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Broken Helix (e)

Cover
Broken Helix 
            NOTES: The following guide is meant to provide a full walkthrough of 
            the game
            allowing the user to pick up all of the powerups. If you keep 
            running into
            problems with time, especially if the military is showing up too 
            soon, it
            might be a good idea to ignore some of the powerups and find a 
            shortcut
            through the level. Notice that within each section plot lines may 
            seperate
            slightly and will be noted as such.
            
            
            GENERAL HINTS, TIPS & NOTES:
            1) Avoid roving security cameras by watching their position on map. 
            When
            they are moving away from you, move in and stun them quickly.
            2) You can safely be spotted twice by security cameras.
            3) If you destroy a camera before diffusing the second bomb you lose 
            3
            minutes of time before Fitz will detonate the bombs.
            4) Once on Level 3 security cameras become pretty much irrelevant 
            except
            to view the contents of rooms.
            5) Try to stun an armed scientist and search him for any items 
            he/she may
            have. Then kill 'em to remove them as a future annoyance!
            6) DO NOT engage the military unless you get the Alien Weapon.
            7) When you need to follow a character turn on the map and try to 
            stay
            one step ahead in order to clear the way. If you get too far ahead
            they'll stop where they are until you get close again. If they move 
            in
            a different direction re-position yourself in front along their line 
            of
            travel.
            8) If you get far enough away from Reese/Jenkins/Warrior (on the 
            map!)
            you can safely move about to get powerups since they'll be left 
            alone.
            9) Wat ya starin' at grunt? dGet goin'! Time's a wastin'!
            
            
            CHEATS: ???
            
            
            PLOT LINES AND GAME PATH: (NOTE: () surrounds Extra Sections)
            1 - Reese
            SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,20,22,(23),24,27
            2 - Hybrid
            SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,21,22,(23),25,26
            3 - Fitz/Sara
            SECTIONS: 1,2,3,4,5,6,7,8,10,15,16,17
            4 - Military/Jenkins
            SECTIONS: 1,2,3,4,6,(7),9,12,14
            
            
            EXTRA KNOWN CONTROLS:
            1) Changing the Camera Angle:
            Zoom In - Select + Left on the DPad.
            Zoom Out - Select + Right on the DPad.
            Pan Down - L2
            Pan Up - R2
            2) There is an alternate method of cycling through your weapons. Use
            Select + Up/Dn on the Directional Pad.
            3) Don't forget that Select + Triangle allows you to recharge your 
            energy
            without going into the inventory screen. This is VERY important in 
            the
            big battles.
            
            
            SOME ITEM INFO:
            ---------------
            Relative strength of different Armors:
            Normal Armor - 50 HP Energy Armor - 100 HP Heavy Armor - 150 HP 
            Need to completely fill energy bar:
            Small Energy - 14 Large Energy - 4 Energy Pack - 1 
            Needed to completely fill health bar: Health - 7 (approx?)
            
            
            KEY NUMERING:
            -------------
            1) Blue (looks purple to me)
            2) Green
            3) Red (closer to orange)
            4) Dark Pink (kind or a reddish/pink/lavendar sort of color)
            5) Yellow
            6) Light Blue
            7) Silver
            8) ??? I've never seen a key labeled #8.
            9) Robot Command Center
            10)Pink
            OTHER KEYS: Gas Key, Blue Diamond, Lift Key
            
            
            HITPOINTS OF VARIOUS GAME CHARACTERS:
            -------------------------------------
            SARA 30 JENKINS 30 REESE 70 BLACK DAWN 800
            QUEEN 1500 WARBOT 1 850 WARBOT 2 100 MAINTBOT 20
            WARRIOR 80 RIG 850
            
            
            MAP DOT KEY:
            ------------
            Yellow = Security Camera Red = Potential Enemies
            Purple = Person to Follow Green = Ally
            
            
            
            
            
            
            FULL WALKTHROUGH(S)
            All Powerups 
            
            
            LEGEND:
            SE = Small Energy GR = Grenade NA = Normal Armor
            LE = Large Energy HE = Health EA = Energy Armor
            EP = Energy Pack CD = Save Game CD HA = Heavy Armor
            
            
            
            *SCENE: Given mission to diffuse bombs. 
            SECTION 1 - LEVEL 1 - DIFFUSING BOMB #1
            ----------------------------------------
            ITEMS: (1 LE, 1 GR, 1 CD, 1 HE, 1 SE) 
            PLOT 1,2,3,4 - Listen to demands and the clock begins to run with 20 
            minutes to
            spare. Let Black Dawn kill the first 4 scientists coming through the 
            door.
            Enter the complex and enter the first door on your left. Stun the 
            scientist
            and to get LE. Pick up the GR & CD and leave room. Enter room across 
            hall,
            stun the scientist for an HE. Pick up the Blue Key and SE. Leave, go
            down hallway to the Men's bathroom. Stun the security camera and 
            diffuse Bomb
            #1. Go back into hallway and turn right into small corridor avoiding 
            security
            camera. Pick up SE, HE & enter the elevator to Level 0. 
            PLOT 1,2,3,4 - GOTO SECTION 2
            
