Brigandine Quests FAQ Version 0.85 (and other little stuff) Updated: 12/18/98 Collected and written up by Anthony Nguyen, aka Luxion Brigandine was released in the states in 1998 by Atlus. What other credits do I need? This is my first FAQ that I've written up for distribution. I'm collecting information for a few other games: Front Mission 2 and SD Gundam G Generation. Hopefully those will be distributed someday, but they are far too imcomplete. 12/18/98: Well, I see that there are more FAQs for Brigandine. Guess I don't have to work in-depth on a monster stat chart if that's coming along. I guess I'll stick with quests. Right now, I'm playing as Leonia on Hard difficulty (more challenge, kinda). I'll continue to keep track of "chats" in battles as well, for whatever reason :) 12/16/98: Brigandine is a strategic/tactical game. I've ordered the strategy guide from Prima Publishing (I like to collect guides), but have not yet received it. From what it sounds, the guide is a walkthrough with pointers and a couple reference. I'll update this FAQ and include what they did not have. Anyways, on with the show. Note: I've only played as Iscalio and passed the game on Normal difficulty. Most of the information written off of memory and collected by keeping one enemy castle alive, guard the two exits with 3 Knights apiece, then send all other twenty or so Knights off on quests. Disclaimer : This FAQ Copyright 1998 Anthony Nguyen. I went through a lot of trouble to collect this information myself. If any information is used from this guide for reproduction or mass distribution, please mention my name as well as e-mail me at: luxion_mk2@hotmail.com ICQ# 4462286 If there any comments, corrections, and/or suggestions, please send them to me! Thank you for your support. *************** Basic Quests *************** - A flower girl in town gives the Knight a flower: White Lily = INT increase Red Rose = STR increase Yellow Sunflower = AGI increase - A friendly Dwarf in Forest gives your Knight a mushroom which: a) increases HP b) allows your Knight to understand animal speech which in turn leads you to an item - While visiting a bar in town, your Knight runs into a drunk who: a) hates Rune Knights and loses to you in a fight, giving up an item in the process b) praises Rune Knigts and buys the house a drink (nothing gained) - While on the road, a soothsayer will let your Knight draw a card: Chariot = HP increase Strength = STR increase World = Rune Power increase Magician = MP increase - Your Knight takes a break and sleeps in an old castle. He/she will awaken to find many ghosts fighting over some sort of item. When the ghosts notice the Knight, they'll try to attack, but disappear because of daylight, leaving just your Knight and the item! - In a deep valley surrounded by cliffs, your Knight will avoid being sighted by a dragon. Sometimes the Knight will find an item in the dragon's footprint. - While in the forest, your Knight will get hungry, hunt, and catch a rabbit, which then talks its way out of dinner by telling the Knight where some treasure is hidden. Upon inspection of the hidden place, your Knight will either find: a) a viper, which poisons the Knight = 1 month recovery b) treasure (an item) as the rabbit has promised - While lost in a forest, your Knight will run across a strange fountain. The Knight will then toss in a coin for a safe journey and luck. A fairy will appear and either: a) curse your Knight: human by day, duck by night for one month b) thank your Knight with a kiss and an item - Your thristy Knight stops by a fountain for a drink: a) a hideous image appears in the water, but then disappears. The Knight leaves without taking a drink. b) ? - Your Knight is attracted by a nice scent and follows it to a large kettle of honey. Upon drinking it a giant bee appears and your Knight leaves with increased HP. - While questing, your Knight gets on a boat which takes him/her to an island in the middle of the lake. On the island, your Knight: a) learns how to dance on water with fairies = AGI increase b) spends some time with some mysterious maidens = MP increase c) finds an old man merged with a tree whose tells a story = Rune Power increase d) offers a flower as a blessing to an idol, which then drops an item. - A village asks your Knight for help by stopping a bothersome monster. Your Knight engages the monster in a staring contest: a) you lose concentration and the monster escapes b) the monster loses concentration and joins your army - Your Knight finds shelter from the rain under a tree. There, a girl is waiting for her lover. After hearing her story, she tells your Knight to look at a rainbow. The Knight then notices that she has disappeared leaving your Knight with an item. - As your Knight approaches a bridge, an old man warns the Knight of the danger, and soon a story follows. The story increases INT. - A man invites your Knight to try out his sandstone and grind. Don't accept his offer! Then again, you have no choice. Upon touching the sandstone, the Knight realizes it's cursed and the man leaves. After a week, it breaks and your Knight leaves with sore arms, but increased STR. - Your Knight enters a strange, dark cave and upon inspection: a) falls into a pit trap and injures him or herself = 1 month recovery b) finds an item on an altar c) finds a lonely and sad monster which the Knight takes home d) reads a scroll - While taking a drink by a waterfall, a water fairy appears and: a) is startled by the Knight and disappears. Your Knight leaves. b) sings a song which increases either: 1) Rune Power 2) HP - Your Knight finds the eight-legged beast and rides it. It takes your Knight far and high, forcing your Knight to hold on tight. It then thanks your Knight for the trip, increasing the Knight's STR. - At some ancient ruins, in order to receive a blessing, the Knight must put his/her hand in the mouth of a