Date: Mon, 04 Jan 1999 13:13:03 PST Brigandine FAQ version 0.3 By Michael Tofer mail zcd_zip@hotmail.com 1. New in this version 2. The very basics 3. List of unites 4. List of spells 5. Walkthroughs 6. Gaining Generals 7. Some Tips 8. Quests New in version: In this version I added the `Gaining Generals` section and I added Norgard to my`Walkthroughs` section. I allso added my `Some Tips` section and the `Quests` section. The very basics: Quests: First thing is that if you send a knight out on a quest you will have no ide when he or she will return or what the out come off the quest shall be. BUT quest are worth it. You can get level 10 monsters and great accessories for your knights. Often your knight that is on a quest will get for exampel 4 strengh points up or something lika that. But some very special times you can get a great monster or even a knight to join you. But if you are really unlucky your knight will only get wounded. Then you can not use that knight for a month (one turn). You can also get a kind of potion that will upgrade your high level creatures. I always use my worst knights to quest becuse other wise they will only sitt in a castle and do nothing. Killing a hole country: When you have killed a hole nation you will get some knights. The bad thing is that the other nations will also get some knights. Elemental differences: This is a thing that is very wise to use. I will give you a exampel. If you have a Tiamat and you attack a Phoenix your attack will take more than it would on a Wyvern. This happens for the Tiamat has two blue elemental and the Phoenix has three red. Get it! This is how the elements work. Red --- Blue White --- Black And then there is green but it has no color to compete with. Setting up a arme: Generals: I always choose the lord for the county, a Paladin or a Avenger and a Valkyrie. Of course there are other generals that are better for special types of armes like Cardinal or Master Ninja. But they are also much harder to find. Creatures: One Salamander or Bahamut, five Centaur, one Pixies, one Angel, and some Wyverns. There if you use this arme around five times you will be almost impossible to beat. Fighting tactics: On easy you should first sett you Salamander/Bahamut where you think they will attack. Then sett your Wyverns along side it two create a wall. Then put you Centaur behind your wall of Wyverns. Then sett your pixies and Angel where they will do the most god, the same thing for your generals. Then when the enemy has arrived kill of there generals. And now you have won. Same thing on normal and hard but now you can not wait for them if it is you who has attackt. But if come smart and kill there generals fast it should be no problem. The best thing that can happen to you is if your enemy has its lord in the battle. Just kill the lord and the other generals will also retret. List of Units: Ghoul Rune cost 15 The weakest creature in the game, pretty worthless. But there leves go up extremly fast. Vampire Rune cost 30 Almost a ghoul, but with regenerative powers. There leves also goes up fast. Vampire Lords Rune cost 70 Superb unite. Great spells like Necro Rebirth. Like I said extremly good unite. Pixie Rune cost 30 Does not have any thing special exept the Protect spell. The attack power relly sucks. Fairy Rune cost 45 I love this small bug. This are the reason that I have Pixies in my arme. This bugs have the superb React spell. The React spell lets you do two acts with the creature you place it on. Centaur Rune cost 35 Fast moving horsemen that can shoot with a bow. Very good unite. I use four-five of them. High Centaur Rune cost 50 O my God what a great unite. There shoots take around 100 and they can shoot from relly long ranges. If you have one use it! Dragon Rune cost 75 Super strong unite. The bad thing is that it takes ages for there level to get a level up. When you get up to level 10. You can chose if it is going to be a Red or White Dragon. Red Dragon Rune cost 90 Even more super strong than the normal Dragon. But the levels are very slow. Nothing relly new here from the origanal. Exept for the strenght. White Dragon Rune cost 100 Like a Red Dragon exept for that this one is a flying unite. Salamander Rune cost 115 O my god this is proberly the best 3 level unite in the game. Fafnir Rune cost 120 Like the Salamander but with a less good special. But don`t get me wrong this is also a super unite. Angel Rune cost 85 I have 1 of these in my arme. They have plenty of mana for there heal spell and there Divine Ray. Archangel Rune cost 100 Like an Angel but with more MP and the super spell Holy Word. Seraph Rune cost 120 Like the Archangel but with even more MP and a new spell. The new spells is there Area Heal which is great. The also have a attack witch they can use from a two hex range. Plus they look relly cool. Lucifer Rune cost 120 Super mega unite. Has the super spell Meteor