            
            SECTION 2 - LEVEL 0 - TURNING OFF THE AUTOGUNS
            -----------------------------------------------
            ITEMS: (2 HE, 3 LE, 2 SE, Plasma Weapon) 
            PLOT 1,2,3,4 - As you get off of the elevator...
            *SCENE: Alien probe shows pic of DNA strand & Alien.
            Enter Satlink and stun the first two scientists for HE & LE. Turn 
            off the
            3 Auto Gun switches on control panel as you enter the room. Explore 
            the room
            to get more powerups. Enter the Robot Command Center and stun the 
            scientist
            to get a LE. Pick the HE, take control of the Maintbot and maneuver 
            through
            one of the holes in the center of the room to grab the CD & EP. 
            Bring these
            items back to you. Go back to Level 1. 
            PLOT 1,2,3,4 - GOTO SECTION 3
            
            
            SECTION 3 - LEVEL 1 - ONWARD HO! TO LEVEL 2
            --------------------------------------------
            ITEMS: (5 SE, 2 LE, 2 HE, 1 GR) 
            PLOT 1,2,3,4 - As you exit the elevator enter the crawlway to your 
            left avoiding
            the security camera. Ready your plasma gun. Kill the 2 spiders and 
            get
            powerups. Emerge on the opposite side of the level. Pop up behind 
            the
            partition and grab an HE & GR. Exit by the door into the conference 
            room,
            kill the spider and grab the LE. Leave the conference room and go 
            into the
            women's bathroom. Kill the spider and get the HE. Go back into the 
            conference
            room and stun the security camera through the glass. Leave, go the 
            end of the
            hall. Use the Blue Key to enter the room. Stun the first camera to 
            your right.
            Go to your left, stun the camera then stun the scientist at the end 
            of the
            hall to get an SE. Use the elevators to get to Level 2. 
            PLOT 1,2,3,4 - GOTO SECTION 4
            
            
            SECTION 4 - CLEARING LEVEL 2:
            -----------------------------
            ITEMS: (3 HE, 2 LE, 3 GR, 3 CD, 2 NA, 6 SE, 1 EP) 
            PLOT 1,2,3,4 - Exit the room and enter the far bathroom. Stun the 
            scientist for
            Green Key and grab the HE. Destroy the fan and head up the ramp 
            killing any
            scientists in your way. Enter the room at the top of the ramp. Kill 
            the
            scientists in the room (they just have Green Keys). Get the LE at 
            the end of
            the room then enter the Robot Command Center. Get the SE and CD and 
            take
            control of the Maintbot. Maneuver it through the door opposite the 
            door at
            the top of the ramp. Go through the opening to the right to get 3 
            GRs and
            another Green Key. Bring it back to you and ONLY give Jake the 
            grandes. Let
            the Maintbot keep the Green Key. Maneuver it back into the room with 
            the fans
            and straight ahead into the Greek Key room. Avoid picking up the 
            power ups and
            enter the hole in the rear left corner. Bring the Silver Triangle 
            Key, NA and
            CD back to you. Go into the room w/office cubicles, destroying the 4 
            fans with
            your plasma gun and pick up the 4 SEs. Head down the hallway. At the
            intersection, take a right. Destory the 4 flying shooters. Follow 
            the
            corridor around the left hand corner. Enter the first room on the 
            right, kill
            the scientist and collect an LE. Leave, head right through the 
            corridor and
            around another left hand corner. Enter the room on your right and 
            kill the
            armed scientist. Talk to the white coat scientist, get the HE and 
            Red Key.
            Leave and enter room across the hall. Kill the 2 armed scientists 
            and talk to
            the white coat scientist. Turn the 2 Auto Guns off at the console, 
            middle top
            of the ramp. Grab the SE, leave and head to your left around another 
            left hand
            corner. Enter the Communication Center on your right. Kill the 
            scientist and
            grab the CD. Leave heading right. Go back to the cubicle room and 
            through the
            Red door. Kill the fan and grab the NA, EP and HE. Leave. 
            PLOT 1,2,3 - GOTO SECTION 5.
            PLOT 4 - GOTO SECTION 6.
            
            
            
            SECTION 5 - DIFFUSE BOMB #2 AND ESTABLISH COMM LINK
            ---------------------------------------------------
            PLOT 1,2,3 - Head into the Green Key room, stun the 2 security 
            cameras and
            diffuse Bomb #2. Grab the SE and HE and head to the Communications 
            Center.
            *SCENE: Shield surrounding base
            Talk to the reporter twice to get the Lift Key and the Amplifier. 
            Use Lift Key
            to enter elevator in room. Back to Level 0. Head to Robot Command 
            Center.
            Give Maintbot the Amplifier and maneuver through one of the holes in 
            the center
            of the room. Insert the Amplifier.
            *SCENE: Dish penetrates the shield.
            Head back down the elevator to Level 2 Comm Center. You'll receive 
            the password
            for Level 3 to access Broken Helix files 
            PLOT 1,2 - Either kill the reporter or leave the room without 
            speaking to her.
            Head right and around left hand corner and take left to second Red 
            Key Door.
            Enter and use elevator to get to Level 3. GOTO SECTION 6 
            PLOT 3 - Talk to the reporter and follow her to the elevator down to 
            Level 3. 
            PLOT 1,2,3 - GOTO SECTION 6
            
