Andere Lösungen

Blue Stinger (e)

Cover
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SSSS      T     IIIII   N   N    GGG    EEEEE   R   R    FAQ Version 2.0-Final Version

Faq copyright 1999 B Petersen E-Mail: Hachimitsu@Earthlink.net

You can find this guide at:

www.gamfaqs.com-one of the best places for FAQS, my favorite!
www.cheatcc.com-another excellent place for codes and guides!
www.seganet.com-an excellent sega site, friendly place!
www.segaweb.com-another excellent sega site for news, etc..!

Table of contents:

A Question & Answers (Q&A) <---------Read this second
B Revision History
1  Foreword                <---------Read this first
2  Mini review
3  Guide Guide             <---------Read this third
4  Walkthrough
5  Boss Strategies
6  Vending Machine Locations
7  Weapon Description
8  Secrets
9  Credits
10 Legal Ish

A Question and Answers (Q&A)

Q: Can we go on a date?
A: No, I am Married.

Q: How do I get to such and such a place\item?
A: Check the guide thoroughly, if not experiment and try again

Q: How did you figure out Chris's password?
A: Look on the back of Chris's Drivers License

Q: How about Eliot's bankcard?
A: Push start, go to change, check the screen for a 4 digit #.

Q: How about the Kimra bankcard?
A: Look on on the screen and check the description of the card
   and add a 0 to the number, ie: 1994,10,-0-8.

Q: How about the Bermuda bankcard?
A: The word ACID on the description, Spell it out in numbers,
   A=1, etc...

Q: How about the Yucatan bankcard?
A: This is tricky if you can't read Japanese, It asks you the date 
   the civil war started.

Q: What civil war?
A: Uh...

Q: How do I get the Bazooka\Jeep key?
A: A place that some people miss is the administration office located 
   in the Y hallway of the power plant, it has the condenser room key,
   the key to the last door in the top of the maze.

Q: How come you don't reply to my E-Mail?
A: Check the foreword.

B Revision History
Version 1.0
Just started, but 95% complete

Version 1.5
Added Baseball Bat (thanks to Tom Callahan), cleared up the bank secrets part.
Added Alternate freezer method. Added the raygun and all weapons (thanks to
Sascha "Goose" Boehme and Noriyoshi Tomonaga) cheat.

Version 2.0-Final version
Added "Mad Mode" (thanks to Jonathan Tsan and Kong Hoi Li) Thanks!
Added B-Stl door (thanks to Guymelf@aol.com and Luca Sereno) Thanks!
Cleared up the Wrestle T-shirt (thanks to Felix Liniger and John Shivers\Faust)
Thanks! Little cheat for laser gun added (thanks to Chris1215@aol.com) Thanks!
Q&A added for those who don't know. Updated foreword. Updated secrets.
Added: Where to find this guide. Updated Credits.

1. Foreword

     Hey! This Guide was put together through many late nights (till 5:00 pm). 
Being late for work, etc... I hope that it helps. The whole reason I made this guide 
is to build credibility, and a portfolio. So expect another. Also, this is my first
Faq, so bear with me. If you find something I missed or secrets, please tell me and
I will give credit to the first that I can verify. I will not answer any game play
questions, because it is not here, if I am not specific enough, please tell me. 
I would just like to say that I am an independent person, not a game tester or
anything like that, I know of no release dates, and I am a MAN, do not ask me for a
date or anything, I share this e-mail with my wife. If you have a question, first do 
a search in the guide, under the keyword you want and follow the leads.
Thank You, Brian.

2. Mini Review 

     Just a quick note, I personally sometimes view guides first to get an idea on
the length, secrets, replayability of a game before I buy. Anyway, Blue stinger is
an excellent game. It has a cool story, superb graphics, a really campy (in a good
way) soundtrack, you gotta love the Christmas music in the hello market area while
blasting zombies. The downside is the camera, which can be annoying. Once you beat 
the game, you can give it a spin, but it doesn't offer to much. It does not in the 
way of battle, at least not for me. Great variety of weapons, on the fly character
switching, if this is the first gen of Dreamcast games, imagine the 2nd, 3rd Gen.
This game is one you don't want to miss. It is 95% import friendly.
Graphics: 10
Sound: 10
Replayability: 7
Overall: 8 (because of the camera\replayability) 

3. Guide Guide

     Just a quick note. Do to the Camera, I tried to give the best directions on the
way to go. If it seems a little weird, just explore. Thankfully, a lot of the doors are
marked, or colored. Also, I left out monster locations, and event locations. I feel
that it spoils it. If I mention an item, you may get it from a boss or mini boss, but
you will definetly get it. Just remember to heal up before any room and get plenty of ammo.

4. Walkthrough

Bay Area-Dino Bridge
Items to get: C01 Gate Key, C02 Gate Key, C02 Room Key, Hassy Short,
              Kimra Visitor ID Card, Handgun Clip, Handgun

     Go down the path and straight through the door. Grab the C01 Gate key
from the second body. Go through the next door and follow the bridge. Get 
the Hassy Short from next to the monster. Go to the panel and use the C01
gate key. Go in. Continue across the bridge until you reach 2 doors and a 
crate. Grab the C02 gate key next to the body by the crate. Now push the crate
next to the door of the small building, climb up and get the C02 room key and
the handgun clip. Now hop down and go in the C02 room and get the Kimra
visitor ID card and the handgun. There is also a map download center and save
point. Leave the room and go through the C02 ID check point.

