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Bubble Symphony (e)

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                        The Bubble Symphony FAQ v3.6
     _________________________________________________________________
   
   written by Carl Chavez (carl@bubandbob.com) with help from Tiri 
   (anastos@informatik.tu-muenchen.de), Yoneda Mitsunori
   (fwik0826@mb.infoweb.ne.jp), and Anthony Greulich (tonyg@cmc.net).
   
   Available at http://www.bubandbob.com
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                                What's New!
     _________________________________________________________________
   
   28 January 97: Added secret options menu code and powerup code. Added
   explanation of the secret options menu's functions. These were
   provided by Yoneda Mitsunori. Yoneda also provided updated maps.
   
   31 December 97: Yoneda Mitsunori made two PostScript documents
   containing minipics of every level and the locations of all hidden
   musical notes and ROD bubbles. You can download it separately. Since
   it's in PostScript, it can be printed from most printers or loaded
   into Photoshop or similar program. Because of Yoneda's excellent work,
   I've removed my incomplete map from this FAQ.
   
   19 December 97: The Japanese Saturn version was released 27 Nov 97. It
   is a 98% perfect conversion. The only problem I experience is the
   waiting for the CD to access new levels. Otherwise, I must say Ving
   did an excellent job converting it! If only the English-language
   version (which is done, according to the programmer) would be
   released! I've added the Saturn versions of the codes to the FAQ.
   
   16 November 97: I purchased the Japanese arcade cartridge for my Taito
   F3 JAMMA board, so now I can play Bubble Symphony at home! This means
   that I can work on the FAQ again... I've added the locations of more
   musical notes and screenshots of some of the endings and hidden room
   objects. I also listed many of the random words and phrases that
   appear on the high score list in the Japanese version.
   
   8 June 97: v2.3 of this FAQ released. I found a few more notes while
   packing during a recent move! Diamond stage messages added, and also
   more item descriptions and note item locations.
   
   27 April 97: The release for the home version of Bubble Symphony is
   now June 20, 1997. Therefore, I've come back to this FAQ to finish the
   conversion to HTML.
   
   March 97: I received e-mail from the Bubble Symphony conversion team.
   The game has been delayed until further notice.
   
   March 97: The home version of Bubble Symphony is supposed to be
   released on March 29, 1997, so I'm going to try and convert this FAQ
   from TXT to HTML before then.
   
   Started in mid-1995, using the Bubble Symphony machine formerly at
   Olympic View Ice Arena in Edmonds, WA.
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                              Game description
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   Bubble Bobble meets -
     * New Zealand Story (aka Kiwi Kraze)
     * Darius 2
     * Space Invaders
     * Arkanoid
     * Liquid Kids
       
   and the less famous (in U.S. and Europe)-
     * Kiki Kaikai (aka Pocky and Rocky)
     * Quiz By Yu Yu
     * Pulirula
       
   among others...
     _________________________________________________________________
   
                             Dramatis Dragonae
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   Dragon Name Dragon Color Walking Speed Bubble Range Bubble Speed
   Bubble Shot
   Bubblun green 2 2 2 1
   Bobblun blue 3 1 2 1
   Kululun orange 2 3 1 1
   Cororon purple 1 2 3 1 Walking speed - speed of walking
   Bubble range - range of bubbles
   Bubble speed - speed of bubbles
   Bubble shot - rate of bubble blowing
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                                 The Moves
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   Action Result
   Up slow down fall
   Down speed up fall
   Left move left on ground or while falling
   Right move right on ground or while falling
   press Jump jump - the dragons can jump through platforms and walls.
   The dragons are invulnerable within a wall. A good technique to know
   is to jump into a wall and blow a bubble from inside!
   hold Jump press Jump toward a bubble, hold Jump to bounce on bubble
   rather than pop it.
   press Bubble blow a bubble or fireball
   hold Bubble special blow of three bubbles:

        Bubblun - straight ahead
        Bobblun - spread pattern
        Kululun - 'T' pattern
        Cororon - upside-down 'T' pattern

Bubblun         Bobblun         Kululun         Cororon
                 /              -+-              |
- - -
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                                 The Codes
     _________________________________________________________________
   
   Each of these codes, except the Secret Options Menu code, are entered
   as Bub introduces the game. The Secret Options Menu code is entered on
   the Start/Options menu (the one that appears after pressing the Start
   button).
   
