------------------------------------------------------------------------------ Buster Bros Collection FAQ, v1.1 by Graham Fredrick ------------------------------------------------------------------------------ If you would like to contribute anything, or correct something, please e-mail me at: fredga01@holmes.ipfw.indiana.edu gragam@aol.com ------------------------------------------------------------------------------ PART 1 - Buster Brothers ------------------------------------------------------------------------------ BASIC GAME OBSERVATIONS This is the earliest game in the series, and it shows. Small things like the unforgiving hit detection and the inability to jump off of ladders make this one a little more difficult than the others. The level designs can be devious (especially Leningrad part 3 and board 50), but 1-Ups are fairly easy to win. Plus you gotta love those intermission scenes. TIPS If you haven't noticed already, the Power Wire and Vulcan Gun are more like tools than powerups, and both can actually hurt more than help. If you miss a bubble when you shoot a Power Wire, it will stay on the screen for about 5 seconds, rendering you wireless. The Vulcan Gun almost causes more problems than it solves. I only usually pick it up if there is a time stopper near by. Otherwise, you'll get lots of small bubbles bouncing ALL over the place, and the Gun is possibly the worst weapon against the small bubbles, since they must be overhead when you shoot. This leaves the Double Wire as the weapon of choice, and it is definitely versatile. The only problem I find with it is the temptaion to keep shooting at the smaller bubbles when I should be getting out of harm's way instead. Dynamite can be deadly, but if you already have a shield, it's probably a good idea to get it anyways, since more shield items will likely appear from the big bubbles bursting, and hopefully some time-stoppers or slow downs. If you're planning to win the round 'fairly', always try to get rid of the smallest bubbles first, as they pose the biggest threat to you (low bounce). Powerups will stay on the screen for about 15 seconds, allowing you plenty of time to run over and pick them up. Or box you in, as the case may be with dynamite. Ladders can act as temporary safe spots, since you can hide just under the top of the platform and still be able to shoot through. This can be very helpful in some stages (Emerald Temple, Kenya). If you observe the Hermit Crabs in some levels, you will notice them going around the invisible blocks. Chances are there is a good powerup there. You can also use the gun to quickly find out if there are any hidden blocks, but you won't be able to destroy them with the gun. 1-Ups are hidden in various stages, and are usually easy to get. They can be found by breaking all the blocks in: Stage 5 Stage 12 More will be updated (if there are more). I have no idea if there are any 1-ups in the Antarctic level with *TONS* of blocks, but I will check... One ups are also given at specific point intervals, as well: 20,000 100,000 200,000 1,000,000 9,000,000 (Yeah right!) Some levels are '1-Up prone'. That means that bursting bubbles in these levels may give you a 1-Up: 5-15 9-25 10-30 12-34 ------------------------------------------------------------------------------ SCORING Finishing the game is rather easy, but getting a good score is the mark of a master Buster. One thing to remember is that when you consecutively pop bubbles of the same size, you'll get bonus points. This may not seem like a big deal, but it all adds up. For example, you can get 20,000+ points (the first 1-up points award) from beating the first board by popping the bubbles in order. The score follows a specific method: (Size goes from smallest to largest) | # of previous | popped bubbles | of the same size +-----+-----+-----+-----+ Size | 0 | 1 | 2 | 3 | -----+-----+-----+-----+-----+ 1 | 200 | 400 | 800 | 1600| -----+-----+-----+-----+-----+ 2 | 150 | 300 | 600 | 1200| -----+-----+-----+-----+-----+ 3 | 100 | 200 | 400 | 800 | -----+-----+-----+-----+-----+ 4 | 50 | 100 | 200 | 400 | -----+-----+-----+-----+-----+ Other objects will also give points when destroyed: Hermit Crab 50 Humming Bird 150 Lobster 200 Owl 200 Eagle 500 Mech 10000 (I'm not sure if there are specific conditions that make the mech appear or not) Power-Ups 100 Blocks 500 Time Bonus: If you didn't lose a life on the level, Time remaining * 100 The multiplier is reduced if you do lose a life, but I haven't figured out the exact amount yet. Also, if you did lose a life, winning the board quickly is not as important since you will not get as many points. Take this time to recoup by blasting enemies and blocks, and collecting power ups. Food Bonus: All boards give a food bonus after a certain number of 'pops' have occured. Generally, the higher the board number, the more points you'll get. Try not to shoot the food, as you'll lose points. Cherries (Tangerines?) 