Bay Area-Dino Tunnel
Items to get: Bowgun Clip

     When you enter you will see a monster on the ground, get the Bowgun
clip next to it. Follow the hall to the door. Go in. Go across the bridge 
through the next door. Remember the Labo town door.

Bay Area-Dino Slope
Items to get: Bowgun Clip, Napalm Gun, Baseball Bat, Hassy Short

     Opposite of where you enter are 2 doors. Go into the one next to the
B stl door. Pick up the Bowgun clip. There is a map download center and a
save point. Leave the room and head in to the door next to the A stl door.
Check the computer blinking red. After that leave and go into the A stl door.
Hop down and go up the ramp. near the top on the right hand side you will see a
ladder and a door. Go up and in. Go around and through the open door in the caged
room and examine the computer blinking red. Go through the caged door left and go
through the door. Now go in the A stl door. Get the Napalm Gun. ( In case you are 
wondering, if you don't rescue the guy, 2 things will happen: 1. if the time runs 
out and you are in the tunnel with the train, it will hit you, game over; 2. If 
time runs out and you are anywhere but the tunnel, the shuttle will crash and you
can't get the Napalm gun until later, but you can still play.) Leave this room, back
in the room with the a stl, b stl, plain door, and double doors. In this room search 
carefully behind the boxes (you have to climb over) for the well hidden baseball bat
and Hassy. Now go through the plain double doors.

Brain Area-Brain Dept.
Items to get: Lab Town Key, Karate T-Shirt, 

     Follow the hall and make a left. Go in. After the scene go around the 
computer to activate another one. You'll get the lab town pass. While you're
here go into the door marked "W" above it. Look in the corner for the Karate T.
There is also a save point. When you're done go all the way to Labo town, like
this: in the main room with Janine, go through the "S" door, left through the 
double doors, now you are in the bay area.

Bay Area-Dino Slope
Items to get: None

     Go through the opposite plain door, around the caged room, through the door,
follow the tunnel down, go through the doors, go through the next doors marked exit.

Bay Area-Dino Tunnel
Items to get: None

     Go across the bridge and left, go in the labo town door. Follow the tunnel to
another door. Go in.

Bay Area-Labo Town
Items to get: Handgun Clip, Hello Market Card

     Make a left down the long neon corridor and follow the path past the Hello 
Market and follow the path. Pick up the handgun clip from the stiff along the way.
Follow the path until you get to an orange gate. Next to the body next to the gate 
get the Hello Market Card. Remember the door with the half closed gate, this is the
Freezer (labeled cold store). Now go back to the neon corridor. Go into the hell(o)
market.

City Area-Market 1-F
Items to get: Stamp #1

     Make a right and go in the door marked KISS Room. Download the map and save.
Make a right past the hall to the sticker machine and examine it. From the stamp 
machine go down the hall on the left, then at the fork make a right to the stamp 
machine #1. Go back to the fork and go in the door marked Next Area. follow the 
corridor and go in the door marked Staff Only.

City Area-Stock Yard
Items to get: Gunshop Key, Work shift Pad, Hassy Long X2, Kimra Bank Card

     Go straight into the staff room door (or you can skip it). Get the Gunshop 
key and Work shift pad then leave. Go left to the fork, turn right to the end of a 
hall and get the Hassy Long next to the stiff. Go back to the fork and go left 
through the door marked 01 Store House, go in. On the left between the 2 moveable 
boxes, climb up between 2 boxes to the stiff. Fall behind and search for the Hassy 
long and the Kimra bank card. Climb back out. Now push the thin tall box against
the wall and under the blue panel. Now push the square box against the thin box.
Climb up and examine the panel, enter 0030, examine it one more time and enter 
0050. Leave the room. Go through the door with the blue arrow "to market". Follow
the hall to the door with the yellow strip, enter.

City Area-Market 1-F
Items to get: Stamp #2 #3 #4, Bowgun Clip, Hassy Long, Handgun Clip, 
Video Rental Card

     Go right and down the hall to the door on the left marked Toy. Navigate the
maze to Stamp #2. Go back out to Side B. From the door go right, right, right, and 
enter the blue door, "food & drink". From the door go left, left down the short hall,
get the Bowgun clip. Back at the door go right, left, left past the desserts and 
meats, to the end of the hall, pick up the Hassy long and the handgun clip. Go back
a little to the fork and you will see a door with a woman on it. It asks you if you
are 21, pick the first one. At the end of the porn shop hall get the video rental 
card. Go back out of the door. From the porn shop, make a "hard" right down the 
narrow hall and enter the door that says in. check the stamp #3. Go back out the door 
and make a U-turn down the next hall to the blue door. Go in. Go straight, right, 
right to side B, enter the next area door. You should be back in the beginning. Go to 
the bloody barrels\stamp machine and turn left to the video rental store, go in.
Inside you will find stamp #4. Now leave the video store. Go down the hall right to 
the fork then make a left to the elevator. Go up.

City Area-Market 2-F
Items to get: Drug Doxin, Roland Safe Key

     Go in the next door. Turn left, follow the hall till you reach 2 vending 
machines, buy the drug doxin.  If you can afford it, buy the steak dinner, as it 
raises your hit points. In this room you will see a door with laser beams going across,
you need $3000 dollars to enter, but it has the best weapons\ammo. If you have it go 
in, if not look for a guy in the aisles who give you the Roland safe key. Go back down 
to the first floor.