   LRLRABCB (Saturn ONLY) Enables secret options menu (see below)
   U$RJBL$D (arcade) UCRBALCD (Saturn) Select between Normal Game or
   Super Game
   LDUJR$BR (arcade) LDUBRCAR (Saturn) Start the game as humans instead
   of dragons
   JBJBJBL$ (arcade) BABABALC (Saturn) Get to the secret rooms, even if
   you die
   
   Old codes for Bubble Bobble do odd things, too. Try
   
   BJBJBJR$ (Original Game code) or LBL$LJL$ (Shoes/Yellow Gum Code) (on
   the Saturn, use ABABABRC and LALCLBLC) The game will begin with no
   background and remixed Bubble Bobble music!
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                          The Secret Options Menu
     _________________________________________________________________
   
   The secret options menu allows you to do several things, like change
   the volume, select Normal or Super Game, enable English (!) and speed
   up the game a little (!!).
     * The first line toggles the Super Game code on or off. If on, the
       Super Game code is automatically enabled for every game you play!
     * The second line toggles the Language. The first three-character
       code enables Japanese. The four-character code enables English!
       This is by far the most important option of all, since no English
       version was officially released. The second three-character code
       enables English, also, but also enables "Bubble Bobble II". I
       assume this is the European English --not the American English--
       version of Bubble Symphony, because people who've seen the arcade
       version of Bubble Symphony in Europe most often report it as
       Bubble Bobble II. The title screen and attract modes both say
       Bubble Bobble II when this option is set. Also, the game is faster
       at this setting, so it may be in PAL. PAL is the European video
       standard which refreshes 16% slower than the American/Japanese
       NTSC.
     * The third line allows you to select and listen to a sound effect.
     * The fourth line adjusts the volume.
     * The last line adjusts the sound playback method. "1" sounds like a
       flat mono, "2" sounds like a surround-sound-compatible sound mode,
       and "3" sounds like normal stereo.
       
   If you happen to know how to enable English on the arcade board (if
   possible!), please tell me ASAP so I can set my board to English!!!
     _________________________________________________________________
     _________________________________________________________________
   
                                 The Items
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                                  Bubbles
                                      
   Most bubbles are 10 points each (red bubbles may be 100 points).
   
   Bubble Description
   blue or green a normal bubble
   clear bubble will pop soon
   red bubble is about to pop.
   fire when popped, fire will fall toward the ground. Enemies which
   touch the fire become red diamonds.
   water when popped, a stream of water will run in the opposite
   direction of the dragon's facing. ONLY ONE STREAM CAN BE ON THE SCREEN
   AT A TIME. THIS IS VERY IMPORTANT TO REMEMBER ON 'JAPANESQUE.' Enemies
   caught in the water become blue diamonds.
   lightning when popped, a lightning bolt flies across the screen in the
   opposite direction of the dragon's facing. All enemies hit by the bolt
   become yellow diamonds.
   whirlwind when popped, a whirlwind flies in the general direction
   opposite to the dragon's facing. Its actual path is determined by the
   air currents of the level you're on. Thus, where you pop the whirlwind
   is important. All enemies hit by whirlwinds become purple diamonds.
   'revenge' Every so often, a bubble with a fiery globe will float
   around somewhere. Whichever dragon pops it will gain the power to fire
   dozens of fireballs for several levels. All enemies hit by fireballs
   become red diamonds.
   'R', 'O', 'D' If you wait for the 'Hurry Up!' to appear on levels 6,
   11?, 17?, ??, and ?? then one of these letters will appear. If you
   spell ROD, then a Giant Rod will drop from the sky. This will surround
   you with an energy field. Anybody you touch while this exists will
   become a diamond. All enemies become diamonds when the field
   dissipates and the dragons will have become human.
   