figure. Doing so results in: a) retrieval of an item b) nothing because the Knight is unable to retrieve the item - At a forgotten monument, there is a tomb in the center with a decent item. Your Knight takes the item and leaves off with it. a) unfortunately, the item gets heavier and heavier, so your Knight returns the item to the tomb, returning home to find out he/she has malaria = 1 month recovery b) your Knight gets the decent item (this rarely happens though) - Your Knight accompanies a merchant travelling on the same road. As the two part, the merchant gives the Knight an item. - In a foggy forest, your Knight will run across a strange flower whose aroma knocks your Knight out. He/She awakens to find that: a) his/her INT increased b) his/her MP increased c) he/she have been robbed (you don't gain or lose anything) - Your Knight explores a tall, abandoned tower. While in the tower: a) your Knight runs across the "Lost Text". Upon reading it, it disintegrates, but increases INT b) there is an explosion which injures your Knight = 1 month recovery - While in town, a Bard will sing a song about your Knight. The song increases MP. - On the road, your Knight will run across a bottle full of liquid and a sign, "Free drink!". The drink: a) is poison which knocks out your Knight = 1 month recovery b) increases AGI *************** Special Character Quests (possible spoilers): *************** Rune Knight's Name (Starting affiliation): Quest description Lucia (Iscalio): Quest 1: She visits an injured boy who cannot walk because he was struck by an arrow. Quest 2: She visits the boy again, but this time finds the boy walking (kind of). She confesses that it was she who had fired that arrow, but the boy knew it all along and thanks her because if it wasn't for "that incident", the two would have never been friends. Most all of Lucia's attributes go up as a result of this. Her profile updates. Loufal (New Almekia): When Loufal reaches level 10 and changes to a Calvalier class, on his quest, he will return to his home and talk to his mother. She will give him his father's sword, the "Mithril Sword". (Well, that's the sword she gave me...) (Also, it might not have to be Calvalier. The story may change to whatever he changes to. I need confirmation.) Miguel (Iscalio): Miguel will return to his home and find a letter addressed to him, left by his brother Castor. It basically talks about the family situation, and how all three children are split up, but want to be a family again. No game gains, just story development. Georg (none): Having announced staying sober, he gets lost in a forest and finds a fountain of liquor. Though tempted, he is able to stay sober. It was a test set up by his deceased fiance, Rierre. Rierre's ghost and Georg chat. Rierre wants Georg to move on, so she makes him forget her and gives him, "Rierre's Ring". *************** Obtaining other Rune Knights (known requirements/notes): *************** Cortina = Level 1 Enchantress Cathleen and Klaques (takes 3 months) Cathleen = Level 10-13 Lector Klaques = Level 5-6 Priest Hyude = low level Ranger Layoneil = Level ? Samurai Dogal = Level 4-5 Berserker * Because he is so good with beasts, he starts with extremely high Rune Power Limlight (send Hyude on a quest = 2 months) Limlight = Level 5-6 Mage *extra note/question: Does it have to be Hyude? Can it be any other male that the female elf falls in love with? Someone please answer with an example such as personal gaming experience. Georg = Level 8 Priest (Must be playing Leonia?) *************** Battlefield Talk *************** ***Note: I've encountered a lot more "chatting" between characters, but the following are from memory. ***NSA = No Starting Affiliation Esclados (Esgares) taunts Iria (Iscalio) Cador (Esgares) chats with Dryst (Iscalio)...rather entertaining. So typical of Dryst... Bagdemagus (Iscalio) and Cai (Caerleon) chat about physical strength versus intelligence. ? (NSA?-guy with one eye) tells Layoneil (NSA) about their past battle and how he wants to get revenge for his lost eye. ***Note: I'm sure of these... Iria (Iscalio) praises Lyonesse's (Leonia) determination. Isfas (Leonia) criticizes Vaynard's (Norgard) reasons for fighting another war. Kiloph (Leonia) wants to teach the selfish Camden (Iscalio) a lesson. *************** Class Level Up *************** Note: I have not concentrated on this section. I'm hoping the guide by Prima Publishing will take care of this section. All this is from memory. ********** Rune Knights: ********** ***Males: Priest -> Bishop ->Cardinal Ranger -> Grappler -> ? Barbarian -> Berzerker -> Avenger Fighter -> Samurai -> Shogun -> Cavalier -> Paladin Mage -> Druid -> Necromancer -> ? -> Wizard ? -> Monk -> ? ? -> Ninja -> ? ***Females: Enchantress -> Sorceress -> ? Cleric -> Lector -> ? -> Mystic -> ? Scout -> Archer -> Artemis (Range 4 + React spell!!!) -> Lancer -> Valkerie ********** Monsters: ********** Lizard Man -> Lizard Guard Centaur -> High Centaur Mandrake -> Man-Eater G.Scorpion -> Death Sting Hellhound -> Fenrir Roc -> Pheonix Jinn -> Djinni -> Efreeti -> Marid -> Dao Zombie -> Vampire -> Vampire Lord Griffin -> Holygriff Unicorn -> Nightmare -> Pegasus Angel -> Arch-Angel -> Seraph Demon -> Arch-Demon -> Satan Giant -> Gigas -> Titan Gigas + "Wisdom Seed" = Loki (Spells: Dimension and Meteor Doom) Titan + "Rage Lightning" = Thor (Special attack effects everyone in a 3 hex radius) Golem -> Stone Golem -> Bronze Golem Pixie -> Fairy Wyvern -> Coutal -> Bahamut Dragon -> Red Dragon -> Salamander -> White Dragon -> Fafnir Hydra -> Tiamat -> ? Merman -> Triton -> ? ***Final Note: When this FAQ is NEAR complete, all the subnotes and author's comments will be removed. The early release of this FAQ is to let people become aware of its presence. History: 12/16/98: v0.80 Started recording quests, then typed it up. 12/18/98: v0.85 Updated FAQ. Will now proceed to put it up.