            
            SECTION 6 - LEVEL 3 - BROKEN HELIX FILES
            ----------------------------------------
            ITEMS: (2 CD, 3 Pills, 4 SE, 2 HE, 1 LE, 5 GR, 1 EP, 2 NA) 
            PLOT 1,2,3,4 - Kill the hybrid as you exit the elevator. Grab CD and 
            kill
            2 more hybrids (+ their heads & arms!). Talk to white coat scientist 
            to your
            left. Stun her to get the Dark Pink Key. head up ramp, stun 
            scientist, kill 2
            heads grab HE & leave. 
            PLOT 2 - Enter one of the Medlabs and talk to a hybrid to get the 
            Gas Card.
            Use it at the 3 consoles in the ring corridor. Talk to a Medlab 
            hybrid to
            get the Blue Jewel. 
            PLOT 1,2,3,4 - EXTRA: There are 4 SE's in the Ring Corridor and an
            LE in one of the Medlabs. Enter a Robot Command Center. Maneuver the
            Maintbot to one of 2 outside ring doors that don't require a key, 
            Head down
            the hallway and enter Lab 2 across from the elevators to Level 4. 
            Pick up
            3 pills and HE and bring them back to you. Take a virus antidote and 
            leave
            the room. Head to Lab 2 and use the Silver Key on the 2 rooms 
            flanking the
            exit elevators to get powerups. 
            PLOT 3 - Go back and talk to Sara to give her an antidote. She'll 
            now move to
            the exit elevators. 
            PLOT 1,2,3 - Enter Lab 2. Use the Password at the console you got 
            the virus
            antidote pills from to get the Broken Helix Files. Enter elevator to 
            Level 4. 
            PLOT 4 - Head back to center room and talk to Tonka. Get Black 
            Dawn's orders.
            Keep Tonka CLOSE and try to kill before he does. "Follow" him to 
            destroy the
            computrs with the Broken Helix files. Enter elevator to Level 4.
            (NOTE: It is advisable to kill all of the scientists, hybrids and
            maintbots on this level BEFORE talking to him. As a matter of fact, 
            you can
            run through SECTION 7 to pick up the extra powerups before arriving 
            at the
            Command Center.) 
            PLOT 1,2,3 - GOTO SECTION 7 
            PLOT 4 - GOTO SECTION 9
            
            
            SECTION 7 - GETTING THE YELLOW KEY
            ---------------------------------- 
            PART 1 - LEVEL 4 GETTING TO THE WARBOT ASSEMBLY
            -----------------------------------------------
            ITEMS: (4 GR, 1 Pill, 1 EP, 2 HE, 1 LE) 
            PLOT 1,2,3 - Try to stun bomb toting scientists to get GRs if you 
            can. Head
            through the right door and down the U-shaped corridor to the right. 
            Get 2 GRs,
            Pill & EP from room at end of hall. Head back, enter 1st bathroom to 
            grab the
            HE. Enter 2nd (ladies) bathroom and talk to the scientist. Stun her 
            for an
            LE. Grab HE and leave. Head to your right down the corridor and 
            enter the
            room at the end of the hallway on the right. Kill the hybrid and get 
            2 GRs and
            an NA. leave and enter side car through door to your right. 
            PART 2 - LEVEL 5 - WARBOT ASSEMBLY
            ----------------------------------
            ITEMS: (7 SE, 2 NA, 4 LE, 3 HE, 2 HA, Rapid Fire) 
            PLOT 1,2,3 - You're now in the first part of Level 5. Kill the 
            Warbot and grab
            the SE to your left as you leave the elvator. Head for the door 
            under the
            Danger sign. You're now in the first part of the Warbot Assembly 
            room. Grab
            the LE behind a crate to your left as you enter then head to the end 
            of the
            room. Jump up the crates to get LE & HA. Leave the room and enter 
            room across
            from Level 6 elevators.
            *SCENE: Alien Mind Probe shows Med lab 01 on Level 7 and subjects in 
            cryo
            chambers.
            (NOTE:There is another HE and LE that you can drop to but personally
            I think its a waste of time!)
            Grab SE and take lift up. Kill the two fans and head left to get NA. 
            Now
            enter the upper level of first part of the Warbot Assembly Room. To 
            left is
            SE, security camera and purple 3 dot switch. Hit the switch then 
            take ledge
            to end. Get on moving platform. Get on 2nd and get off on the other 
            ledge.
            Kill fan and head to the end to get LE. Take 2 more platforms into 
            the 2nd
            room. Jump onto the ledge before the lift drops if you can. Follow 
            the ledge
            to the end, pick up SE and wait for Platform #1. Get on it and 
            quickly jump to
            the Pink Key. Floor: look around to get LE, SE and NA (behind 
            crate). Kill
            the 2 Warbots and fan and jump to the HE. Go up crate stairs and 
            back on the
            ledge. Use moving platforms to enter the next room (3 platforms to 
            ledge with
            2 SEs then 3 more to the next room). Kill 3 Warbots and pick up HE, 
            LE and
            Rapid Fire. Jump up crates to ledge, get LE and head down hallway to 
            get HA.
            Enter the crawlway sidecar. 
            PART 3 - LEVEL 4 - CRAWLWAY
            ---------------------------
            ITEMS: (5 GR, 2 EP, 3 LE) 
            PLOT 1,2,3 - Use Automap to get around in the ducts. Destroy the
            floating guns w/Rapid Fire weapon. The following powerups are 
            available (2 GRs,
            EP, 3 LEs). To get the all do the following at each intersection: 
            Take right
            at first 4-way & get GR at end. Back at 1st 4-way take right follow 
            to get LE.
            2nd 4-way go straight to get EP and follow loop to 3-way. Take left 
            and follow
            around corner to left. Take 1st right and follow for 2nd LE. Take 
            right at
            next 3-way around corner and right at next 3-way to end for LE. 
            Backtrack to
            3-way and go straight. Follow corner to right. You'll descend and 
            emerge in
            room. Kill 3 hybrids, get EP, 3 GRs and Yellow Key. Enter door by 
            glass. 
            PLOT 3 - Go out door to right with Yellow Key, get Sara and 
            re-enter. 
            PLOT 1,2,3 - GOTO SECTION 8
            