   It may be possible to get two Rods in the game, since there are six
   worlds. I haven't fully mapped out the levels, though.
   'I'? I _think_ I've seen this letter before, but have been unable to
   get it again. I wonder what it does... could it be some kind of Key?
   Back home, perhaps? Or did I imagine it? Maybe it's like the fireball
   bubble in Bubble Bobble (1/4096 chance of appearing).
   
                        Summoning Scrolls and Items
                                      
   All Scrolls are XXXX points each.
   
   Green - Bob from Don Doko Don comes out to smash enemies with his
   mallet. Enemies he hits become ???. You can control him with the
   joystick and Jump. Press Bubble to smash.
 
   Grayish White - the Space invaders base ship. It cannot jump, so be
   careful about where you move it. It shoots through walls. Only one
   bullet is allowed at a time. Enemies shot by the base become 7,000
   point blue diamonds.

   Purple - Ptolemy from Fairyland Story will help you. You can control
   her. She has very short range with her magic spell, which turns
   enemies into 10,000 point cupcakes.

   Pink - Tiki from New Zealand Story/Kiwi Kraze hops out of the ether
   and slings arrows of doom at the enemies so they will be ???.

   Blue - summons Hipopo from Mizubaku Adventure/Liquid Kids. He can jump
   and shoot. His mizubakus (water bombs) cause a torrent of water (like
   the one that comes out of a water bubble) to wash down from its target
   onto anything in its path. Creatures killed by the water become ???.

   White Flag - it's not really a flag, but it looks like one. Pocky uses
   it in the video game Pocky and Rocky/Kiki Kaikai to sweep enemies
   away. In Bubble Symphony, it summons Pocky, who throws her cards at
   enemies. The Giant flag appears in Kiki Kaikai, and the flag itself
   appears later in the same world.

   Heart - summons a large, pink dragon who is not listed in the end
   credits but appears in one of the endings. She's four times the size
   of the dragons (about the size of the characters from Giant World in
   Parasol Stars). She appears to cause Lightning damage, because if she
   touches a dragon the dragon is shocked. She will blow kisses if you
   press Bubble, but it is much more fun to trample the enemies under her
   massive feet. They will become ???. This heart looks like the symbol
   that appears in Rainbow Islands (the arcade/Amiga/Saturn/PSX/PC
   versions, not NES version) when you first beat the game.

   Red Shield - summons the Silver Hawk from Darius 2. It drops bombs
   when jump is pressed, and fires its laser when bubble is pressed. You
   can fly it around the screen, but watch out where your dragon is! The
   Giant red shield, allowing you to get a red shield, appears in Sun "A"
   Zone's secret room, and the red shield itself appears late in the
   fourth world. Killed enemies become red diamonds.

   Cane - summons Mr. Mikata from Pulirula. It twirls around dancing, and
   anything it kills becomes strawberries. The Giant cane, allowing you
   to get a cane, appears in Radish Land. The cane itself appears early
   in the third world. It looks like the cane Tiki uses in New Zealand
   Story to shoot fireballs. Getting the Giant cane also seems to
   increase the odds that you will get a candy cane in a level.

   
   Bubble Gum
   Orange - increase Bubble Shot (blow bubbles faster)
   Blue - bubbles move faster
   Purple - bubbles float farther
   
   Rings
   Purple - each jump (excluding jumps on bubbles) = 500 pts
   Blue - each step = 10 pts
   Red - each blown bubble equals 100 points instead of 10. Lots of
   points when you pop bubbles against the wall!
   
   Crosses
   Yellow - lightning streaks from the top of the screen and giant
   lightning bolts turn enemies into yellow diamonds.

   Blue - water floods the screen and turns enemies into blue diamonds
   *AFTER* the water fills the screen. While the screen fills, your
   dragon is still vulnerable!!!

   Red - dragon will gain ability to shoot about a dozen fireballs.
   Enemies hit will become red diamonds.
   
   Other items
   Shoe - your character moves faster.

   Bomb - When picked up, it detonates and every enemy on the screen
   turns into a dark blue diamond worth 10,000 points each.