City Area-Market 1-F
Items to get: None

     From the elevator go right and through the next area door. Go in. Go down the
hall to the staff only door and go in.

City Area-Stock Yard
Items to get: Warehouse Key, Napalm Clip X3, Shotgun (machine gun), Shotgun Clip X2

     Go straight and in the first door "staff room". Talk to the guy, he will give you 
the first warehouse key. Leave the room and go left, down the hall, into the 01 
storehouse door. Go straight, right, right to an open area with a fence. Open the fence
and get: Napalm clip X3, shotgun, and shotgun clip X2. Now go all the way back to the 
side B hallway with the toy store and blue door. Go into the door marked "weapon".

City Area-Market 1-F
Items to get: None

     In the weapon shop buy what you want. By now you should know this place well, so
go back to the kiss room and save, then leave the hello market to the neon corridor.

Bay Area-Labo town
items to get: None

     Make a right and follow the halls to the door on the left, near the dead end. 
Enter the Freezer (Cold store door).

City Area-Freezer A
Items to get: Hot Room Key, Operation Room Key, Machine Room Key, Invert Key, Electric
Heater, Control Room Key, Bowgun Clip, Handgun Clip

     Go down the hall until you get to a fork, at the fork go left, and enter the door
at the end of the hall. From the door go left, go right and get the hot room key. Go
back the way you came, through the door. Go in the door on the left and warm up. Don't
forget the operation room key. Examine the small computer (next to the green spiral) and 
pick the first choice. Leave. Go back to the door on the right. Then turn left, down the
hall, left, follow the path. Go through the door facing you. Warm up and get the machine
room key on the floor. Examine the computer and get the invert key. Leave and go in the 
door on the right. Follow the path to a small fork. Go right and get the electric heater
from the corner. Now take the left fork, making the next right to a door, go in. Get the 
control room key. Go in the door and examine the computer. Choose the first choice, then
examine it again. Get the invert key back and enter a number between 5000-5999 or 
something. Anyway, I put 5500. Leave that room and then the next. You should be in the 
room with the fences. Follow the path until you reach the plain single door. Go in. Get
the Bowgun clip and the handgun clip next to the stiff. Download the map and save. Leave 
the room and go left, follow the hall to the door, go in. Go straight and enter the 
defrosted door. Follow the hall and enter the door.

Alternate Freezer method. 
When you are in the temperature control room, and you examine the computer, pick the first 
choice, and then leave, do not enter the 4 digit code. when you get to freezer C it will
be flooded, and you will have a surprise waiting for you at the top of the ladder.

City Area-Freezer B
Items to get: None

     Go down the hall, at the end go right a little and straight, left, right, right. Go
till you hit a wall, right, around the corner, straight to the wall, left, straight to 
the wall past the ice blocks, left around the wall. Keep following till you see a ladder.
Go up.

City Area-Freezer C
Items to get: Meat Room Key

     When you get up, go left and you will see a monster encased in ice. On the monsters
left a bunch of ice blocks. Push the smaller rectangular block against the wall, climb it 
and push it left. Climb to the top and get the meat room key. Go through the door on the 
opposite side. go around the frozen meats until you see a defrosted one, destroy it and 
climb the boxes on the left and through the door.

City Area-Mid Area
Items to get: Rail Gun, Game Coin, Big Gary, Hassy Long

     Download the map and save. Go through the open door. From the open door go right and 
enter the bluish door on the left, limb up the toilet and enter the opening. Inside, get 
the rail gun next to the stiff. Go back out outside. From the bluish door go right, and go 
inside the digimuse. Talk to the little girl in the corner and get the game coin. Go over to
the jungle hunter game and examine it. Pick the first choice. Shoot the three targets with 
your gun, Big Gary drops down, take him and give him to the little girl. She gives you the 
code for the door (1224). Go in. Go straight through and enter the barbershop (remember the 
omega club). Go through and enter the door on the other side. Go a little right and down the
pier and get the Hassy long. Nice view. Back at the door (don't go in), go left and through 
the tunnel. When you come out you can see the bank of Kimra, here you can withdrawal money 
from bankcards (see side section). From the bank go left and enter rats place.

City Area-Rats Yard
Items to get: Hassy Long, Drivers License, Chris's ID Card, Fishers Key

     In the corner behind the bar is a Hassy long. On the opposite side of the room is a 
pool table, push it against the wall and left. Climb up and examine the blinking switch, 
pick the first choice. Stairs will open where the pool table was, go down. Talk to Rats. 
Move  and or check the wine rack next to Rats 3 times for the drivers license, Chris's ID
card, and the fishers key. Leave the underground and the bar.

City Area-Mid Area
Items to get: Shotgun Clip X2, Fishing Place Key, Piranha Kill, Hot Dog, Hamburger X2,
Laser Clip X2

     Go past the bank and through the tunnel and make a hard left into the fishing door.
Get the shotgun clip behind the counter and the fishing place key. Go through the next door
and down the pier and get the piranha kill and hot dog. Go back through the 2 doors to the 
outside of the fishermans place. Go straight, back through the staff only door, into the 
barbershop, through the next door. Go past the omega club, into the digimuse, continue past
the next door. Go around past the bathroom over to the water, walk down the ramp and swim
under the fence. In the next area swim to the ramp, climb up and follow the catwalk, get
the shotgun clip and hamburger from the stiff. Continue on the catwalk and get the laser
clip X2. Go back to the ramp, hop down and swim under the gate that's between the 3 red poles
left of the ramp.