500 ) Lime (Lemon?) 1,000 ) Mt. Fuji Banana 2,000 ) Orange 3,000 } Watermelon 4,000 } Mt. Keirin Pineapple 5,000 } Grapes 6,000 ) Apple 7,000 ) Emerald Temple Strawberry 8,000 ) Melon 9,000 } Cucumber 10,000 } Angkor Watt Eggplant 12,000 } Tomato 14,000 ) Green Tomato (?) 16,000 ) Australia Carrot 18,000 ) Corn 20,000 } Green Pepper 22,000 } Taj Mahal Radish 24,000 } Mushroom 26,000 ) String Bean 28,000 ) Leningrad Burger 30,000 ) Hot Dog 33,000 } Hot Dog #2 36,000 } Paris Donut 39,000 } Chicken 42,000 ) Fries 45,000 ) London Shrimp Sushi (?) 48,000 ) Cake 50,000 } Barcelona From here on, you will always get a 50,000 pt. Cake in the level (although most levels have another Food Bonus hidden. Destinations after Barcelona include: Athens Egypt Kenya New York Maya Antarctica Easter Island PERSONAL BEST My personal best score for the normal set up (1 player, no continues, 3 lives, start at level 1, normal speed) in tour mode is: 1,700,020 - Level 36 ------------------------------------------------------------------------------ DIFFICULT BOARDS Usually in Buster Brothers, I lose a life on one board and then move on. If you have problems beating a specific board, please tell me and we can discuss it. Although, if anyone has a surefire way to beat the final level... ------------------------------------------------------------------------------ PART 2 - SUPER BUSTER BROTHERS ------------------------------------------------------------------------------ BASIC GAME OBSERVATIONS This is the game that made me buy this CD. I instantly got hooked on this game after playing it in the arcade. The game has improved control over the previous version, and adds more variety into the gameplay: the Panic mode and the different bubble types. Panic mode is brain meltdown city, and the extra bubbles (high bouncing, hexagonal, flashing) made the game more complex. The only thing that was scaled back was the number of monsters (3), but I'm not losing any sleep over that. The hit detection is a little more generous than in the first game, plus you can now jump off of ladders. TIPS One thing you may notice is that the Power Wire and Vulcan Gun are both more helpful. If you miss a shot with the Wire, you can tap the fire button again to speed up the 're-load'. The Vulcan Gun now shoots 4 bullets at a time, which makes for a wider shot. There are 4 different bubble types in this game, and it's important to know just how they behave. First, you have the normal bubbles which behave more or less the same as in Buster Brothers. Then you have the high bouncing bubbles, which bounce about 2 times higher than the normal bubbles. You can tell them appart by what shade they are; the darker ones are normal while the lighter ones are high-bouncers. Next are the Hexagonal bubbles (can they really be called bubbles?) which seem to defy gravity. They bounce around like golf balls, and are the biggest threats when you are in tunnels or on a high platform. When you pop them, the pieces always fly upwards. Finally, there are the flashing bubbles which split into 4 pieces instead of 2. When fighting these, try to take out the smaller normal bubbles first. This keeps the number of bubbles on the screen low. Powerups now only stay on the screen for about 5 seconds, so you won't be cornered as much this time by powerups that you don't want to collect. Always try to take out the Gyao's (formations of 4 birds) as you will get a load of points, and a powerup from the red Gyao. These powerups are always the same on the levels that they appear, and are sometimes important for your survival. 