Doom, all the white spells plus the two red spells Flame and Power, it also has some black spells like Dimension. When it is on level 20 it has around 375 mana, I say thats pritty damn good. You need the Fruit of Vise to get this little fella. Demon Rune cost 85 The Angels opposite. They have two spells Venom and Curse. Curse is like Divine Ray exept that it is a black spell. Archdemon Rune cost 100 More MP and Wekness and Dimension spells. The have pritty high attack level too. Satan Rune cost 120 Pritty scary name there. Well there well worth it. They now have some new spells like the hyper superb Meteor Doom. And of course loads MP. Lilith Rune cost 120 You need the Charm Liquor to get one of these. This have some Angel spells and some red spells as well. What can I say, they are outstanding. Mandrake Rune cost 35 Very high HP but extremly low attack power. Don`t use this they are relly worthless. Man-Eater Rune cost 50 Much better than a Mandrake but still no great unite. The can attack over one hex now. G-Scorpion Rune cost 20 Pritty good for the low mana cost. The can some times poison the enemy it attacks. They have very low HP. Death Needle Rune cost 35 Not a thing new from the origanal exept for better attack and defense. Merman Rune cost 30 Made to be used in water and nothing else. Triton Rune cost 40 Like a Merman with better attack and defense. They have also got a special. But it can only be used in water. Poseidon Rune cost XXX Have not gotten one yet but there proberly great in the water. Hydra Rune cost 80 Like a Dragon but it is made for water. Much better than Merman. They have 5% recovery when there in water. Tiamat Rune cost 110 Has extremly high HP. Very high attack and defense power makes this unite good both in and out of the water. But they are relly slow on land. Wyvern Rune cost 60 Relly fast/strong unite. One of my personal favorits. There levels go up pritty fast compered to Dragons. Couatl Rune cost 80 Like a Wyvern but stronger. Bahamut Rune cost 110 One of the best unites in the game. There breath attck is 5 hex long and if the Bahamut is on level 25 it will take around 150. It`s normal attacks take about 210. Lizardmen Rune cost 30 OK unite, but nothing special. There a little slow. But they don`t miss so much. Lizard Guard Rune cost 45 Like a stronger Lizardman and with a breath attack that can posion enemys. Jinn Rune cost 30 If used correctly these can be quite good, but I never use them. These fellas can`t even attack/counter attack. It is that that makes them the patetic litle things they are. Marid Rune cost 50 Dao Exacly like Jinn exept these fellas are special elemental units. Djinni Efreeti Griffin Rune cost 55 Like a Wyvern, but stil not as good. But they advance in levels faster. Holy Griffin Rune cost 80 A very good flying unite. These are great aginst black elemental unites. Hellhound Rune cost 35 These have a special skill called Hit&Run. This enables the Hellhound first move than attack and then move again. But there not so strong. Fenrir Rune cost 50 Same skill as Hellhounds these are a little bit stronger and can move a little futher. Roc Rune cost 75 Allmost better than Wyvers becost of there skill to some times stone the enemy there attacking. Phoenix Rune cost 90 Super mega hyper good unite.It is strong, it can move very far, it has regeneration abilety and the coolest color in the game. If you have one you have to use. Unicorns Rune cost 40 I use one of these in my super arme. They have two spells Heal and Cure. They have low HP and only around 135 MP. Pegasus Rune cost 55 These like the Unicorns have Heal and Cure but also Halo. They are flying unites so thy can move more than Unicorns. Nightmare Rune cost 55 These are the evil Unicorns with there dimenstion spell and wekness. But you did chose Unicorn becuse you want to heal your self not transport your enemys some where else on the map with dimenstion. Giant Rune cost 60 I hate these becuse they always miss. Plus there very expencive. Titan/Gigas Rune cost 85 Like a Giant but better of course. These fellas at least hits a little bit. Still there nothing special. Thor Rune cost 105 These come from Titan and you must have the item Rage Lightning to get it. Loki Rune cost 105 This one comes from Gigas and you must have Wisdom Seed to get this fella. But a Thor is better. Clay Golem Rune cost 45 Better than Giants and cheeper. These fellas have more defense power but less attack power than Giants. Stone Golem Rune cost 55 Like Clay but stronger and these can do an attack from 2 hexes away from the enemy. Bronze Golem Rune cost 70 Stronger than the Stone Golem and now his Rock Throw attack is 3 hex long instead of 2 hex. Talos Rune cost 90 A super, super, super unite. Its attack the Rock Throw can attack from 4 hexes and it takes aboute 250 on the target. The only bad thing is that you have to get your Bronze Golem up to level 30 before