            
            SECTION 8 - COMMAND CENTER - MEETING FITZ
            -----------------------------------------
            ITEMS: (1 CD, 3 SE, 1 LE, 3 HE, 1 EP, 1 HA, 1 GR) 
            PLOT 1,2,3 - Talk to the scientist behind the glass w/Broken Helix 
            files
            equipped. Get CD and enter side car to Command Center. DO NOT stun 
            any
            scientsts or speak to them w/an angry expression! Explore level to 
            get powerups
            before talking to Fitz. Take lift up, find LE & HE. Enter the Pink 
            Key door
            for awesome powerups. Now go talk to Fitz. 
            PLOT 1,2 -
            *SCENE: Fitz shows video of mutants to you.
            He will now diffuse the bombs on the elevators to Level 6. Enter 
            sidecar to
            Fitz's right at rear of Command Center. Enter the elevator and take 
            to Level 6. 
            PLOT 3 -
            *SCENE: Fitz shows video of mutants to camera during telecast.
            Fitz gives you Robot Command Center Key for Level 5 Warbot Assembly 
            Room.
            Follow him through rear sidecar. 
            PLOT 1,2 - GOTO SECTION 11 
            PLOT 3 - GOTO SECTION 10
            
            
            SECTION 9 - COMMAND CENTER - GETTING RID OF FITZ
            ------------------------------------------------
            ITEMS: (1 CD) 
            PLOT 4 - Talk to the scientist. Tonka will open room. Kill 
            scientists and
            get CD. Follow Tonka into the side car to the Command Center. Keep 
            close to
            Tonka and try to kill scientists before he does. Don't hit Fitz, 
            Tonka or the
            other two marines. Tonka will stun Fitz. Follow Tonka to the rear 
            sidecar.
            Walk to elevators but don't enter. Tonka will send Frick and Frack 
            to check on
            the elevators. Once they've been blow apart you can safely enter 
            with Tonka and
            head to Level 6. 
            PLOT 4 - GOTO SECTION 12
            
            
            SECTION 10 - PROTECTING FITZ
            ---------------------------
            PLOT 3 - Follow Fitz through the Warbot Assembly room until you get 
            to the
            Robot Command Center. Use the key and enter to control the Warbot. 
            Fly it
            around the corner to its right and wait outside the yellow door for
            Black Dawn to arrive. (Assuming he hasn't shown up yet). Fire at him 
            until
            the Warbot is destroyed. Leave quickly and move toward the yellow 
            door (to
            your left as you leave Warbot Command Center near rear of Warbot 
            Assembly Room).
            Go through 3rd yellow door straight ahead into the sidecar. Take it 
            back to
            Level 4 and enter door by 3 dot switch. Take to Mineshafts on Level 
            5. 
            PLOT 3 - GOTO SECTION 15
            
            
            SECTION 11 - LEVEL 6 MEETING REESE
            ----------------------------------
            ITEMS: (3 SE, 2 GR, 1 HE, 1 LE, 1 CD) 
            PLOT 1,2 - Show picture of father to man behind the force field 
            (Reese) after
            grabbing the CD. Explore the level for powerups before talking to 
            him again.
            I'll come back to the blue doors later in the game. Talk to Reese 
            again and
            follow him to the elevators and down to Level 7. 
            PLOT 1,2 - GOTO SECTION 13
            
            
            SECTION 12 - LEVEL 6 MEETING JENKINS
            ------------------------------------
            ITEMS: (3 SE, 5 GR, 3 HE, 2 LE, 2 CD, 1 EA, 2 EP, Rapid Fire) 
            PLOT 4 - Wait for Jenkins to arrive to lower the force field. As 
            soon as you
            realize you're supposed to protect him, shoot the scientist on the 
            overhead
            walkway. Leave Jenkins in this room and go up ramp killing 
            scientists and
            picking up powerups. Also pick up the powerups in the 2 small corner 
            rooms off
            the outer circular corridor. Go back and get Jenkins with everyone 
            dead except
            the seemingly endless supply of Warbot type machines. Follow him 
            into the
            first blue room and get powerups (1 EP, 1 LE, 1 Rapid Fire). Kill 
            off any
            robots and enter the 2nd blue room as Tonka leaves to get a CD & EA. 
            Follow
            Jenkins and Tonka to other 2 Light Blue Key rooms for (1 EP, 3 GRs, 
            1 HE,
            and 2 GR, 1 HE). Follow them to the elevators and down to Level 7. 
            PLOT 4 - GOTO SECTION 14
            