1-Ups can be found in: Stage 1-6 - Destroy all blocks in the column 3rd from the left side of the screen, Stage 1-12 - Destroy the left side of the pit 2nd from the right. Stage 2-19 - Climb the ladder, go to the far left side of the screen, and shoot. Catch the 1-Up before it falls down into the gap. And, you still get 1-Ups for certain point levels: 200,000 500,000 1-Ups are likely to be found from bubbles in: 2-23 3-30 3-40 LEVEL SELECT - TOUR MODE Press Down and X when selecting Tour Mode. ------------------------------------------------------------------------------ SCORING Points are a lot easier to come by in this game, but point awarded 1-Ups aren't as plentiful. | # of previous | popped bubbles | of the same size +-----+-----+-----+-----+ Size | 0 | 1 | 2 | 3 | -----+-----+-----+-----+-----+ 1 | 400 | 800 | 1600| 3200| -----+-----+-----+-----+-----+ 2 | 300 | 600 | 1200| 2400| -----+-----+-----+-----+-----+ 3 | 200 | 400 | 800 | 1600| -----+-----+-----+-----+-----+ 4 | 100 | 200 | 400 | 800 | -----+-----+-----+-----+-----+ 5 | 50 | 100 | 200 | 400 | -----+-----+-----+-----+-----+ For the high-bouncing bubbles: | # of previous | popped bubbles | of the same size +-----+-----+-----+-----+ Size | 0 | 1 | 2 | 3 | -----+-----+-----+-----+-----+ 1 | 300 | 600 | 1200| 2400| -----+-----+-----+-----+-----+ 2 | 200 | 400 | 800 | 1600| -----+-----+-----+-----+-----+ 3 | 100 | 200 | 400 | 800 | -----+-----+-----+-----+-----+ 4 | 50 | 100 | 200 | 400 | -----+-----+-----+-----+-----+ Actually, I'm not sure if there is a Size 4 High-Bouncer, so I just predicted the amounts. I'm really in doubt if there are Size 5 ones. Other Objects: Blocks 500 Spike 500 Gyao 500 2,000 5,000 10,000 Mech 1,000 (not sure on this one) Note: If you hit a Dragon, it will stumble. If you kick it while it is stunned, it will explode. If you can time the explosion to bust a bubble, you'll get 5,000 points. Otherwise, you won't recieve any points at all. When you clear Asia, you'll get 10,000 points for each location you clear; Europe gives you 30,000 per location. When you beat level 40, you'll get 1,000,000 points, plus 10,000 times the number of stages *you* won. In 1P this doesn't matter, but in 2P each round is won by the player who Busted the most bubbles. Time Bonus: When you clear a level, wether you lose a life or not, you'll get a Time Bonus of 100 points times the remaining time. Therefore, clearing the stage quickly is important, but getting rid of Blocks (like in level 6) will be more profitable. Food Bonus: Follows a similar pattern as in the previous game: Melon Slice 500 ) Hong Kong Strawberry 1,000 } Grapes 2,000 } Java Half Melon 3,000 } Banana 4,000 ) Pineapple 5,000 ) Silk Road Apple 6,000 ) Orange 7,000 } Watermelon 8,000 } Himarayas :) Lemon 9,000 } Pomegranate (?) 10,000 ) Cherries 12,000 ) Istanbul Tomato 14,000 ) Corn 16,000 } Green Pepper 18,000 } Germany Striped Candy 20,000 } Fudgesicle 22,000 ) Lollipop 24,000 ) Venice Cookie 26,000 } Pancakes 28,000 } Spain Cake 30,000 } Chocolate Sub 32,000 ) Shake 34,000 ) France Ice Cream 36,000 ) English Muffin (?) 38,000 } Striped Candy #2 40,000 } London Tower Fudgesicle #2 42,000 } Lollipop #2 50,000 ) Fudgesicle #2 55,000 ) Canada Burger #2 60,000 ) Cake #2 70,000 } Ice Cream #2 80,000 } The Wild West English Muffin #2 90,000 } Cookie #2 100,000 ) Shake #2 100,000 ) The Ruins of Maya French Bread Pizza 100,000 } Big Hunka Meat 100,000 } Brazil Hot Dog 100,000 } Frosted Donut 100,000 ) Sushi (?) 1-up ) The Carribean PANIC MODE TIPS: I usually follow a couple of guidelines when playing Panic Mode: Destroy smallest bubbles first. Leave the small 'time' bubbles alone until you need them. Always shoot the Time bubble instead of the Clear bubble, you'll get much more points by actually destroying the bubbles on your own. If you press down, you'll speed up the release of the bubbles and get a 500 point bonus. Usually, this is not worth the trouble it causes. When the screen is completely filled with bubbles and no more are entering the board, try shooting at the largest bubble. It might split into just one bubble of the smaller size, instead of two. PERSONAL BEST Panic Mode: 326,450 - Level 47 Tour Mode: 3,027,650 - Level 3-37 ------------------------------------------------------------------------------ DIFFICULT BOARDS I haven't had much problems with these boards, but be sure to mail me if you do. Some tricky levels: 2-24 - Usually I destroy the middle block first, which allows access to the corner blocks and the shields within. 