Bay Area-Labo Town
Items to get: None

     Swim down the tunnel, climb up, through the door. From the alcove, hop down and right.
Make your way back to Janine's computer room. It should be easy now, remember A stl.

Brain Area-Brain Dept
Items to get: None

     Back at Janine's, enter 0513 for the password. Go through the door marked E, then 
enter the next door.

Brain Area-Run Road
Items to get: Gatling Gun, Gatling Clips X3, Hassy Long X2, Yucatan Bank Card, Lifooker X2,
Permission Card

     The first 2 satellite rooms are empty, skip 'em. From the door go straight and right and
enter the door marked "A-1". Continue down the hall into a big open area, look around 
thoroughly and get the Gatling gun and Gatling gun clip X3. Go back through the door, tunnel, 
door and make a right to the next area door.. Go around and enter the first satellite room, get 
the Hassy long and leave. Go around to the other satellite room and get the Hassy long and leave. 
Go around to the other satellite room and get the Yucatan bank card, leave and exit through the
B1 door. Go through the tunnel, exit through the door. The first satellite room is empty. Go 
through the open gate and go left into the satellite room, download the map and save. Leave the 
room and go left around the two red towers to the stairs next to the gate labeled "check gate".
Up the stairs go right past the ladder down the short stairs to the stiff. Get the lifookers X2
and permission card. Go back to the ladder and up. Examine the computer, follow the walkway
up. Destroy the 3 caps and expose the fire. Go back down to the computer, pick the first choice. Run
back up and go to the broken walkway past the three burning caps. on the ground save and go 
through the door less gate, keep going to the B3 gate. Go in. Follow the tunnel to a jeep and the
power plant sign. Go in.

Power Plant-Plant 2-F
Items to get: None

     Examine the glowing switch in the right hand corner, first choice. Go and examine the left
circle of computers, remember B-4-3, R-6-1, Y-1-3, G-3-2. Go to the stairs leading down by the
right side circular computers, at the bottom go in the door.

Power Plant-Plant B-1
Items to get: Handgun Clip, Bowgun Clip, Crank, Electric Cable X2

     Go in the first door on the right. Get the handgun clip and Bowgun clip from the stiff, 
Download the map and save. Leave and go in the next door on the right and get the crank. Leave
and go in the last door. Get the electric cable X2. Go back up to the computer room.

Power Plant-Plant 1-F
Items to get: Stun Rod, Cable X2, Stock Room Key, Bermuda Bank Card, Insulation Gloves,
Shotgun Clip, Condenser Room Key

     Go over to the large door next to the computer, use the crank and go in. Follow the hall
to door B and go in. Follow the halls and go into the B-5 door. Get the stun rod next to the 
stiff. Leave and go through the R door. Wander the halls and find the R-7 door. Go in and get 
the cable. Go out and head to the Y door. Head over to the Y-4 door and get the stock room key.
Leave and go through the G door. Go to G-1 and get the cable. Leave and go in the room marked 
cable warehouse. Get the Bermuda bank card from the stiff and the insulation gloves from the
rack. Leave the room and go through the G-3 door. Examine panel #2. Exit and go through the Y 
door. Go to the Y-1 door and examine panel #3. Leave the room and head to the R door. Head to 
R-6 and examine panel #1. Leave and go to the B door. Head to B-4 and examine panel #3. Once 
the power is on, head back to the Y hallway and go in the door marked administration office. 
By the stiff, get the shotgun clip and the condenser room key by the computer. Now leave and 
head back to the computer room. Go in the blue door next to where you came out of, it is an 
elevator.

Power Plant-Plant 2-F
Items to get: Lifookers X2

     Go in the grey double doors across from you and save. Don't forget the lifookers X2 from
the stiff. You also might want to buy a couple. Leave the room and go left along the catwalk, 
follow to an open door.

Power Plant-Plant 3-F
Items to get: Rail Gun Clip, Omega Key, Plant Area Card, Handgun Clip X3, Bowgun Clip

     Go in the next blue door. Continue to the next door, go in. Follow the catwalk past the
door the door to the stiff, get the rail gun clip., proceed to the door, go in. Go in the first 
door on your right (the rusted one with the little window). Go through the caged door into the 
corner and get the omega key. Download the map and save. Exit the room and go in the door on
the right. Follow the catwalk to another door and go in. Go in the next door. Follow the path, go in 
the door. Get the plant area card in the next room and go in the next room. OK, go in the next 
door. After you take care of business, get the handgun clip X3 and Bowgun clip from the corner. 
Now leave the power plant.

Brain Area-Run Road
Items to get: Bazooka, Jeep Key

     Pick up the bazooka and jeep key along the way. Now head all the way back to Janine's,
the way is a little different but pretty straight forward through the run road.

Brain Area-Brain Dept
Items to get: (City Area-Mid Area-Omega Club) Hassy Long X2, Steak Plate, Ray Sword, Elliot's
Bazooka Clip X2

     Once back at Janine's, go around the computer to activate another scene. Before you
begin the next adventure you can go to the omega club and get some items. Take the short cut in 
the bay area-labo town area: move the block by the hello market and push it under the OFF
LIMITS door, climb up and swim down the long corridor. In the omega club, check behind the curtain
too. While your in the city area-mid area, head back to the kimra bank (by rats place) and use the 
bank cards. If you can't guess the numbers, see the side section. On the way back to Janine's,
you might want to stop at the hello market 2-F to go to the special weapons door and buy
weapons. Back at Janine's, go through the E door to the run road.