   Book - An earthquake shakes the level and the enemies become dark blue
   diamonds.
   
   Secret Doors
   There are secret doors in the game. To have one appear, you must not
   die in that world until the level the door appears. You can die on
   that level, though, and the door will still open. Doors appear on
   levels 5, 14, 24, ???, and ???. Each secret door will be filled with
   many 6K-10K point Large diamonds and have a 100,000 point Giant item
   suspended in a bubble which gives you a special item in a later level.
   There is also a message encoded on the wall. The code for these
   messages is given on the first line on each wall. The messages are:

     * 1st world - THE ROAD IN FRONT OF YOU HAS MANY FORKS... BUT THERE'S
       ONLY ONE PLACE TO GO.
     * 2nd world - IF YOU WANT TO SEE YOUR TRUE ENEMY, SEARCH FOR THE KEY
       TO OPEN THE FINAL DOOR.
     * 3rd world - IF YOU WANT TO GO BACK TO YOUR OWN WORLD, YOU'RE GOING
       TO HAVE TO FIND A WAY TO RETURN TO YOUR BODIES FIRST.
     * 4th world - YOU MUST FIND YOUR WAY THROUGH A WORLD THAT IS LIKE,
       BUT NOT OF, THIS ONE. THAT IS THE ONLY WAY.
     * Last world - No secret message; instead there is an image of
       Ptolemy in the background. The Giant item is an alternate weapon
       to use against the final boss. (Thanks, Tiri!)
       
   Miscellaneous items
   Silver Rod - turns all bubbles into fruit.
   Candy Cane - when level ends, all bubbles will turn into 700 pt.
   fruit. In addition, a giant item will fall from the top.
   Blue popsicle - 10k.
   Peach? - 20k.
   Watermelon - 20k.
   ??? - 30k.
   ??? - 40k.
   Treasure Chest - like a Candy Cane, but a 50k pt. Giant blue diamond
   will fall.
   Tennis shoes - dragon moves faster.
   Goldfish cracker - ? pts.
   Purple ??? - 30 pts.
   Crystal Ball - all hidden Keys will be revealed for several levels.
   Necklace - an Arkanoid ball will bounce around, turning any enemy it
   hits into a blue diamond.
   Gold tiara - stars will fall from the sky and turn all enemies into
   10k items.
   Silver tiara - the screen will become brighter and all enemies will
   become 10k items.
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                                   BOSSES
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   HYPER DRUNK - FIRST LEVEL (ANY DOOR)
   
   Hyper Drunk is the old Bubble Bobble boss. He doesn't throw wine
   bottles as much as in the old game; many times you'll defeat him
   without even seeing him throw any bottles. He will usually stay in the
   middle of the screen. But if you inflict certain amounts of damage, he
   will become angry and charge you. If you see him get angry, just stop
   what you're doing and dodge him until he returns to the center of the
   screen.
   
   To defeat him with lightning, move to the top of the screen, drop off
   one of the sides and repeatedly press Bubble and Jump after you have
   dropped halfway down. You'll be popping lightning bubbles, jumping
   after getting shocked, and popping more. Since you will be hovering,
   you'll have a large concentration of bolts going toward Hyper Drunk.
   Stop pressing Jump when you near the top of the screen or when Hyper
   Drunk becomes angry. After he charges, repeat the procedure until you
   can pop him. Your wall of lightning should protect you from any
   bottles he throws at you. An alternative is to blow a large amount of
   bubbles on the side of the wall from about two dragon lengths away and
   pop the whole bunch of them when they near the top of the screen by
   moving toward the wall. I think this takes longer, but some people
   find it easier.
   
   To defeat him with rainbows, stay on the ground and simply blow the
   bubbles into the center of the screen. The air currents will carry the
   bubbles right through Hyper Drunk. Just pop a large ribbon of bubbles
   at once and he'll get hurt a lot. When he gets angry, just move left
   or right and continue blowing into the center.
   