you can get one. List of spells: White spells: Heal Heal one of your unites. Cure Cures one of your unites from a negative status like stoned or poison. Halo Makes the unite you have target gain more experience. Divine Ray Attacks one of your enemys with white magic. Area Heal Heals all your unites within the rune range of your unite. Holy Word Great spell witch attacks all of your enemts within the rune range. Black spells: Weakness Weakenss one of your oppenents. Not so usefull. Dimension Transports one of your enemys unites else where. Curse Attacks one of your enemys with black magic. Necro Rebirth Brings one of your enemys dead unites to your side for the rest of the battle. The creature you have choose becomes a zombie(you can see that on the creature condition. There are some spells that are made to kill zombies fast like Holy Word and Divine Ray. Meteor Doom It works lika Geno-Thunder but it has a much bigger area and it attacks with black elemental magic. But it costs 255 MP and pritty much(but it is worth it). Venom Attacks one unite of your enemy with poison damage. Has pritty long range. Green spells: Protect Halves all the damage from normal attacks the first turn. The second turn all normal damage is quartered and the third turn the spell is deactivated. Silent Put this on one of your enemys unite and it can`t do any spells. Relly usefull on mages. Accel Enables one of your unites to move more one turn. Not sucha good spell. Fog Decreases one unites hit rate. If you use it on a Giant it will never hit anything. Paralyze It paralyzes a enemy unite. Solid Petrifies enemies. I think that the Ninja Master is the only one that can cast this spell. React Lets the targeted unite do two acts. A very superb spell. Red spells: Strenght Raises one unites strenght. When I use this spell one my level 30 Bahamut and does his breath attack it takes 370 damage on all five targets. Flame Attacks one unite with red elemental power. Geno-Flame Attacks all unites within rune range. Exa Blast Lika a Curse but stronger and with red elemental power. Blue spells: Frost Like Flame but with blue power. Geno-Frost Like Geno-Flame but with blue power. Fall Berg. Like Exa Blast but with blue magic. Walkthroughs: I have just finished my walkthrough for Iscalio, New Almekia and Norgard, but more will come. Walkthrough Iscalio So you want to play with Iscalio. Well I myself think it`s the most easy nation. First of all you should creat a super arme. The generals will be Dryst(the lord of the country), Iria and Bademagus. It would allso be a good ide to use the Bahamut that you begine with. Then sett up the arme the way that I discraibe in the secion `Setting up a arme`. Now you should attack Hervery and Salisbury. After that you should begine to take over the hole of Caerleon. I allways killed of Cai then waited one turn so he could fight again. That way the battles should be very fast and if you are lycky(like me), you might even get there Couatl. Let Iria kill the monsters so she can gain some levels so she can use Holy Word. Then let Bademagus kill the rest until he reaches level 20 so you can upgrade him to Avenger. After that you should select a creatur to gain levels. After you killed Caerleon you should get one or two generals which is very use full. Now go and kill New Almekia. After that you can choose if you are going to kill Norgard or the Esgares. I would choose the Esgares Empire. If you come into a position where you have several generals over you can just quest with them. Allright after you have killed the Esgares Empire you will go after Leonia. They will not posse a to big of a problem. It would be very good if you would quest some, for now you could get Millan and Mira which are two great knights. You can only get them after you have defeated the Esgares Empire. After you have defeated the little Leonia kingdome it`s time for Norgard. And they could put up a real fight. They have two White Dragons and some times a Fafnir. But if you have used the same arme trough the hole game it should not be a problem. You should plan your attack so you only have to defend 3-4 castles becouse they can do some pritty tough attacks. Walkthrough New Almekia First of all, you should like allways make a super arme. I would choose Geraint, Meleagant and Coel as generals and later in the game when Halley joins you, you could put her in your super arme. As creatures you should of course take the Salamander that you begin the game with. The rest is up to you. You can turn to my `Setting up a arme` part of this faq for help. First you should take some castles from the Esgares Empire. Let Geraint kill some enemys so he can gain one level, so he can become a Shogun. Take the castles smart so you don`t have so many pleaces to defend. Now go after Norgard. With your super arme it should not be so difficult. Just remember to go after there generals. After you defeated