Brain Area-Run Road
Items to get: None

     At the door, go left through the NOW open gates and examine the jeep. At the end of the
ride, go in the double doors.

Labo Area-Labo 1-F
Items to get: Hassy Long, Clean Suits  X2, Relax Room Key, Santa Suit, Lab Observation Room
Key, Oxygen Cylinder

     Once inside, climb the table and get the hassy long. From the door you came in, go left
down the hall and go in the door. Inside, get the clean suits X2 and the relax room key. Leave. 
Now go the room on the right of the reception desk. Get the Santa suit in the corner. Go in the 
next room and follow the bathroom sign into the hot tub. Leave here and the cafeteria (relax room) 
to the reception room. From here, go in the room behind you to the right. Go in the next door. Go 
left and enter the far right door. Download the map and save. Leave the room and go down the hall 
a little and enter the door on the left. Check the other door and then leave. go down to the 
protein room and get the labo observation room key. After the protein room go straight down a 
little and go in the door on the left. Search the room for the oxygen cylinder. you can also check 
the 2 computers. Leave the room and go down the hall and left to a door, pick the first choice. 
>From the door, go right, follow the hall to a caged in stairway. Go in and down the stairs.

Labo Area-Labo B-1
Items to get: Exhaust Room Key 

	At the end of the hall, get the exhaust room key. Go in the door at the end of the hall and 
catch your breath. Now go back in the door you came from and go back up the stairs.

Labo Area-Labo 1-F
Items to get: None 

     From the stairs, go around the cage down the hall past the door on the left and go in the
door in front of you. Push the switch on the right, first choice. Leave and go left, to the end 
of the hall and enter the door. When you are done leave and go back down the stairs.

Labo Area-Labo B-1
Items to get: Frozen Blood

     Go to the door at the end of the hall. Make a left and go to the door at the end (bombe
castdy room). Inside, push the airtank in the appropriate hole, then leave. Go in the door on the 
left. Check the computer and pick the first choice. Stop and get a free drink if you like, then leave. 
Go down the hall and skip the door you came from, and enter the next one. Go through the door marked 
exit. Go down the hall through the next door. Left, next door. go down the hall past the valve room,
in the door. Go right to the door on the left. Once inside download the map and save. From the save 
room, go left and right around the corner, go in the room behind the save room. Follow the path to 
the tube, go in.  Leave the tube and go over to the steam pipes, climb up. Follow the path to a vent,
enter. Repeat, repeat, repeat, repeat. You should now be by the save room hallway. go up the pipes 
next to you. Follow the path to a room, check the machine for the frozen blood. Follow the path back to
the save room hallway. OK, go all the way back to the stairs on 1-F, the area that was filled with gas.

Labo Area-Labo 1-F
Items to get: Thawing Blood

     Go around the caged gate, follow the hall to a door on the left and enter it. Examine the machine
next to the computers, first choice. Get the thawing blood. OK, go back to the save hallway with the 
pipes and climb the right side pipes to reach the room with the tube, go in.

Labo Area-Labo B-2
Items to get: Hamburger, Hassy Long, Jacob Disk, Jacob Safe Key, Jacob Key 

     From the elevator\tube, go straight into the E experimentation room no. 5 and get the hamburger 
and hassy long. Check the dog and leave. Go into experimentation room no. 4. Get the Jacob disk and
Jacob safe key. Check the safe for the Jacob Key. Check the computer by the safe. Leave the room. 
Go into the left door "botanical division". Use Elliot because he can walk through water. go in the 
door on the opposite side. Go in the far door at the end of the hall. Push the switch on the wall,
then go up the ladder.

Labo Area-Labo BM2
items to get: Mining Place Key

     Once up, hop in the water and get the mining place key. Swim back out and go down the ladder.

Labo Area-Labo B-2
Items to get: None

     Go out of the door. Go down the hall out of the door. Go across the room through the door. Go
back in the tube\elevator.

Labo Area-Labo B-2 
Items to get: None

     Once up, go out the door. Go left, down the hall, past the save room to the door an the left. 
Go in. Now go in the valve room door. Examine the red switch on the wall. First choice. Leave the 
valve room, take the previous door on the right. Go left down the hall, taking the left door on the 
end. You should be in the R 305 room, filled with water. Swim on the pipes and walk over to the pipes
coming from the ceiling. Go up. Keep following the vents till you climb down. Go right and unlock the 
2 opposite facing doors. After that, go down the stairs behind you. keep going to the bottom.

Labo Area-Labo B-3
Items to get: Power Mixer PM24!!!!, New Drug Storage Key

     Get the power mixer PM24 from the stiff. Climb up the pipes to the right of the stiff. Follow 
the pipes to the catwalk. Follow the catwalk the opposite way of the plants to a door, go in. Inside, 
get the new drug storage key. Go back out to the catwalk. Go past the plants to a door, enter. Go 
through the next door. Navigate the walkways and go in the open door.

Labo Area-Labo B-2
Items to get: Clone Room Key

     Once up, go through the door. In the hall, go left through the new medicine door storage door. 
Examine the computer and pick the first choice. Leave the medicine room and go left through the door.
Cross the room and go in the door. Go right and enter the experimentation room no. 5. Talk to the dog 
to get the clone room key. Leave and go up the tube\elevator.