   To defeat him with wind, just move your dragon into a corner and blow
   bubbles into the wall. Winds will follow the air currents into the
   center and hurt Hyper Drunk. By the time he's angry he's only got
   about 3 or 4 life bars left. Dodge if you have to, but sometimes he
   can't even reach you before he dies.
   
   CLOWN WIZARD - RADISH LAND
   
   I don't know what his name is, but he looks like a clown and has
   magical powers. He's also ridiculously easy. He will throw fireballs
   in 8 directions from each hand and will hurl his own head at you. Hit
   either the head or the body to hurt him.
   
   To defeat him with wind, just move to a corner and blow away. You may
   have to dodge his fireballs or head, but you'll kill him eventually.
   
   MANUKE - KIKI KAIKAI
   
   Manuke is a cute girl who happens to be wearing a Tanooki suit. As a
   girl, she will levitate and wave a wand which conjures up whirling
   leaves. If you walk under her, she will become stone and do nothing.
   When you're to the left or right of her, she may become a raccoon
   which blows Ps, Os, Ns and paw-shapes at you (PON is the sound of a
   raccoon?). These objects will bounce on the ground and may travel high
   up, so watch the top of the screen for falling shapes.
   
   When using rainbows against her, you'll find that the bubbles drift
   toward the sides. Make sure you're popping the bubbles in the
   direction she's going, because she moves quickly enough to dodge
   rainbows that drop where she was. Whenever possible, move under her so
   she becomes stone. When she's stone you can drop lots of rainbows on
   her. When she's a raccoon she won't move but she will blow lots of
   objects at you so you'll have to dodge them.
   
   To defeat her with lightning, stay on the opposite side of her and
   blow bubbles onto the walls. BEWARE THE LEAVES, they sweep around and
   you may find yourself unable to go up or down. Even though you'll have
   to dodge a lot, remember to point away from Manuke so your lightning
   bolts fire toward her. Sometimes she's really easy to beat with
   lightning; simply get onto the first platform above the floor and blow
   into the wall. This does not happen regularly, though.
   
   SUPER INVADER - TV MACHINE
   
   I couldn't think of a better name for this guy either... The Super
   Invader is a space invader 3/4 the size of Hyper Drunk. It has a
   seemingly normal space invader guarding both sides of itself, and four
   rows of normal space invaders below it. There are four indestructible
   shields to stop the invaders' shots (but not the boss' 5-shot spread
   shot). You use winds to destroy the space invaders as they move slowly
   down. The winds will not injure the Super Invader at this point. You
   can destroy a guard. Don't worry about the invaders reaching the
   bottom of the screen: when they reach the top of the shields, they go
   back up. You won't lose, like you would in the original Space
   Invaders.
   
   Note: if you do not destroy the invader rows quickly, a bonus saucer
   will fly across the screen. Hit it with a whirlwind and it will crash
   to the ground. A 3000 pt fruit will appear.
   
   After you've destroyed the four rows of invaders, then the Super
   Invader and his guards will become annoyed. If you killed a guard
   earlier, another will reappear.The super invader will fire five shots
   in a spread pattern, and the guards will fire beam lasers at the
   ground for a few seconds. Air currents will carry the winds along the
   walls if you pop them there, so the best way to hurt the Invader is to
   move back and forth along the ground hoping that the whirlwinds will
   hit the thing. Because the air currents carry the winds almost
   straight up, they are most likely to hit if you pop the bubbles a
   little bit ahead of the Invader. Watch the guards; when they're about
   to fire their beams you'll see a wave-motion-gun style glowing effect.
   Get under the Invader to dodge the beams and follow the Invader's
   movements until a beam stops. STOP BLOWING BUBBLES WHILE THE BEAMS ARE
   ACTIVE! If you continue to blow bubbles while you're dodging the
   beams, the bubbles may push you into a beam!
   
   YAMATO CRAB - SUN "A" ZONE
   
   The great super-battleship Yamato arises from the deep to destroy the
   Gamalon fleet led by Desslok... er, actually it arises as the shell
   for a giant crab mecha.
   