the hole of Norgard. You should go after Leonia. Then down and kill Iscalio. You could try to take over there Bahamut by killing the leader that controls it. After that if your lycky, your allie Caerleon may even have damage the Esgares Empire so much that it will be no problem to kill them of. Remember that if you need some more war, you could allways attack Caerleon. But they are relly hard with there Cai and Dinadan. But if you want a cooler ending you should attack Caerleon. P.S When you kill the Esgares Empire Lance will be promoted to King. This gives him a boost in power and defence, he gets one red elemental and he can do the Geno-Flame. Walktrough Norgard: In your super arme you should have Vaynard, Gunglain and Yvain. You begine the game with two White Dragons witch is a very good start. The rest is up to you. First thing go and murder Leonia. Be sure to not use so many black creatures becuse in Leonia there are almost only white creature. But it is good if you can get a hold of a Demon for becuse if you do a Curse spell on a white creature it will take a lot of HP. You can try to get some of Leonias special creatures. I mean there high level creatures like there Holygriff, Pegasus and there rocking Phoenix(I got there Phoenix). After you killed them you will get two more generals. If you are not playing on easy your proberly under attack on your west side of the nation. But you have to fix it some way. A good way is to send some high level creatures from your super arme there. When you have defeated Leonia you should proberly go after Iscalio. Now your two new generals might come to use. After the defeat of Iscalio you will get Daffy a Samurai and Victoria a Sorceress. Just move on against Caerleon. They could be pritty hard becouse of Dinadan and Cai. Even after you have killed Caerleon and got your two new generals it may be a shortage of generals for you. So you have to plan your attacks smart. It does not matter if you go after New Almekia or Esgares. Becouse your super arme is proberly enough strong to beat any thing. More to come... Gaining Generals: If you are short on generals this is proberly the best part of the faq for you. You can gain generals by either defeating a hole country or you by questing. These are the generals(rune knights) that you can get by questing. Dogal: A male knight with extrimly high rune power and he is only level 2 when you get him, so you can get relly high rune power with him. Hyude: Pretty worthless male knight. When he joins you he will go on a quest. Limlight: You can only get this male elf knight by questing with Hyude. It will take aboute 3 moths to get him. Mire and Millet: These two sisters are pritty good. One is a Lancer and the other a Sorceress. They can first join you after you have defeated the Esgares Empire. Shiraha: Super cool ninja knight(proberly the coolest in the game). When you get him, you can train your other male knights to become ninjas. You can only get him after you have defeated the Esgares Empire. Clauze: You can only get this male knight by questing with Coel. Cathleen and Klaques: Nothing special here. Cortina: This little girl has high rune power witch could be usfull. Balder: Just a male knight. Aldis: If you quest with her you get a level 20 Fafnir named Puro. Relly extremly good. Rain: He just joins you after you have gotten Mire and Millet. Ranguinus: Relly good male knight. He used to work for the Esgares Empire. You get him by questing with Rain. These are the knight that you can get by defeating a nation. New Almekia: Carlota and Loufal Caerleon: Janfadar and Bilcock Iscalio: Daffy and Victoria Leonia: I am afraid I don`t remember, but I think it was a Cavalier and a Druid. I am relly sorry. Norgard: Dillard and Kirkmond Esgares: Ivan and Fiel Some Tips: These are just some tips that don`t fit in to the other sections. Plan smart defences: This tip is writen by ©Gregg© (alias P|/\/\PDaddy) Hey, um I was just playing Brandine and I noticed cause my good guys are pretty powerful, but when Esgares Empire attacked and The guys i had there were weak. So I turned it off and started it back up cause i had just saved it.I moved my most powerful guy to where they were going to attack and they did and I won but i tried it a couple of times and it kept on happening so you can figure out when and where the enemy is going to attack and what you will need to stop em'!!! Getting powerfull unites easy: To get powerfull unites like New Almekias Salamander or the Esgares Empire Vampire Lord and other unites like that. All you have to do is kill the General that controlls the creature. But if you just kill the general it is still a pritty good chance that the general will take the unite with him/her. The best way to get the creature is to first wound it were badly(let it have aboute 50 or so). Then try to get it out of the generals rune range(you can see it if you click