: NONE NAME OF BUILDING: GOVERNOR'S PALACE SIZE: 5X5 DESIRABILITY EFFECT: ++++ LABOR: 0 ROAD ACCESS: YES COST: 700 DN OTHER INFORMATION: NONE NAME OF BUILDING: SENATE SIZE: 5X5 DESIRABILITY EFFECT: ++++ LABOR: 30 ROAD ACCESS: YES COST: 400 DN OTHER INFORMATION: NONE NAME OF STRUCTURE: SMALL STATUE SIZE: 1X1 DESIRABILITY EFFECT: ++ LABOR: 0 ROAD ACCESS: NO COST: 12 DN OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY NAME OF STRUCTURE: MEDIUM STATUE SIZE: 2X2 DESIRABILITY EFFECT: ++++ LABOR: 0 ROAD ACCESS: NO COST: 80 DN OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY NAME OF STRUCTURE: LARGE STATUE SIZE: 3X3 DESIRABILITY EFFECT: ++++ LABOR: 0 ROAD ACCESS: NO COST: 150 DN OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY ==================================== VIII. Religion Structures ==================================== NAME OF STRUCTURE: ORACLE SIZE: 2X2 DESIRABILITY EFFECT: +++ LABOR: 0 ROAD ACCESS: YES COST: 200 DN + 2 CARTLOADS OF MARBLE OTHER INFORMATON: HELPS CULTURE RATING; ALL GODS NAME OF STRUCTURE: SMALL TEMPLE SIZE: 2X2 DESIRABILITY EFFECT: ++ LABOR: 2 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD NAME OF STRUCTURE: LARGE TEMPLE SIZE: 3X3 DESIRABILITY EFFECT: ++++ LABOR: 5 ROAD ACCESS: YES COST: 150 DN + 2 CARTLOADS OF MARBLE OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD ====================================== IX. Health Buildings ====================================== NAME OF BUILDING: BARBER SHOP SIZE: 1X1 DESIRABILITY EFFECT: ++ LABOR: 2 ROAD ACCESS: YES COST: 25 DN OTHER INFORMATION: NONE NAME OF BUILDING: BATH- HOUSE SIZE: 2X2 DESIRABILITY EFFECT: ++ LABOR: 10 ROAD ACCESS: YES COST: 50 DN OTHER INFORMATION: NEEDS PIPE ACCESS TO RESERVOIR NAME OF BUILDING: DOCTOR'S CLINIC SIZE: 1X1 DESIRABILITY EFFECT: LABOR: 5 ROAD ACCESS: YES COST: 30 DN OTHER INFORMATION: HELPS PREVENT DISEASE NAME OF BUILDING: HOSPITAL SIZE: 3X3 DESIRABILITY EFFECT: - LABOR: 30 ROAD ACCESS: YES COST: 300 DN OTHER INFORMATION: HELPS COMBAT DISEASE ======================================== X. RESIDENCE BUILDINGS ======================================== NAME OF BUILDING: FOR RENT SIGN SIZE: 1X1 NUMBER OF PEOPLE: 0 RESIDENTS: NONE NEED: ROAD ACCESS NAME OF BUILDING: SMALL TENT SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 5 RESIDENTS: WORKERS NEED: NOTHING NAME OF BUILDING: LARGE TENT SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 7, 28 RESIDENTS: WORKERS NEED: WATER SOURCE NAME OF BUILDING: SMALL SHACK SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 9, 36 RESIDENTS: WORKERS NEED: 1 FOOD TYPE NAME OF BUILDING: LARGE SHACK SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 11, 44, 52 RESIDENTS: WORKERS NEED: 1 GOD ACCESS NAME OF BUILDING: SMALL HOVEL SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 11, 13 RESIDENTS: WORKERS NEED: FOUNTAIN NAME OF BUILDING: LARGE HOVEL SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 15, 52, 60, 70 RESIDENTS: WORKERS NEED: 1 ENTERTAINMENT NAME OF BUILDING: SMALL CASA SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 15, 17, 64, 68 RESIDENTS: WORKERS NEED: BASIC EDUCATION NAME OF BUILDING: LARGE CASA SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 19, 76 RESIDENTS: WORKERS NEED: BATH- HOUSE, POTTERY NAME OF BUILDING: SMALL INSULAE SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 19, 76, 78 RESIDENTS: WORKERS NEED: 2ND ENTERTAINMENT NAME OF BUILDING: MEDIUM INSULAE SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 20, 80 RESIDENTS: WORKERS NEED: DOCTOR, FURNITURE NAME OF BUILDING: LARGE INSULAE SIZE: 1X1, 2X2 NUMBER OF PEOPLE: 84 RESIDENTS: WORKERS NEED: SCHOOL, LIBRARY NAME OF BUILDING: GRAND INSULAE SIZE: 2X2 NUMBER OF PEOPLE: 84 RESIDENTS: WORKERS NEED: 3RD ENTERTAINMENT NAME OF BUILDING: SMALL VILLA SIZE: 2X2 NUMBER OF PEOPLE: 40 RESIDENTS: PATRICIANS NEED: WINE, 2 GODS NAME OF BUILDING: MEDIUM VILLA SIZE: 3X3 NUMBER OF PEOPLE: 42 RESIDENTS: PATRICIANS NEED: BATH- HOUSE, DOCTOR, HOSPITAL NAME OF BUILDING: LARGE VILLA SIZE: 3X3 NUMBER OF PEOPLE: 90 RESIDENTS: PATRICIANS NEED: ACADEMY NAME OF BUILDING: GRAND VILLA SIZE: 3X3 NUMBER OF PEOPLE: 90 RESIDENTS: PATRICIANS NEED: 3 FOOD TYPES, 3 GODS NAME OF BUILDING: SMALL PALACE SIZE: 2X2 NUMBER OF PEOPLE: 106 RESIDENTS: PATRICIANS NEED: 2ND WINE NAME OF BUILDING: MEDIUM PALACE SIZE: 3X3 NUMBER OF PEOPLE: 108 RESIDENTS: PATRICIANS NEED: 4 GODS NAME OF BUILDING: LARGE PALACE SIZE: 4X4 NUMBER OF PEOPLE: 200 RESIDENTS: PATRICIANS NEED: 4TH ENTERTAINMENT NAME OF BUILDING: LUXURY PALACE SIZE: 4X4 NUMBER OF PEOPLE: 200 RESIDENTS: PATRICIANS NEED: MORE DESIRABILITY ====================================== XI. Credits ====================================== - Sierra Studios - Impressions - GameFaqs and CJayC - Adar ====================================== XII. Farewell! ====================================== This document is Copyright 1999 Jim Chamberlin. Facts can't be copyrighted, only style. There will be several other strategy guides or reference guides for Caesar III to come. It may take a while, since I have about a dozen other guides in the making, not all pertaining to Caesar III. At the beginning of the guide, I entered my e- mail address; I don't just want questions, but I would like any suggestions about changing the guide in any way. Also, there are blanks in some of the statistics within the guide, and I need people to help me with that unknown information. Most of the blanks are because I don't always pay attention when I'm playing the game. Until Next Time...================================================================= ======================================================================== ======================================================================== ======================================================================== ======================================================================== ====================