   The only weapon you can use on the Yamato Crab is lightning. It is
   easiest to hit it by standing on the second level, facing the wall,
   and blowing lightning bubbles. This will hit the Yamato shell and any
   Zero fighters that fly out from it. It will not damage the arcing
   missiles, though, so jump up to avoid them and then drop back down to
   the second level.
   
   Eventually, you'll destroy the shell. That leaves the robotic crab,
   which you can destroy the same way: stand on the second level, etc.
   Periodically, the crab will fire five globes of death into the air.
   These will hover for a while, then home in on your current position.
   Wait until the first one is about to hit you before jumping up.
   
   WARORIN MECHA - PYRAMID LAND, CENTRAL PARK
   
   A mecha version of a Warorin.
   
   FATHER MIGHTA - FOREST LAND, TREASURE DESERT
   
   This is a Giant Mighta. He wears a cape and carries a sceptre.
   
   QUEEN MONSTA- JAPANESQUE
   
   This is a Giant Monsta. He wears a cape and crown.
   
   HYPER DRUNK PUPPET AND SORCERER DRUNK - FINAL LEVEL
   
   The Hyper Drunk, attached to puppet strings this time, should die
   instantly if you're playing a two-player game. Just pummel it with
   music from both sides if you're using the musical bubbles as your
   weapon.
   
   Pic of Sorcerer Drunk Once it is defeated, a drunk wearing a papal
   miter drifts down toward you. This is the Sorcerer Drunk (aka Papal
   Drunk). I don't have a strategy for beating it with lightning because
   I'm not as good as Tiri. :)
   
   If you have music, though, he's not too hard. First, the Sorcerer will
   shoot several beams at one of you. If it hits you, you're dead. When
   that beam hits the floor, a wall of fire will form and head in your
   direction. If the floor below you is on fire and you're on the
   platform above, beware the tip of the fire as it moves.
   
   Eventually, he'll create a shield of booze jugs that surround him.
   Every so often, he'll propel one toward you or your partner. When it
   hits the ground, six snowflakes of death fly out at 60-degree angles.
   On rare occasions, a destroyed jug will cause a blue diamond to
   appear. I haven't figured the significance of this, or how to do it.
   
   Once you've destroyed the shield of jugs, the Sorcerer Drunk will fly
   away. He will then plummet to the floor at high speed, his staff
   forming a sphere of fire that explodes into several fireballs when he
   lands. If you're playing with two players, make sure you're both on
   the same side of the screen when he flys away because he will land
   near your last spot on the screen. As he takes up about one-third of
   the screen, you have to make sure that you both stay at the walls
   until he flies, then move as quickly as possible toward the opposite
   wall before he lands.
     _________________________________________________________________
   
                                The Endings
     _________________________________________________________________
   
   Your worst ending (besides death...) occurs when you have not obtained
   the four colored keys. Without the four keys you cannot open the door
   to the final level. There are four or five such endings:
     * As dragons:
          + Forest: ???
          + Japanesque: ???
          + Treasure Desert: You find a box full of treasure, but you
            can't figure out how to get home.
          + Waterfall: A Dranku seduces Bub and Bob, so Kulu and Coro
            have to grab their tails to keep them away from her.
          + Sky Palace:
     * As humans:
          + Forest: ???
          + Japanesque: ???
          + Treasure Desert:
          + Waterfall: the huge pink dragon that appears when you grab
            the pink heart looms over the horizon. The four kids run
            away, shrieking in horror. I don't get this... I wish I could
            read the Japanese script...
          + Sky Palace:
       
   The decent ending occurs when you beat the Sorcerer Drunk without the
   Rod. Without the Rod, you cannot change yourselves back to human form.
   The four kids remain in the magical land because they can't go back to
   our world while dragons.
   
   The good ending occurs when you beat the Sorcerer Drunk with the Rod.
   When you grabbed the Rod, you were transformed back into humans. Thus,
   after defeating the Sorcerer Drunk you are able to go back home.
     _________________________________________________________________
   
                            The High Score List
     _________________________________________________________________
   
   The English version of Bubble Symphony has a typical three-character
   high score list. Entering SEX, RYU, or the other special Bubble Bobble
   initials does not appear to have an effect upon the game, though the
   initials are changed to "S.!" when you enter them.
   