            
            SECTION 13 - LEVEL 7 - 'DEM PESKY SPIDERS
            -----------------------------------------
            ITEMS: (1 LE, 2 GR, 1 NA, 3 HE, 6 SE) 
            PLOT 1,2 - Follow Reese and listen to problem. Talk to him to listen 
            to the
            little job he has for you and receive the flamethrower. Ready it 
            then enter
            one of the crawlways. Use your map. Crawl to both ends of the duct 
            and hit
            the switch next to both doors all of the spiders are coming from. 
            Leave the
            crawlway, go to the other side of the level enter the crawlway and 
            repeat.
            There are 3 SE in each duct. Unfortunately, as soon as you exit 
            you'll be on
            the clock. Quickly pick up whatever powerups on the level you can. 
            Talk
            to Reese. Follow him and he'll open the elevator to the Level 5 Mine 
            Shafts
            and tell you what to do. 
            PLOT 1,2 - GOTO SECTION 15
            
            
            SECTION 14 - LEVEL 7 - YA KNOW WHAT? I HATE ALIENS!
            ---------------------------------------------------
            ITEMS: (1 LE, 2 GR, 1 NA, 3 HE) 
            PLOT 4 - As you exit the elvator start killing off scientists. 
            Jenkins and
            Tonka will head to the right. Go left, killing scientsts and picking 
            up
            powerups. 3/4 the way around the circle you'll find Reese. Don't 
            bother
            trying to shoot him yet. Head towards Jenkins. He and Tonka will 
            talk to
            Reese and kill him. Now aliens will start to come out of the 
            woodwork to kill
            your little party. My suggestion is to let Jenkins and Tonka do most 
            of the
            killing since they have more powerful weapons. Stand facing Jenkins 
            just
            to his left side taking shots in your back that are headed for him 
            while
            watching behind. Just as you kill the last alien you'll receive a 
            transmission. 
            *SCENE: Escape with Jenkins and Tonka only to be blown up! 
            *** END FOR PLOT 4 ***
            
            
            SECTION 15 - MINESHAFTS
            -----------------------
            ITEMS: (1 LE, 5 GR, 1 CD) 
            PLOT 3 - Grab LE & GR and talk to Fitz again. He will give you a box 
            of C4 to
            use on a circuit panel on Level 10. Grab 2 GRs (left front of Earth 
            Bore), CD
            (top of ramp) and head down the corridor to right of Earth Bore. 
            Don't touch
            the Force Field). Go left around the elevator at the end of the 
            corridor,
            pick up the 2 GRS then enter and head to Level 8. 
            PLOT 1,2 - Don't bother with the man standing in room. Pick up the 
            powerups
            and head to elevator to Level 8. 
            PLOT 1,2,3 - GOTO SECTION 16
            
            
            SECTION 16 - LEVEL 8 PART I
            ---------------------------
            ITEMS: (2 SE, 1 HE, 1 LE, 1 GR) 
            PLOT 1,2,3 - Just follow corridor to elevator being careful to make 
            the 2
            jumps. Pick up the powerups on the way (including the LE in the 
            crawlway).
            Take elevator to Level 10. 
            PLOT 1,2,3 - GOTO SECTION 17
            
            
            SECTION 17 - LEVEL 10 CKT PANEL/FORCE FIELD
            -------------------------------------------
            ITEMS: (4 LE, 6 SE, 1 HA, 2 CD, 3 HE, 3 GR, 1 EP, Rockets, Force 
            Field Device) 
            PLOT 1,2,3 - Follow tunnel to end. Go to your right and grab SE 
            behind ramp.
            Head up the narrow gramp and grab LE. Jump to HA. Leap off and get 
            SE on
            stand next to large hole. Go to ramp on center structure. In
            the middle of the structure grab the CD (there are also 2 other SEs 
            near here).
            leap to a SE, go forward and jump again. At base is HE. Get back up 
            and leap
            across to short climb. Turn left and leap to narrow ledge. Follow 
            and make
            another leap that goes off at 45 angle to your right. Follow narrow 
            ramp down.
            At rear corner of ramp is Light Blue Key. Go to the bottom of the 
            ramp, turn
            right and make 2 leaps grabbing SE on the way. Climb up and leap to 
            another
            SE. At base of ramp turn 45 degrees right and make leap. Kill Marine 
            hybrid
            and hit switch to lower escape bridge. Turn around and head towards 
            the HE.
            Make a leap across chasm, climb up and get it. Head towards fake 
            force field
            and Danger sign. On the way get 2 GRs and LE in two small grottoes 
            to your
            left. Head to the right of the fake force field. Carefully leap to 
            base of
            ramp. Get GR & HE. Make another leap to pick up CD & EP. You can see 
            through
            the Alien Ship window from here. Go back to the force field and 
            enter the room.
            Get the Rockets! 
            PLOT 3 - Plant the C-4 at the circuit panel to your left. 
            PLOT 1,2,3 - Go down the corridor, grab the LE, turn right and head 
            into the
            ship. Kill the 2 nasty mutants with your rockets, grab the LE and 
            Force Field
            Device. Head back to the switch across the small bridge and back to 
            the
            elevator to Level 8. go to the elevator to the Mine Shafts on Level 
            5. 
            PLOT 3 - Climb the ramp and jump on top of the rig. The crew is 
            inside and its
            your job to protect it. The force field blows and you start rolling. 
            Don't
            concern yourself with health since none of the marines that you 
            encounter are
            specifically aiming at you and will rarely hit you. Stay near the 
            front the
            vehicle, ready your Rockets and, well... GOOD LUCK! Its VERY tough 
            to get all
            of the marines before the rig is destroyed.
            *SCENE: You see Fitz fly only to have histhe copter shot down. 
            *** END FOR PLOT 3 *** 
            PLOT 1,2 - Take elevator back up to Level 7. 
            PLOT 1,2 - GOTO SECTION 18
            
