BUST A GROOVE FAQ (Version 1.0) By M. S. King (mking3472@aol.com) Written on May 30, 1999 ------------------------------------------------------- This FAQ: c 1999 M. S. King (All other copyrighted material is a copyright of the respective owners.) This FAQ can be found at http://www.gamefaqs.com/ THIS FAQ IS PROTECTED BY INTERNATIONAL COPYRIGHT LAW. ANY BREACH OF THIS COPYRIGHT, ESPECIALLY PLAGIARISM, WILL NOT BE TOLERATED. ------------------------------------------------------- -------------------- TABLE OF CONTENTS -------------------- 1. GAME MODES a. One-Player b. Two-Player c. Practice d. Dance View 2. HOW TO GROOVE a. Button Functions b. Following the Beat 3. CHARACTER BIOS a. Heat b. Frida c. Strike d. Hamm e. Kelly f. Shorty g. Hiro (a.k.a. Hiro-kun) h. Pinky Diamond i. Gas-O j. Kitty Nakajima k. Capoeira l. Robo-Z m. Columbo n. Burger Dog 4. GAME MECHANICS a. The Enthusiasm Gauge b. Solo Sections c. Attacks 5. SECRETS a. Secret Characters b. High-Scoring Moves c. Miscellaneous Secrets 6. CREDITS ------------------------------------------------------- 1. GAME MODES a. One-Player In this mode, you are to beat 12 computer-controlled characters in an all-out dance-off. Regardless of what character you use, the sixth competitor will be Capoeira and the twelfth and final competitor is Robo-Z. b. Two-Player This is the "versus mode", a feature popularized by fighting games. You and your opponent choose your character, then the playing field, and then you're off to dance. c. Practice You choose a character to practice with, then you are taken to that character's stage to practice the dance movements. Every character has the same movements, so you need not worry about which character you choose. d. Dance View In this mode, you control the dance movements of any character you have beaten the game with. The fun part is that you can watch the character dance in all sorts of ways, so I predict this mode won't be boring anytime soon. You must beat the game with a certain character (for example, Heat) to unlock his or her dance view. ------------------------------------------------------- 2. HOW TO GROOVE a. Button Functions Directional Pad: used to perform dance movements Square Button: used to dodge an attack Triangle Button: used to attack cancels selections in menus X Button: used to perform dance movements confirms selections in menus Circle Button: used to perform dance movements Start Button: pauses the game confirms selections in menus (All the other buttons have no function.) b. Following the Beat This is very basic: you press any directions BEFORE the fourth beat, and you press the given button (X or Circle) ON the fourth beat. When you perform a move successfully, you will be given another (set of) move(s). In a set, the top move is easier, but worth less; the bottom move is harder, but worth more. You can tell who is groovin' better because the camera will be focused on him or her. Whoever has the camera focused on him or her at the end wins! ------------------------------------------------------- 3. CHARACTER BIOS a. HEAT Age: 19 Style: East Coast Hip-Hop Attack: a giant flame that comes down on the opponent He is the "poster boy" and the break-dancing fool of this game. He used to be a racer, but hasn't returned to the track because he was nearly incinerated when he was involved in a terrible accident; luckily, he made a total recovery. b. FRIDA Age: 17 Style: California Hip-Hop Attack: a wolf's head that she paints, then bites the opponent She is an artist who lives in a shack. Her ambition is to use the Groovetron to give life to her paintings. In my opinion, she should sell her paintings so she can buy a residence that doesn't blow away every time a storm comes. c. STRIKE Age: 21 Style: Gangsta Attack: a rain of bullets from Strike's guns He is from a notorious street gang, and managed to do something bad to get in the state penitentiary. He is gathering his fellow prisoners to form a dance team, called "The Ball and Chain Revue." d. HAMM Age: 30 Style: Detroit Modern Attack: a giant hamburger that squishes the opponent He used to be a great dancer, but his love for junk food has left him sort of chubby. He became a hamburger joint employee to satisfy his craving for junk food. He wants to