on the general). Now go for the kill and if you are lycke(becouse it is still a 50 50 chance) you will get the unite you want. Getting more generals: You all know that when you defeated a country you will get two generals. Well it has happend to me that you get four and even five generals. Like once when I defeated the Esgares Empire I got five generals and once when I defeated Iscalio I got four generals. I don`t know what you should do to get more than two generals, but you can. Getting Carmine: To get Carmine you must first get Mira and Millet. When you have got them you should quest with both of `em. Some times they will go on a quest together. There quest will take them to there hometown. A Salamander will attack there hometown but Mira and Millet will save there hometown from the Salamander. One of them will get wounded. But will be saved by the doctor Carmine. In the end of the quest Mira and Millet will get a item from there old nanny. After the quest is over and a year has gone Carmine should join you. Quests: Here are all the quest that I have gotten. Flower girl in town gives you a -Red rose = STR -Yellow sunflower = AGI increase -White lily = INT increase A dwarf in the forset gives your knight a mushroom which enables your knight to understand what the birds are saying. This leads to a item. Your knight meets a drunk man in a bar. -The drunk does not like rune knights = you get a item -The drunk likes rune knights = nothing Your knight meets a soothsayer on a road and the soothsayer will let you draw a card. -World = rune power increase -Magician = MP increase -Strength = STR increase -Chariot = HP increase Your knight will sleep in a old castle where there are ghosts. You will get a item. Your knight sees a large dragon. Sometimes you get a item and sometimes you don`t. Your knight is about to cook a rabbit. Then the rabbit will talk its way out by saying where a treasure is. Your knight finds - the treasure = you get a item - a viper = wounded for a month Your knight drinks up some honey and a large bee then comes. Your knight will get a boost in HP. A village is botherd by a level 10 monster. -Your knight defeats the monster = the monster joins you -The monster wins = you get nothing Your knight throws a coin in a fountain and a fairy appears and -Thank your knight with a kiss and a item = you get a item -Puts a hex on your knight = your knight get wounded, sort of. Your knight is about to drink from a fountain and -A frightfull picture appears = nothing -Your knight is knocked out by drinking the water = knights AGI increased Your knight gets on a boat that takes him/her to a island. On the island, your knight -will find a very old man that tells a story = knight rune power increased -finds some maidens = MP increased -finds some fairies that learns your knight how to dance on water = AGI increased -a idol trops a item = you get one of the final class up items Your knight comes to a bridge where there is a old man that tells a relly long story. Your knights INT gets increased. It starts raining and your knight takes cover under a tree. A girl is also under the tree and she begins to tell a story. Then the girl dissappears leaving your knight with a item. Your knight finds a eight legged horse and then takes a ride on it. Your then gets his/her STR increased. A man offers you to test and grind his sandstone. Then a curse is set on your knight. At the end of this story your knight will get a boost in STR. On a road your knight will find a bottle of liquid. -It is poison = your knight is wounded for a month -It is not poison = the knights AGI is increased In the a town your knight will hear a song. The knights MP is increased. Your knight finds a strange flower in a forest. The knight is knocked out by the aroma of the flower. Your knight then wakes up and -Has increased INT -Has increased MP -Has beem robbed = you get nothing Your knight ventures in a tall tower. -Your knight reads the `Lost Text` = increased INT -There is a large explosion = knight gets wounded for a month After entering a dark cave your knight -finds a item -finds a level 1 creature -finds and reads a scroll = increased INT -falls into a pit = wounded for one month Your knight drinks from a waterfall when a fairy appers and then -the fairy dissappears = nothing -the fairy sings a song = either the knights HP or rune power will be increased. Your knight puts his/her hand into a hole in staty and then -gets a objekt = you get a item -finds a item but can`t get it out = you get nothing Your knight comes to a old monument where there is a tomb with a item. -your knight is not able to get the item = you don`t get anything -your knight gets the item = you get the item Your knight is walking on a road with a merchant. When the two are going to go two different ways the merchant will give your knight a item. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com