            
            SECTION 18 - LEVEL 7 AGAIN - RAPPIN' WITH THE ALIEN
            ---------------------------------------------------
            ITEMS: (1 CD) 
            PLOT 1,2 - Give Reese the Force Field Device. Follow him to meet the 
            Alien.
            SCENE: Alien shows results of Broken Helix project and talks about 
            Queen.
            Talk to Reese/Alien to receive plan and 1st 1/2 of Alien Weapon. You 
            can
            talk to Reese 2 more times for more info. Follow Reese and he will 
            open the
            entrance to the elevator at the center of the level. Enter the 
            elvator and
            go to Level 8 grabbing the CD as you enter. 
            PLOT 1,2 GOTO SECTION 19
            
            
            SECTION 19 - LEVEL 8 - HERE COME THE HYBRIDS
            --------------------------------------------
            ITEMS: (1 NA, 3 CD, 6 GR, 2 SE, 4 LE, 3 HE)
            EXTRA ITEMS FOR PLOT 2 ONLY: (6 GR, 1 HA) 
            PLOT 1,2 - Go into room with the Level 8 sign above it. Get NA to 
            left of
            desks and CD in front of the Warbot Console. Take control of the 
            Warbot.
            Follow path around to right and go up the ramp. Turn around at the 
            top of the
            ramp and follow the ledge. Turn right through 2nd opening and fly 
            across the
            chasm (pass by CD on the way) to force field. Turn around and hit 
            the swithc
            on the right to lower bridge. Give up control of the Warbot. Go 
            through the
            door on other side of the entrance elevator. Force Field (Defense 
            Grid) will
            lower. (Grab GR at end of grotto). Turn right and enter crawlspace 
            at the
            base of the ramp. Get 2 SEs, LE & HE then follow ledge to the right.
            Right around this time you'll be contacted by Reese about what to do 
            next.
            There are some extra powerups in this vicinity. At inside corner of 
            left hand
            turn is small ledge. Drop down to get LE then up back to the main 
            ledge.
            Follow ledge all the way to end on left. Make leap to 2 GRs & LE. 
            Turn
            around and leap back. There are 2 grottoes to the left past the door 
            (one is
            kind of hidden - use map). Get LE, CD & GR.
            
            
            PLOT 2 - Head back to 1st chamber off of ledge. Use the Blue Diamond 
            on the
            door. You will be contacted by the Queen. Enter Red field 
            (radioactivity)
            and use the Blue Diamond on the post.
            *SCENE: Transform into Hybrid.
            You will again be contacted by the Queen to enlist your services. 
            The door
            accessible from the ledge will now open as the garrison of Marines 
            is released.
            Enter this room to get 6 GRs and HA. 
            PLOT 1,2 - Head towards the bridge. On left side is crawlway leading 
            to 2 GRs.
            Go across bridge carefully jumping to the CD along the way. There is 
            an HE in
            the rear left corner of the elevator. Enter fake force field and 
            take elevator
            to Level 9. 
            PLOT 1 - GOTO SECTION 20 
            PLOT 2 - GOTO SECTION 21
            
            
            SECTION 20 - LEVEL 9 PROTECTING REESE
            -------------------------------------
            ITEMS: (4 EP, 5 GR, 5 HE, 5 CD, 3 LE, 3 SE, 1 EA, 1 NA, Alien Weapon 
            Attachment) 
            PLOT 1 - If you do the following quickly and efficiently you should 
            be able
            to stay ahead of the marines. (If you find that the marines show up 
            too soon
            and kill Reese I suggest that you head directly to the Teleport and 
            forget
            the powerups.) Anyway, as you get off of the elevator enter the door 
            with
            the Reactor Control room sign above it. Grab the EP in the middle 
            then head
            to your right. Take another right after grabbing the EP in the next 
            room.
            >From here on in just follow the path ahead of you to the Teleport 
            room. In
            the hallway to the Teleport room you'll be contacted by Reese. As 
            you enter
            head for the back of the room and grab the GR in the back right 
            corner before
            heading up the ramp. Turn to you left and go the end for an HE. 
            Cross the
            bridge behind you getting the GR. Turn right for the EP. Now head 
            for the
            Teleport console at the back of the top portion of this room getting 
            a GR, HE
            and CD on the way. Hit the teleport and Reese will show up near you. 
            Now
            things get interesting. I would suggest that you turn the Map on and 
            keep it
            on. Get in front of Reese and try to kill any Hybrids in the 
            immediate
            vicinity. Reese will try to kill any enemies close by so try to get 
            them first.
            If you get too far away from Reese he will stop. Remember, time is 
            VERY
            critical at this point since you're trying to beat the military to 
            the reactor
            control room. Move forward keeping Reese behind you. Pause and let 
            Reese
            catch up. If you see Reese start to move in another direction, 
            re-position
            yourself in front of him moving in this new direction. Repeat this 
            all the
            way to the Reactor Control Room grabbing an LE, CD and SE along the 
            way. If
            you go straight instead of following Reese left down the hallway to 
            the Reactor
            Control room you can pick up 2GRs and a CD that you jump to. 
            Personally, I
            find this to be a waste of time. When you first enter the Reactor 
            Control Room
            you can get the LE and HE on opposite sides of the pillars holding 
            the bridge.
            head up the ramp and around the corner to the right.
            (NOTE: If you need more powerups you can head across the bridge and 
            around the
            corner. Follow the hallway into a room with a Warrior Hybrid, kill 
            it and
            collect the powerups - LE and CD. There is a hidden room to the left 
            as you
            enter for an additional EP and EA!) Let Reese get ahead of you to 
            open the door.
            Drop down and kill the hybrids near here. With luck you'll have 
            entered the
            room before encountering the military. To the left of the bridge as 
            you came
            in is the 2nd half of the Alien Weapon. Also on the bottom portion 
            of this
            room are 2SEs a HE and a NA. Go to the small lift, grab the HE and 
            CD then turn
            and inspect the droid.
            *SCENE: Detonator affixed to the Reactor Control Droid.
            Head back to Reese. Now its more important that ever to stay IN 
            FRONT OF HIM.
            Ready the Alien Weapon since you'll have at least one military 
            person to deal
            with as soon as you exit the room. Try to keep your distance and 
            nail her
            with 3 or 4 blasts from the Alien Weapon. "Follow" Reese in the same 
            manner
            outlined above to the elevator down to 10. There is another member 
            of the
            military to deal with in here. Kill 'em and head down to Level 10. 
            PLOT 1 - GOTO SECTION 22
            