use the Groovetron to help him diet. e. KELLY Age: 23 Style: Modern Jazz Attack: a burst of energy gathered in her rattle She is a secretary who has a major baby fetish. She bought her rubber suit to dress in when she is a guest at secret parties. She seems worried about her new rubber suit, probably of the cost. f. SHORTY Age: 12 Style: Candy Hip-Hop Attack: giant pieces of candy that fall on her opponent She is the daughter of a DJ father and a supermodel mother. Obviously, Shorty lives in a rich family with nothing better to do than dance with Columbo, her mouse. Her love for music drives her to madness at a flea market, where she frantically searches for 8-track tapes. g. HIRO (a.k.a. Hiro-Kun) Age: 20 Style: Classic 70's Disco Attack: an autographed picture of himself Hiro is the narcissistic disco-loving guy. He lives in a tiny apartment where he plays with his computer (probably typing up a FAQ for disco), until Saturday night, where his playboy antics really take off. Don't even begin to try to match his Saturday night standards-he is truly one of a kind. h. PINKY DIAMOND Age: unknown Style: Classic 70's Motown Attack: giant tarot cards that curse the opponent She is a stripper, fortune-teller, and professional contract killer. It's no wonder she's so weird. She has the power to see into your lover's heart (very handy to see if your lover is cheating on you) and claims to know you better than you know yourself. Your secrets are nowhere being close to safe near her! i. GAS-O Age: 15 Style: Techno Attack: trapping the opponent in a gas chamber Gas-O first became interested in becoming a scientist when he was 8. Now at 15, he has his own laboratory where he studies the gaseous elements and hopes to use the Groovetron to develop the ultimate gas. j. KITTY NAKAJIMA Age: 16 Style: Vogue Club Attack: a burst of energy she throws at her opponent This lovable TV star is on break from the hit TV show "Litterbox Warriors 5." She wants to use the Groovetron's power to make her the ultimate TV star. She has bought out the top floor of some building and converted it into her private dancing studio, just for the purposes of attracting more people. k. CAPOEIRA Age: Unknown Style: Updated African Tribal Attack: a wall of opponent-confusing energy Capoeira, individually known as Kiki and Rara, have come to Earth to collect Japanese billboards to construct a giant fan. (Why would anyone, or anything, need a giant fan?) They are also here to showcase the power of the Groovetron, their special "dancing energy" invention. l. ROBO-Z Age: Unknown Style: Techno Beat Attack: a series of electric waves Robo-Z was constructed by a tyrannical organization only known as "Secret X." Robo-Z was constructed for the sole purpose of harnessing total power of the Groovetron. It is 50 feet tall on the final level, but on other stages, it is very short. m. COLUMBO Age: Unknown Style: Candy Hip-Hop Attack: giant pieces of candy that fall on his opponent Columbo is Shorty's pet mouse. It's quite obvious that Columbo takes after Shorty because of the way he dances. I think it is cool to have a dancing mouse in this game- something you don't see every day (unless you're a Bust A Groove addict like me!) n. BURGER DOG Age: Unknown Style: Detroit Modern Attack: a giant hamburger that squishes the opponent Burger Dog is the dog that runs the restaurant in Hamm's stage. Like Columbo, he takes after his respective owner (in this case, Hamm) because of the way Burger Dog dances. A strange quirk about him is that he appears to have no paws. (Why?) ------------------------------------------------------- 4. GAME MECHANICS a. The Enthusiasm Gauge This is a very important mechanic because it determines what moves you can perform. It will start out being little and dark green. As you dance successfully, it will fill up and turn lighter shades of green. When it is completely full, it will turn yellow and red. When the Enthusiasm Gauge is dark green, you can only do basic moves (such as Up, Down, X, and Up, Right, Circle). As it turns lighter shades of green, you will be given sets of moves that are harder to execute. Only when the Enthusiasm Gauge is yellow and red is when you can execute the hardest moves and get the most points. (For an explanation