Labo Area-Labo B-1
Items to get: None

     Leave the elevator room, U-turn down the hall. Go in the door all the way at the end. Enter the
opposite door. Head up the stairs.

Labo Area-Labo 1-F
Items to get: Gigadent Disk, Dr. Kimura ID Card

     Head through the gate down the halls, past the 2 doors to the 3rd staff only door. Go in.
Go around the hall and enter the next door. Check the far computer. Check the far computer. Leave. If 
you want you can check the small computers in the room with the woman. Back in the hall, go past the 
protein room and go in the second door labeled watch room. You can also save at the end of the hall. 
Check the computers in here for some Japanese text. Now go in the door labeled "keep out". Go around 
to the stairs and go up. Go right along the catwalk then down to a dead monster. Check it for the 
gigadent disk and Dr. Kimura ID card. Go back up the stairs, left along the catwalk and down the other 
stairs. Go in the door.

Labo Area-Gigadent
Items to get: None

     Go straight across to the opposite door and go in. This is pretty straight forward, so follow the 
tunnels\ladders to the end. At the end, check the computer to the right. After that, check the "check
partition window no. 5". Once your done, head All the way back to run road via the labo 1-F\reception 
area. I suggest you save.

Brain Area-Run Road
Items to get: Lifooker X2, Laser Gun Clip, Elliot Bazooka Clip X2, Plasma Gun Clip

     Skip the jeep, it doesn't work, and keep going straight until you get to an open area with a 
broken up road. Navigate the pipes for the lifooker, laser gun clip, and Elliot bazooka clip. Go
through the door, pass through the tunnel into another door. Get the lifooker, plasma gun clip, and 
Elliot bazooka clip. Pass through the door. Go through the tunnel and door. You should be back where
you got the jeep. Go through the open gate, then the door on the far left.

Brain Area-Brain Dept.
Items to get: Janine ID Card

     Go to Janine. Get the Janine ID card. You might want to go to the "W" room and save. Now head all 
the way back to the brightly lit corridor leading to the hello market.

Bay Area-Labo Town
Items to get: None
 
     When you get their, go right (the opposite way of the hello market) and go in the tunnel. Follow
the hall to a door, enter and follow the path to the dino hillton and movie theater.

Apart Area-Hillton 1-F
Items to get: Railgun Clip, Movie Ticket, Emergency Stair Clip

     Go in the hotel. From the first door, go in the door on the left. Once inside, download the
map and save. Leave the room and go in the door on your right. Get the railgun clip behind the boxes
and leave the hotel. Back outside, go to the vending machine in front of the movies and buy a movie
ticket. Go in the movies. From the inside, go straight past the rope\counter and in the door. This 
unlocks the door to the hotel. Go back in the movies. Go across the way to the door marked exit.
Go in. On the left is the projection room. Nothing inside, so go straight ahead and through the door.
Get the emergency stair key. Go to the switch on the back wall and pick the first choice. Go
down the steps behind you.

Apart Area-Hillton B-1
Items to get: Hamburger, Railgun Clip

     Get the hamburger and rail gun clip from the stiff. Go up the ladder.

Apart Area-Hillton 1-F
Items to get: Acid Clip, Hassy Long X2, Railgun Clip, Nick ID Card, Hamburger, John ID Card,
Living
Room Key, Party Memo, Water Gun, Elliot Bazooka Clip,

     Follow the halls, past the door to another door at the end of the hall, go in. Follow the 
hall, past the 2 doors and at the end of the hall, get the acid clip and hassy long. Go in the door
behind you. Go down the hall to a door and enter. From the door go straight (not the side with the
broken window) and enter the door. Follow the hall and try the door. Go back the way you came:
door, hall with handrails\broken window to the door, door, hall, door, past the door thats locked, 
enter the next door. Go down the hall and enter the door that says Christmas party. search one of 
the body's for the railgun clip, search the fireplace for Elliot bazooka clip. Climb up the red coach 
and search the small, golden tree for the Nick ID card. Go in the side double doors. Go down the hall, 
past the window and enter the door. Go in the spare kitchen an the left of the door. Get the hamburger 
and John ID card by the cart. Leave the spare kitchen. Go around the hall and enter the door. Once 
inside, getthe living room key on top of the paper cutout's head. Check the doll on the table, if you 
understand Japanese, it is funny. Get the hassy long from the pillow on the bed. Leave the room. Go 
down the hall and enter the brown door. Repeat. leave the Christmas party room. From the door, go right,
down the hall and enter the door. Get the party memo by the stiff. On the bed, get the water gun. Leave 
the room and go left in the brown door. Go right and in the door. Go in the next door. Go to the
bathroom and examine the tub, first choice. Go to the fireplace and examine it. You can also do the same
to the fireplace in the Christmas party room. Go up.

Apart Area-Hillton RF
Items to get: None

     If you didn't put out the fire in the Christmas party room, from where you came up, walk
forward a little and go toward the camera. You'll know its right because it is a short path to the stairs. 
Go down.

Apart Area-Hillton-1-F
Items to get: Precision Sniper Rifle M04

     Get the precision sniper rifle M04 from next to the bed and go out the grey door in the corner.
Go down the stairs and out the door. Leave the hotel. Go left from the hotel outside the door to the 
next screen to a dead end, any significance? I suggest you save and buy ammo, especially bazooka clips, 
and hamburgers before you go back to Janine's. Go back to Janine.