            
            SECTION 21 - LEVEL 9 PROTECTING WARRIOR
            ---------------------------------------
            ITEMS: (SEE SECTION 20) 
            PLOT 2 - You can explore the level for powerups as outlined in the 
            beginning
            of SECTION 20 if you need them. When you get done acquiring powerups 
            head
            into the Reactor Control Room up the ramp and across the bridge. 
            Follow the
            ledge into a hallway. Enter the room at the end of the hallway to 
            encounter
            the Warrior Hybrid. Pick up the powerups and don't forget the hidden 
            room
            to the left as you enter! Turn on the map while dealing with the 
            Warrior.
            This makes it much easier to keep track of. Stay ahead and try to 
            kill any
            marines that are in the immediate vicinity since the Warrior will 
            pause and
            try to kill them. Also, don't get too far ahead of the Warrior or it 
            will
            pause. When it changes direction get ahead of it again in its new 
            direction.
            "Follow" it to the elevator leading down to Level 10. 
            PLOT 2 - GOTO SECTION 22
            
            
            SECTION 22 - LEVEL 10 GETTING TO THE REACTOR
            --------------------------------------------
            ITEMS: (4 HE, 1 SE, 1 LE, 2 NA, 2 GR) 
            PLOT 1,2 - EXTRA: As you exit the elevator you can head to the right
            to SECTION 23 and a bunch of powerups. Once you're far enough away,
            Reese/Warrior will be left alone. There is an HE and SE on the way 
            to the lift. 
            PLOT 2 - "Follow" the Warrior in the same manner mentioned in 
            SECTION 21, Pick
            up the powerups along the way and enter the sidecar. SAVE YOUR GAME!
            (NOTE: You can go up the ramp for a couple more powerups if you 
            wish.) 
            PLOT 1 - "Follow" Reese in the same manner mentioned in SECTION 20, 
            Pick up
            powerups along the way and head up the ramp. At the end is a lift to 
            the
            Control Room for the Reactor Droid. Make sure the Alien Weapon is 
            equipped
            and take the lift up. Immediately start nailing Tonka with the Alien 
            Weapon.
            He takes ~6 hits before he's vaporised. Hit the switch on the 
            console to
            set the Reactor Droid on its merry way. "Follow" Reese to the 
            sidecar.
            SAVE YOUR GAME! 
            PLOT 1 - GOTO SECTION 24 
            PLOT 2 - GOTO SECTION 25
            
            
            SECTION 23 - POWERUPS IN CAVERNS BENEATH LEVEL 10
            -------------------------------------------------
            ITEMS: (7 GR, 4 LE, 2 CD, 4 EP, 3 HE, 2 HA) 
            PLOT 1,2 - This part is anything but easy. Careful or you'll get 
            lost very
            quickly. I would also suggest turning on the map to keep from 
            falling into the
            center of the world. Alright let's see if I can describe the 
            quickest path to
            all of the powerups. Hmmm... Once you've dropped down facing a wall 
            go to
            your right. Head forward for a LE. Follow to the left to grab 3 GRs 
            and a CD.
            Come back to for the 2 GRs and EP. Follow the edge on your left to 
            an LE.
            You are now in front of the place where you came in. Head along the 
            left
            edge for an HE and cross a narrow piece of land for another HE. 
            Continue
            forward but now follow the edge on your right. You'll pass a large 
            cylindrical
            structure with an LE in front of it. Continue right to get the HA. 
            Head back
            to the LE and around the cylinder keeping the wall on your right 
            hand side.
            At the end you'll find 2 EPs and a CD. Head back to the narrow 
            crossing that
            brought you in front of the cylinder. Cross and head forward towards 
            2 GRs
            near the right edge (You might have spotted these while picking up 
            HE #2).
            Straight ahead is another HE and another cylindrical structure. Head 
            left
            around the structure and pick up an LE, EP and HA coming full 
            circle. (Its
            important to head left since at this point Reese/Warrior is most 
            likely
            directly overhead. If you head right they'll start moving and the AI 
            of the
            game is such that they'll start getting shot again.) Keep the edge 
            to your
            right as you move forward and you should eventually see where you 
            came in.
            Simply head back up and join your party (Reese/Warrior). 
            PLOT 1,2 - GO BACK TO SECTION 22
            