   HOWEVER, the Japanese version (the one I own!) is different. You can
   enter eight characters. If you enter the Bubble Bobble initials, they
   will be changed to "S.!" like the English version. If you enter
   "AAAAAAAA", "BBBBBBBB", or probably any string consisting of the same
   eight characters, you get a random string! So far, I've gotten these:
   String Comments
   VIOLENCE ???
   METALBLA Metal Black
   WARRIORB ???
   BUBBLEBO Bubble Bobble - if you don't know what this is, then you
   haven't been reading this FAQ!
   MS ISSAC ???
   PULIRULA Pulirula - I've never seen this game, but a character says
   "Pulirula" in Bust-a-Move 2...
   DONDOKOD Don Doko Don - interesting Bubble Bobble-like game where two
   guys smash enemies on their heads with large mallets. Kind of cute,
   but disturbing.
   SCI SCI (Special Criminal Investigation), aka Chase HQ 2
   AQUAJACK ???
   DARIUS Darius - famous horizontal shoot-em-up series
   ARKANOID Arkanoid - famous ball-and-wall series
   GYRODYNE ???
   ELEVATOR Elevator Action - famous game with cool 1995 sequel, Elevator
   Action Returns
   MASTEROF ???
   PUZZNIC Puzznic - great puzzle game from 1989 or 1990 where you match
   blocks together. The PC Engine/Turbografx-16 version is like Bubble
   Symphony in that it features guest characters from other Taito games
   like Bubble Bobble and Kiki Kaikai.
   TOPLANDI I think this is the 3-D aircraft simulator Taito made a few
   years ago, Top Landing.
   INVADER Space Invaders - the first super-popular shoot-em-up; it
   caused teenagers to rob stores in Japan just to get quarters to play
   it (SERIOUSLY!!!).
   BENBEROB ???
   GRIDSEEK ???
   CRIMECIT Horizontal-scrolling Taito shoot-em-up, 1989. Similar to
   Atari/Namco's Rolling Thunder.
   RUNARK ???
   RASTANSA Rastan Saga - series of arcade and home games featuring a
   barbarian who explores a horizontal- and vertical-scrolling world.
   MEGABLAS ???
   MIZUBAKU Liquid Kids (aka Mizubaku Adventure), one of the best Taito
   games!
   CHAMPION ??? - maybe Champion Wrestler?
   KIKIKAIK Kiki Kaikai/Pocky and Rocky - pretty good series of games for
   SNES (Super Famicom)/TG16 (PC Engine).
   POWERWHE ???
   AIRINFER ???
     _________________________________________________________________
   
                                  Credits
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   Thanks to the Sno-King Ice Arena for being the ONLY PLACE IN THE WHOLE
   STATE OF WASHINGTON, USA that had Bubble Symphony. And thanks to a
   certain employee at the rink who, after hearing me swearing up a
   storm, walked up to me and my friend Anthony Greulich and said, "I
   don't mind you guys playing this game, but please don't swear around
   here; there are kids around." So until they removed the game from the
   rink, I didn't swear as much in my life...
   
   Thanks to Bondeal Sales International Limited, in Hong Kong, which
   supplied me with the arcade boards for Bubble Symphony, Bubble
   Memories, and Rainbow Islands. They have a HUGE selection of boards!
   Why they don't list them on their Web site is beyond me (probably
   because their inventory changes often), but the list they do have is
   always interesting to look at.
   
   Thanks to Tiri (anastos@informatik.tu-muenchen.de), who contributed a
   lot to the FAQ.
   
   Thanks to Yoneda Mitsunori, who made the complete level/note/bubble
   location map.
   
   Thanks to Anthony Greulich (tonyg@cmc.net) for being my playing
   partner.
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                              Copyright Notice
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   Copyright © 1995, 1997 Carl Chavez.
   This article may not appear in any for-profit organization (especially
   EGM or COP-DN) without permission.
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