Brain Area-Brain Dept
Items to get: None

     You should be back at Janine's now. After your done, save in the nap room (W door). Go through
the S door. Go straight, through the door. Download the map in the corner. Go through the next door. 
Swim down the tunnel.

Brain Area-Water Pipe
Items to get: Elliot Bazooka Clip, Dogs Bazooka Clip

     Keep swimming through the tunnels, picking up the Elliot bazooka clip and Dogs bazooka clip, till
you reach the end.

Wave Tower-Underway
Items to get: Lifooker X3, Railgun Clip, Dogs Bazooka Clip X2, Elliot Bazooka Clip, Laser Clip

     Go ahead to the door and go through the next. Outside, on the left, download the map and save.
If you go in the door on the right, it leads back to the gigadent, I wonder why? Anyway, go to the 
back of the tower and climb up. I hope you bought lifookers. On the way up, get the lifooker X3,
railgun clip, Dogs bazooka clip X2, Elliot bazooka clip, and laser clip. At the very top, climb the 
ladder and examine the yellow panel, first choice. I suggest saving in a different slot, in case you 
need to go back for health\ammo. Once you hit that switch, you can't go back. GOOD LUCK!!!!

5. Boss Strategies

     I only cover one boss, the last. To tell you the truth, the others are kinda easy, just circle 
them and shoot. The last boss is a little tricky, just stick real close and keep going side to side
so he can't shoot fire. He will, however, try to step on you, but since he is slow, just dodge.
When he goes in the ground, just use basically the same strategy, except watch for his arms.

6. Vending Machine Locations

Bay Area-Dino Slope

1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
2. Hotdog, Hamburger, Hassy Long $120, 160, 60
3. Hassy Short, Hassy Long, Sandwiches $30, 60, 120

Brain Area-Brain Dept

1. Hassy Short, Hassy Long, Sandwiches $30, 60, 120
2. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120

City Area-Market 1-F

1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
2. Drug Doxin (sold out), Hassy Long, Hassy short $380, 60, 30
3. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
4. Sumo Shirt, Emergency Axe, Jumbo Club $720, 300, 8000
5. Acid Clip, Plasma Clip, Laser Clip $90, 230, 400
6. Acid Gun, Plasma Gun, Shotgun $1200, 3650, 1550

City Area-Market 2-F

1. Stun Rod, Hassy Long, Drug Doxin $3300, 60, 380
2. Steak Plate, Sushi Plate, Pasta $2400, 300, 800
3. Iron Fist, Raysword, Wrestle T-Shirt $4000, 7000, 2300
4. Hotdog, Hamburger, Hassy Long #120, 160, 60
5. Sumo T-Shirt, Emergency Axe, Jumbo Club $720, 300, 8000
6. Sp. Bazooka Clip, Bazooka Clip, Napalm Clip $500, 320, 200
7. Raygun Clip, Gatling Gun Clip, Railgun Clip, $150, 200, 200
8. Raygun (sold out), Gatling Gun, Railgun, $80000, 7000, 4000
9. Iron Fist, Raysword, Wrestle T-Shirt $4000, 7000, 2300
10.Lasergun, Sp. Bazooka, Napalm Gun $8500, 16000, 5000

City Area-Freezer A

1. Sp. Bazooka Clip, Bazooka Clip, Napalm Clip $500, 320, 200
2. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
3. Hotdog, Hamburger, Hassy Long $120, 160, 60

City Area-Mid Area

1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
2. Hassy Short, Hassy Long, Sandwiches $30, 60, 120

Power Plant-Plant B-1

1. Hassy Short, Hassy Long, Sandwiches $30, 60, 120

Power Plant-Plant B-1

1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
2. Lifooker X3 $500
3. Hassy Short, Hassy Long, Sandwiches $30, 60, 120

Labo Area-Labo 1-F

1. Raygun Clip, Gatling Gun Clip, Railgun Clip $150, 200, 200
2. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120
3. Acid Clip, Plasma Clip, Laser Clip $90, 230, 400
4. Raygun (sold out), Gatling Gun, Railgun $80000, 7000, 4000

Labo Area-Labo B-1

1. Raygun Clip, Gatling Gun Clip, Railgun Clip $150, 200, 200
2. Raygun (sold out), Gatling Gun, Railgun $80000, 7000, 4000
3. Iron Fist, Raysword, Wrestle T-Shirt $4000, 7000, 2300
4. Hotdog, Hamburger, Hassy Long $120, 120, 60

Labo Area-Gigadent

1. Hotdog, Hamburger, Hassy Long $120, 160, 60

Apart Area-Hillton 1-F

1. Movie Ticket (sold out) X2, Movie Ticket $300

Wave Tower-Underway

1. Lifooker X3 $500
2. Sp. Bazooka Clip, Bazooka Clip, Napalm Clip $500, 320, 200

7. Weapon Descriptions

Here are the weapon descriptions. Please don't take my ratings as law, just my opinions.
I think I am missing 2 of Elliots short range weapons, anyone find them?

Handgun
Str: 5
Spd: 8
Comments: A very efficient weapon, excellent firing speed, slow reload time.

Bowgun
Str: 5
Spd: 7
Comments: Like the handgun, but slower firing speed.