            
            SECTION 24 - BLACK DAWN AND THE REACTOR
            ---------------------------------------
            ITEMS: (5 LE, 2 EP, 1 HE) 
            PLOT 1 - As you leave the sidecar ...
            *SCENE: Black Dawn roughs you up a bit as Jenkins shows up to say 
            hi.
            With your Alien Weapon just start nailing Black Dawn! Try to keep 
            your
            distance since the blast radius of the Alien Weapon is large.
            *SCENE: Strap 2nd detonator to the back of Black Dawn!
            There are 4 LEs around the circular "moat" Once your done take the 
            lift
            up to Reese who's standing just outside of the reactor core. Grab 
            the
            powerups, talk to Reese and "follow" him across the bridge. 
            PLOT 1 - GOTO SECTION 27
            
            
            SECTION 25 - BLACK DAWN/JENKINS AND THE REACTOR
            -----------------------------------------------
            ITEMS: (SEE SECTION 25) 
            PLOT 2 - The Warrior will stop at the missing bridge piece. Drop 
            down into
            the circular trench. This is where life gets interesting. You are 
            now to
            be treated to THE most difficult battle in the entire game!!! You 
            must
            dispose of both Black Dawn and Jenkins but you have no idea how many 
            hit
            points they have unlike PLOT 1. The best method I've found for 
            dealing with
            them is as follows... Head to the left to meet up with Black Dawn. 
            Start
            nailing him with the Flamethrower and rotate around him to your left 
            so you
            end up with the wall on your left. Start backing up a little bit but 
            not
            out of range of the flamethrower. Jenkins will show up shortly and 
            begin
            blasting Black Dawn in his back since they're both lined up against 
            the inner
            wall. Now back up around the inside wall out of their view and 
            switch to the
            Alien Weapon. Start nailing Black Dawn with it in a hit and run 
            pattern making
            sure you stay close to the inner wall. Move back into his view, nail 
            him
            with the Alien Weapon then back up quickly so his missiles impact on 
            the
            inner wall. Eventually they'll both disintegrate. (If you hear 
            "Ouch! That
            Hurts" from Black Dawn the end is in sight!).
            (WARNING: I went through approximately 4or5 NAs, 2or3 HAs and about 
            8-10 HEs
            while trying to kill these guys. GOOD LUCK!)
            Find the switch along the inner wall to raise the missing bridge 
            section and
            the Warrior will move across the bridge. Move to the lift that the 
            Warrior has
            now activated and take it up to the Reactor. Pick up the powerups 
            then "follow"
            the Warrior across the bridge. 
            PLOT 2 - GOTO SECTION 26
            
            
            SECTION 26 - MEETING THE QUEEN
            ---------------------------------
            ITEMS: (13 SEs, 1 EP, 2 HE, 1 LE, 1 HA, 1 CD, 1 NA) 
            PLOT 2 - "Follow" Warrior. Just before reaching the sidecar take a 
            right and
            around the powerup path until you come back to the sidecar. Enter 
            the sidecar
            and take it to meet the Queen.
            *SCENE: Take off with Queen to her planet. 
            *** END OF PLOT 2 ***
            
            
            SECTION 27 - KILLING THE QUEEN AND REDUCING AREA 51 TO RUBBLE!
            --------------------------------------------------------------
            ITEMS: (13 SEs, 1 EP, 2 HE, 1 LE, 1 HA, 1 CD, 1 NA) 
            PLOT 1 - "Follow" Reese/Warrior. Just before reaching the sidecar 
            take a
            right and around the powerup path until you come back to the 
            sidecar. Enter
            and SAVE! Follow Reese to the Force Field Control.
            *SCENE: Jenkins shows up. Jake finds out what happened to his Dad. 
            Jenkins
            knocks out Reese. Queen eats Jenkins.
            Now you get to fight the Queen! Actually there is a VERY EASY way to 
            deal with
            her. Equip the flamethrower and continuously nail her. Keep backing 
            up out
            of jaw range up the ramp. In this way you fry the gellous blobs that 
            she
            shoots at you. Just beware of Warrior Aliens who aren't thrilled 
            with your
            prescense. 
            (NOTE: I've been told that if you drop to your belly she can't touch 
            you!!!
            However I would imagine that you need to back yourself into a corner 
            so the
            Warriors can't get you either - THANX Dean C. McMillin for this 
            excellent tip!) 
            Now you just have to get out of Force Field's radius. Talk to Reese 
            and
            follow him to the sidecar. Don't worry about Reese anymore since he 
            can't be
            killed by hybrids ?!? Follow him back to the Reactor Core, across 
            another
            bridge and back into the first sidecar on this level. Once you get 
            to the
            open area... 
            (NOTE: You don't HAVE to take Reese with you. But if you don't you 
            have to
            make your way back up to Level 9 to get clear.) 
            *SCENE: Reese and Co. emerge from Area 51 hacking and coughing. The 
            military
            is given new orders and you are released. You and wife retire to 
            tropical
            island never to see Reese again (?)