on moves, see Section B under "How to Groove.") b. Solo Sections These sections are your chance to shine without interruption from the opponent. You will always be given a set of moves at the first part of your solo. You will be given only one move for each part of your solo based on which part of the set you executed. You cannot attack your opponent; by the same token, your opponent cannot attack you. During these sections, you can use secret moves called High-Scoring Moves. (See Section B under "Secrets" for an explanation of High- Scoring Moves.) c. Attacks These are special Groovetron-generated powers that are designed to totally screw up your opponent's groove and enhance yours. I have listed each dancer's attack with their Character Bio. To attack, you press the Triangle Button on the fourth beat. However, if you are about to be attacked, you can dodge the attack by pressing the Square Button on the fourth beat. If you dodge an attack successfully, you will be awarded with a higher Enthusiasm Gauge status. A good time to attack is two measures before an opponent's solo. (Why two measures? You need to start there because it takes one measure, or four beats, to launch an attack.) If the attack is successful, your opponent will not be able to perform the first two measures of his or her solo, which means he or she will not get full credit for the solo. Then you can use your High-Scoring Move to totally blow them out of the water! ^_^ ------------------------------------------------------- 5. SECRETS a. Secret Characters In this section, I will explain how to get the four secret characters: Capoeira, Robo-Z, Columbo, and Burger Dog. CAPOEIRA: Beat the game on Normal with any character. ROBO-Z: Unlock Capoeira, then beat the game on Normal with him. COLUMBO: Unlock Robo-Z, then beat the game on Normal with Shorty. BURGER DOG: Unlock Robo-Z, then beat the game on Normal with Hamm. b. High-Scoring Moves In this section, I will give you the starter move to the chain of High-Scoring Moves. (The reason for me giving you only the starter move is that I couldn't tell you the others from memory.) These starters will unlock the rest of the chain. Remember you can only perform these moves during your solo section. And a little reminder: if you and your opponent are tied when going into a solo, whoever performs more of their High-Scoring Move chain successfully will win the tie. So without further ado, here are the High-Scoring Move chain starters! HEAT: Up, Down, Up, Circle FRIDA: Up, Down, Up, Circle STRIKE: Up, Up, Left, Circle HAMM: Down, Right, Up, Circle KELLY: Right, Left, Right, Circle SHORTY: Down, Down, Down, Circle HIRO: Right, Up, Down, Circle PINKY DIAMOND: Up, Left, Up, Circle GAS-O: Left, Down, Right, Up, Circle KITTY NAKAJIMA: Down, Down, Right, Circle CAPOEIRA: Right, Up, Right, X ROBO-Z: Up, Down, Left, Right, Circle COLUMBO: Down, Down, Down, Circle BURGER DOG: Down, Right, Up, Circle c. Miscellaneous Secrets These are the rest of the secrets that don't fit in the first two sections. ACTIVATE DANCE VIEW: Beat the game on Easy with the character you want the Dance View for. ALTERNATE COSTUME: When selecting a character, hold the Select Button and press X. WINNING POSE CLOSE-UP: When you win a stage, hold the Circle Button. LEVEL SKIP: Anytime during a song, hold the L2 Button and press Select. ------------------------------------------------------- 6. CREDITS These are the people I want to credit for my information: Henry LaPierre: for the High-Scoring Move chain Starters Kao Megura: for his format on his fighting FAQs (I based the format on this FAQ on his FAQ format.) Jennifer Reitz: for the Character Bio and the Dance Style information for each character GameWinners Web Site: for information in the Secrets Section except for the High- Scoring Moves (that honor goes to Henry LaPierre) 989 Studios Bust A Groove Web Site: for additional information on the characters IF THERE IS ANYONE ELSE I HAVE NEGLECTED TO CREDIT BECAUSE I DIDN'T KNOW ABOUT IT, PLEASE E-MAIL ME AT mking3472@aol.com AND I WILL MAKE SURE YOU GET THE CREDIT YOU DESERVE. ------------------------------------------------------- Hey, party people, that's the end of my FAQ! Now it's time to get your groove on and BUST A GROOVE!!!