Shotgun
Str: 3
Spd: 5
Comments: This should be called "spurt machine gun" poor weapon, IMO.

Railgun
Str: 7
Spd: 5
Comments: An excellent weapon, slow fire rate, but it knocks down most enemies.

Gatling Gun
Str: 7
Spd: 10
Comments: This gun is the shit! No reload time, excellent ammo consumption rate. Bad against
flying or higher up enemy's.

Laser Gun
Str: 5
Spd 10
Comments: A fun gun, but not very practical, eats energy too quickly. repeatedly tapping the
shoot button will result in nearly no loss of energy or none at all. 

Plasma Gun
Str: 6
Spd: 5
Comments: A kinda cool weapon. Slow firing speed, not too practical though.

Acid Gun
Str: 6
Spd: 4
Comments: Another Cool gun. Slow fire rate, good long distance, horrible close though.

Napalm Gun
Str: 8
Spd 5
Comments: A really cool weapon, good semi close, strong.

Bazooka
Str: 10
Spd: 3
Comments: Need I say more?

Sp. Bazooka
Str: 10
Spd: 3
Comments: See Above

Stun Rod
Str: 6
Spd: 8
Comments: One of the best hand to hand weapons. Not to strong though.

Raysword
Str: 8
Spd: 5
Comments: Extremely strong, but hard to combo, and slow.

Jumbo Club
Str: 10
Spd: 1
Comments: Lots of fun, if you don't die first. Most enemies die in one hit, if it connects. 
Swing early.

Iron Fist
Str: 7
Spd: 8
Comments: A very efficient weapon. You need to be real close though.

Emergency Axe
Str: 5
Spd: 8
Comments: Another efficient weapon. Kinda weak though.

Power Mixer PM24
Str: 7
Spd: 7
Comments: My favorite hand to hand weapon. Not very efficient, but real fun, and hard to use.

Karate T-Shirt
Str: 7
Spd: 7
Comments: Fun to use, efficient.

Sumo T-Shirt
Str: 4
Spd: 9
Comments: Very efficient, stops enemy from attacking. A steady stream of punches.

Wrestle T-Shirt
Str: 4
Spd: 4
Comments: A little bit better than I first thought, up close small punches, medium distance
drop kick, far away shoulder charge.

Baseball Bat
Str: 4
Spd: 7
Comments: An average weapon, a little hard to combo. Gets the job done, but not as good as
the emergency axe.

Raygun
Str: 9
Spd: 8
Comments: The elusive raygun. This weapon is really cool. It takes a second to start up,
but the heat-seaking lasers more than make up for it!

8. Secrets

Only one bank exists, the kimra bank in the Mid Area:
Bankcard Numbers:
E Bankcard: 3532
K Bankcard: 1008
B Bamkcard: 1394
Y Bankcard: 1861
When you first get to the bank and use Elliots card, you only get $20. Later when it becomes
12\25 (around the apartment event) you can withdrawal 2000. Some people were unclear about this.
Either way, you get $2020.

Beat the game, when you restart you get 100 hassy longs and shorts. I am not sure of the time,
Mine was 16:32:30 and I got it, some people didn't, you may have to beat it once, but I think it
was my first play.

Beat the game in under 8 hours and you get the raygun. Thanks to Sascha "Goose" Boehme!

Beat the game in under 5 hours and you get the raygun and all weapons for Elliot and full clips.
I am not sure if it depends on whether you got them before or not because I am still missing a slot
in the hand to hand weapons section. My best time 3:50:12 on the 3rd play. Thanks to Noriyoshi
Tomonaga!

Beat the game under 3 hours and mad mode will appear, all weapons infinite ammo. Note: you may have 
to beat the game more than once, I am not sure cause I just continued from the previous save.)

Not really a secret, but, to get in the B-stl door check one of the computers in Janine's room,
it is just a shortcut.

If you have any secrets, contact me at Hachimitsu@Earthlink.net

9. Credits

Thanks to the Game Gallery for giving me a great deal on trade ins and games.
Game Gallery
The Gallery-Lower Level
Phila. Pa 
215-925-2575
Thanks to Lamont for hookin up my Dreamcast.
Thanks to my girl, the most beautifulist thing in this world. Helping me with my
Nihongo.
Thanks to Sega for gettin shit right this time!
Thank to Tom Callahan for pointing out the baseball bat! Thanks alot!
Thanks to Sascha "Goose" Boehme for the raygun! Thanks Alot!
Thanks to Noriyoshi Tomonaga for the raygun and all weapons and clips! Thanks Alot!
Thanks to Jonanthan Tsan and Kong Hoi Li for the Mad Mode! Thanks Alot!
Thanks to Guymelf@aol.com and Luca Sereno for the B-Stl door! Thanks Alot!
Thanks to Felix Leniger and John Shivers\Faust for the Wrestle T-Shirt fix! Thanks Alot!
Thanks to Chris1215@aol.com for the laser gun tip.
Thanks to everyone loves games!
10. Legal Ish

This Faq is copyright 1999 B. Petersen. E-Mail: Hachimitsu@Earthlink.net. You can use this
faq, only with my express permission. If you use it do not change content or my name\E-Mail
address. It is not to be sold, traded, bundled with games, or bartered, etc... If you do any 
of the things above, you are a piece of DooDoo. Blue Stinger, all characters, logos, and 
similarities are trademarks and or copyrights of Sega and Climax Graphics.