3-39 - Take out the Hexagonal blocks first, and make sure you pick up shields! If you can make it safely to the far right side, shoot your gun and take the Unicorn (Shield, from U.N. Force?) to make life easier. 3-40 - Destroy the invisible block, but DON'T pick up the Dynamite. Then destroy the Size 5 bubble so that only one Size 4 bubble goes to your side. ------------------------------------------------------------------------------ PART 3 - BUSTER BUDDIES ------------------------------------------------------------------------------ GENERAL GAMEPLAY OBSERVATIONS The most recent of the three games, Buster Buddies also was one of the rarest. Despite its low circulation, it has many improvements over the previous version, while losing the diverse types of bubbles in the process. The 4 characters add to the already high replay value by allowing 4 different ways to combat the levels. They all animate nicely, in pre-CG rendered plastic splendor. Plus, I think this game has the hardest level layouts. One very fortunate thing about the characters is that the hit detection is *EXTREMELY* generous. I've seen bubbles pass through characters' hats (which makes sense) without them losing a life. TIPS There is no single best weapon in this game, as the Power Wire (and the Gun!) have both been improved dramatically. The Power Wire now shoots faster than the normal wire, and can be shot again immediately after attaching to a platform. The Gun now has a timer (presumably so you don't have to lose if a bubble is inside blocks) and spreads out in three huge bullets. Although we lost the Hexagonal, High-Bouncing, and Flashing bubbles, we now have a very useful Bomb bubble. One touch from a weapon will send explosions to the side, hopfeully wiping out an entire big sized bubble. Powerups stay on the screen for about 10 seconds now, so you have a little more time than in the previous game. Note that this time can be reset for objects on top of one-layer bricks, since you can bounce the item around using your harpoon. The dynamite can be harder to avoid, now that it is oversized. Of course, if you are Pink you have nothing to worry about. 1-Ups are still found in various stages (and usually in pretty obvious spots). Unfortunately, the only one I can remember is: Stage 50 Point Awarded 1-Ups: 80,000 600,000 2,000,000 Since the characters require slightly different strategies, I will cover them individually: Don Pacos - The Most Wanted: Chances are that this character is the easiest to use in the beginning, since he starts out with the Double Harpoon, an easy weapon to use. What is not apparent is that he is also the slowest character. He's not so slow that he's useless, but you will notice a difference if the other player is using Pink. In Panic Mode, Don Pacos behaves more or less like the Busters in the previous game. Captain Hog - The Greatest Pirate: If you're more concerned with survival than attaining a high score, Captain Hog is for you. He starts each round with a double Power wire, strong and fast enough to get you out of any jam. However, using the weapon is like cutting into a steak with a chainsaw: overkill. Chances are that you won't be able to get high bubble bonuses unless you are very, very careful. Or else, pick up dynamite. If you pop a bubble *EXACTLY* in the middle, you'll break the bubble in half and the other part of the harpoon won't split the other bubbles. In Panic Mode, you might survive for a long time but will have a harder time getting a good score (for the level) and getting the Clear Bonus might be tricky. Pink Leopold - Mr. Dandy Lightfingers: Mr. What? Despite the stupid catch copy, Pink is one of the most unique characters. He starts out with a comparatively weak weapon, the single harpoon. But if you've played the first two games before, this shouldn't cause any problems. His greatest strength is that enemies, dynamite, and icy floors don't affect him at all. Also, he is the fastest of the four. This makes him a great choice for Normal mode, but puts him at a slight disadvantage in Panic mode. Speaking of Panic Mode, he really suffers with only that one gun. However, his speed almost equalizes the lost gun. Shiela the Thief - The Queen of Thieves: Also a very unique character, Shiela starts with a V-Harpoon, which shoots two simultaneous wires at diagonal angles. While she can get at some awkward spots that other weapons can't, the V-Harpoon takes a little practice to get used to. It is probably the hardest weapon to keep under control. It seems that Shiela pauses quite after firing; you'll have to be careful not to rely on rapid firing with her. Panic Mode is quite different when you use Shiela. You can no longer shoot at the last moment to take out a bubble intent on pounding your head; likewise, the Clear Bonus can be difficult to win. LEVEL SELECT - NORMAL MODE Press Down and X when choosing 'Normal' mode. EXTRA LEVELS - NORMAL MODE To get 10 extra (hard!) levels, press X on both controllers when selecting 'Normal' mode. ------------------------------------------------------------------------------ SCORING Scoring is basically the same as in Super Buster Brothers: | # of previous | popped bubbles | of the same size +-----+-----+-----+-----+ Size | 0 | 1 | 2 | 3 | -----+-----+-----+-----+-----+ 1 | 400 | 800 | 1600| 3200| -----+-----+-----+-----+-----+ 2 | 300 | 600 | 1200| 2400| -----+-----+-----+-----+-----+ 3 | 200 | 400 | 800 | 1600| -----+-----+-----+-----+-----+ 4 | 100 | 200 | 400 | 800 | -----+-----+-----+-----+-----+ 5 | 100 | 200 | 400 | 800 | -----+-----+-----+-----+-----+ I'm not sure if th Size 5 scores are correct. Bomb bubbles yield 100 points. Destroying a Clear bubble when it is the last remaining bubble will net you a whopping 50,000 points. Other Stuff: Powerups 100 Blocks 100 per segment (time to really rack up the points!) Coins 100 - 1,000 (increasing order) Killing enemies will not give you any points; you also don't get any Time Bonus points. Food Bonus: Each Stage gives a Food Bonus of 1,000 times the Stage number. If anyone can verify any of these foods, please contact me. Apple 1,000 ) Donuts 2,000 ) Rousseau Salad 3,000 } Yellow Drink (?) 4,000 } Orient #1 Sundae 5,000 } Banana Split 6,000 ) Candies 7,000 ) Hokusai Dango (?) 8,000 ) Margarita (?) 9,000 } Cake 10,000 } Van Gogh Cheese 11,000 } Spaghetti (?) 12,000 ) Curry Rice 13,000 ) Monet French Toast & Butter (?) 14,000 ) Turkey 15,000 } Onigiri (?) 16,000 } Millet Pizza 17,000 } Sashimi (?) 18,000 ) Omelete (?) 19,000 ) "Mask of Tutankhamen" Burger 20,000 ) Eggs & Sausage 21,000 } Sundae #2 22,000 } Lauterec Tarts (?) 23,000 } Chicken & Gravy (?) 24,000 ) Bundt Cake (?) 25,000 ) Orient #2 Miso Soup (?) 26,000 ) Bread (Cheese Log?) 27,000 } Green Apple 28,000 } Renoir Plain French Toast 29,000 } Tangerine 30,000 ) Tangerine & Slices 31,000 ) Modigliani Cherries 32,000 ) Ice Cream Cone 33,000 } Grapes 34,000 } Rodin Bananas 35,000 } Limes 36,000 ) Strawberries 37,000 ) Botticelli Peach 38,000 ) Watermelon 39,000 } Lemon 40,000 } Diego Velazquez Salad #2 41,000 } Ice Cream Cone #2 42,000 ) Donuts #2 43,000 ) "Statue of Moses" Miso Soup #2 44,000 ) Corn 45,000 } Banana Split #2 46,000 } Leonardo da Vinci Candies #2 47,000 } Dango #2 48,000 ) Sharaku Margarita #2 49,000 ) Cake #2 50,000 } Michaelangelo (???) As a side note, shooting food doesn't seem to lower the points. PANIC MODE TIPS Use the same tactics as you did in the other game's Panic Mode, but make adaptations to your character as necessary. Every 10th level, the progression of bubbles will stop and a Clear bubble will enter the field. This Clear bubble will not turn into a Time Stop, unlike in the previous Panic Mode. If you can destroy the remaining bubbles before you pop the Clear, you'll get the 50,000 points, a big incentive when you consider that an average 10 levels will get you 100,000 points (more or less). PERSONAL BEST Panic Mode: 895,400 - Level 63 - Don Pacos 732,200 - Level 57 - Captain Hog 600,000 - Level 39 - Pink Leopold 483,200 - Level 40 - Shiela the Thief Tour Mode: 2,447,900 Level 38 - Captain Hog 1,874,500 Level 34 - Pink Leopold 1,180,400 Level 24 - Don Pacos 951,300 Level 19 - Shiela the Thief ------------------------------------------------------------------------------ DIFFICULT BOARDS Can you guess what level I have trouble with? :) Level 11 - Seemingly innocent, you just have to use the gun powerup to take out the big bubbles. Except if you leave one small bubble, it will dance around on the floor and lower platforms, creating a nasty trap that usually only a Power Wire can defuse. And on top of this, the time limit is too low. Oh well, time to practice... ------------------------------------------------------------------------------ THE END ------------------------------------------------------------------------------